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VOOZH | about |
| Health points | 15HPπ β€οΈ Γ 7.5 to 30HPπ β€οΈ Γ 15 |
|---|---|
| Behavior | Neutral |
| Mob type | π Image Animal |
| Attack strength |
π Image Llama Spit: Easy and Normal: 1HPπ π |
| Hitbox size | Adult: Height: 1.87 blocks Width: 0.9 blocks Baby: |
| Speed | 0.175 |
| Spawn | π Image Windswept Hills π Image Windswept Forest π Image Windswept Gravelly Hills π Image Savanna Plateau π Image Savannaβ[BE only] π Image Windswept Savannaβ[BE only] |
| Usable items |
|
{
"extratext": "[[#Renders|View all renders]]",
"title": "Llama",
"images": [
"Creamy Llama.png",
"Baby Creamy Llama JE3 BE3.png",
"Brown Llama.png",
"Baby Brown Llama JE3 BE3.png",
"Gray Llama.png",
"Baby Gray Llama JE3 BE3.png",
"White Llama.png",
"Baby White Llama JE3 BE3.png",
"2.1.16Llama-Creamy-White.png",
"Creamy Llama with Chest.png",
"2.2.16Llama-Creamy-White-Chest.png"
],
"rows": [
{
"field": "15<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 mob heart\">(link to File:Mob Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)</span> Γ 7.5</span> to 30<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 mob heart\">(link to File:Mob Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)</span> Γ 15</span>",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "Neutral",
"label": "Behavior"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite animal.png article, displayed as 16x16px|link=Animal|alt=|class=pixel-image|)</span>(link to Animal article, displayed as <span class=\"sprite-text\">Animal</span>)</span>",
"label": "(link to Mob type article, displayed as Mob type)"
},
{
"field": "'''<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite llama-spit.png article, displayed as 16x16px|link=Llama Spit|alt=|class=pixel-image|)</span>(link to Llama Spit article, displayed as <span class=\"sprite-text\">Llama Spit</span>)</span>''':<br>\nEasy and Normal: 1<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"0.5 hearts\">(link to File:Half Heart (icon).png article, displayed as 9px|link=|alt=π)</span></span><br>\nHard: 1.5<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)</span> Γ 0.75</span>",
"label": "Attack<br/>strength"
},
{
"field": "'''Adult:'''<br>Height: 1.87 blocks<br>Width: 0.9 blocks<br>\n'''Baby:'''<br>Height: 0.935 blocks <br>Width: 0.45 blocks",
"label": "(link to Hitbox article, displayed as Hitbox size)"
},
{
"field": "0.175",
"label": "(link to Attribute#Movement_speed article, displayed as Speed)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "(link to Mob spawning article, displayed as Spawn)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Usable items"
}
],
"invimages": [
"Llama Spawn Egg"
]
}
A llama is a tameable neutral mob that can be equipped with a chest to transport items, and can also wear carpets. If attacked, it will retaliate using its spit.
A llama spawns above on grass blocks in savanna plateau, savannaβ[BE only][1] or windswept savannaβ[BE only] biomes in herds of 4 llamas, and in windswept hills, windswept forest, and windswept gravelly hills biomes in herds of 4 to 6 llamas, coming in four coat colors: brown, cream, white or gray.
10% of llamas spawn as baby llamas.
| Category: Creature | Java Edition | Bedrock Edition | |||
|---|---|---|---|---|---|
| Spawn area | Spawn weight | Spawn chance | Group size | Spawn weight | Group size |
| π Image Savanna Plateau | 8β68 | 11.76% | 4 | 8 | 4 |
| π Image Windswept Hills | 5β45 | 11.11% | 4β6 | 5 | 4β6 |
| π Image Windswept Gravelly Hills | 5β45 | 11.11% | 4β6 | 5 | 4β6 |
| π Image Windswept Forest | 5β45 | 11.11% | 4β6 | 5 | 4β6 |
| π Image Windswept Savanna | β | β | β | 8 | 4 |
| π Image Savanna | β | β | β | 8 | 4 |
1β7XP upon successful breeding.
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Leather | 0β2 | 66.67% | 1.00 | 0β3 | 83.33% | 1.50 | 0β4 | 91.67% | 2.00 | 0β5 | 94.44% | 2.50 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Leather | 0β2 | 2β3 | 1 | 0β3 | 5β6 | 3β2 | 0β4 | 11β12 | 2 | 0β5 | 17β18 | 5β2 |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| π Image | Leather | 0 | 1β3 (33.33%) | 1β6 (16.67%) | 1β12 (8.33%) | 1β18 (5.56%) |
| 1 | 1β3 (33.33%) | 1β3 (33.33%) | 1β4 (25.00%) | 1β6 (16.67%) | ||
| 2 | 1β3 (33.33%) | 1β3 (33.33%) | 1β3 (33.33%) | 5β18 (27.78%) | ||
| 3 | 0 | 1β6 (16.67%) | 1β4 (25.00%) | 5β18 (27.78%) | ||
| 4 | 0 | 0 | 1β12 (8.33%) | 1β6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1β18 (5.56%) | ||
| Average | 1 (1.00) | 3β2 (1.50) | 2 (2.00) | 5β2 (2.50) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| π Image | Leather | 1.00 | 1.50 | 2.00 | 2.50 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Leather | 0β2 | 66.67% | 1.00 | 0β3 | 66.67% | 1.33 | 0β4 | 66.67% | 1.67 | 0β5 | 66.67% | 2.00 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Leather | 0β2 | 2β3 | 1 | 0β3 | 2β3 | 4β3 | 0β4 | 2β3 | 5β3 | 0β5 | 2β3 | 2 |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| π Image | Leather | 0 | 1β3 (33.33%) | 1β3 (33.33%) | 1β3 (33.33%) | 1β3 (33.33%) |
| 1 | 1β3 (33.33%) | 1β6 (16.67%) | 1β12 (8.33%) | 1β18 (5.56%) | ||
| 2 | 1β3 (33.33%) | 1β3 (33.33%) | 1β4 (25.00%) | 1β6 (16.67%) | ||
| 3 | 0 | 1β6 (16.67%) | 1β4 (25.00%) | 2β9 (22.22%) | ||
| 4 | 0 | 0 | 1β12 (8.33%) | 1β6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1β18 (5.56%) | ||
| Average | 1 (1.00) | 4β3 (1.33) | 5β3 (1.67) | 2 (2.00) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| π Image | Leather | 1.00 | 1.33 | 1.67 | 2.00 |
Like other baby animals, killing a baby llama yields no item or experience.
Llamas are neutral mobs that retaliate when attacked by a player or another mob. Occasionally, their spit can miss its intended target and accidentally hit another llama, causing them to fight each other.
Llamas are hostile toward wolves and spit without provocation, but they don't attack tamed wolves unless provoked. Wolves are fearful of llamas of strength 4 or 5 and always run away, and won't attack unless provoked by their spit.[2] Wolves flee from weaker llamas less often.
Llamas are completely passive in Peaceful difficulty.
Llamas float when in water deeper than two blocks.
Llamas can safely fall 6 blocks before they begin to accumulate fall damage, unlike most mobs, which can only safely fall 3 blocks. Llamas also take half of the normal fall damage (rounded up) that most other mobs take (0.5HPπ β€οΈ
Γ 0.25 damage per block over the safe distance instead of 1HPπ π
). If an entity is riding a llama, they receive the same fall damage as the llama.
Llamas have a 1β900 chance to regenerate 1HPπ π
health point each game tick.
Unlike other neutral mobs, llamas don't count towards the AngryAt tag.[3][4][5]
Llamas attack other mobs by spitting at them, dealing 1HPπ π
damage. Llama spit is not flammable. In Bedrock Edition, like other projectiles, it can be thrown back at the llama.
Llamas can be tamed by repetitively riding them until hearts are displayed, done by pressing use on the llama while holding nothing.
Taming success depends on the llama's Temper value. Temper is a positive trait, with higher values increasing the chance of successful taming. Llamas begin with a Temper value of 0 and a maximum of 30. When a player rides an untamed llama, a random number from 0 to 29 is chosen. The llama gets tamed successfully if this number is less than the Temper value, otherwise, the Temper is increased by 5 and the player is bucked off. Temper can also be increased by feeding the llama.
Tamed llamas do not spit at mobs that attack its owner, although it spits at any mob that attacks the llama. Tamed llamas can still retaliate at players should the player hit them.
Feeding a llama food can alter its behavior, increasing its temper value if untamed, restoring lost health or making a baby grow faster (babies ordinarily take around 20 minutes to mature to adults). The table below lists the effects of the 2 food items llamas accept.
A llama can be fed by holding a valid food item and pressing use while facing the llama. Llamas can be fed only when feeding would have an effect, similar to other animals. If the food is invalid, the player mounts the llama instead.
| Food | Heals | Speeds growth by | Increases temper by | Notes |
|---|---|---|---|---|
| π Image Wheat |
2HPπ β€οΈ |
10 sec (200 ticks) | +3 | |
| π Image Hay Bale |
10HPπ β€οΈ π β€οΈ π β€οΈ π β€οΈ π β€οΈ |
1:30 min (1800 ticks) | +6 | Activates love mode in tamed llamas. |
Adult tamed llamas can be bred by being fed a hay bale. The baby llama takes on the coat color of one parent at random. Its strength is chosen as a random integer between 1 and the strength of the stronger parent, inclusive. 3% of the time the resulting strength is increased by 1, but it is capped at 5.
|
Stronger parent's strength |
Offspring's strength | ||||
|---|---|---|---|---|---|
| 1 | 2 | 3 | 4 | 5 | |
| 1 | 97% | 3% | |||
| 2 | 48.5% | 50% | 1.5% | ||
| 3 | 32.33% | 33.33% | 33.33% | 1% | |
| 4 | 24.25% | 25% | 25% | 25% | 0.75% |
| 5 | 19.4% | 20% | 20% | 20% | 20.6% |
Select a row based on the stronger parent. The column shows the probability of the resulting offspring having a given strength.
A llama's base health (15HPπ β€οΈ
Γ 7.5 to 30HPπ β€οΈ
Γ 15) is calculated based on that of its parents, in the same way as a horse's.
Color variant of llama is randomly selected between parents.
When breeding a trader llama with a normal llama in Java Edition, the offspring will always be a normal llama. In Bedrock Edition, the offspring can be either normal or trader llama.
Llamas form a caravan when one of them is leashed by a player.
Leashing a llama causes up to nine nearby llamas that are not already in a caravan to follow it, forming a caravan of up to ten llamas. When multiple llamas are leashed, each leashed llama can lead its own caravan of up to ten llamas. A caravan cannot contain more than one leashed llama, and there is no limit to the number of caravans a player can lead.
A tamed llama can be equipped with a chest by pressing the use control on it while holding a chest. The chest gives the llama 3 to 15 slots of inventory space, depending on its strength (see table below). Once equipped, its contents can be accessed by pressing the use control on the llama while sneaking, or by opening the inventory while riding the llama. The chest itself cannot be retrieved without killing the llama.
| Strength distribution in wild llamas | ||||
|---|---|---|---|---|
| Strength | Probability of spawning with that amount of strength | Number of slots in inventory | ||
| 1 | 32.8% | 3 | ||
| 2 | 32.8% | 6 | ||
| 3 | 32.8% | 9 | ||
| 4 | 0.8% | 12 | ||
| 5 | 0.8% | 15 | ||
A tamed llama can be equipped with a wool carpet in its carpet slot. Each carpet color shows as a different patterned rug when on the llama's back. This can be useful for color-coding the llamas as storage containers, like dyed shulker boxes.
When given carpets, all types of llamas look the same, except for their fur colors. In Java Edition, a llama's carpet decoration, including the default blue rug of a trader llama, remains visible when the llama is under the effect of Invisibility;[6] in Bedrock Edition, it becomes invisible.
For the purposes of the /item command, a llama carries its carpet in the armor.body slot.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βLlama bleats | Friendly Mobs | Randomly | entity.llama.ambient | subtitles.entity.llama.ambientβ | 0.8 | 0.8β1.2 (Baby: 1.3β1.7) | 16 | |
| βLlama bleats angrily | Friendly Mobs | When a player is bucked off a llama or fails to interact with an untamed llama | entity.llama.angry | subtitles.entity.llama.angryβ | 0.8 | 0.8β1.2 (Baby: 1.3β1.7) | 16 | |
| βLlama Chest equips | Friendly Mobs | When a llama equips a chest | entity.llama.chest | subtitles.entity.llama.chestβ | 1.0 | 0.8β1.2 | 16 | |
| βLlama dies | Friendly Mobs | When a llama dies | entity.llama.death | subtitles.entity.llama.deathβ | 0.8 | 0.8β1.2 (Baby: 1.3β1.7) | 16 | |
| βLlama eats | Friendly Mobs | When a llama eats an item | entity.llama.eat | subtitles.entity.llama.eatβ | 1.0 | 0.8β1.2 | 16 | |
| βLlama hurts | Friendly Mobs | When a llama is damaged | entity.llama.hurt | subtitles.entity.llama.hurtβ | 0.8 | 0.8β1.2 (Baby: 1.3β1.7) | 16 | |
| βLlama spits | Friendly Mobs | When a llama spits at something | entity.llama.spit | subtitles.entity.llama.spitβ | 1.0 | 0.8β1.2 | 16 | |
| βFootsteps | Friendly Mobs | While a llama is walking | entity.llama.step | subtitles.block.generic.footstepsβ | 0.15 | 1.0 | 16 | |
| βLlama is decorated | Friendly Mobs | When a llama equips a carpet | entity.llama.swag | subtitles.entity.llama.swagβ | 0.5 | 1.0 | 16 | |
| βCarpet snips away | Friendly Mobs | When a carpet is removed with shears | item.llama_carpet.unequip | subtitles.item.llama_carpet.unequipβ | 1.0 | 1.0 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| β ? | Friendly Mobs | Randomly | mob.llama.idle | β ? | 0.8 | 0.8β1.2 (Baby: 1.3β1.7) | |
| β ? | Friendly Mobs | When a player is bucked off a llama | mob.llama.angry | β ? | 0.8 | 0.8β1.2 (Baby: 1.3β1.7) | |
| β ? | Friendly Mobs | When a llama equips a chest | mob.horse.armor | β ? | 1.0 | 0.8β1.2 | |
| β ? | Friendly Mobs | When a llama dies | mob.llama.death | β ? | 0.8 | 0.8β1.2 (Baby: 1.3β1.7) | |
| β ? | Friendly Mobs | When a llama eats an item | mob.llama.eat | β ? | 0.5β1.5 | 0.8β1.2 | |
| β ? | Friendly Mobs | When a llama is damaged | mob.llama.hurt | β ? | 0.8 | 0.8β1.2 (Baby: 1.3β1.7) | |
| β ? | Friendly Mobs | When a llama spits at something | mob.llama.spit | β ? | 0.8 | 0.8β1.2 (Baby: 1.3β1.7) | |
| β ? | Friendly Mobs | While a llama is walking | mob.llama.step | β ? | 0.15 | 1.0 | |
| β ? | Friendly Mobs | When a llama equips a carpet | mob.llama.swag | β ? | 0.5 | 1.0 | |
| β ? | Friendly Mobs | When a carpet is removed with shears | mob.llama.carpet_unequip | β ? | 1.0 | 1.0 | |
| Name | Identifier | Entity tags | Translation key |
|---|---|---|---|
| π EntitySprite llama.png: Sprite image for llama in Minecraft Llama | llama | dismounts_underwaterfollowable_friendly_mobs |
entity.minecraft.llama |
| Name | Identifier | Numeric ID | Family | Translation key |
|---|---|---|---|---|
| π EntitySprite llama.png: Sprite image for llama in Minecraft Llama | llama | 29 |
llamamob | entity.llama.name |
Llamas have entity data associated with them that contain various properties.
trader_llama. The trader llama despawns when this value reaches 0.ChestedHorse is true.
| Variant | Numerical ID | Identifier |
|---|---|---|
| π Image Creamy |
0
|
creamy
|
| π Image White |
1
|
white
|
| π Image Brown |
2
|
brown
|
| π Image Gray |
3
|
gray
|
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| π Image | π Image | Cow Tipper | Harvest some leather. | Pick up leather from the ground or via fishing. | 15 | Bronze | |
| π Image | π Image | So I Got That Going for Me | Lead a Caravan containing at least 5 | β | 20 | Bronze | |
| π Image | π Image | It Spreads | Kill a mob next to a catalyst | Kill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement. | 10 | Bronze | |
Achievements that apply to all mobs:
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| π Image | π Image | Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |
| π Image | π Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | |
| π Image | π Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | Armor stands and players also count for this achievement as they are technically mobs. | 10 | Bronze | |
Advancements that apply to all mobs:
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| π Image π Image | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
| π Image π Image | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
| π Image π Image | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
| π Image π Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | π Image Armor Stand and π Image Mannequin also count for this advancement. |
| π Image π Image | Arbalistic | Kill five unique mobs with one crossbow shot | π Image Armor Stand and π Image Mannequin also count for this advancement. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
| π Image π Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
| July 26, 2016 | Jeb hosts a poll on Twitter, with the choice of llamas or alpacas. The final results gave favor (58%) to llamas. Alpacas had a 42%. | ||||||
|---|---|---|---|---|---|---|---|
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.11 | 16w39a | π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image Added llamas. | |||||
| π Image π Image π Image π Image Added baby llamas. | |||||||
| 16w39b | The drops of llamas are now affected by the Looting enchantment. | ||||||
| 16w41a | The spawn rate of llamas has been drastically reduced. | ||||||
| 1.14 | 18w43a | π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image The textures of llamas have been changed. | |||||
| π Image π Image π Image π Image The textures of baby llamas have been changed. | |||||||
| 1.16 | 20w10a | Firework damage now provokes llamas.[7] | |||||
| 20w15a | Dispensers can now put carpets and chests on tamed llamas. | ||||||
| 1.17 | 21w20a | Llamas no longer spit at players in peaceful mode. | |||||
| 1.18 | experimental snapshot 6 | Llamas now follow players that are holding hay bales. | |||||
| 1.19 | 22w17a | Changed all variants' chest texture, to use the chest texture since the texture update. | |||||
| 1.19.4 | 23w07a | The health of a baby is now a variation of the average of the parents' attributes, rather than being biased toward the average possible value. | |||||
| 1.21.2 | pre1 | Carpets now show the enchantment glint on llamas when enchanted. | |||||
| 1.21.6 | 25w20a | Carpets can now be removed from llamas using shears. | |||||
| pre1 | Llamas in carpets now emits a vibration frequency of 6, along with the Unequip frequency of 4 from the sculk shrieker. | ||||||
| 1.21.11 | 25w46a | Llamas no longer panic if controlled by other mobs. | |||||
| 26.1 | snap5 | Added golden dandelions, which can be used to prevent baby llamas from growing up. | |||||
| snap6 | π Image π Image π Image π Image The model and textures of baby llamas have been changed. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.20.5 | 24w05a | Replaced [NBT Compound / JSON Object] DecorItem tag with [NBT Compound / JSON Object] body_armor_item. | |||||
| 1.21.5 | 25w03a | Replaced [NBT Compound / JSON Object] body_armor_item tag with [NBT Compound / JSON Object] equipment.body. | |||||
Issues relating to "Llama" are maintained on the bug tracker. Issues should be reported and viewed there.
| Black | Blue | Brown | Cyan | Gray | Green | Light Blue | Lime | Magenta | Orange | Pink | Purple | Red | Silver | White | Yellow | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Brown | π Image |
|||||||||||||||
| Creamy | π Image |
|||||||||||||||
| Gray | π Image |
|||||||||||||||
| White | π Image |
| Black | Blue | Brown | Cyan | Gray | Green | Light Blue | Lime | Magenta | Orange | Pink | Purple | Red | Silver | White | Yellow | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Brown | π Image |
|||||||||||||||
| Creamy | π Image |
|||||||||||||||
| Gray | π Image |
|||||||||||||||
| White | π Image |