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Skeleton Horse

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This article would benefit from the addition of isometric renders.
 
Please remove this notice once you have added suitable isometric renders to the article.
The specific instructions are: Update the render of saddled skeleton horses, as its saddle texture was changed in Java Edition 1.19.4 and Bedrock Edition 1.19.60 to align with the horse texture.
Skeleton Horse
Health points 15HPπŸ‘ ❀️
Γ— 7.5
Behavior Passive[note 1]
Mob type πŸ‘ Image
Undead

πŸ‘ Image
Monster

πŸ‘ Image
Animal
Hitbox size In Java Edition:

Adult:
Height: 1.6 blocks
Width: 1.3965 blocks
Baby:
Height: 0.8 blocks
Width: 0.6982 Blocks
In Bedrock Edition:
Adult:
Height: 1.6 blocks
Width: 1.4 blocks
Baby:
Height: 0.8 blocks
Width: 0.7 blocks

Speed 0.2
Spawn Rarely during thunderstorms as skeleton trap horses
Usable items
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 "title": "Skeleton Horse",
 "images": [
 "Skeleton Horse.png",
 "Baby Skeleton Horse JE7.png",
 "Saddled Skeleton Horse.png"
 ],
 "rows": [
 {
 "field": "15<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 mob heart\">(link to File:Mob Heart (icon).png article, displayed as 9px|link=|alt=❀️)</span> Γ— 7.5</span>",
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 "label": "(link to Hitbox article, displayed as Hitbox size)"
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 {
 "field": "0.2",
 "label": "(link to Attribute#Movement_speed article, displayed as Speed)"
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 "field": "Rarely during thunderstorms as skeleton trap horses",
 "label": "(link to Mob spawning article, displayed as Spawn)"
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 "field": "(values exceeds 1000 characters...)",
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 "invimages": [
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A skeleton horse is an undead skeletal horse that sometimes spawns when lightning strikes as a skeleton horseman. Despite being undead, it does not burn in sunlight. It becomes passive once separated from its rider.

A skeleton horseman is a skeleton wearing an enchanted iron helmet that rides and controls a skeleton horse.

Spawning

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A "skeleton trap" horse is a skeleton horse spawned from a fraction of lightning generated naturally by a thunderstorm (0.75–1.5% chance on Easy, 1.5–4% on Normal, and 2.25–6.75% on Hard difficulty, depending on regional difficulty). In Java Edition, the lightning that spawns a trap horse doesn't strike nearby entities or spawn fires. Lightning strikes created from a Channeling-enchanted trident and lightning strikes directed to a lightning rod never spawn a skeleton trap horse. The trap horse despawns after 15 minutes if not triggered (even if it is named). Trap horses will spawn in any biome where it can rain, even in mushroom fields and deep dark.[1][verify for Bedrock Edition]

In Java Edition, skeleton horses do not spawn in Peaceful difficulty, like hostile mobs.[verify for Bedrock Edition] Note that skeleton traps do not follow other mob spawning rules and can spawn on basically any block. They can even spawn when the game rule spawn_monstersβ€Œ[Java Edition only] is false.[2]

Baby skeleton horses cannot spawn naturally.

Skeleton Horseman

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πŸ‘ Image
"Skeleton Horseman" redirects here. For the powerful mob in Minecraft Dungeons, see Dungeons:Skeleton Horseman.

The skeleton trap horse is triggered when a player approaches within 10 blocks of it, resulting in a lightning strike that does not start fires or damage nearby entities. When struck, the skeleton trap horse transforms into a skeleton horseman: a skeleton riding a skeleton horse. It also spawns three additional skeleton horsemen in the vicinity.

The skeleton rider is equipped with an enchanted iron helmet along with an enchanted bow. Like regular skeletons, they also have a chance to spawn with various pieces of armor or with the ability to pick up equipment on the ground. The skeleton riders are always regular skeletons, and never spawn as strays, bogged, parched, or wither skeletons. Like the horses themselves, the skeleton riders are persistent, meaning they do not despawn unless the difficulty is set to "Peaceful".

In Java Edition, both the horse and rider have damage immunity for 3 seconds after spawning. In Bedrock Edition, both the horse and rider are always immune to lightning. Once its skeleton rider is killed, the skeleton horse becomes completely passive, allowing for it to be ridden.

A skeleton trap horse, and therefore skeleton horsemen, can also be manually spawned using commands:

Java Edition
/summon skeleton_horse ~ ~ ~ {SkeletonTrap:1}

Bedrock Edition
/summon skeleton_horse ~ ~ ~ ~ ~ minecraft:set_trap.

Drops

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On death

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Java Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
πŸ‘ Image
Bone0–266.67%1.000–383.33%1.500–491.67%2.000–594.44%2.50
ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
πŸ‘ Image
Bone0–22⁄310–35⁄63⁄20–411⁄1220–517⁄185⁄2
ItemAmountProbability
DefaultLooting ILooting IILooting III
πŸ‘ Image
Bone01⁄3 (33.33%)1⁄6 (16.67%)1⁄12 (8.33%)1⁄18 (5.56%)
11⁄3 (33.33%)1⁄3 (33.33%)1⁄4 (25.00%)1⁄6 (16.67%)
21⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)5⁄18 (27.78%)
301⁄6 (16.67%)1⁄4 (25.00%)5⁄18 (27.78%)
4001⁄12 (8.33%)1⁄6 (16.67%)
50001⁄18 (5.56%)
Average1 (1.00)3⁄2 (1.50)2 (2.00)5⁄2 (2.50)
Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
πŸ‘ Image
Bone1.001.502.002.50

Bedrock Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
πŸ‘ Image
Bone0–266.67%1.000–366.67%1.330–466.67%1.670–566.67%2.00
ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
πŸ‘ Image
Bone0–22⁄310–32⁄34⁄30–42⁄35⁄30–52⁄32
ItemAmountProbability
DefaultLooting ILooting IILooting III
πŸ‘ Image
Bone01⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)
11⁄3 (33.33%)1⁄6 (16.67%)1⁄12 (8.33%)1⁄18 (5.56%)
21⁄3 (33.33%)1⁄3 (33.33%)1⁄4 (25.00%)1⁄6 (16.67%)
301⁄6 (16.67%)1⁄4 (25.00%)2⁄9 (22.22%)
4001⁄12 (8.33%)1⁄6 (16.67%)
50001⁄18 (5.56%)
Average1 (1.00)4⁄3 (1.33)5⁄3 (1.67)2 (2.00)
Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
πŸ‘ Image
Bone1.001.331.672.00

If saddled, it drops a saddle.β€Œ[Java Edition only]

Killing a baby skeleton horse yields no items or experience. In Bedrock Edition, killing a trap skeleton horse also yields no items or experience.

Behavior

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Skeleton Horseman
Health points Skeleton: 20HPπŸ‘ ❀️
Γ— 10

Skeleton Horse: 15HPπŸ‘ ❀️
Γ— 7.5
Behavior Hostile
Spawn When a skeleton trap is triggered
Natural
equipment
Skeleton:
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 "field": "'''Skeleton:''' 20<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❀️)</span> Γ— 10</span><br>'''Skeleton Horse:''' 15<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 mob heart\">(link to File:Mob Heart (icon).png article, displayed as 9px|link=|alt=❀️)</span> Γ— 7.5</span>",
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 "label": "(link to Drops#Equipped items article, displayed as Natural<br/>equipment)"
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 "invimages": [],
 "images": [
 "Skeleton Horseman.png"
 ]
}

The skeleton horse is an undead mob that spawns and triggers a "skeleton trap" if the player gets too close. Once the skeleton rider is defeated, the skeleton horse becomes completely passive. Skeleton horses behave like normal horses, roaming idly and occasionally stopping to rear, or lower their heads as though eating the grass. Unlike sheep, the eating animation does not actually cause any grass to be consumed. Skeleton horses can breathe in water.

Skeleton horses can safely fall 6 blocks before they begin to accumulate fall damage, unlike most mobs, which can only safely fall 3 blocks. Skeleton horses also take half of the normal fall damage (rounded up) that most other mobs take (0.5HPπŸ‘ ❀️
Γ— 0.25
damage per block over the safe distance instead of 1HPπŸ‘ πŸ’”
). If an entity is riding a skeleton horse, they receive the same fall damage as the skeleton horse.

Skeleton horses have a 1⁄900 chance to regenerate 1HPπŸ‘ πŸ’”
health point each game tick.

Unlike most passive mobs, skeleton horses don't panic when damaged.

Skeleton horses cannot be bred.

Other notes:

  • The skeleton wears an iron helmet, unless it randomly spawned with some other headgear.
  • The skeleton's bow and helmet are enchanted as if on an enchanting table at level 5–22. The exact level depends on regional difficulty; on Easy it is always a level-5 enchantment.
  • The skeleton trap horse and the skeleton horse in a jockey are always adults.
  • The skeleton in a naturally spawned skeleton horseman jockey does not despawn.
  • A trap horse may spawn in areas that a regular horse may not, such as the middle of an ocean.
  • A trap horse can trigger normally in clear weather (and often a player encounters a trap horse after the thunderstorm has cleared).
  • The skeleton drops more experience orbs.
  • The skeleton does not attack any mob that attacks the skeleton horse.

Differences/inconsistencies of skeleton horses with other undead mounts, such as zombie horses, camel husks, and zombie nautiluses:

  • It counts for the passive mob cap instead of the hostile mob cap.[3]
  • It is not valid for advancements.[4]
  • It can still be leashed and fed with horse food items when ridden by hostile mobs.[5]
  • It cannot be tamed normally, as its tamed by default when the trap triggers.
  • A skeleton horse spawned via a spawn egg cannot be tamed or ridden.[6]
  • Its movement speed is not variable, unlike that of zombie horses.[7]
  • It cannot wear horse armor.[8]
  • Parrots can't imitate them.[9]
  • It does not burn in sunlight, unlike zombie horses and zombie nautiluses.

Mob type

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Being an undead mob, they are:

As they are monsters, golden dandelions do not work on baby skeleton horses.

As they are under the skeletons entity type tag, creepers drop a music disc when killed by a skeleton horse.[note 2]

Taming

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In Bedrock Edition, a skeleton horse is always tamed. In Java Edition, a skeleton trap horse becomes tamed when the trap activates (unrelated to the fake lightning strike that the trap also creates). The other three skeleton horses are tamed when they are spawned.

In Java Edition, with the use of commands, a skeleton horse can be tamed in the same way as a regular horse, granting the Best Friends Forever advancement.

Jockey

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This feature is exclusive to Bedrock Edition.
 

15% of nearby baby zombies, husks, zombie villagers, or drowned may ride an adult skeleton horse to form a jockey, if the skeleton horse has no riders.

Statistics

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See also: Tutorial:Horses

Horses have three "equine stats" that vary from horse to horse: health, maximum movement speed, and jump strength. However, only jump strength will vary between skeleton horses. Jump strength is decided once the horse is spawned, and is not affected by food.

Spawned values

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When spawned in any way except breeding – for instance, using commands, spawning naturally, spawning as part of a skeleton trap, or using spawn eggs – horses are assigned their stats within certain ranges, specific according to their horse type.

Health

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A skeleton horse's health is always 15. Displayed hearts are health, divided by two, rounded down. A horse with an odd number of health points (15, 17, 19, etc.) does not show the last half-heart. If the horse has lost one health point lower than the inflicted damage and did not regenerate, it has an odd number of health points, otherwise, it has an even number of health points.

Movement speed

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A skeleton horse's speed is always 0.2; the player's normal walking speed is 0.1. The speed listed does not include any status effect that affects the speed of a horse or a player.

See Transportation Β§ Methods to compare the speeds of various transportation methods.

Jump strength

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Jump strength ranges from 0.4–1.0, averaging 0.7.

A jump strength of 0.5 is enough to clear 1 19⁄32 blocks, while 1.0 is enough to clear 5 9⁄32 blocks.

The jump strengths required to clear several block heights are:

Jump Strength Blocks
0.967 5.00
0.848 4.00
0.716 3.00
0.565 2.00
0.431 1.25 (player's jump height)

Usage

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See also: Transportation

As with normal horses, skeleton horses can be ridden by a player. When ridden, they can be used to climb hills and jump fences because the skeleton horses can jump up to five block heights, versus the player's maximum of one (without jump boost).

Skeleton horses can be ridden in water at any depth without forcing the player to dismount. They sink to the bottom and can be ridden along the ocean or river floor.

Skeleton horses can be pulled or tethered with a lead.

Equipment

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πŸ‘ Image
GUI of a skeleton horse.β€Œ[JE only]
Java Edition

Skeleton horses have the following slot available:

Saddles can be placed on a tamed skeleton horse by holding it and then using on the skeleton horse, or by accessing its inventory. A skeleton horse’s inventory can be accessed by mounting the skeleton horse and using inventory control, or by sneaking and then using on the skeleton horse.

The saddle can be removed by two methods:

  • Removing the saddle from its slot in the skeleton horse's inventory.
  • Using shears on the skeleton horse.

Baby skeleton horses cannot be equipped, as they cannot be ridden.

Bedrock Edition

A skeleton horse does not have an inventory and cannot be equipped with a saddle or horse armor. Despite this, the default texture file, like those of normal horses, donkeys and mules, includes a chest.

Riding

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Main article: Riding

In Bedrock Edition, skeleton horses can be controlled by the player without a saddle. In Java Edition, skeleton horses must be equipped with a saddle to be controlled. Like riding other entities, a player can travel into a nether portal or end portal while on a skeleton horse.

The player can control a tamed (and saddled Java Edition) skeleton horse with standard directional controls, jump, and the mouse. The player dismounts using the dismount control.

A player controlled skeleton horse automatically runs up any one block high slope. The skeleton horse and rider can safely fit through a space as low as 2.75 blocks high. Lower clearance risks suffocating the rider if the rider's head enters a non-transparent block. The horse itself can enter gaps as low as 1.625 blocks high, but may itself take suffocation damage when clearance is less than 1.75 blocks. Skeleton horses cannot fit through a 1-block-wide gap.

Player controlled skeleton horses have the ability of "jumping charging". When the player rides them, the experience bar on HUD is replaced by jumping charging bar. A controlled skeleton horse can be made to jump and holding the control charges for a higher leap. Skeleton horses are not affected by jump boost beacons or potions.

Unlike normal horses, a skeleton horse does not force the player to dismount when it is under water; rather, it can be ridden underwater without drowning. The player can still drown underwater without the proper potions or enchantments, even when mounted on the skeleton horse. When underwater, its running speed and jump remain the same although it has a slower rate of descent.

Sounds

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Skeleton horse sounds are the sounds of the regular horse but lower pitched and slowed with reverb. Despite being monsters, skeleton horses use the "Friendly Mobs" sound category.[10]

Java Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Skeleton Horse criesFriendly MobsRandomly while in airentity.skeleton_horse.ambientsubtitles.entity.skeleton_horse.ambient​0.80.8–1.2
(Baby: 1.3–1.7)
16
​Skeleton Horse criesFriendly MobsRandomly while in waterentity.skeleton_horse.ambient_watersubtitles.entity.skeleton_horse.ambient​0.80.8–1.2
(Baby: 1.3–1.7)
16
​Skeleton Horse diesFriendly MobsWhen a skeleton horse diesentity.skeleton_horse.deathsubtitles.entity.skeleton_horse.death​0.80.8–1.2
(Baby: 1.3–1.7)
16
​Horse gallopsFriendly MobsWhile a skeleton horse is gallopingentity.horse.gallopsubtitles.entity.horse.gallop​Block-Dependent[sound 1]Block-Dependent[sound 1]16
​Horse gallopsFriendly MobsWhile a skeleton horse is galloping on blocks in waterentity.skeleton_horse.gallop_watersubtitles.entity.horse.gallop​0.150.6–1.416
​Skeleton Horse hurtsFriendly MobsWhen a skeleton horse is damagedentity.skeleton_horse.hurtsubtitles.entity.skeleton_horse.hurt​0.80.8–1.2
(Baby: 1.3–1.7)
16
​Horse jumpsFriendly MobsWhen a skeleton horse begins a leapentity.horse.jumpsubtitles.entity.horse.jump​0.41.016
​Skeleton Horse jumpsFriendly MobsWhen a skeleton horse attempts to begin a leap in waterentity.skeleton_horse.jump_watersubtitles.entity.skeleton_horse.jump_water​0.321.016
​Something fellFriendly MobsWhen a skeleton horse falls from more than 1 blockentity.horse.landsubtitles.entity.generic.big_fall​0.41.016
​Skeleton Horse swimsFriendly MobsRandomly while a skeleton horse is moving through waterentity.skeleton_horse.swimsubtitles.entity.skeleton_horse.swim​[sound 2]0.6–1.416
​FootstepsFriendly MobsWhile a skeleton horse is walkingentity.horse.stepsubtitles.generic.block.footsteps​Block-Dependent[sound 1]Block-Dependent[sound 1]16
None​[sound 3]​Friendly MobsWhile a skeleton horse is walking in waterentity.skeleton_horse.step_waterNone​[sound 3]​0.180.6–1.416
​Saddle equipsFriendly MobsWhen a saddle is equipped to a skeleton horseentity.horse.saddlesubtitles.entity.horse.saddle​0.51.016
​Saddle snips awayFriendly MobsWhen a saddle is removed from a skeleton horse using shearsitem.saddle.unequipsubtitles.item.saddle.unequip​1.01.016
  1. ↑ a b c d See block sound type
  2. ↑ The precise equation is as follows:

    (whichever is smaller) 0.1 or ( if being ridden and if not)
  3. ↑ a b ​MC-177090​

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?Friendly MobsRandomlymob.horse.skeleton.idle​ ?0.80.8–1.2 (Baby: 1.3–1.7)
​ ?Friendly MobsUnused sound event[sound 1]mob.horse.armor​ ?0.61.0 (Baby: 1.5)
​ ?Friendly MobsUnused sound event[sound 2]mob.horse.armor​ ?1.00.8–1.2 (Baby: 1.3–1.7)
​ ?Friendly MobsUnused sound eventmob.horse.breath​ ?0.71.0 (Baby: 1.5)
​ ?Friendly MobsWhen a skeleton horse diesmob.horse.skeleton.death​ ?0.80.8–1.2 (Baby: 1.3–1.7)
​ ?Friendly MobsWhile a skeleton horse is galloping while in airmob.horse.gallop​ ?0.450.9–1.1
​ ?Friendly MobsWhen a skeleton horse is damagedmob.horse.skeleton.hit​ ?0.80.8–1.2 (Baby: 1.3–1.7)
​ ?Friendly MobsWhen a skeleton horse begins a leapmob.horse.jump​ ?0.41.0
​ ?Friendly MobsWhen a skeleton horse falls from more than 1 blockmob.horse.land​ ?0.41.0 (Baby: 1.5)
​ ?Friendly MobsWhile a skeleton horse is walkingmob.horse.soft​ ?0.450.9–1.1
​ ?Friendly MobsWhile a skeleton horse is walking on wood[sound 3] or is being riddenmob.horse.wood​ ?0.450.9–1.1
​ ?Friendly MobsUnused sound eventmob.horse.leather​ ?0.61.0
  1. ↑ This sound event would occur if skeleton horses could have armor equipped.
  2. ↑ This sound event would occur if skeleton horses could have a chest equipped.
  3. ↑ Except for stems, Nether wood, cherry wood, and bamboo wood due to MCPE-165012

Data values

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Java Edition:

NameIdentifierEntity tags Translation key
πŸ‘ EntitySprite skeleton-horse.png: Sprite image for skeleton-horse in Minecraft
Skeleton Horse
skeleton_horsecan_breathe_under_water
can_equip_saddle
cannot_be_age_locked
followable_friendly_mobs
ignores_poison_and_regen
inverted_healing_and_harm
skeletons
undead
wither_friends
sensitive_to_smite
entity.minecraft.skeleton_horse

Bedrock Edition:

NameIdentifierNumeric ID FamilyTranslation key
πŸ‘ EntitySprite skeleton-horse.png: Sprite image for skeleton-horse in Minecraft
Skeleton Horse
skeleton_horse26 mob
skeletonhorse
undead
entity.skeleton_horse.name

Entity data

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Skeleton horses have entity data associated with them that contain various properties.

Java Edition:

Main article: Entity format
  • [NBT Compound / JSON Object] Entity data
    • Additional fields for mobs that can breed see Template:Nbt inherit/breedable/template
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template
    • [Byte] Bred: 1 or 0 (true/false) – Unknown. Remains 0 after breeding. If true, causes it to stay near other horses with this flag set.
    • [Byte] EatingHaystack: 1 or 0 (true/false) – true if the mob is eating grass.
    • [Int Array] Owner: The UUID of the entity that tamed the mob, stored as four ints. Has no effect on behavior. Does not exist if there is no owner.
    • [Byte] Tame: 1 or 0 (true/false) – true if the mob is tamed.
    • [Int] Temper: Ranges from 0 to 100; increases with feeding. Higher values make a mob easier to tame.
    • [Byte] SkeletonTrap: 1 or 0 (true/false) - true if the horse is a trapped skeleton horse. Does not affect horse type.
    • [Int] SkeletonTrapTime: Incremented each tick when SkeletonTrap is set to 1. The horse automatically despawns when it reaches 18000 (15 minutes).

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

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IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
πŸ‘ Image
πŸ‘ Image
It SpreadsKill a mob next to a catalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement.10Bronze

Achievements that apply to all mobs:

Advancements

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Unlike all other undead mounts, killing a skeleton horse does not grant the Monster Hunter advancement and is not required in order to complete the Monsters Hunted advancement.[4]

IconAdvancementIn-game descriptionActual requirements (if different)
πŸ‘ Image
πŸ‘ Image
It SpreadsKill a mob near a Sculk CatalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this advancement.
πŸ‘ Image
πŸ‘ Image
Best Friends ForeverTame an animalTame one of these 11 tameable animals: πŸ‘ Image
can be tamed in the same way as a regular horse to gain this advancement with the ride command.

Advancements that apply to all mobs:

History

[edit | edit source]
This section is missing information about:
  • Render after the fix of MC-222518 in 23w03a with saddle texture fixed
  • Did saddles always show up on invisible skeleton horses? If not, when did this change? Remember to include any relevant bug reports.
 
Please expand the section to include this information. Further details may exist on the talk page.

Development

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4 April 2013Jeb hinted at adding horses when Minecraft hit 10,000,000 sales.

Java Edition

[edit | edit source]
Java Edition
1.6.113w16aπŸ‘ Image
πŸ‘ Image
Added skeleton horses.
The addition of skeleton horses, along with other horses, has been assisted by DrZhark (John Olarte), creator of the Mo' Creatures mod, whose horses are a baseline for Minecraft's horse models.[11]
Skeleton horses are not available yet without the use of third party commands.
13w21aAdded new GUI for horses, including skeleton horses; to control saddles, armor and inventories.
13w22aAdded new sound effects for skeleton horses.
1.7.213w36aSkeleton horses are now available without third-party tools, with the introduction of the /summon command.
1.915w38aπŸ‘ Image
Added "skeleton trap" horses and skeleton horsemen.
There is a chance (depending on regional difficulty) that a lightning strike spawns a "skeleton trap" skeleton horse.
When the skeleton trap is approached, 4 skeleton horsemen appear.
15w38bSkeleton horses are now undead mobs.
15w43aSkeleton horses no longer drop anything other than their equipment.
15w43cSkeleton horses now drop 1 bone, not affected by Looting.
15w44aSkeleton horses now drop 1 end crystal, not affected by Looting.
15w44bThe above change has been reverted.
1.1016w20aAdded spawn eggs for skeleton horses.
pre2The spawn eggs for skeleton horses have been removed.
1.1116w32aThe spawn egg for skeleton horses has been re-added.
Skeleton trap horses' chance to spawn during lightning strikes has been reduced to 1⁄5 of what it was.
Skeleton horses are now unable to spawn if game rules doMobSpawning is set to false.
16w38aSkeleton horses now drop 0–2 of bones or rotten flesh, affected by Looting.
1.1317w45aπŸ‘ Image
πŸ‘ Image
The models of skeleton horses have been changed.
17w46aπŸ‘ Image
πŸ‘ Image
The new models for skeleton horses have been slightly tweaked.
18w03aπŸ‘ Image
πŸ‘ Image
The models of skeleton horses have been updated again and the textures have been slightly altered.
18w19aSkeleton horses now sink in water, due to being an undead mob. Zombie horses, curiously, do not.[12]
The player can now ride skeleton horses when underwater.
pre2The model of skeleton horses has been updated to fix serious Z-fighting, which has changed the model from πŸ‘ Image
to πŸ‘ Image
.[13]
1.1419w08aπŸ‘ Image
πŸ‘ Image
The textures of skeleton horses have been changed.
πŸ‘ Image
The textures of skeleton horsemen have been changed.
1.1620w09aSkeleton horses can now be leashed.[14]
1.19.423w03aThe saddle texture of the skeleton horse has been changed to use the horse saddle from the texture update.
1.21.525w03aThe skeleton horse's saddle is now an overlay texture, split from the skeleton horse main texture.
Saddles now show up on invisible skeleton horses.[15]
Saddles now show the enchantment glint on the skeleton horse when enchanted.
The unused saddlebag of the skeleton horse's texture has been removed.
1.21.625w20aSaddles can now be removed from skeleton horses using shears.
1.21.1125w41aSkeleton horses now burn in sunlight.
25w42aSkeleton horses no longer burn in sunlight.
26.1snap2Skeleton horses no longer panic when hit.
snap4πŸ‘ Image
The model and texture of baby skeleton horses have been changed.
Increased the bounding box of baby skeleton horses to better fit the new model.
Saddles on baby skeleton horses no longer render.
snap6Golden dandelions no longer work on tamed baby skeleton horses.
snap7Baby skeleton horses no longer grow up.[16]

Bedrock Edition

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Pocket Edition Alpha
v0.15.0build 1πŸ‘ Image
Added "skeleton trap" horses and skeleton horsemen.
Pocket Edition
1.0.6alpha 1.0.6.0Skeleton horses spawned from traps can now be tamed and ridden.
?Skeleton horses no longer need to be tamed and do not require saddles to be controlled.
Bedrock Edition
1.2.6beta 1.2.6.2πŸ‘ Image
πŸ‘ Image
The models of skeleton horses have been changed to Java Edition 17w45a's skeleton horse models.
1.5.0beta 1.5.0.0Skeleton horses can now be ridden underwater.
1.8.0beta 1.8.0.8Baby skeleton horses now have a chance of being spawned using a spawn egg.
1.10.0beta 1.10.0.3πŸ‘ Image
πŸ‘ Image
The textures of skeleton horses have been changed.
πŸ‘ Image
The textures of skeleton horsemen have been changed.
1.19.60Preview 1.19.60.25The saddle texture of the skeleton horse has been changed to use the horse saddle from the texture update.
1.21.120Preview 1.21.120.24The skeleton horse's saddle is now an overlay texture, split from the skeleton horse main texture.[is this the correct version?]
The unused saddlebag of the skeleton horse's texture has been removed.
26.0Preview 26.0.25Skeleton horses no longer panic when hit.
Preview 26.0.27Skeleton horses are no longer damaged by the conduit.
Skeleton horses no longer prevent the player from sleeping when nearby.
26.10Preview 26.10.20πŸ‘ Image
The model and texture of baby skeleton horses have been changed.
Increased the bounding box of baby skeleton horses to better fit the new model.
Preview 26.10.21Baby skeleton horses no longer grow up.[17]
Skeleton horses now try to avoid dangerous blocks.
26.30Preview 26.30.29Skeleton horses ridden by players can no longer be pushed by sulfur cubes with blocks absorbed.

Legacy Console Edition

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Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU19CU71.121.121.12Patch 11.0.1πŸ‘ Image
πŸ‘ Image
Added skeleton horses.
TU46CU361.381.381.38Patch 15πŸ‘ Image
Added "skeleton trap" horses and skeleton horsemen.
Skeleton horses are now undead mobs.[is this the correct version?]
TU54CU441.521.521.52Patch 241.0.4πŸ‘ Image
πŸ‘ Image
Skeleton horses are now able to be spawned with a spawn egg found in the creative inventory.
TU57CU491.571.561.56Patch 271.0.7Skeleton horses can now be tamed and leashed.
TU60CU511.641.641.64Patch 301.0.11πŸ‘ Image
πŸ‘ Image
The models of skeleton horses have been changed to Java Edition 17w45a's skeleton horse models.
TU69 1.761.761.76Patch 38 Skeleton horses now sink in water, due to being an undead mob.
The player can now ride skeleton horses when underwater.
Skeleton horses no longer need to be tamed and don't need a saddle to be controlled just like on Bedrock Edition.
1.90 πŸ‘ Image
πŸ‘ Image
The textures of skeleton horses have been changed.
πŸ‘ Image
The textures of skeleton horsemen have been changed.

New Nintendo 3DS Edition

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New Nintendo 3DS Edition
0.1.0πŸ‘ Image
Added "skeleton trap" horses and skeleton horsemen.

Data history

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Java Edition

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Java Edition
1.1116w32aHorses now have separate IDs. The ID for skeleton horses has been changed from the NBT Type equal 4 to the unique ID skeleton_horse.
1.1317w47aNumeric IDs for entities were presumably deprecated in this version.​[more information needed]
1.20.323w40aSkeleton horses are now part of the #can_breathe_under_water, #undead and #skeletons tags.
1.21.525w03aUnified the [NBT Compound / JSON Object] SaddleItem into the new [NBT Compound / JSON Object] equipment.saddle slot.

Bedrock Edition

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Pocket Edition
1.1.0alpha 1.1.0.0The entity ID for skeleton horse has been changed from skeletonhorse to skeleton_horse.

Issues

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Issues relating to "Skeleton horse" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

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  • In the Mobspotter's Encyclopedia, skeleton horses were referred to as neutral mobs, due to their behavior as a hostile mob when ridden by skeletons.

Gallery

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Renders

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Screenshots

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Textures

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In other media

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See also

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Notes

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  1. ↑ Passive by itself, but hostile as a jockey, as the rider controls its pathfinding, therefore making it hostile, despite skeleton horses not actually damaging players, like small slimes.
  2. ↑ This can be done with the following command: /damage @n[type=creeper] 100 generic by @n[type=skeleton_horse]

References

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  1. ↑ MC-305630 β€“ Skeleton horse traps can spawn in any biome where it can rain, including deep dark and mushroom fields
  2. ↑ MC-305880 β€“ Skeleton trap horses can still spawn if the "spawn_monsters" game rule is set to false
  3. ↑ MC-304371 β€“ Skeleton horses use the incorrect mob cap
  4. ↑ a b MC-303546 β€“ Zombie horses and zombie nautiluses count towards the "Monster Hunter" and "Monsters Hunted" advancements while skeleton horses don't β€“ resolved as "Works As Intended".
  5. ↑ MC-304372 β€“ Skeleton horses can be interacted when ridden by hostile mobs
  6. ↑ MC-102949 β€“ Can't interact with a skeleton and a zombie horse that have been spawned from a spawn egg
  7. ↑ MC-188404 β€“ Naturally spawned skeleton horses do not have randomized stats
  8. ↑ MC-304394 β€“ Skeleton Horses can't wear armor β€“ resolved as "Works As Intended".
  9. ↑ MC-304373 β€“ Parrots don't imitate skeleton horses, endermen and zombified piglins
  10. ↑ MC-304386 β€“ Undead mounts use the friendly mobs sound category, which is inconsistent β€“ resolved as "Working as Intended".
  11. ↑ "Also big thanks to @DrZhark, the creator of Mo' Creatures, that have assisted us to make it happen!" – @jeb_ (Jens Bergensten) on X (formerly Twitter), April 4, 2013
  12. ↑ MC-129262
  13. ↑ MC-121832
  14. ↑ MC-166246 β€“ resolved as "Fixed".
  15. ↑ MC-13738
  16. ↑ MC-305580 β€“ Baby zombie horses and baby skeleton horses grow into adults, unlike other baby undead mobs β€“ resolved as "Fixed".
  17. ↑ MCPE-234733 β€“ Baby skeleton horses grow up, unlike baby zombie horses β€“ resolved as "Fixed".

Navigation

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