Minecraft 1.4.2
{
"title": "Minecraft 1.4.2",
"images": [
"Pretty Scary Update announcement.png",
"Java Edition 1.4.2.png"
],
"rows": [
{
"field": "''(link to Java Edition article, displayed as Java Edition)''",
"label": "(link to Edition article, displayed as Edition)"
},
{
"field": "(link to Pretty Scary Update article, displayed as Pretty Scary Update)",
"label": "Official name"
},
{
"field": "'''Pre-release''': October 24, 2012<br>\n'''Release''': October 25, 2012",
"label": "Release date"
},
{
"field": "<div class=\"hlist\"><span style=\"white-space:nowrap;\">(link to :Category:Java Edition 1.4.2 snapshots article, displayed as '''Snapshots''') (15) </span><br/><span style=\"white-space:nowrap;\">(link to :Category:Java Edition 1.4.2 pre-releases article, displayed as '''Pre-releases''') (3) </span><br/>((link to Java Edition 1.4.2/Development versions article, displayed as View all))</div>",
"label": "<span style=\"white-space: normal;\">Development versions</span>"
},
{
"field": "[https://piston-data.mojang.com/v1/objects/42d6744cfbbd2958f9e6688dd6e78d86d658d0d4/client.jar Client] ([https://piston-meta.mojang.com/v1/packages/654842fb5da43a3b3df9cf76ddb46e6a88a6ad08/1.4.2.json .json])<br />[https://piston-data.mojang.com/v1/objects/5be700523a729bb78ef99206fb480a63dcd09825/server.jar Server] ([https://piston-data.mojang.com/v1/objects/5c94ac0043dc21bc71b8e1fa3fbac62139c820fe/windows_server.exe .exe])",
"label": "(link to Tutorial:Installing a version#Manual version installation article, displayed as Downloads)"
},
{
"field": "47",
"label": "(link to Protocol version article, displayed as Protocol version)"
},
{
"field": "<span class=\"plainlinks\">[https://en.wikipedia.org/wiki/Java_version_history#Java_SE_5 Java SE 5]</span>",
"label": "<span style=\"white-space: normal;\">Minimum Java version</span>"
},
{
"field": "minecraft.net/play",
"label": "(link to Applet#Hosting article, displayed as Applet page)"
},
{
"field": "1351157607000",
"label": "(link to al_version article, displayed as Cache ID)"
}
],
"invimages": [],
"footer": "<table style=\"margin: auto; word-break: break-word;\">\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\" >[[Java Edition 1.3.1|<span style=\"margin-right:-0.35em\">β</span>β 1.3.1]]</td>\n<td rowspan=\"2\" style=\"padding: 0.4em\">'''1.4.2'''</td>\n<td style=\"padding: 0.4em\" >[[Java Edition 1.5| 1.5 <span style=\"margin-right:-0.35em\">βΊ</span>βΊ]]</td>\n</tr>\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\">\n[[Java Edition 1.3.2|β 1.3.2]]\n</td>\n\n<td style=\"padding: 0.4em\">\n[[Java Edition 1.4.4| 1.4.4 βΊ]]\n</td>\n</tr>\n</table>"
}
Other editions with a version "
1.4.2 ":
1.4.2 , the release of the Pretty Scary Update , is a major update to Java Edition released on October 25, 2012,[ 1] which added a number of new mobs (witches , bats , zombie villagers , and wither skeletons ), wearable and placeable heads , a better sound engine, a new boss (the wither ), command blocks , anvils , beacons , new food (potatoes , carrots , and pumpkin pies ), carrots on sticks for controlling pigs, and new decoration items (such as item frames , flower pots , and cobblestone walls ).
A pre-release for 1.4.2 was released on October 24, 2012,[ 2] though the full release of 1.4.2 is identical to this pre-release.
π Image Beacons
Intended as an endgame block.
Continuously glows and gives a selected status effect to players within 16 blocks while beaming a beacon of light directly upwards (as bright as glowstone).
Activated by building a solid pyramid of iron/gold/emerald/diamond blocks underneath and selecting an effect.
The cheapest configuration requires 9 blocks, while the best configuration requires 164 blocks.
Has to be directly exposed to the skylight to work.
Building square platforms of increasing size and the same material per layer activates it and increases range and status effect selection.
Viable materials are iron, gold, diamond, and emerald blocks.
Changing selected status effects costs 1 emerald, diamond, gold ingot, or iron ingot.
Gives off a light level of 15.
Unlockable effects, with an increasing amount of required layers of blocks required:
When all 4 layers of blocks underneath are built correctly, a second status effect can be chosen.
This second status effect is Regeneration or tier II of the previously chosen effect.
Effects given by the beacon have less intrusive particles than others on the screen, such as those of potions.
π Image Command blocks
Run editable commands when triggered by redstone.
Intended for adventure maps.
Can only be edited by ops in Creative mode, as long as enable-command-block in server.properties is enabled.
Only obtainable using /give <playername > 137 .
Can operate in silent mode where it doesn't display commands in the chat box.
π Image Flower pots
π Image Wooden buttons
Unlike stone buttons, can be activated by arrows .
Requires 1 unit of wood planks to craft.
π Image π Image Walls
Available in cobblestone and mossy cobblestone variants.
Behave like fences - connect to each other, to other blocks, and to fence gates & have a 1.5 blocks high collision box.
Have a different, higher shape in corners, and when blocks are placed on them.
π Image π Image π Image π Image π Image Mob heads
Wither skeleton skull has a chance of dropping when a wither skeleton is killed by a player.
Also exist for creepers, zombies, skeletons, and players.
Can be put on the ground in 16 orientations and hung on walls.
Can be worn.
Using external editors or mods player skulls can be assigned to specific players - they then have a tooltip "Player's Head".
Add the NBT tag "SkullOwner" -> (player name) on the skull items.
π Image π Image π Image Anvils
Used for repairing and combining enchanted items as well as for renaming any item/block at the cost of experience levels
Tools can also be repaired using one piece of their material
Enchantments that are the same are upgraded by one level as long as they are both the same level and the higher level exists
Conflicting enchantments are removed and only the first one is kept
Becomes damaged from using and dropping it - damage persists in inventory and splits up into 3 separate blocks: anvil, slightly damaged anvil, & very damaged anvil
Can be placed in 4 orientations, but can't be moved by pistons
Experience level cost depends on enchantment levels & rarities, whether the item is being renamed and whether the item has been used with an anvil before - maximum experience level cost is 39 levels, unless in Creative mode
For a more detailed explanation of how enchantments are combined using the anvil, see the Anvil mechanics page
Is affected by gravity and does 1 heart of damage to mobs and players it falls on per block it fell, excluding the first one - Players killed by a falling anvil cause the death message "Player was squashed by a falling anvil" to appear in the chat
Certain blocks are destroyed when an anvil falls on them: levers , buttons , torches , redstone torches , redstone repeaters , flower pots , rails , & mob heads
π Image Potion of Night Vision
π Image π Image Carrots
π Image π Image π Image Potatoes
π Image Potion of Invisibility
Effect now hides the nametag and cape .
Mobs only attack the player when they walk into them or attack them.
Splash potions of Invisibility can also make mobs partially invisible, although the eyes of some mobs still show.
Brewed by adding a fermented spider eye to a potion of Night Vision.
π Image Carrot on a stick
Used to control pigs
When held, it dictates the direction pigs players are riding is heading in
Nearby pigs flock towards players holding it
Pigs start slow but end up going about 5 blocks per second
Slowly loses durability when riding pigs
The pigs 'eat' the carrot eventually, leaving the player a fishing rod and requiring another carrot to continue riding
Can be used to give the pig a short speed boost
This takes up a chunk of the durability
To craft, the carrot must be placed at a diagonal below the fishing rod
π Image Nether star
Drops from withers .
Used to craft beacons .
Glows like an enchanted item.
When dropped, it takes more than twice as long to despawn than other items.
π Image Pumpkin pie
π Image π Image Spawn eggs
Added the witch and bat spawn eggs.
π Image Zombie villagers
A zombie version of a villager.
Created when a zombie infects a villager.
Right-clicking a zombie villager under the influence of a Weakness potion with a golden apple inverts their potion effect, makes them wiggle slightly, and eventually turn back into a villager.
π Image Wither
Three-headed flying player-created boss mob shooting projectiles at any mob that isn't undead and players.
Place 4 pieces of soul sand in a T-shape and place 3 wither skeleton skulls on top to summon it.
After spawning, it flashes blue, builds up health, grows slightly, and is invincible for a few seconds - Then it explodes and starts attacking players and mobs.
Each head can fire projectiles, so-called wither skulls , at different targets - Projectiles explode on impact.
Shoots two kinds of projectile - a blue one from the little heads, targeting mobs, and a dark one from the big head targeting players.
When hit by projectiles, players get the Wither II effect , which acts like a slower poison effect that can kill and turns affected players' health bars' hearts black.
Constantly regenerates health.
Gains wither armor when taken down to half health, making it immune to arrows.
Drops a Nether star when killed.
Darkens the sky when spawned in the Overworld.
π Image Wither skeletons
Carry and rarely drop stone swords when killed by players.
Drop bones, coal, and rarely wither skeleton skulls.
Give players Wither effect when hitting them.
Spawn in Nether fortresses .
Rarely, depending on difficulty, spawn with the ability to pick up armor, headwear, items, blocks, weapons, and tools.
Armor, tools, & swords are equipped automatically and are exchanged for better gear when possible.
Items that are picked up have a 100% chance of dropping after dying.
All equipped gear is functional - swords and tools do more damage on attacks, armor protects the mob.
Rare tool drops are now damaged.
More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players.
π Image Bats
Hang on the ceiling when idle, starts flying when players come near.
Spawn in low light levels.
Sleep during the day.
Don't trigger pressure plates or tripwire .
π Image Witch
Looks like an offshoot villager .
Throws splash potions of Poison, Slowness, Weakness, and Instant Damage at players.
Holds a potion and wiggles its nose when attacking.
Has a hat, which sometimes emits particles.
Drinks potions of Instant Health and Fire Resistance to defend themselves in combat.
Is immune to 80% of splash potions' effects.
Drops sticks , glowstone , redstone , gunpowder , sugar , spider eyes , and glass bottles when killed.
Has a chance to drop the potion it is holding if killed by players.
Spawn exclusively in witch huts in swamps .
All boss mobs
Now show their name above health bars.
π Image Item frames
All items and blocks can be framed.
Clocks , compasses , and maps function - maps show only one marker, the frame itself.
Mounted maps are marked on copies of the map.
Using pick block on it gives the framed item/block.
π Image Witch Hut
Sounds
Added sounds for placing wood , stone , plant , sand , and gravel -like blocks.
Added sounds for walking on sand , gravel , soul sand , grass block , and stone .
Added sounds for zombies , skeletons , cows , pigs , spiders , endermen , ghasts , silverfish , magma cubes , wolves , the ender dragon , bats , and the anvil .
Added sounds for curing a zombie, infecting a villager, and a remedy sound.
Added sounds for setting things on fire and shearing sheep .
Added sounds for climbing ladders and riding minecarts .
Added a sound for leveling up which is played every 5 levels.
Added constant noise to liquids.
Replaced the bone-breaking sounds when the player takes damage with "tick" sounds.
NBT tags
Tag for items to have lore.
Tag for mobs to determine whether they can despawn.
Specific commands
/difficulty
Changes difficulty.
/difficulty 0 = peaceful
/difficulty 1 = easy
/difficulty 2 = normal
/difficulty 3 = hard
/spawnpoint
Changes the player's own or other players' spawnpoint to where they are standing or to specified coordinates.
/spawnpoint <player> <x> <y> <z>
/w
/weather
Changes the current weather and optionally set the duration for the new weather.
/weather [clear | rain | thunder] <time>
/gamerule <gamerule> <true/false>
Look up and change gamerules regarding command block output.
/gamerule commandBlockOutput - Whether or not the output of command blocks executing commands should be sent to the chat as if a player had executed them.
/gamerule doFireTick - Whether fire should spread
/gamerule doMobLoot - Whether mobs should drop items
/gamerule doMobSpawning - Whether mobs should naturally spawn
/gamerule doTileDrops - Whether blocks should have drops (does not work for paintings)
/gamerule keepInventory - Whether the player should keep items in their inventory if they die
/gamerule mobGriefing - Whether creepers , endermen , withers and villagers should be able to change blocks
/clear
Clears a specified player's entire inventory or removes only one block/item from it.
Command target selectors
Available selectors:
@p - Closest player
@a - All players
@r - Random player
Can have arguments specified in [] using the syntax x=0, where x is the argument.
Available arguments:
x,y,z - Coordinates
r - Range
rm - Minimum range
m - Gamemode
l - Minimum experience level
lm - Maximum experience level
Special argument only usable with @a:
c - the maximum count of players to return. Numbers below 0 make it return the last x amount of entries.
π Image π Image π Image π Image π Image π Image π Image π Image Logs
Placement now depends on the surface it is placed on, rather than the direction of the player.
Placed on the side of a block, the log is horizontal.
Placed on the top or bottom of a block, the log is vertical.
Stairs
Now connect to other stairs to form corner stairs.
π Image Monster spawners
Added NBT tags to change a few key spawning rules.
Spawning range can now be changed.
Maximum amount of spawned entities within spawning range can now be changed.
Horizontal spawning radius can now be changed.
Spawned mobs can wear and carry any items and blocks as well as have a custom drop rate of held items.
Added an NBT tag for mobs to decide whether they can despawn.
Added an NBT tag for mobs to decide whether they are invincible.
π Image Repeaters
Can now be locked by powering their sides with another repeater.
When locked, they show a little bedrock barrier in place of the delay indicator torch and won't change their output signal.
π Image Trapdoors
Can now be placed on the top half of blocks.
Placement works similar to that of slabs and stairs.
π Image π Image Buttons
Now stays active for 0.2 seconds longer.
New crafting recipe β Only 1 stone block required.
π Image Fire
Now spreads more aggressively depending on the difficulty.
π Image π Image π Image π Image Saplings
π Image TNT
Is now triggered by flaming arrows shot by Flame bows.
Doors , trapdoors , levers & buttons
No longer triggerable with the left mouse button.
π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image Potions
Can now have any available potion effects, level, and duration.
Data is saved using NBT tags, but potions retain their original color.
π Image π Image Maps
Are now crafted as an empty map and become a real map by right-clicking.
Start out at their closest zoom level and can be extended by adding more paper.
Players see other players moving around on the same map.
Craft an existing map with an empty map to receive an extra copy of the map.
Removed text overlay.
Are labeled 'Map #0' and so on.
Now align to a grid and can be stacked to 64.
When outside a map's range, the player is displayed as a small circle at the edge.
Armor
Diamond armor sleeves now have a notch on the inner side.
Completely revamped leather armor.
Can now be dyed in 16,777,216 potential different colors.
Putting it in a crafting grid with dyes applies all colors.
Dyed armor's tooltip displays Dyed .
Right-click dyed armor on cauldrons to wash it and remove some water from the cauldron .
Changed item and model color and texture.
Now uses two overlayed textures, one being the color.
New textures
π Image Tamed wolves
Collars can now be dyed by using dye on the wolf.
π Image Iron golems
Now attack creepers , slimes and magma cubes .
Can become aggressive towards players depending on whether the player is liked or disliked by the villagers of a village.
All hostile mobs
Now jump down to players as long as they can survive the fall.
Depending on difficulty, they are willing to take more damage.
π Image π Image π Image π Image π Image π Image Villagers
Improved villagers to make them more self-aware.
The inhabitants of a village can now like and dislike specific players.
Trading makes the villagers like the player.
Hurting villagers or their iron golems makes the villagers dislike a player.
When players are highly disliked, iron golems of that village can become aggressive towards those players.
After a villager dies to natural causes (mobs excluded) while a player is within 16 blocks or if a mob kills a villager, no baby villagers are produced in the next few minutes.
Changed and added some trades to counteract emerald farming and improve gameplay.
Show particle effects indicating a change in player reputation.
π Image Pigs
Can now accelerate to up to 5 m/s.
Now drop their saddle when killed.
π Image Slimes
Now spawn in swamps at night.
π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image Sheep
Sheep from spawn eggs can now spawn natural colored sheep (white, pink, etc.).
π Image Creepers
Start exploding when they hit the ground, with explosions being more imminent with higher falls.
Can now have custom explosion radius and fuse timer using edited mob spawners and NBT tags.
π Image π Image π Image π Image π Image π Image π Image π Image Zombies
Now rarely spawn with armor of all kinds, sometimes enchanted.
Now rarely, depending on difficulty, spawn with the ability to pick up armor, headwear, items, blocks, weapons, and tools.
Armor, tools, & swords are equipped automatically and are exchanged for better gear when possible.
Items that are picked up have a 100% chance of dropping after dying.
All equipped gear is functional - swords and tools do more damage on attacks, armor protects the mob.
Rare tool drops are now damaged.
More advanced gear is more likely to spawn with mobs when playing on harder difficulties and drops rarely when the mob is killed by players.
When wearing helmets, they don't burn up - instead, all damage is applied to the helmet.
Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks.
Now have a chance, depending on difficulty, to infect villagers after killing them - the villager then gets replaced with a zombie villager on death.
On Normal difficulty, there is a 50% chance of infection and on Hard difficulty, there is a 100% chance of infection.
Infected baby villagers turn into baby zombie villagers.
Rarely spawn holding iron swords or shovels.
When holding something in their hands, their arms move upwards when attacking.
π Image Added baby zombie, which is only spawnable using mods or third-party tools.
Baby zombies are 50% faster, don't age, don't burn up in the sun, and can wear armor.
Now rarely drop carrots and potatoes when killed by players.
Have a 25% chance of spawning with a pumpkin on their head during Halloween.
π Image π Image π Image π Image π Image π Image π Image Skeletons
Now rarely spawn with armor of all kinds, sometimes enchanted.
Now rarely, depending on difficulty, spawn with the ability to pick up armor, headwear, items, blocks, weapons, and tools.
Armor, tools, & swords are equipped automatically and are exchanged for better gear when possible.
Items that are picked up have a 100% chance of dropping after dying.
All equipped gear is functional - swords and tools do more damage on attacks, armor protects the mob.
Rare tool drops are now damaged.
More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players.
When wearing helmets, they don't burn up - instead all damage is applied to the helmet.
Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks.
Rarely spawn with enchanted bows which can be dropped when killed by players.
Have a 25% chance of spawning with a pumpkin on their head during Halloween.
π Image Zombie pigmen
Now rarely, depending on difficulty, spawn with the ability to pick up armor, headwear, items, blocks, weapons, and tools.
Armor, tools, & swords are equipped automatically and are exchanged for better gear when possible.
Items that are picked up have a 100% chance of dropping after dying.
All equipped gear is functional - swords and tools do more damage on attacks, armor protects the mob.
Rare tool drops are now damaged.
More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players.
Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks.
Rarely carry enchanted golden swords.
Dropped golden swords now sometimes are damaged.
π Image Added baby zombie pigman, which is only spawnable using mods or third-party tools.
π Image Paintings
π Image Extreme hills biome
Silverfish blocks now rarely generate here.
On average, nearly one silverfish block is generated per chunk.
π Image Villages
Carrots and potatoes can be found on farms in villages.
Multiplayer
Spawn protection is now disabled if there's nothing in ops.txt.
Spawn protection radius can now be changed in the server.properties file.
Creative inventory
Items can now be cloned by using Pick Block on them - an item stack with the highest amount of items possible is created.
Items can now be shift-clicked around on the Survival inventory screen.
Inventory
Pressing the 1-9 hotkeys while hovering over an inventory slot exchanges the content of that slot with that of the corresponding hotbar slot.
This also works for empty slots, another hotbar slot, the crafting interface, and other GUIs.
Status effects now cause the inventory window to be off-center regardless of screen aspect ratio.
Nether portal
Mobs, items, and projectiles now pass through them, preserving momentum.
Entities pass through instantly, but at a longer "cooldown".
Portals allow fire-burning entities like blazes to leave the Nether and potentially burn things.
Portals teleport an entity relative to where it entered.
Players are now positioned correctly when going through Nether portals.
Nether portals are now instant for players in Creative mode.
Adventure mode
Blocks can now be mined with the proper tools.
Blocks can now be placed.
Breeding
Chickens now use seeds instead of wheat to breed.
Pigs now use carrots instead of wheat to breed.
Village mechanics
The player can now restore a desolate village or create a completely new village.
π Image Experience
/xp
Can be used to give and take entire experience levels by appending "L" to the number.
/tp
Works with relative coordinates.
/give
Items spawned are picked up almost instantly now.
Server list
Server IPs can now be hidden individually when editing or adding a server.
Server version is now displayed left of the connection bars.
Server ping tooltip now shows if the server and client have mismatching protocol versions.
Mismatching servers can't be joined.
Settings menu
Renamed Chat Settings to Multiplayer Settings .
Added an option for cape-owners to hide their capes in-game.
Added Fullscreen and VSync toggles.
Though this is not in the settings menu, the user may go into the options.txt in %appdata% and toggle advancedToolTips. This shows them the item IDs of everything and the durability of tools and armor.
Worlds can now be re-created from the world selection screen.
F3 debug screen
The piechart is now shown when using shift +F3 instead of vice versa.
Added the cardinal direction and the degree value to the f value indicating the direction the player is facing.
Now shows which chunk and where in that chunk the player is in on X and Z values.
Pressing while holding toggles the auto-pause when the Minecraft window loses focus.
Pressing while holding toggles detailed item descriptions, which additionally show item id, damage value, color code, tool/armor/weapon damage, and map zoom level and scale on the tooltip.
Language files
π Image Superflat world type
Now customizable and made up of layers specified with block id, data value and height.
Biome can now be changed.
All generation settings are stored in a preset, which can be shared and re-used.
Terrain can now be decorated and structures other than villages can spawn.
Default presets:
Classic Flat - 2;7,2x3,2;1;village
Tunnelers' Dream - 2;7,230x1,5x3,2;3;stronghold,biome_1,decoration,dungeon,mineshaft
Water World - 2;7,5x1,5x3,5x12,90x9;1;biome_1,village
Overworld -2;7,59x1,3x3,2;1;stronghold,biome_1,village,decoration,dungeon,lake,mineshaft,lava_lake
Snowy Kingdom - 2;7,59x1,3x3,2,78;12;biome_1,village
Bottomless Pit - 2;2x4,3x3,2;1;biome_1,village
Desert - 2;7,3x1,52x24,8x12;2;stronghold,biome_1,village,decoration,dungeon,mineshaft
Redstone Ready -2;7,3x1,52x24;2
Preset format with example: 95;35:2;2x20;1;stronghold β 95 is the format version, followed by a semicolon and the layer information. Every new layer is separated by a comma and must consist of the block id (35) and can additionally have :2 appended to specify 2 as the data value. Before that, the player can put 2x to specify that this layer should be put 2 times. After a semicolon follows the biome id. After another semicolon follows all structures to be generated, including their options.
29 bugs fixed
Mobs glitching through wooden floors
Mob AI considering cobblestone walls as blocks of normal height
Mobs randomly suffocating
Mobs falling through blocks
Zombies not burning in the sun
Mob spawners spawning mobs too quickly
Redstone repeaters getting stuck in 'on' state
A number of minor font issues
A bug that allowed any item to be placed in the armor slots
Invisible falling sand entities
/me command only working for ops
/tell not working correctly
/say not working correctly
Graphical glitch with chests and ender chests
Partially fixed lighting issues
The second layer on skins not being placed correctly when sneaking
Blazes not properly spawning in nether fortresses
Various nether portal fixes
Pets teleporting around randomly
Wet wolves looking way too scary
PvP-disabled servers still allowing players to set other players on fire using Fire Aspect enchanted swords
Entities in minecarts becoming invisible
Stairs, slabs, & fences glitching visually sometimes
Fixed a severe memory leak in the server
Corrected rendering of fences and cobblestone walls
The player can no longer attempt to connect to an outdated server (only when the version is shown)
These fixes occurred between the 1.4.1 pre-release and 1.4.2.
Fixed a severe memory leak in the server.
Corrected rendering of fences and cobblestone walls.
The player can no longer attempt to connect to an outdated server (only when the version is shown).
5 issues fixed
MC-1 β Cracked effect sometimes remains when a zombie is interrupted while attempting to break down a door.
MC-27 β Fireballs float in mid-air.
MC-80 β Entities such as villagers and cows fall through blocks and suffocate.
MC-183 β SetWalkSpeed is ignored by the client.
MC-230 β Stairs can glitch in weird places.
This version was released exactly 11 years before 23w43a , which coincidentally changed the model, animations, and textures of bats .
Minecraft : Java Edition versions
* indicates a reupload | β indicates a lost version | β‘ indicates a version with a variant