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VOOZH | about |
| Renewable | Yes |
|---|---|
| Stackable | Yes (64)β[Bedrock Edition only] N/Aβ[Java Edition only] |
| Tool | None |
| Blast resistance | 3,600,000 |
| Hardness | -1 |
| Luminous | Yes (15) |
| Transparent | Yes |
| Flammable | No |
| Catches fire from lava |
No |
| Map color | 29 COLOR_BLACK |
| Note block instrument | Default (Harp) |
{
"title": "End Portal",
"rows": [
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)β<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as Bedrock Edition) only</span></i>]</sup><br>N/Aβ<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as Java Edition) only</span></i>]</sup>",
"label": "Stackable"
},
{
"field": "None",
"label": "Tool"
},
{
"field": "3,600,000",
"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
},
{
"field": "-1",
"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
},
{
"field": "Yes (15)",
"label": "(link to Light article, displayed as Luminous)"
},
{
"field": "Yes",
"label": "(link to Opacity article, displayed as Transparent)"
},
{
"field": "No",
"label": "(link to Flammable article, displayed as Flammable)"
},
{
"field": "No",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: rgb(25, 25, 25); border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> 29 COLOR<wbr/>_BLACK</span>",
"label": "(link to Map color article, displayed as Map color)"
},
{
"field": "Default (Harp)",
"label": "(link to Note Block#Instruments article, displayed as Note block instrument)"
}
],
"invimages": [
"End Portal BE"
],
"images": [
"End Portal.gif",
"End Portal BE.gif"
]
}
The End portal block is a block generated when an End portal or exit portal is activated, which teleports the player between the Overworld and the End.
It is one of two blocks that use the starfield effect.
The End portal block cannot be obtained as an item even by using the /give command. The item form is non-existent in Java Edition, but it can be obtained through add-ons, external editors or by using bugs in Bedrock Edition.
The End portal block can be placed using commands such as /fill or /setblock or simply by building End portals.
End portal blocks can be used to teleport into and out of the End. When a player or other entity in the Overworld or the End touches an End portal block, it is instantly taken to the other dimension. If a single portal block is placed using commands, it can still be used to travel between dimensions.
All entities traveling to the End appear on the obsidian platform, recreating it if necessary. Players traveling to the Overworld appear at their individual spawn point, while other entities appear at the world spawn point.
If a player has not seen the credits yet, they are unloaded, and shown the credits sequence. Then, they are teleported following the steps above.
End portal blocks cannot be pushed by pistons. They also cannot be pushed nor pulled by sticky pistons.
π BlockSprite stone.png: Sprite image for stone in Minecraftstone sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βBlock broken | Blocks | Once the block has broken | block.stone.break | subtitles.block.generic.breakβ | 1.0 | 0.8 | 16 | |
| βBlock placed | Blocks | When the block is placed | block.stone.place | subtitles.block.generic.placeβ | 1.0 | 0.8 | 16 | |
| βBlock breaking | Blocks | While the block is in the process of being broken | block.stone.hit | subtitles.block.generic.hitβ | 0.25 | 0.5 | 16 | |
| βSomething falls on a block | Entity-Dependent | Falling on the block with fall damage | block.stone.fall | subtitles.block.generic.fallβ | 0.5 | 0.75 | 16 | |
| βFootsteps | Entity-Dependent | Walking on the block | block.stone.step | subtitles.block.generic.footstepsβ | 0.15 | 1.0 | 16 | |
π BlockSprite bricks.png: Sprite image for bricks in Minecraftnormal sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| βBlock broken | Blocks | Once the block has broken | dig.stone | subtitles.block.generic.breakβ | 1.0 | 0.8β1.0 | |
| βBlock placed | Blocks | When the block is placed | place.stone | subtitles.block.generic.placeβ | 1.0 | 0.8β1.0 | |
| βBlock breaking | Blocks | While the block is in the process of being broken | hit.stone | subtitles.block.generic.hitβ | 0.27 [sound 1] | 0.5 | |
| βFootsteps | Players | Falling on the block with fall damage | fall.stone | subtitles.block.generic.footstepsβ | 0.4 | 1.0 | |
| βFootsteps | Players | Walking on the block | step.stone | subtitles.block.generic.footstepsβ | 0.3 | 1.0 | |
| βFootsteps | Blocks | Jumping from the block | jump.stone | subtitles.block.generic.footstepsβ | 0.12 | 1.0 | |
| βFootsteps | Blocks | Falling on the block without fall damage | land.stone | subtitles.block.generic.footstepsβ | 0.22 | 1.0 | |
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βEnd Portal opens | Hostile Mobs | When an End portal opens [sound 1] | block.end_portal.spawn | subtitles.block.end_portal.spawnβ | 1.0 | 1.0 | 16 (technical) / β (effective) | |
| βPortal noise fades | Ambient/Environment | After the player is teleported through an End portal | block.portal.travel | subtitles.block.portal.travelβ | 0.8β1.2 | 0.25 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| β ? | Blocks | When an End portal opens | block.end_portal.spawn | β ? | 0.7 | 1.0 | |
| β ? | Ambient/Environment | After the player is teleported through an End portal | portal.travel | β ? | 1.0 | 1.0 | |
| Name | Identifier | Form | Block tags | Translation key |
|---|---|---|---|---|
| π BlockSprite end-portal.png: Sprite image for end-portal in Minecraft End Portal | end_portal | Block | dragon_immuneportalswither_immuneinvalid_spawn_inside |
block.minecraft.end_portal |
| Name | Identifier |
|---|---|
| π BlockSprite end-portal.png: Sprite image for end-portal in Minecraft Block entity | end_portal |
| Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|
| π BlockSprite end-portal.png: Sprite image for end-portal in Minecraft End Portal | end_portal | 119 | Block & Ungiveable Item[i 2] | Identical[i 3] | tile.end_portal.name |
| Name | Savegame ID |
|---|---|
| π BlockSprite end-portal.png: Sprite image for end-portal in Minecraft Block entity | EndPortal |
An End portal block has a block entity associated with it that holds additional data about the block.
| October 5, 2011 | The End portal block is teased by Notch in a screenshot. | ||||||
|---|---|---|---|---|---|---|---|
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.0.0 | Beta 1.9 Prerelease 3 | π Image π Image The End portal block is introduced, but is nonfunctional in terms of teleportation. | |||||
| The End portal block can currently be broken using TNT. | |||||||
| π Image The untinted grass block texture is used on its bottom face, for unknown reasons. | |||||||
| Beta 1.9 Prerelease 4 | π Image π Image The end portal now renders two pixels lower than it previously did (12 pixels from the bottom rather than 14). It is unknown if any other visual changes happened to the block in this version. | ||||||
| It now teleports the player into the End. | |||||||
| The End portal block is now TNT immune.[verify] | |||||||
| π Image The End portal no longer uses the grass block texture underneath. It is now entirely invisible when viewed from below. | |||||||
| 1.3.1 | 12w23a | π Image π Image The end sky texture has changed, which has subtly changed the appearance of the starfield end portals use. | |||||
| 1.4.2 | 12w36a | All[verify] entities can now travel through End portals. | |||||
| 1.9 | 15w49b | The hitbox height of the End portal block has been increased from 1β16 of a block to 3β4 of a block. | |||||
| End portal blocks now only teleport entities that intersect with its hitbox. Previously it acted like a full block. | |||||||
| The wither and ender dragon[verify] can no longer travel through portals, including the End portal. | |||||||
| 1.10 | 16w20a | π Image π Image The background color has been changed from #1A1A1A to #041113. | |||||
| 1.11 | 16w40a | π Image π Image The starfield effect has been changed to match that of the End gateway block. It no longer changes perspective with respect to the player, but now remains static with respect to the game screen. | |||||
| The animation is sometimes choppy, and on some operating systems may not move at all. This, however, is inconsistent. | |||||||
| 1.11.1 | 16w50a | End portal blocks are now correctly hidden by fog. | |||||
| 1.13 | 17w43a | The animation is now much smoother on all operating systems compared to before. | |||||
| pre3 | The particles associated with this block now use the obsidian texture; previously, they used the missing texture. | ||||||
| 1.15 | 19w39a | This version has an issue where starfields are rendered at the incorrect position or not at all.[1] | |||||
| 19w40a | The above bug has been fixed. | ||||||
| 19w41a | End portals are now completely unaffected by fog. | ||||||
| 1.16.2 | 20w28a | End portals now teleport the player centered on the obsidian platform instead of at the north-west corner of the block. | |||||
| 1.17 | 21w10a | π Image π Image The end sky texture is no longer skewed and repeated multiple times in a grid - it is now rendered only once, stretched to fit the screen, and flipped upside-down. In addition, the foreground particles are now larger. | |||||
| 21w11a | π Image π Image The foreground particle size change has been reverted, but the background change persists. | ||||||
| 21w13a | π Image End portals now render on the bottom face.[2] | ||||||
| The wireframe hitbox of the End portal has changed once more, to no longer stretch to the bottom of the block. Whether the actual entity collision box also changed is unknown. | |||||||
| 1.21 | 24w21a | Added game rule entitiesWithPassengersCanUsePortals, allowing entities with passengers to travel through End portals.[3] | |||||
| pre1 | Removed game rule entitiesWithPassengersCanUsePortals. Entities with passengers can now use End portals by default. | ||||||
| 1.21.5 | 25w07a | On some Windows devices (seemingly those with an AMD graphics processor), the starfield now only moves down, rather than in different directions as it previously did.[4] Devices with an Nvidia processors and those running macOS or Linux appear unchanged from the previous version. | |||||
| End portals are once again affected by fog.[5] | |||||||
| 26.1 | Pre-Release 1 | End portal blocks will now render when specified as the block ID to use for block display entities, lit TNT entities, when held by endermen and when displayed as a custom block in minecarts. Previously, they would be entirely invisible in these situations.[6] | |||||
| π Image However, in these situations, the end portal block will render "side faces", so to speak - rather than being a thin plane only visible from above and another thin plane below that only visible from below, viewing one of these entities along the cardinal directions will also permit rectangular sections of starfield to be seen.[7] | |||||||
| Falling block entities representing the end portal are still invisible.[8] | |||||||
| Pocket Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.0.0 | alpha 0.17.0.1 | π Image [verify] Added the End portal block. | |||||
| Bedrock Edition | |||||||
| 1.13.0 | ? | It is now impossible to destroy the End portal block by placing liquids in its location.[9] | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU7 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | π Image [verify] Added the End portal block. It is non-functional and it can be obtained only through external editors, as eyes of ender cannot be placed into End portal frames. |
| TU9 | End portal blocks are now functional. | ||||||
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | The hitbox height of the End portal block has been increased from 1β16 of a block to 3β4 of a block. | |
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | π Image [verify] The starfield effect has been changed to match that of the End gateway block. It no longer changes perspective with respect to the player, but now remains static with respect to the game screen. |
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.7.10 | π Image Added the End portal block. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.11 | 16w32a | The block entity ID of the End portal block has been changed from AirPortal to end_portal. | |||||
| 1.13 | 17w47a | Prior to The Flattening, this block's numeral ID was 119. | |||||
Issues relating to "End Portal (block)" are maintained on the bug tracker. Issues should be reported and viewed there.