![]() |
VOOZH | about |
| Health points | 20HPπ β€οΈ Γ 10 |
|---|---|
| Behavior | Passive |
| Mob type | π Image Animal |
| Hitbox size | Happy Ghast: Height and width: 4.0 blocks Ghastling: Height and width: 0.95 blocks |
| Speed | 0.05 |
| Spawn | When a dried ghast is rehydrated in water (as ghastling) |
| Usable items |
|
{
"extratext": "[[#Renders|View all renders]]",
"title": "Happy Ghast",
"images": [
"Happy Ghast.gif",
"Ghastling.gif",
"Harnessed Happy Ghast.gif",
"Leashed Happy Ghast.gif"
],
"rows": [
{
"field": "20<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 mob heart\">(link to File:Mob Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)</span> Γ 10</span>",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "Passive",
"label": "Behavior"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite animal.png article, displayed as 16x16px|link=Animal|alt=|class=pixel-image|)</span>(link to Animal article, displayed as <span class=\"sprite-text\">Animal</span>)</span>",
"label": "(link to Mob type article, displayed as Mob type)"
},
{
"field": "'''Happy Ghast:'''<br/>Height and width: 4.0 blocks<br/>'''Ghastling:'''<br/>Height and width: 0.95 blocks",
"label": "(link to Hitbox article, displayed as Hitbox size)"
},
{
"field": "0.05",
"label": "(link to Attribute#Movement_speed article, displayed as Speed)"
},
{
"field": "When a (link to dried ghast article, displayed as dried ghast) is rehydrated in (link to water article, displayed as water) (as ghastling)",
"label": "(link to Mob spawning article, displayed as Spawn)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Usable items"
}
],
"invimages": [
"Happy Ghast Spawn Egg"
]
}
A happy ghast is a passive counterpart of ghasts that can be harnessed and ridden by up to four players at once as a flying mount. It can also be used in conjunction with leads to airlift and transport boats and leashable mobs.
Happy ghasts can be spawned by waterlogging a dried ghast for about 20 minutes. The block will transform into a ghastling. The ghastling cannot be harnessed or ridden until fully grown. Feeding it snowballs accelerates its growth. Unlike most other mobs that can be fed, happy ghasts cannot be bred.
Happy ghasts drop their equipped harness on death, if any, plus 1β3XP experience orbs when killed by a player or tamed wolf. Killing a ghastling yields no experience.
Happy ghasts are bound to a home. This home is initially set as the location where it spawns, and is updated to its current location whenever any of the following events happen:
Unharnessed happy ghasts roam within a 64-block radius of their home, while harnessed happy ghasts and ghastlings roam within a 32-block radius of their home.
When not at full health, happy ghasts regenerate at a rate of 1HPπ π
every 30 seconds. However, if they are between Y-levels 187 and 196 in the Overworld (corresponding to the cloud level), or if it is raining or snowing, they regenerate at a rate of 1HPπ π
per second.
A baby happy ghast is called a ghastling. After spawning from a hydrated dried ghast block, ghastlings require 20 minutes (24000 game ticks) to grow up into adult happy ghasts. This process can be sped up using snowballs. In Bedrock Edition, it takes 10 snowballs for a newly-spawned ghastling to become a happy ghast; in Java Edition, each snowball fed to a ghastling reduces its remaining growth time by 10%.
Ghastlings occasionally follow nearby players or specific mobs within a range of 16 blocks. They move toward their target with a slight speed boost (Γ 1.1) and stop once they are within 5 blocks of it. They prioritize players but can also follow the mobs listed below, provided they are not babies:
Ghastlings do not follow ambient mobs such as bats, aquatic-based mobs, monsters other than skeleton horses, golems, allays, mooshrooms, as well as wandering traders and their llamas.
Ghastlings, unlike adults, do not drown when submerged underwater.
They can be spawned specifically using commands or by using a happy ghast spawn egg while looking at a happy ghast or ghastling in reach, like other baby mobs. In Bedrock Edition, happy ghast spawn eggs have a 5% chance to spawn a ghastling.
Happy ghasts fly around aimlessly and are passive to players and other mobs. Unlike most passive mobs, they do not panic when damaged.
They follow players holding snowballs. They also follow players holding a harness, if they do not have one already equipped. They can also be leashed, and the lead can stretch a maximum of 16 blocks, instead of 12 blocks like other mobs.
Unlike regular ghasts, happy ghasts are not immune to fire and lava damage, and cannot shoot fireballs.
Happy ghasts are unaffected by Speed.[2]
A happy ghast can be ridden and piloted by the player when equipped with a harness. Only adult happy ghasts can be equipped with a harness and ridden. The harness can be taken off using shears to retrieve the item.
Up to four players can ride a happy ghast. The first player who mounts a happy ghast controls it, sitting in the front just above its face. Players who mount after the piloting player sit in a spot on the remaining sides, starting clockwise from the first player. When one of the players dismounts, the next players are rotated counter-clockwise, filling in the empty seat. While the happy ghast is being ridden, its goggles lower to cover its eyes.
When riding, the player can fly both horizontally and vertically, allowing for more precise movement in the air. A happy ghast is controlled with the standard directional controls; pressing forward moves the happy ghast in the direction the player is looking. Pressing jump moves the happy ghast straight upward. There is no dedicated control to move downward; in order to do so, the player should look down and press forward, or look up and press backward. To avoid vertical movement, the player can press strafe left or strafe right, or aim their camera to a pitch of zero degrees with the assistance of the debug screen.
A ridden happy ghast moves at about 3.6 m/s when going in the direction the pilot is looking.
While riding a happy ghast, the player gains an increased vertical range for picking up dropped items on the ground below. This range is about the entire perimeter of the happy ghast near the bottom of its body. This allows for items close to any side of the happy ghast to be picked up by the player. The player's third-person view camera also appears farther (8 blocks) from the player than the usual 4 blocks.
Dismounting a happy ghast places the player on top of it. Players can stand on top of a happy ghast (both harnessed and unharnessed) in the air as if it were a solid block. While players are standing on it, the happy ghast becomes stationary and aligns to one of the cardinal directions, making it easier to mount and dismount and to build structures high above the ground. Reloading the chunks causes the happy ghast to realign and face south. Other entities (such as other mobs and items) also sit on top of the stationary happy ghast, and mobs make little to no attempt to pathfind while standing on it. When there are no longer any players standing on the happy ghast, it becomes mobile again and loses this collision. Any entities left on it are flung off, which can indirectly cause mobs to fall to their death.
Because happy ghasts can behave like solid blocks, it is possible to teleport onto one using an ender pearl.
Happy ghasts can also be used to carry and transport entities in the air using leads.
The player can attach a leashed boat, boat with chest, or specific leash-able mobs too large to fit in boats (horses, donkeys, mules, skeleton horses, zombie horses, camels, camel husks, and sniffers) to a happy ghast (both harnessed and unharnessed). Although only one lead is required to suspend an entity from a happy ghast, the carried entity appears to be hanging from four leads. If the happy ghast is harnessed, it also gains a unique visual design of ropes fastened to it.
Any other leashable entity not listed above can also be leashed to the happy ghast, but they do not gain the 4-lead design, instead using only one lead.
While the player is sneaking and holding an entity's leash, pressing the Use key on a happy ghast attaches the leashed entity underneath it. This secures the carried entity for safe transport while flying. Multiple entities can be attached this way at once, with there being no limit to how many. The leash can be removed later by using shears on either the happy ghast or the carried entity, separating them. Using shears on the happy ghast while carrying multiple entities cuts all leads simultaneously.
While most mobs can safely sit in a boat or boat with chest while it is being carried, players cannot. When a player enters the boat, it becomes immovable by the happy ghast, eventually resulting in the lead snapping. However, a player can be carried while riding a pig or unsaddled horse attached to a happy ghast.
Despite being a solid surface, walking on happy ghasts is completely silent and does not produce footstep sounds.[3]
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βHappy Ghast croons | Friendly Mobs | Randomly | entity.happy_ghast.ambient | subtitles.entity.happy_ghast.ambientβ | ? | ? | ? | |
| βHappy Ghast dies | Friendly Mobs | When a happy ghast dies | entity.happy_ghast.death | subtitles.entity.happy_ghast.deathβ | ? | ? | ? | |
| βHappy Ghast hurts | Friendly Mobs | When a happy ghast is damaged | entity.happy_ghast.hurt | subtitles.entity.happy_ghast.hurtβ | ? | ? | ? | |
| Noneβ[sound 1]β | Friendly Mobs | While riding a happy ghast | entity.happy_ghast.riding | Noneβ[sound 1]β | ? | ? | ? | |
| βHappy Ghast is ready | Friendly Mobs | When mounting a happy ghast | entity.happy_ghast.harness_goggles_down | subtitles.entity.happy_ghast.harness_goggles_downβ | ? | ? | ? | |
| βHappy Ghast stops | Friendly Mobs | When dismounting a happy ghast | entity.happy_ghast.harness_goggles_up | subtitles.entity.happy_ghast.harness_goggles_upβ | ? | ? | ? | |
| βHarness equips | Friendly Mobs | When equipping a harness on a happy ghast | entity.happy_ghast.equip | subtitles.entity.happy_ghast.equipβ | ? | ? | ? | |
| βHarness unequips | Friendly Mobs | When unequipping a harness on a happy ghast using shears | entity.happy_ghast.unequip | subtitles.entity.happy_ghast.unequipβ | ? | ? | ? | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| βHappy Ghast croons | Friendly Mobs | Randomly | mob.happy_ghast.ambient | subtitles.entity.happy_ghast.ambientβ | 1.0 | 1.0 | |
| βHappy Ghast Dies | Friendly Mobs | When a happy ghast dies | mob.happy_ghast.death | subtitles.entity.happy_ghast.deathβ | 1.0 | 1.0 | |
| βHappy Ghast hurts | Friendly Mobs | When a happy ghast is damaged | mob.happy_ghast.hurt | subtitles.entity.happy_ghast.hurtβ | 1.0 | 1.0 | |
| β ? | Friendly Mobs | While riding a happy ghast | mob.happy_ghast.ride | β ? | 1.0 | 1.0 | |
| βHappy Ghast is ready | Friendly Mobs | When mounting a happy ghast | mob.happy_ghast.goggles_down | subtitles.entity.happy_ghast.harness_goggles_downβ | 1.0 | 1.0 | |
| βHappy Ghast stops | Friendly Mobs | When dismounting a happy ghast | mob.happy_ghast.goggles_up | subtitles.entity.happy_ghast.harness_goggles_upβ | 1.0 | 1.0 | |
| βHarness equips | Friendly Mobs | When equipping a harness on a happy ghast | mob.happy_ghast.harness_equip | subtitles.entity.happy_ghast.equipβ | 1.0 | 1.0 | |
| βHarness unequips | Friendly Mobs | When unequipping a harness on a happy ghast using shears | mob.happy_ghast.harness_unequip | subtitles.entity.happy_ghast.unequipβ | 1.0 | 1.0 | |
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βGhastling coos | Friendly Mobs | Randomly | entity.ghastling.ambient | subtitles.entity.ghastling.ambientβ | ? | ? | ? | |
| βGhastling dies | Friendly Mobs | When a ghastling dies | entity.ghastling.death | subtitles.entity.ghastling.deathβ | ? | ? | ? | |
| βGhastling hurts | Friendly Mobs | When a ghastling is damaged | entity.ghastling.hurt | subtitles.entity.ghastling.hurtβ | ? | ? | ? | |
| βGhastling appears | Friendly Mobs | When a ghastling spawns | entity.ghastling.spawn | subtitles.entity.ghastling.spawnβ | ? | ? | ? | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| βGhastling coos | Friendly Mobs | Randomly | mob.ghastling.ambient | subtitles.entity.ghastling.ambientβ | 1.0 | 0.5 | |
| βGhastling dies | Friendly Mobs | When a ghastling dies | mob.ghastling.death | subtitles.entity.ghastling.deathβ | 1.0 | 0.5 | |
| βGhastling hurts | Friendly Mobs | When a ghastling is damaged | mob.ghastling.hurt | subtitles.entity.ghastling.hurtβ | 1.0 | 0.5 | |
| βGhastling appears | Friendly Mobs | When a ghastling spawns | mob.ghastling.spawn | subtitles.entity.ghastling.spawnβ | 1.0 | 0.5 | |
| Name | Identifier | Entity tags | Translation key |
|---|---|---|---|
| π EntitySprite happy-ghast.png: Sprite image for happy-ghast in Minecraft Happy Ghast | happy_ghast | can_equip_harnessdismounts_underwaterfall_damage_immunefollowable_friendly_mobs |
entity.minecraft.happy_ghast |
| Name | Identifier | Numeric ID | Family | Translation key |
|---|---|---|---|---|
| π EntitySprite happy-ghast.png: Sprite image for happy-ghast in Minecraft Happy Ghast | happy_ghast | 147 |
happy_ghastmob | entity.happy_ghast.name |
Happy Ghast have entity data associated with them that contain various properties.
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| π Image | π Image | It Spreads | Kill a mob next to a catalyst | Kill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement. | 10 | Bronze | |
Achievements that apply to all mobs:
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| π Image | π Image | Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |
| π Image | π Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | |
| π Image | π Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | Armor stands and players also count for this achievement as they are technically mobs. | 10 | Bronze | |
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| π Image π Image | It Spreads | Kill a mob near a Sculk Catalyst | Kill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this advancement. |
Advancements that apply to all mobs:
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| π Image π Image | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
| π Image π Image | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
| π Image π Image | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
| π Image π Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | π Image Armor Stand and π Image Mannequin also count for this advancement. |
| π Image π Image | Arbalistic | Kill five unique mobs with one crossbow shot | π Image Armor Stand and π Image Mannequin also count for this advancement. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
| π Image π Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
| 2020s | Concept art is created for a rideable ghast mount intended for implementation in Minecraft Legends.[4] | ||||||
|---|---|---|---|---|---|---|---|
| March 12, 2025 | The Minecraft Instagram account releases a post teasing happy ghasts, asking, "how did Steve get up there?" | ||||||
| March 18, 2025 | Happy Ghasts are teased in a series of social media teasers. | ||||||
| March 22, 2025 | π Image π Image Happy ghasts are revealed at Minecraft LIVE β March 2025. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.21.6 | 25w15a | π Image π Image Added happy ghasts. | |||||
| 25w16a | Boats and large mobs that can be leashed but not fit in a boat can now be leashed in a 4-leash configuration to a happy ghast. | ||||||
| 25w18a | Ghastlings can now follow happy ghasts. | ||||||
| 25w19a | The scale attribute for the happy ghast now has a limit of 1.0. | ||||||
| pre1 | Happy ghasts ridden by a player can no longer completely fly through another happy ghast ridden by a player. | ||||||
| 1.21.9 | 25w31a | Is now audible from 64 blocks. | |||||
| Riding sound volume is slightly increased. | |||||||
| 26.1 | snap5 | Added golden dandelions, which can be used to prevent ghastlings from growing up. | |||||
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.21.80 Experiment | Preview 1.21.80.25 | π Image π Image Added happy ghasts. | |||||
| Preview 1.21.80.27 | Health reduced from 40HPπ β€οΈ Γ 20 to 20HPπ β€οΈ Γ 10. | ||||||
| 1.21.90 | Preview 1.21.90.20 | All features behind the "Drop 2 2025" experimental toggle have been fully implemented. | |||||
| Boats and large mobs that can be leashed but not fit in a boat can now be leashed in a 4-leash configuration to a happy ghast. | |||||||
| Preview 1.21.90.21 | Ghastlings can now follow happy ghasts. | ||||||
| The collision box of happy ghasts and ghastlings has been changed. | |||||||
| Preview 1.21.90.26 | A sound now plays when removing a harnesses from a happy ghast using shears. | ||||||
| 1.21.100 | Preview 1.21.100.22 | It now drops 1-3 experience orbs when killed by a player. | |||||
| Increased volume of happy ghast ride sound. | |||||||
| Ghastlings are now able to follow wolves. | |||||||
| 26.10 | Preview 26.10.21 | Added golden dandelions, which can be used to prevent ghastlings from growing up. | |||||
| Minecraft Education | |||||||
|---|---|---|---|---|---|---|---|
| 1.21.91 | Preview 1.21.90.1 | π Image π Image Added happy ghasts. | |||||
Issues relating to "Happy Ghast" or "Ghastling" are maintained on the bug tracker. Issues should be reported and viewed there.
/data), the harness remains visible and even shrinks to fit the ghastling.
/event with a repeating command block.