VOOZH about

URL: https://minecraft.wiki/w/Strays

⇱ Stray – Minecraft Wiki


Stray

From Minecraft Wiki
(Redirected from Strays)
Jump to navigation Jump to search
👁 Image
This article is about the snowy skeleton variant. For other skeletons, see Skeleton (disambiguation). For untamed cats, see Stray cat.
Stray
Health points 20HP👁 ❤️
× 10
Armor points 0 (👁 🛡
)
Behavior Hostile
Mob type 👁 Image
Undead

👁 Image
Monster
Attack
strength
Ranged:

👁 Image
Bow
:
In Java Edition:
Easy: 2HP👁 ❤️
- 4HP👁 ❤️
👁 ❤️

Normal: 3HP👁 ❤️
👁 💔
- 5HP👁 ❤️
👁 ❤️
👁 💔

Hard: 4HP👁 ❤️
👁 ❤️
- 8HP👁 ❤️
👁 ❤️
👁 ❤️
👁 ❤️

In Bedrock Edition:
Easy and Normal: 1HP👁 💔
- 4HP👁 ❤️
👁 ❤️
,
depending on proximity
Hard: 1HP👁 💔
- 5HP👁 ❤️
👁 ❤️
👁 💔
,
depending on proximity
👁 Image
Arrow of Slowness :
👁 Image
Slowness
for 30 seconds


Melee:
Easy: 2HP👁 ❤️

Normal: 2HP👁 ❤️

Hard: 3HP👁 ❤️
👁 💔

👁 Image
Slowness
for 9 seconds ‌[BE only]

Hitbox size In Java Edition:

Height: 1.99 Blocks
Width: 0.6 Blocks
In Bedrock Edition:
Height: 1.9 Blocks
Width: 0.6 Blocks

Spawn
Natural
equipment
{
 "title": "Stray",
 "rows": [
 {
 "field": "20<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❤️)</span> × 10</span>",
 "label": "(link to Health article, displayed as Health points)"
 },
 {
 "field": "0 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"0 armor points\">(link to File:Empty Armor (icon).png article, displayed as 9px|link=|alt=🛡)</span>)",
 "label": "(link to Armor#Natural armor article, displayed as Armor points)"
 },
 {
 "field": "Hostile",
 "label": "Behavior"
 },
 {
 "field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite undead.png article, displayed as 16x16px|link=Undead|alt=|class=pixel-image|)</span>(link to Undead article, displayed as <span class=\"sprite-text\">Undead</span>)</span><br><span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite monster.png article, displayed as 16x16px|link=Monster|alt=|class=pixel-image|)</span>(link to Monster article, displayed as <span class=\"sprite-text\">Monster</span>)</span>",
 "label": "(link to Mob type article, displayed as Mob type)"
 },
 {
 "field": "(values exceeds 1000 characters...)",
 "label": "Attack<br/>strength"
 },
 {
 "field": "'''In (link to Java Edition article, displayed as ''Java Edition''):'''<br>\nHeight: 1.99 Blocks<br>Width: 0.6 Blocks<br>\n'''In (link to Bedrock Edition article, displayed as ''Bedrock Edition''):'''<br>\nHeight: 1.9 Blocks<br>Width: 0.6 Blocks",
 "label": "(link to Hitbox article, displayed as Hitbox size)"
 },
 {
 "field": "(values exceeds 1000 characters...)",
 "label": "(link to Mob spawning article, displayed as Spawn)"
 },
 {
 "field": "(values exceeds 1000 characters...)",
 "label": "(link to Drops#Equipped items article, displayed as Natural<br/>equipment)"
 }
 ],
 "invimages": [
 "Stray Spawn Egg"
 ],
 "images": [
 "Stray.png"
 ]
}

A stray is a skeleton variant that spawns in various snow-covered biomes. They behave very similarly to skeletons, except they fire tipped arrows of Slowness from their bows and do not freeze in powder snow.

Spawning

[edit | edit source]

A stray may spawn directly under the sky in snowy plains, or ice spikes, replacing 80% of skeletons. Additionally, a stray may spawn in frozen rivers, frozen oceans, deep frozen oceans, legacy frozen oceans, snowy slopes, jagged peaks and frozen peaks in Bedrock Edition. Strays do not spawn naturally from monster spawners in Java Edition.

Stray spawns in:
Category: MonsterJava EditionBedrock Edition
Spawn areaSpawn weightSpawn chanceGroup sizeSpawn weightGroup size
👁 Image
Ice Spikes
8051515.53%4961–2
👁 Image
Snowy Plains
8052015.38%4961–2
👁 Image
Jagged Peaks
961–2
👁 Image
Deep Frozen Ocean
961–2
👁 Image
Frozen Peaks
961–2
👁 Image
Frozen Ocean
961–2
👁 Image
Frozen River
961–2
👁 Image
Snowy Slopes
961–2

Converting

[edit | edit source]

When a skeleton is kept inside powder snow for 7 seconds (140 game ticks), it begins shaking. After another 15 seconds (300 game ticks), it becomes a stray. A converted stray appears with full health even if the original skeleton did not have full health. Items being held or worn by a skeleton when it becomes a stray remain unchanged. Unlike regular skeletons, bogged and parched do not turn into strays, but take freezing damage instead.

Trial spawners

[edit | edit source]

Strays have a 13 chance to be selected as the "ranged" mob for trial spawners in trial chambers.

Spider jockeys

[edit | edit source]

In Bedrock Edition, spiders and cave spiders spawned in biomes where strays can spawn (spiders cannot naturally spawn in snowy plains) have a 1% chance to spawn as a spider jockey, with an 80% chance of the rider being a stray. In Java Edition, stray spider jockeys cannot spawn naturally, but the skeleton rider can convert into a stray and continue as a stray spider jockey.

Drops

[edit | edit source]

On death

[edit | edit source]

Java Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
👁 Image
Bone0–266.67%1.000–383.33%1.500–491.67%2.000–594.44%2.50
👁 Image
Arrow0–266.67%1.000–383.33%1.500–491.67%2.000–594.44%2.50
👁 Image
Arrow of Slowness[A]0–150.00%0.500–175.00%0.750–187.50%0.880–191.67%0.92
ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
👁 Image
Bone0–22310–356320–4111220–5171852
👁 Image
Arrow0–22310–356320–4111220–5171852
👁 Image
Arrow of Slowness[A]0–112120–134340–178780–111121112
ItemAmountProbability
DefaultLooting ILooting IILooting III
👁 Image
Bone013 (33.33%)16 (16.67%)112 (8.33%)118 (5.56%)
113 (33.33%)13 (33.33%)14 (25.00%)16 (16.67%)
213 (33.33%)13 (33.33%)13 (33.33%)518 (27.78%)
3016 (16.67%)14 (25.00%)518 (27.78%)
400112 (8.33%)16 (16.67%)
5000118 (5.56%)
Average1 (1.00)32 (1.50)2 (2.00)52 (2.50)
👁 Image
Arrow013 (33.33%)16 (16.67%)112 (8.33%)118 (5.56%)
113 (33.33%)13 (33.33%)14 (25.00%)16 (16.67%)
213 (33.33%)13 (33.33%)13 (33.33%)518 (27.78%)
3016 (16.67%)14 (25.00%)518 (27.78%)
400112 (8.33%)16 (16.67%)
5000118 (5.56%)
Average1 (1.00)32 (1.50)2 (2.00)52 (2.50)
👁 Image
Arrow of Slowness[A]012 (50.00%)14 (25.00%)18 (12.50%)112 (8.33%)
112 (50.00%)34 (75.00%)78 (87.50%)1112 (91.67%)
Average12 (0.50)34 (0.75)78 (0.88)1112 (0.92)
Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
👁 Image
Bone1.001.502.002.50
👁 Image
Arrow1.001.502.002.50
👁 Image
Arrow of Slowness[A]0.500.750.880.92
  1. Only when killed by a player or a tamed wolf.

Bedrock Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
👁 Image
Bone0–266.67%1.000–366.67%1.330–466.67%1.670–566.67%2.00
👁 Image
Arrow0–266.67%1.000–366.67%1.330–466.67%1.670–566.67%2.00
👁 Image
Arrow of Slowness[A]0–150.00%0.500–250.00%0.750–350.00%1.000–450.00%1.25
ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
👁 Image
Bone0–22310–323430–423530–5232
👁 Image
Arrow0–22310–323430–423530–5232
👁 Image
Arrow of Slowness[A]0–112120–212340–31210–41254
ItemAmountProbability
DefaultLooting ILooting IILooting III
👁 Image
Bone013 (33.33%)13 (33.33%)13 (33.33%)13 (33.33%)
113 (33.33%)16 (16.67%)112 (8.33%)118 (5.56%)
213 (33.33%)13 (33.33%)14 (25.00%)16 (16.67%)
3016 (16.67%)14 (25.00%)29 (22.22%)
400112 (8.33%)16 (16.67%)
5000118 (5.56%)
Average1 (1.00)43 (1.33)53 (1.67)2 (2.00)
👁 Image
Arrow013 (33.33%)13 (33.33%)13 (33.33%)13 (33.33%)
113 (33.33%)16 (16.67%)112 (8.33%)118 (5.56%)
213 (33.33%)13 (33.33%)14 (25.00%)16 (16.67%)
3016 (16.67%)14 (25.00%)29 (22.22%)
400112 (8.33%)16 (16.67%)
5000118 (5.56%)
Average1 (1.00)43 (1.33)53 (1.67)2 (2.00)
👁 Image
Arrow of Slowness[A]012 (50.00%)12 (50.00%)12 (50.00%)12 (50.00%)
112 (50.00%)14 (25.00%)18 (12.50%)112 (8.33%)
2014 (25.00%)14 (25.00%)16 (16.67%)
30018 (12.50%)16 (16.67%)
4000112 (8.33%)
Average12 (0.50)34 (0.75)1 (1.00)54 (1.25)
Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
👁 Image
Bone1.001.331.672.00
👁 Image
Arrow1.001.331.672.00
👁 Image
Arrow of Slowness[A]0.500.751.001.25
  1. Only when killed by a player.
  • Any picked-up equipment has a 100% chance of dropping and drops with the same damage level it had when picked up.
  • Any naturally spawned equipment, including the bow, has an 8.5% chance of dropping (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III). It is damaged and may be enchanted.
  • 5XP experience orbs when killed by a player or tamed wolf and an extra 1–3XP if the stray has armor.

Behavior

[edit | edit source]

Strays behave the same as normal skeletons but make noises with an echoing effect and shoot tipped arrows that inflict Slowness for 30 seconds on any target that they hit. In Bedrock Edition, strays that are underwater use a melee attack that inflicts Slowness. Strays do not take damage from freezing in powder snow, but they are not immune to Slowness. A stray holding a tipped arrow or spectral arrow in its off-hand always shoots that type of arrow instead, and the arrow held is not consumed.

Being an undead mob, they are:

As they are also under the "skeletons" entity type tag, if a stray kills a creeper, the creeper drops a music disc, randomly selected from 13, cat, blocks, chirp, far, mall, mellohi, stal, strad, ward, 11, and wait.

Like bogged and parched, the eyes of strays are emissive with Vibrant Visuals.

Sounds

[edit | edit source]

Java Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Stray rattlesHostile MobsRandomlyentity.stray.ambientsubtitles.entity.stray.ambient1.00.8–1.216
​Stray hurtsHostile MobsWhen a stray is damagedentity.stray.hurtsubtitles.entity.stray.hurt1.00.8–1.216
​Stray diesHostile MobsWhen a stray diesentity.stray.deathsubtitles.entity.stray.death1.00.8–1.216
​FootstepsHostile MobsWhile a stray is walkingentity.stray.stepsubtitles.block.generic.footsteps0.151.016
​Skeleton shoots [sound 1]Hostile MobsWhen a stray shoots an arrowentity.skeleton.shoot[sound 1]subtitles.entity.skeleton.shoot​​[sound 1]1.056-1.2516
​Skeleton converts to StrayHostile MobsWhen a skeleton converts to a strayentity.skeleton.converted_to_straysubtitles.entity.skeleton.converted_to_stray2.00.8–1.216
  1. a b c The stray reuses the skeleton's sound events instead of having its own, resulting in these unintuitive subtitles - see MC-98316

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?Hostile MobsRandomlymob.stray.ambient​ ?1.00.8–1.2
​ ?Hostile MobsWhen a stray is damagedmob.stray.hurt​ ?1.00.8–1.2
​ ?Hostile MobsWhen a stray diesmob.stray.death​ ?1.00.8–1.2
​ ?Hostile MobsWhile a stray is walkingmob.stray.step​ ?1.01.0
​ ?PlayersWhen a stray shoots an arrow[sound 1]random.bow​ ?1.00.83–1.25
​ ?Friendly MobsWhen a skeleton converts to a straymob.skeleton.convert_to_stray​ ?1.01.0

Data values

[edit | edit source]

Java Edition:

NameIdentifierEntity tags Translation key
👁 EntitySprite stray.png: Sprite image for stray in Minecraft
Stray
strayburn_in_daylight
can_breathe_under_water
freeze_immune_entity_types
ignores_poison_and_regen
inverted_healing_and_harm
no_anger_from_wind_charge
skeletons
undead
wither_friends
sensitive_to_smite
entity.minecraft.stray

Bedrock Edition:

NameIdentifierNumeric ID FamilyTranslation key
👁 EntitySprite stray.png: Sprite image for stray in Minecraft
Stray
stray46 mob
monster
skeleton
stray
undead
entity.stray.name

Entity data

[edit | edit source]

Strays have entity data associated with them that contains various properties.

Java Edition:

Main article: Entity format

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

[edit | edit source]
IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
👁 Image
👁 Image
Monster HunterAttack and destroy a monster. Other mobs may be killed, but are ignored for this achievement.15Bronze
👁 Image
👁 Image
Sniper DuelKill a Skeleton with an arrow from more than 50 meters.Use a launched arrow to kill a skeleton, wither skeleton, , bogged, or parched from 50 or more blocks away, horizontally.30Bronze
👁 Image
👁 Image
It SpreadsKill a mob next to a catalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement.10Bronze

Achievements that apply to all mobs:

Advancements

[edit | edit source]
IconAdvancementIn-game descriptionActual requirements (if different)
👁 Image
👁 Image
Not Today, Thank YouDeflect a projectile with a ShieldBlock any projectile with a shield.
👁 Image
👁 Image
Monster HunterKill any hostile monster Other mobs may be killed, but are ignored for this advancement.
👁 Image
👁 Image
It SpreadsKill a mob near a Sculk CatalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this advancement.
👁 Image
👁 Image
Monsters HuntedKill one of every hostile monster Other mobs may be killed, but are ignored for this advancement.

Advancements that apply to all mobs:

History

[edit | edit source]
This section would benefit from the addition of more sounds.
 
Please remove this notice once you have added suitable sounds to the section.
The specific instructions are: Sounds from before 1.10-pre2 (also was this actually the change version? the Husk page gives a different version)

Development

[edit | edit source]
April 11, 2016Jens Bergensten tweets an image of a new skeleton-type mob.

Java Edition

[edit | edit source]
Java Edition
1.1016w20a👁 Image
Added strays. When explaining the origin of the stray, Jeb stated, "They’re based on a concept that emerged from a game jam the Bellevue team had, where they were just adding a bunch of stuff to Minecraft - whatever they wanted. Jason Major made a bunch of cool mobs and I thought these particular ones fitted [sic] really well with what we were already planning."[1]
Added spawn eggs for strays, which strays can be spawned from.
pre2The spawn egg for strays has been removed.
New sounds have now been added for strays, which allow them to have their own sounds. Previously, they had the same sounds as a regular skeleton.
1.1116w32aThe spawn egg for strays has been re-added.
The in-game name of strays is now "Stray" instead of "entity.Skeleton.name".
Creepers no longer drop music discs when killed by strays.[2]
Strays can no longer spawn from normal skeleton spawn eggs used in snowy biomes.
The entity ID Skeleton has been changed to skeleton, wither_skeleton and stray for those respective mob.
The SkeletonType tag[verify] has been removed.
1.1318w19aStrays now sink underwater.
Strays no longer drown underwater.
1.1418w43a👁 Image
The texture of strays has been changed.
Creepers now drop music discs when killed by strays again.
19w09aStrays holding tipped arrows or spectral arrows in their off-hand now shoot that type of arrow.[3]
1.1519w37aMobs that spawn wearing carved pumpkins or jack o'lanterns on Halloween no longer drop them.
1.1721w05aSkeletons now convert to strays when in powder snow.
21w13aStrays are now immune to freezing.
Skeletons now only take 20 seconds to convert to strays when in powder snow, instead of 45.
1.20.323w40aStrays are now part of the #can_breathe_under_water and #undead tags.
1.20.3
Experiment
Update 1.21
23w45aStrays now spawn in trial chambers behind the "Update 1.21" experimental data pack.
1.20.5
Experiment
Update 1.21
24w04aNo longer retaliates against attacks from the breeze.
1.21.224w33aNow naturaly spawn with armor in the order of (most likely to least likely): helmet, chestplate, leggings, boots.[4]
1.21.424w45aPrefer to pick bows from the ground as opposed to other items.
1.21.11pre1Strays can no longer pick up spears.

Bedrock Edition

[edit | edit source]
Pocket Edition Alpha
v0.15.0build 1👁 Image
Added strays.
v0.16.0build 5New sounds have now been added for strays, which allow them to have their own sounds. Previously, they had the same sounds as the regular skeleton.
Pocket Edition
1.0.0alpha 0.17.0.2👁 Image
The clothing of strays now has their own overlay and no longer glitch through their bones.
alpha 1.0.0.1Strays can now drop tipped arrows of Slowness when killed by players.
1.1.0alpha 1.1.0.0The entity ID has now changed from skeleton.stray to stray.
Because of the above change, they cannot spawn as riders of spider jockeys anymore.[5]
Bedrock Edition
1.5.0beta 1.5.0.0Strays now sink underwater.
Strays now use melee attacks that inflict Slowness and no longer use ranged attacks while underwater.
1.9.0beta 1.9.0.5👁 Image
Strays now have a correct overlay model.
1.10.0beta 1.10.0.3👁 Image
The texture of strays has now changed.
1.16.0beta 1.16.0.51Strays can now pick up items.
Strays now use melee attacks when not holding a bow. Prior to this, strays used any items as ranged weapons to shoot arrows of Slowness normally.
1.17.0beta 1.16.230.54Strays are now immune to freezing.
beta 1.17.0.54Skeletons now convert to strays when in powder snow.
releaseStrays don’t drop wither skeleton skulls anymore if killed by a charged creeper.[6]
1.20.60
Experiment
Update 1.21
Preview 1.20.60.20Strays now spawn in trial chambers behind the "Update 1.21" experimental toggle.
1.20.70
Experiment
Update 1.21
Preview 1.20.70.21Strays no longer retaliate against attacks from breezes.
1.21.90Preview 1.21.90.26Strays now spawn as riders of spider jockeys again.
26.0Preview 26.0.23Strays can no longer pick up spears.
26.30Preview 26.30.20Strays now shoot arrows with difficulty-based attack intervals instead of distance-scaled intervals, making them easier to take down.[7]
Preview 26.30.25Strays’ difficulty-based attack intervals now match Java Edition, making them even easier to take down.

Legacy Console Edition

[edit | edit source]
Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU46CU361.381.381.38Patch 151.0.1👁 Image
Added strays.
TU54CU441.521.521.52Patch 241.0.4Strays now have their own sounds. Previously, they had the same sounds as a regular skeleton.
Added stray spawn eggs, which strays can be spawned from.
Strays can no longer spawn from normal skeleton spawn eggs used in snowy biomes.
TU69 1.761.761.76Patch 38 Strays now sink underwater.
1.90 Creepers now drop music discs when killed by strays.

New Nintendo 3DS Edition

[edit | edit source]
New Nintendo 3DS Edition
0.1.0👁 Image
Added strays.

Issues

[edit | edit source]

Issues relating to "Stray" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

[edit | edit source]
  • Strays and other skeleton variants do not know how to use a crossbow, despite the same using method as a bow.
  • According to the Minecraft website, the slowness arrows represent frozen arrows that freeze on impact.[1]
  • The stray's fourth ambient sound is the skeleton's second ambient sound but partly edited.

Gallery

[edit | edit source]

Renders

[edit | edit source]
This section would benefit from the addition of isometric renders.
 
Please remove this notice once you have added suitable isometric renders to the article.
The specific instructions are: aiming render is replaced with targeting mode

Screenshots

[edit | edit source]

Developer images

[edit | edit source]

Textures

[edit | edit source]

In other media

[edit | edit source]

See also

[edit | edit source]

References

[edit | edit source]
  1. a b "Meet the Stray" by Marsh Davies – Minecraft.net, December 14, 2016.
  2. MC-112579
  3. MC-106133
  4. "[MC-182478] Mob armor generates starting with boots rather than helmet – Jira"Mojira, May 5, 2020.
  5. MCPE-89549
  6. MCPE-35876
  7. MCPE-61036 – Skeletons’ rate of fire is too high – resolved as "Fixed".

External links

[edit | edit source]

Navigation

[edit | edit source]
Retrieved from "https://minecraft.wiki/w/Stray?oldid=3630300"

Navigation menu