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VOOZH | about |
{
"title": "Hoglin",
"rows": [
{
"field": "40<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)</span> Γ 20</span>",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "Hostile",
"label": "Behavior"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite animal.png article, displayed as 16x16px|link=Animal|alt=|class=pixel-image|)</span>(link to Animal article, displayed as <span class=\"sprite-text\">Animal</span>)</span><br><span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite monster.png article, displayed as 16x16px|link=Monster|alt=|class=pixel-image|)</span>(link to Monster article, displayed as <span class=\"sprite-text\">Monster</span>)</span>",
"label": "(link to Mob type article, displayed as Mob type)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Attack<br/>strength"
},
{
"field": "'''Adult in ''(link to Java Edition article, displayed as Java Edition)'':'''<br>Height: 1.4 blocks<br>Width: 1.3965 blocks<br>'''Adult in ''(link to Bedrock Edition article, displayed as Bedrock Edition)'':'''<br>Height: 1.4 blocks<br>Width: 1.4 blocks<br>\n'''Baby:'''<br>Height: 0.85 blocks<br>Width: 0.75 blocks",
"label": "(link to Hitbox article, displayed as Hitbox size)"
},
{
"field": "0.3",
"label": "(link to Attribute#Movement_speed article, displayed as Speed)"
},
{
"field": "60%",
"label": "(link to Attribute#knockback_resistance article, displayed as Knockback<br/>resistance)"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:BiomeSprite crimson-forest.png article, displayed as 16x16px|link=Crimson Forest|alt=|class=pixel-image|)</span>(link to Crimson Forest article, displayed as <span class=\"sprite-text\">Crimson Forest</span>)</span><br><span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite bastion-remnant.png article, displayed as 16x16px|link=Bastion remnant|alt=|class=pixel-image|)</span>(link to Bastion remnant article, displayed as <span class=\"sprite-text\">Bastion remnant</span>)</span>",
"label": "(link to Mob spawning article, displayed as Spawn)"
},
{
"field": "\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:BlockSprite crimson-fungus.png article, displayed as 16x16px|link=Crimson Fungus|alt=|class=pixel-image|)</span>(link to Crimson Fungus article, displayed as <span class=\"sprite-text\">Crimson Fungus</span>)</span> \n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:ItemSprite lead.png article, displayed as 16x16px|link=Lead|alt=|class=pixel-image|)</span>(link to Lead article, displayed as <span class=\"sprite-text\">Lead</span>)</span> \n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:BlockSprite golden-dandelion.png article, displayed as 16x16px|link=Golden Dandelion|alt=|class=pixel-image|)</span>(link to Golden Dandelion article, displayed as <span class=\"sprite-text\">Golden Dandelion</span>)</span> <small>(baby only)</small>",
"label": "Usable items"
},
{
"field": "Yes",
"label": "Can be (link to Lead article, displayed as leashed)"
},
{
"field": "No",
"label": "Can ride (link to boat article, displayed as boats)"
},
{
"field": "Yes",
"label": "Can ride (link to minecart article, displayed as minecarts)"
}
],
"invimages": [
"Hoglin Spawn Egg"
],
"images": [
"Hoglin.png",
"Hoglin BE.png",
"Baby Hoglin JE6.png"
]
}
A hoglin is a breedable hostile mob found in the Nether, and a source of porkchops and leather. Hoglins are repelled by warped fungi that is placed in the world as well as active Nether portals and respawn anchors. It attacks by thrusting its tusks upward, which can also launch its target a short distance into the air.
Baby hoglins behave similarly, but have a much weaker attack (the weakest attack in the game) with normal knockback, and flee when hit.
Hoglins are found in herds of 3β4 in crimson forests, respawning over time. They can spawn at any light level and on most solid blocks other than Nether wart blocks and shroomlights.β[BE only]
Hoglins spawn in certain types of bastion remnants upon structure generation. They spawn frequently in the hoglin stable variant (specifically the large and small stables in the "lower" area, but never in the "upper" area with ramparts), and sometimes in the main "bridge entrance" at the upper half of the rampart in the bridge variant. Similar to the piglins and piglin brutes there, these hoglins never despawn.
20%β[JE only]/5%β[BE only] of hoglins spawn as babies.
Hoglins need at least a 1Γ1Γ1.5 area to spawn. While adult hoglins will spawn inside a top slab if there is enough room, they will not pathfind unless they have more space above them. Adult hoglins will pathfind if they are in a top trapdoor, however.
In Java Edition, hoglins despawn on Peaceful like other hostile mobs.
| Category: Monsterβ[JE only] Creatureβ[BE only] | Java Edition | Bedrock Edition | |||
|---|---|---|---|---|---|
| Spawn area | Spawn weight | Spawn chance | Group size | Spawn weight | Group size |
| π Image Crimson Forest[spawn 1] | 9β15 | 60% | 3β4 | 20 | 3β4 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Raw Porkchop[A] | 2β4 | 100.00% | 3.00 | 2β5 | 100.00% | 3.50 | 2β6 | 100.00% | 4.00 | 2β7 | 100.00% | 4.50 |
| π Image | Cooked Porkchop[B] | 2β4 | 100.00% | 3.00 | 2β5 | 100.00% | 3.50 | 2β6 | 100.00% | 4.00 | 2β7 | 100.00% | 4.50 |
| π Image | Leather | 0β1 | 50.00% | 0.50 | 0β2 | 75.00% | 1.00 | 0β3 | 87.50% | 1.50 | 0β4 | 91.67% | 2.00 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Raw Porkchop[A] | 2β4 | 1 | 3 | 2β5 | 1 | 7β2 | 2β6 | 1 | 4 | 2β7 | 1 | 9β2 |
| π Image | Cooked Porkchop[B] | 2β4 | 1 | 3 | 2β5 | 1 | 7β2 | 2β6 | 1 | 4 | 2β7 | 1 | 9β2 |
| π Image | Leather | 0β1 | 1β2 | 1β2 | 0β2 | 3β4 | 1 | 0β3 | 7β8 | 3β2 | 0β4 | 11β12 | 2 |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| π Image | Raw Porkchop[A] | 2 | 1β3 (33.33%) | 1β6 (16.67%) | 1β12 (8.33%) | 1β18 (5.56%) |
| 3 | 1β3 (33.33%) | 1β3 (33.33%) | 1β4 (25.00%) | 1β6 (16.67%) | ||
| 4 | 1β3 (33.33%) | 1β3 (33.33%) | 1β3 (33.33%) | 5β18 (27.78%) | ||
| 5 | 0 | 1β6 (16.67%) | 1β4 (25.00%) | 5β18 (27.78%) | ||
| 6 | 0 | 0 | 1β12 (8.33%) | 1β6 (16.67%) | ||
| 7 | 0 | 0 | 0 | 1β18 (5.56%) | ||
| Average | 3 (3.00) | 7β2 (3.50) | 4 (4.00) | 9β2 (4.50) | ||
| π Image | Cooked Porkchop[B] | 2 | 1β3 (33.33%) | 1β6 (16.67%) | 1β12 (8.33%) | 1β18 (5.56%) |
| 3 | 1β3 (33.33%) | 1β3 (33.33%) | 1β4 (25.00%) | 1β6 (16.67%) | ||
| 4 | 1β3 (33.33%) | 1β3 (33.33%) | 1β3 (33.33%) | 5β18 (27.78%) | ||
| 5 | 0 | 1β6 (16.67%) | 1β4 (25.00%) | 5β18 (27.78%) | ||
| 6 | 0 | 0 | 1β12 (8.33%) | 1β6 (16.67%) | ||
| 7 | 0 | 0 | 0 | 1β18 (5.56%) | ||
| Average | 3 (3.00) | 7β2 (3.50) | 4 (4.00) | 9β2 (4.50) | ||
| π Image | Leather | 0 | 1β2 (50.00%) | 1β4 (25.00%) | 1β8 (12.50%) | 1β12 (8.33%) |
| 1 | 1β2 (50.00%) | 1β2 (50.00%) | 3β8 (37.50%) | 1β4 (25.00%) | ||
| 2 | 0 | 1β4 (25.00%) | 3β8 (37.50%) | 1β3 (33.33%) | ||
| 3 | 0 | 0 | 1β8 (12.50%) | 1β4 (25.00%) | ||
| 4 | 0 | 0 | 0 | 1β12 (8.33%) | ||
| Average | 1β2 (0.50) | 1 (1.00) | 3β2 (1.50) | 2 (2.00) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| π Image | Raw Porkchop[A] | 3.00 | 3.50 | 4.00 | 4.50 |
| π Image | Cooked Porkchop[B] | 3.00 | 3.50 | 4.00 | 4.50 |
| π Image | Leather | 0.50 | 1.00 | 1.50 | 2.00 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Raw Porkchop[A] | 2β4 | 100.00% | 3.00 | 2β5 | 100.00% | 3.50 | 2β6 | 100.00% | 4.00 | 2β7 | 100.00% | 4.50 |
| π Image | Cooked Porkchop[B] | 2β4 | 100.00% | 3.00 | 2β5 | 100.00% | 3.50 | 2β6 | 100.00% | 4.00 | 2β7 | 100.00% | 4.50 |
| π Image | Leather | 0β1 | 50.00% | 0.50 | 0β2 | 50.00% | 0.75 | 0β3 | 50.00% | 1.00 | 0β4 | 50.00% | 1.25 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Raw Porkchop[A] | 2β4 | 1 | 3 | 2β5 | 1 | 7β2 | 2β6 | 1 | 4 | 2β7 | 1 | 9β2 |
| π Image | Cooked Porkchop[B] | 2β4 | 1 | 3 | 2β5 | 1 | 7β2 | 2β6 | 1 | 4 | 2β7 | 1 | 9β2 |
| π Image | Leather | 0β1 | 1β2 | 1β2 | 0β2 | 1β2 | 3β4 | 0β3 | 1β2 | 1 | 0β4 | 1β2 | 5β4 |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| π Image | Raw Porkchop[A] | 2 | 1β3 (33.33%) | 1β6 (16.67%) | 1β12 (8.33%) | 1β18 (5.56%) |
| 3 | 1β3 (33.33%) | 1β3 (33.33%) | 1β4 (25.00%) | 1β6 (16.67%) | ||
| 4 | 1β3 (33.33%) | 1β3 (33.33%) | 1β3 (33.33%) | 5β18 (27.78%) | ||
| 5 | 0 | 1β6 (16.67%) | 1β4 (25.00%) | 5β18 (27.78%) | ||
| 6 | 0 | 0 | 1β12 (8.33%) | 1β6 (16.67%) | ||
| 7 | 0 | 0 | 0 | 1β18 (5.56%) | ||
| Average | 3 (3.00) | 7β2 (3.50) | 4 (4.00) | 9β2 (4.50) | ||
| π Image | Cooked Porkchop[B] | 2 | 1β3 (33.33%) | 1β6 (16.67%) | 1β12 (8.33%) | 1β18 (5.56%) |
| 3 | 1β3 (33.33%) | 1β3 (33.33%) | 1β4 (25.00%) | 1β6 (16.67%) | ||
| 4 | 1β3 (33.33%) | 1β3 (33.33%) | 1β3 (33.33%) | 5β18 (27.78%) | ||
| 5 | 0 | 1β6 (16.67%) | 1β4 (25.00%) | 5β18 (27.78%) | ||
| 6 | 0 | 0 | 1β12 (8.33%) | 1β6 (16.67%) | ||
| 7 | 0 | 0 | 0 | 1β18 (5.56%) | ||
| Average | 3 (3.00) | 7β2 (3.50) | 4 (4.00) | 9β2 (4.50) | ||
| π Image | Leather | 0 | 1β2 (50.00%) | 1β2 (50.00%) | 1β2 (50.00%) | 1β2 (50.00%) |
| 1 | 1β2 (50.00%) | 1β4 (25.00%) | 1β8 (12.50%) | 1β12 (8.33%) | ||
| 2 | 0 | 1β4 (25.00%) | 1β4 (25.00%) | 1β6 (16.67%) | ||
| 3 | 0 | 0 | 1β8 (12.50%) | 1β6 (16.67%) | ||
| 4 | 0 | 0 | 0 | 1β12 (8.33%) | ||
| Average | 1β2 (0.50) | 3β4 (0.75) | 1 (1.00) | 5β4 (1.25) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| π Image | Raw Porkchop[A] | 3.00 | 3.50 | 4.00 | 4.50 |
| π Image | Cooked Porkchop[B] | 3.00 | 3.50 | 4.00 | 4.50 |
| π Image | Leather | 0.50 | 0.75 | 1.00 | 1.25 |
Baby hoglins drop only experience when killed, at the same rate as adult hoglins. They are also the only baby animals that drop experience.
Hoglins avoid being within 7 blocks of warped fungi (including in a flower pot), Nether portals and respawn anchors. They naturally sink in water and eventually drown.[1] They also sink in lava and are vulnerable to fire damage.[2] Hoglins can be led with a lead even though they are hostile.
Hoglins attack any player within 16 blocks with a reach of 1.9 blocks. An adult knocks its target upwardβ[JE only][3]. Players can still be flung even if they block with a shield. Hoglins do not attack a player standing near a block that repels them, but instead run away from the block unless they have already chosen to attack. If a player has a hoglin on a lead, then the hoglin still attacks players who get within its attack range, but does not actively pursue and attack the player leading it.β[Java Edition only] Hoglins are 60% resistant to knockback. Unlike other hostile mobs, they do not prevent a player from sleeping.
Similar to piglins and zombified piglins, a player or mob attacking a hoglin provokes all nearby hoglins. Attacking a baby hoglin does not trigger this behavior.
If a piglin attacks a hoglin, all the hoglins in the area retaliate. Hoglins also flee if outnumbered and make retreating sounds. If the piglins are outnumbered by hoglins, they flee and make retreating sounds.
Piglins do not hunt hoglins that spawn upon generation of bastion remnants.
Like piglins, hoglins retaliate when attacked by a goatβ[Java Edition only][4].
Despite being monsters, golden dandelions can stop baby hoglins from growing up into adults.
Baby hoglins also attack the player, dealing much less damage and normal knockback. If the player attacks a baby hoglin, it temporarily flees.
Baby piglins run near and ride baby hoglins. If there are more baby piglins than baby hoglins, the baby piglins occasionally jump on other baby piglins already riding a baby hoglin, with a maximum of 3 stacked on a single baby hoglin.
If a hoglin spawns in or moves to the Overworld or the End, it shakes and then transforms into a zoglin after 15 seconds. If the world is in Peaceful difficulty, the zoglin disappears instantly. If not, the newly-created zoglin gets Nausea I for 10 secondsβ[JE only][5]. This Nausea effect is only decorative and has no effect on the zoglin's behavior.
Hoglins can be bred with crimson fungi. It takes 5 minutes before the parents can be bred again, and it takes 20 minutes for baby hoglins to mature. Baby hoglins stay near their parents unless they see a player or get attacked, in which case they attack or run away. Feeding a crimson fungus to a baby hoglin reduces the remaining time for it to mature by 10%.
Hoglins cannot be bred when they are running away from warped fungi, respawn anchors, or Nether portals.
Feeding crimson fungi to a hoglin prevents it from despawning, whether the breeding is successful or not. The baby hoglin produced by breeding does not despawn either.
Feeding a baby hoglin a golden dandelion will freeze their growth. If used again it will then take them 24000 ticks (20 minutes) to grow up.
Like the killer bunny,β[Java Edition only] the hoglin is one of the only hostile mobs that can be bred.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βHoglin growls | Hostile Mobs | Randomly | entity.hoglin.ambient | subtitles.entity.hoglin.ambientβ | 0.9 [sound 1] | 0.8β1.2 (Baby: 1.3β1.7) | 16 | |
| βHoglin growls angrily | Hostile Mobs | Randomly while a hoglin is chasing something | entity.hoglin.angry | subtitles.entity.hoglin.angryβ | 1.0 | 0.8β1.2 (Baby: 1.3β1.7) | 16 | |
| βHoglin retreats | Hostile Mobs | When a hoglin runs away from something feared or while in the Overworld | entity.hoglin.retreat | subtitles.entity.hoglin.retreatβ | 0.8 [sound 2] | 0.8β1.2 (Baby: 1.3β1.7) | 16 | |
| βHoglin attacks | Hostile Mobs | When a hoglin attacks something | entity.hoglin.attack | subtitles.entity.hoglin.attackβ | 0.8 | varies [sound 3] | 16 | |
| βHoglin hurts | Hostile Mobs | When a hoglin is damaged | entity.hoglin.hurt | subtitles.entity.hoglin.hurtβ | 0.8 | 0.8β1.2 (Baby: 1.3β1.7) | 16 | |
| βHoglin dies | Hostile Mobs | When a hoglin dies | entity.hoglin.death | subtitles.entity.hoglin.deathβ | 0.9 | 0.8β1.2 (Baby: 1.3β1.7) | 16 | |
| βFootsteps | Hostile Mobs | While a hoglin is walking | entity.hoglin.step | subtitles.block.generic.footstepsβ | 0.15 | 1.0 | 16 | |
| βHoglin converts to Zoglin | Hostile Mobs | When a hoglin converts into a zoglin via the Overworld or the End | entity.hoglin.converted_to_zombified | subtitles.entity.hoglin.converted_to_zombifiedβ | 0.8 | 0.8β1.2 (Baby: 1.3β1.7) | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| βHoglin growls | Hostile Mobs | Randomly | mob.hoglin.ambient | subtitles.entity.hoglin.ambientβ | 0.9 [sound 1] | 0.8β1.2 (Baby: 1.3β1.7) | |
| βHoglin growls angrily | Hostile Mobs | Randomly while a hoglin is chasing something | mob.hoglin.angry | subtitles.entity.hoglin.angryβ | 1.0 | 0.8β1.2 (Baby: 1.3β1.7) | |
| βHoglin attacks | Hostile Mobs | When a hoglin attacks something | mob.hoglin.attack | subtitles.entity.hoglin.attackβ | 0.8 | varies [sound 2] | |
| βHoglin reatreats | Hostile Mobs | When a hoglin runs away from something feared | mob.hoglin.retreat | subtitles.entity.hoglin.retreatβ | 0.9 | 0.8β1.2 (Baby: 1.3β1.7) | |
| βHoglin hurts | Hostile Mobs | When a hoglin is damaged | mob.hoglin.hurt | subtitles.entity.hoglin.hurtβ | 0.9 | 0.8β1.2 (Baby: 1.3β1.7) | |
| βHoglin dies | Hostile Mobs | When a hoglin dies | mob.hoglin.death | subtitles.entity.hoglin.dieβ | 0.9 | 0.8β1.2 (Baby: 1.3β1.7) | |
| βFootsteps | Hostile Mobs | While a hoglin is walking | mob.hoglin.step | subtitles.block.generic.footstepβ | 1.0 | 1.0 | |
| βSubtitles.mob.hoglin.howl[sound 3] | Hostile Mobs | Unused sound event[sound 4] | mob.hoglin.howl | subtitles.mob.hoglin.howlβ | 0.9 | 1.0 | |
| βHoglin converts to Zoglin | Hostile Mobs | When a hoglin converts into a zoglin via the Overworld or the End | mob.hoglin.converted_to_zombified | subtitles.entity.hoglin.converted_to_zombifiedβ | 1.0 | 0.8β1.2 | |
| Name | Identifier | Translation key |
|---|---|---|
| π EntitySprite hoglin.png: Sprite image for hoglin in Minecraft Hoglin | hoglin |
entity.minecraft.hoglin |
| Name | Identifier | Numeric ID | Family | Translation key |
|---|---|---|---|---|
| π EntitySprite hoglin.png: Sprite image for hoglin in Minecraft Hoglin | hoglin | 124 |
hoglinhoglin_adulthoglin_babyhoglin_huntablemob | entity.hoglin.name |
Hoglins have entity data associated with them that contains various properties.
TimeInOverworld does not increment.Achievements that apply to all mobs:
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| π Image | π Image | Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |
| π Image | π Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | |
| π Image | π Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | Armor stands and players also count for this achievement as they are technically mobs. | 10 | Bronze | |
Advancements that apply to all mobs:
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| π Image π Image | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
| π Image π Image | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
| π Image π Image | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
| π Image π Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | π Image Armor Stand and π Image Mannequin also count for this advancement. |
| π Image π Image | Arbalistic | Kill five unique mobs with one crossbow shot | π Image Armor Stand and π Image Mannequin also count for this advancement. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
| π Image π Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
| September 28, 2019 | π Image π Image Piglin beasts are announced at MINECON Live 2019. They have a noticably slanted body section and two versions were shown with differing eye spacings. | ||||||
|---|---|---|---|---|---|---|---|
| They also drop raw beef in preview. | |||||||
| October 19, 2019 | π Image π Image The piglin beast has been retextured, remodeled and renamed to hoglin. | ||||||
| December 5, 2019 | π Image A video shows a baby hoglin. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.16 | 20w06a | π Image Added hoglins. | |||||
| π Image Currently, the mane texture of hoglins has a texture glitch.[6] | |||||||
| Hoglins currently have no function of attacking the player when provoked or breeding them. | |||||||
| Hoglins use player sounds. | |||||||
| Upon death, hoglins drop rotten flesh. | |||||||
| The hitbox size of hoglins is currently the same as an adult pig's hitbox. | |||||||
| π Image Due to a bug, the legs and ears of a hoglin spasm wildly when moved or attacked. | |||||||
| 20w07a | π Image Added baby hoglins. | ||||||
| Hoglins now drop raw porkchops and leather. | |||||||
| Hoglins can now be bred with crimson fungi. | |||||||
| π Image π Image Hoglins are now hostile toward the player. | |||||||
| Hoglins now have their own sounds and subtitles. | |||||||
| Hoglins now run away from warped fungi. | |||||||
| The hoglin's hurt animation has been fixed. | |||||||
| 20w09a | π Image π Image The textures of hoglins have been changed. | ||||||
| π Image The texture of the mane of hoglins has been fixed, which has changed the textures from π Image to π Image . Also, the color channels of the transparent pixels have now all been filled with black. | |||||||
| π Image Baby hoglins can now be ridden by baby piglins. | |||||||
| 20w11a | Baby hoglins now drop experience.[7] | ||||||
| 20w14a | π Image π Image Hoglins are now converted into zoglins when in the Overworld. | ||||||
| Hoglins now avoid Nether portals and respawn anchors. | |||||||
| The texture file of hoglins has been downscaled and their parts rearranged, meaning the file now looks like this π Image instead of this π Image . | |||||||
| 20w15a | Baby hoglins no longer drop loot. | ||||||
| 20w16a | Hoglins now spawn in bastion remnants. | ||||||
| 20w17a | One of the new converts to zoglin sounds has been added. | ||||||
| 20w19a | Hoglins now become zoglins when in the End. | ||||||
| pre6 | Hoglins now have a knockback resistance of 0.6 instead of 0.5. | ||||||
| Hoglins now have separate textures for each tusk. | |||||||
| 1.20.2 | 23w33a | Hoglins now have a smaller vertical reach, spanning the exact height of its hitbox.[8] | |||||
| As a result, they can now be avoided with a 1.5-block pillar, instead of a 3-block pillar. | |||||||
| 26.1 | snap7 | Golden dandelions now work on baby hoglins.[9] | |||||
| snap8 | π Image The model and texture of baby hoglins have been changed. | ||||||
| snap11 | π Image The texture of baby hoglins has been changed to have their mane be symmetrical on the body texture. | ||||||
| 26.2 | snap1 | π Image The 26.1 snapshot 11 change has been reverted. | |||||
| snap4 | Hoglins can now spawn naturally on Peaceful difficulty. | ||||||
| snap5 | Hoglins now despawn on Peaceful difficulty, nullifying the previous change.[10] | ||||||
| The hitboxes of baby hoglins have been changed to match Bedrock Edition. | |||||||
| 26.2 | snap8 | π Image The 26.2 snapshot 1 change has been reverted. | |||||
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.16.0 | beta 1.16.0.51 | π Image π Image Added hoglins and baby hoglins. | |||||
| The hitbox size of hoglins is currently the same as an adult pig's hitbox. | |||||||
| Hoglins take damage from fire and lava. | |||||||
| Hoglins currently use the player's hurt sound. | |||||||
| beta 1.16.0.57 | π Image The model of hoglins has now been changed to more closely resemble Java Edition's. | ||||||
| π Image However, baby hoglins still do not have big-sized heads, unlike Java Edition. | |||||||
| Hoglins now have sounds. | |||||||
| Hoglins now spawn in bastion remnants. | |||||||
| Hoglins can now drop leather when killed. | |||||||
| π Image π Image Hoglins are now converted into zoglins when in the Overworld. | |||||||
| The attack damage of adult hoglins is now on a random scale. | |||||||
| beta 1.16.0.59 | π Image The model of baby hoglins has now been changed: they now have big heads like in Java Edition. | ||||||
| Sounds for hoglins converting to zoglins have been added. However, they're using the same converting sounds as piglins do. | |||||||
| Hoglins now flee from zoglins. | |||||||
| Hoglins no longer despawn in Peaceful mode. | |||||||
| beta 1.16.0.63 | Hoglins now have knockback resistance. | ||||||
| Hoglins no longer flee from zoglins. | |||||||
| 1.16.100 | beta 1.16.100.54 | Hoglins now avoid respawn anchors. | |||||
| Baby hoglins now deal 1HPπ π of damage, instead of 0.5HPπ β€οΈ Γ 0.25 points of damage. | |||||||
| Baby hoglins now have drops after being killed by the player. | |||||||
| 1.18.20 | Preview 1.18.20.28 | Baby hoglins no longer attack players. | |||||
| 1.19.30 | Preview 1.19.30.21 | Hoglins now have the same hitbox size as Java Edition. | |||||
| 1.19.80 | Preview 1.19.80.20 | Adult hoglins can no longer ride boats and boats with chests naturally. However, they can still ride boats using the /ride command. | |||||
| 26.10 | Preview 26.10.21 | Added golden dandelions, which can be used to prevent baby hoglins from growing up. | |||||
| Preview 26.10.24 | π Image The model and texture of baby hoglins have been changed. | ||||||
Issues relating to "Hoglin" are maintained on the bug tracker. Issues should be reported and viewed there.
hoglin_meat_raw and hoglin_meat_cooked that are textured identically to raw and cooked beef, respectively.