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VOOZH | about |
| Health points | 100HPπ β€οΈ Γ 50 |
|---|---|
| Mob type | π Image Monster |
| Attack strength |
Easy: 26HPπ β€οΈ Γ 13 Normal: 50HPπ β€οΈ Γ 25 Hard: 75HPπ β€οΈ Γ 37.5 |
| Hitbox size | Height: 12 blocks Width: 3.6 blocks |
| Spawn | By commands |
{
"title": "Giant",
"rows": [
{
"field": "100<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)</span> Γ 50</span>",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite monster.png article, displayed as 16x16px|link=Monster|alt=|class=pixel-image|)</span>(link to Monster article, displayed as <span class=\"sprite-text\">Monster</span>)</span>",
"label": "(link to Mob type article, displayed as Mob type)"
},
{
"field": "Easy: 26<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)</span> Γ 13</span><br>Normal: 50<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)</span> Γ 25</span><br>Hard: 75<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)</span> Γ 37.5</span>",
"label": "Attack<br/>strength"
},
{
"field": "Height: 12 blocks<br>Width: 3.6 blocks",
"label": "(link to Hitbox article, displayed as Hitbox size)"
},
{
"field": "By commands",
"label": "(link to Mob spawning article, displayed as Spawn)"
}
],
"invimages": [],
"images": [
"Giant.png"
]
}
A giant is an unused over-sized monster mob in Java and Legacy Console editions that resembles a zombie.
A giant drops 5XP experience points when killed and has a chance of dropping some of its equipment if it has any.
No biome includes giants on their spawn lists, so they can never spawn naturally. Giants also have no spawn egg.
Giants can be spawned using commands such as /summon minecraft:giant.
Giants are close to 12 blocks tall, and they use a six-times-enlarged zombie model. Giants are not undead mobs.
Because giants are not actually undead, they do not burn in sunlight and they are damaged by potions of Harming and healed by potions of Healing, are attacked by the wither, immune to Smite, affected by Regeneration and Poison, and do not scare armadillos. Iron golems and snow golems attack giants as they attack other monster mobs. Giants do not convert into drowned when submerged in water; instead, they slowly suffocate and die.
Giants currently have no AI. The consequence of this is that they always face south when summoned, and they always stay that way, never wandering. They cannot turn their head, chase the player, or respond to damage. A giant's viewing direction can be changed only with commands or by shoving it into a minecart that faces a different direction.
Giants can move if ridden by another mob using NBT tags.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βDying | Hostile Mobs | When a giant dies | entity.hostile.death | subtitles.entity.generic.deathβ | 1.0 | 0.8β1.2 | 16 | |
| βSomething hurts | Hostile Mobs | When a giant is damaged | entity.hostile.hurt | subtitles.entity.generic.hurtβ | 1.0 | 0.8β1.2 | 16 | |
| Name | Identifier | Translation key |
|---|---|---|
| π EntitySprite giant.png: Sprite image for giant in Minecraft Giant | giant |
entity.minecraft.giant |
Giants have entity data associated with them that contain various properties.
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| π Image π Image | It Spreads | Kill a mob near a Sculk Catalyst | Kill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this advancement. |
Advancements that apply to all mobs:
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| π Image π Image | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
| π Image π Image | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
| π Image π Image | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
| π Image π Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | π Image Armor Stand and π Image Mannequin also count for this advancement. |
| π Image π Image | Arbalistic | Kill five unique mobs with one crossbow shot | π Image Armor Stand and π Image Mannequin also count for this advancement. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
| π Image π Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
| Java Edition Indev | |||||||
|---|---|---|---|---|---|---|---|
| 0.31 | 20100205-1558 | π Image Added giants. | |||||
| Giants act like any normal hostile mob β they walk toward the player until they are touching them. However, the giant is not able to "touch" anything unless standing on top of it, making it hard for them to do combat against opponents. | |||||||
| Java Edition Infdev | |||||||
| 20100227-1433 | π Image Giants texture are now based on mobs instead of zombies. | ||||||
| 20100415 | The previous change has been reverted. | ||||||
| Java Edition | |||||||
| 1.0.0 | RC1 | The hurt sounds that giants make have been changed since they were using the same sound that is used when the player is hurt. Any physical damage now plays a "tick" sound, and damage from falling now plays sounds like that sound like bones breaking, as in previous versions, whenever the giant was damaged, they would make a deep "Ooh!" sound. | |||||
| 1.4.2 | 12w38a | The hurt sounds for giants have been changed once again as a result of the player hurt sounds changing. | |||||
| 1.7.2 | 13w36a | Giants can now be spawned without mods by using the new /summon command. | |||||
| 1.8 | 14w06a | Armor on giants is now rendered. This originated from a bug in 14w05a, which caused all mobs to render worn armor. In repairing this bug, Grum has now allowed giants to render armor. | |||||
| Giants no longer use any AI. | |||||||
| 1.14 | 18w43a | π Image The texture of giants have been changed as a result of the zombie texture change. | |||||
| 18w50a | Giants now use zombie AI (For instance, they move and burn in the sunlight) and NBT data. | ||||||
| Giants now have the zombie hurt sound effect. | |||||||
| Giants now move twice as fast as zombies. | |||||||
| Giants now attack and infect villagers. | |||||||
| π Image Giants now also have a baby variant. | |||||||
| π Image Giants now also have a chicken jockey variant. | |||||||
| 19w03a | Reverted changes from 18w50a. | ||||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.0.1 | π Image Added giants. | ||||
| Giants cannot be spawned without modifying the game. | |||||||
| TU5 | 1.00 | 1.00 | 1.00 | Patch 1 | The hurt sounds that giants make have been changed since they were using the same sound that is used when the player is hurt. Any physical damage now plays a "tick" sound, and damage from falling now plays sounds like that sound like bones breaking, as in previous versions, whenever the giant was damaged, they would make a deep "Ooh!" sound.[verify] | ||
| TU20 | ? | ? | ? | ? | ? | ? | π Image Giants now use the arrow texture and have no AI. |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | The hurt sounds for giants have been changed once again as a result of the player hurt sounds changing.[verify] | ||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.11 | 16w32a | The entity ID of giants has been changed from Giant to giant. | |||||
Giants are an unsupported mob and as such issues relating to them may not be fixed.
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