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VOOZH | about |
| Renewable | No |
|---|---|
| Stackable | Yes (64) |
| Tool | Any tool |
| Blast resistance | 0 |
| Hardness | 0 |
| Luminous | None |
| Transparent | No |
| Flammable | No |
| Catches fire from lava |
No |
| Note block instrument | Default (Harp) |
{
"title": "reserved6",
"rows": [
{
"field": "No",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
},
{
"field": "Any tool",
"label": "Tool"
},
{
"field": "0",
"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
},
{
"field": "0",
"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
},
{
"field": "None",
"label": "(link to Light article, displayed as Luminous)"
},
{
"field": "No",
"label": "(link to Opacity article, displayed as Transparent)"
},
{
"field": "No",
"label": "(link to Flammable article, displayed as Flammable)"
},
{
"field": "No",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
},
{
"field": "Default (Harp)",
"label": "(link to Note Block#Instruments article, displayed as Note block instrument)"
}
],
"invimages": [
"reserved6"
],
"images": [
"Missing Tile BE3.png"
]
}
reserved6 is an unused former technical block. It was used for referencing empty inventory slots.
This block cannot be obtained via /give or /setblock, and as such can only be obtained through inventory editors or add-ons.
reserved6 is immediately destroyed when broken.
| Block | π Image | |
|---|---|---|
| Hardness | 0 | |
| Breaking time (secs) | ||
| Default | 0.05 | |
reserved6 drops itself when it's destroyed.
π BlockSprite bricks.png: Sprite image for bricks in Minecraftnormal sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| βBlock broken | Blocks | Once the block has broken | dig.stone | subtitles.block.generic.breakβ | 1.0 | 0.8β1.0 | |
| βBlock placed | Blocks | When the block is placed | place.stone | subtitles.block.generic.placeβ | 1.0 | 0.8β1.0 | |
| βBlock breaking | Blocks | While the block is in the process of being broken | hit.stone | subtitles.block.generic.hitβ | 0.27 [sound 1] | 0.5 | |
| βFootsteps | Players | Falling on the block with fall damage | fall.stone | subtitles.block.generic.footstepsβ | 0.4 | 1.0 | |
| βFootsteps | Players | Walking on the block | step.stone | subtitles.block.generic.footstepsβ | 0.3 | 1.0 | |
| βFootsteps | Blocks | Jumping from the block | jump.stone | subtitles.block.generic.footstepsβ | 0.12 | 1.0 | |
| βFootsteps | Blocks | Falling on the block without fall damage | land.stone | subtitles.block.generic.footstepsβ | 0.22 | 1.0 | |
| Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|
| π BlockSprite reserved6.png: Sprite image for reserved6 in Minecraft tile.reserved6.name | reserved6 | 255 | Block & Ungiveable Item[i 2] | Identical[i 3] | β |
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.2.0 | π Image Added a nameless block with ID 255. It uses the same texture as stone. Internally it is referred to as Tile::info_reserved6. | ||||||
This block is used for referencing inventory slots in the player's hotbar in Survival mode. The first nine [NBT Compound / JSON Object] compound tags under [NBT List / JSON Array] Inventory, those with [Byte] Slot values ranging from 00 (0) to 08 (8), have their [Short] id and [Byte] Count values set to FF (255). Each of the nine compound tags also has a [Short] Damage value that is either equal to the slot value of another inventory slot (ranging from 09 (9) to 35 (53)), or is set to 00 (0) for empty hotbar slots. | |||||||
| v0.2.1 | Empty hotbar slots now have the block with a damage value of 01 (1). | ||||||
| v0.3.0 | The game now only saves up to 36 inventory slots, reducing the maximum damage value of the block to 2C (44).
| ||||||
Empty hotbar slots now have the block with a damage value of FFFF (-1). | |||||||
| v0.5.0 | With the addition of tooltips, the block now displays the name ".name<". | ||||||
| v0.7.5 | reserved6 now generally breaks at the same speed as stone, however, the speed may vary from update to update and device to device. | ||||||
| v0.8.0 | build 1 | π Image reserved6 now uses a solid gray texture, derived from the top-left pixel of the grass block top texture. | |||||
| reserved6 no longer has a red background in the inventory. | |||||||
This version saves 162 inventory slots in Creative mode worlds, one for each item available in the game mode. This allows the reserved6 hotbar slots to have damage values ranging from 09 (9) to AA (170). | |||||||
| build 2 | Creative mode worlds now only save nine inventory slots, reducing the maximum damage value of reserved6 to 11 (17). | ||||||
| v0.11.0 | build 1 | The name is now displayed as ".name". | |||||
| v0.13.0 | build 1 | The name is now displayed as "tile.reserved6.name". | |||||
| v0.14.0 | build 1 | Up to 36 inventory slots are now saved in Creative mode, increasing the maximum damage value of reserved6 to 2C (44). | |||||
| v0.15.0 | build 1 | π Image reserved6 now uses the texture of tile.info_update.name. | |||||
| Pocket Edition | |||||||
| 1.1.0 | alpha 1.1.0.0 | Empty hotbar slots are no longer saved for the player entity, meaning that it is no longer possible for reserved6 hotbar slots to have a damage value of -1. | |||||
| Bedrock Edition | |||||||
| 1.2.10 | beta 1.2.10.1 | Due to changes made to how the player's inventory is saved, reserved6 is no longer used for referencing inventory slots. | |||||
| release | Most changes from beta 1.2.10.1, including the inventory save changes, were reverted due to stability issues.[1] | ||||||
| 1.2.13 | beta 1.2.13.5 | Readded the inventory save changes that make reserved6 unused. | |||||
| 1.20.80 | Preview 1.20.80.21 | π Image The texture of reserved6 has been changed. | |||||
reserved6 is an unsupported block, and as such, issues relating to it may not be fixed.
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