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Thunderstorm

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"Storm" redirects here. For other uses, see Storm (disambiguation).
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Lightning during a thunderstorm

A thunderstorm is an uncommon weather condition where lightning strikes occur and the sky becomes dark enough for monsters to spawn and players to sleep through the thunderstorm at any time of day.

Behavior

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Thunderstorms are an uncommon temporary, global occurrence[1] that can happen randomly at any time, within the Overworld. Whether it rains, snows, or no precipitation is active during a thunderstorm varies depending on the temperature of the biome, as well as the current altitude.

  • While the clear counter is counting down, the weather is always clear. This counter is used only when the /weather clear command is issued, setting the counter to a value given by the player or 5 minutes.
  • The rain counter counts down to zero, and each time it reaches zero, the rain is toggled on or off. When the rain is turned on, the counter is reset to a value between 12,000-24,000 ticks (0.5-1 game days), and when the rain is turned off the counter is reset to a value of 12,000-180,000 ticks (0.5-7.5 game days).
  • Like the rain counter, the thunder counter also toggles thunder on and off when it reaches zero, but clear weather overrides the "on" state. When thunder is turned on, the thunder counter is reset to 3,600-15,600 ticks (3-13 minutes), and when thunder is turned off the counter resets to 12,000-180,000 ticks (0.5-7.5 game days).
  • Thunder can occur in the game only when the rain and thunder states both happen to be "on" at the same time. The random combinations of the states toggled by the rain and thunder counters result in a 1.44% chance for a thunderstorm to occur, or an approximate average real-time duration of 9 hours between thunderstorms.
  • The values in each range are uniformly distributed.

Thunderstorms can be skipped entirely with the use of a bed, regardless of the time of day.

Effects

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A thunderstorm with Vibrant Visuals

As with rain and snow, the sky is darkened and the sun, moon, and stars are no longer visible, although the sun and moon are still visible in dry biomes in Bedrock Edition. In Bedrock Edition, the sky and atmospherics darken to
 rgb(51, 51, 51)
, which is blended with a weight of 75% with previous colors, and not visible in dry biomes with Vibrant Visuals. The clouds darken from white to dark gray (95%
 rgb(30, 30, 30)
in Bedrock Edition), although clouds themselves do not precipitate or create lightning. Fog grows in density, decreasing view distance by 30%, and is colored in classic graphics
 #666666
(
 #403C44
in pale gardens).

Unlike during regular rainstorms or snowstorms, the sky light level is reduced by 10 for the purposes of hostile mob spawning, which allows hostile mobs to spawn at any time of day as long as the block light level is 0, even in dry biomes which have visibly full daylight in Bedrock Edition. With Vibrant Visuals, this makes directional lighting appear more intense in dry biomes and it colors the environment yellow-brown.

Although the sun is not visible during thunder, the glow associated with sunrise and sunset is still visible,β€Œ[JE only] or mie scattering with Vibrant Visuals.

Lightning

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Not to be confused with Lighting.
Lightning Bolt
Attack
strength
5HPπŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ πŸ’”

Instant kill, ignores health (Turtle only)

Hitbox size Height: 128 blocks

Width: 1 block

Spawn πŸ‘ Image
{
 "title": "Lightning Bolt",
 "rows": [
 {
 "field": "5<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"2.5 hearts\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❀️)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❀️)(link to File:Half Heart (icon).png article, displayed as 9px|link=|alt=πŸ’”)</span></span><br>\nInstant kill, ignores health ((link to Turtle article, displayed as Turtle) only)",
 "label": "Attack<br/>strength"
 },
 {
 "field": "Height: 128 blocks\nWidth: 1 block",
 "label": "(link to Hitbox article, displayed as Hitbox size)"
 },
 {
 "field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite thunderstorm.png article, displayed as 16x16px|link=Thunderstorm|alt=|class=pixel-image|)</span>(link to Thunderstorm article, displayed as <span class=\"sprite-text\">Thunderstorm</span>)</span>",
 "label": "(link to Mob spawning article, displayed as Spawn)"
 }
 ],
 "invimages": [],
 "images": [
 "Lightningbolt.png"
 ]
}
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A lightning bolt strikes a tree, making it potentially flammable. A creeper can be seen walking through the woods; if it had been closer to the strike, it would have become charged.

Lightning is a lethal element of thunderstorms. Lightning momentarily increases the sky light's brightness to slightly greater than full daylight. The sky box itself gets colored
 rgb(204, 204, 255)
in Bedrock Edition, blended with other colors with a weight of 45%. This flash can be disabled with the "Hide Sky Flashes" accessibility setting.

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The fire that a lightning bolt creates.

Lightning strikes randomly and creates fires (only on normal and hard difficulty) in a 2 block radius where it strikes. Such fires act normally, igniting all flammable materials, detonating TNT, and even activating nether portals. The lightning itself, however, is not destructive and does not destroy blocks. While most fires are extinguished by the rain, areas that block rain can allow the fire to spread, and any netherrack, magma blocks, soul sand, or soul soil lit by lightning is not extinguished by the rain.

Most entities struck by lightning are dealt 5HPπŸ‘ ❀️
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πŸ‘ πŸ’”
damage (sometimes twice in succession) and are set on fire, which may cause additional damage. Boats (including boats with chests) may be destroyed entirely leaving nothing behind.

If the player is killed by a lightning strike, the death message appears: "<player> was struck by lightning". This message does not display if the player was killed by the fire created by a lightning bolt.

Lightning in Bedrock Edition changes color from white to orange at sunset, and appears brighter during the daytime.

Lightning may be manually summoned with the /summon lightning_bolt command. It is summoned as an entity, and it can be referred to by commands or selectors. Unlike many other entities, lightning has an entirely procedural model. It consists of three strands of lightning that each have eight segments. Each segment is four nested irregular parallelpipeds with no top and bottom face, and the bottom face may be randomly offset from the top face by up to 5 blocks in each horizontal direction. The longest strand's bottom is placed at the entity's position.

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A group of skeletal horsemen; a scenario that could happen during a thunderstorm
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Charged creeper
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A villager gets struck by lightning.

Lightning is also spawned when a trident enchanted with Channeling is thrown and strikes a mob or a lightning rod during a thunderstorm.

On graphics settings lower than Fabulous!, water is invisible when seen through lightning.β€Œ[Java Edition only]

Effects on mobs

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A lightning strike affects certain mobs differently:

  • Lightning may randomly spawn a "skeleton trap" horse with a chance of 0.75–1.5% chance on Easy, 1.5–4% on Normal, and 2.8125–6.75% on Hard, depending on the regional difficulty. A player triggers the trap by moving within 10 blocks of the horse, whereupon the horse transforms into four skeletal horsemen. A non-triggered trap horse despawns after 15 minutes.
  • A pig struck by lightning transforms into a zombified piglin.
  • A creeper becomes charged.
  • A villager gets replaced by a witch when lightning strikes within four blocks from it.
  • A red mooshroom changes into a brown mooshroom and vice versa.
  • A lightning strike on a turtle instantly kills it, and it drops 1 bowl instead of its normal drops.[2]
  • A copper golem loses one stage of oxidization.

On peaceful difficulty, pigs and villagers take damage normally.

Lightning mechanics

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For each loaded chunk, every tick there is a 1⁄100,000 chance of an attempted lightning strike during a thunderstorm. From this probability, if β‰ˆ201 chunks are loaded (from a radius of 128 blocks from the player to the center of each chunk) then 90% of the time up to 5 lightning strikes occur in the world each minute, with an average of approximately 2.4 lightning strikes each minute.

When lightning is to strike, random X and Z coordinates within the chunk are chosen, and the block just above the highest block that is liquid or obstructs movement is chosen for the lightning strike. If a lightning rod is nearby, it strikes the rod instead. Then if there are any living entities that can see the sky in a 3Γ—hΓ—3 region from 3 below the target block up to the world height, one such entity is selected at random and the lightning target is moved to the block the entity stands in.

The target block is checked again for the following conditions:

  • Target block can see the sky.
  • Rain (not snow) is falling in the target block.
    • Thus, lightning does not naturally strike within cold biomes or biomes where it does not rain.

If these conditions pass, lightning strikes.

When lightning strikes, all entities within a 6Γ—12Γ—6 region horizontally centered on the northwest corner of the target block with the bottom edge 3 below the target block are struck by lightning. Multiple passes are made over this region, so items dropped during an earlier pass may be destroyed during a subsequent pass; damage immunity usually prevents struck mobs from taking more than 5HPπŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ πŸ’”
damage. Non-solid blocks (such as redstone, torches, and snow layers) are not directly affected by lightning. Since lightning is an entity with the ID "lightning_bolt", it can be summoned with /summon, although it cannot be ridden with /ride.

Thunder

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"Thunder" redirects here. For the Minecraft Dungeons enchantment, see MCD:Thundering.

Thunder is a sound event that occurs every time lightning strikes. Every player within 160 thousand blocks and in the same dimension hears the thunder.

The ability to hear thunder affects multiplayer, as it is possible to hear lightning strike at someone else's base or use a modded Minecraft client to determine the direction of every strike in the world the player is in. Using the direction of strikes, it is possible to triangulate the coordinates of lightning strikes. Worried pandas are also scared during thunderstorms.

Because lightning bolts only happen in loaded chunks, this can be used to, for example, know where the other player is in a multiplayer world with only two players.

Lightning rods

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Range of lightning conversion when hitting a lightning rod

Lightning strikes within a radius of 128 blocks (Java Edition) or 64 blocks (Bedrock Edition) of a lightning rod are redirected to the rod, emitting a redstone signal. This can be used to prevent flammable structures from being struck by lightning, or intentionally direct lightning toward or away from mobs. During a thunderstorm, they emit spark-like particles, even in biomes where lightning doesn't strike.

Sounds

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Java Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Lightning strikesWeatherWhen lightning strikes near a playerentity.lightning_bolt.impactsubtitles.entity.lightning_bolt.impact​2.00.5–0.716
​Thunder roarsWeatherWhen lightning strikes in the worldentity.lightning_bolt.thundersubtitles.entity.lightning_bolt.thunder​10000.00.8–1.016 (technical) / 160K (effective)
​Trident thunder cracksFriendly MobsWhen a Channeling trident hits a mobitem.trident.thundersubtitles.item.trident.thunder​5.01.016
​Trident thunder cracksWeatherWhen a trident with Channeling strikes a lightning roditem.trident.thundersubtitles.item.trident.thunder​5.01.016

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ExplosionWeatherWhen lightning strikes near a playerambient.weather.lightning.impactsubtitles.entity.generic.explode​1000.00.3–0.7
​Thunder roarsWeatherWhen lightning strikes in the worldambient.weather.thundersubtitles.entity.lightning_bolt.thunder​1000.00.6–1.0
​Trident thunder cracksPlayersWhen a trident with Channeling strikes a mob[sound 1]item.trident.thundersubtitles.item.trident.thunder​1.0[sound 2]1.0
  1. ↑ MCPE-173931 β€“ Tridents don't make channeling sounds when striking a lightning rod
  2. ↑ MCPE-178265 β€“ Trident thunder sound definition schema error

Data values

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Java Edition:

NameIdentifier Translation key
πŸ‘ EntitySprite lightning-bolt.png: Sprite image for lightning-bolt in Minecraft
Lightning Bolt
lightning_bolt entity.minecraft.lightning_bolt

Bedrock Edition:

NameIdentifierNumeric ID FamilyTranslation key
πŸ‘ EntitySprite lightning-bolt.png: Sprite image for lightning-bolt in Minecraft
Lightning Bolt
lightning_bolt93 lightningentity.lightning_bolt.name

Entity data

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Lightning bolts have entity data associated with them that contain various properties.

Java Edition:

Main article: Entity format

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Advancements

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IconAdvancementIn-game descriptionActual requirements (if different)
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Surge ProtectorProtect a Villager from an undesired shock without starting a fireBe within 30 blocks of a lightning strike that doesn't set any blocks on fire, while an unharmed villager is within or up to six blocks above a 30Γ—30Γ—30 volume centered on the lightning strike.
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Very Very FrighteningStrike a Villager with lightningHit a villager with lightning created by a trident with the Channeling enchantment, turning it into a witch.

History

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Java Edition

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Java Edition Beta
1.5Added thunderstorms and lightning.
The ability for lightning to charge creepers and transform pigs into zombie pigmen has been added.
In multiplayer, the sky and lighting during a thunderstorm look identical to when raining, despite the fact that mobs can still spawn.
Java Edition
1.3.112w18aAs a result of singleplayer being changed to an internal server, the sky and lighting during a thunderstorm now look the same as when raining.[3]
1.7.213w39aThe clouds, sky, and lighting once again appear darker during thunderstorms.
1.814w03aLightning now transforms villagers into witches.
14w30aLightning can now be manually summoned with the /summon LightningBolt command.
14w32aLightning now damages Nether mobs and mobs with the Fire Resistance status effect.
1.915w38aThere is now a chance (depending on regional difficulty) that a lightning strike spawns a "skeleton trap" skeletal horse.
1.1318w07aIf a player throws a trident enchanted with Channeling at a mob during a thunderstorm, a lightning bolt is summoned and strikes that mob. This is the first time that a player can manipulate lightning without commands.
1.1419w08aIf lightning strikes near a red mooshroom, it turns into a brown mooshroom and vice versa.
1.16Pre-release 1Lightning bolts can now be targeted by selectors.
1.1720w45aLightning bolts can be led into a lightning rod within a 64 block range.
20w46aLightning bolts can now be caught within a 128 block range.
21w11aLightning bolts now clean oxidation off copper blocks.
Lightning bolts no longer spawn skeleton horses when striking lightning rods.
1.1821w44aSleeping now only resets the weather cycle during rain or a thunderstorm.[4] Therefore, sleeping frequently no longer prevents rain or a thunderstorm from happening.

Bedrock Edition

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Pocket Edition Alpha
v0.12.1build 1Added thunderstorms.
v0.14.0build 1Lightning now transforms villagers into witches.
v0.16.0build 1There is now a chance (depending on regional difficulty) for a lightning strike to spawn a "skeleton trap" skeletal horse.
Lightning can now be manually summoned with the /summon LightningBolt command.
Bedrock Edition
1.2.13beta 1.2.13.8If a player throws a trident enchanted with Channeling at a mob, a lightning bolt is summoned and strikes that mob.
1.13.0beta 1.13.0.9If lightning strikes near a red mooshroom, it turns into a brown mooshroom and vice versa.
1.16.100beta 1.16.100.51Hostile mobs can now spawn during thunderstorms in the day.
1.16.210
Experiment
Caves and Cliffs
beta 1.16.210.57Lightning bolts can now be caught within a 64x64 range.
1.16.220
Experiment
Caves and Cliffs
beta 1.16.220.52Lightning bolts now clean oxidation off copper blocks.
1.17.10beta 1.17.10.20Thunderstorms now occur as often as in Java Edition.
26.30Preview 26.30.28The "Hide Sky Flashes" toggle now disables lightning flashes.

Legacy Console Edition

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Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU1CU11.001.001.00Patch 1 Added thunderstorms.
TU4Thunder is now audible.
TU31CU191.221.221.22Patch 31.0.1Lightning now transforms villagers into witches.
TU46CU361.381.381.38Patch 15There is a now chance (depending on regional difficulty) that a lightning strike spawns a "skeleton trap" skeletal horse.
TU69 1.761.761.76Patch 38 If a player throws a trident enchanted with Channeling at a mob during a thunderstorm, a lightning bolt is summoned and strikes that mob. This is the first time that a player can manipulate lightning.

Data history

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Java Edition

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Java Edition
1.1116w32aThe entity ID has been changed from LightningBolt to lightning_bolt.
1.1317w47aNumeric IDs for entities were presumably deprecated in this version.​[more information needed]

Bedrock Edition

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Pocket Edition
1.1.0alpha 1.1.0.0The entity ID has been changed from lightningBolt to lightning_bolt.

Issues

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Issues relating to "Lightning" or "Thunder" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

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  • Lightning, unlike other weather effects, does not have an image file associated with it. It is an entity, coded directly into the game engine, allowing for dynamic, realistic lightning.
  • In Bedrock Edition, lightning strikes closer to the player more often than in Java Edition, due to spawn distance limits.
  • Because lightning is an entity, commands and command blocks can be used to kill and remove it from the world.

Gallery

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Screenshots

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References

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  1. ↑ "It's temporal and global" – @notch (Markus Persson) on X (formerly Twitter), April 7, 2011
  2. ↑ MC-125562 β€“ resolved as "Works as Intended".
  3. ↑ MC-673
  4. ↑ MC-63340 β€“ Sleeping always resets time until rain β€“ resolved as "Fixed".

Navigation

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