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Dolphin

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Dolphin
Health points 10HPπŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️
Behavior Neutral (adult)
Passive (baby)
Mob type πŸ‘ Image
Animal

πŸ‘ Image
Aquatic
Attack
strength
Easy: 2.5HPπŸ‘ ❀️
Γ— 1.25

Normal: 3HPπŸ‘ ❀️
πŸ‘ πŸ’”

Hard: 4.5HPπŸ‘ ❀️
Γ— 2.25
Hitbox size Adult:
Height: 0.6 blocks
Width: 0.9 blocks

Baby:
Height: 0.39 blocks
Width: 0.585 blocks

Speed 1.2
Spawn πŸ‘ Image
Lukewarm Ocean

πŸ‘ Image
Deep Lukewarm Ocean

πŸ‘ Image
Ocean

πŸ‘ Image
Deep Ocean

πŸ‘ Image
Warm Ocean
Usable items
{
 "title": "Dolphin",
 "rows": [
 {
 "field": "10<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"5 hearts\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❀️)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❀️)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❀️)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❀️)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❀️)</span></span>",
 "label": "(link to Health article, displayed as Health points)"
 },
 {
 "field": "Neutral (adult)<br> Passive (baby)",
 "label": "Behavior"
 },
 {
 "field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite animal.png article, displayed as 16x16px|link=Animal|alt=|class=pixel-image|)</span>(link to Animal article, displayed as <span class=\"sprite-text\">Animal</span>)</span><br><span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite aquatic.png article, displayed as 16x16px|link=Aquatic|alt=|class=pixel-image|)</span>(link to Aquatic article, displayed as <span class=\"sprite-text\">Aquatic</span>)</span>",
 "label": "(link to Mob type article, displayed as Mob type)"
 },
 {
 "field": "Easy: 2.5<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❀️)</span> Γ— 1.25</span><br>Normal: 3<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1.5 hearts\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❀️)(link to File:Half Heart (icon).png article, displayed as 9px|link=|alt=πŸ’”)</span></span><br>Hard: 4.5<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❀️)</span> Γ— 2.25</span>",
 "label": "Attack<br/>strength"
 },
 {
 "field": "'''Adult:'''<br>Height: 0.6 blocks<br>Width: 0.9 blocks<br>\n'''Baby:'''<br>Height: 0.39 blocks<br>Width: 0.585 blocks",
 "label": "(link to Hitbox article, displayed as Hitbox size)"
 },
 {
 "field": "1.2",
 "label": "(link to Attribute#Movement_speed article, displayed as Speed)"
 },
 {
 "field": "(values exceeds 1000 characters...)",
 "label": "(link to Mob spawning article, displayed as Spawn)"
 },
 {
 "field": "(values exceeds 1000 characters...)",
 "label": "Usable items"
 }
 ],
 "invimages": [
 "Dolphin Spawn Egg"
 ],
 "images": [
 "Dolphin.gif",
 "Baby Dolphin.gif"
 ]
}

Dolphins are aquatic neutral mobs that live in non-frozen oceans. They grant a speed boost to players that swim near them and follow the player while swimming.

Spawning

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Dolphins are found in groups (pods) of 1-2β€Œ[JE only] or 3-5β€Œ[BE only] in all ocean biomes, excluding frozen oceans and cold oceans. They spawn exclusively between levels 50 and 64. Dolphins continuously spawn as long as their spawn requirements are met, and naturally despawn if no players are nearby, similar to squid and nautiluses.

In Java Edition, dolphins, squids, and nautiluses together make up the water creatures mob cap.

Dolphins have a 10% chance to spawn as a baby.

Dolphin spawns in:
Category:
Water creatureβ€Œ[JE only]
Creatureβ€Œ[BE only]
Java EditionBedrock Edition
Spawn areaSpawn weightSpawn chanceGroup sizeSpawn weightGroup size
πŸ‘ Image
Deep Ocean
1⁄333.33%1–273–5
πŸ‘ Image
Ocean
1⁄333.33%1–273–5
πŸ‘ Image
Deep Lukewarm Ocean
2⁄1216.67%1–273–5
πŸ‘ Image
Lukewarm Ocean
2⁄1414.29%1–273–5
πŸ‘ Image
Warm Ocean
2⁄229.09%1–273–5
πŸ‘ Image
Cold Ocean
β€”β€”β€”73–5
πŸ‘ Image
Deep Cold Ocean
β€”β€”β€”73–5

Drops

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On death

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Java Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
πŸ‘ Image
Raw Cod[A]0–150.00%0.500–275.00%1.000–387.50%1.500–491.67%2.00
πŸ‘ Image
Cooked Cod[B]0–150.00%0.500–275.00%1.000–387.50%1.500–491.67%2.00
ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
πŸ‘ Image
Raw Cod[A]0–11⁄21⁄20–23⁄410–37⁄83⁄20–411⁄122
πŸ‘ Image
Cooked Cod[B]0–11⁄21⁄20–23⁄410–37⁄83⁄20–411⁄122
ItemAmountProbability
DefaultLooting ILooting IILooting III
πŸ‘ Image
Raw Cod[A]01⁄2 (50.00%)1⁄4 (25.00%)1⁄8 (12.50%)1⁄12 (8.33%)
11⁄2 (50.00%)1⁄2 (50.00%)3⁄8 (37.50%)1⁄4 (25.00%)
201⁄4 (25.00%)3⁄8 (37.50%)1⁄3 (33.33%)
3001⁄8 (12.50%)1⁄4 (25.00%)
40001⁄12 (8.33%)
Average1⁄2 (0.50)1 (1.00)3⁄2 (1.50)2 (2.00)
πŸ‘ Image
Cooked Cod[B]01⁄2 (50.00%)1⁄4 (25.00%)1⁄8 (12.50%)1⁄12 (8.33%)
11⁄2 (50.00%)1⁄2 (50.00%)3⁄8 (37.50%)1⁄4 (25.00%)
201⁄4 (25.00%)3⁄8 (37.50%)1⁄3 (33.33%)
3001⁄8 (12.50%)1⁄4 (25.00%)
40001⁄12 (8.33%)
Average1⁄2 (0.50)1 (1.00)3⁄2 (1.50)2 (2.00)
Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
πŸ‘ Image
Raw Cod[A]0.501.001.502.00
πŸ‘ Image
Cooked Cod[B]0.501.001.502.00
  1. ↑ Only when not on fire and not killed with a weapon enchanted with Fire Aspect.
  2. ↑ Only when on fire or killed with a weapon enchanted with Fire Aspect.

Bedrock Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
πŸ‘ Image
Raw Cod[A]0–150.00%0.500–250.00%0.750–350.00%1.000–450.00%1.25
πŸ‘ Image
Cooked Cod[B]0–150.00%0.500–250.00%0.750–350.00%1.000–450.00%1.25
ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
πŸ‘ Image
Raw Cod[A]0–11⁄21⁄20–21⁄23⁄40–31⁄210–41⁄25⁄4
πŸ‘ Image
Cooked Cod[B]0–11⁄21⁄20–21⁄23⁄40–31⁄210–41⁄25⁄4
ItemAmountProbability
DefaultLooting ILooting IILooting III
πŸ‘ Image
Raw Cod[A]01⁄2 (50.00%)1⁄2 (50.00%)1⁄2 (50.00%)1⁄2 (50.00%)
11⁄2 (50.00%)1⁄4 (25.00%)1⁄8 (12.50%)1⁄12 (8.33%)
201⁄4 (25.00%)1⁄4 (25.00%)1⁄6 (16.67%)
3001⁄8 (12.50%)1⁄6 (16.67%)
40001⁄12 (8.33%)
Average1⁄2 (0.50)3⁄4 (0.75)1 (1.00)5⁄4 (1.25)
πŸ‘ Image
Cooked Cod[B]01⁄2 (50.00%)1⁄2 (50.00%)1⁄2 (50.00%)1⁄2 (50.00%)
11⁄2 (50.00%)1⁄4 (25.00%)1⁄8 (12.50%)1⁄12 (8.33%)
201⁄4 (25.00%)1⁄4 (25.00%)1⁄6 (16.67%)
3001⁄8 (12.50%)1⁄6 (16.67%)
40001⁄12 (8.33%)
Average1⁄2 (0.50)3⁄4 (0.75)1 (1.00)5⁄4 (1.25)
Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
πŸ‘ Image
Raw Cod[A]0.500.751.001.25
πŸ‘ Image
Cooked Cod[B]0.500.751.001.25
  1. ↑ Only when not on fire.
  2. ↑ Only when on fire.
  • 1–3XP, if kill credit is given to the player.

Killing a baby dolphin yields neither items nor experience.

Behavior

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πŸ‘ Image
Dolphins jumping in water.

Dolphins normally swim in pods, occasionally leaping out of the water to get air. They are also able to jump from one body of water to another. Additionally, they chase after players in boats but do not give the speed boost effect.

Players who sprint-swim within a 9 block spherical radius of a dolphin receive a swimming speed boost for 5 seconds, replenished as long as the player continues to sprint-swim within a 15 block spherical radius of a dolphin. Invisibility reduces both of these ranges like normal, based on the amount of armor the player is wearing. In Java Edition, the speed boost is granted by the Dolphin's Grace effect, while in Bedrock Edition the player simply gets the speed boost without a status effect. The dolphin keeps following the player as long as they are sprint-swimming, allowing the player to swim under the speed boost for long distances.

In Java Edition, dolphins are lured by dropped items that are inside nearby water blocks, picking them up, throwing around and chasing after them. If the dolphin can not find a path to a dropped item, the dolphin may stay underwater to the point of drowning.[1] If the dolphin is in, or on, a waterlogged bottom slab or chest with an air block above, or a bubble column, the dolphin is prevented from drowning.

When a player or another mob hits a dolphin (unless the dolphin is killed in one hit in Java Edition), the whole pod retaliates, attacking all at once, similar to wolves and zombified piglins. Hostile dolphins remain hostile even if they are fed fish. Hostile dolphins are far more dangerous in Bedrock Edition.

When dolphins are fed raw fish, they swim to the nearest shipwreck or ocean ruins; in Java Edition, the structures a dolphin can locate are defined in the dolphin_located tag. Dolphins also avoid guardians and elder guardians.

Unlike most β€œanimal” mobs, dolphins cannot breed. Baby dolphins can only be found when they naturally spawn. A baby dolphin eventually turns into an adult after 24000 ticks (20 minutes), and its growth time can be accelerated by 10% each time it is fed fish. A baby dolphin fed a fish once per second grows up in approximately 48 seconds using 47 fish.

Like many other baby mobs, a golden dandelion can be used on a baby dolphin to prevent it from growing up, or used a second time to resume its aging.

Dolphins do not deal any damage in Peaceful difficulty and are completely passive.

Unlike other neutral mobs, dolphins do not count towards the AngryAt tag.[2][3][4]

Weaknesses

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If a dolphin leaves the water in dry weather, it starts taking suffocation damage after two minutes, and eventually dies. It takes no damage out of water during rain. Regardless of weather, a dolphin on land actively seeks out a body of water, or seeks its target if in a hostile state.

They cannot survive without air. If they stay submerged for about four minutes, they begin drowning. The water breathing effect prevents them from drowning.

Like most other aquatic mobs, dolphins cannot ride boats. However, they can be towed by a lead.

In Java Edition, the dolphin is an aquatic mob and is thus affected by the Impaling enchantment. In Bedrock Edition, it is only affected when in the water, as all mobs are.

Breeding

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Dolphins cannot be bred by the player. Baby dolphins only occur through natural spawning in the wild.

Sounds

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Java Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Dolphin chirpsFriendly MobsRandomly while on landentity.dolphin.ambientsubtitles.entity.dolphin.ambient​1.00.8–1.2
(Baby: 1.3–1.7)
16
​Dolphin whistlesFriendly MobsRandomly while in waterentity.dolphin.ambient_watersubtitles.entity.dolphin.ambient_water​1.0 [sound 1]0.8–1.2
(Baby: 1.3–1.7)
16
​Dolphin eatsFriendly MobsWhen a fish is fed to a dolphinentity.dolphin.eatsubtitles.entity.dolphin.eat​0.751.016
​Dolphin attacksFriendly MobsWhen a dolphin attacks somethingentity.dolphin.attacksubtitles.entity.dolphin.attack​1.01.016
​Dolphin diesFriendly MobsWhen a dolphin diesentity.dolphin.deathsubtitles.entity.dolphin.death​1.00.8–1.2
(Baby: 1.3–1.7)
16
​Dolphin hurtsFriendly MobsWhen a dolphin is damagedentity.dolphin.hurtsubtitles.entity.dolphin.hurt​1.00.8–1.2
(Baby: 1.3–1.7)
16
​Dolphin jumpsFriendly MobsWhen a dolphin jumpsentity.dolphin.jumpsubtitles.entity.dolphin.jump​0.751.016
​Dolphin playsFriendly MobsRandomly when a dolphin finds an itementity.dolphin.playsubtitles.entity.dolphin.play​1.01.016
​Dolphin splashesFriendly MobsWhen a dolphin enters waterentity.dolphin.splashsubtitles.entity.dolphin.splash​Around 0.1 or 0.02[sound 2]0.6–1.416
​Dolphin swimsFriendly MobsWhile a dolphin is swimmingentity.dolphin.swimsubtitles.entity.dolphin.swim​Around 0.03[sound 3]0.8–1.216
  1. ↑ Except idle_water1 and 10, which are 0.8, and idle_water7 and 8, which are 0.75
  2. ↑ Depends on the dolphin's motion, usually around 0.1 or 0.02.
  3. ↑ Depends on the dolphin's motion, usually around 0.03

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?Friendly MobsRandomly while on landmob.dolphin.idle​ ?1.00.8–1.2 (Baby: 1.3–1.7)
​ ?Friendly MobsRandomly when in watermob.dolphin.idle_water​ ?1.00.8–1.2 (Baby: 1.3–1.7)
​ ?Friendly MobsUnused sound event[5]mob.dolphin.attack​ ?1.00.8–1.2 (Baby: 1.3–1.7)
​ ?Friendly MobsRandomly while on landmob.dolphin.blowhole​ ?1.00.8–1.2 (Baby: 1.3–1.7)
​ ?Friendly MobsWhen a dolphin diesmob.dolphin.death​ ?1.00.8–1.2 (Baby: 1.3–1.7)
​ ?Friendly MobsWhen a fish is fed to a dolphinmob.dolphin.eat​ ?0.71.0
​ ?Friendly MobsWhen a dolphin is damagedmob.dolphin.hurt​ ?1.00.8–1.2 (Baby: 1.3–1.7)
​ ?Friendly MobsUnused sound event[5]mob.dolphin.jump​ ?0.71.0
​ ?Friendly MobsUnused sound event[5]mob.dolphin.play​ ?1.00.8–1.2 (Baby: 1.3–1.7)
​ ?Friendly MobsWhen a dolphin enters watermob.dolphin.splash​ ?1.00.8–1.2 (Baby: 1.3–1.7)
​ ?Friendly MobsWhile a dolphin is swimmingmob.dolphin.swim​ ?1.00.8–1.2 (Baby: 1.3–1.7)

Data values

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Java Edition:

NameIdentifierEntity tags Translation key
πŸ‘ EntitySprite dolphin.png: Sprite image for dolphin in Minecraft
Dolphin
dolphinaquatic
not_scary_for_pufferfish
sensitive_to_impaling
entity.minecraft.dolphin

Bedrock Edition:

NameIdentifierNumeric ID FamilyTranslation key
πŸ‘ EntitySprite dolphin.png: Sprite image for dolphin in Minecraft
Dolphin
dolphin31 aquatic
dolphin
mob
entity.dolphin.name

Entity data

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Dolphins have entity data associated with them that contains various properties.

Java Edition:

Main article: Entity format

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

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IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
πŸ‘ Image
πŸ‘ Image
EcholocationFeed a fish to have it lead you to treasureFeed a dolphin cod or salmon and have it lure you to treasure.20Silver
πŸ‘ Image
πŸ‘ Image
It SpreadsKill a mob next to a catalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement.10Bronze

Achievements that apply to all mobs:

Advancements

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IconAdvancementIn-game descriptionActual requirements (if different)
πŸ‘ Image
πŸ‘ Image
How Did We Get Here?Have every effect applied at the same time

The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement.

This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
πŸ‘ Image
πŸ‘ Image
It SpreadsKill a mob near a Sculk CatalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this advancement.

Advancements that apply to all mobs:

History

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Announcement

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November 18, 2017πŸ‘ Image
πŸ‘ Image
Dolphins were shown in a video clip during MineCon Earth.

Java Edition

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Java Edition
1.1318w15aπŸ‘ Image
Added dolphins.
18w19aDolphins now swim to the surface, if drowning.
Dolphins now give the player the "Dolphin's Grace" status effect that allows the player to swim faster, if the player swims near them.
18w19bDolphins now drop experience.[6]
18w20cDolphins on land now jump to try to get back into the water.
Dolphins now survive for two minutes out of water, instead of ten seconds.
18w21aDolphins now lead players to buried treasure.
Dolphins can no longer wear armor.[7]
Added the TreasurePosX, TreasurePosY, TreasurePosZ, GotFish and CanFindTreasure tags.
pre2Dolphins can no longer sit in boats.[8]
pre6Dolphins now bring the player to buried treasure more accurately.
Removed the CanFindTreasure tag.
1.1419w08aDolphins can no longer have armor equipped onto them with a dispenser.
1.1620w10aFirework damage now provokes dolphins.[9]
1.1821w40aDolphins now spawn only between Y=50 and Y=64.
1.21.224w33aπŸ‘ Image
Added baby variants of dolphins, to match parity with Bedrock Edition.
1.21.525w07aRemoved TreasurePosX, TreasurePosY and TreasurePosZ tags. They were used to store the dolphin's X,Y and Z coordinate destination when leading a player to a treasure.
26.1snap5πŸ‘ Image
The model and texture of baby dolphins have been changed.
Added golden dandelions, which can be used to prevent baby dolphins from growing up.

Bedrock Edition

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Bedrock Edition
1.4.0beta 1.2.20.1πŸ‘ Image
πŸ‘ Image
Added dolphins and baby dolphins.
beta 1.2.20.2πŸ‘ Image
πŸ‘ Image
The models of dolphins have been updated with minor adjustments to the orientation of their fins.
Dolphins now have sounds.
1.5.0beta 1.5.0.0Dolphins now lead players to shipwrecks and underwater ruins.
1.16.100beta 1.16.100.51Dolphins now dry out at the same rate as they do in Java Edition; 120 seconds.
Dolphins on land now try to get back into the water.
1.18.0beta 1.18.0.21Dolphins now spawn only between Y=50 and Y=64.
1.21.130Preview 1.21.130.26Dolphins no longer spawn in cold ocean or deep cold ocean biomes.
26.0Preview 26.0.23Mobs can no longer be leashed onto adult dolphins.
26.10Preview 26.10.20πŸ‘ Image
The model and texture of baby dolphins have been changed.
Preview 26.10.21Added golden dandelions, which can be used to prevent baby dolphins from growing up.

Legacy Console Edition

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Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU69 1.761.761.76Patch 38 πŸ‘ Image
πŸ‘ Image
Added dolphins.
Baby dolphins can be spawned when the player uses its spawn egg on a dolphin.
The maximum number of dolphins in a world is 18.

Issues

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Issues relating to "Dolphin" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

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  • To create the sounds that the dolphins make in the game, Mojang Studios' lead sound designer, Samuel Γ…berg, went to KolmΓ₯rden Wildlife Park to record real dolphins.[10]
  • Dolphins originally had a separate head and body when shown in a clip at MINECON 2017. It is also shown in artwork for Java Edition 1.13, the Bundles of Bravery trailer, and an episode of the AI Adventurers series.[11]
  • Real-life dolphins don't suffocate outside of water; they breathe air like all mammals, although they can die of dehydration out of water.
  • In 2018, a prediction poll was held in which Chinese users could vote on which Chinese animal they expected to see in Minecraft, to promote the release of Minecraft China. One of the options for voting was the possibly extinct baiji dolphin. The panda won the poll and was announced days later at MINECON Earth 2018.[12]
  • Mojang has considered and rejected the suggestion to allow dolphins to be tamed or ridden. They also decided against adding behaviors that deviate significantly from real-life dolphins, such as fleeing from drowned.[13]

Gallery

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Screenshots

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Mojang screenshots

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Textures

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In other media

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References

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  1. ↑ MC-221510
  2. ↑ MC-256289 β€“ AngryAt tag is not used by certain neutral mobs, causing them to forget their target upon reloading game
  3. ↑ MC-195278 β€“ If the "universalAnger" is set to true, certain neutral mobs don't fight back when you attack them
  4. ↑ MC-187857 β€“ New neutral mob behavior improvements were not implemented for llamas, dolphins, and spiders in the daylight
  5. ↑ a b c MCPE-53297
  6. ↑ MC-128681
  7. ↑ MC-128493
  8. ↑ MC-128241
  9. ↑ MC-111498 β€“ Fireworks and water bottles damage don't make neutral mobs angry or hostile β€“ resolved as "Fixed".
  10. ↑ "Talking Dolphins" by Marsh Davies – Minecraft.net, May 19, 2018.
  11. ↑ "AI for Good: Solving Problems with AI" – Minecraft on YouTube, September 3, 2024
  12. ↑ https://mc.163.com/pe/client/activity/voteforanimalpc/
  13. ↑ "(Archived) Previously Considered Suggestions" – Minecraft Feedback, May 7, 2020.
  14. ↑ "It's the first day of summer! Stay cool & don't forget your water bucket πŸ˜Žβ˜€οΈ" – @Minecraft (Minecraft) on X (formerly Twitter), June 20, 2024

External links

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Navigation

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