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Explosion

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"Exploding" redirects here. For the enchantment in Minecraft Dungeons, see MCD:Exploding.
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"Boom" redirects here. For the cosmetic in Minecraft Dungeons, see MCD:Boom.
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A TNT explosion.

An explosion is a physical event, generally destructive, that occurs in several different circumstances. It can destroy nearby blocks, propel and damage nearby entities, and cause fires in some cases. Explosions produce a "shockwave" particle effect. Explosives include ghast fireballs, TNT, End crystals, beds when used outside of the Overworld, and respawn anchors when used outside of the Nether.

The propulsion effect of explosions is often used for TNT cannons.

Interaction with entities

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Velocity

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Each affected entity is accelerated by between 0 and 1 blocks per game tick (0 to 20 blocks per second), added to its current velocity. This effect can accumulate over multiple explosions, even within a single tick.

In Java Edition, the magnitude of the velocity given to each entity in the range of an explosion is calculated with the following code:

magnitude=(1-distance/(2*power))*exposure*knockbackMultiplier*(1-EXPLOSION_KNOCKBACK_RESISTANCE)

Or in formula form, .

In Bedrock Edition, the magnitude of the velocity given to each entity in the range of an explosion is calculated with the following code:

magnitude=(1-(distance-width/2)/(2*power))*exposure*knockbackMultiplier

Distance is measured from the explosion center to the entity's feet position. Width is the width of the affected entity's collision box. A list of explosion powers can be found in the Causes section. Exposure is discussed in the Exposure section. Explosion knockback resistance refers to the attribute explosion_knockback_resistance. The knockback multiplier depends on the cause:

Cause Knockback multiplier
Default 1.0
Player-thrown wind charge 1.22 (float)
Breeze wind charge 0.6 (float)

To calculate the final velocity, the game takes the vector pointing from the explosion center to the entity's eye position β€Œ[Java Edition only] / head position β€Œ[Bedrock Edition only] and sets its length to the previously calculated magnitude. TNT entities are the only exception, where the direction goes to the tnt's feet instead of its eyes [verify for Bedrock Edition].

Damage

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The following code is used to calculate the damage inflicted on an entity:

impact=(1-distance/(2*power))*exposure;
damage=(float)((impact*impact+impact)/2*7*(2*power)+1)

In formula form, this is:

.

Players are damaged differently depending on difficulty. The main damage value is used to calculate the final damage in other difficulties:

Player damage per difficulty
Main article: Damage
Difficulty Damage calculation
Peaceful No damage
Easy min(damage/2 + 1, damage)
Normal damage
Hard damage * 3/2

At the end of each game tick only the highest single explosion damage is chosen. Note that the main damage value has a +1 at the end, so all entities in range (within ) of an explosion receive at least 1 damage even when the explosion is fully blocked. The only exceptions are invulnerable entities, Nether stars, and Peaceful players.

The Blast Protection enchantment and the Resistance effect are handled separately.

Calculator

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Positions
Explosion X 0.0 Entity X 1.0
Explosion Y 0.061250001192092896 Entity Y 0.0
Explosion Z 0.0 Entity Z 0.0

1.0 -0.061250001192092896 0.0 1.001874025337533

Exposure
Entity width 0.9800000190734863 Entity height 0.9800000190734863
Layout 3Γ—3Γ—3 Spacing 0.33108108325802205 Γ— 0.33108108325802205 Γ— 0.33108108325802205
Negative corner 0.1621621665160441, 0, 0.1621621665160441 Positive corner 0.8243243330320882, 0.6621621665160441, 0.8243243330320882
Effect on the entity
Power 4.0 Exposure 27 / 27 1.0
Knockback multiplier 1.0 Eye height 0.0

-0.061250001192092896 1.001874025337533

Knockback resistance 0.0 Velocity X 0.8731294800642211 blocks/tick
Speed 0.8747657468328084 blocks/tick Velocity Y -0.053479181694784994 blocks/tick
Damage 46.9375 Velocity Z 0.0 blocks/tick


Exposure

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The sample points for the exposure calculation of TNT.

The exposure is a measurement of how much of the explosion is blocked by blocks. It ranges from 0 (when the explosion is entirely blocked) to 1 (when there are no obstructions).

To calculate the exposure, the game picks a set of sample points in the entity and casts rays from the explosion center to each point.

For each ray, the game checks if it intersects with any block hitbox. If it does, it is considered obstructed. The exposure is then calculated by dividing the number of unobstructed rays by the total number of rays.

Sample points

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The sample points are arranged in a 3D grid. , , and represent the X, Y, and Z dimension of the entity's bounding box respectively (measured in blocks).

Points on the grid are spaced by

With the negative corner at

Edge cases

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An explosion affecting a creeper through a fence gate. The collision boxes debug renderer is enabled to show the fence gate hitbox. Rays are only obstructed (red) if they intersect the full cube containing the fence. Unobstructed (green) rays can go through the fence hitbox otherwise.
  • Exposure is directionally biased (and the ray targets can sometimes be outside the entity) due to bug MC-232355. This mostly affects small entities and entities that are far from a multiple of 0.5 wide.
  • The top of scaffolding only obstructs exposure rays if the feet position of the affected entity is above it. This has the effect of explosions appearing to travel down through scaffolding but not up.
  • For blocks whose collision box extends outside the full cube containing them (walls, fences, the back of piston arms, moving blocks, etc.), they only obstruct exposure rays if the rays intersect the full cube where the block is located.

Block destruction

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Comparison of explosion craters, from a charged creeper (left), TNT (center) and regular creeper (right).
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The rays from the explosion center to points that are uniformly distributed on the surface of a cube. (this defines only their directions)

On a small scale, explosions form a roughly spherical crater. The size of that crater is dependent on the power of the explosion and the blast resistance of the destroyed blocks.

Calculating which blocks to destroy

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To calculate the blocks affected, "rays" are created from the explosion center to the outer points of a 16 by 16 by 16 grid. Each of those rays gets an intensity of .

For each ray, with the position starting at the explosion center:

  1. The game checks the block at the current position (this ignores block shape).
  2. If the block isn't air, intensity is reduced by .
  3. If the remaining intensity is above 0 and the block can be blown up, it gets added to the list of blocks to blow up.
  4. Position is moved 0.3 blocks along the ray.
  5. Intensity is reduced by 0.22500001.
  6. If the remaining intensity is above 0, repeat from step 1. Otherwise, continue with the next ray.

This typically results in the maximum sphere of block damage having a radius of approximately 4/3 times the explosion power. This can be experimentally verified by repeating an explosion of a set explosion power at some coordinate inside blocks and measuring the radius of the resulting sphere of air.

After the process is done, the list of blocks to blow up is shuffled. For explosions that can cause fires, the game attempts to generate fire in 1⁄3 of the blocks in the list. This fire is successfully placed only when above an opaque block.

Due to the fact that the game ignores block shapes when checking blast resistance, explosions happening inside a non-full block get dampened heavily. Sufficiently weak explosions happening on ender chests, enchanting tables, or any height of water or lava don't do block damage.

Dropping blocks

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Blocks destroyed by explosions have a chance to drop items as if mined with an unenchanted diamond tool. Blocks destroyed by TNT have a 100% chance of dropping. Other explosions have a 1⁄power chance of dropping items. However, dragon eggs, beacons, conduits, heads, shulker boxes and decorated pots[1] always drop from explosions.

The drop chance of blocks in explosions can be customized via three game rules: blockExplosionDropDecayβ€Œ[JE only] (includes End crystals), mobExplosionDropDecayβ€Œ[JE only] and tntExplosionDropDecay. Only tntExplosionDropDecay is set to false by default. If an explosion's drop decay is set to false, items have a 100% chance of dropping.

Worlds created before 1.21 retain their old tntExplosionDropDecay settings. Upgraded worlds need to use /gamerule tntExplosionDropDecay false to get the new behavior.β€Œ[BE only][2]

Causes

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Cause Power Max. blast resistance Max. range Fire Affected by mobGriefing Notes
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Fireball
(ghast projectile)
1 3.49 Entity: 2
Block: 1.5
Yes Yes Can have its explosion power modified by editing its Entity data.
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Black wither skull

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Dangerous wither skull
1 3.49 Entity: 2
Block: 1.5
No Yes πŸ‘ Image
Dangerous wither skull
:
Treats blocks breakable in Survival as having ≀ 0.8 blast resistance.
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Creeper
3 12.16 Entity: 6
Block: 5.1
No Yes Can have its explosion power modified by editing its Entity data.
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Sulfur cube
(with TNT absorbed)
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TNT

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Minecart with TNT

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Underwater TNT
β€Œ[BE & edu only]
4 16.49 Entity: 8
Block: 6.9
No No πŸ‘ Image
Minecart with TNT
:
Gets up to an extra 7.5 explosion power (up to 11.5 total) based on the conditions under which it exploded.
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Underwater TNT
β€Œ[BE & edu only]:
Ignores water
The explosion center is approximately 0.06125 blocks above the TNT's position.
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Beds

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Respawn anchor

(when used in a wrong dimension)
5 20.83 Entity: 10
Block: 8.4
Yes No Death message:
"(player) was killed by [Intentional Game Design]"
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End crystal
(when destroyed)
6 25.16 Entity: 12
Block: 10.2
No No
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Charged creeper
6 25.16 Entity: 12
Block: 10.2
No Yes Drops heads or skulls of mobs killed by explosion.

Can have its explosion power modified by editing its Entity data.

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Wither
(when spawned, or when killedβ€Œ[BE only])
7 29.49 Entity: 14
Block: 12
No Yes
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Wither

(half health charge move)β€Œ[BE only]
8 -- Entity: 16
Block: 13.8
No Yes Breaks any block breakable in Survival (except reinforced deepslate), ignoring blast resistance.

Despite doing damage to entities, fireworks do not destroy terrain and as such are not counted as conventional explosions.

Lab tables sometimes perform a non-terrain-damaging explosion when creating garbage item.β€Œ[BE & edu only]

Blast resistance

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This section is about a property of the blocks. For the enchantment, see Blast Protection.

The following table shows the blast resistance values used in Minecraft's code for all blocks. In add-on documentation for Bedrock Edition, these values are multiplied by 5 when used for the explosion_resistance value in the minecraft:destructible_by_explosion component. For example, cobblestone has a blast resistance of 6, so to make a custom block with the same blast resistance as cobblestone, quintuple that (which is 30) must be stored in its explosion_resistance value.

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Block name Blast resistance
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Barrier
3,600,000.75
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Light
3,600,000.75
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Bedrock
3,600,000
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Client_request_placeholder_block
3,600,000β€Œ[Bedrock Edition only]
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Command Blocks
3,600,000
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End Gateway
3,600,000
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End Portal
3,600,000
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End Portal Frame
3,600,000
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Invisible Bedrock
3,600,000β€Œ[Bedrock Edition only]
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Jigsaw Block
3,600,000
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Structure Block
3,600,000
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Test Block
3,600,000β€Œ[Java Edition only]
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Test Instance Block
3,600,000β€Œ[Java Edition only]
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Ancient Debris
1,200
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Anvil
1,200
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Block of Netherite
1,200
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Crying Obsidian
1,200
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Deprecated Anvil
1,200β€Œ[Bedrock Edition only]
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Enchanting Table
1,200
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Glowing Obsidian
1,200β€Œ[Bedrock Edition only]
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Heavy Core
1,200
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Obsidian
1,200
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Reinforced Deepslate
1,200
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Respawn Anchor
1,200
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Ender Chest
600
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Bubble Column
100
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Lava
100
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Water
100
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Ominous Trial Spawner
50
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Ominous Vault
50
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Trial Spawner
50
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Vault
50
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Creaking Heart
10
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Dragon Egg
9
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End Stone
9
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End Stone Bricks
9
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End Stone Brick Wall
9
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Andesite
6
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Blackstone
6
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Block of Coal
6
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Block of Copper
6
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Block of Diamond
6
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Block of Emerald
6
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Block of Gold
6
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Block of Iron
6
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Block of Raw Copper
6
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Block of Raw Gold
6
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Block of Raw Iron
6
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Block of Redstone
6
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Bricks
6
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Brick Stairs
6
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Chiseled Deepslate
6
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Chiseled Purpur
6β€Œ[Bedrock Edition only]
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Cobbled Deepslate
6
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Cobblestone
6
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Cobblestone Stairs
6
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Copper Chain
6
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Copper Door
6
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Copper Trapdoor
6
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Coral Blocks
6
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Deepslate
6
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Deepslate Bricks
6
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Deepslate Tiles
6
πŸ‘ Image
Deprecated_purpur_block_2
6β€Œ[Bedrock Edition only]
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Diorite
6
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Gilded Blackstone
6
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Granite
6
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Grindstone
6
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Iron Bars
6
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Iron Chain
6
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Jukebox
6
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Lightning Rod
6
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Mossy Cobblestone
6
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Nether Bricks
6
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Nether Brick Fence
6
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Nether Brick Stairs
6
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Petrified Oak Slab
6
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Polished Deepslate
6
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Prismarine
6
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Purpur Block
6
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Purpur Pillar
6
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Purpur Slab
6
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Purpur Stairs
6
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Red Nether Bricks
6
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Smooth Quartz Block
6
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Smooth Quartz Slab
6
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Smooth Quartz Stairs
6
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Smooth Stone
6
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Smooth Stone Bricks
6β€Œ[Bedrock Edition only]
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Stone
6
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Stone Bricks
6
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Stone Brick Stairs
6
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Stone Slab
6
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Stone Walls (except End, Sandstone)
6
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Tuff
6
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Bell
5
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Iron Door
5
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Iron Trapdoor
5
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Monster Spawner
5
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Hopper
4.8
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Basalt
4.2
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Polished Basalt
4.2
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Smooth Basalt
4.2
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Stained Terracotta
4.2
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Terracotta
4.2
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Cobweb
4
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Lodestone
3.5
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Blast Furnace
3.5
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Dispenser
3.5
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Dropper
3.5
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Furnace
3.5
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Lantern
3.5
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Soul Lantern
3.5
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Smoker
3.5
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Stonecutter
3.5
Block name Blast resistance
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Observer
3
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Beacon
3
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Block of Lapis Lazuli
3
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Coal Ore
3
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Cocoa Beans
3
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Conduit
3
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Copper Ore
3
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Deepslate Coal Ore
3
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Deepslate Copper Ore
3
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Deepslate Diamond Ore
3
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Deepslate Emerald Ore
3
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Deepslate Gold Ore
3
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Deepslate Iron Ore
3
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Deepslate Lapis Lazuli Ore
3
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Deepslate Redstone Ore
3
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Diamond Ore
3
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Emerald Ore
3
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Gold Ore
3
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Iron Ore
3
πŸ‘ Image
Lab Table
3β€Œ[BE & edu only]
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Lapis Lazuli Ore
3
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Mud Bricks
3
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Nether Quartz Ore
3
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Nether Reactor Core
3β€Œ[Bedrock Edition only]
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Packed Mud
3
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Planks
3
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Pointed Dripstone
3
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Redstone Ore
3
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Sculk Catalyst
3
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Sculk Shrieker
3
πŸ‘ Image
Wooden Fences
3
πŸ‘ Image
Fence Gates
3
πŸ‘ Image
Wooden Doors
3
πŸ‘ Image
Wooden Slabs
3
πŸ‘ Image
Wooden Stairs
3
πŸ‘ Image
Wooden Trapdoors
3
πŸ‘ Image
Blue Ice
2.8
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Barrel
2.5
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Cartography Table
2.5
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Chest
2.5
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Crafting Table
2.5
πŸ‘ Image
Dried Kelp Block
2.5
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Fletching Table
2.5
πŸ‘ Image
Heat Block
2.5β€Œ[BE & edu only]
πŸ‘ Image
Lectern
2.5
πŸ‘ Image
Loom
2.5
πŸ‘ Image
Smithing Table
2.5
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Trapped Chest
2.5
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Bone Block
2
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Campfire
2
πŸ‘ Image
Cauldron
2
πŸ‘ Image
Compound Creator
2β€Œ[BE & edu only]
πŸ‘ Image
Dyed Shulker Box
2
πŸ‘ Image
Element Constructor
2β€Œ[BE & edu only]
πŸ‘ Image
Material Reducer
2β€Œ[BE & edu only]
πŸ‘ Image
Shulker Box
2
πŸ‘ Image
Soul Campfire
2
πŸ‘ Image
Wood
2
πŸ‘ Image
Concrete
1.8
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Amethyst Bud
1.5
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Amethyst Cluster
1.5
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Block of Amethyst
1.5
πŸ‘ Image
Bookshelf
1.5
πŸ‘ Image
Budding Amethyst
1.5
πŸ‘ Image
Piston
1.5
πŸ‘ Image
Piston Head
1.5
πŸ‘ Image
Sculk Sensor
1.5
πŸ‘ Image
Sticky Piston
1.5
πŸ‘ Image
Glazed Terracotta
1.4
πŸ‘ Image
Bamboo
1
πŸ‘ Image
Banners
1
πŸ‘ Image
Chalkboard
1β€Œ[BE & edu only]
πŸ‘ Image
Dripstone Block
1
πŸ‘ Image
Jack o'Lantern
1
πŸ‘ Image
Heads
1
πŸ‘ Image
Nether Wart Block
1
πŸ‘ Image
Pumpkin
1
πŸ‘ Image
Shroomlight
1
πŸ‘ Image
Signs
1
πŸ‘ Image
Warped Wart Block
1
πŸ‘ Image
Block of Quartz
0.8
πŸ‘ Image
Note Block
0.8
πŸ‘ Image
Quartz Stairs
0.8
πŸ‘ Image
Red Sandstone
0.8
πŸ‘ Image
Red Sandstone Stairs
0.8
πŸ‘ Image
Sandstone
0.8
πŸ‘ Image
Sandstone Stairs
0.8
πŸ‘ Image
Sandstone Wall
0.8
πŸ‘ Image
Wool
0.8
πŸ‘ Image
Calcite
0.75
πŸ‘ Image
Infested Blocks
0.75
πŸ‘ Image
Activator Rail
0.7
πŸ‘ Image
Detector Rail
0.7
πŸ‘ Image
Powered Rail
0.7
πŸ‘ Image
Rail
0.7
πŸ‘ Image
Mangrove Roots
0.7
πŸ‘ Image
Muddy Mangrove Roots
0.7
πŸ‘ Image
Dirt Path
0.65
πŸ‘ Image
Beehive
0.6
πŸ‘ Image
Clay
0.6
πŸ‘ Image
Composter
0.6
πŸ‘ Image
Farmland
0.6
πŸ‘ Image
Grass Block
0.6
πŸ‘ Image
Gravel
0.6
πŸ‘ Image
Honeycomb Block
0.6
πŸ‘ Image
Sponge
0.6
πŸ‘ Image
Wet Sponge
0.6
πŸ‘ Image
Mycelium
0.6
Block name Blast resistance
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Brewing Stand
0.5
πŸ‘ Image
Buttons
0.5
πŸ‘ Image
Cake
0.5
πŸ‘ Image
Coarse Dirt
0.5
πŸ‘ Image
Concrete Powder
0.5
πŸ‘ Image
Dirt
0.5
πŸ‘ Image
Frosted Ice
0.5
πŸ‘ Image
Hay Bale
0.5
πŸ‘ Image
Ice
0.5
πŸ‘ Image
Lever
0.5
πŸ‘ Image
Magma Block
0.5
πŸ‘ Image
Mud
0.5
πŸ‘ Image
Packed Ice
0.5
πŸ‘ Image
Podzol
0.5
πŸ‘ Image
Pressure Plates
0.5
πŸ‘ Image
Rooted Dirt
0.5
πŸ‘ Image
Sand
0.5
πŸ‘ Image
Soul Sand
0.5
πŸ‘ Image
Soul Soil
0.5
πŸ‘ Image
Target
0.5
πŸ‘ Image
Turtle Egg
0.5
πŸ‘ Image
Cactus
0.4
πŸ‘ Image
Chorus Flower
0.4
πŸ‘ Image
Chorus Plant
0.4
πŸ‘ Image
Ladder
0.4
πŸ‘ Image
Netherrack
0.4
πŸ‘ Image
Nylium
0.4
πŸ‘ Image
Bee Nest
0.3
πŸ‘ Image
Froglight
0.3
πŸ‘ Image
Glass
0.3
πŸ‘ Image
Glass Pane
0.3
πŸ‘ Image
Glowstone
0.3
πŸ‘ Image
Redstone Lamp
0.3
πŸ‘ Image
Sea Lantern
0.3
πŸ‘ Image
Stained Glass
0.3
πŸ‘ Image
Stained Glass Panes
0.3
πŸ‘ Image
Tinted Glass
0.3
πŸ‘ Image
Glow Item Frame
0.25β€Œ[Bedrock Edition only]
πŸ‘ Image
Item Frame
0.25β€Œ[Bedrock Edition only]
πŸ‘ Image
Powder Snow
0.25
πŸ‘ Image
Beds
0.2
πŸ‘ Image
Daylight Detector
0.2
πŸ‘ Image
Glow Lichen
0.2
πŸ‘ Image
Leaves
0.2
πŸ‘ Image
Mushroom Blocks
0.2
πŸ‘ Image
Sculk
0.2
πŸ‘ Image
Sculk Vein
0.2
πŸ‘ Image
Snow Block
0.2
πŸ‘ Image
Vines
0.2
πŸ‘ Image
Candle
0.1
πŸ‘ Image
Dyed Candle
0.1
πŸ‘ Image
Carpets
0.1
πŸ‘ Image
Big Dripleaf
0.1
πŸ‘ Image
Moss Block
0.1
πŸ‘ Image
Moss Carpet
0.1
πŸ‘ Image
Snow
0.1
πŸ‘ Image
Air
0
πŸ‘ Image
Azalea
0
πŸ‘ Image
Beetroots
0
πŸ‘ Image
Block of Resin
0
πŸ‘ Image
Carrots
0
πŸ‘ Image
Cave Air
0β€Œ[Java Edition only]
πŸ‘ Image
Cave Vines
0
πŸ‘ Image
Colored Torch
0
πŸ‘ Image
Corals
0
πŸ‘ Image
Coral Fans
0
πŸ‘ Image
Dead Bush
0
πŸ‘ Image
Dried Ghast
0
πŸ‘ Image
Element
0β€Œ[BE & edu only]
πŸ‘ Image
End Rod
0
πŸ‘ Image
Fire
0
πŸ‘ Image
Flowers
0
πŸ‘ Image
Flower Pot
0
πŸ‘ Image
Frogspawn
0
πŸ‘ Image
Hanging Roots
0
πŸ‘ Image
Honey Block
0
πŸ‘ Image
Info_update
0β€Œ[Bedrock Edition only]
πŸ‘ Image
Info_update2
0β€Œ[Bedrock Edition only]
πŸ‘ Image
Kelp
0
πŸ‘ Image
Lily Pad
0
πŸ‘ Image
Locked Chest
0β€Œ[Java Edition only]
πŸ‘ Image
Melon Stem
0
πŸ‘ Image
Moving Piston
0
πŸ‘ Image
Mushrooms
0
πŸ‘ Image
Nether Fungus
0
πŸ‘ Image
Nether Sprouts
0
πŸ‘ Image
Nether Portal
0
πŸ‘ Image
Nether Wart
0
πŸ‘ Image
Potatoes
0
πŸ‘ Image
Pumpkin Stem
0
πŸ‘ Image
Redstone Dust
0
πŸ‘ Image
Redstone Comparator
0
πŸ‘ Image
Redstone Repeater
0
πŸ‘ Image
Redstone Torch
0
πŸ‘ Image
Reserved6
0β€Œ[Bedrock Edition only]
πŸ‘ Image
Crimson Roots
0
πŸ‘ Image
Warped Roots
0
πŸ‘ Image
Saplings
0
πŸ‘ Image
Scaffolding
0
πŸ‘ Image
Seagrass
0
πŸ‘ Image
Sea Pickle
0
πŸ‘ Image
Short Grass
0
πŸ‘ Image
Slime Block
0
πŸ‘ Image
Small Dripleaf
0
πŸ‘ Image
Soul Fire
0
πŸ‘ Image
Soul Torch
0
πŸ‘ Image
Spore Blossom
0
πŸ‘ Image
String
0
πŸ‘ Image
Structure Void
0
πŸ‘ Image
Sugar Cane
0
πŸ‘ Image
Sweet Berry Bush
0
πŸ‘ Image
TNT
0
πŸ‘ Image
Torch
0
πŸ‘ Image
Tripwire Hook
0
πŸ‘ Image
Twisting Vines
0
πŸ‘ Image
Underwater Torch
0
πŸ‘ Image
Underwater TNT
0
πŸ‘ Image
Unknown
0β€Œ[Bedrock Edition only]
πŸ‘ Image
Void Air
0β€Œ[Java Edition only]
πŸ‘ Image
Weeping Vines
0
πŸ‘ Image
Wheat
0

Sounds

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Java Edition

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​ExplosionBlocksWhen something explodesentity.generic.explodesubtitles.entity.generic.explode​4.00.56–0.8416

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?BlocksWhen something explodesrandom.explode​ ?4.01.0

History

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This section is missing information about: New Nintendo 3DS Edition
 
Please expand the section to include this information. Further details may exist on the talk page.

Development

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May 21, 2009Notch shows interest in adding an explosive block.
October 24, 2009Showed off TNT.

Java Edition

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Java Edition Classic
0.24_SURVIVAL_TESTAdded creepers.
0.26 SURVIVAL TESTAdded TNT.
Java Edition Indev
0.3120100122-2251Explosions are now "better".
20100124-2310Explosions now lose power when going through stronger materials.
Java Edition Alpha
v1.2.0previewAdded ghasts, which shoot explosive fireballs.
Java Edition Beta
1.5Creepers now become charged when struck by lightning, increasing the explosion's radius and strength.
1.6Test Build 3When the player tries to sleep in the Nether, they now cause the bed to explode.
1.8Pre-releaseExplosions now emit shockwave particles. Prior to Beta 1.8, explosions emitted only smoke.
Sound UpdateThe 'Sound Update' on November 11, 2011 gave TNT a new explosion sound.
Java Edition
1.0.0Beta 1.9 Prerelease 3Bed and fireball explosions now cause fires.
Beta 1.9 Prerelease 4When the player tries to sleep in the End, they now cause the bed to explode.
Enchantment Blast Protection added, which can enhance an armor's resistance against explosions.
Beta 1.9 Prerelease 6End crystals added, which can be destroyed with a melee or hit with an arrow or snowball, causing an explosion.
1.3.112w24aFixed the issue of explosions not propelling players.
12w30aExplosions now damage the player different amounts on different difficulties. However, no damage is dealt to the player on Peaceful.
1.4.212w34aAdded the wither, which shoots black wither skulls.
12w37aAn emergent wither now makes a massive explosion when its health is fully charged.
Blue wither skulls added.
12w38bNew creeper fall mechanics have been added. Creepers now explode if they fall on the player from a certain height.
1.5?Destroyed blocks now have a 1/power chance of dropping as items; previously it was a fixed 30% chance.
?The Nether's biome now controls whether beds explode. As such, superflat worlds with this biome set have beds exploding in the Overworld. It is not known if Overworld biomes in the Nether allow sleeping as a result of this.​[more information needed]
1.8.2pre1Explosions are no longer directionally biased.
pre7Explosions no longer deal knockback to players in Creative mode even if they are not flying.
1.916w02aExplosions once again deal knockback to players in Creative mode but only if they are not flying.
1.1419w11aDestroyed blocks from TNT or minecart with TNT explosions now have a 100% chance of dropping as items.
1.15pre1Explosions no longer create smoke particles.
It is stated in bug report MC-165991 that the removal of these particles is as part of a performance optimization, and that they will be reimplemented in a future version once performance is less of a concern.
1.1620w12aAdded respawn anchors, which explode in a similar fashion to a bed, if charged and used in the Overworld and the End dimensions.
20w18aThe Nether wastes biome no longer allows for beds to explode in the Overworld.[3]​[more information needed]
1.16.2?Custom dimensions can specify whether beds and/or respawn anchors explode when used.
1.19.322w44aAdded the following game rules:
  • blockExplosionDropDecay
  • mobExplosionDropDecay
  • tntExplosionDropDecay
1.21.925w33aExplosions now create smoke particles again.

Bedrock Edition

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Pocket Edition Alpha
v0.1.0Added TNT.
v0.2.1TNT now actually explodes.
v0.4.0Added creepers.
v0.12.1build 1Creepers now become charged when struck by lightning, increasing the explosion's radius and strength.
Added ghasts, which shoot explosive fireballs.
Enchantment Blast Protection added, which can enhance an armor's resistance against explosions.
When the player tries to sleep in the Nether, they cause beds to explode.
build 10Added explosion particles.
TNT now uses a new explosion sound.
v0.14.0build 1An invalid mixture of liquids in cauldrons now result in a non-damaging explosion effect.
v0.16.0build 4Withers added.
Pocket Edition
1.0.0alpha 0.17.0.1End crystals added.
When the player tries to sleep in the End, they now cause the bed to explode.
1.0.7Explosions no longer deal damage to a player, if the explosion is in water.
Bedrock Edition
1.4.0beta 1.2.20.1Creating garbage in lab table sometimes causes explosion sound.
Added underwater TNT, which can damage terrain underwater.
?Removed the non-damaging explosion effect from cauldrons, replaced with a hiss and smoke.
1.10.0Added minecraft:explosion_resistance to determine the blast resistance for custom blocks.
1.19.20Preview 1.19.20.23Replaced minecraft:explosion_resistance with minecraft:destructible_by_explosion that can determine the blast resistance of a custom block in add-ons.
1.21.0Preview 1.21.0.20Added the game rule tntExplosionDropDecay.
TNT explosions now have a 100% item drop rate by default.[4]

Legacy Console Edition

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Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU1CU11.001.001.00Patch 11.0.1Added TNT and creepers, which can explode.
TU7Enchantment Blast Protection added, which can enhance an armor's resistance against explosions.
TU9End crystals added, which can be destroyed with a melee or hit with an arrow or snowball, causing an explosion.
TU141.04Explosions now damage the player different amounts on different difficulties. However, no damage is dealt to the player on Peaceful.
TU19CU71.121.121.12Added the wither, which shoots black wither skulls and blue wither skulls.
TU43CU331.361.361.36Patch 13Explosions no longer deal knockback to players, which are flying in Creative mode.

Issues

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Issues relating to "Explosion" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

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  • Explosions with a power greater than 100 look mostly the same from the outside, as only certain lines are used to determine if a block breaks. However, some of those lines continue underground.
  • Explosions that occur in flowing water or lava apply propulsion and damage to entities, but don't affect any blocks, regardless of the blocks' blast resistance.
  • Underwater explosions don't emit smoke particles.
  • Explosions can redirect projectiles, including ender pearls.
  • An explosion just after a mob's death can propel the mob's body.
  • If a falling sand entity falls into primed TNT when in water, it deals block damage.

References

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Navigation

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Retrieved from "https://minecraft.wiki/w/Explosion?oldid=3651755#Blast_resistance"

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