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VOOZH | about |
{
"title": "Spear",
"rows": [
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #fff; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> </span> Common",
"label": "(link to Rarity article, displayed as Rarity tier)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "(link to Melee attack#Attack damage article, displayed as Attack damage)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "(link to Melee attack#Attack cooldown article, displayed as Attack speed)<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup>"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "(link to Use cooldown article, displayed as Use cooldown)<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>"
},
{
"field": "\n* '''Minimum:'''<br/>2 (2 blocks)\n* '''Maximum:'''<br/>4.5 (4.5 blocks)",
"label": "(link to Melee attack#Attack range article, displayed as Attack range)"
},
{
"field": "0.125",
"label": "(link to Melee attack#Hitbox margin article, displayed as Hitbox margin)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "(link to Durability article, displayed as Durability)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "(link to Enchantability article, displayed as Enchantability)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "No",
"label": "Stackable"
}
],
"invimages": [
"Wooden Spear",
"Golden Spear",
"Stone Spear",
"Copper Spear",
"Iron Spear",
"Diamond Spear",
"Netherite Spear"
],
"images": [
"Held Wooden Spear.png",
"Wooden Spear.png",
"Held Golden Spear.png",
"Golden Spear.png",
"Held Stone Spear.png",
"Stone Spear.png",
"Held Copper Spear.png",
"Copper Spear.png",
"Held Iron Spear.png",
"Iron Spear.png",
"Held Diamond Spear.png",
"Diamond Spear.png",
"Held Netherite Spear.png",
"Netherite Spear.png"
]
}
A spear is a tiered melee weapon that can be used to perform slow jab attacks or held forward to do charge attacks which deal damage based on the velocity of the user and the target. Spears have especially long reach, but cannot hit targets that are too close.
There are seven spear variants:
Zombies, husks, zombie villagers[Java Edition only], zombie horsemen, and camel husk jockey riders can spawn wielding iron spears, while piglins and zombified piglins can spawn wielding golden spears. These spears have an 8.5% chance of dropping upon death, increased to a maximum of 11.5% with the Looting III enchantment.
It is also possible to get the golden spear from a piglin by dropping a crossbow or sword nearby, which the piglin will swap its spear for. It then requires precise timing to pick it up before the piglin does.
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition | ||||
| 👁 Image Stone Spear |
👁 Image Ocean Ruins |
Small ruins chest | 1 | 28.5%{ "item": "Stone Spear", "stacksize": 1, "chance": 0.28499313621704003, "structure": "Ocean Ruins", "container": "Small ruins chest" }
|
| Big ruins chest | 1 | 26.3%{ "item": "Stone Spear", "stacksize": 1, "chance": 0.26272689215304357, "structure": "Ocean Ruins", "container": "Big ruins chest" }
| ||
| 👁 Image Copper Spear |
👁 Image Village |
Weaponsmith's chest | 1 | 30.6%{ "item": "Copper Spear", "stacksize": 1, "chance": 0.3061199435519687, "structure": "Village", "container": "Weaponsmith's chest" }
|
| 👁 Image Iron Spear |
👁 Image Buried Treasure |
Chest | 1 | 16.7%{ "item": "Iron Spear", "stacksize": 1, "chance": 0.16666666666666674, "structure": "Buried Treasure", "container": "Chest" }
|
| 👁 Image Village |
Weaponsmith's chest | 1 | 22.9%{ "item": "Iron Spear", "stacksize": 1, "chance": 0.22884863260948196, "structure": "Village", "container": "Weaponsmith's chest" }
| |
| 👁 Image Diamond Spear |
👁 Image Bastion Remnant |
Treasure chest | 1 | 15.2%{ "item": "Diamond Spear", "stacksize": 1, "chance": 0.15225833637026243, "structure": "Bastion Remnant", "container": "Treasure chest" }
|
| 👁 Image Damaged Enchanted Diamond Spear[A][B] |
👁 Image Bastion Remnant |
Treasure chest | 1 | 15.2%{ "item": "Damaged Enchanted Diamond Spear", "stacksize": 1, "chance": 0.15225833637026243, "structure": "Bastion Remnant", "container": "Treasure chest" }
|
| 👁 Image Enchanted Diamond Spear[C] |
👁 Image End City |
Chest | 1 | 12.7%{ "item": "Enchanted Diamond Spear", "stacksize": 1, "chance": 0.12714065479531, "structure": "End City", "container": "Chest" }
|
| Java Edition 26.3 | ||||
| 👁 Image Copper Spear |
👁 Image Abandoned Camp |
Common chest | 1 | 19%{ "item": "Copper Spear", "stacksize": 1, "chance": 0.18999999999999995, "structure": "Abandoned Camp", "container": "Common chest" }
|
| 👁 Image Iron Spear |
👁 Image Abandoned Camp |
Secret chest | 1 | 12.5%{ "item": "Iron Spear", "stacksize": 1, "chance": 0.125, "structure": "Abandoned Camp", "container": "Secret chest" }
|
| Bedrock Edition | ||||
| 👁 Image Stone Spear |
👁 Image Ocean Ruins |
Small ruins chest | 1 | 28.5%{ "item": "Stone Spear", "stacksize": 1, "chance": 0.28499313621704003, "structure": "Ocean Ruins", "container": "Small ruins chest" }
|
| Big ruins chest | 1 | 26.3%{ "item": "Stone Spear", "stacksize": 1, "chance": 0.26272689215304357, "structure": "Ocean Ruins", "container": "Big ruins chest" }
| ||
| 👁 Image Copper Spear |
👁 Image Village |
Weaponsmith's chest | 1 | 30.6%{ "item": "Copper Spear", "stacksize": 1, "chance": 0.3061199435519687, "structure": "Village", "container": "Weaponsmith's chest" }
|
| 👁 Image Iron Spear |
👁 Image Buried Treasure |
Chest | 1 | 16.7%{ "item": "Iron Spear", "stacksize": 1, "chance": 0.16666666666666674, "structure": "Buried Treasure", "container": "Chest" }
|
| 👁 Image Village |
Weaponsmith's chest | 1 | 22.9%{ "item": "Iron Spear", "stacksize": 1, "chance": 0.22884863260948196, "structure": "Village", "container": "Weaponsmith's chest" }
| |
| 👁 Image Diamond Spear |
👁 Image Bastion Remnant |
Treasure chest | 1 | 16.6%{ "item": "Diamond Spear", "stacksize": 1, "chance": 0.16629350702218604, "structure": "Bastion Remnant", "container": "Treasure chest" }
|
| 👁 Image Damaged Enchanted Diamond Spear[A][B] |
👁 Image Bastion Remnant |
Treasure chest | 1 | 16.6%{ "item": "Damaged Enchanted Diamond Spear", "stacksize": 1, "chance": 0.16629350702218604, "structure": "Bastion Remnant", "container": "Treasure chest" }
|
| 👁 Image Enchanted Diamond Spear[C] |
👁 Image End City |
Chest | 1 | 12.7%{ "item": "Enchanted Diamond Spear", "stacksize": 1, "chance": 0.12714065479531, "structure": "End City", "container": "Chest" }
|
| Bedrock Edition 26.40 | ||||
| 👁 Image Copper Spear |
👁 Image Abandoned Camp |
Common chest | 1 | 19%{ "item": "Copper Spear", "stacksize": 1, "chance": 0.18999999999999995, "structure": "Abandoned Camp", "container": "Common chest" }
|
| 👁 Image Iron Spear |
👁 Image Abandoned Camp |
Secret chest | 1 | 12.5%{ "item": "Iron Spear", "stacksize": 1, "chance": 0.125, "structure": "Abandoned Camp", "container": "Secret chest" }
|
Spears have a longer attack range than other weapons, at 4.5 blocks rather than 3 blocks. However, they also have a minimum attack range value that prevents attacking entities that are within 2 blocks of the user.[note 1] Unlike all other weapons, including a bare hand, spears cannot do critical hits or sprint-knockback attacks.[1]
Spears can damage multiple entities with a single attack. Spears inflate the hitboxes of targets by 0.125 when calculating hit registration, giving them more effective area. Spears also have a unique ability to attack through non-solid blocks like cobwebs and tall grass. In Java Edition, spear attacks (both jab and charge attacks) are also uniquely capable of causing horizontal knockback to primed TNT. Spears have two methods of attacking:
A spear can be used with the attack button to perform a jab attack, dealing damage at an amount dependent on the tier of the spear. Jab attacks have a unique type of cooldown that cannot be bypassed:
A spear can still perform a charge attack while the jab attack is on cooldown, and thus by alternating between jab attacks and charge attacks the rate of attacks can be effectively doubled. Jab attacks do one additional damage in Bedrock Edition compared to Java Edition.[2] The jab attack of copper spears is strictly worse than stone spears, due to having a lower attack speed[JE only] / longer use cooldown[BE only] with identical attack damage.[3] Switching to a spear in Bedrock Edition does not cause the use cooldown to need to charge, unlike the attack cooldown in Java Edition. In Bedrock Edition, there is a several tick delay after doing a jab attack where a charge attack cannot be initiated.[4]
The spear can alternatively be lowered into an attack position by holding the use button, where colliding with a target deals damage depending on the velocity of the user and the velocity of the target. Charge attacks require a movement speed difference of 5.1 blocks per second between the attacker and the target in order to deal damage. Because of this, mobs like skeletons that strafe backwards will often only take knockback from charge attacks. Charge attacks can hit multiple entities, and in Bedrock Edition there is a 0.5 second (10 tick) delay between charge attack connections. A charge attack can be dealt even when the jab attack is on cooldown. Charge attacks go through three stages when held out:
In Java Edition, spears can do charge attacks while in the offhand, while in Bedrock Edition spears cannot be held in the offhand. Charge attacks can still deal damage while the user is standing still, if the target is moving towards the user. The damage done by the charge attack is its damage multiplier multiplied by the velocity of the attacker relative to the target in blocks per second. Charge attacks are not influenced by the Strength or Weakness effects.[5][6] In Bedrock Edition, spear charge attacks produce critical hit particles when striking targets, but they aren't actually critical hits. A charge attack can be canceled at any time, regardless of the stage it's in. When doing a charge attack directly after a jab attack, the spear will perform the jab animation and then flourish into the charge attack position in two rotations.[JE only][7]
The tier of a given spear alters the behavior of jab and charge attacks:
The spear is the only weapon in the game aside from loaded crossbows[Bedrock Edition only] that can not be used to break blocks, because a jab attack is performed even if the player is looking at a block.
Spears cannot perform critical hits or sprint-knockback attacks.
In Java Edition, spears have differing attack speeds, and have the following statistics:
| Charge attack | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Type | Damage multiplier | Activation delay | Duration | Speed requirement | |||||
| Full | Stage 1 | Stage 2 | Stage 3 | Dismount[note 3] | Knockback[note 3] | Damage[note 3] | |||
| 👁 ItemSprite wooden-spear.png: Sprite image for wooden-spear in Minecraft |
0.7x | 0.75 seconds | 15 seconds | 5 seconds | 5 seconds | 5 seconds | ≥14 blocks per second | ≥5.1 blocks per second[note 4] | ≥4.6 blocks per second |
| 👁 ItemSprite golden-spear.png: Sprite image for golden-spear in Minecraft |
0.7x | 0.7 seconds | 13.75 seconds | 3.5 seconds | 5 seconds | 5.25 seconds | ≥13 blocks per second | ||
| 👁 ItemSprite stone-spear.png: Sprite image for stone-spear in Minecraft |
0.82x | 0.7 seconds | 13.75 seconds | 4.5 seconds | 4.5 seconds | 4.75 seconds | ≥13 blocks per second | ||
| 👁 ItemSprite copper-spear.png: Sprite image for copper-spear in Minecraft |
0.82x | 0.65 seconds | 12.5 seconds | 4 seconds | 4.25 seconds | 4.25 seconds | ≥12 blocks per second | ||
| 👁 ItemSprite iron-spear.png: Sprite image for iron-spear in Minecraft |
0.95x | 0.6 seconds | 11.25 seconds | 2.5 seconds | 4.25 seconds | 4.5 seconds | ≥11 blocks per second | ||
| 👁 ItemSprite diamond-spear.png: Sprite image for diamond-spear in Minecraft |
1.075x | 0.5 seconds | 10 seconds | 3 seconds | 3.5 seconds | 3.5 seconds | ≥10 blocks per second | ||
| 👁 ItemSprite netherite-spear.png: Sprite image for netherite-spear in Minecraft |
1.2x | 0.4 seconds | 8.75 seconds | 2.5 seconds | 3 seconds | 3.25 seconds | ≥9 blocks per second | ||
Calculate spear charge attack damage
In Bedrock Edition, spears have differing use cooldowns, and have the following statistics:
Zombies, husks, zombie villagers, zombified piglins, and piglins wielding spears have unique attacking behavior. When attacking, they use the spear's charge attack while moving towards their target. They hold the charge through its full duration, using all 3 stages. Once the charge attack has ended or they get too close to their target, they walk away to increase the distance between them and their target before turning around to begin another charge. These are also the only mobs which can naturally pick up spears.
When wielded by any other mob, such as skeletons, they instead use the spear's jab attack when in melee range. Like players, the 2-4.5 blocks attacking range applies to these mobs as well. The Lunge enchantment will also take effect for these mobs.
A spear can be repaired in an anvil by adding units of the tiers' repair material, with each repair material restoring 25% the spear's maximum durability, rounded down. Two spears of the same tier can also be combined in an anvil with an extra 12% durability, in Bedrock Edition the extra durability is approximately 6% for this item.[note 7] Both methods preserve the spear's enchantments.
A spear can receive the following enchantments:
| Name | Description | Max Level | Method | Weight |
|---|---|---|---|---|
| Sharpness[note 8] | Increases the damage dealt. | V | 👁 Image Enchanting Table 👁 Image Anvil |
10 |
| Smite[note 8] | Increases the damage dealt to undead. | V | 👁 Image Enchanting Table 👁 Image Anvil |
5 |
| Bane of Arthropods[note 8] | Increases the damage dealt to arthropods. | V | 👁 Image Enchanting Table 👁 Image Anvil |
5 |
| Looting | Increases the amount of drops when killing an entity with the spear. | III | 👁 Image Enchanting Table 👁 Image Anvil |
2 |
| Knockback | Increases the knockback dealt. | II | 👁 Image Enchanting Table 👁 Image Anvil |
5 |
| Fire Aspect | Ignites any targets hit by the spear. In Bedrock Edition, it also ignites unlit candles, campfires, and TNT when used. | II | 👁 Image Enchanting Table 👁 Image Anvil |
2 |
| Lunge | Launches the player horizontally when using a jab attack. Consumes saturation and hunger at amount depending on the level of the enchantment, as well as 1 durability. | III | 👁 Image Enchanting Table 👁 Image Anvil |
5 |
| Unbreaking | Grants a chance to negate durability consumption. | III | 👁 Image Enchanting Table 👁 Image Anvil |
5 |
| Mending | Repairs the spear when obtaining experience. | I | 👁 Image Anvil |
2 |
| Curse of Vanishing | The spear vanishes on death, not dropping as an item. | I | 👁 Image Anvil |
1 |
The enchantments on a spear used in the offhand[Java Edition only] do not apply to its charge attacks.[8][9][10]
Spears enchanted with Lunge propel the player forward when a jab attack is performed, at the cost of consuming saturation and hunger points at an amount dependent on the enchantment level, as well as consuming 1 durability. Saturation points are consumed first, and then hunger points are consumed after. Lunge does not trigger when the player has less than 6 hunger points, is riding a mount, is gliding with an elytra, or if the user is in water. Level I consumes 1 saturation/hunger points, level II takes 2 saturation/hunger points, and level III takes 3 saturation/hunger points.
By initiating a charge attack directly after a jab attack, the charge attack can be connected using the velocity gained with Lunge. There must be significant distance between the user and the target to give time for the charge attack's activation delay to fully finish after jabbing.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Spear jabs | Entity-Dependent | When the holder performs a jab attack | item.spear_wood.attack | subtitles.item.spear_wood.attack | 1.0 | 1.0 | 16 | |
| Spear hits | Entity-Dependent | When the spear hits an entity | item.spear_wood.hit | subtitles.item.spear_wood.hit | 1.0 | 1.0 | 16 | |
| Charges with Spear | Entity-Dependent | When the spear is lowered into an attack position | item.spear_wood.use | subtitles.item.spear_wood.use | 0.7 | 1.0 | 16 | |
| Item breaks | Players | When a wooden spear's durability is exhausted | entity.item.break | subtitles.entity.item.break | 1.0 | 1.0 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| ? | Players | When the holder performs a jab attack but miss their target | item.wooden_spear.attack_miss | ? | 0.80 | 1.0 | |
| ? | Players | When the holder performs a jab attack and hit their target | item.wooden_spear.attack_hit | ? | 1.0 | 1.0 | |
| ? | Players | When the holder performs a charge attack and hit their target | item.wooden_spear.hit | ? | 0.30 | 1.0 | |
| ? | Players | When the spear is lowered into an attack position | item.wooden_spear.use | ? | 0.70 | 1.0 | |
| ? | Players | When a wooden spear's durability is exhausted | random.break | ? | 1.0 | 0.9 | |
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Spear jabs | Entity-Dependent | When the holder performs a jab attack | item.spear.attack | subtitles.item.spear.attack | 1.0 | 1.0 | 16 | |
| Spear hits | Entity-Dependent | When the spear hits an entity | item.spear.hit | subtitles.item.spear.hit | 1.0 | 1.0 | 16 | |
| Charges with Spear | Entity-Dependent | When the spear is lowered into an attack position | item.spear.use | subtitles.item.spear.use | 1.0 | 1.0 | 16 | |
| Item breaks | Players | When a spear's durability is exhausted | entity.item.break | subtitles.entity.item.break | 0.7 | 1.0 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| ? | Players | When the holder performs a jab attack but miss their target | item.spear.attack_miss | ? | 0.80 | 1.0 | |
| ? | Players | When the holder performs a jab attack and hit their target | item.spear.attack_hit | ? | 1.0 | 1.0 | |
| ? | Players | When the holder performs a charge attack and hit their target | item.spear.hit | ? | 0.30 | 1.0 | |
| ? | Players | When the spear is lowered into an attack position | item.spear.use | ? | 0.70 | 1.0 | |
| ? | Players | When a spear's durability is exhausted | random.break | ? | 1.0 | 0.9 | |
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Spear lunges | Entity-Dependent | When a spear enchanted with Lunge is used to perform a jab attack | item.spear.lunge | subtitles.item.spear.lunge | 1.0 | 1.0 | 16 | |
| Name | Identifier | Form | Item tags | Translation key |
|---|---|---|---|---|
| 👁 ItemSprite wooden-spear.png: Sprite image for wooden-spear in Minecraft Wooden Spear | wooden_spear | Item | spearsenchantable/lungeenchantable/melee_weaponenchantable/durabilityenchantable/fire_aspectenchantable/sharp_weapon |
item.minecraft.wooden_spear |
| 👁 ItemSprite stone-spear.png: Sprite image for stone-spear in Minecraft Stone Spear | stone_spear | Item | spearsenchantable/lungeenchantable/melee_weaponenchantable/durabilityenchantable/fire_aspectenchantable/sharp_weapon |
item.minecraft.stone_spear |
| 👁 ItemSprite copper-spear.png: Sprite image for copper-spear in Minecraft Copper Spear | copper_spear | Item | spearsenchantable/lungeenchantable/melee_weaponenchantable/durabilityenchantable/fire_aspectenchantable/sharp_weapon |
item.minecraft.copper_spear |
| 👁 ItemSprite iron-spear.png: Sprite image for iron-spear in Minecraft Iron Spear | iron_spear | Item | spearsenchantable/lungeenchantable/melee_weaponenchantable/durabilityenchantable/fire_aspectenchantable/sharp_weapon |
item.minecraft.iron_spear |
| 👁 ItemSprite diamond-spear.png: Sprite image for diamond-spear in Minecraft Diamond Spear | diamond_spear | Item | spearsenchantable/lungeenchantable/melee_weaponenchantable/durabilityenchantable/fire_aspectenchantable/sharp_weapon |
item.minecraft.diamond_spear |
| 👁 ItemSprite golden-spear.png: Sprite image for golden-spear in Minecraft Golden Spear | golden_spear | Item | spearsenchantable/lungeenchantable/melee_weaponenchantable/durabilityenchantable/fire_aspectenchantable/sharp_weaponpiglin_loved |
item.minecraft.golden_spear |
| 👁 ItemSprite netherite-spear.png: Sprite image for netherite-spear in Minecraft Netherite Spear | netherite_spear | Item | spearsenchantable/lungeenchantable/melee_weaponenchantable/durabilityenchantable/fire_aspectenchantable/sharp_weapon |
item.minecraft.netherite_spear |
| Name | Identifier | Numeric ID | Form | Item tags | Translation key |
|---|---|---|---|---|---|
| 👁 ItemSprite wooden-spear.png: Sprite image for wooden-spear in Minecraft Wooden Spear | wooden_spear | 263 | Item | minecraft:is_spearminecraft:wooden_tier |
item.wooden_spear.name |
| 👁 ItemSprite stone-spear.png: Sprite image for stone-spear in Minecraft Stone Spear | stone_spear | 262 | Item | minecraft:is_spearminecraft:stone_tier |
item.stone_spear.name |
| 👁 ItemSprite copper-spear.png: Sprite image for copper-spear in Minecraft Copper Spear | copper_spear | 257 | Item | minecraft:is_spearminecraft:copper_tier |
item.copper_spear.name |
| 👁 ItemSprite iron-spear.png: Sprite image for iron-spear in Minecraft Iron Spear | iron_spear | 260 | Item | minecraft:is_spearminecraft:iron_tier |
item.iron_spear.name |
| 👁 ItemSprite diamond-spear.png: Sprite image for diamond-spear in Minecraft Diamond Spear | diamond_spear | 258 | Item | minecraft:is_spearminecraft:diamond_tierminecraft:transformable_items |
item.diamond_spear.name |
| 👁 ItemSprite golden-spear.png: Sprite image for golden-spear in Minecraft Golden Spear | golden_spear | 259 | Item | minecraft:is_spearminecraft:golden_tier |
item.golden_spear.name |
| 👁 ItemSprite netherite-spear.png: Sprite image for netherite-spear in Minecraft Netherite Spear | netherite_spear | 261 | Item | minecraft:is_spearminecraft:netherite_tier |
item.netherite_spear.name |
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| 👁 Image | 👁 Image | Oooh, shiny! | Distract a Piglin using gold | Give a piglin a gold item[more information needed] while it is aggressive toward the player. | 30 | Silver | |
| 👁 Image | 👁 Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | Armor stands and players also count for this achievement as they are technically mobs. | 10 | Bronze | |
| September 27, 2025 | 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image Spears are revealed during Minecraft LIVE – September 2025. | ||||||
|---|---|---|---|---|---|---|---|
| September 29, 2025 | Spears are revealed to have a longer attack range than other weapons when using their jab attack. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.21.11 | 25w41a | 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image Added spears. | |||||
| 25w42a | Charge attacks now have a delay for connecting repeatedly against a single entity, at 0.5 seconds (10 ticks). | ||||||
| Spears can no longer attack through solid blocks, but can still attack through non-solid blocks like cobwebs and tall grass. | |||||||
| The spear-exclusive enchantment Lunge is no longer incompatible with Mending. | |||||||
| Spears enchanted with Fire Aspect can no longer ignite defending players through their shield. | |||||||
| 25w43a | The base damage of charge attacks has been increased from 0HP👁 🖤 to 1HP👁 💔 , making it so charge attacks always deal at least 1HP👁 💔 damage.[note 9] This also increases the damage of all charge attacks by 1HP👁 💔 . | ||||||
| The damage of spears held by mobs are now added on top of the mob's attack damage, rather than replacing it. | |||||||
| 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image The texture of held spears has been changed, making them longer. | |||||||
| Spears now show a visual recoil after connecting a charge attack. | |||||||
| The spear-exclusive Lunge enchantment no longer causes durability loss on use, and instead it now consumes hunger and saturation using the formula exhaustion. 4 (👁 🍗 👁 🍗 ) is consumed at level I, 5 (👁 🍖 👁 🍗 👁 🍗 ) at level II, and 6 (👁 🍗 👁 🍗 👁 🍗 ) at level III. | |||||||
| 25w44a | The hunger and saturation loss when using the spear-exclusive Lunge enchantment has been lessened, now using the formula exhaustion. 1 (👁 🍖 ) is consumed at level I, 2 (👁 🍗 ) at level II, and 3 (👁 🍖 👁 🍗 ) at level III. Lunge now once again causes durability damage when used, but is now only 1 durability regardless of enchantment level. | ||||||
| 25w45a | The hitbox margin on spear charge attacks that made attacks easier to land has been reduced from 0.25 to 0.125. | ||||||
| Charge attack damage is now affected by the attack cooldown of the jab attack. This makes it so attacking with a jab attack and then following it up with a charge attack causes the charge attack to do less damage depending on the recharge percentage of the jab attack. | |||||||
| 25w46a | Charge attack damage is now once again not affected by the attack cooldown of the jab attack. | ||||||
| The charge attack's 3rd person animation no longer causes the spear to desync out of the player's hand if performed after a jab attack. | |||||||
| Spear charge attacks no longer cause item interact vibrations. | |||||||
| pre1 | Charge attacks no longer have a delay for connecting repeatedly against a single entity (was previously 0.5 seconds or 10 ticks). However, in practice only knockback is dealt after the first hit connects unless the target is against a wall, with no damage being dealt.[11] | ||||||
The hitbox margin on spear jab attacks that made attacks easier to land has been reduced from 0.25 to 0.125, now matching charge attacks. | |||||||
Changed the swap animation scale of all spears from 1.9 to 1.95. | |||||||
| The on-hover attack indicator now accurately indicates when a spear will connect an attack, now accounting for its different reach and hitbox margin. | |||||||
| Spears are now sorted before axes in the Creative inventory. | |||||||
| pre3 | Spear charge attack animations and sounds can now only play every 0.5 seconds (10 ticks). If a charge attack connects more than once before 0.5 seconds have passed, no animation is played and no sound is heard. | ||||||
| While charging in first person, the spear head now gradually rotates to a fully vertical position over time, matching the behavior in third person. | |||||||
| pre4 | Spears now have their attack range increased by 2 when in Creative Mode, like other weapons, totaling to 6.5. | ||||||
| pre5 | Charge attacks done with spears in the offhand no longer trigger crushing blows when holding an axe in the mainhand. | ||||||
| Release Candidate 1 | Changed the duration of stage 2 and stage 3 charge attacks to make stage 2 (the knockback stage) last longer.
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| The three distinct charge attack animations now more accurately match when each stage is active, with less lengthy animation transitions between them. | |||||||
| 26.1 | pre2 | The movement speed requirement to dismount has been made more strict, matching the values in Bedrock Edition. Wooden spears are unchanged.
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| 1.21.130 | Preview 1.21.130.20 | 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image Added spears. | |||||
| Preview 1.21.130.22 | Zombies and piglins can now use the spear for attacking. | ||||||
| Preview 1.21.130.24 | The use cooldowns of golden, stone, copper, iron, diamond, and netherite spears have been adjusted to match Java Edition's attack cooldowns in ticks. | ||||||
| Lunge no longer causes durability loss on use, and instead now consumes hunger and saturation using the formula exhaustion. 1 (👁 🍖 ) is consumed at level I, 2 (👁 🍗 ) at level II, and 3 (👁 🍖 👁 🍗 ) at level III. Lunge now only causes 1 durability damage regardless of enchantment level. | |||||||
The tag minecraft:spear has been changed to minecraft:is_spear.
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| 👁 Image The texture of netherite spear icon has been changed, to match Java Edition. | |||||||
| Preview 1.21.130.27 | Spears now play hit sounds and trigger attack animations when charging at armor stands. | ||||||
| Enchantment effects are now applied only when the player’s and target’s speeds are sufficient to deal damage. | |||||||
| The maximum attack range of spears has been increased from 4 blocks to 4.5 blocks, matching Java Edition. | |||||||
| Spears now have 7.5 blocks of reach in Creative mode. | |||||||
| 1.21.131 | Changed the duration of stage 2 and stage 3 charge attacks to make stage 2 (the knockback stage) last longer.
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| The three distinct charge attack animations now more accurately match when each stage is active, with less lengthy animation transitions between them. | |||||||
| 26.0 | Preview 26.0.23 | Spears now rotate in the same direction when charging in first and third person view. | |||||
| Drowned, skeleton, stray, bogged and parched can no longer pick up spears. | |||||||
Issues relating to "Spear" are maintained on the bug tracker. Issues should be reported and viewed there.
minecraft:repairable component, this breaking the vanilla calculation and not considering the extra 5% durability of the combination and does not consider the 12% of the combination of two spears of the same tier by an anvil: context.other->query.remaining_durability
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