![]() |
VOOZH | about |
| Rarity tier | Rare |
|---|---|
| Renewable | Yes |
| Stackable | Yes (64) |
| Tool | Any tool |
| Blast resistance | 3 |
| Hardness | 3 |
| Luminous | Yes (15) |
| Transparent | Yes |
| Waterloggable | JE: No BE: Yes |
| Flammable | No |
| Catches fire from lava |
No |
| Map color | 31 DIAMOND |
| Note block instrument | Hat |
{
"title": "Beacon",
"rows": [
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #5ff; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> </span> Rare",
"label": "(link to Rarity article, displayed as Rarity tier)"
},
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
},
{
"field": "Any tool",
"label": "Tool"
},
{
"field": "3",
"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
},
{
"field": "3",
"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
},
{
"field": "Yes (15)",
"label": "(link to Light article, displayed as Luminous)"
},
{
"field": "Yes",
"label": "(link to Opacity article, displayed as Transparent)"
},
{
"field": "'''(link to Java Edition article, displayed as JE):''' No<br>'''(link to Bedrock Edition article, displayed as BE):''' Yes",
"label": "(link to Waterlogging article, displayed as Waterloggable)"
},
{
"field": "No",
"label": "(link to Flammable article, displayed as Flammable)"
},
{
"field": "No",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: rgb(92, 219, 213); border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> 31 DIAMOND</span>",
"label": "(link to Map color article, displayed as Map color)"
},
{
"field": "Hat",
"label": "(link to Note Block#Instruments article, displayed as Note block instrument)"
}
],
"invimages": [
"Beacon",
"Beacon BE"
],
"images": [
"Beacon.png"
]
}
A beacon is a block that can be placed in view of the sky, on top of a pyramid made of valuable mineral blocks, to activate it. Once active, it projects a beam upward and can be set to provide constant status effects to all players in a radius around it. A beacon's range and available effects depend on the size of its pyramid base, between one and four layers.
A beacon can be mined successfully by hand or with any tool. When destroyed by an explosion, the block always drops as an item.
When "activated", beacon blocks provide two unique functions:
Additionally, in Bedrock Edition beacons can also be waterlogged.
In order to activate a beacon, the beacon must meet the following requirements:
The type of block used is purely cosmetic, having no effect on the pyramid's power level or the range and strength of the status effect. A mixture of blocks of different types can also be used in any orientation, so long as they form a pyramid structure, like the ones listed below.
Status effect range can be improved by increasing the pyramid power level (see chart below). At level 4, the pyramid gives the option to increase the primary effect's strength to Level II in the beacon's GUI.
Pyramids are the structures required to activate beacons. There are four possible pyramid heights. More pyramid levels make more powers available in a wider affected vicinity. The type of mineral block used to build the pyramid is entirely cosmetic and has no functional effect. Several different block types can be mixed without affecting functionality. If the pyramid is damaged so that the beacon deactivates, the previously-set powers resume their effects upon reactivation when the pyramid is repaired. This applies to piston-altered pyramids as well.
| Level | Mineral blocks | Materials | Layers |
|---|---|---|---|
| 1 | 9 | 81 (1 stack + 17 items) | 3×3, beacon |
| 2 | 34 | 306 (4 stacks + 50 items) | 5×5, 3×3, beacon |
| 3 | 83 (1 stack + 19 blocks) | 747 (11 stacks + 43 items) | 7×7, 5×5, 3×3, beacon |
| 4 | 164 (2 stacks + 36 blocks) | 1476 (23 stacks + 4 items) | 9×9, 7×7, 5×5, 3×3, beacon |
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Multiple beacons can make use of the same specific mineral blocks below them. Combined pyramids do not need to be symmetrical. The image to the right shows a 6-beacon (2 by 3) pyramid. It requires a total of 244 mineral blocks, with a base layer of 10 by 11.
| Level | Mineral blocks | Materials | Layers |
|---|---|---|---|
| 1 | 20 | 180 (2 stacks + 52 items) | 4×5, beacons |
| 2 | 62 | 558 (8 stacks + 46 items) | 6×7, 4×5, beacons |
| 3 | 134 (2 stacks + 6 blocks) | 1206 (18 stacks + 54 items) | 8×9, 6×7, 4×5, beacons |
| 4 | 244 (3 stacks + 52 blocks) | 2196 (34 stacks + 20 items) | 10×11, 8×9, 6×7, 4×5, beacons |
A vertical beam appears from a beacon if the beacon is activated, extending from the beacon block, up to height 2048. Beacon beams cannot go through most blocks, but can go through bedrock (to allow beacons to be used in the Nether), end portal frames, and variants of glass.[verify]
Horizontally, the beam is visible from any loaded chunk, which can be up to 512 blocks in Java Edition or 2048 blocks in Bedrock Edition.
The color of the beam may be changed by placing stained glass, stained glass panes, hardened stained glass,[BE & edu only] hardened stained glass panes,[BE & edu only] anywhere above the beacon block, with glass panes and full glass blocks having the same effect. Placing multiple colored glass blocks anywhere above the beam causes the colors to blend. The first or bottom most glass block sets the beam color, while each additional block sets the color by averaging the red, green, and blue components of the current beam color and the block's color. The color values are the same as those for the corresponding dye.
If is an RGB vector,[note 1] the resulting beam color can be found as where is the sequence of glass color RGB vectors ( corresponds to the lowest block and to the highest one).
Once the beacon is emitting a beam, it can then be fed one iron ingot, gold ingot, emerald, diamond, or netherite ingot to select the status effects given to players within range of the beacon. This is done through the beacon's GUI, displayed by pressing use while looking at the beacon block. It doesn't matter which of the items is fed into the beacon.
In the GUI, the player places the item to be fed in the empty slot and clicks an effect from the "Primary Power" section on the left. If the beacon is sitting on a 4-level pyramid, the "Secondary Power" section on the right also becomes active. The player can then choose either to turn on the Regeneration power in addition to the Primary Power or to raise the primary power to Level II. The user clicks the "Done" button (green checkmark), the item is consumed, and the power(s) become activated, with the outline of the effect on the HUD being blue. To change the beacon's powers, this process must be followed again, consuming another ingot or gem.
If the pyramid is broken, effects deactivate or weaken depending on the level of the pyramid that is no longer complete. Upon restoration of the pyramid, the originally selected power returns without the need to spend another item. If a smaller pyramid is upgraded, the effect range increases to that of the new pyramid without the need of reactivating it, however upgrading to level 4 does not modify the effect power (to increase the power, the player must use the beacon's GUI).
The five primary powers are:
The secondary powers only available with a 4-level pyramid are:
Every 4 seconds, the selected powers are applied with a duration of 9 seconds, plus 2 seconds per pyramid level, to all players in range. Thus, when powers are changed or a player travels outside the area of effect, the powers persist for 5–9 seconds, or 13–17 seconds with a full pyramid.
The effects of a beacon constitutes within a cuboid region, which reaches downward and out to each side at a range determined by the size of the pyramid base (see table below), and upward a distance of that range plus the current dimension's height limit (e.g. 319 in the Overworld).
The effect duration from the beacon is also determined by the size of the pyramid base (Pyramid size × 2 + 9).
The range of the beacon effect is limited by the simulation distance. As such, on simulation distance of 4 with a level 4 pyramid, the effect does not reach the chunks on the corners of the beacon range.
The distance from the player to the beacon block does not affect the intensity of the status effect.
Beacon pyramid effects in Java Edition:
| Pyramid size (levels) |
Effect radius excluding beacon (blocks) |
Effect duration (seconds) |
|---|---|---|
| 1 | 20 | 11 |
| 2 | 30 | 13 |
| 3 | 40 | 15 |
| 4 | 50 | 17 |
Beacon pyramid effects in Bedrock Edition:
| Pyramid size (levels) |
Effect radius excluding beacon (blocks) |
Effect duration (seconds) | |
|---|---|---|---|
| South & East | North & West | ||
| 1 | 20 | 21 | 10 |
| 2 | 30 | 31 | 12 |
| 3 | 40 | 41 | 14 |
| 4 | 50 | 51 | 16 |
Beacon blocks can function as light sources, emitting a light level 15. Like other light sources, they melt snow and ice. A beacon produces this light even when it doesn't emit a beam.
Beacons cannot be pushed nor pulled by pistons or sticky pistons.
👁 BlockSprite stone.png: Sprite image for stone in Minecraftstone sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Block broken | Blocks | Once the block has broken | block.stone.break | subtitles.block.generic.break | 1.0 | 0.8 | 16 | |
| Block placed | Blocks | When the block is placed | block.stone.place | subtitles.block.generic.place | 1.0 | 0.8 | 16 | |
| Block breaking | Blocks | While the block is in the process of being broken | block.stone.hit | subtitles.block.generic.hit | 0.25 | 0.5 | 16 | |
| Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block.stone.fall | subtitles.block.generic.fall | 0.5 | 0.75 | 16 | |
| Footsteps | Entity-Dependent | Walking on the block | block.stone.step | subtitles.block.generic.footsteps | 0.15 | 1.0 | 16 | |
👁 BlockSprite glass.png: Sprite image for glass in Minecraftglass sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| ? | Blocks | Once the block has broken | random.glass | ? | 1.0 | 0.8–1.0 | |
| ? | Blocks | When the block is placed | dig.stone | ? | 1.0 | 0.8–1.0 | |
| ? | Blocks | While the block is in the process of being broken | hit.stone | ? | 0.4 | 0.6 | |
| ? | Players | Falling on the block with fall damage | fall.stone | ? | 0.4 | 1.0 | |
| ? | Players | Walking on the block | step.stone | ? | 0.3 | 1.0 | |
| ? | Blocks | Jumping from the block | jump.stone | ? | 0.12 | 1.0 | |
| ? | Blocks | Falling on the block without fall damage | land.stone | ? | 0.22 | 1.0 | |
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Beacon activates | Blocks | When a beacon activates | block.beacon.activate | subtitles.block.beacon.activate | 1.0 | 1.0 | 16 | |
| Beacon hums | Blocks | Randomly while active | block.beacon.ambient | subtitles.block.beacon.ambient | 0.9 | 1.0 | 7 | |
| Beacon deactivates | Blocks | When a beacon turns off or is broken[sound 1] | block.beacon.deactivate | subtitles.block.beacon.deactivate | 1.0 | 1.0 | 16 | |
| Beacon power selected | Blocks | When a beacon's power is switched | block.beacon.power_select | subtitles.block.beacon.power_select | 1.0 | 1.0 | 16 | |
| Chest locked[sound 2] | Blocks | When a player attempts to open a beacon locked using the [String] Lock tag | block.chest.locked[sound 2] | subtitles.block.chest.locked[sound 2] | 1.0 | 1.0 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| Beacon activates | Blocks | When a beacon activates | beacon.activate | ? | 1.0 | 1.0 | |
| Beacon hums | Blocks | Randomly while active | beacon.ambient | ? | 1.0 | 1.0 | |
| Beacon deactivates | Blocks | When a beacon turns off | beacon.deactivate | ? | 1.0 | 1.0 | |
| Beacon power selected | Blocks | When a beacon's power is switched | beacon.power | ? | 1.0 | 1.0 | |
| Name | Identifier | Form | Translation key |
|---|---|---|---|
| 👁 BlockSprite beacon.png: Sprite image for beacon in Minecraft Beacon | beacon | Block & Item | block.minecraft.beacon |
| Name | Identifier |
|---|---|
| 👁 BlockSprite beacon.png: Sprite image for beacon in Minecraft Block entity | beacon |
| Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|
| 👁 BlockSprite beacon.png: Sprite image for beacon in Minecraft Beacon | beacon | 138 | Block & Giveable Item[i 2] | Identical[i 3] | tile.beacon.name |
| Name | Savegame ID |
|---|---|
| 👁 BlockSprite beacon.png: Sprite image for beacon in Minecraft Block entity | Beacon |
A beacon has a block entity associated with it that holds additional data about the block.
minecraft:regeneration works and even allows Regeneration II to be chosen as the secondary via the normal beacon GUI.| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| 👁 Image | 👁 Image | The Beaconator | Create and fully power a | Be within a 20×20×14 cuboid centered on the pyramid when the beacon block realizes it is fully powered. | 60 | Gold | |
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| 👁 Image 👁 Image | Bring Home the Beacon | Construct and place a Beacon | Be within a 20×20×14 cuboid centered on a block when it realizes it has become powered. |
| 👁 Image 👁 Image | A Furious Cocktail | Have every potion effect applied at the same time | Have all of these 17 status effects applied to the player at the same time:
|
| 👁 Image 👁 Image | Beaconator | Bring a Beacon to full power | Be within a 20×20×14 cuboid centered on a block when it realizes it is being powered by a size 4 pyramid. |
| 👁 Image 👁 Image | How Did We Get Here? | Have every effect applied at the same time | Have all of these 34 status effects applied to the player at the same time:
The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement. |
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.4.2 | 12w32a | 👁 Image Added a block named "Work in Progress". | |||||
| 👁 Image "Work in Progress" can produce beams. | |||||||
| 12w34a | "Work in Progress" has been removed from the Creative inventory. | ||||||
| 12w36a | "Work in Progress" has been renamed to "Beacon". | ||||||
| Beacons can be found in the Creative inventory again. | |||||||
| Beacons are now craftable. | |||||||
| 👁 Image The texture and model of beacons has been changed. | |||||||
| 12w38a | 👁 Image The texture and model of beacons has been changed, again. | ||||||
| 👁 Image The beacon beam has been changed from a semi-transparent smooth beam (which conflicted with water transparency), to 👁 Image a pattern with 0% transparency. | |||||||
| 12w40a | 👁 Image The texture and model of beacons has been changed, again. | ||||||
| 👁 Image The beacon beam has been changed 👁 Image again. | |||||||
| 12w40b | The beacon beam no longer glitches at tiny and short render distance. | ||||||
| 1.5 | 13w05a | The effect range of beacons has been increased from 16/24/32/40 blocks to 20/30/40/50 blocks. | |||||
| Beacon effects now extend up to the world height limit (Y=256). | |||||||
| 1.6.1 | 13w23a | With the Regeneration effect being nerfed slightly, the same status effect produced from beacons has been nerfed slightly too. | |||||
| 13w24a | The beacon "crystal" texture, used from 12w36a to 12w37a, has been removed as per the resource pack reform. | ||||||
| 1.7.2 | 13w36a | The player can now achieve the Beaconator achievement by placing a beacon on a level-4 pyramid of specific mineral blocks. | |||||
| 1.8 | 14w29a | Beacons now display the cracking animation when being broken. | |||||
| August 5, 2014 | Dinnerbone tweets a screenshot containing a colored beacon beam. The color appears to change when the beam passes through stained glass. | ||||||
| 14w32a | The light of beacons now changes as it goes through stained glass. | ||||||
| August 7, 2014 | Dinnerbone tweets that the beacon beam can now pass through blocks that block light slightly. | ||||||
| 14w32b | Beacon beams now show if they are going through a block that doesn't completely block light rather than partially block light. This allows beacon beams to go through water and lava. | ||||||
| Beacons in the Nether and the End now check for blocks and render the beam only up to the world height (Y=127). | |||||||
| Beacon beams now immediately update when blocks above the beacon are changed. This applies to the beam appearing, disappearing and changing color. Previously it could sometimes take a few seconds. | |||||||
| 1.8.2 | pre5 | Bedrock no longer obstructs beacon activation or beams. | |||||
| Beacons in the Nether and the End now check and use the full build height (Y=255) rather than the world height (Y=127). | |||||||
| 1.9 | 15w31a | Beacons now generate naturally in end ships. | |||||
| 15w32c | Beacons no longer generate in end ships and have been replaced by pumpkins. | ||||||
| 15w47a | Beacons no longer drop their contents when broken or when the interface is exited. | ||||||
| Beacons are now able to interact with hoppers. | |||||||
| 15w47b | The beacon effect duration now increases with pyramid level (it was formerly a constant 9 seconds). | ||||||
| 15w49a | Beacons once again drop their contents when broken or when the interface is exited (as they had before 15w47a). | ||||||
| Beacons can no longer interact with hoppers (as they had since 15w47a). | |||||||
| 16w02a | Beacons now immediately activate when placed on valid pyramids. | ||||||
| 16w03a | Beacons no longer immediately activate when placed on valid pyramids. | ||||||
| 1.13 | 18w19a | Beacons now produce sounds. | |||||
| 18w21a | The rarity of beacons has been changed from "Common" to "Rare". | ||||||
| 1.14 | 18w43a | 👁 Image The texture of beacons has been changed. | |||||
| 👁 Image Due to the change of the texture of beacons, the look of the beacon pyramid has been changed. | |||||||
| 18w44a | 👁 Image The texture of beacons has been changed, once again. | ||||||
| 19w14a | Beacon beam no longer stops at the build height limit. | ||||||
| 1.15 | 19w41a | Beacon beams are no longer visible from the inside. | |||||
| 1.16 | 20w07a | Beacons can now be activated with netherite blocks. | |||||
| Beacons can now be fueled using netherite ingots. | |||||||
| The texture of the UI of beacons has been changed. | |||||||
| Beacons are now renewable, as soul sand, one of the blocks used to construct withers, is now renewable through bartering. | |||||||
| 1.17 | 21w07a | Beacon beams are now visible up to 1343 blocks away from the source instead of 256 blocks. | |||||
| 1.21.5 | 25w05a | Beacon beams now render beyond 16 chunks, up to the player's render distance. | |||||
| Beacon beams now appear thicker when further away so that they remain visible. | |||||||
| Beacon beams are now 2048 blocks high, from 1024. | |||||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.16.0 | build 4 | 👁 Image Added beacons. | |||||
| Unlike other editions, beacons conduct redstone. | |||||||
| Bedrock Edition | |||||||
| 1.2.0 | beta 1.2.0.2 | Beacon beams now change colors when shining through stained glass or stained glass panes. | |||||
| 1.5.0 | beta 1.5.0.4 | Beacons now produce sounds. | |||||
| 1.10.0 | beta 1.10.0.3 | 👁 Image The texture of beacons has been changed. | |||||
| 1.16.0 | beta 1.15.0.51 | The beam color can now be mixed with several different stained glass colors. | |||||
| beta 1.16.0.57 | Beacons can now be activated with netherite blocks. | ||||||
| Netherite ingots can now be used as a beacon ingredient. | |||||||
| The texture of the UI of beacons has been changed. | |||||||
| 1.21.30 | Preview 1.21.30.21 | The rarity of beacons has been changed from "Common" to "Rare" to match Java Edition. | |||||
| Preview 1.21.30.23 | Beacons no longer conduct redstone. | ||||||
| 1.21.70 | Preview 1.21.70.20 | Beacon beams are now visible when a player moves over 70 blocks away from them. | |||||
| 1.21.90 | Preview 1.21.90.26 | Beacons now render from any chunk loaded in worlds opened in at least 1.21.90. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | Patch 1 | 1.0.1 | 👁 Image Added beacons. |
| TU25 | CU14 | 1.17 | 1.17 | 1.17 | Beacon beams now change colors when shining through stained glass or stained glass panes. | ||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | The vertical range of beacon has been nerfed to match horizontal range. | |
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | The beacon effect duration now increases with pyramid level (it was formerly a constant 9 seconds). | |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Beacons now produce sounds. | ||
| 1.90 | 👁 Image The texture of beacons has been changed. | ||||||
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.3.12 | 👁 Image Added beacons. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.9 | 15w47a | A new data tag, PaymentItem, now stores the sacrifice item within the beacon's block entity data. | |||||
| 15w49a | The PaymentItem data tag has been removed (introduced in 15w47a). | ||||||
| 1.11 | 16w32a | The block entity ID has been changed from Beacon to beacon. | |||||
| 1.13 | 17w47a | Prior to The Flattening, this block's numeral ID was 138. | |||||
| 1.20.2 | 23w32a | The integer Primary and Secondary NBT formats for beacon have changed to string primary_effect and secondary_effect. | |||||
Issues relating to "Beacon" are maintained on the bug tracker. Issues should be reported and viewed there.
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Cite error: <ref> tags exist for a group named "note", but no corresponding <references group="note"/> tag was found