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Rabbit

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👁 Image
For other uses, see Rabbit (disambiguation).
Rabbit
Health points 3HP👁 ❤️
👁 💔
Armor points The Killer Bunny only:
8 (👁 🛡
👁 🛡
👁 🛡
👁 🛡
)
Behavior Passive (normal)
Hostile (killer bunny) ‌[JE only]
Mob type 👁 Image
Animal
Attack
strength
The Killer Bunny only:
Easy: 5HP👁 ❤️
👁 ❤️
👁 💔

Normal: 8HP👁 ❤️
👁 ❤️
👁 ❤️
👁 ❤️

Hard: 12HP👁 ❤️
× 6
Hitbox size In Java Edition:

Adult:
Height: 0.5 blocks
Width: 0.4 blocks
Baby:
Height: 0.25 blocks
Width: 0.2 blocks
In Bedrock Edition:
Adult:
Height: 0.6 blocks
Width: 0.49 blocks
Baby:
Height: 0.4 blocks
Width: 0.24 blocks

Speed 0.3
Spawn 👁 Image
Snowy Plains

👁 Image
Ice Spikes

👁 Image
Snowy Slopes

👁 Image
Grove

👁 Image
Snowy Taiga

👁 Image
Taiga

👁 Image
Flower Forest

👁 Image
Meadow

👁 Image
Desert

👁 Image
Cherry Grove

👁 Image
Frozen River
[BE only]
👁 Image
Snowy Beach
[BE only]
👁 Image
Frozen Ocean
[BE only]
👁 Image
Deep Frozen Ocean
[BE only]
👁 Image
Jagged Peaks
[BE only]
👁 Image
Frozen Peaks
[BE only]
👁 Image
Old Growth Pine Taiga
[JE only]
👁 Image
Old Growth Spruce Taiga
[JE only]
Usable items
{
 "title": "Rabbit",
 "rows": [
 {
 "field": "3<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1.5 hearts\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❤️)(link to File:Half Heart (icon).png article, displayed as 9px|link=|alt=💔)</span></span>",
 "label": "(link to Health article, displayed as Health points)"
 },
 {
 "field": "'''The Killer Bunny only:'''<br>8 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"8 armor points\">(link to File:Armor (icon).png article, displayed as 9px|link=|alt=🛡)(link to File:Armor (icon).png article, displayed as 9px|link=|alt=🛡)(link to File:Armor (icon).png article, displayed as 9px|link=|alt=🛡)(link to File:Armor (icon).png article, displayed as 9px|link=|alt=🛡)</span>)",
 "label": "(link to Armor#Natural armor article, displayed as Armor points)"
 },
 {
 "field": "Passive (normal)<br>Hostile (killer bunny) ‌<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup>",
 "label": "Behavior"
 },
 {
 "field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite animal.png article, displayed as 16x16px|link=Animal|alt=|class=pixel-image|)</span>(link to Animal article, displayed as <span class=\"sprite-text\">Animal</span>)</span>",
 "label": "(link to Mob type article, displayed as Mob type)"
 },
 {
 "field": "(values exceeds 1000 characters...)",
 "label": "Attack<br/>strength"
 },
 {
 "field": "'''In (link to Java Edition article, displayed as ''Java Edition''):'''<br>\n'''Adult:'''<br>Height: 0.5 blocks<br>Width: 0.4 blocks<br>\n'''Baby:'''<br>Height: 0.25 blocks<br>Width: 0.2 blocks<br>\n'''In (link to Bedrock Edition article, displayed as ''Bedrock Edition''):'''<br>\n'''Adult:'''<br>Height: 0.6 blocks<br>Width: 0.49 blocks<br>\n'''Baby:'''<br>Height: 0.4 blocks<br>Width: 0.24 blocks",
 "label": "(link to Hitbox article, displayed as Hitbox size)"
 },
 {
 "field": "0.3",
 "label": "(link to Attribute#Movement_speed article, displayed as Speed)"
 },
 {
 "field": "(values exceeds 1000 characters...)",
 "label": "(link to Mob spawning article, displayed as Spawn)"
 },
 {
 "field": "(values exceeds 1000 characters...)",
 "label": "Usable items"
 }
 ],
 "invimages": [
 "Rabbit Spawn Egg"
 ],
 "images": [
 "Brown Rabbit.png",
 "Baby Brown Rabbit.png",
 "White Rabbit.png",
 "Baby White Rabbit.png",
 "Black Rabbit.png",
 "Baby Black Rabbit.png",
 "White Splotched Rabbit.png",
 "Baby White Splotched Rabbit.png",
 "Gold Rabbit.png",
 "Baby Gold Rabbit.png",
 "Salt Rabbit.png",
 "Baby Salt Rabbit.png",
 "Killer Bunny.png",
 "Baby Killer Bunny.png",
 "Toast Rabbit.png",
 "Baby Toast Rabbit.png"
 ]
}

A rabbit is a passive mob found in many snowy and forested biomes, as well as deserts. It runs away from players that are not holding its food, and is able to jump over fences. Rabbits are a source of raw rabbit, rabbit hide and rabbit's feet.

The Killer Bunny is a hostile rabbit variant exclusive to Java Edition that can only be spawned using commands.

Spawning

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Rabbits spawn above grass, snow blocks or sand in specific biomes. They spawn in small groups of 1 adult and 1–2 babies.​[more information needed]

They can generate individually after the generation of the world.

Rabbit spawns in:
Category: CreatureJava EditionBedrock Edition
Spawn areaSpawn weightSpawn chanceGroup sizeSpawn weightGroup size
👁 Image
Desert
121392.31%2–342–3
👁 Image
Snowy Plains
101190.91%2–342–3
👁 Image
Ice Spikes
101190.91%2–342–3
👁 Image
Grove
81361.54%2–382–3
👁 Image
Snowy Slopes
4944.44%2–382–3
👁 Image
Meadow
2540%2–622–6
👁 Image
Cherry Grove
2540%2–622–6
👁 Image
Flower Forest
4449.09%2–342–3
👁 Image
Dappled Forest
4527.69%2–442–4
👁 Image
Old Growth Spruce Taiga
4606.67%2–3
👁 Image
Old Growth Pine Taiga
4606.67%2–3
👁 Image
Taiga
4606.67%2–342–3
👁 Image
Snowy Taiga
4606.67%2–342–3
👁 Image
Frozen River
42–3
👁 Image
Frozen Ocean
42–3
👁 Image
Jagged Peaks
42–3
👁 Image
Snowy Beach
42–3
👁 Image
Deep Frozen Ocean
42–3
👁 Image
Frozen Peaks
42–3

Variants

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Rabbits can naturally spawn as one of 6 variants: brown, white, black, white splotched, gold, and salt.

Rabbits of the following colors spawn in the following biomes:

Gold rabbits are the most common rabbit color and are found only in deserts. White and white splotched rabbits are also quite common and spawn in some snowy biomes. Default rabbit colors such as black, brown and salt can also spawn in any other non-snowy biome via spawn eggs, commands, monster spawners or breeding.

In Java Edition, rabbits can also be found in old growth taigas.

In Bedrock Edition, up to three baby rabbits spawn in flower forests and rabbits can also spawn in frozen aquatic biomes: snowy beaches, frozen oceans, and frozen rivers.

The wolves and foxes found in taigas and mountainous biomes may kill rabbits, so rabbits are generally more plentiful in the desert, flowery, or icy biomes.

The killer bunny[Java Edition only] does not spawn naturally and must instead be spawned using the command /summon minecraft:rabbit ~ ~ ~ {RabbitType:99}.

Desert Forest Taiga Frozen Snowy plains Mountain
Biome 👁 Image
Desert
👁 Image
Flower Forest
👁 Image
Taiga

👁 Image
Old Growth Taiga
[JE only]
👁 Image
Snowy Taiga
👁 Image
Frozen River

👁 Image
Legacy Frozen Ocean
[BE only]
👁 Image
Snowy Beach
[BE only]
👁 Image
Frozen Ocean
[BE only]
All 👁 Image
snowy plains
variants
👁 Image
Meadow

👁 Image
Grove

👁 Image
Snowy Slopes

👁 Image
Jagged Peaks
[BE only]
👁 Image
Frozen Peaks
[BE only]

Drops

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Breeding

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Upon successful breeding, 1–7XP is dropped.

On death

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Java Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
👁 Image
Rabbit Hide0–150.00%0.500–275.00%1.000–387.50%1.500–491.67%2.00
👁 Image
Raw Rabbit1100.00%1.001–2100.00%1.501–3100.00%2.001–4100.00%2.50
👁 Image
Cooked Rabbit[A]1100.00%1.001–2100.00%1.501–3100.00%2.001–4100.00%2.50
👁 Image
Rabbit's Foot[B]0–110.00%0.100–113.00%0.130–116.00%0.160–119.00%0.19
ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
👁 Image
Rabbit Hide0–112120–23410–378320–411122
👁 Image
Raw Rabbit1111–21321–3121–4152
👁 Image
Cooked Rabbit[A]1111–21321–3121–4152
👁 Image
Rabbit's Foot[B]0–11101100–113100131000–14254250–11910019100
ItemAmountProbability
DefaultLooting ILooting IILooting III
👁 Image
Rabbit Hide012 (50.00%)14 (25.00%)18 (12.50%)112 (8.33%)
112 (50.00%)12 (50.00%)38 (37.50%)14 (25.00%)
2014 (25.00%)38 (37.50%)13 (33.33%)
30018 (12.50%)14 (25.00%)
4000112 (8.33%)
Average12 (0.50)1 (1.00)32 (1.50)2 (2.00)
👁 Image
Raw Rabbit11 (100.00%)12 (50.00%)14 (25.00%)16 (16.67%)
2012 (50.00%)12 (50.00%)13 (33.33%)
30014 (25.00%)13 (33.33%)
400016 (16.67%)
Average1 (1.00)32 (1.50)2 (2.00)52 (2.50)
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Cooked Rabbit[A]11 (100.00%)12 (50.00%)14 (25.00%)16 (16.67%)
2012 (50.00%)12 (50.00%)13 (33.33%)
30014 (25.00%)13 (33.33%)
400016 (16.67%)
Average1 (1.00)32 (1.50)2 (2.00)52 (2.50)
👁 Image
Rabbit's Foot[B]0910 (90.00%)87100 (87.00%)2125 (84.00%)81100 (81.00%)
1110 (10.00%)13100 (13.00%)425 (16.00%)19100 (19.00%)
Average110 (0.10)13100 (0.13)425 (0.16)19100 (0.19)
Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
👁 Image
Rabbit Hide0.501.001.502.00
👁 Image
Raw Rabbit1.001.502.002.50
👁 Image
Cooked Rabbit[A]1.001.502.002.50
👁 Image
Rabbit's Foot[B]0.100.130.160.19
  1. Only when on fire or killed with a weapon enchanted with Fire Aspect.
  2. Only when killed by a player or a tamed wolf.

Bedrock Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
👁 Image
Rabbit Hide0–150.00%0.500–250.00%0.750–350.00%1.000–450.00%1.25
👁 Image
Raw Rabbit0–150.00%0.500–250.00%0.750–350.00%1.000–450.00%1.25
👁 Image
Cooked Rabbit[A]0–150.00%0.500–250.00%0.750–350.00%1.000–450.00%1.25
👁 Image
Rabbit's Foot[B]0–110.00%0.100–113.00%0.130–116.00%0.160–119.00%0.19
ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
👁 Image
Rabbit Hide0–112120–212340–31210–41254
👁 Image
Raw Rabbit0–112120–212340–31210–41254
👁 Image
Cooked Rabbit[A]0–112120–212340–31210–41254
👁 Image
Rabbit's Foot[B]0–11101100–113100131000–14254250–11910019100
ItemAmountProbability
DefaultLooting ILooting IILooting III
👁 Image
Rabbit Hide012 (50.00%)12 (50.00%)12 (50.00%)12 (50.00%)
112 (50.00%)14 (25.00%)18 (12.50%)112 (8.33%)
2014 (25.00%)14 (25.00%)16 (16.67%)
30018 (12.50%)16 (16.67%)
4000112 (8.33%)
Average12 (0.50)34 (0.75)1 (1.00)54 (1.25)
👁 Image
Raw Rabbit012 (50.00%)12 (50.00%)12 (50.00%)12 (50.00%)
112 (50.00%)14 (25.00%)18 (12.50%)112 (8.33%)
2014 (25.00%)14 (25.00%)16 (16.67%)
30018 (12.50%)16 (16.67%)
4000112 (8.33%)
Average12 (0.50)34 (0.75)1 (1.00)54 (1.25)
👁 Image
Cooked Rabbit[A]012 (50.00%)12 (50.00%)12 (50.00%)12 (50.00%)
112 (50.00%)14 (25.00%)18 (12.50%)112 (8.33%)
2014 (25.00%)14 (25.00%)16 (16.67%)
30018 (12.50%)16 (16.67%)
4000112 (8.33%)
Average12 (0.50)34 (0.75)1 (1.00)54 (1.25)
👁 Image
Rabbit's Foot[B]0910 (90.00%)87100 (87.00%)2125 (84.00%)81100 (81.00%)
1110 (10.00%)13100 (13.00%)425 (16.00%)19100 (19.00%)
Average110 (0.10)13100 (0.13)425 (0.16)19100 (0.19)
Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
👁 Image
Rabbit Hide0.500.751.001.25
👁 Image
Raw Rabbit0.500.751.001.25
👁 Image
Cooked Rabbit[A]0.500.751.001.25
👁 Image
Rabbit's Foot[B]0.100.130.160.19
  1. Only when on fire.
  2. Only when killed by a player.
  • 1–3XP upon player kills.

Killing a baby rabbit yields no items or experience.

Behavior

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Rabbits hop around aimlessly instead of walking. They can jump up to almost 2 blocks in height. They slowly approach players holding carrots, golden carrots or dandelions within 8 blocks. They do not follow players holding a carrot on a stick.[1] Rabbits also jump off of cliffs to reach carrots[no longer the case for BE, requires checking for JE] but do not go into lava for them. They randomly flee around if attacked.

Rabbits can survive up to 4.5 blocks of fall damage[needs checking for JE] and will not jump more than they can survive for food.

All non-hostile rabbits avoid players within 8 blocks and wolves within 10 blocks. They also avoid most monsters within 4 blocks except ghasts[JE only], hoglins, magma cubes[JE only], phantoms[JE only], shulkers[JE only], slimes[JE only], undead mounts (camel husks, skeleton horses, zombie horses and zombie nautiluses[JE only]), and the ender dragon.[2] Notably, rabbits do not try to avoid foxes and cats, and only run from them when attacked.

If mob_griefing[JE only] or mobgriefing[BE only] is true and [Int] MoreCarrotTicks is less than or equal to 0, rabbits have a chance to find and eat mature carrot crops[Java Edition only] / carrot crops with growth stage greater than 1‌[Bedrock Edition only]. This reduces the growth stage by one, removing the crop completely when the growth stage reaches 0.

Wild wolves, foxes, and stray cats are hostile to rabbits.

Breeding

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Rabbits can be bred using carrots, golden carrots or dandelions.

Baby rabbits usually inherit the same type of fur as one of the parents (47.5% chance of each), but there is a 5% chance for the baby to have the fur type matching the current biome. Baby rabbits grow to adulthood after 20 minutes, although their growth can be slowly accelerated using carrots, golden carrots or dandelions; each use reduces 10% of the remaining time to grow up.

Despite their hostile nature, killer bunnies can breed with other rabbits and with each other, having the unusual chance of creating a baby killer bunny.

A Toast rabbit does not produce a Toast rabbit baby, however.

In Bedrock Edition and Minecraft Education, baby rabbits follow their parents.[3]

Variations

[edit | edit source]
👁 Image
The six natural types of rabbits.

Rabbits typically spawn using one of six different skins. Skins include regular brown fur, white fur with red eyes (white), black mottled fur, black and white spotted fur, gold fur, and salt and pepper fur. The biome determines the skin used:

  • Rabbits in snowy biomes have 80% white fur and 20% black and white fur.
  • Rabbits in deserts have 100% gold fur.
  • Rabbits in other biomes have 50% brown fur, 40% salt fur, and 10% black fur.
  • Rabbits with specific skins can be spawned using /summon minecraft:rabbit ~ ~ ~ {RabbitType: (Number from 0 - 5)}[Java Edition only] or /summon rabbit ~ ~ ~ in_desert (gold)/in_snow (white)[Bedrock Edition only].
  • While it is possible to go above 5, this results in rabbits with skins identical to RabbitType: 0, except for RabbitType: 99, the Killer Bunny.

There are two special variants of rabbits:

The Killer Bunny

[edit | edit source]
This feature is exclusive to Java Edition.
 
👁 Image
The current killer bunny texture

The killer bunny is an unused hostile variant of the rabbit exclusive to Java Edition that is hostile toward players and wolves. It is a reference to the Killer Rabbit of Caerbannog from the British comedy film Monty Python and the Holy Grail.[4] It has pale pinkish white fur, reddish pink ears and horizontal red eyes, compared to a normal rabbit's vertical eyes. It can only spawned be spawned by the /summon minecraft:rabbit ~ ~ ~ {RabbitType:99} command. It appears with a nameplate over its head reading "The Killer Bunny".

If the killer bunny finds any player within a 16-block radius, it hops toward the player much faster than a normal rabbit. It moves in a style similar to that of a spider. Once it closes in, it jumps at the player, dealing 8HP👁 ❤️
👁 ❤️
👁 ❤️
👁 ❤️
damage on Normal difficulty. If the player strikes at the killer bunny, it runs away for a brief moment, then returns to lunging at the player.

If it cannot find a player, the killer bunny actively seeks out and attacks any wolves, including tamed ones.

On Peaceful difficulty, the killer bunny does not despawn, despite its hostile nature. It still attacks wolves, but not the player.

Like hoglins, the killer bunny can be bred and leashed and follows players holding carrots, despite its hostile nature.

Toast

[edit | edit source]
👁 Image
"Toast" redirects here. For the messages displayed on-screen, see Toasts.
👁 Image
The rabbit named "Toast" using a name tag

Naming a rabbit Toast (using either a name tag or a renamed spawn egg) re-textures it to have the appearance of a black dutch, with a large black and white patch and more black fur around the face than the natural white splotched rabbit. Other than its name and skin, Toast behaves exactly like a normal rabbit. When Toast rabbits are bred, whether with each other or with regular rabbits, their offspring do not have the Toast pattern; they have a pattern consistent with the parents' original coloring prior to renaming. If the player renames a killer bunny to Toast, it still attacks players and wolves. Like the killer bunny, Toast does not spawn naturally.

This rabbit is based on user xyzen420's girlfriend's missing rabbit, which Ryan Holtz (TheMogMiner) implemented as a memorial.[5]

Sounds

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Java Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Rabbit squeaksFriendly Mobs(regular)
Hostile Mobs(killer bunny)
Randomlyentity.rabbit.ambientsubtitles.entity.rabbit.ambient0.250.8–1.2
(Baby: 1.3–1.7)
16
​Rabbit attacksHostile MobsWhen the killer bunny attacks somethingentity.rabbit.attacksubtitles.entity.rabbit.attack1.00.8–1.216
​Rabbit diesFriendly Mobs(regular)
Hostile Mobs(killer bunny)
When a rabbit diesentity.rabbit.deathsubtitles.entity.rabbit.death0.50.8–1.2
(Baby: 1.3–1.7)
16
​Rabbit hurtsFriendly Mobs(regular)
Hostile Mobs(killer bunny)
When a rabbit is damagedentity.rabbit.hurtsubtitles.entity.rabbit.hurt0.50.8–1.2
(Baby: 1.3–1.7)
16
​Rabbit hopsFriendly Mobs(regular)
Hostile Mobs(killer bunny)
When a rabbit hopsentity.rabbit.jumpsubtitles.entity.rabbit.jump0.10.64–0.9616

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​Rabbit squeaksFriendly MobsRandomlymob.rabbit.idlesubtitles.entity.rabbit.ambient0.20.8–1.2 (Baby: 1.3–1.7)
​Rabbit diesFriendly MobsWhen a rabbit diesmob.rabbit.deathsubtitles.entity.rabbit.death0.40.8–1.2 (Baby: 1.3–1.7)
​Rabbit hurtsFriendly MobsWhen a rabbit is damagedmob.rabbit.hurtsubtitles.entity.rabbit.hurt0.40.8–1.2 (Baby: 1.3–1.7)
​Rabbit hopsFriendly MobsUnused sound eventmob.rabbit.hopsubtitles.entity.rabbit.jump0.11.0

Data values

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Java Edition:

NameIdentifierEntity tags Translation key
👁 EntitySprite rabbit.png: Sprite image for rabbit in Minecraft
Rabbit
rabbitfollowable_friendly_mobs
powder_snow_walkable_mobs
entity.minecraft.rabbit

Bedrock Edition:

NameIdentifierNumeric ID FamilyTranslation key
👁 EntitySprite rabbit.png: Sprite image for rabbit in Minecraft
Rabbit
rabbit18 lightweight
mob
rabbit
entity.rabbit.name

Entity data

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Rabbits have entity data associated with them that contain various properties.

Java Edition:

Main article: Entity format
Variant Numerical ID Identifier
👁 Image
Brown
0 brown
👁 Image
White
1 white
👁 Image
Black
2 black
👁 Image
White Splotched
3 white_splotched
👁 Image
Gold
4 gold
👁 Image
Salt
5 salt
👁 Image
The Killer Bunny
99 evil
👁 Image
Toast
none none

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

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IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
👁 Image
👁 Image
Rabbit SeasonCook and Eat Rabbit Meat15Bronze
👁 Image
👁 Image
It SpreadsKill a mob next to a catalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement.10Bronze

Achievements that apply to all mobs:

Advancements

[edit | edit source]
IconAdvancementIn-game descriptionActual requirements (if different)
👁 Image
👁 Image
It SpreadsKill a mob near a Sculk CatalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this advancement.
👁 Image
👁 Image
The Parrots and the BatsBreed two animals together A mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs are ignored for this advancement.
👁 Image
👁 Image
Two by TwoBreed all the animals! A trader llama does not count as a llama, and a mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs can be bred, but are ignored for this advancement.

Advancements that apply to all mobs:

History

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Development

[edit | edit source]
May 19, 2009Bunnies were originally an idea for a mob in Survival Test. They would spawn randomly and jump around. When attacked, they would pop into many pieces and start bleeding.
May 20, 2009Bunnies were ultimately rejected at the time due to negative feedback.
May 17, 2014Screenshots of rabbits were released by Ryan Holtz.
June 5, 2014Rabbits are revealed as a feature to be added to Minecraft.
June 6, 2014Twitter user @xyZenTV asks Ryan Holtz to add Toast to the game.
Ryan Holtz accepts the Toast suggestion, and reveals he is planning for rabbits to have multiple skins, similar to horses and cats.
June 30, 2014Holtz uploaded a "video"[dead link] showcasing the mob's path-finding and animation.
Holtz reveals a preview of the rabbit's drops.
July 1, 2014👁 Image
Holtz reveals a hostile variant of rabbits, the "Killer Rabbit of Caerbannog".
July 2, 2014Holtz tweets a screenshot of all six natural rabbit types as well as naming them, just prior to their introduction.

Java Edition

[edit | edit source]
Java Edition
1.814w27a👁 Image
👁 Image
👁 Image
👁 Image
👁 Image
👁 Image
👁 Image
👁 Image
Added rabbits.
👁 Image
👁 Image
👁 Image
👁 Image
👁 Image
👁 Image
👁 Image
👁 Image
Added baby rabbits.
14w28aThe spawn rate of killer rabbits has been reduced from 1/1000 to 1/2500.
14w29aKiller rabbits no longer spawn in Peaceful difficulty.
14w31aRabbits now have sounds.
👁 Image
Rabbits now have a revised model that includes a tail.
Rabbits can now take fall damage.
14w34aRabbits can no longer be tamed and do not flee from players.
👁 Image
👁 Image
The texture of killer rabbits has been changed.
"Killer Rabbit" has been been renamed to "The Killer Bunny".
The Killer Bunny now ignores Creative mode players.
The Killer Bunny no longer spawns without the use of commands. According to a later comment by Jeb, The Killer Bunny was removed from normal gameplay because "it's a tired joke and it's been referenced in so many games", another reason being "they're basically a random death event".[4]
👁 Image
👁 Image
The white splotched rabbit's eye color has been changed from pink to black.
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The textures of The Killer Bunny has been changed, removing the blood.
1.8.1pre1Rabbits now follow players holding dandelions or golden carrots.
1.915w46aRabbits are now smaller.
The drop chance of rabbit's foot from rabbits has been increased from 2.5% to a 10% chance.
Rabbits no longer spawn in all "usual" passive mob biomes. They now only spawn in deserts, flower forests, taiga, mega taiga, cold taiga, ice plains, ice mountains, ice plains spikes, and "hills" and "M" variants of these biomes.
Rabbit spawn groups are now smaller and more sparse (weight 4 out of 44–52 rather than 10 out of 50–58).
The speed of rabbits has been increased when they're panicking.
Rabbits now avoid all players within 8 blocks and most hostile mobs within 4 blocks.
The rabbit's avoidance range for wolves has been reduced from 16 blocks.
Rabbits no longer prefer begging for food to mating.
The health of rabbits has been reduced from 10HP👁 ❤️
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to 3HP👁 ❤️
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The speed of rabbits has been generally increased.
The skins of rabbits now depend on their spawning biome. There is now a 5% chance a bred baby matches the biome rather than the parents.
The crop eating of rabbits is now less destructive (used to completely destroy the crop block regardless of growth), but MoreCarrotTicks is now reduced and ignored.
15w47bAdded The Killer Bunny attack sounds.
1.1418w43aAdded illager beasts, which flee from rabbits.
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The textures of rabbits have been changed.
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The textures of baby rabbits have been changed.
18w44aIllager beasts no longer flee from rabbits.[6]
1.18Experimental Snapshot 1Rabbits now spawn in the newly added meadow, grove and snowy slopes biomes.
experimental snapshot 2Rabbits now spawn more frequently in meadows.
21w37aRabbits can now spawn on snow blocks.
1.19.322w42aRabbits now have a 100% chance to drop raw rabbit when killed.[7]
1.19.4
Experiment
Update 1.20
23w07aRabbits now spawn in cherry groves.
1.20.223w32aCarrots being eaten by rabbits now emit a block_change vibration of frequency 11.
1.21.424w46aRabbits no longer get stuck when trying to jump.[8]
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The models, textures and animations of rabbits have been changed.
The hitbox size has been adjusted to match the new model.
The Programmer Art textures of rabbits have been removed.
snap5Added golden dandelions, which can be used to prevent baby rabbits from growing up.
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The adult rabbits' heads are now tilted upward.[9]
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The textures of brown, gold and salt rabbits have been changed to be consistent with the other textures.

Bedrock Edition

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Pocket Edition Alpha
v0.13.0build 1👁 Image
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Added rabbits. They have all the changes that were later ported to Java Edition 1.9.
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Added baby rabbits.
The spawn rate of rabbits has weight 20, while usual passive mobs have a weight of 100.
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Rabbits named as "Toast" now use the Toast texture.
Bedrock Edition
1.8.0beta 1.8.0.8Added stray cats, which try to attack and kill rabbits.
1.10.0beta 1.10.0.3👁 Image
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The textures of rabbits have been changed.
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The textures of baby rabbits have been changed.
1.13.0beta 1.13.0.1Added foxes, which attack rabbits.
1.16.220
Experiment
Caves and Cliffs
beta 1.16.220.50Rabbits now spawn in groves.
1.17.40
Experiment
Caves and Cliffs
beta 1.17.40.20Rabbits now spawn in meadows and snowy slopes.
1.19.80
Experiment
Next Major Update
Preview 1.19.80.20Rabbits now spawn in cherry groves.
1.20.80Preview 1.20.80.21Rabbits now spawn more frequently in groves.
26.0
Experiment
Drop 1 of 2026
Preview 26.0.27👁 Image
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The models, textures, and animations of rabbits have been changed.
Tweaked the bounding box of both adult and baby rabbits to align with Java Edition and the new model.
26.10Preview 26.10.20All features behind the "Drop 1 of 2026" experimetal toggle are fully implemented.
Preview 26.10.21Added golden dandelions, which can be used to prevent baby rabbits from growing up.
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The textures of brown, gold and salt rabbits have been changed to be consistent with the other textures.

Legacy Console Edition

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Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU31CU191.221.221.22Patch 31.0.1👁 Image
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Added rabbits.
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Added baby rabbits.

New Nintendo 3DS Edition

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New Nintendo 3DS Edition
0.1.0👁 Image
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Added rabbits.
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Added baby rabbits.

Data history

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Java Edition
1.1116w32aThe entity ID of rabbits has been changed from Rabbit to rabbit.
1.1317w47aNumeric IDs for entities were presumably deprecated in this version.​[more information needed]

Issues

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Issues relating to "Rabbit" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

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The warden concept art mentioning the idea of a friendly relationship between wardens and rabbits.
  • Internally, the texture file for the Killer Bunny is called caerbannog.png.
    • The feature was suggested by Twitter user @88bully.[10]
  • The death sound for the rabbit is called bunnymurder.ogg.
  • A concept art suggests that a friendly relationship between wardens and rabbits was considered during the warden's development.

Gallery

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Animations

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Adult

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Mojang screenshots

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Screenshots

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Textures

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In other media

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References

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  1. MC-207993
  2. MC-304535 – Rabbits are not scared of certain monsters
  3. This behavior is absent in Java Edition due to MC-158608 – resolved as "Works As Intended".
  4. a b "Who framed the killer rabbit?" by Marsh DaviesMinecraft.net, November 25, 2016.
  5. "@xyZenTV The skin only appears when you name the rabbit Toast using a name tag, it isn't in the random pool:"@TheMogMiner (Ryan Holtz) on X (formerly Twitter), July 1, 2014
  6. "FYI, I asked Josh to remove this feature again. Although funny, being scared of rabbits doesn't fit with the Beast's lore."@jeb_ (Jens Bergensten) on X (formerly Twitter), October 30, 2018
  7. MC-96449 – resolved as "Fixed".
  8. MC-150224 – Rabbits can occasionally get stuck on the edges of blocks
  9. MC-306682 – The default head angle of adult rabbits is inconsistent with that of baby rabbits and not aligned with their line of sight
  10. "@88bully @xyZenTV You, I like you. I like the way you think. However, no promises. Promises are made to be broken."@TheMogMiner (Ryan Holtz) on X (formerly Twitter), June 6, 2014
  11. "Trailer - Around the Minecraft World in 80 Biomes" – Minecraft on YouTube, November 6, 2022

External links

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Navigation

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Retrieved from "https://minecraft.wiki/w/Rabbit?oldid=3647390#Black"

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