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Potato Fence

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This article documents an April Fools' Day joke.
 
This feature was exclusively part of a joke version and is not currently planned for addition to regular Minecraft.
Potato Fence
Renewable Yes
Stackable Yes (64)
Tool πŸ‘ SlotSprite Axe Required.png: Sprite image for Axe Required in Minecraft
Blast resistance 3
Hardness 2
Luminous No
Transparent Yes
Waterloggable Yes
Flammable No
Catches fire
from lava
No
Note block instrument Bass
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A potato fence is a potato variant of a fence, crafted from the respective potato planks.

Obtaining

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Breaking

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Potato fences can be broken with anything, but axes are faster.

  1. ↑ These durations ignore any other influential factors (e.g., Mining Fatigue) and are measured in seconds. For more information, see Breaking Β§ Speed.

Natural generation

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Potato fences generate naturally as part of potato villages, potato mineshafts, as well as in arboretum and fields biomes.

Crafting

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Ingredients Crafting recipe
Potato Planks +
Stick
πŸ‘ Invicon Potato Planks.png: Inventory sprite for Potato Planks in Minecraft as shown in-game linking to Potato Planks with description: Potato Planks
πŸ‘ Invicon Stick.png: Inventory sprite for Stick in Minecraft as shown in-game linking to Stick with description: Stick
πŸ‘ Invicon Potato Planks.png: Inventory sprite for Potato Planks in Minecraft as shown in-game linking to Potato Planks with description: Potato Planks
πŸ‘ Invicon Potato Planks.png: Inventory sprite for Potato Planks in Minecraft as shown in-game linking to Potato Planks with description: Potato Planks
πŸ‘ Invicon Stick.png: Inventory sprite for Stick in Minecraft as shown in-game linking to Stick with description: Stick
πŸ‘ Invicon Potato Planks.png: Inventory sprite for Potato Planks in Minecraft as shown in-game linking to Potato Planks with description: Potato Planks

πŸ‘ Invicon Potato Fence.png: Inventory sprite for Potato Fence in Minecraft as shown in-game with description: Potato Fence
3

Usage

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πŸ‘ Image
For information about all fences, see Fence Β§ Usage.

Sounds

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This section uses a sound table which may not accurately represent the sounds associated with this feature.
 
Because of MC-177082, subtitles for falling on blocks may not have existed at this point in development, so a dedicated sound table accounting for this may be required.
πŸ‘ BlockSprite warped-planks.png: Sprite image for warped-planks in Minecraft
nether_wood sound type
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Block brokenBlocksOnce the block has brokenblock.nether_wood.breaksubtitles.block.generic.break​1.00.7216
​Block placedBlocksWhen the block is placedblock.nether_wood.placesubtitles.block.generic.place​1.00.7216
​Block breakingBlocksWhile the block is in the process of being brokenblock.nether_wood.hitsubtitles.block.generic.hit​0.250.4516
​Something falls on a blockEntity-DependentFalling on the block with fall damageblock.nether_wood.fallsubtitles.block.generic.fall​0.50.7516
​FootstepsEntity-DependentWalking on the blockblock.nether_wood.stepsubtitles.block.generic.footsteps​0.151.016

Data values

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NameIdentifierBlock tags Translation key
πŸ‘ BlockSprite potato-fence.png: Sprite image for potato-fence in Minecraft
Potato Fence
potato_fencemineable/axe
wooden_fences
fences
block.minecraft.potato_fence

Block states

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See also: Block states
Name Default value Allowed values Description
eastfalsefalse
true
When true, the fence extends from the center post to the east.
northfalsefalse
true
When true, the fence extends from the center post to the north.
southfalsefalse
true
When true, the fence extends from the center post to the south.
waterloggedfalsefalse
true
Whether or not there's water in the same place as this fence.
westfalsefalse
true
When true, the fence extends from the center post to the west.

Models

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This section is experimental - see Forum:Add blockstates definition data to the Data values section of block pages for more info

Model definition

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Name Parent Assigned textures
block/potato_fence_inventory block/fence_inventory πŸ‘ Image
texture = block/potato_planks
block/potato_fence_post block/fence_post πŸ‘ Image
texture = block/potato_planks
block/potato_fence_side block/fence_side πŸ‘ Image
texture = block/potato_planks
item/potato_fence_inventory block/potato_fence_inventory N/A

Block states definition

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Multipart model system
Model Modifiers Apply when states
block/potato_fence_post N/A Always
block/potato_fence_side uvlock = true north = true
block/potato_fence_side uvlock
y
= true
90
east = true
block/potato_fence_side uvlock
y
= true
180
south = true
block/potato_fence_side uvlock
y
= true
270
west = true

State combinations

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Appearance When
πŸ‘ Image
north
east
south
west
= false
false
false
false
πŸ‘ Image
north
east
south
west
= true
false
false
false
πŸ‘ Image
north
east
south
west
= false
true
false
false
πŸ‘ Image
north
east
south
west
= true
true
false
false
πŸ‘ Image
north
east
south
west
= false
false
true
false
πŸ‘ Image
north
east
south
west
= true
false
true
false
πŸ‘ Image
north
east
south
west
= false
true
true
false
πŸ‘ Image
north
east
south
west
= true
true
true
false
πŸ‘ Image
north
east
south
west
= false
false
false
true
πŸ‘ Image
north
east
south
west
= true
false
false
true
πŸ‘ Image
north
east
south
west
= false
true
false
true
πŸ‘ Image
north
east
south
west
= true
true
false
true
πŸ‘ Image
north
east
south
west
= false
false
true
true
πŸ‘ Image
north
east
south
west
= true
false
true
true
πŸ‘ Image
north
east
south
west
= false
true
true
true
πŸ‘ Image
north
east
south
west
= true
true
true
true

Navigation

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