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An Ant

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This article documents an April Fools' Day joke.
 
This feature was exclusively part of a joke version and is not currently planned for addition to regular Minecraft.
An Ant
Renewable No
Stackable No
Tool None
Blast resistance 3,600,000
Hardness -1
Luminous No
Transparent No
Flammable No
Catches fire
from lava
No
Note block instrument Default (Harp)
{
 "title": "An Ant",
 "rows": [
 {
 "field": "No",
 "label": "(link to Renewable resource article, displayed as Renewable)"
 },
 {
 "field": "No",
 "label": "Stackable"
 },
 {
 "field": "None",
 "label": "Tool"
 },
 {
 "field": "3,600,000",
 "label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
 },
 {
 "field": "-1",
 "label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
 },
 {
 "field": "No",
 "label": "(link to Light article, displayed as Luminous)"
 },
 {
 "field": "No",
 "label": "(link to Opacity article, displayed as Transparent)"
 },
 {
 "field": "No",
 "label": "(link to Flammable article, displayed as Flammable)"
 },
 {
 "field": "No",
 "label": "Catches fire<br>from (link to lava article, displayed as lava)"
 },
 {
 "field": "Default (Harp)",
 "label": "(link to Note Block#Instruments article, displayed as Note block instrument)"
 }
 ],
 "invimages": [],
 "images": [
 "An Ant.png"
 ]
}

An ant is a joke block introduced in Java Edition 20w14∞ that moves around when placed on top of black or white concrete.

Obtaining

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An ant cannot be obtained as an item. It can be placed using commands such as /fill or /setblock, and naturally generates in the "ant" dimension. It cannot be mined or exploded.

Natural generation

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A single ant naturally generates in the "ant" dimension, where it begins moving immediately.

Usage

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An ant simulates Langton's ant. If placed on top of black or white concrete, it moves in a deterministic pattern, turning the concrete underneath it into its other variation.

If two ant blocks collide, it merges into a single block. It cannot be pushed by pistons, and can replace bedrock. If the concrete beneath it is broken, it stops moving. If a block is in its way, it either pushes the block or destroys it.

Langton's Ant interactive demo
x = 1, y = 1, rule = Langtons-Ant B! #C [[ GRID ICONS GPS 2 ZOOM 32 T 0 "Press Play to start" T 1 "" ]] @RULE Langtons-Ant @TREE num_states=10 num_neighbors=4 num_nodes=17 1 0 1 1 1 1 1 0 0 0 0 1 2 6 6 6 6 6 2 2 2 2 2 0 0 0 0 0 1 0 1 0 0 1 5 9 9 9 9 9 5 5 5 5 2 3 3 3 3 3 0 3 0 3 3 3 2 2 2 2 4 2 4 2 2 2 1 3 7 7 7 7 7 3 3 3 3 2 6 6 6 6 6 0 6 0 6 6 2 0 0 0 0 0 0 0 0 0 0 3 7 7 7 7 8 7 8 7 7 7 4 5 5 9 5 5 5 5 5 9 5 1 4 8 8 8 8 8 4 4 4 4 2 11 11 11 11 11 0 11 0 11 11 3 12 12 12 12 8 12 8 12 12 12 3 8 8 8 8 8 8 8 8 8 8 4 13 13 14 13 13 13 13 13 14 13 5 10 10 10 15 10 10 10 10 10 15 @COLORS 0 255 255 255 1 0 0 0 2 0 100 0 3 0 100 0 4 0 100 0 5 0 100 0 6 0 100 0 7 0 100 0 8 0 100 0 9 0 100 0 @ICONS XPM /* width height num_colors chars_per_pixel */ "31 279 2 1" /* colors */ "A c #FFFFFF" ". c #000000" /* icon for state 1 */ "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" /* icon for state 2 */ ".........A...........A........." ".........A...........A........." "..........A.........A.........." "...........A.......A..........." "............AAAAAAA............" "............A.AAA.A............" ".......A....AAAAAAA....A......." ".......A.....AAAAA.....A......." "........A.....AAA.....A........" ".........A....AAA....A........." "..........AAAAAAAAAAA.........." "...........AAAAAAAAA..........." "..............AAA.............." "..............AAA.............." "..........AAAAAAAAAAA.........." ".........AAAAAAAAAAAAA........." "........AA....AAA....AA........" ".......A......AAA......A......." "......A.......AAA.......A......" "...........AAAAAAAAA..........." "..........AAAAAAAAAAA.........." ".........AA...AAA...AA........." "........A.....AAA.....A........" ".......A.....AAAAA.....A......." "......A.....AAAAAAA.....A......" "............AAAAAAA............" "............AAAAAAA............" "............AAAAAAA............" ".............AAAAA............." "..............................." "..............................." /* icon for state 3 */ "..............................." "..............................." "..............................." "..............................." "..............................." "..............................." "......A.....A.................." ".......A.....A.........AA......" "........A.....A.......A........" ".........A....AA.....A.......AA" ".........AA....AA...A.......A.." "..........AA...AA..AA......A..." "...AAAA...AA...AA..AA...AAA...." "..AAAAAA..AA...AA..AA..AA.A...." "..AAAAAAAAAAAAAAAAAAAAAAAAA...." "..AAAAAAAAAAAAAAAAAAAAAAAAA...." "..AAAAAAAAAAAAAAAAAAAAAAAAA...." "..AAAAAA..AA...AA..AA..AA.A...." "...AAAA...AA...AA..AA...AAA...." "..........AA...AA..AA......A..." ".........AA....AA...A.......A.." ".........A....AA.....A.......AA" "........A.....A.......A........" ".......A.....A.........AA......" "......A.....A.................." "..............................." "..............................." "..............................." "..............................." "..............................." "..............................." /* icon for state 4 */ "..............................." "..............................." ".............AAAAA............." "............AAAAAAA............" "............AAAAAAA............" "............AAAAAAA............" "......A.....AAAAAAA.....A......" ".......A.....AAAAA.....A......." "........A.....AAA.....A........" ".........AA...AAA...AA........." "..........AAAAAAAAAAA.........." "...........AAAAAAAAA..........." "......A.......AAA.......A......" ".......A......AAA......A......." "........AA....AAA....AA........" ".........AAAAAAAAAAAAA........." "..........AAAAAAAAAAA.........." "..............AAA.............." "..............AAA.............." "...........AAAAAAAAA..........." "..........AAAAAAAAAAA.........." ".........A....AAA....A........." "........A.....AAA.....A........" ".......A.....AAAAA.....A......." ".......A....AAAAAAA....A......." "............A.AAA.A............" "............AAAAAAA............" "...........A.......A..........." "..........A.........A.........." ".........A...........A........." ".........A...........A........." /* icon for state 5 */ "..............................." "..............................." "..............................." "..............................." "..............................." "..............................." "..................A.....A......" "......AA.........A.....A......." "........A.......A.....A........" "AA.......A.....AA....A........." "..A.......A...AA....AA........." "...A......AA..AA...AA.........." "....AAA...AA..AA...AA...AAAA..." "....A.AA..AA..AA...AA..AAAAAA.." "....AAAAAAAAAAAAAAAAAAAAAAAAA.." "....AAAAAAAAAAAAAAAAAAAAAAAAA.." "....AAAAAAAAAAAAAAAAAAAAAAAAA.." "....A.AA..AA..AA...AA..AAAAAA.." "....AAA...AA..AA...AA...AAAA..." "...A......AA..AA...AA.........." "..A.......A...AA....AA........." "AA.......A.....AA....A........." "........A.......A.....A........" "......AA.........A.....A......." "..................A.....A......" "..............................." "..............................." "..............................." "..............................." "..............................." "..............................." /* icon for state 6 */ "AAAAAAAAA.AAAAAAAAAAA.AAAAAAAAA" "AAAAAAAAA.AAAAAAAAAAA.AAAAAAAAA" "AAAAAAAAAA.AAAAAAAAA.AAAAAAAAAA" "AAAAAAAAAAA.AAAAAAA.AAAAAAAAAAA" "AAAAAAAAAAAA.......AAAAAAAAAAAA" "AAAAAAAAAAAA.A...A.AAAAAAAAAAAA" "AAAAAAA.AAAA.......AAAA.AAAAAAA" "AAAAAAA.AAAAA.....AAAAA.AAAAAAA" "AAAAAAAA.AAAAA...AAAAA.AAAAAAAA" "AAAAAAAAA.AAAA...AAAA.AAAAAAAAA" "AAAAAAAAAA...........AAAAAAAAAA" "AAAAAAAAAAA.........AAAAAAAAAAA" "AAAAAAAAAAAAAA...AAAAAAAAAAAAAA" "AAAAAAAAAAAAAA...AAAAAAAAAAAAAA" "AAAAAAAAAA...........AAAAAAAAAA" "AAAAAAAAA.............AAAAAAAAA" "AAAAAAAA..AAAA...AAAA..AAAAAAAA" "AAAAAAA.AAAAAA...AAAAAA.AAAAAAA" "AAAAAA.AAAAAAA...AAAAAAA.AAAAAA" "AAAAAAAAAAA.........AAAAAAAAAAA" "AAAAAAAAAA...........AAAAAAAAAA" "AAAAAAAAA..AAA...AAA..AAAAAAAAA" "AAAAAAAA.AAAAA...AAAAA.AAAAAAAA" "AAAAAAA.AAAAA.....AAAAA.AAAAAAA" "AAAAAA.AAAAA.......AAAAA.AAAAAA" "AAAAAAAAAAAA.......AAAAAAAAAAAA" "AAAAAAAAAAAA.......AAAAAAAAAAAA" "AAAAAAAAAAAA.......AAAAAAAAAAAA" "AAAAAAAAAAAAA.....AAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" /* icon for state 7 */ "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAA.AAAAA.AAAAAAAAAAAAAAAAAA" "AAAAAAA.AAAAA.AAAAAAAAA..AAAAAA" "AAAAAAAA.AAAAA.AAAAAAA.AAAAAAAA" "AAAAAAAAA.AAAA..AAAAA.AAAAAAA.." "AAAAAAAAA..AAAA..AAA.AAAAAAA.AA" "AAAAAAAAAA..AAA..AA..AAAAAA.AAA" "AAA....AAA..AAA..AA..AAA...AAAA" "AA......AA..AAA..AA..AA..A.AAAA" "AA.........................AAAA" "AA.........................AAAA" "AA.........................AAAA" "AA......AA..AAA..AA..AA..A.AAAA" "AAA....AAA..AAA..AA..AAA...AAAA" "AAAAAAAAAA..AAA..AA..AAAAAA.AAA" "AAAAAAAAA..AAAA..AAA.AAAAAAA.AA" "AAAAAAAAA.AAAA..AAAAA.AAAAAAA.." "AAAAAAAA.AAAAA.AAAAAAA.AAAAAAAA" "AAAAAAA.AAAAA.AAAAAAAAA..AAAAAA" "AAAAAA.AAAAA.AAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" /* icon for state 8 */ "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAA.....AAAAAAAAAAAAA" "AAAAAAAAAAAA.......AAAAAAAAAAAA" "AAAAAAAAAAAA.......AAAAAAAAAAAA" "AAAAAAAAAAAA.......AAAAAAAAAAAA" "AAAAAA.AAAAA.......AAAAA.AAAAAA" "AAAAAAA.AAAAA.....AAAAA.AAAAAAA" "AAAAAAAA.AAAAA...AAAAA.AAAAAAAA" "AAAAAAAAA..AAA...AAA..AAAAAAAAA" "AAAAAAAAAA...........AAAAAAAAAA" "AAAAAAAAAAA.........AAAAAAAAAAA" "AAAAAA.AAAAAAA...AAAAAAA.AAAAAA" "AAAAAAA.AAAAAA...AAAAAA.AAAAAAA" "AAAAAAAA..AAAA...AAAA..AAAAAAAA" "AAAAAAAAA.............AAAAAAAAA" "AAAAAAAAAA...........AAAAAAAAAA" "AAAAAAAAAAAAAA...AAAAAAAAAAAAAA" "AAAAAAAAAAAAAA...AAAAAAAAAAAAAA" "AAAAAAAAAAA.........AAAAAAAAAAA" "AAAAAAAAAA...........AAAAAAAAAA" "AAAAAAAAA.AAAA...AAAA.AAAAAAAAA" "AAAAAAAA.AAAAA...AAAAA.AAAAAAAA" "AAAAAAA.AAAAA.....AAAAA.AAAAAAA" "AAAAAAA.AAAA.......AAAA.AAAAAAA" "AAAAAAAAAAAA.A...A.AAAAAAAAAAAA" "AAAAAAAAAAAA.......AAAAAAAAAAAA" "AAAAAAAAAAA.AAAAAAA.AAAAAAAAAAA" "AAAAAAAAAA.AAAAAAAAA.AAAAAAAAAA" "AAAAAAAAA.AAAAAAAAAAA.AAAAAAAAA" "AAAAAAAAA.AAAAAAAAAAA.AAAAAAAAA" /* icon for state 9 */ "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAA.AAAAA.AAAAAA" "AAAAAA..AAAAAAAAA.AAAAA.AAAAAAA" "AAAAAAAA.AAAAAAA.AAAAA.AAAAAAAA" "..AAAAAAA.AAAAA..AAAA.AAAAAAAAA" "AA.AAAAAAA.AAA..AAAA..AAAAAAAAA" "AAA.AAAAAA..AA..AAA..AAAAAAAAAA" "AAAA...AAA..AA..AAA..AAA....AAA" "AAAA.A..AA..AA..AAA..AA......AA" "AAAA.........................AA" "AAAA.........................AA" "AAAA.........................AA" "AAAA.A..AA..AA..AAA..AA......AA" "AAAA...AAA..AA..AAA..AAA....AAA" "AAA.AAAAAA..AA..AAA..AAAAAAAAAA" "AA.AAAAAAA.AAA..AAAA..AAAAAAAAA" "..AAAAAAA.AAAAA..AAAA.AAAAAAAAA" "AAAAAAAA.AAAAAAA.AAAAA.AAAAAAAA" "AAAAAA..AAAAAAAAA.AAAAA.AAAAAAA" "AAAAAAAAAAAAAAAAAA.AAAAA.AAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" XPM /* width height num_colors chars_per_pixel */ "15 135 2 1" /* colors */ "A c #FFFFFF" ". c #000000" /* icon for state 1 */ "AAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAA" /* icon for state 2 */ "....A.....A...." ".....A...A....." "......AAA......" "...A..AAA..A..." "....A..A..A...." ".....AAAAA....." ".......A......." "....AAAAAAA...." "...A...A...A..." ".....AAAAA....." "....A..A..A...." "...A..AAA..A..." "......AAA......" "......AAA......" "..............." /* icon for state 3 */ "..............." "..............." "..............." "...A..A....A..." "....A..A..A...A" ".....A.A.A...A." ".AAA.A.A.A.AA.." ".AAAAAAAAAAAA.." ".AAA.A.A.A.AA.." ".....A.A.A...A." "....A..A..A...A" "...A..A....A..." "..............." "..............." "..............." /* icon for state 4 */ "..............." "......AAA......" "......AAA......" "...A..AAA..A..." "....A..A..A...." ".....AAAAA....." "...A...A...A..." "....AAAAAAA...." ".......A......." ".....AAAAA....." "....A..A..A...." "...A..AAA..A..." "......AAA......" ".....A...A....." "....A.....A...." /* icon for state 5 */ "..............." "..............." "..............." "...A....A..A..." "A...A..A..A...." ".A...A.A.A....." "..AA.A.A.A.AAA." "..AAAAAAAAAAAA." "..AA.A.A.A.AAA." ".A...A.A.A....." "A...A..A..A...." "...A....A..A..." "..............." "..............." "..............." /* icon for state 6 */ "AAAA.AAAAA.AAAA" "AAAAA.AAA.AAAAA" "AAAAAA...AAAAAA" "AAA.AA...AA.AAA" "AAAA.AA.AA.AAAA" "AAAAA.....AAAAA" "AAAAAAA.AAAAAAA" "AAAA.......AAAA" "AAA.AAA.AAA.AAA" "AAAAA.....AAAAA" "AAAA.AA.AA.AAAA" "AAA.AA...AA.AAA" "AAAAAA...AAAAAA" "AAAAAA...AAAAAA" "AAAAAAAAAAAAAAA" /* icon for state 7 */ "AAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAA" "AAA.AA.AAAA.AAA" "AAAA.AA.AA.AAA." "AAAAA.A.A.AAA.A" "A...A.A.A.A..AA" "A............AA" "A...A.A.A.A..AA" "AAAAA.A.A.AAA.A" "AAAA.AA.AA.AAA." "AAA.AA.AAAA.AAA" "AAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAA" /* icon for state 8 */ "AAAAAAAAAAAAAAA" "AAAAAA...AAAAAA" "AAAAAA...AAAAAA" "AAA.AA...AA.AAA" "AAAA.AA.AA.AAAA" "AAAAA.....AAAAA" "AAA.AAA.AAA.AAA" "AAAA.......AAAA" "AAAAAAA.AAAAAAA" "AAAAA.....AAAAA" "AAAA.AA.AA.AAAA" "AAA.AA...AA.AAA" "AAAAAA...AAAAAA" "AAAAA.AAA.AAAAA" "AAAA.AAAAA.AAAA" /* icon for state 9 */ "AAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAA" "AAA.AAAA.AA.AAA" ".AAA.AA.AA.AAAA" "A.AAA.A.A.AAAAA" "AA..A.A.A.A...A" "AA............A" "AA..A.A.A.A...A" "A.AAA.A.A.AAAAA" ".AAA.AA.AA.AAAA" "AAA.AAAA.AA.AAA" "AAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAA" XPM /* width height num_colors chars_per_pixel */ "7 63 2 1" /* colors */ "A c #FFFFFF" ". c #000000" /* icon for state 1 */ "AAAAAAA" "AAAAAAA" "AAAAAAA" "AAAAAAA" "AAAAAAA" "AAAAAAA" "AAAAAAA" /* icon for state 2 */ ".A...A." "..AAA.." "...A..." ".AAAAA." "...A..." ".AAAAA." "...A..." /* icon for state 3 */ "......." ".A.A..A" ".A.A.A." "AAAAAA." ".A.A.A." ".A.A..A" "......." /* icon for state 4 */ "...A..." ".AAAAA." "...A..." ".AAAAA." "...A..." "..AAA.." ".A...A." /* icon for state 5 */ "......." "A..A.A." ".A.A.A." ".AAAAAA" ".A.A.A." "A..A.A." "......." /* icon for state 6 */ "A.AAA.A" "AA...AA" "AAA.AAA" "A.....A" "AAA.AAA" "A.....A" "AAA.AAA" /* icon for state 7 */ "AAAAAAA" "A.A.AA." "A.A.A.A" "......A" "A.A.A.A" "A.A.AA." "AAAAAAA" /* icon for state 8 */ "AAA.AAA" "A.....A" "AAA.AAA" "A.....A" "AAA.AAA" "AA...AA" "A.AAA.A" /* icon for state 9 */ "AAAAAAA" ".AA.A.A" "A.A.A.A" "A......" "A.A.A.A" ".AA.A.A" "AAAAAAA"

Sounds

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This section uses a sound table which may not accurately represent the sounds associated with this feature.
 
Because of MC-177082, subtitles for falling on blocks may not have existed at this point in development, so a dedicated sound table accounting for this may be required.
πŸ‘ ItemSprite kelp.png: Sprite image for kelp in Minecraft
wet_grass sound type
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Block brokenBlocksOnce the block has brokenblock.wet_grass.breaksubtitles.block.generic.break​0.80.816
​Block placedBlocksWhen the block is placedblock.wet_grass.placesubtitles.block.generic.place​0.80.816
​Block breakingBlocksWhile the block is in the process of being brokenblock.wet_grass.hitsubtitles.block.generic.hit​0.250.516
​Something falls on a blockEntity-DependentFalling on the block with fall damageblock.wet_grass.fallsubtitles.block.generic.fall​0.50.7516
​FootstepsEntity-DependentWalking on the blockblock.wet_grass.stepsubtitles.block.generic.footsteps​0.151.016

Data values

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NameIdentifierForm Translation key
πŸ‘ BlockSprite an-ant.png: Sprite image for an-ant in Minecraft
An Ant
antBlock block.minecraft.ant

Trivia

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  • An ant appears as air in the superflat preset menu.

Gallery

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Screenshots

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Issues

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Issues relating to "An Ant" are not maintained on the bug tracker because it is an April Fools' joke, and is therefore not in the newest stable version or snapshot. Issues reported there are closed as "Invalid".

Navigation

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