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VOOZH | about |
| Renewable | Yes |
|---|---|
| Stackable | Yes (64) |
| Tool | Any tool |
| Blast resistance | 0.3 |
| Hardness | 0.3 |
| Luminous | No |
| Transparent | Yes |
| Waterloggable | Yes |
| Flammable | No |
| Catches fire from lava |
No |
| Map color | 0 NONE |
| Note block instrument | Hat |
{
"title": "Glass Pane",
"rows": [
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
},
{
"field": "Any tool",
"label": "Tool"
},
{
"field": "0.3",
"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
},
{
"field": "0.3",
"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
},
{
"field": "No",
"label": "(link to Light article, displayed as Luminous)"
},
{
"field": "Yes",
"label": "(link to Opacity article, displayed as Transparent)"
},
{
"field": "Yes",
"label": "(link to Waterlogging article, displayed as Waterloggable)"
},
{
"field": "No",
"label": "(link to Flammable article, displayed as Flammable)"
},
{
"field": "No",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: rgb(); border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> 0 NONE</span>",
"label": "(link to Map color article, displayed as Map color)"
},
{
"field": "Hat",
"label": "(link to Note Block#Instruments article, displayed as Note block instrument)"
}
],
"invimages": [
"Glass Pane",
"Glass Pane BE"
],
"images": [
"Glass Pane.png",
"Glass Pane BE.png"
]
}
A glass pane is a transparent block that can be used as a more efficient alternative to glass blocks. It can be dyed into stained glass panes.
Glass panes can be obtained using a tool enchanted with Silk Touch. If one is broken without a Silk Touch enchantment, it drops nothing.
Glass panes do not have an assigned tool; they are mined at the same speed regardless of what tool is used.[1]
| Block | π Image | |
|---|---|---|
| Hardness | 0.3 | |
| Breaking time (secs) | ||
| Default | 0.45 | |
Glass panes generate naturally as windows in villages, woodland mansions, and ancient cities.
Glass panes are more efficient to use than glass blocks, as six glass blocks can be crafted into sixteen glass panes, yielding 22β3 panes per block. Windows built using glass panes can be up to 267% (22β3 times) larger in area than windows built with regular glass blocks.
If placed without anything on the sides, they appear as a thin vertical β’ shape, 2Γ2 pixels in size; but when other blocks occupy adjacent spaces, it becomes flat or turns into a π Image
or π Image
or π Image
shape depending on the items surrounding it. The collision box is identical to the shape of the pane. Therefore, two glass panes placed with one empty space in between form a gap that is two blocks wide.
Glass panes are never oriented horizontally. Horizontal glass surfaces must be made from glass blocks.
Glass panes can be waterlogged, which means water can be in the same place as a glass pane, unlike regular glass.
Glass panes can be used in cartography tables to lock maps, which makes them unable to be filled again or altered when exploring.
| Villager | Probability | Villager wants | Player receives | Trades in stock | Villager experience | Price multiplier | ||
|---|---|---|---|---|---|---|---|---|
| JE | BE | |||||||
| π Image Cartographer | π Image Apprentice | 50%β67% (biome-dependent) | 50%β67% (biome-dependent) | 11 Γ π Image | π Image Emerald | 12 | 10 | 0.05 |
π BlockSprite glass.png: Sprite image for glass in Minecraftglass sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βBlock broken | Blocks | Once the block has broken | block.glass.break | subtitles.block.generic.breakβ | 1.0 | 0.8 | 16 | |
| βBlock placed | Blocks | When the block is placed | block.glass.place | subtitles.block.generic.placeβ | 1.0 | 0.8 | 16 | |
| βBlock breaking | Blocks | While the block is in the process of being broken | block.glass.hit | subtitles.block.generic.hitβ | 0.25 | 0.5 | 16 | |
| βSomething falls on a block | Entity-Dependent | Falling on the block with fall damage | block.glass.fall | subtitles.block.generic.fallβ | 0.5 | 0.75 | 16 | |
| βFootsteps | Entity-Dependent | Walking on the block | block.glass.step | subtitles.block.generic.footstepsβ | 0.15 | 1.0 | 16 | |
π BlockSprite glass.png: Sprite image for glass in Minecraftglass sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| β ? | Blocks | Once the block has broken | random.glass | β ? | 1.0 | 0.8β1.0 | |
| β ? | Blocks | When the block is placed | dig.stone | β ? | 1.0 | 0.8β1.0 | |
| β ? | Blocks | While the block is in the process of being broken | hit.stone | β ? | 0.4 | 0.6 | |
| β ? | Players | Falling on the block with fall damage | fall.stone | β ? | 0.4 | 1.0 | |
| β ? | Players | Walking on the block | step.stone | β ? | 0.3 | 1.0 | |
| β ? | Blocks | Jumping from the block | jump.stone | β ? | 0.12 | 1.0 | |
| β ? | Blocks | Falling on the block without fall damage | land.stone | β ? | 0.22 | 1.0 | |
| Name | Identifier | Form | Translation key |
|---|---|---|---|
| π BlockSprite glass-pane.png: Sprite image for glass-pane in Minecraft Glass Pane | glass_pane | Block & Item | block.minecraft.glass_pane |
| Name | Identifier | Alias ID | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|---|
| π BlockSprite glass-pane.png: Sprite image for glass-pane in Minecraft Glass Pane | glass_pane | None | 102 | Block & Giveable Item[i 2] | Identical[i 3] | tile.glass_pane.name |
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| east | false | falsetrue | When true, the glass pane extends from the center post to the east. |
| north | false | falsetrue | When true, the glass pane extends from the center post to the north. |
| south | false | falsetrue | When true, the glass pane extends from the center post to the south. |
| waterlogged | false | falsetrue | Whether or not there's water in the same place as this glass pane. |
| west | false | falsetrue | When true, the glass pane extends from the center post to the west. |
| Java Edition Beta | |||||||
|---|---|---|---|---|---|---|---|
| 1.8 | Pre-release | π Image Added glass panes, which use the same model as iron bars. | |||||
| Glass panes naturally generate in villages. | |||||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease 2 | Glass panes no longer drop as an item when destroyed. | |||||
| Beta 1.9 Prerelease 4 | Glass panes now attach to some non-full blocks, mainly stone slabs, stairs, pistons, sticky pistons, farmland, iron bars, doors, signs, and fences. | ||||||
| ? | The above no longer happens. | ||||||
| 1.3.1 | 12w17a | Glass panes can now be recovered by harvesting them with a Silk Touch-enchanted pickaxe. | |||||
| 1.7.2 | 13w41a | π Image The model of glass panes is now always prismatic, as opposed to the prior thick-rimmed thin panes from earlier. | |||||
| All glass panes now connect to glass[verify] and iron bars. | |||||||
| 1.8 | 14w03a | π Image Glass panes now appear completely opaque. | |||||
| 14w03b | π Image Glass panes now render as normal again.[2] | ||||||
| 14w10a | π Image The models of glass panes have been changed slightly; texture mapping has been modified, and there is now an outer plane for connected edges. | ||||||
| 14w10c | Glass panes now only cull each other horizontally in some directions, and for only certain state combinations. | ||||||
| 14w25a | π Image Further changes have been made to the glass pane model: changes have been made to texture mapping, the shading is different, and panes are now subject to smooth lighting/ambient occlusion. | ||||||
| Glass panes no longer cull each other horizontally at all. | |||||||
| 14w26a | π Image The ambient occlusion change from 14w25a has been reverted, however glass pane culling remains as it was in that version. | ||||||
| 14w31a | Glass panes now cull each other horizontally in some cases from some directions. Several "inner" faces still remain, however. | ||||||
| 1.8.2 | pre5 | π Image Changed the texture mapping on most glass pane directional combinations. | |||||
| 1.9 | 15w31a | π Image Glass panes without any connections are now a basic central post, rather than a plus shape as though connected in all four directions (π Image ). | |||||
| π Image Glass panes now use a multipart system for model definition, changing the appearance of all 15 possible connection states. | |||||||
| Glass pane horizontal culling has been improved considerably, now seemingly matching 1.7.2's seamlessness. Vertical/top-bottom face culling, however, remains nonexistent.[3] | |||||||
| 15w44a | π Image The side faces of glass panes are once more affected by directional shading. | ||||||
| 1.11 | 16w39a | Glass panes now generate in woodland mansions. | |||||
| 1.12 | 17w15a | Glass panes now connect to the solid back sides of stairs. | |||||
| 1.13 | 18w10c | Glass panes can now be waterlogged. | |||||
| 1.14 | 18w43a | π Image The texture of glass has been changed, changing how glass panes look. The edge texture remains unchanged. | |||||
| 19w02a | Glass panes are now used to lock maps in cartography tables. | ||||||
| 19w11a | Cartographer villagers now buy 11 glass panes for 1 emerald. | ||||||
| 1.14.3 | pre3 | Torches can now be placed on glass panes. | |||||
| 1.16 | 20w15a | Walls now connect to the bottom and sides of glass panes. | |||||
| 1.18 | pre5 | π Image The edge texture for glass panes has been changed. | |||||
| 1.19 | 22w13a | Glass panes now generate in ancient cities. | |||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.3.2 | π Image Added glass panes. | ||||||
| Glass panes have a thin model. | |||||||
| v0.9.0 | build 1 | Glass panes now naturally spawn in villages. | |||||
| π Image Glass panes now render their back sides. | |||||||
| build 2 | Glass panes now render as normal again. | ||||||
| Pocket Edition | |||||||
| 1.1.0 | alpha 1.1.0.0 | Glass panes now generate in woodland mansions. | |||||
| Unknown | |||||||
| ? | π Image [verify] Glass pane model is now more of a cuboid. | ||||||
| ? | Unconnected glass panes are now a central post, rather than a cross. | ||||||
| Bedrock Edition | |||||||
| 1.4.0 | beta 1.2.14.2 | Water can now be placed on the same block as glass panes. | |||||
| 1.10.0 | beta 1.10.0.3 | π Image The texture of glass panes has been changed. | |||||
| 1.11.0 | beta 1.11.0.4 | Glass panes can now be used to lock maps in cartography tables. | |||||
| Glass panes can now be sold to cartographer villagers. | |||||||
| 1.13.0 | beta 1.13.0.1 | Cartographer villager now buys 11 glass panes instead of 10. | |||||
| 1.18.10 | beta 1.18.10.22 | π Image Changed top texture to match its side texture. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU5 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image Added glass panes. |
| Unlike in Java Edition, the perpendicular upper rims and lower rims intersect each other rather than being offset from each other, causing Z-fighting. The offset also appears to be greater than in other editions at this point. | |||||||
| TU14 | 1.04 | Glass panes can now be recovered by harvesting them with a Silk Touch enchanted pickaxe. | |||||
| TU25 | CU14 | 1.17 | 1.17 | 1.17 | Glass panes now use a 3D model in the inventory. | ||
| All glass panes now connect to glass[verify] and iron bars. | |||||||
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Glass panes without any connecting blocks are now 2Γ2 pixels in footprint (like a β’, rather than a +).) | |
| TU49 | CU39 | 1.42 | 1.42 | 1.42 | Patch 18 | Glass panes now use a 2D icon in the inventory again. | |
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Glass panes now generate in woodland mansions. |
| Glass panes now connect to the solid back side of stairs. | |||||||
| 1.90 | π Image [verify] The texture of glass panes has been changed. | ||||||
| 1.91 | Glass panes can now be used to lock maps in cartography tables. | ||||||
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | π Image Added glass panes. | ||||||
| 1.9.19 | Glass panes now generate in woodland mansions. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | Prior to The Flattening, this block's numeral ID was 102. | |||||
Issues relating to "Glass Pane" are maintained on the bug tracker. Issues should be reported and viewed there.