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VOOZH | about |
| Health points | 14HPπ β€οΈ Γ 7 |
|---|---|
| Behavior | Passive |
| Mob type | π Image Animal π Image Aquatic |
| Attack strength |
2HPπ β€οΈ |
| Hitbox size | Adult: Height: 0.42 blocks Width: 0.75 blocks Baby: |
| Speed | 1 |
| Spawn | π Image Lush Caves |
| Usable items |
{
"title": "Axolotl",
"rows": [
{
"field": "14<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)</span> Γ 7</span>",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "Passive",
"label": "Behavior"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite animal.png article, displayed as 16x16px|link=Animal|alt=|class=pixel-image|)</span>(link to Animal article, displayed as <span class=\"sprite-text\">Animal</span>)</span><br><span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite aquatic.png article, displayed as 16x16px|link=Aquatic|alt=|class=pixel-image|)</span>(link to Aquatic article, displayed as <span class=\"sprite-text\">Aquatic</span>)</span>",
"label": "(link to Mob type article, displayed as Mob type)"
},
{
"field": "2<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)</span></span>",
"label": "Attack<br/>strength"
},
{
"field": "'''Adult:'''<br>Height: 0.42 blocks<br>Width: 0.75 blocks<br>\n'''Baby:'''<br>Height: 0.21 Blocks<br>Width: 0.375 Blocks<br>",
"label": "(link to Hitbox article, displayed as Hitbox size)"
},
{
"field": "1",
"label": "(link to Attribute#Movement_speed article, displayed as Speed)"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:BiomeSprite lush-caves.png article, displayed as 16x16px|link=Lush Caves|alt=|class=pixel-image|)</span>(link to Lush Caves article, displayed as <span class=\"sprite-text\">Lush Caves</span>)</span>",
"label": "(link to Mob spawning article, displayed as Spawn)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Usable items"
}
],
"invimages": [
"Bucket of Axolotl",
"Axolotl Spawn Egg"
],
"images": [
"Axolotl Idle Floor Underwater.gif",
"Baby Axolotl Idle Floor Underwater.gif",
"Wild Axolotl Idle Floor Underwater.gif",
"Wild Baby Axolotl Idle Floor Underwater.gif",
"Gold Axolotl Idle Floor Underwater.gif",
"Gold Baby Axolotl Idle Floor Underwater.gif",
"Cyan Axolotl Idle Floor Underwater.gif",
"Cyan Baby Axolotl Idle Floor Underwater.gif",
"Blue Axolotl Idle Floor Underwater.gif",
"Blue Baby Axolotl Idle Floor Underwater.gif"
]
}
An axolotl is a passive aquatic mob found in lush caves that hunts most other aquatic mobs, and can assist players with aquatic combat and grant them Regeneration. They can also be carried around in a bucket.
Axolotls spawn underwater in the lush caves biome and when there is a clay block less than five blocks below the spawning space.
| Category: Axolotlβ[JE only] Water creatureβ[BE only] | Java Edition | Bedrock Edition | |||
|---|---|---|---|---|---|
| Spawn area | Spawn weight | Spawn chance | Group size | Spawn weight | Group size |
| π Image Lush Caves | 10β10 | 100% | 4β6 | 10 | 4β6 |
Axolotls can be one of five colors: pink (leucistic), brown (wild), gold, cyan and blue.
When breeding axolotls, there is a 1β1200 (0.083%) chance of the offspring having the blue mutation, leaving 1199β1200 (99.917%) chance of matching one of the parents (including blue parents).
Blue axolotls cannot naturally spawn and can only be obtained through breeding.
| Pose | Color | ||||
|---|---|---|---|---|---|
| Leucistic | Wild | Gold | Cyan | Blue | |
| Ground crawling | π Image |
π Image |
π Image |
π Image |
π Image |
| Ground stationary | π Image |
π Image |
π Image |
π Image |
π Image |
| Swimming | π Image |
π Image |
π Image |
π Image |
π Image |
| Water stationary | π Image |
π Image |
π Image |
π Image |
π Image |
| Animation | Color | ||||
|---|---|---|---|---|---|
| Leucistic | Wild | Gold | Cyan | Blue | |
| Ground crawling | π Image |
π Image |
π Image |
π Image |
π Image |
Axolotls drop nothing when killed besides 1 experience when killed by a player or a tamed wolf.
Axolotls are passive toward players, can be attached to leads, and follow players holding a bucket of tropical fish on either the main hand or the off-hand. When a player kills a mob that is in combat with one or more axolotls, the axolotls remove Mining Fatigue from the player, and give the player Regeneration I for 100 game ticks (5 seconds) per axolotl in the fight, up to a duration of 2400 game ticks (2 minutes) in Java Edition, and uncapped in Bedrock Edition.
Axolotls attack the following mobs, dealing 2HPπ β€οΈ
points of damage per attack:
After killing a non-hostile mob, there is a two minute cooldown before another non-hostile mob can be hunted. Axolotls prioritize attacking hostile mobs over non-hostile mobs.
If an axolotl takes damage underwater, it may play dead, dropping to the ground for 200 game ticks (10 seconds) while gaining Regeneration I. Hostile aquatic mobs ignore healing axolotls. There is a 1β3 chance for an axolotl to play dead to recover 4HPπ β€οΈ
π β€οΈ
. In addition, if either a random integer from 0β2 (inclusive) is less than the amount of incoming damage, or the axolotl's health before the damage is dealt is less than 50% of its maximum health, it plays dead.
Axolotls can leave the water and wander about on land. When an axolotl leaves the water, it wanders as far as 8 or 9 blocks beyond the water's edge before returning to the water, as long as there is water at least 2 blocks deep within 16 blocks of the axolotl. If 2-block-deep water is outside this range, the axolotl can wander off randomly on land in search of more deep water, and die after 6000 game ticks (5 minutes) exposure out of water. Axolotls are not attracted to shallow (1 block deep) water. They require water at least 2 blocks deep within 16 blocks to pathfind to the water.[1]
Being hit with a splash water bottle or lingering water bottle will restore 1800 game ticks (90 seconds) of air to the axolotl.
Axolotls can also die out of water as passengers in a boat. Unlike fish and squid, axolotls do not die on land in rain or in a thunderstorm.
Unlike most mobs, axolotls cannot be moved by flowing water. However, they are still affected by bubble columns.
As aquatic mobs, they take extra damage from the Impaling enchantment in Java Edition. Unlike other aquatic mobs, they cause nearby pufferfish to inflate.
Axolotls picked up with a water bucket and re-spawned do not despawn.
Naming a bucket of axolotl in an anvil also sets the name of the axolotl insideβ[JE only]. The name remains with the axolotl if it is picked up by another bucket.
Axolotls follow players holding buckets of tropical fish within 10β[JE only] / 16β[BE only] blocks. Additionally, baby axolotls follow adults.
A player can breed axolotls by using buckets of tropical fish. After breeding, a baby axolotl spawns and 1β7 experience is generated. The parents cannot be bred again for 5 minutes in Java Edition or 1 minute in Bedrock Edition. The baby axolotl has a 1β1200 chance to be the rare blue variant; otherwise, it inherits the color of one parent at random.
Baby axolotls take 24000 ticks (20 minutes) to grow up, but the growth time can be accelerated using buckets of tropical fish. Each use takes 10% off the remaining time to grow up.
An axolotl loses its willingness to breed if it is picked up in a bucket and released after it is fed but before it reaches its mate. It must be fed another bucket of tropical fish to become willing to breed again.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βAxolotl chirps | Friendly Mobs | Randomly when in water | entity.axolotl.idle_water | subtitles.entity.axolotl.idle_waterβ | 1.0 | 0.8β1.2 (Baby: 1.3β1.7) | 16 | |
| βAxolotl chirps | Friendly Mobs | Randomly when not in water | entity.axolotl.idle_air | subtitles.entity.axolotl.idle_airβ | 1.0 [sound 1] | 0.8β1.2 (Baby: 1.3β1.7) [sound 2] | 16 | |
| βAxolotl attacks | Friendly Mobs | When an axolotl attacks something | entity.axolotl.attack | subtitles.entity.axolotl.attackβ | 0.5 | 1.0 | 16 | |
| βAxolotl dies | Friendly Mobs | When an axolotl dies | entity.axolotl.death | subtitles.entity.axolotl.deathβ | 1.0 | 0.8β1.2 (Baby: 1.3β1.7) | 16 | |
| βAxolotl hurts | Friendly Mobs | When an axolotl is damaged | entity.axolotl.hurt | subtitles.entity.axolotl.hurtβ | 1.0 | 0.8β1.2 (Baby: 1.3β1.7) | 16 | |
| βAxolotl splashes | Friendly Mobs | When an axolotl enters water | entity.axolotl.splash | subtitles.entity.axolotl.splashβ | 0.0β0.9 [sound 3] | 0.72β1.68 | 16 | |
| βAxolotl swims | Friendly Mobs | While an axolotl is moving through water | entity.axolotl.swim | subtitles.entity.axolotl.swimβ | 0.0β1.0 [sound 4] | 0.6β1.4 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| βAxolotl chirps | Friendly Mobs | Randomly when in water | mob.axolotl.idle_water | subtitles.entity.axolotl.idle_waterβ | 1.0 | 0.8β1.2 (Baby: 1.3β1.7) | |
| βAxolotl chirps | Friendly Mobs | Randomly when not in water | mob.axolotl.idle_air | subtitles.entity.axolotl.idle_airβ | 1.0 | 0.8β1.2 (Baby: 1.3β1.7) | |
| βAxolotl attacks | Friendly Mobs | When an axolotl attacks something | mob.axolotl.attack | subtitles.entity.axolotl.attackβ | 1.0 | 0.8β1.2 (Baby: 1.3β1.7) | |
| βAxolotl dies | Friendly Mobs | When an axolotl dies | mob.axolotl.death | subtitles.entity.axolotl.deathβ | 1.0 | 0.8β1.2 (Baby: 1.3β1.7) | |
| βAxolotl hurts | Friendly Mobs | When an axolotl is damaged | mob.axolotl.hurt | subtitles.entity.axolotl.hurtβ | 1.0 | 0.8β1.2 (Baby: 1.3β1.7) | |
| βAxolotl splashes | Friendly Mobs | When an axolotl enters water | mob.axolotl.splash | subtitles.entity.axolotl.splashβ | 0.9 | 0.96β1.44 (Baby: 1.56β2.04) | |
| βAxolotl swims | Friendly Mobs | While an axolotl is moving through water | mob.axolotl.swim | subtitles.entity.axolotl.swimβ | 1.0 | 0.8β1.2 (Baby: 1.3β1.7) | |
| Name | Identifier | Entity tags | Translation key |
|---|---|---|---|
| π EntitySprite axolotl.png: Sprite image for axolotl in Minecraft Axolotl | axolotl | aquaticcan_breathe_under_watersensitive_to_impaling |
entity.minecraft.axolotl |
| Name | Identifier | Numeric ID | Family | Translation key |
|---|---|---|---|---|
| π EntitySprite axolotl.png: Sprite image for axolotl in Minecraft Axolotl | axolotl | 130 |
aquaticaxolotlmob | entity.axolotl.name |
Axolotls have entity data associated with them that contain various properties.
true/false) β if true, indicates the axolotl has been released from a bucket.minecraft:axolotl/variant component.| Variant | Numerical ID | Identifier |
|---|---|---|
| π Image Lucy |
0
|
lucy
|
| π Image Wild |
1
|
wild
|
| π Image Gold |
2
|
gold
|
| π Image Cyan |
3
|
cyan
|
| π Image Blue |
4
|
blue
|
| Color | Data value |
|---|---|
| π Image |
0
|
| π Image |
1
|
| π Image |
2
|
| π Image |
3
|
| π Image |
4
|
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| π Image | π Image | The Healing Power of Friendship! | Team up with an and win a fight | Be nearβ[more information needed] an axolotl when killing a hostile aquatic mob while the axolotl is fighting it (not playing dead). | 30 | Silver | |
| π Image | π Image | It Spreads | Kill a mob next to a catalyst | Kill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement. | 10 | Bronze | |
Achievements that apply to all mobs:
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| π Image | π Image | Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |
| π Image | π Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | |
| π Image | π Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | Armor stands and players also count for this achievement as they are technically mobs. | 10 | Bronze | |
Advancements that apply to all mobs:
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| π Image π Image | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
| π Image π Image | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
| π Image π Image | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
| π Image π Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | π Image Armor Stand and π Image Mannequin also count for this advancement. |
| π Image π Image | Arbalistic | Kill five unique mobs with one crossbow shot | π Image Armor Stand and π Image Mannequin also count for this advancement. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
| π Image π Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
| October 3, 2020 | π Image π Image Axolotls are announced at Minecraft Live 2020. | ||||||
|---|---|---|---|---|---|---|---|
| They are shown to spawn in lush caves biomes. | |||||||
| October 3, 2020 | π Image An unreleased[2] green variant was shown at the Minecraft Live 2020 recap, which was not shown on the live event. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.17 | 20w51a | π Image π Image π Image π Image π Image Added axolotls. | |||||
| When an axolotl is held with a lead on the ground, it begins walking at an exaggeratedly fast speed.[3] | |||||||
| 21w03a | Axolotls now attack glow squids. | ||||||
| 21w13a | π Image π Image π Image π Image The texture of the axolotls for four variants except the brown one has been changed. | ||||||
| Axolotls now spawn naturally underwater in caves. | |||||||
| 21w18a | The lucy texture have been changed from π Image to π Image to remove the unused open mouth. | ||||||
| 21w20a | Axolotls now play dead only when in water. | ||||||
| Axolotls can no longer be fed tropical fish. | |||||||
| pre3 | Axolotls now spawn only in total darkness and where there's a block with base_stone_overworld tag less than 5 blocks below the spawning space. | ||||||
| 1.17.1 | pre1 | Blue axolotls no longer naturally spawn, and can be obtained only through breeding. | |||||
| 1.18 | Experimental Snapshot 1 | Axolotls now spawn only in lush caves. | |||||
| 21w37a | Axolotls now have their own mob cap, separate from glow squids. | ||||||
| Axolotls now avoid lava.[4] | |||||||
| 21w40a | Axolotls now spawn only when there is a clay block less than five blocks below the spawning space. | ||||||
| pre5 | The brown axolotl texture has been changed from π Image to π Image , to solve the issue of its off-centered back. | ||||||
| 1.19 | 22w11a | Axolotls can now attack tadpoles. | |||||
| 26.1 | snap5 | π Image π Image π Image π Image π Image The model and textures of baby axolotls have been changed. | |||||
| Added Golden Dandelions, which can be used to prevent baby axolotls from growing up. | |||||||
| snap6 | Baby axolotls now have a play dead animation. | ||||||
| pre2 | Fixed issue with Baby Axolotl's right hind leg not moving correctly when swimming. | ||||||
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.17.0 Experiment | beta 1.16.230.52 | File:Lucy Axolotl BE1.png π Image File:Gold Axolotl BE1.png File:Cyan Axolotl BE1.png File:Blue Axolotl BE1.png Added axolotls behind the "Caves and Cliffs" experimental toggle. | |||||
| beta 1.17.0.50 | Axolotls now spawn naturally in underground water sources. | ||||||
| Due to a bug, axolotls can spawn in The End, as well as The Nether, if there is a large amount of water.[5] | |||||||
| Axolotls no longer get a Regeneration effect after killing a mob on their own. | |||||||
| 1.17.0 | beta 1.17.0.52 | Axolotls now spawn in any biome and up to Y-63 instead of Y-30. | |||||
| Axolotls are now available without enabling experimental gameplay. | |||||||
| beta 1.17.0.56 | π Image π Image π Image π Image The texture of the axolotls for all variants except the wild one has been changed. | ||||||
| Axolotls no longer attack invisible mobs. | |||||||
| 1.17.10 | beta 1.17.10.22 | Axolotls now spawn only in complete darkness. | |||||
| 1.17.30 | beta 1.17.20.22 | Axolotls now spawn only where there is a stone block less than 10 blocks below the spawning space. | |||||
| 1.17.30 Experiment | beta 1.17.20.22 | With experimental gameplay enabled, axolotls spawn only in lush caves. | |||||
| 1.18.0 | beta 1.18.0.20 | Axolotls now spawn only in lush caves by default without enabling experimental gameplay. | |||||
| Axolotls no longer spawn in The End, as well as The Nether. | |||||||
| beta 1.18.0.21 | Axolotls now spawn only when there is a clay block less than five blocks below the spawning space. | ||||||
| beta 1.18.0.24 | Axolotls more frequently spawn in lush caves. | ||||||
| 1.18.10 | beta 1.18.10.22 | The brown axolotl texture has been changed from File:Wild Axolotl (back view) BE1.png to File:Wild Axolotl (back view) BE2.png, to solve the issue of its off-centered back. | |||||
| 1.18.10 Experiment | beta 1.18.10.24 | Axolotls can now attack tadpoles behind the "Wild Update" experimental toggle. | |||||
| 26.10 | Preview 26.10.20 | π Image π Image π Image π Image π Image The model and textures of baby axolotls have been changed. | |||||
| Preview 26.10.21 | Added Golden Dandelions, which can be used to prevent baby axolotls from growing up. | ||||||
Issues relating to "Axolotl" are maintained on the bug tracker. Issues should be reported and viewed there.
Lucy
Wild
Gold
Cyan
Blue
no-pose in development