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VOOZH | about |
| Health points | 30HPπ β€οΈ Γ 15 |
|---|---|
| Behavior | Neutral (adult) Passive (baby) |
| Mob type | π Image Animal |
| Attack strength |
Easy: 4HPπ β€οΈ π β€οΈ Normal: 6HPπ β€οΈ |
| Hitbox size | Adult: Height: 1.4 blocks Width: 1.4 blocks Baby: |
| Speed | 0.25 |
| Knockback resistance |
60% |
| Spawn | π Image Snowy Plains π Image Ice Spikes π Image Frozen Ocean π Image Deep Frozen Ocean π Image Frozen Riverβ[BE only] π Image |
| Usable items |
|
{
"title": "Polar Bear",
"rows": [
{
"field": "30<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)</span> Γ 15</span>",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "Neutral (adult)<br>Passive (baby)",
"label": "Behavior"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite animal.png article, displayed as 16x16px|link=Animal|alt=|class=pixel-image|)</span>(link to Animal article, displayed as <span class=\"sprite-text\">Animal</span>)</span>",
"label": "(link to Mob type article, displayed as Mob type)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Attack<br/>strength"
},
{
"field": "'''Adult:'''<br>Height: 1.4 blocks<br>Width: 1.4 blocks<br>\n'''Baby:'''<br>Height: 0.7 blocks<br>Width: 0.7 blocks<br>",
"label": "(link to Hitbox article, displayed as Hitbox size)"
},
{
"field": "0.25",
"label": "(link to Attribute#Movement_speed article, displayed as Speed)"
},
{
"field": "60%",
"label": "(link to Attribute#knockback_resistance article, displayed as Knockback<br/>resistance)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "(link to Mob spawning article, displayed as Spawn)"
},
{
"field": "\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:ItemSprite lead.png article, displayed as 16x16px|link=Lead|alt=|class=pixel-image|)</span>(link to Lead article, displayed as <span class=\"sprite-text\">Lead</span>)</span> \n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:BlockSprite golden-dandelion.png article, displayed as 16x16px|link=Golden Dandelion|alt=|class=pixel-image|)</span>(link to Golden Dandelion article, displayed as <span class=\"sprite-text\">Golden Dandelion</span>)</span> <small>(baby only)</small>",
"label": "Usable items"
}
],
"invimages": [
"Polar Bear Spawn Egg"
],
"images": [
"Polar Bear.png",
"Baby Polar Bear JE7 BE3.png"
]
}
Polar bears are large neutral mobs that live in icy biomes. Adult polar bears are protective of their babies, attacking players that get too close or attack any babies near them.
Polar bears spawn in snowy plains, ice spikes, frozen and deep frozen ocean biomes, and additionally/sometimes in frozen river, legacy frozen ocean, snowy slopes, jagged peaks, and frozen peaks biomes in Bedrock Edition. They spawn in groups of up to two, above ice. In Java Edition, polar bears don't spawn on ice in snowy plains and ice spikes biomes. If there is a group, the second polar bear is a baby.
| Category: Creature | Java Edition | Bedrock Edition | |||
|---|---|---|---|---|---|
| Spawn area | Spawn weight | Spawn chance | Group size | Spawn weight | Group size |
| π Image Frozen Ocean | 1β1 | 100% | 1β2 | 5 | 1β2 |
| π Image Deep Frozen Ocean | 1β1 | 100% | 1β2 | 5 | 1β2 |
| π Image Ice Spikes[spawn 1] | 1β11 | 9.09% | 1β2 | 1 | 1β2 |
| π Image Snowy Plains | 1β11 | 9.09% | 1β2 | 1 | 1β2 |
| π Image Frozen Peaks | β | β | β | 1 | 1β2 |
| π Image Jagged Peaks | β | β | β | 1 | 1β2 |
| π Image Frozen River | β | β | β | 1 | 1β2 |
| π Image Snowy Slopes | β | β | β | 1 | 1β2 |
On Java Edition, one of cod or salmon is selected. On Bedrock Edition, both drops are rolled.[1]
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Raw Cod[A] | 0β2 | 50.00% | 0.75 | 0β3 | 62.50% | 1.12 | 0β4 | 68.75% | 1.50 | 0β5 | 70.83% | 1.88 |
| π Image | Cooked Cod[B] | 0β2 | 50.00% | 0.75 | 0β3 | 62.50% | 1.12 | 0β4 | 68.75% | 1.50 | 0β5 | 70.83% | 1.88 |
| π Image | Raw Salmon[A] | 0β2 | 16.67% | 0.25 | 0β3 | 20.83% | 0.38 | 0β4 | 22.92% | 0.50 | 0β5 | 23.61% | 0.62 |
| π Image | Cooked Salmon[B] | 0β2 | 16.67% | 0.25 | 0β3 | 20.83% | 0.38 | 0β4 | 22.92% | 0.50 | 0β5 | 23.61% | 0.62 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Raw Cod[A] | 0β2 | 1β2 | 3β4 | 0β3 | 5β8 | 9β8 | 0β4 | 11β16 | 3β2 | 0β5 | 17β24 | 15β8 |
| π Image | Cooked Cod[B] | 0β2 | 1β2 | 3β4 | 0β3 | 5β8 | 9β8 | 0β4 | 11β16 | 3β2 | 0β5 | 17β24 | 15β8 |
| π Image | Raw Salmon[A] | 0β2 | 1β6 | 1β4 | 0β3 | 5β24 | 3β8 | 0β4 | 11β48 | 1β2 | 0β5 | 17β72 | 5β8 |
| π Image | Cooked Salmon[B] | 0β2 | 1β6 | 1β4 | 0β3 | 5β24 | 3β8 | 0β4 | 11β48 | 1β2 | 0β5 | 17β72 | 5β8 |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| π Image | Raw Cod[A] | 0 | 1β2 (50.00%) | 3β8 (37.50%) | 5β16 (31.25%) | 7β24 (29.17%) |
| 1 | 1β4 (25.00%) | 1β4 (25.00%) | 3β16 (18.75%) | 1β8 (12.50%) | ||
| 2 | 1β4 (25.00%) | 1β4 (25.00%) | 1β4 (25.00%) | 5β24 (20.83%) | ||
| 3 | 0 | 1β8 (12.50%) | 3β16 (18.75%) | 5β24 (20.83%) | ||
| 4 | 0 | 0 | 1β16 (6.25%) | 1β8 (12.50%) | ||
| 5 | 0 | 0 | 0 | 1β24 (4.17%) | ||
| Average | 3β4 (0.75) | 9β8 (1.12) | 3β2 (1.50) | 15β8 (1.88) | ||
| π Image | Cooked Cod[B] | 0 | 1β2 (50.00%) | 3β8 (37.50%) | 5β16 (31.25%) | 7β24 (29.17%) |
| 1 | 1β4 (25.00%) | 1β4 (25.00%) | 3β16 (18.75%) | 1β8 (12.50%) | ||
| 2 | 1β4 (25.00%) | 1β4 (25.00%) | 1β4 (25.00%) | 5β24 (20.83%) | ||
| 3 | 0 | 1β8 (12.50%) | 3β16 (18.75%) | 5β24 (20.83%) | ||
| 4 | 0 | 0 | 1β16 (6.25%) | 1β8 (12.50%) | ||
| 5 | 0 | 0 | 0 | 1β24 (4.17%) | ||
| Average | 3β4 (0.75) | 9β8 (1.12) | 3β2 (1.50) | 15β8 (1.88) | ||
| π Image | Raw Salmon[A] | 0 | 5β6 (83.33%) | 19β24 (79.17%) | 37β48 (77.08%) | 55β72 (76.39%) |
| 1 | 1β12 (8.33%) | 1β12 (8.33%) | 1β16 (6.25%) | 1β24 (4.17%) | ||
| 2 | 1β12 (8.33%) | 1β12 (8.33%) | 1β12 (8.33%) | 5β72 (6.94%) | ||
| 3 | 0 | 1β24 (4.17%) | 1β16 (6.25%) | 5β72 (6.94%) | ||
| 4 | 0 | 0 | 1β48 (2.08%) | 1β24 (4.17%) | ||
| 5 | 0 | 0 | 0 | 1β72 (1.39%) | ||
| Average | 1β4 (0.25) | 3β8 (0.38) | 1β2 (0.50) | 5β8 (0.62) | ||
| π Image | Cooked Salmon[B] | 0 | 5β6 (83.33%) | 19β24 (79.17%) | 37β48 (77.08%) | 55β72 (76.39%) |
| 1 | 1β12 (8.33%) | 1β12 (8.33%) | 1β16 (6.25%) | 1β24 (4.17%) | ||
| 2 | 1β12 (8.33%) | 1β12 (8.33%) | 1β12 (8.33%) | 5β72 (6.94%) | ||
| 3 | 0 | 1β24 (4.17%) | 1β16 (6.25%) | 5β72 (6.94%) | ||
| 4 | 0 | 0 | 1β48 (2.08%) | 1β24 (4.17%) | ||
| 5 | 0 | 0 | 0 | 1β72 (1.39%) | ||
| Average | 1β4 (0.25) | 3β8 (0.38) | 1β2 (0.50) | 5β8 (0.62) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| π Image | Raw Cod[A] | 0.75 | 1.12 | 1.50 | 1.88 |
| π Image | Cooked Cod[B] | 0.75 | 1.12 | 1.50 | 1.88 |
| π Image | Raw Salmon[A] | 0.25 | 0.38 | 0.50 | 0.62 |
| π Image | Cooked Salmon[B] | 0.25 | 0.38 | 0.50 | 0.62 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Raw Cod[A] | 0β2 | 66.67% | 1.00 | 0β3 | 66.67% | 1.33 | 0β4 | 66.67% | 1.67 | 0β5 | 66.67% | 2.00 |
| π Image | Cooked Cod[B] | 0β2 | 66.67% | 1.00 | 0β3 | 66.67% | 1.33 | 0β4 | 66.67% | 1.67 | 0β5 | 66.67% | 2.00 |
| π Image | Raw Salmon[A] | 0β2 | 66.67% | 1.00 | 0β3 | 66.67% | 1.33 | 0β4 | 66.67% | 1.67 | 0β5 | 66.67% | 2.00 |
| π Image | Cooked Salmon[B] | 0β2 | 66.67% | 1.00 | 0β3 | 66.67% | 1.33 | 0β4 | 66.67% | 1.67 | 0β5 | 66.67% | 2.00 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Raw Cod[A] | 0β2 | 2β3 | 1 | 0β3 | 2β3 | 4β3 | 0β4 | 2β3 | 5β3 | 0β5 | 2β3 | 2 |
| π Image | Cooked Cod[B] | 0β2 | 2β3 | 1 | 0β3 | 2β3 | 4β3 | 0β4 | 2β3 | 5β3 | 0β5 | 2β3 | 2 |
| π Image | Raw Salmon[A] | 0β2 | 2β3 | 1 | 0β3 | 2β3 | 4β3 | 0β4 | 2β3 | 5β3 | 0β5 | 2β3 | 2 |
| π Image | Cooked Salmon[B] | 0β2 | 2β3 | 1 | 0β3 | 2β3 | 4β3 | 0β4 | 2β3 | 5β3 | 0β5 | 2β3 | 2 |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| π Image | Raw Cod[A] | 0 | 1β3 (33.33%) | 1β3 (33.33%) | 1β3 (33.33%) | 1β3 (33.33%) |
| 1 | 1β3 (33.33%) | 1β6 (16.67%) | 1β12 (8.33%) | 1β18 (5.56%) | ||
| 2 | 1β3 (33.33%) | 1β3 (33.33%) | 1β4 (25.00%) | 1β6 (16.67%) | ||
| 3 | 0 | 1β6 (16.67%) | 1β4 (25.00%) | 2β9 (22.22%) | ||
| 4 | 0 | 0 | 1β12 (8.33%) | 1β6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1β18 (5.56%) | ||
| Average | 1 (1.00) | 4β3 (1.33) | 5β3 (1.67) | 2 (2.00) | ||
| π Image | Cooked Cod[B] | 0 | 1β3 (33.33%) | 1β3 (33.33%) | 1β3 (33.33%) | 1β3 (33.33%) |
| 1 | 1β3 (33.33%) | 1β6 (16.67%) | 1β12 (8.33%) | 1β18 (5.56%) | ||
| 2 | 1β3 (33.33%) | 1β3 (33.33%) | 1β4 (25.00%) | 1β6 (16.67%) | ||
| 3 | 0 | 1β6 (16.67%) | 1β4 (25.00%) | 2β9 (22.22%) | ||
| 4 | 0 | 0 | 1β12 (8.33%) | 1β6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1β18 (5.56%) | ||
| Average | 1 (1.00) | 4β3 (1.33) | 5β3 (1.67) | 2 (2.00) | ||
| π Image | Raw Salmon[A] | 0 | 1β3 (33.33%) | 1β3 (33.33%) | 1β3 (33.33%) | 1β3 (33.33%) |
| 1 | 1β3 (33.33%) | 1β6 (16.67%) | 1β12 (8.33%) | 1β18 (5.56%) | ||
| 2 | 1β3 (33.33%) | 1β3 (33.33%) | 1β4 (25.00%) | 1β6 (16.67%) | ||
| 3 | 0 | 1β6 (16.67%) | 1β4 (25.00%) | 2β9 (22.22%) | ||
| 4 | 0 | 0 | 1β12 (8.33%) | 1β6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1β18 (5.56%) | ||
| Average | 1 (1.00) | 4β3 (1.33) | 5β3 (1.67) | 2 (2.00) | ||
| π Image | Cooked Salmon[B] | 0 | 1β3 (33.33%) | 1β3 (33.33%) | 1β3 (33.33%) | 1β3 (33.33%) |
| 1 | 1β3 (33.33%) | 1β6 (16.67%) | 1β12 (8.33%) | 1β18 (5.56%) | ||
| 2 | 1β3 (33.33%) | 1β3 (33.33%) | 1β4 (25.00%) | 1β6 (16.67%) | ||
| 3 | 0 | 1β6 (16.67%) | 1β4 (25.00%) | 2β9 (22.22%) | ||
| 4 | 0 | 0 | 1β12 (8.33%) | 1β6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1β18 (5.56%) | ||
| Average | 1 (1.00) | 4β3 (1.33) | 5β3 (1.67) | 2 (2.00) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| π Image | Raw Cod[A] | 1.00 | 1.33 | 1.67 | 2.00 |
| π Image | Cooked Cod[B] | 1.00 | 1.33 | 1.67 | 2.00 |
| π Image | Raw Salmon[A] | 1.00 | 1.33 | 1.67 | 2.00 |
| π Image | Cooked Salmon[B] | 1.00 | 1.33 | 1.67 | 2.00 |
Killing a baby polar bear yields no items or experience.
Polar bears can be passive, neutral, or hostile depending on the situation. Baby polar bears are passive, and adults are neutral; becoming hostile when a player either directly attacks it or when the player comes close to or attacks any baby polar bears near it (unless killed in one hitβ[JE only]).
If a baby polar bear is attacked, unless killed in one hitβ[JE only], all adults within a 41Γ21Γ41 area become hostile toward the player or mob, regardless of difficulty, although in Peaceful difficulty their attacks do zero damage to players.
In Java Edition, attacking an adult who is within a 16Γ8Γ16 area of a cub also provokes other adults within a 21Γ21Γ21 area of the attacked adult.
Adult polar bears also attack foxes.
Polar bears attack by rearing on their back legs and mauling down with their front paws. Their swimming speed is equal to the player's, making them difficult to get away from if they are attacking in water.
Polar bears are immune to freezing damage from powder snow.
Unlike most animal mobs, polar bears cannot breed. Baby polar bears can only be found when they naturally spawn. A baby polar bear eventually turns into an adult after 24000 ticks (20 minutes), and their growth cannot be sped up. However, their growth can be stopped by using a golden dandelion on them.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βPolar Bear groans | Friendly Mobs | Randomly from an adult polar bear | entity.polar_bear.ambient | subtitles.entity.polar_bear.ambientβ | 1.0 | 0.8β1.2 | 16 | |
| βBaby Polar Bear hums | Friendly Mobs | Randomly from a baby polar bear | entity.polar_bear.ambient_baby | subtitles.entity.polar_bear.ambient_babyβ | 1.0 | 1.3β1.7 | 16 | |
| βPolar Bear dies | Friendly Mobs | When a polar bear dies | entity.polar_bear.death | subtitles.entity.polar_bear.deathβ | 1.0 | 0.8β1.2 (Baby: 1.3β1.7) | 16 | |
| βPolar Bear hurts | Friendly Mobs | When a polar bear is damaged | entity.polar_bear.hurt | subtitles.entity.polar_bear.hurtβ | 1.0 | 0.8β1.2 (Baby: 1.3β1.7) | 16 | |
| βFootsteps | Friendly Mobs | While a polar bear is walking | entity.polar_bear.step | subtitles.block.generic.footstepsβ | 0.15 | 1.0 | 16 | |
| βPolar Bear roars | Friendly Mobs | When a polar bear attempts to attack something | entity.polar_bear.warning | subtitles.entity.polar_bear.warningβ | 1.0 | 0.8β1.2 (Baby: 1.3β1.7) [sound 1] | 16 | |
warning3, which is 0.72-1.08 (Baby: 1.17-1.53)
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| β ? | Friendly Mobs | Randomly from an adult polar bear | mob.polarbear.idle | β ? | 1.0 | 0.8β1.2 | |
| β ? | Friendly Mobs | Randomly from a baby polar bear | mob.polarbear_baby.idle | β ? | 1.0 | 1.3β1.7 | |
| β ? | Hostile Mobs | When a polar bear dies | mob.polarbear.death | β ? | 1.0 | 0.8β1.2 (Baby: 1.3β1.7) | |
| β ? | Hostile Mobs | When a polar bear is damaged | mob.polarbear.hurt | β ? | 0.7 | 0.8β1.2 (Baby: 1.3β1.7) | |
| β ? | Friendly Mobs | While a polar bear is walking | mob.polarbear.step | β ? | 0.7 | 1.0 | |
| β ? | Hostile Mobs | When a polar bear attempts to attack something | mob.polarbear.warning | β ? | 1.2 | 1.0 | |
| Name | Identifier | Entity tags | Translation key |
|---|---|---|---|
| π EntitySprite polar-bear.png: Sprite image for polar-bear in Minecraft Polar Bear | polar_bear | freeze_immune_entity_typesfollowable_friendly_mobs |
entity.minecraft.polar_bear |
| Name | Identifier | Numeric ID | Family | Translation key |
|---|---|---|---|---|
| π EntitySprite polar-bear.png: Sprite image for polar-bear in Minecraft Polar Bear | polar_bear | 28 |
mobpolarbear | entity.polar_bear.name |
Polar bears have entity data associated with them that contains various properties.
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| π Image | π Image | It Spreads | Kill a mob next to a catalyst | Kill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement. | 10 | Bronze | |
Achievements that apply to all mobs:
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| π Image | π Image | Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |
| π Image | π Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | |
| π Image | π Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | Armor stands and players also count for this achievement as they are technically mobs. | 10 | Bronze | |
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| π Image π Image | It Spreads | Kill a mob near a Sculk Catalyst | Kill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this advancement. |
Advancements that apply to all mobs:
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| π Image π Image | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
| π Image π Image | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
| π Image π Image | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
| π Image π Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | π Image Armor Stand and π Image Mannequin also count for this advancement. |
| π Image π Image | Arbalistic | Kill five unique mobs with one crossbow shot | π Image Armor Stand and π Image Mannequin also count for this advancement. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
| π Image π Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
| March 7, 2016 | Jeb hints at a neutral mob with a light gray "base texture" color. | ||||||
|---|---|---|---|---|---|---|---|
| April 8, 2016 | Jeb tweets a picture of the polar bears. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.10 | 16w20a | π Image π Image Added polar bears. | |||||
| pre1 | Adult polar bears now jump in water, if on fire. | ||||||
| pre2 | Polar bears now have sounds: entity.polar_bear.baby_ambient, entity.polar_bear.ambient, entity.polar_bear.death, entity.polar_bear.hurt, entity.polar_bear.step, and entity.polar_bear.warning. | ||||||
| 1.13 | 18w19a | Polar bears can now spawn on top of ice. | |||||
| 1.14 | 18w43a | π Image π Image The textures of polar bears and baby polar bears have now been changed. | |||||
| 19w07a | Polar bears now attack foxes. | ||||||
| 19w14a | Polar bears are no longer a valid mob for earning the Monster Hunter advancement and are no longer required to complete the Monsters Hunted advancement. | ||||||
| 1.15 | 19w39a | π Image Due to a bug, the baby polar bear model is currently broken.[2] | |||||
| 19w40a | π Image The baby polar bear model has now been fixed. | ||||||
| 1.16 | 20w10a | Firework damage now provokes polar bears.[3] | |||||
| 1.17 | 21w13a | Polar bears are now immune to freezing. | |||||
| Now drop cooked cod or salmon instead of raw cod or salmon if on fire when killed or killed by a fire source. | |||||||
| 1.20.5 | 23w51a | Changed the baby polar bear ambient subtitle so that it more clearly indicates that a baby polar bear made it, as opposed to an adult.[4] | |||||
| 1.21 | 24w21a | Adult polar bears now only panic from cactus, freezing, fire and lightning bolt damage. | |||||
| 1.21.2 | 24w33a | π Image Due to a bug, the baby polar bear model is currently broken.[5] | |||||
| 24w34a | π Image The baby polar bear model has now been fixed. | ||||||
| 26.1 | snap5 | Added golden dandelions, which can be used to prevent baby polar bears from growing up. | |||||
| snap6 | π Image The model and texture of baby polar bears have been changed. | ||||||
| Baby polar bears no longer attack foxes. | |||||||
| Pocket Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.0.0 | alpha 0.17.0.1 | π Image Added polar bears. | |||||
| π Image Added baby polar bears. Due to a bug, the model is not the same as Java Edition.[6] | |||||||
| 1.1.0 | alpha 1.1.0.0 | Polar bears no longer hurt players in Peaceful difficulty. | |||||
| Bedrock Edition | |||||||
| 1.4.0 | beta 1.2.14.2 | Polar bears can now spawn on top of ice. | |||||
| 1.10.0 | beta 1.10.0.3 | π Image π Image The textures of polar bears and baby polar bears have now been changed. | |||||
| 1.13.0 | beta 1.13.0.1 | Adult polar bears now attack foxes. | |||||
| 1.17.0 | beta 1.16.230.54 | Polar bears are now immune to freezing. | |||||
| 1.19.80 | Preview 1.19.80.20 | Adult polar bears can no longer enter boats and boats with chests. | |||||
| 1.21.20 | Preview 1.21.10.23 | Adult polar bears now only panic from cactus, freezing, fire and lightning bolt damage. | |||||
| 26.0 | Preview 26.0.23 | Baby polar bears no longer attack players.[7] | |||||
| 26.10 | Preview 26.10.20 | Baby polar bears no longer attack players.[note 1] | |||||
| Preview 26.10.21 | π Image The model and texture of baby polar bears have been changed. | ||||||
| Added golden dandelions, which can be used to prevent baby polar bears from growing up. | |||||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | 1.0.1 | π Image π Image Added polar bears. |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Polar bears can now spawn on top of ice.[verify] | ||
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.7.10 | π Image π Image Added polar bears. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.11 | 16w32a | The entity ID has now been changed from PolarBear to polar_bear. | |||||
| 1.13 | 17w47a | Numeric IDs for entities were presumably deprecated in this version.β[more information needed] | |||||
| Pocket Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.1.0 | alpha 1.1.0.0 | The entity ID has now been changed from polarbear to polar_bear. | |||||
Issues relating to "Polar Bear" are maintained on the bug tracker. Issues should be reported and viewed there.