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Breeze

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πŸ‘ Image
Not to be confused with Blaze.
Breeze
Health points 30HPπŸ‘ ❀️
Γ— 15
Behavior Hostile
Mob type πŸ‘ Image
Monster
Attack
strength
πŸ‘ Image
Wind Charge
:

Easy and Normal: 1HPπŸ‘ πŸ’”

Hard: 1.5HPπŸ‘ ❀️
Γ— 0.75

Hitbox size Height: 1.77 blocks
Width: 0.6 blocks
Spawn
{
 "title": "Breeze",
 "rows": [
 {
 "field": "30<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❀️)</span> Γ— 15</span>",
 "label": "(link to Health article, displayed as Health points)"
 },
 {
 "field": "Hostile",
 "label": "Behavior"
 },
 {
 "field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite monster.png article, displayed as 16x16px|link=Monster|alt=|class=pixel-image|)</span>(link to Monster article, displayed as <span class=\"sprite-text\">Monster</span>)</span>",
 "label": "(link to Mob type article, displayed as Mob type)"
 },
 {
 "field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite wind-charge.png article, displayed as 16x16px|link=Wind Charge|alt=|class=pixel-image|)</span>(link to Wind Charge article, displayed as <span class=\"sprite-text\">Wind Charge</span>)</span>:<br>\nEasy and Normal: 1<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"0.5 hearts\">(link to File:Half Heart (icon).png article, displayed as 9px|link=|alt=πŸ’”)</span></span><br>\nHard: 1.5<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❀️)</span> Γ— 0.75</span>",
 "label": "Attack<br/>strength"
 },
 {
 "field": "Height: 1.77 blocks<br>Width: 0.6 blocks",
 "label": "(link to Hitbox article, displayed as Hitbox size)"
 },
 {
 "field": "\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite trial-chambers.png article, displayed as 16x16px|link=Trial Chambers|alt=|class=pixel-image|)</span>(link to Trial Chambers article, displayed as <span class=\"sprite-text\">Trial Chambers</span>)</span>: from (link to trial spawner article, displayed as trial spawners).",
 "label": "(link to Mob spawning article, displayed as Spawn)"
 }
 ],
 "invimages": [
 "Breeze Spawn Egg"
 ],
 "images": [
 "Breeze BE1 JE2.webp"
 ]
}

A breeze is a hostile mob spawned by certain trial spawners found in trial chambers. It moves via jumping large distances when attacking, attacks by firing wind charges, and deflects all projectiles that hit it except wind charges. Breezes are the only source of breeze rods, which are dropped upon death.

Spawning

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Breezes spawn from trial spawners that generate surrounded by chiseled tuff in trial chambers. These trial spawners only generate in combat chambers, and never in the corridors. Only one breeze spawner can generate in each combat chamber, and it is usually in the center of the room.

Breezes can spawn only in places with line of sight to the trial spawner that spawns them.

Drops

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On death

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Java Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
πŸ‘ Image
Breeze Rod[A]1–2100.00%1.502–4100.00%3.003–6100.00%4.504–8100.00%6.00
ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
πŸ‘ Image
Breeze Rod[A]1–213⁄22–4133–619⁄24–816
ItemAmountProbability
DefaultLooting ILooting IILooting III
πŸ‘ Image
Breeze Rod[A]11⁄2 (50.00%)000
21⁄2 (50.00%)1⁄4 (25.00%)00
301⁄2 (50.00%)1⁄8 (12.50%)0
401⁄4 (25.00%)3⁄8 (37.50%)1⁄12 (8.33%)
5003⁄8 (37.50%)1⁄4 (25.00%)
6001⁄8 (12.50%)1⁄3 (33.33%)
70001⁄4 (25.00%)
80001⁄12 (8.33%)
Average3⁄2 (1.50)3 (3.00)9⁄2 (4.50)6 (6.00)
Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
πŸ‘ Image
Breeze Rod[A]1.503.004.506.00
  1. ↑ Only when killed by a player or a tamed wolf.

Bedrock Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
πŸ‘ Image
Breeze Rod[A]1–2100.00%1.502–4100.00%3.003–6100.00%4.504–8100.00%6.00
ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
πŸ‘ Image
Breeze Rod[A]1–213⁄22–4133–619⁄24–816
ItemAmountProbability
DefaultLooting ILooting IILooting III
πŸ‘ Image
Breeze Rod[A]11⁄2 (50.00%)000
21⁄2 (50.00%)1⁄4 (25.00%)00
301⁄2 (50.00%)1⁄8 (12.50%)0
401⁄4 (25.00%)3⁄8 (37.50%)1⁄12 (8.33%)
5003⁄8 (37.50%)1⁄4 (25.00%)
6001⁄8 (12.50%)1⁄3 (33.33%)
70001⁄4 (25.00%)
80001⁄12 (8.33%)
Average3⁄2 (1.50)3 (3.00)9⁄2 (4.50)6 (6.00)
Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
πŸ‘ Image
Breeze Rod[A]1.503.004.506.00
  1. ↑ Only when killed by a player or a tamed wolf.

10XP experience orbs are dropped if killed by a player or tamed wolf.

Behavior

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πŸ‘ Image
A breeze jumping through the air.

A breeze leaps around between firing wind charges at its target. Before jumping, it compresses itself like a spring and can jump up to 15 blocks horizontally and 5 blocks vertically. If the breeze is in lava, it can jump only one block into the air. Breezes are immune to all fall damage.

Breezes automatically deflect all projectiles that hit them except wind charges. Unlike shields, deflected projectiles maintain the same velocity, and can potentially harm the attacker or other entities. Breezes are unable to deflect the blast radius of splash potions or firework rockets, which affect them like any other mob if they are in range of the blast.

Breezes are partially unaffected by the Invisibility effect. The eyebrows and surrounding wind remain visible.β€Œ[Java Edition only]

Breezes do not retaliate if attacked by mobs that can spawn from trial spawners (zombies, husks, skeletons, bogged, strays, spiders, cave spiders, and slimes[note 1]). These mobs also do not retaliate if hit by a breeze's wind charge.

Breezes actively pursue and attack iron golems.

Breezes can rotate themselves while in a boat. They are the only mobs that can do this.

Breezes float upwards in water and lava exceptionally faster than all other mobs.β€Œ[Java Edition only]

Breezes produce particles on the ground. The particles that are produced will depend on the block that they are standing on. For example, a breeze standing on a sandstone block will produce sandstone particles. The particle amount increases if the breeze is in an aggressive state towards another mob, such as an iron golem or player.

Wind charge

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Main article: Wind Charge

Breezes attempt to shoot a wind charge at a player or enemy within a distance of 16 blocks, with a cooldown of 32 game ticks (1.6 seconds) between attempts. In Bedrock Edition, the cooldown is 30 game ticks. When a breeze's wind charge attack directly hits an entity, the entity takes damage, and a burst of wind appears. If a wind charge hits a block, only a burst of wind appears. This wind burst deals knockback but does not deal any damage by itself; instead, it often deals damage by making the entity fall a high distance. The wind burst can also interact with blocks, toggling block states of non-iron doors and trapdoors, buttons, levers, and fence gates, as well as extinguishing lit candles. Such block interactions are potential threats in trial chambers, but can be controlled by the mobGriefing game rule. Bells can also be rung if hit by the wind burst, which is not affected by the mobGriefing game rule.

Wind charges can be deflected if hit with another projectile or a melee attack, similar to ghast fireballs.

Sounds

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Java Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Breeze whirsHostile MobsRandomly while on groundentity.breeze.idle_groundsubtitles.entity.breeze.idle_ground​1.00.8–1.216
​Breeze fliesHostile MobsRandomly while not on groundentity.breeze.idle_airsubtitles.entity.breeze.idle_air​1.00.8–1.216
​Breeze whirlsHostile MobsRandomlyentity.breeze.whirlsubtitles.entity.breeze.whirl​0.8–1.00.7–1.116
​Breeze diesHostile MobsWhen a breeze diesentity.breeze.deathsubtitles.entity.breeze.death​1.00.8–1.216
​Breeze hurtsHostile MobsWhen a breeze is damagedentity.breeze.hurtsubtitles.entity.breeze.hurt​1.00.8–1.216
​Breeze inhalesHostile MobsWhen a breeze prepares to shoot a wind chargeentity.breeze.inhalesubtitles.entity.breeze.inhale​1.01.0. 1.116
​Breeze chargesHostile MobsWhen a breeze prepares to jumpentity.breeze.chargesubtitles.entity.breeze.charge​1.01.016
​Breeze shootsHostile MobsWhen a breeze shoots a wind chargeentity.breeze.shootsubtitles.entity.breeze.shoot​1.51.0, 1.1, 1.216
​Breeze deflectsHostile MobsWhen a breeze deflects an arrow or a tridententity.breeze.deflectsubtitles.entity.breeze.deflect​1.01.016
​Breeze jumpsHostile MobsWhen a breeze makes a long jumpentity.breeze.jumpsubtitles.entity.breeze.jump​1.01.016
​Breeze landsHostile MobsWhen a breeze lands from a long jump or from a fall greater than three blocksentity.breeze.landsubtitles.entity.breeze.land​1.01.016
​Breeze slidesHostile MobsWhen a breeze slidesentity.breeze.slidesubtitles.entity.breeze.slide​1.01.016

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?Hostile MobsRandomly while on groundmob.breeze.idle_ground​ ?0.8–1.00.7–1.1
​ ?Hostile MobsRandomly while not on groundmob.breeze.idle_air​ ?1.01.0
​ ?Hostile MobsRandomlymob.breeze.whirl​ ?1.01.0
​ ?Hostile MobsWhen a breeze diesmob.breeze.death​ ?1.01.0
​ ?Hostile MobsWhen a breeze is damagedmob.breeze.hurt​ ?1.01.0
​ ?Hostile MobsWhen a breeze prepares to shoot a wind chargemob.breeze.inhale​ ?1.01.0/1.1
​ ?Hostile MobsWhen a breeze prepares to jumpmob.breeze.charge​ ?1.01.0
​ ?Hostile MobsWhen a breeze shoots a wind chargemob.breeze.shoot​ ?1.51.0–1.2
​ ?Hostile MobsWhen a breeze deflects an arrow or a tridentmob.breeze.deflect​ ?1.01.0
​ ?Hostile MobsWhen a breeze makes a long jumpmob.breeze.jump​ ?1.01.0
​ ?Hostile MobsWhen a breeze lands from a long jump
or from a fall greater than three blocks
mob.breeze.land​ ?1.01.0
​ ?Hostile MobsWhen a breeze slides[verify]mob.breeze.slide​ ?1.01.0

Data values

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Java Edition:

NameIdentifierEntity tags Translation key
πŸ‘ EntitySprite breeze.png: Sprite image for breeze in Minecraft
Breeze
breezecan_turn_in_boats
deflects_arrows
deflects_tridents
fall_damage_immune
no_anger_from_wind_charge
entity.minecraft.breeze

Bedrock Edition:

NameIdentifierNumeric ID FamilyTranslation key
πŸ‘ EntitySprite breeze.png: Sprite image for breeze in Minecraft
Breeze
breeze140 breeze
mob
monster
entity.breeze.name

Entity data

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Breezes have entity data associated with them that contains various properties.

Java Edition:

Main article: Entity format

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

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IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
πŸ‘ Image
πŸ‘ Image
Monster HunterAttack and destroy a monster. Other mobs may be killed, but are ignored for this achievement.15Bronze
πŸ‘ Image
πŸ‘ Image
It SpreadsKill a mob next to a catalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement.10Bronze

Achievements that apply to all mobs:

Advancements

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IconAdvancementIn-game descriptionActual requirements (if different)
πŸ‘ Image
πŸ‘ Image
Not Today, Thank YouDeflect a projectile with a ShieldBlock any projectile with a shield.
πŸ‘ Image
πŸ‘ Image
Monster HunterKill any hostile monster Other mobs may be killed, but are ignored for this advancement.
πŸ‘ Image
πŸ‘ Image
It SpreadsKill a mob near a Sculk CatalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this advancement.
πŸ‘ Image
πŸ‘ Image
Monsters HuntedKill one of every hostile monster Other mobs may be killed, but are ignored for this advancement.
πŸ‘ Image
πŸ‘ Image
BlowbackKill a with a deflected Breeze-shot Wind ChargeKill a breeze by deflecting a wind charge that was shot by the breeze itself.

Advancements that apply to all mobs:

Videos

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History

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Announcement

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October 15, 2023Breezes are announced at Minecraft Live 2023.

Java Edition

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Java Edition
1.20.3
Experiment
Update 1.21
23w45aπŸ‘ Image
Added breezes behind the "Update 1.21" experimental data pack.
23w46aNow counts for the "Monster Hunter" and is required for the "Monsters Hunted" advancements.
1.20.5
Experiment
Update 1.21
23w51aAdded new breeze sounds.
Changed the sounds of breezes.
The texture of the breeze have been changed. Separate eyes textures have been merged into the head.
24w03aBreezes can now deflect any projectile, except for their own wind charges.
Deflected projectiles now deflect in the direction of the shooter.
The texture for the bottom faces of breeze's rods were changed from πŸ‘ Image
to πŸ‘ Image
.
24w04aBreezes are now aggressive toward iron golems in addition to players.
Breezes no longer retaliate against attacks from skeletons, strays, boggeds, zombies, husks, spiders, cave spiders, or slimes.
24w06aBreezes now drop 4-6 wind charges upon death.
24w07aBreezes now deflect wind charge projectiles thrown by players.[1]
24w11aBreezes no longer drop wind charges, and instead drop 1-2 breeze rods upon death.
24w13aNow avoids jumping into dangerous blocks or air.
24w14aBreezes no longer deflect wind charge projectiles thrown by players.[2]
1.2124w18aBreezes are now available without using the "Update 1.21" experimental data pack.
Breezes can no longer toggle blockstates of redstone components nor extinguish lit candles if mobGriefing game rule is false.[3][4]
1.21.224w33aNo longer have a minimum distance required to attack a target.
pre2πŸ‘ Image
The idle animation now matches Bedrock Edition.[5]

Bedrock Edition

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Bedrock Edition
1.20.60
Experiment
Update 1.21
Preview 1.20.60.20πŸ‘ Image
Added breezes behind the "Update 1.21" experimental toggle.
Preview 1.20.60.21Breezes can now reflect arrows.
Preview 1.20.60.23Changed the sounds of breezes.
Preview 1.20.60.24Breezes can now reflect tridents.
Preview 1.20.60.25Breezes can now reflect ice bombsβ€Œ[Minecraft Education only], eggs, llama spits, shulker bullets, and snowballs.
The pixels at the bottom of breezes' torso rods now match with their surrounding colors.
1.20.70
Experiment
Update 1.21
Preview 1.20.70.21Breezes are now aggressive toward iron golems in addition to players.
Breezes no longer retaliate against attacks from skeletons, strays, zombies, husks, spiders, cave spiders, or slimes.
Preview 1.20.70.24Breezes now drop 4-6 wind charges upon death.
Breezes now take damage when hit by wind charge projectiles.
1.20.80
Experiment
Update 1.21
Preview 1.20.80.22Breezes no longer drop wind charges, and instead drop 1-2 breeze rods upon death.
Breezes now must be submerged up to their eyes to drown, rather than only their base.
1.21.0Preview 1.21.0.22Breezes are now available without using the "Update 1.21" experimental toggle.
The breeze now slides during combat.
1.21.20Preview 1.21.10.22Breezes can no longer toggle blockstates of redstone components if mobGriefing game rule is false[6].

Trivia

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  • Regarding a change made to prevent breezes from drowning while swimming, a changelog for a Bedrock Edition Preview said that breezes breathe through their eyes rather than their "feet".[7] This is referring to how eye height defines drowning height for most mobs.
  • During the design process to determine how the breeze would look, the developers reportedly sat in a room for half a day sketching and throwing out designs.[8] One of the designs they came up with was a "strider with really long legs wearing cowboy pants".[9]
  • While Tom Olovsson was designing the breeze's sounds he tried using granular synthesis to create the whoosh sounds, but mis-clicked while trying to load in a specific file and loaded in a bunch of different "whoosh" sounds instead, and he felt this was actually the right sound for the breeze.[10]

Issues

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Issues relating to "Breeze" are maintained on the bug tracker. Issues should be reported and viewed there.

Gallery

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Renders

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Animations

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Textures

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Screenshots

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Mojang images

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Concept artwork

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In other media

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Notes

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  1. ↑ In Bedrock Edition, breezes also do not retaliate against zombie villagers, drowned, withers, or wither skeletons. This is because in the breeze.json file, in the minecraft:behavior.hurt_by_target component, breezes do not retaliate against mobs in the skeleton or zombie family, and those mobs are in their respective families. However, these mobs can retaliate against breezes. Also, again, in Bedrock Edition, parched also do not retaliate against breezes as its behaviors have been copied and pasted from bogged.json.

References

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  1. ↑ MC-268342 β€“ Breeze can be damaged by wind charge β€“ resolved as "Fixed".
  2. ↑ MC-268601 β€“ Breezes can deflect player-thrown wind charges β€“ resolved as "Fixed".
  3. ↑ MC-270849 β€“ Breeze can extinguish lit candles when mobGriefing is false β€“ resolved as "Fixed".
  4. ↑ MC-270974 β€“ Breeze wind charges can change activation blockstates of redstone components when mobGriefing is disabled β€“ resolved as "Fixed".
  5. ↑ MC-269851 β€“ Breeze idle animations are different than Bedrock Edition β€“ resolved as "Fixed".
  6. ↑ MCPE-181211 β€“ Breeze wind charges can change activation blockstates of redstone components when mobGriefing gamerule is disabled β€“ resolved as "Fixed".
  7. ↑ "Minecraft Preview 1.20.80.22" by Matt Gartzke – Minecraft.net, March 14, 2024.
  8. ↑ "ALL ABOUT TRICKY TRIALS MOBS & ITEMS @ 0:44" – Minecraft on YouTube, June 11, 2024
  9. ↑ "ALL ABOUT TRICKY TRIALS MOBS & ITEMS @ 0:53" – Minecraft on YouTube, June 11, 2024
  10. ↑ "ALL ABOUT TRICKY TRIALS MOBS & ITEMS @ 1:20" – Minecraft on YouTube, June 11, 2024

Navigation

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