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Shulker

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Shulker
Health points 30HPπŸ‘ ❀️
Γ— 15
Armor points Closed: 20 (πŸ‘ πŸ›‘
 Γ— 10)
Opened: 0 (πŸ‘ πŸ›‘
)
Behavior Hostile
Mob type πŸ‘ Image
Monster
Attack
strength
πŸ‘ EntitySprite shulker-bullet.png: Sprite image for shulker-bullet in Minecraft
Shulker Bullet:

Easy: 3HPπŸ‘ ❀️
πŸ‘ πŸ’”

Normal: 4HPπŸ‘ ❀️
πŸ‘ ❀️

Hard: 6HPπŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️

πŸ‘ Image
Levitation:

πŸ‘ Image
Levitation
for 10 seconds (9 Blocks)

Hitbox size Closed:
Height: 1 block
Width: 1 block

Peeking:
Height: 1.2 blocks
Width: 1 block
Open:
Height: 2 blocks
Width: 1 block

Spawn πŸ‘ Image
End city
Usable items
{
 "extratext": "View [[#Gallery|all renders]]",
 "title": "Shulker",
 "images": [
 "Shulker.png",
 "Shulker Closed.png"
 ],
 "rows": [
 {
 "field": "30<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❀️)</span> Γ— 15</span>",
 "label": "(link to Health article, displayed as Health points)"
 },
 {
 "field": "Closed: 20 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"2 armor point\">(link to File:Armor (icon).png article, displayed as 9px|link=|alt=πŸ›‘)</span> Γ— 10) <br> Opened: 0 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"0 armor points\">(link to File:Empty Armor (icon).png article, displayed as 9px|link=|alt=πŸ›‘)</span>)",
 "label": "(link to Armor#Natural armor article, displayed as Armor points)"
 },
 {
 "field": "Hostile",
 "label": "Behavior"
 },
 {
 "field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite monster.png article, displayed as 16x16px|link=Monster|alt=|class=pixel-image|)</span>(link to Monster article, displayed as <span class=\"sprite-text\">Monster</span>)</span>",
 "label": "(link to Mob type article, displayed as Mob type)"
 },
 {
 "field": "(values exceeds 1000 characters...)",
 "label": "Attack<br/>strength"
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 {
 "field": "'''Closed:'''<br>Height: 1 block<br>Width: 1 block<br>\n'''Peeking:'''<br>Height: 1.2 blocks<br>Width: 1 block<br>\n'''Open:'''<br>Height: 2 blocks<br>Width: 1 block",
 "label": "(link to Hitbox article, displayed as Hitbox size)"
 },
 {
 "field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite end-city.png article, displayed as 16x16px|link=End city|alt=|class=pixel-image|)</span>(link to End city article, displayed as <span class=\"sprite-text\">End city</span>)</span>",
 "label": "(link to Mob spawning article, displayed as Spawn)"
 },
 {
 "field": "(values exceeds 1000 characters...)",
 "label": "Usable items"
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 "invimages": [
 "Shulker Spawn Egg"
 ]
}

A shulker is a cubic hostile mob found only in End cities. It hides in its shell to protect itself and blend in with its surroundings, and attacks by shooting homing bullets that inflict Levitation. It is the only source of shulker shells, which are used to craft shulker boxes.

Spawning

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Natural generation

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Shulkers spawn during the generation of End cities, which are located on the outer islands of the End. They usually spawn on the walls of the city and on End ships. They do not despawn naturally, even in Peaceful difficulty.

Post-generation

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There is a chance for a new shulker of the same color to spawn when a shulker is hit with a shulker bullet (including one of its own β€Œ[Java Edition only]).

The following checks need to pass:

  • The hit shulker must have its lid open. (Peeking is technically enough, but fully open is more practical for farming purposes.)
  • The shulker needs to actually take damage and survive. (It just ignores the hit if it is invulnerable to that damage.)
  • The shulker's health needs to be above 50% after taking damage from the hit, otherwise there is a 20% chance for it to attempt to just teleport away "for health reasons". If that happens, the shulker will not attempt to duplicate, even if the teleportation attempt somehow fails.
  • The damage must be projectile damage and originate from a shulker bullet.
  • The shulker will attempt to teleport away (see Teleportation below for details) and must succeed in doing so.
  • A random chance check must pass. The chance to succeed is calculated as 100% minus 20% for each other shulker within 8 blocks of the hit shulker's pre-teleport position. (If there are at least 5 other shulkers this check can never pass.[1])

In Bedrock Edition shulkers also duplicate every time they are killed by a shulker bullet.

If the attempt succeeds a new shulker spawns where the old shulker was before it teleported. The new shulker is a completely fresh entity and only copies the original shulker's color.

Drops

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On death

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Java Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
πŸ‘ Image
Shulker Shell0–150.00%0.500–156.25%0.560–162.50%0.620–168.75%0.69
ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
πŸ‘ Image
Shulker Shell0–11⁄21⁄20–19⁄169⁄160–15⁄85⁄80–111⁄1611⁄16
ItemAmountProbability
DefaultLooting ILooting IILooting III
πŸ‘ Image
Shulker Shell01⁄2 (50.00%)7⁄16 (43.75%)3⁄8 (37.50%)5⁄16 (31.25%)
11⁄2 (50.00%)9⁄16 (56.25%)5⁄8 (62.50%)11⁄16 (68.75%)
Average1⁄2 (0.50)9⁄16 (0.56)5⁄8 (0.62)11⁄16 (0.69)
Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
πŸ‘ Image
Shulker Shell0.500.560.620.69

Bedrock Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
πŸ‘ Image
Shulker Shell0–150.00%0.500–250.00%0.750–350.00%1.000–450.00%1.25
ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
πŸ‘ Image
Shulker Shell0–11⁄21⁄20–21⁄23⁄40–31⁄210–41⁄25⁄4
ItemAmountProbability
DefaultLooting ILooting IILooting III
πŸ‘ Image
Shulker Shell01⁄2 (50.00%)1⁄2 (50.00%)1⁄2 (50.00%)1⁄2 (50.00%)
11⁄2 (50.00%)1⁄4 (25.00%)1⁄8 (12.50%)1⁄12 (8.33%)
201⁄4 (25.00%)1⁄4 (25.00%)1⁄6 (16.67%)
3001⁄8 (12.50%)1⁄6 (16.67%)
40001⁄12 (8.33%)
Average1⁄2 (0.50)3⁄4 (0.75)1 (1.00)5⁄4 (1.25)
Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
πŸ‘ Image
Shulker Shell0.500.751.001.25

Shulkers also drop 5XP when killed by a player or a tamed wolf.

Behavior

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πŸ‘ Image

A shulker's shell is similar in color to a purpur block. Inside the shell is a small yellow head with two eyes. Shulkers can be spawned with other colors using the /summon command, as detailed below.

Shulkers generally remain stationary, attached to an adjacent block with a full face.[2] However, if the block the shulker occupies becomes something other than air or the shulker finds itself not adjacent to any full face, or the shell cannot fully open (due to solid blocks or entities such as boats or other shulkers), it attempts to teleport away.

Shulkers occasionally open their shell for 1–3 seconds. When a target comes within about 16 blocks, it opens fully and shoots guided projectiles that follow its target, called shulker bullets, moving only along the X, Y, or Z axes and leaving trails of white particles. The projectiles can be destroyed by attacking them or blocking them with a shield. If the projectile hits an entity, it does 4HPπŸ‘ ❀️
πŸ‘ ❀️
damage and inflicts the Levitation status effect for 10 seconds. This status effect has no effect underwater[3]β€Œ[Java Edition only], while in flight modeβ€Œ[Bedrock Edition only], or while riding a mob. The shulker continues firing every 1–5.5 seconds while the target remains in range. If the shulker's target dies with projectiles still in flight, they fall to the ground.

Shulkers can attack each other, in which case they shoot fully guided bullets at each other, but are unaffected by Levitation when hit. The normal teleportation habits apply during these battles, and is likely to result in the duplication of more shulkers.

When its shell is closed, a shulker has 20 (πŸ‘ πŸ›‘
 Γ— 10) armor points and deflects arrows. When the shell opens, it loses this natural armor and takes damage as normal. When at less than half health, a shulker has a 25% chance of teleporting (as described above) after taking damage. When a shulker is attacked, other shulkers within a 32x20x32 box will target the attacker as well.

Shulkers do not take burning damage from lava or fire. They drown in water, but try to teleport away when water or lava flows into the block they occupy.

In Peaceful difficulty, shulkers still spawn but do not attack,[4] like piglins and hoglins.

Shulkers are treated differently than true blocks. For example, mobs are unable to pathfind around[5] or jump over them,[6] and falling on them from a height does not produce particles.[7] Their spawn egg also does not destroy blocks such as grass.[8]

Despite having a full block hitbox, their collision box is not a full block, allowing players to stand on the edge of a block with a shulker on top.

Gravity-affected blocks break when falling onto a shulker.

Teleportation

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Shulkers can attempt to teleport away for several reasons:

  • The shulker's position may no longer allow attaching to an adjacent block. In this case the shulker attempts to teleport away every tick until it either succeeds or can attach at its current position again.
  • The shulker took damage and is below half health. When taking damage to below half health, the shulker has a 20% chance to attempt to teleport away.
  • The shulker was hit by a shulker bullet and its lid was open. (It might leave behind a new shulker if teleportation succeeds.)

When a shulker attempts to teleport away, it will make five attempts to find a position to teleport to. Each attempt checks a random position within a 17x17x17 cube centered on the shulker's current position. The position must satisfy the following criteria for the teleportation attempt to succeed:

  • The position must be above the bottom build limit of the world and within the world border.
  • The position must not contain any non-air block.
  • The block space of the position must not overlap with any block's or entity's hit box.
  • At least one of the adjacent blocks must provide an attachable surface such that the shulker could fully open from that attachment point, i.e. the shulker would not touch any block's or entity's hit box when fully open.

Shulkers evaluate the collision box of scaffolding based on their current position,[9] which can result in the shulker teleporting to a position right above a scaffolding block, only to find it invalid and teleport again.

When trying to find an attachable surface, the shulker tests adjacent blocks in the following order: below, above, north, south, west, east. It also uses this order when looking for alternative attachment options before teleporting away form its current position if the previous attachment side became invalid.

Shulker bullet

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Shulker Bullet
Hitbox size Height: 0.3125 blocks
Width: 0.3125 blocks
Spawn Summoned by shulkers
{
 "title": "Shulker Bullet",
 "rows": [
 {
 "field": "Height: 0.3125 blocks<br>Width: 0.3125 blocks",
 "label": "(link to Hitbox article, displayed as Hitbox size)"
 },
 {
 "field": "Summoned by shulkers",
 "label": "(link to Mob spawning article, displayed as Spawn)"
 }
 ],
 "invimages": [],
 "images": [
 "Shulker Bullet.png"
 ]
}

A shulker bullet is a guided projectile that is launched from shulkers. Its shape is similar to a Conduit's power structure, with End stone white coloring on the outside and purple mottling on the inside. As the bullet flies towards its target it spins randomly. It follows the targeted entity along the X, Y, or Z axis and leaves trails of white particles. A shulker bullet that hits a mob or player deals damage and affects it with Levitation for ten seconds. If a shulker bullet hits a neutral or hostile mob by accident, it retaliates against the shulker after its Levitation effect is removed.

The shulker's projectiles also have entity data that control its movement.

The bullet can be destroyed when it is hit with any item, shot with an arrow, or blocked with a shield. Specifically when attacked by a player using a melee attack, it has a larger hitbox than usual.β€Œ[Java Edition only] It is also destroyed upon contact with a block or lava.

When a Shulker Bullet is made to go through a portal into another dimension, the bullets continue tracking its target and pathfind to the target's exact coordinates in the new dimension. This works even if the target moves in the other dimension, the shulker bullet keeps tracking its new position. The target has to be kept loaded and if it is not then the bullets fall.

Coloring

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In Bedrock Edition, shulkers can be dyed in a similar fashion to sheep. Using a dye on a shulker gives it the color of the dye. They can be dyed only in Creative mode.

In Java Edition, the color of a shulker can be changed through commands using the color byte tag.

Transportation

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πŸ‘ Image
A shulker is transported in the Overworld by boat. A piston raises the boat uphill. Note that this can also be done by pulling the boat with a lead.

Shulkers can be moved by boats or minecarts; pushing a boat/minecart into a shulker causes it to board. A boat's sides block some of a shulker's projectiles.

Shulkers can be teleported through End gateways. In Java Edition, they can be transported through the gateway and arrive on the obsidian platform while in a boat or a minecart. In Bedrock Edition, shulkers in a boat or a minecart cannot go through an End gateway, so they have to be dismounted before being teleported through.

A shulker that enters the exit portal in the End gets transported to the world spawn point in the Overworld. In Java Edition, entities with passengers can pass through the exit portal, so shulkers can be directly teleported to the Overworld while in a boat or a minecart.

In Bedrock Edition, entities with passengers cannot pass through the exit portal; therefore, the shulker has to be dismounted from the boat or minecart it is transported in. Since shulkers teleport when not adjacent to a solid block, they must be pushed down the central pillar of the exit portal (or a manually placed block directly above the portal) with a piston. Alternatively, if a shulker is in a boat that has been ridden into the exit portal, it is possible to break the boat, either with an arrow shot at the boat or otherwise. This causes the shulker to go through the exit portal.

Sounds

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Despite being a solid surface, walking on shulkers is completely silent and does not produce footstep sounds.[10]

Java Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Shulker lurksHostile MobsRandomlyentity.shulker.ambientsubtitles.entity.shulker.ambient​1.00.8–1.216
​Shulker closesHostile MobsWhen a shulker's shell closesentity.shulker.closesubtitles.entity.shulker.close​1.01.016
​Shulker opensHostile MobsWhen a shulker's shell opensentity.shulker.opensubtitles.entity.shulker.open​1.01.016
​Shulker diesHostile MobsWhen a shulker diesentity.shulker.deathsubtitles.entity.shulker.death​1.00.8–1.216
​Shulker hurtsHostile MobsWhen a shulker is damaged with its shell closedentity.shulker.hurt_closedsubtitles.entity.shulker.hurt​1.00.8–1.216
​Shulker hurtsHostile MobsWhen a shulker is damaged with its shell openentity.shulker.hurtsubtitles.entity.shulker.hurt​1.00.8–1.216
​Shulker shootsHostile MobsWhen a shulker shoots a bulletentity.shulker.shootsubtitles.entity.shulker.shoot​2.00.8–1.216
​Shulker teleportsHostile MobsWhen a shulker teleportsentity.shulker.teleportsubtitles.entity.shulker.teleport​1.01.016

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​Shulker lurksHostile MobsRandomlymob.shulker.ambient​ ?1.00.8–1.2
​Shulker closesHostile MobsWhen a shulker's shell closesmob.shulker.close​ ?1.00.8–1.2
​Shulker opensHostile MobsWhen a shulker's shell opensmob.shulker.open​ ?1.00.8–1.2
​Shulker diesHostile MobsWhen a shulker diesmob.shulker.death​ ?1.00.8–1.2
​Shulker hurtsHostile MobsWhen a shulker is damagedmob.shulker.hurt​ ?1.00.8–1.2
​Shulker shootsHostile MobsWhen a shulker shoots a bulletmob.shulker.shoot​ ?2.00.8–1.2
​Shulker teleportsHostile MobsWhen a shulker teleportsmob.shulker.teleport​ ?1.01.0

Data values

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Java Edition:

NameIdentifierEntity tags Translation key
πŸ‘ EntitySprite shulker.png: Sprite image for shulker in Minecraft
Shulker
shulkerfall_damage_immune entity.minecraft.shulker
πŸ‘ EntitySprite shulker-bullet.png: Sprite image for shulker-bullet in Minecraft
Shulker Bullet
shulker_bulletNone entity.minecraft.shulker_bullet

Bedrock Edition:

NameIdentifierNumeric ID FamilyTranslation key
πŸ‘ EntitySprite shulker.png: Sprite image for shulker in Minecraft
Shulker
shulker54 mob
monster
shulker
entity.shulker.name
πŸ‘ EntitySprite shulker-bullet.png: Sprite image for shulker-bullet in Minecraft
Shulker Bullet
shulker_bullet76 Noneentity.shulker_bullet.name

Entity data

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Java Edition:

Main article: Entity format

Shulkers have entity data associated with them that contains various properties.

  • [NBT Compound / JSON Object] Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template
    • [Byte] AttachFace: Which face of its block the shulker is attached to. The shulker also opens up in the direction going from the center of the block to that face. 0b means the top face. 1b means the bottom face. 2b means the north face. 3b means the south face. 4b means the west face. 5b means the east face.
    • [Byte] Color: The color of the shulker. Default is 0. Shulkers spawned by eggs or as part of End cities have value 16. Represents the minecraft:shulker/color component, with 16 encoding the absence of the component.
    • [Byte] Peek: Percentage of the shulker's way through the process of opening to fully (timewise).
      • The "height" of the shulker at any Peek value is calculated via the equation 1.5 - (cos((((Peek - 128) % 256) - 128) * pi / 100) / 2) with % being the modulo function.​[more information needed]
      • This "height" goes in the direction that the shulker is facing according to AttachFace.​[more information needed]
Color Data value
πŸ‘ Image
White
0
πŸ‘ Image
Orange
1
πŸ‘ Image
Magenta
2
πŸ‘ Image
Light Blue
3
πŸ‘ Image
Yellow
4
πŸ‘ Image
Lime
5
πŸ‘ Image
Pink
6
πŸ‘ Image
Gray
7
πŸ‘ Image
Light Gray
8
πŸ‘ Image
Cyan
9
πŸ‘ Image
Purple
10
πŸ‘ Image
Blue
11
πŸ‘ Image
Brown
12
πŸ‘ Image
Green
13
πŸ‘ Image
Red
14
πŸ‘ Image
Black
15
πŸ‘ Image
Default
16

Shulker bullets have entity data associated with them that contains various properties.

  • [NBT Compound / JSON Object] Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all projectiles see Template:Nbt inherit/projectile/template
    • [Int] Steps: How many "steps" it takes to attack to the target. The higher it is, the further out of the way the bullet travels to get to the target. If set to 0, it makes no attempt to attack the target and instead uses TXD/TYD/TZD in a straight line.
    • [Int Array] Target: The UUID of the target of this shulker bullet, stored as four ints. Is not preserved when removed.
    • [Double] TXD: The offset in the X direction to travel in accordance with its target. Is not preserved when removed.
    • [Double] TYD: The offset in the Y direction to travel in accordance with its target. Is not preserved when removed.
    • [Double] TZD: The offset in the Z direction to travel in accordance with its target. Is not preserved when removed.


Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

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IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
πŸ‘ Image
πŸ‘ Image
Monster HunterAttack and destroy a monster. Other mobs may be killed, but are ignored for this achievement.15Bronze
πŸ‘ Image
πŸ‘ Image
It SpreadsKill a mob next to a catalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement.10Bronze
πŸ‘ Image
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Great View From Up HereLevitate up 50 blocks from the attacks of a Ascend at least 50 blocks while under the levitation effect from a shulker.20Bronze

Achievements that apply to all mobs:

Advancements

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IconAdvancementIn-game descriptionActual requirements (if different)
πŸ‘ Image
πŸ‘ Image
Not Today, Thank YouDeflect a projectile with a ShieldBlock any projectile with a shield.
πŸ‘ Image
πŸ‘ Image
How Did We Get Here?Have every effect applied at the same time

The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement.

This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
πŸ‘ Image
πŸ‘ Image
Great View From Up HereLevitate up 50 blocks from the attacks of a Move a distance of 50 blocks vertically with the Levitation effect applied, regardless of direction or whether it is caused by the effect.
πŸ‘ Image
πŸ‘ Image
Monster HunterKill any hostile monster Other mobs may be killed, but are ignored for this advancement.
πŸ‘ Image
πŸ‘ Image
It SpreadsKill a mob near a Sculk CatalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this advancement.
πŸ‘ Image
πŸ‘ Image
Monsters HuntedKill one of every hostile monster Other mobs may be killed, but are ignored for this advancement.

Advancements that apply to all mobs:

History

[edit | edit source]
This section is missing information about: shulker textures from Legacy Console Edition - the terrain.png contained only a single white "shulker top" texture rather than a textue per color, so were color variants generated via a tint system?
 
Please expand the section to include this information. Further details may exist on the talk page.

Java Edition

[edit | edit source]
Java Edition
1.915w31aπŸ‘ Image
Added shulkers.
15w32bShulkers no longer teleport by themselves if NoAI is set to 1.
Shulkers can now be teleported using /tp or /spreadplayers.
15w37aShulker bullets can now be blocked by shields, also preventing the player from getting the Levitation effect.[11]
15w40aShulkers no longer target players or attack in Peaceful difficulty.
Shulker bullets now despawn in Peaceful.
15w45aAdded sounds for shulkers being damaged.
Shulkers now only push entities if their hitbox intersects with the shulker's hitbox. Previously they also pushed entities that were very close.
15w47aShulkers now drop experience.
15w47bAdded ambient, aggravated and death sounds for shulkers, and added sounds for their bullets dealing and taking damage.
1.1116w39aShulkers now drop shulker shells.
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The color of a shulker can now be changed through commands using a new byte tag Color.
16w39cShulkers can now be spawned on the sides and bottoms of blocks through the usage of spawn eggs.
1.1217w16aπŸ‘ Image
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Shulkers have been retextured, none of them are now like purpur blocks.
17w17aπŸ‘ Image
The purple shulker's color has been reverted to the previous color.
1.1318w10bπŸ‘ Image
Added a default shulker.
πŸ‘ Image
The purple shulker texture has been changed to the one used in 17w16a.
1.1720w45aNew shulkers now have a chance to spawn when one shulker hits another shulker with a shulker bullet.
21w03aShulkers mounting boats and minecarts now sit upright if previously attached to blocks sideways or upside down.
1.20.523w51aShulkers are no longer able to destroy armor stands.
pre1Shulkers bullets are now easier to hit with melee attacks, as they now have a larger hitbox specifically for melee player attacks.
1.21.224w33aShulkers under Invisibility effect are now completely invisible. Previously, only their shells become invisible.
24w34aShulker bullets no longer go through the world border if hit.

Bedrock Edition

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Pocket Edition
1.0.0alpha 0.17.0.1πŸ‘ Image
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Added shulkers.
Shulkers can be dyed in Creative mode by long-tapping any dye on a shulker, or through an interact button.
alpha 1.0.0.1Shulkers now drop shulker shells.
1.0.4alpha 1.0.4.0The shulker's models can now be edited using add-ons.
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The shulkers' textures have been changed.
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The purple shulker's color has been reverted to the previous color.
Bedrock Edition
1.2.0beta 1.2.0.2πŸ‘ Image
Added a default shulker.
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The purple shulker color has been changed to the new palette.
1.18.30Preview 1.18.30.23New shulkers now have a chance to spawn when one shulker hits another shulker with a shulker bullet.
1.19.0Preview 1.19.0.29Shulkers no longer take burning damage from fire or lava.
1.19.10Preview 1.19.10.23Shulker bullets now give Levitation I instead of II.

Legacy Console Edition

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Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU46CU361.381.381.38Patch 15 πŸ‘ Image
Added shulkers and spawn eggs for the shulkers.
TU53CU431.491.501.49Patch 231.0.3Shulkers now drop shulker shells.
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The color of a shulker can now be changed via a save editor using a new byte tag Color. Magenta colored shulkers do not exist in this version of the game even through this method
1.90 Added shields, which can block shulker bullets and prevent players from getting the Levitation effect.

New Nintendo 3DS Edition

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New Nintendo 3DS Edition
1.7.10πŸ‘ Image
Added shulkers.

Data history

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Java Edition
1.1116w32aThe entity ID of shulkers has been changed from Shulker to shulker.
The bullet's entity ID is changed from ShulkerBullet to shulker_bullet.
1.1317w47aNumeric IDs for entities were presumably deprecated in this version.​[more information needed]

Issues

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Issues relating to "Shulker" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

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  • Originally, shulkers were going to fully camouflage to look exactly like a nearby block. However, Jeb decided this was too difficult to code, so instead, they were simply made to be a similar shade of purple to purpur.[12]
  • The word "shulker" is a portmanteau of "shell lurker".[13][14]
  • A shulker named 'Dinnerbone' or 'Grumm' flips upside-down. This appears to also lift the shulker by the same height as a pressure plate.
  • By using commands, they can be made to be part of a team to attack other teams and can be used as defense mobs. In that case, it does not attack its teammates but targets most hostile mobs without provocation.
  • Walking toward a shulker at the same level as a player's head pushes the player down to the one-block crawling position if there is space beneath.
  • In the game's texture files, the shulker bullet is named spark.png.
    • The shulker's texture file was named endergolem.png in version 1.9 until it was fixed in 1.11. additionally the shulker still extends AbstractGolem in the current game files.
  • If a shulker in a boat or minecart is dropped into the void, the vehicle breaks but the shulker floats just above the void, taking no damage.
  • While the scale attribute of a shulker can be set as high as 16, its actual size increases only up to 3 times its original size.
  • In its Mob Menagerie, shulkers were implied to be molluscs, a group of real-life invertebrate animals that include squid, glow squid, and nautiluses, given the nature of their shells.[15]
  • In Bedrock Edition, Shulkers play their damage sound with its shell open when they close their shell.

Gallery

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Renders

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Closed

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Screenshots

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Mojang screenshots

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Textures

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In other media

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References

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  1. ↑ Technically this is an overlap test, which will count shulkers if an 8x8x8 cube can be positioned anywhere – not necessarily snapped to a block position – between the two shulkers such that it touches both of them.
  2. ↑ Most solid blocks have 6 full faces. Some have fewer; for example, composters have 5 as the top is open, slabs have just one (top or bottom), stairs have two (one side and top or bottom), and chests have none as they are slightly smaller than a full block.
  3. ↑ MC-83369
  4. ↑ MC-227168 β€“ Shulkers don't attack back in peaceful difficulty
  5. ↑ MC-94831 β€“ Mobs pathfinding AI does not regard shulkers and boats as obstructions β€“ resolved as "Won't Fix".
  6. ↑ MC-94115 β€“ Mobs unable to jump on the shulkers and boats β€“ resolved as "Won't Fix".
  7. ↑ MC-129795 β€“ Falling onto shulkers from a height or sprinting on top of shulkers does not produce particles β€“ resolved as "Won't Fix".
  8. ↑ MC-130571 β€“ Using a shulker spawn egg on grass/other replaceable blocks will not delete the grass and the shulker will teleport β€“ resolved as "Works As Intended".
  9. ↑ When the shulker is at a Y position above the scaffolding block, the top is a full face and blocks opening. When at the same Y level as scaffolding unsupported from below, the bottom is a full face and it blocks opening. Otherwise the scaffolding is seen as having no faces and does not block opening.
  10. ↑ MC-101950
  11. ↑ MC-86905
  12. ↑ https://youtube.com/watch?v=eYw3U8C_P40&t=5m42s
  13. ↑ https://youtube.com/watch?v=h3vjmzCV8PY&t=12m01s
  14. ↑ https://youtu.be/eYw3U8C_P40&t=5m42s
  15. ↑ Mob Menagerie: Shulker

External links

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Navigation

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