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Llama

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Llama
Health points 15HPπŸ‘ ❀️
Γ— 7.5
to 30HPπŸ‘ ❀️
Γ— 15
Behavior Neutral
Mob type πŸ‘ Image
Animal
Attack
strength
πŸ‘ Image
Llama Spit
:

Easy and Normal: 1HPπŸ‘ πŸ’”

Hard: 1.5HPπŸ‘ ❀️
Γ— 0.75

Hitbox size Adult:
Height: 1.87 blocks
Width: 0.9 blocks

Baby:
Height: 0.935 blocks
Width: 0.45 blocks

Speed 0.175
Spawn πŸ‘ Image
Windswept Hills

πŸ‘ Image
Windswept Forest

πŸ‘ Image
Windswept Gravelly Hills

πŸ‘ Image
Savanna Plateau

πŸ‘ Image
Savanna
β€Œ[BE only]
πŸ‘ Image
Windswept Savanna
β€Œ[BE only]
Usable items
{
 "extratext": "[[#Renders|View all renders]]",
 "title": "Llama",
 "images": [
 "Creamy Llama.png",
 "Baby Creamy Llama JE3 BE3.png",
 "Brown Llama.png",
 "Baby Brown Llama JE3 BE3.png",
 "Gray Llama.png",
 "Baby Gray Llama JE3 BE3.png",
 "White Llama.png",
 "Baby White Llama JE3 BE3.png",
 "2.1.16Llama-Creamy-White.png",
 "Creamy Llama with Chest.png",
 "2.2.16Llama-Creamy-White-Chest.png"
 ],
 "rows": [
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 "field": "15<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 mob heart\">(link to File:Mob Heart (icon).png article, displayed as 9px|link=|alt=❀️)</span> Γ— 7.5</span> to 30<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 mob heart\">(link to File:Mob Heart (icon).png article, displayed as 9px|link=|alt=❀️)</span> Γ— 15</span>",
 "label": "(link to Health article, displayed as Health points)"
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 {
 "field": "Neutral",
 "label": "Behavior"
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 "field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite animal.png article, displayed as 16x16px|link=Animal|alt=|class=pixel-image|)</span>(link to Animal article, displayed as <span class=\"sprite-text\">Animal</span>)</span>",
 "label": "(link to Mob type article, displayed as Mob type)"
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 {
 "field": "'''<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite llama-spit.png article, displayed as 16x16px|link=Llama Spit|alt=|class=pixel-image|)</span>(link to Llama Spit article, displayed as <span class=\"sprite-text\">Llama Spit</span>)</span>''':<br>\nEasy and Normal: 1<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"0.5 hearts\">(link to File:Half Heart (icon).png article, displayed as 9px|link=|alt=πŸ’”)</span></span><br>\nHard: 1.5<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❀️)</span> Γ— 0.75</span>",
 "label": "Attack<br/>strength"
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 {
 "field": "'''Adult:'''<br>Height: 1.87 blocks<br>Width: 0.9 blocks<br>\n'''Baby:'''<br>Height: 0.935 blocks <br>Width: 0.45 blocks",
 "label": "(link to Hitbox article, displayed as Hitbox size)"
 },
 {
 "field": "0.175",
 "label": "(link to Attribute#Movement_speed article, displayed as Speed)"
 },
 {
 "field": "(values exceeds 1000 characters...)",
 "label": "(link to Mob spawning article, displayed as Spawn)"
 },
 {
 "field": "(values exceeds 1000 characters...)",
 "label": "Usable items"
 }
 ],
 "invimages": [
 "Llama Spawn Egg"
 ]
}

A llama is a tameable neutral mob that can be equipped with a chest to transport items, and can also wear carpets. If attacked, it will retaliate using its spit.

Spawning

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A llama spawns above on grass blocks in savanna plateau, savannaβ€Œ[BE only][1] or windswept savannaβ€Œ[BE only] biomes in herds of 4 llamas, and in windswept hills, windswept forest, and windswept gravelly hills biomes in herds of 4 to 6 llamas, coming in four coat colors: brown, cream, white or gray.

10% of llamas spawn as baby llamas.

Llama spawns in:
Category: CreatureJava EditionBedrock Edition
Spawn areaSpawn weightSpawn chanceGroup sizeSpawn weightGroup size
πŸ‘ Image
Savanna Plateau
8⁄6811.76%484
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Windswept Hills
5⁄4511.11%4–654–6
πŸ‘ Image
Windswept Gravelly Hills
5⁄4511.11%4–654–6
πŸ‘ Image
Windswept Forest
5⁄4511.11%4–654–6
πŸ‘ Image
Windswept Savanna
β€”β€”β€”84
πŸ‘ Image
Savanna
β€”β€”β€”84

Drops

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Breeding

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1–7XP upon successful breeding.

On death

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Java Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
πŸ‘ Image
Leather0–266.67%1.000–383.33%1.500–491.67%2.000–594.44%2.50
ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
πŸ‘ Image
Leather0–22⁄310–35⁄63⁄20–411⁄1220–517⁄185⁄2
ItemAmountProbability
DefaultLooting ILooting IILooting III
πŸ‘ Image
Leather01⁄3 (33.33%)1⁄6 (16.67%)1⁄12 (8.33%)1⁄18 (5.56%)
11⁄3 (33.33%)1⁄3 (33.33%)1⁄4 (25.00%)1⁄6 (16.67%)
21⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)5⁄18 (27.78%)
301⁄6 (16.67%)1⁄4 (25.00%)5⁄18 (27.78%)
4001⁄12 (8.33%)1⁄6 (16.67%)
50001⁄18 (5.56%)
Average1 (1.00)3⁄2 (1.50)2 (2.00)5⁄2 (2.50)
Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
πŸ‘ Image
Leather1.001.502.002.50

Bedrock Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
πŸ‘ Image
Leather0–266.67%1.000–366.67%1.330–466.67%1.670–566.67%2.00
ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
πŸ‘ Image
Leather0–22⁄310–32⁄34⁄30–42⁄35⁄30–52⁄32
ItemAmountProbability
DefaultLooting ILooting IILooting III
πŸ‘ Image
Leather01⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)1⁄3 (33.33%)
11⁄3 (33.33%)1⁄6 (16.67%)1⁄12 (8.33%)1⁄18 (5.56%)
21⁄3 (33.33%)1⁄3 (33.33%)1⁄4 (25.00%)1⁄6 (16.67%)
301⁄6 (16.67%)1⁄4 (25.00%)2⁄9 (22.22%)
4001⁄12 (8.33%)1⁄6 (16.67%)
50001⁄18 (5.56%)
Average1 (1.00)4⁄3 (1.33)5⁄3 (1.67)2 (2.00)
Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
πŸ‘ Image
Leather1.001.331.672.00

Like other baby animals, killing a baby llama yields no item or experience.

Behavior

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Llamas are neutral mobs that retaliate when attacked by a player or another mob. Occasionally, their spit can miss its intended target and accidentally hit another llama, causing them to fight each other.

Llamas are hostile toward wolves and spit without provocation, but they don't attack tamed wolves unless provoked. Wolves are fearful of llamas of strength 4 or 5 and always run away, and won't attack unless provoked by their spit.[2] Wolves flee from weaker llamas less often.

Llamas are completely passive in Peaceful difficulty.

Llamas float when in water deeper than two blocks.

Llamas can safely fall 6 blocks before they begin to accumulate fall damage, unlike most mobs, which can only safely fall 3 blocks. Llamas also take half of the normal fall damage (rounded up) that most other mobs take (0.5HPπŸ‘ ❀️
Γ— 0.25
damage per block over the safe distance instead of 1HPπŸ‘ πŸ’”
). If an entity is riding a llama, they receive the same fall damage as the llama.

Llamas have a 1⁄900 chance to regenerate 1HPπŸ‘ πŸ’”
health point each game tick.

Unlike other neutral mobs, llamas don't count towards the AngryAt tag.[3][4][5]

Spitting

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Main article: Llama spit

Llamas attack other mobs by spitting at them, dealing 1HPπŸ‘ πŸ’”
damage. Llama spit is not flammable. In Bedrock Edition, like other projectiles, it can be thrown back at the llama.

Taming

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Llamas can be tamed by repetitively riding them until hearts are displayed, done by pressing use on the llama while holding nothing.

Taming success depends on the llama's Temper value. Temper is a positive trait, with higher values increasing the chance of successful taming. Llamas begin with a Temper value of 0 and a maximum of 30. When a player rides an untamed llama, a random number from 0 to 29 is chosen. The llama gets tamed successfully if this number is less than the Temper value, otherwise, the Temper is increased by 5 and the player is bucked off. Temper can also be increased by feeding the llama.

Tamed llamas do not spit at mobs that attack its owner, although it spits at any mob that attacks the llama. Tamed llamas can still retaliate at players should the player hit them.

Feeding a llama food can alter its behavior, increasing its temper value if untamed, restoring lost health or making a baby grow faster (babies ordinarily take around 20 minutes to mature to adults). The table below lists the effects of the 2 food items llamas accept.

A llama can be fed by holding a valid food item and pressing use while facing the llama. Llamas can be fed only when feeding would have an effect, similar to other animals. If the food is invalid, the player mounts the llama instead.

Food Heals Speeds growth by Increases temper by Notes
πŸ‘ Image
Wheat
2HPπŸ‘ ❀️
10 sec (200 ticks) +3
πŸ‘ Image
Hay Bale
10HPπŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️
1:30 min (1800 ticks) +6 Activates love mode in tamed llamas.

Breeding

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Adult tamed llamas can be bred by being fed a hay bale. The baby llama takes on the coat color of one parent at random. Its strength is chosen as a random integer between 1 and the strength of the stronger parent, inclusive. 3% of the time the resulting strength is increased by 1, but it is capped at 5.

Stronger parent's strength

Offspring's strength
1 2 3 4 5
1 97% 3%
2 48.5% 50% 1.5%
3 32.33% 33.33% 33.33% 1%
4 24.25% 25% 25% 25% 0.75%
5 19.4% 20% 20% 20% 20.6%

Select a row based on the stronger parent. The column shows the probability of the resulting offspring having a given strength.

A llama's base health (15HPπŸ‘ ❀️
Γ— 7.5
to 30HPπŸ‘ ❀️
Γ— 15
) is calculated based on that of its parents, in the same way as a horse's.

Color variant of llama is randomly selected between parents.

When breeding a trader llama with a normal llama in Java Edition, the offspring will always be a normal llama. In Bedrock Edition, the offspring can be either normal or trader llama.

Caravans

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Llamas form a caravan when one of them is leashed by a player.

Leashing a llama causes up to nine nearby llamas that are not already in a caravan to follow it, forming a caravan of up to ten llamas. When multiple llamas are leashed, each leashed llama can lead its own caravan of up to ten llamas. A caravan cannot contain more than one leashed llama, and there is no limit to the number of caravans a player can lead.

Storage

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πŸ‘ Image
The GUI of a llama with strength 4 and with a chest.

A tamed llama can be equipped with a chest by pressing the use control on it while holding a chest. The chest gives the llama 3 to 15 slots of inventory space, depending on its strength (see table below). Once equipped, its contents can be accessed by pressing the use control on the llama while sneaking, or by opening the inventory while riding the llama. The chest itself cannot be retrieved without killing the llama.

Strength distribution in wild llamas
Strength Probability of spawning with that amount of strength Number of slots in inventory
1 32.8% 3
2 32.8% 6
3 32.8% 9
4 0.8% 12
5 0.8% 15

Carpets

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πŸ‘ Image
All llama carpet patterns.

A tamed llama can be equipped with a wool carpet in its carpet slot. Each carpet color shows as a different patterned rug when on the llama's back. This can be useful for color-coding the llamas as storage containers, like dyed shulker boxes.

When given carpets, all types of llamas look the same, except for their fur colors. In Java Edition, a llama's carpet decoration, including the default blue rug of a trader llama, remains visible when the llama is under the effect of Invisibility;[6] in Bedrock Edition, it becomes invisible.

For the purposes of the /item command, a llama carries its carpet in the armor.body slot.

Sounds

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Java Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Llama bleatsFriendly MobsRandomlyentity.llama.ambientsubtitles.entity.llama.ambient​0.80.8–1.2
(Baby: 1.3–1.7)
16
​Llama bleats angrilyFriendly MobsWhen a player is bucked off a llama or fails to interact with an untamed llamaentity.llama.angrysubtitles.entity.llama.angry​0.80.8–1.2
(Baby: 1.3–1.7)
16
​Llama Chest equipsFriendly MobsWhen a llama equips a chestentity.llama.chestsubtitles.entity.llama.chest​1.00.8–1.216
​Llama diesFriendly MobsWhen a llama diesentity.llama.deathsubtitles.entity.llama.death​0.80.8–1.2
(Baby: 1.3–1.7)
16
​Llama eatsFriendly MobsWhen a llama eats an itementity.llama.eatsubtitles.entity.llama.eat​1.00.8–1.216
​Llama hurtsFriendly MobsWhen a llama is damagedentity.llama.hurtsubtitles.entity.llama.hurt​0.80.8–1.2
(Baby: 1.3–1.7)
16
​Llama spitsFriendly MobsWhen a llama spits at somethingentity.llama.spitsubtitles.entity.llama.spit​1.00.8–1.216
​FootstepsFriendly MobsWhile a llama is walkingentity.llama.stepsubtitles.block.generic.footsteps​0.151.016
​Llama is decoratedFriendly MobsWhen a llama equips a carpetentity.llama.swagsubtitles.entity.llama.swag​0.51.016
​Carpet snips awayFriendly MobsWhen a carpet is removed with shearsitem.llama_carpet.unequipsubtitles.item.llama_carpet.unequip​1.01.016

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?Friendly MobsRandomlymob.llama.idle​ ?0.80.8–1.2 (Baby: 1.3–1.7)
​ ?Friendly MobsWhen a player is bucked off a llamamob.llama.angry​ ?0.80.8–1.2 (Baby: 1.3–1.7)
​ ?Friendly MobsWhen a llama equips a chestmob.horse.armor​ ?1.00.8–1.2
​ ?Friendly MobsWhen a llama diesmob.llama.death​ ?0.80.8–1.2 (Baby: 1.3–1.7)
​ ?Friendly MobsWhen a llama eats an itemmob.llama.eat​ ?0.5–1.50.8–1.2
​ ?Friendly MobsWhen a llama is damagedmob.llama.hurt​ ?0.80.8–1.2 (Baby: 1.3–1.7)
​ ?Friendly MobsWhen a llama spits at somethingmob.llama.spit​ ?0.80.8–1.2 (Baby: 1.3–1.7)
​ ?Friendly MobsWhile a llama is walkingmob.llama.step​ ?0.151.0
​ ?Friendly MobsWhen a llama equips a carpetmob.llama.swag​ ?0.51.0
​ ?Friendly MobsWhen a carpet is removed with shearsmob.llama.carpet_unequip​ ?1.01.0

Data values

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Java Edition:

NameIdentifierEntity tags Translation key
πŸ‘ EntitySprite llama.png: Sprite image for llama in Minecraft
Llama
llamadismounts_underwater
followable_friendly_mobs
entity.minecraft.llama

Bedrock Edition:

NameIdentifierNumeric ID FamilyTranslation key
πŸ‘ EntitySprite llama.png: Sprite image for llama in Minecraft
Llama
llama29 llama
mob
entity.llama.name

Entity data

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Java Edition:

Main article: Entity format

Llamas have entity data associated with them that contain various properties.

  • [NBT Compound / JSON Object] Entity data
    • Additional fields for mobs that can breed see Template:Nbt inherit/breedable/template
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template
    • [Byte] Bred: 1 or 0 (true/false) – Unknown. Remains 0 after breeding. If true, causes it to stay near other horses with this flag set.
    • [Byte] EatingHaystack: 1 or 0 (true/false) – true if the mob is eating grass.
    • [Int Array] Owner: The UUID of the entity that tamed the mob, stored as four ints. Has no effect on behavior. Does not exist if there is no owner.
    • [Byte] Tame: 1 or 0 (true/false) – true if the mob is tamed.
    • [Int] Temper: Ranges from 0 to 100; increases with feeding. Higher values make a mob easier to tame.
    • [Byte] ChestedHorse: 1 or 0 (true/false) - true if the llama has chests.
    • [Int] DespawnDelay: A timer for trader llamas to despawn, present only in trader_llama. The trader llama despawns when this value reaches 0.
    • [NBT List / JSON Array] Items: List of items. Exists only if ChestedHorse is true.
    • [Int] Strength: Ranges from 1 to 5, defaults to 3. Determines the number of items the llama can carry (items = 3 Γ— strength). Also increases the tendency of wolves to run away when attacked by llama spit. Strengths 4 and 5 always causes a wolf to flee.
    • [Int] Variant: The variant of the llama. Represents the minecraft:llama/variant component.
Variant Numerical ID Identifier
πŸ‘ Image
Creamy
0 creamy
πŸ‘ Image
White
1 white
πŸ‘ Image
Brown
2 brown
πŸ‘ Image
Gray
3 gray

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

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IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
πŸ‘ Image
πŸ‘ Image
Cow TipperHarvest some leather.Pick up leather from the ground or via fishing.15Bronze
πŸ‘ Image
πŸ‘ Image
So I Got That Going for MeLead a Caravan containing at least 5 β€”20Bronze
πŸ‘ Image
πŸ‘ Image
It SpreadsKill a mob next to a catalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement.10Bronze

Achievements that apply to all mobs:

Advancements

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IconAdvancementIn-game descriptionActual requirements (if different)
πŸ‘ Image
πŸ‘ Image
Not Today, Thank YouDeflect a projectile with a ShieldBlock any projectile with a shield.
πŸ‘ Image
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It SpreadsKill a mob near a Sculk CatalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this advancement.
πŸ‘ Image
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The Parrots and the BatsBreed two animals together A mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs are ignored for this advancement.
πŸ‘ Image
πŸ‘ Image
Best Friends ForeverTame an animalTame one of these 11 tameable animals: πŸ‘ Image
Skeleton Horse
can be tamed in the same way as a regular horse to gain this advancement with the ride command.
πŸ‘ Image
πŸ‘ Image
Two by TwoBreed all the animals! A trader llama does not count as a , and a mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs can be bred, but are ignored for this advancement.

Advancements that apply to all mobs:

History

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Development

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July 26, 2016Jeb hosts a poll on Twitter, with the choice of llamas or alpacas. The final results gave favor (58%) to llamas. Alpacas had a 42%.

Java Edition

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Java Edition
1.1116w39aπŸ‘ Image
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Added llamas.
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Added baby llamas.
16w39bThe drops of llamas are now affected by the Looting enchantment.
16w41aThe spawn rate of llamas has been drastically reduced.
1.1418w43aπŸ‘ Image
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The textures of llamas have been changed.
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The textures of baby llamas have been changed.
1.1620w10aFirework damage now provokes llamas.[7]
20w15aDispensers can now put carpets and chests on tamed llamas.
1.1721w20aLlamas no longer spit at players in peaceful mode.
1.18experimental snapshot 6Llamas now follow players that are holding hay bales.
1.1922w17aChanged all variants' chest texture, to use the chest texture since the texture update.
1.19.423w07aThe health of a baby is now a variation of the average of the parents' attributes, rather than being biased toward the average possible value.
1.21.2pre1Carpets now show the enchantment glint on llamas when enchanted.
1.21.625w20aCarpets can now be removed from llamas using shears.
pre1Llamas in carpets now emits a vibration frequency of 6, along with the Unequip frequency of 4 from the sculk shrieker.
1.21.1125w46aLlamas no longer panic if controlled by other mobs.
26.1snap5Added golden dandelions, which can be used to prevent baby llamas from growing up.
snap6πŸ‘ Image
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The model and textures of baby llamas have been changed.

Bedrock Edition

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Pocket Edition
1.1.0alpha 1.1.0.0πŸ‘ Image
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Added llamas.
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Added baby llamas.
Bedrock Edition
1.2.13beta 1.2.13.5Feeding llamas is now able to heal them.
1.10.0beta 1.10.0.3πŸ‘ Image
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The textures of llamas have been changed.
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The textures of baby llamas have been changed.
1.20.10Preview 1.20.10.20Llamas now follow players that are holding hay bales.
1.21.90Preview 1.21.90.25Carpets can now be removed from llamas using shears.
Preview 1.21.90.26A sound now plays when removing a carpet from an llama using shears.
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The model and textures of baby llamas have been changed.
Added golden dandelions, which can be used to prevent baby llamas from growing up.

Legacy Console Edition

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Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU54CU441.521.521.52Patch 241.0.4πŸ‘ Image
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Added baby llamas.

New Nintendo 3DS Edition

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New Nintendo 3DS Edition
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Added llamas.
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Added baby llamas.

Data history

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Java Edition
1.20.524w05aReplaced [NBT Compound / JSON Object] DecorItem tag with [NBT Compound / JSON Object] body_armor_item.
1.21.525w03aReplaced [NBT Compound / JSON Object] body_armor_item tag with [NBT Compound / JSON Object] equipment.body.

Issues

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Issues relating to "Llama" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

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  • Some carpets on a llama's back represent certain mobs; a green carpet uses the face of the green creeper, while a purple carpet gains eyes like those of an enderman. A llama wearing a gray carpet has a mask, similar to that of a superhero or a bandit.
  • The llama was the first mob that Agnes Larsson designed. She visited a real-life llama named Adrian to use as a model.[8]

Gallery

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Renders

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With Carpets

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Black Blue Brown Cyan Gray Green Light Blue Lime Magenta Orange Pink Purple Red Silver White Yellow
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With Carpets and Chests

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Screenshots

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Mojang images

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Textures

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In other media

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References

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  1. ↑ MC-159092 β€“ Llamas do not spawn in regular savanna biome β€“ resolved as "Works As Intended".
  2. ↑ MC-107643 β€“ Wolf is indecisive around llamas while hostile toward the llama. β€“ resolved as "Works As Intended".
  3. ↑ MC-256289 β€“ AngryAt tag is not used by certain neutral mobs, causing them to forget their target upon reloading game
  4. ↑ MC-195278 β€“ If the "universalAnger" is set to true, certain neutral mobs don't fight back when you attack them
  5. ↑ MC-187857 β€“ New neutral mob behavior improvements were not implemented for llamas, dolphins, and spiders in the daylight
  6. ↑ MC-110423 β€“ Invisibility effect don't affect the second layer skins of stray and llama β€“ resolved as "Works As Intended".
  7. ↑ MC-111498 β€“ Fireworks and water bottles damage don't make neutral mobs angry or hostile β€“ resolved as "Fixed".
  8. ↑ "Growth & Evolution - Part 3 | 15 Years of Minecraft @ 3:47" – Minecraft on YouTube, June 5, 2024
  9. ↑ bark! They moo! They oink! Yet we love them all equally. Today is the day to show our appreciation for all the world's amazing animals. Treat them to some wheat or feed them a well-deserved carrot. But above all else, be nice to them! #minecraft #worldanimalday "minecraft" – @BohBQS5jWMQ on Instagram, October 4, 2018
  10. ↑ "Introducing New Default Skins!" – Minecraft on YouTube, November 29, 2022

External links

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Navigation

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