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VOOZH | about |
| Health points | Uncracked: 100HPπ β€οΈ Γ 50 Low cracked: 75HPπ β€οΈ Γ 37.5 Half cracked: 50HPπ β€οΈ Γ 25 High cracked: 25HPπ β€οΈ Γ 12.5 |
|---|---|
| Behavior | Neutral (naturally spawned) Passive (player-built) |
| Attack strength |
Easy: 4.75HPπ β€οΈ Γ 2.375 β 11.75HPπ β€οΈ Γ 5.875 Normal: 7.5HPπ β€οΈ |
| Hitbox size | In Java Edition: Height: 2.7 blocks |
| Speed | 0.25 |
| Knockback resistance |
100% |
| Spawn | Near a π Image pillager outpost In π Image |
| Usable items | |
| Can be leashed | Yes |
| Can ride boats | No |
| Can ride minecarts | Yesβ[BE only] Noβ[JE only] |
{
"title": "Iron Golem",
"rows": [
{
"field": "(values exceeds 1000 characters...)",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "Neutral (naturally spawned)<br>Passive (player-built)",
"label": "Behavior"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Attack<br/>strength"
},
{
"field": "'''In (link to Java Edition article, displayed as ''Java Edition''):'''<br>\nHeight: 2.7 blocks<br>Width: 1.4 blocks<br>\n'''In (link to Bedrock Edition article, displayed as ''Bedrock Edition''):'''<br>\nHeight: 2.9 blocks<br>Width: 1.4 blocks",
"label": "(link to Hitbox article, displayed as Hitbox size)"
},
{
"field": "0.25",
"label": "(link to Attribute#Movement_speed article, displayed as Speed)"
},
{
"field": "100%",
"label": "(link to Attribute#knockback_resistance article, displayed as Knockback<br/>resistance)"
},
{
"field": "Near a <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite pillager-outpost.png article, displayed as 16x16px|link=pillager outpost|alt=|class=pixel-image|)</span>(link to pillager outpost article, displayed as <span class=\"sprite-text\">pillager outpost</span>)</span><br>\nIn <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite village.png article, displayed as 16x16px|link=Village|alt=|class=pixel-image|)</span>(link to Village article, displayed as <span class=\"sprite-text\">villages</span>)</span><br>\nWhen built by the player<br>\nWhen (link to Villager#Iron golem summoning article, displayed as summoned by villagers)β<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup>",
"label": "(link to Mob spawning article, displayed as Spawn)"
},
{
"field": "\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:ItemSprite iron-ingot.png article, displayed as 16x16px|link=Iron Ingot|alt=|class=pixel-image|)</span>(link to Iron Ingot article, displayed as <span class=\"sprite-text\">Iron Ingot</span>)</span> \n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:ItemSprite lead.png article, displayed as 16x16px|link=Lead|alt=|class=pixel-image|)</span>(link to Lead article, displayed as <span class=\"sprite-text\">Lead</span>)</span>",
"label": "Usable items"
},
{
"field": "Yes",
"label": "Can be (link to Lead article, displayed as leashed)"
},
{
"field": "No",
"label": "Can ride (link to boat article, displayed as boats)"
},
{
"field": "Yesβ<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup><br>Noβ<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup>",
"label": "Can ride (link to minecart article, displayed as minecarts)"
}
],
"invimages": [
"Iron Golem Spawn Egg"
],
"images": [
"Iron Golem.png",
"Iron Golem Cracked Low.png",
"Iron Golem Cracked Medium.png",
"Iron Golem Cracked High.png"
]
}
An iron golem is a buildable neutral mob that attacks monsters with its arms, knocking them into the air. Iron golems are created by villagers to patrol and protect their villages. Villager-created iron golems will retaliate against players if attacked, and are hostile to players that have low popularity or reputation with their village.
In Java Edition, villagers can summon iron golems, either when they are gossiping or every 5 seconds while panicking and the following criteria are met:
Iron golems still spawn even when the game rule doMobSpawning is set to false.[1]
To find a valid spawn point, up to 10 attempts are made to spawn a golem within a 17Γ13Γ17 box centered on the villager (villager block position Β±8 blocks along x/z axes and Β±6 blocks along y axis). A random y column is picked and then the topmost block in that column is selected that is air or liquid and has a "solid-blocking" block underneath.
The target location is then checked whether the block underneath has a solid top surface (which is not the same as "solid-blocking"). The target block and 2 blocks above must not be a full block, nor be redstone-powered, nor be rails, and the two blocks above must not be water. This means the iron golem can spawn inside 1-deep water or inside blocks like slabs, fences, and carpets (if other checks pass). Adjacent blocks are irrelevant, so golems can spawn partially inside adjacent solid blocks.[2] However, the spawning iron golem still must not collide with any existing entities.
In Bedrock Edition, an iron golem can spawn naturally when a village first generates in the world. Iron golems also spawn in villages having at least 20 beds and 10 villagers. The golem attempts to spawn in a 17Γ13Γ17 volume, Β±8 blocks horizontal and Β±6 blocks vertical from the village's center block, which can be (but isn't necessarily) a bed pillow or a bell.
First, X and Z coordinates are randomly chosen within the spawn volume. Next, the highest block at those coordinates within the spawn volume is found. If it is a block with a full top surface β including glass, upside-down stairs, top slabs, hoppers (though this has varied with version), and even water (including source blocks) β and there is no obstruction above it by a block above the spawn volume, then the golem spawns there. Otherwise, the spawn attempt is canceled.
For a village to spawn iron golems, 75% of its villagers must have been able to work (reach their linked work block during a working period) in the past day [needs testing in Bedrock Edition], and 100% of them must be linked to a bed. Additionally, the village center must be within a player's simulation distance volume.
The maximum distance the player can be from the village for iron golems to spawn can be calculated with the following formulas. These are approximate because they yield a cuboid volume, but the simulation distance volume is an octahedral shape based on taxicab distance.
Iron golems can only spawn within the player's simulation distance volume, so if a village center lies close to the border of said volume, only part of the typical 17x13x17 golem spawn volume will be eligible for spawning.
If the village's original iron golem is killed, a new one cannot spawn unless all of the conditions are met. Therefore, a small village does not regenerate an iron golem unless the village is expanded.
If the spawn conditions are met, then the chance of attempting a spawn is 1β700 per game tick, which averages to one spawn attempt every 35 seconds. Iron golems can spawn provided the 2Γ3Γ2 space above the spawn point (that is, horizontally centered on the northwest corner of the block it spawns on) contains only non-full blocks, and the block it spawns on is solid-blocking.
An additional iron golem spawns for each additional 10 villagers beyond the initial population requirement, provided that the other requirements are met.
Iron golems are created by placing four iron blocks in a T shape (as shown in the image), and then placing a carved pumpkin or jack o'lantern on top of the center upper block. The pumpkin may be placed by the player, a dispenser or an enderman, but it must be placed last. Alternatively, the blocks can be placed in any order with an uncarved pumpkin; the player can shear the pumpkin to spawn the golem.
When successfully created, the iron golem is naturally passive toward all players under all circumstances. It can, however, attack the playerβs tamed wolves, if punched accidentally, but it never directly attacks the player. The constructed golem attacks hostile mobs like a naturally spawned iron golem.
The block arrangement can be placed upright, lying down, or upside-down. The four empty spaces in the diagram (above and below each of the arms) must be air blocks. Any non-air block (including blocks such as snow layers, grass, and water) present in any of the empty spaces prevent the golem from spawning.
Like other constructed mobs, iron golems always spawn facing south. Their large size may cause them to take suffocation damage from nearby solid blocks at the level of their head.
Iron golems can also be found surrounding pillager outposts, confined inside dark oak cages. When freed, they can help the player by attacking any nearby pillagers. Pillagers can technically attack iron golems in cages if they fall in, though it is unlikely that they will succeed on their own. Iron golems can also attack pillagers from within the cage due to being able to attack through 1 block walls, assuming that it sees a pillager through an air block.
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Poppy | 0β2 | 66.67% | 1.00 | 0β2 | 66.67% | 1.00 | 0β2 | 66.67% | 1.00 | 0β2 | 66.67% | 1.00 |
| π Image | Iron Ingot | 3β5 | 100.00% | 4.00 | 3β5 | 100.00% | 4.00 | 3β5 | 100.00% | 4.00 | 3β5 | 100.00% | 4.00 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Poppy | 0β2 | 2β3 | 1 | 0β2 | 2β3 | 1 | 0β2 | 2β3 | 1 | 0β2 | 2β3 | 1 |
| π Image | Iron Ingot | 3β5 | 1 | 4 | 3β5 | 1 | 4 | 3β5 | 1 | 4 | 3β5 | 1 | 4 |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| π Image | Poppy | 0 | 1β3 (33.33%) | 1β3 (33.33%) | 1β3 (33.33%) | 1β3 (33.33%) |
| 1 | 1β3 (33.33%) | 1β3 (33.33%) | 1β3 (33.33%) | 1β3 (33.33%) | ||
| 2 | 1β3 (33.33%) | 1β3 (33.33%) | 1β3 (33.33%) | 1β3 (33.33%) | ||
| Average | 1 (1.00) | 1 (1.00) | 1 (1.00) | 1 (1.00) | ||
| π Image | Iron Ingot | 3 | 1β3 (33.33%) | 1β3 (33.33%) | 1β3 (33.33%) | 1β3 (33.33%) |
| 4 | 1β3 (33.33%) | 1β3 (33.33%) | 1β3 (33.33%) | 1β3 (33.33%) | ||
| 5 | 1β3 (33.33%) | 1β3 (33.33%) | 1β3 (33.33%) | 1β3 (33.33%) | ||
| Average | 4 (4.00) | 4 (4.00) | 4 (4.00) | 4 (4.00) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| π Image | Poppy | 1.00 | 1.00 | 1.00 | 1.00 |
| π Image | Iron Ingot | 4.00 | 4.00 | 4.00 | 4.00 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Poppy | 0β2 | 66.67% | 1.00 | 0β2 | 66.67% | 1.00 | 0β2 | 66.67% | 1.00 | 0β2 | 66.67% | 1.00 |
| π Image | Iron Ingot | 3β5 | 100.00% | 4.00 | 3β5 | 100.00% | 4.00 | 3β5 | 100.00% | 4.00 | 3β5 | 100.00% | 4.00 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Poppy | 0β2 | 2β3 | 1 | 0β2 | 2β3 | 1 | 0β2 | 2β3 | 1 | 0β2 | 2β3 | 1 |
| π Image | Iron Ingot | 3β5 | 1 | 4 | 3β5 | 1 | 4 | 3β5 | 1 | 4 | 3β5 | 1 | 4 |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| π Image | Poppy | 0 | 1β3 (33.33%) | 1β3 (33.33%) | 1β3 (33.33%) | 1β3 (33.33%) |
| 1 | 1β3 (33.33%) | 1β3 (33.33%) | 1β3 (33.33%) | 1β3 (33.33%) | ||
| 2 | 1β3 (33.33%) | 1β3 (33.33%) | 1β3 (33.33%) | 1β3 (33.33%) | ||
| Average | 1 (1.00) | 1 (1.00) | 1 (1.00) | 1 (1.00) | ||
| π Image | Iron Ingot | 3 | 1β3 (33.33%) | 1β3 (33.33%) | 1β3 (33.33%) | 1β3 (33.33%) |
| 4 | 1β3 (33.33%) | 1β3 (33.33%) | 1β3 (33.33%) | 1β3 (33.33%) | ||
| 5 | 1β3 (33.33%) | 1β3 (33.33%) | 1β3 (33.33%) | 1β3 (33.33%) | ||
| Average | 4 (4.00) | 4 (4.00) | 4 (4.00) | 4 (4.00) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| π Image | Poppy | 1.00 | 1.00 | 1.00 | 1.00 |
| π Image | Iron Ingot | 4.00 | 4.00 | 4.00 | 4.00 |
In Bedrock Edition, trading prices are unaffected by the killing of iron golems; however, village popularity decreases by 10, affecting village iron golem behavior if the popularity ranges below -15.
Iron golems wander around a village in a patrol-like fashion, staying close to buildings and other structures. Like villagers, iron golems do not wander away from a village, regardless of how they were spawned, but sometimes stand at the border of the village.
An iron golem sometimes faces a villager as if they are conversing. Iron golems can spawn poppies in their hands and offer them to villagers and copper golems. Baby villagersβ[Bedrock Edition only][3] and copper golems accept the poppy offered by the iron golem. A copper golem that accepts a poppy has the poppy on top of the rod on their head. Attacking an iron golem that is not player-built while the iron golem is holding out a poppy causes it to take back the poppy and attack the player instead. If the iron golem sees a target while it is offering the poppy, it runs to attack them and inflict damage.
In Bedrock Edition, iron golems completely ignore villagers, pushing them aside while walking if a villager is in the iron golem's path, but they still offer poppies if possible.
If not within a village, iron golems slowly wander around attacking hostile mobs, (skeletons, zombies, etc.) usually making their way to a nearby village. If in that village, the iron golem doesn't leave.
Iron golems can walk up a full block height without jumping and walk over a 1 block wide hole without falling in. They avoid water, lava, fire, and cactus. Iron golems are immune to both drowning and fall damage. When in water they sink to the bottom, but can still move laterally and walk up full blocks as if they were on land.
As with most passive and neutral mobs, iron golems can be leashed. The leashed iron golem does not try to break from the lead when it sees a hostile mob, instead looking at the mob while it moves. An iron golem that is leashed in mid-air moves its arms and legs while moving. If an iron golem is leashed to a fence, it attacks hostile mobs, but does not follow them if they leave the leash range as the iron golem cannot break free from fence leads.
In Java Edition, Iron golems that aren't provoked move slower. Iron golems move faster in Bedrock Edition, as its normal walking speed is fast regardless of being provoked.
Iron golems cannot pick up weapons or armor, but the player can use NBT commands in Java Edition or the /replaceitem command in Bedrock Edition to give the iron golem weapons or armor, although the armor or weapons are not visible.
When attacking, an iron golem moves quickly toward its target and swings its arms up violently to attack, flinging the target into the air and dealing damage in a random range set by difficulty, between as low as 4.75HPπ β€οΈ
Γ 2.375 damage on Easy difficulty and as high as 32.25HPπ β€οΈ
Γ 16.125 damage on Hard difficulty. Iron golems cannot attack targets that are 2.75β[Java Edition only]/3β[Bedrock Edition only] or more blocks above them. As such, standing on a three block pillar will allow players to attack golems below them without taking damage themselves.
It is possible for multiple golems to hit the same target simultaneously, flinging the victim to a height proportional to the number of golems that attacked.β[Bedrock Edition only][verify]
If an iron golem attacks a group of mobs, it targets one mob to attack until that mob dies before attacking a different mob, even while being attacked by other mobs.
If the mob is flung out of sight, the iron golem attacks the next mob that attacks it. Sometimes, the iron golem might attack the nearest hostile mob if they are in groups.[verify]
When an iron golem kills any mob, the player can obtain items dropped by the mob, but no experience orbs. An iron golem that kills a raid mob in Bedrock Edition also causes the mob to drop its raid loot, even when the mob wasn't attacked by the player before it was killed.
Iron golems never attack each other, as iron golems cannot "accidentally" hit another iron golem when attacking.
An iron golem built by a player never attacks players, even when hit or when the player attacks another villager or another golem in front of the player-built golem, though they will attack a player's tamed wolf if the wolf attacks the golem.
In Bedrock Edition, a naturally-spawned iron golem immediately becomes hostile toward a player who attacks a villager near an iron golem.
If a player has -15 popularity or less in a village, or has -100 or lower reputation with any nearby villager, naturally-spawned iron golems become hostile to that player until the player's popularity climbs above -15 and reputation with all nearby villagers goes above -100.β[Java Edition only]
A village iron golem retaliates when attacked by a player, even if the attack dealt no damage such as an ender pearl or snowball. If a village has more than one naturally-spawned iron golem and a player attacks one in front of the other(s), all iron golems of that type may become hostile to the player.β[Bedrock Edition only][verify]
Iron golems are not provoked by players who attack wandering traders.[4]
Although they are guardians of villages, iron golems are not actually provoked when a mob attacks a nearby villager (in contrast to a player attacking a villagerβ[Bedrock Edition only]), given that the iron golem is not already hostile to the type of mob by default. With the exception of creepers, goats, and sulfur cubes, they are provoked when attacked by any mob, and by the presence of nearby monsters. Even if a witch accidentally throws a positive splash potion at an iron golem during a raid, this does not stop the iron golem from attacking the witch. Iron golems are ineffective against flying hostile mobs that don't venture into the iron golem's reach, such as ghasts and phantoms.
The list below contains mobs that can have hostile interactions with iron golems. The iron golem also attacks neutral mobs or hostile mobs that can attack the player, such as piglins or zombified piglins.
| Entity | Iron golem actively attacks the mob? | Actively attacks the iron golem? | Notes |
|---|---|---|---|
| π Image Axolotl |
No | No | |
| π Image Bee |
No | No | |
| π Image Blaze |
Yes | No | Blaze retaliates. |
| π Image Breeze |
Yes | Yes | |
| π Image Camel Husk π Image Skeleton Horse π Image Zombie Horse |
No | No | |
| π Image Creaking |
Yes | No | |
| π Image Creeper |
No | No | Creepers can still unintentionally damage the iron golem. |
| π Image Dolphin |
No | No | |
| π Image Drowned |
Yes | Partial | Drowned do not attack any mob that is not touching water during daytime. |
| π Image Ender Dragon |
Yesβ[JE only] Noβ[BE only] |
No | |
| π Image Enderman |
Yes | No | Enderman retaliates. |
| π Image Endermite |
Yes | No | Endermite retaliates in Java Edition. |
| π Image Evoker |
Yes | Yes | |
| π Image Fox |
No | No | In Bedrock Edition, trusting foxes attack the iron golem if it attacks its owner. When attacked by the fox, the golem retaliates. |
| π Image Ghast |
Yes | No | |
| π Image Giantβ[JE only] |
Yes | No | Giants do not have any AI. |
| π Image Goat |
No | Randomly | |
| π Image Guardian π Image Elder Guardian |
Yes | No | Guardians can still damage iron golems with their spikes defense. |
| π Image Hoglin |
Yes | No | Hoglin retaliates. |
| π Image Husk π Image Zombie π Image Zombie Villager |
Yes | Yes | |
| π Image Illusionerβ[JE only] |
Yes | Yes | |
| π Image Llama π Image Trader Llama |
No | No | An iron golem attacks a llama that accidentally hits the golem with its spit. After being hit by the golem, the llama deliberately attacks the golem. |
| π Image Magma Cube |
Yes | Yes | |
| π Image Nautilus |
No | No | The iron golem retaliates only if the nautilus accidentally hits it with its dash attack. |
| π Image Phantom |
Yes | No | |
| π Image Pillager |
Yes | Yes | |
| π Image Piglin |
Yes | No | Piglin retaliates. |
| π Image Piglin Brute |
Yes | No | Piglin brute retaliates. |
| π Image Player |
Partial/No (player-built, or in peaceful difficulty.) | At player's discretion. | An iron golem immediately attacks a player when it attacks a villager.β[JE only] |
| π Image Pufferfish |
No | No | Iron golems attack pufferfish only if damaged by the pufferfish's defense. |
| π Image Ravager |
Yes | Yes | |
| π Image Shulker |
Yes | No | Shulker retaliates. |
| π Image Silverfish |
Yes | Yesβ[BE only] Noβ[JE only] |
Silverfish retaliates. |
| π Image Skeleton π Image Stray π Image Wither Skeleton |
Yes | Yes | |
| π Image Slime |
Yes | Yes | |
| π Image Snow Golem |
No | No | The iron golem retaliates only if a snow golem accidentally hits it with a snowball. |
| π Image Spider π Image Cave Spider |
Yes | Partial | Spiders are hostile toward iron golems when light level is below 12. Otherwise, they retaliate only if attacked. |
| π Image Sulfur Cube |
No | No | Sulfur cubes can unintentionally damage iron golems when using the explosive or hot archetypes. |
| π Image Vex |
Yes | Partial | A vex attacks an iron golem rarely when the vex is near the golem. It attacks immediately when an evoker summons three vexes.β[more information needed] |
| π Image Villager |
No | No | The iron golem retaliates only if a villager accidentally hits it with fireworks if a player wins the raid.[5] |
| π Image Vindicator |
Yes | Yes | |
| π Image Warden |
Yes | Partial | A warden immediately retaliates when attacked by an iron golem, it also attacks when noticed. |
| π Image Witch |
Yes | Yesβ[BE only] Partialβ[JE only] |
In Java Edition, witches attack iron golems if patrolling in an illager patrol. |
| π Image Wither |
Yes | Yes | Iron golems attempt to attack the wither during its spawn animation, but are unable to do so. |
| π Image Wolf |
No | No | Tamed wolves attack the iron golem only if it attacks its owner, or the owner attacks the golem. When attacked by the wolf, the golem retaliates. A player-built iron golem attacks the player's wolves if attacked by the wolf. Iron golems and untamed wolves never attack one another. |
| π Image Zoglin |
Yes | Yes | |
| π Image Zombie Nautilus |
Yesβ[BE only][6]
|
No | The iron golem retaliates only if the nautilus accidentally hits it with its dash attack. |
| π Image Zombified Piglin |
Yes, 99.25% of themβ[BE only][note 1]
|
No | Zombified piglins retaliate. |
| All other mobs | No | No |
A naturally-spawned iron golem knows where raiding illager locations are from behind solid walls and from underground and attempts to move toward them. An iron golem created by the player or summoned by a command cannot detect raiders through obstructions. Iron golems also look up or down if the hostile mob is above or below the iron golem.
Zombies (and variants), zoglins, skeletons (and variants), spiders, cave spiders, slimes, magma cubes, withers, ravagers and illagers naturally attack iron golems on sight and may cause major damage, especially if the mobs attack in groups. In Bedrock Edition, silverfish and witches also naturally attack iron golems without provocation.
Iron golems have 100% knockback resistance from normal attacks. However, they can be knocked back by wind charges and the Wind Burst enchantment.
Iron golems have different stages of being cracked to show their health. When their health is at or above 75%, they do not have any cracks. When their health is at or above 50% but lower than 75%, some cracks appear. When their health is at or above 25% but lower than 50%, they appear more cracked. When their health is lower than 25%, many cracks are visible.
Using an iron ingot on an iron golem removes one deterioration level, or in other words, adds 25HPπ β€οΈ
Γ 12.5 to its health, consuming the ingot.
Like villagers, iron golems in Bedrock Edition use a strategy of pathfinding that prioritizes walking on certain "low-cost" blocks.
Iron golems attempt to walk on a one-block-wide path, despite them being two blocks wide. An iron golem favors a wider path if it sees one.
Iron golems can climb ladders or vines if the ladder or vine is in its path, or if pushed onto a ladder or vine.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βIron Golem attacks | Friendly Mobs | When an iron golem attacks something | entity.iron_golem.attack | subtitles.entity.iron_golem.attackβ | 1.0 | 1.0 | 16 | |
| βIron Golem breaks | Friendly Mobs | When an iron golem cracks | entity.iron_golem.damage | subtitles.entity.iron_golem.damageβ | 0.8 | varies [sound 1] | 16 | |
| βIron Golem dies | Friendly Mobs | When an iron golem dies | entity.iron_golem.death | subtitles.entity.iron_golem.deathβ | 1.0 | 0.8β1.2 | 16 | |
| βIron Golem hurts | Friendly Mobs | When an iron golem is damaged | entity.iron_golem.hurt | subtitles.entity.iron_golem.hurtβ | 1.0 | 0.8β1.2 | 16 | |
| βFootsteps | Friendly Mobs | While an iron golem is walking | entity.iron_golem.step | subtitles.block.generic.footstepsβ | 1.0 | 1.0 | 16 | |
| βIron Golem repaired | Friendly Mobs | When an iron golem is repaired with an iron ingot | entity.iron_golem.repair | subtitles.entity.iron_golem.repairβ | 1.0 | 0.8β1.2 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| None | Noneβ[sound 1] | None | Unused sound event[verify] | mob.irongolem.say | Noneβ[sound 1] | 1.0 | 0.8β1.2 |
| β ? | Friendly Mobs | When an iron golem attacks something | mob.irongolem.throw | β ? | 1.0 | 1.0 | |
| β ? | Friendly Mobs | When an iron golem cracks | mob.irongolem.crack | β ? | 0.8 | 0.8/0.64β1.0/0.8 | |
| β ? | Friendly Mobs | When an iron golem dies | mob.irongolem.death | β ? | 1.0 | 0.8β1.2 | |
| β ? | Friendly Mobs | When an iron golem is damaged | mob.irongolem.hit | β ? | 1.0 | 0.8β1.2 | |
| β ? | Friendly Mobs | While an iron golem is walking | mob.irongolem.walk | β ? | 1.0 | 1.0 | |
| β ? | Friendly Mobs | When an iron golem is repaired with an iron ingot | mob.irongolem.repair | β ? | 1.0 | 0.8β1.0 | |
| Name | Identifier | Entity tags | Translation key |
|---|---|---|---|
| π EntitySprite iron-golem.png: Sprite image for iron-golem in Minecraft Iron Golem | iron_golem | can_breathe_under_waterfall_damage_immune |
entity.minecraft.iron_golem |
| Name | Identifier | Numeric ID | Family | Translation key |
|---|---|---|---|---|
| π EntitySprite iron-golem.png: Sprite image for iron-golem in Minecraft Iron Golem | iron_golem | 20 |
irongolemmob | entity.iron_golem.name |
Iron golems have entity data associated with them that contain various properties.
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| π Image | π Image | Body Guard | Create an | β | 20 | Bronze | |
Achievements that apply to all mobs:
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| π Image | π Image | Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |
| π Image | π Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | |
| π Image | π Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | Armor stands and players also count for this achievement as they are technically mobs. | 10 | Bronze | |
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| π Image π Image | Acquire Hardware | Smelt an Iron Ingot | Have an iron ingot in the inventory. |
| π Image π Image | Hired Help | Summon an Iron Golem to help defend a village | Summon an iron golem. |
Advancements that apply to all mobs:
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| π Image π Image | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
| π Image π Image | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
| π Image π Image | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
| π Image π Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | π Image Armor Stand and π Image Mannequin also count for this advancement. |
| π Image π Image | Arbalistic | Kill five unique mobs with one crossbow shot | π Image Armor Stand and π Image Mannequin also count for this advancement. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
| π Image π Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.2.1 | 12w08a | π Image Added iron golems. | |||||
| One iron golem may spawn in a village for every 16 villagers. | |||||||
| Iron golems currently have a much higher spawn rate. | |||||||
| 1.2 | Mechanical and stomping sounds have been added for the iron golem. | ||||||
| Iron golems now spawn a lot less frequently in villages.β[more information needed] | |||||||
| Iron golems no longer drown. | |||||||
| 1.4.2 | 12w32a | Iron golems now attack slimes, magma cubes, and will sometimes attack creepers, this is most likely unintended as unlike other hostile mobs they attack immediately, such as zombies, creepers are only attacked at random and most often after iron golems have fought other mobs. | |||||
| ? | One iron golem can now spawn for every 10 villagers in a village. | ||||||
| 1.6.1 | 13w16a | Added leads, which can be used to leash iron golems. | |||||
| 1.7.2 | 13w36a | Because roses have been replaced with poppies, the iron golem's drop has been changed. | |||||
| 1.8 | 14w03a | Iron golems now only drop iron ingots when killed by the player, either through combat, potions, or player-activated mechanisms such as manually lit TNT. If killed without player intervention, they now drop only poppies. | |||||
| 14w04a | The previous change has been reverted; iron golems always drop iron ingots again. | ||||||
| Iron golems can now be spawned by dispensing a pumpkin. | |||||||
| 14w25a | Iron golems can now be built sideways and upside-down instead of just upright and require air blocks in the corners of the area.[7] | ||||||
| 14w26c | Jack o'lanterns can no longer be used to build iron golems. | ||||||
| 14w33a | Zombies, skeletons, spiders, cave spiders, slimes, magma cubes and blazes now attack iron golems, without provocation. | ||||||
| 1.8.1 | pre1 | Jack o'lanterns can now be used to build iron golems again. | |||||
| Iron golems no longer attack creepers since the mob AI overhaul in this update most likely patched out this unintended feature. | |||||||
| 1.9 | 15w39a | Iron golems are now slightly shorter (2.7 blocks tall rather than 2.9). | |||||
| 15w46a | Iron golems now spawn with 100% knockback resistance. Iron golems from previous versions continue to take knockback.[8] | ||||||
| 1.13 | 17w47a | Iron golems can now alsoβ[more information needed] use a carved pumpkin to be created. | |||||
| 1.14 | 18w43a | π Image The texture of iron golems has been updated. | |||||
| 18w47a | Iron golems now spawn in cages next to pillager outposts. | ||||||
| 19w08a | A single iron golem now always spawns as part of a village. | ||||||
| π Image The texture of the iron golem has been tweaked. The bottom of the left arm is now the same as the right arm. The part of the under of the head and the under of the waist has been changed. | |||||||
| Iron golems are now able to step up 1 block just like horses and some other mobs. | |||||||
| 1.14.3 | pre1 | Panicking villagers now have a higher chance of spawning iron golems. | |||||
| 1.15 | 19w41a | π Image π Image π Image Iron golems now crack as they take damage. | |||||
| Iron golems can now be healed with iron ingots. | |||||||
| 19w44a | Iron golem's damage progress is now based on the ratio of current health to max health. | ||||||
| 1.15.2 | pre1 | Iron golem's cracks are no longer visible if they have the Invisibility effect. | |||||
| 1.16 | 20w10a | Firework damage now provokes iron golems.[9] | |||||
| 20w19a | Villagers can now spawn iron golems regardless of their profession status or latest working time. | ||||||
| 1.19 | 22w12a | Spawning area changed from 16Γ13Γ16 to 17Γ13Γ17. | |||||
| Iron golems now spawn every 35 seconds instead of 30 seconds due to a bug.[10] | |||||||
| 22w19a | Iron golems can now spawn on any block with a full top surface.[verify for Java Edition] | ||||||
| pre1 | Iron golems now spawn only on blocks with a full top surface and a movement-blocking material. | ||||||
| 1.19.3 | 22w44a | π Image Added spawn eggs for iron golems.[11] | |||||
| 1.20.2 | 23w31a | Iron golems now spawn every 30 seconds again. | |||||
| 23w33a | Iron golems now have a lower attack range. They can no longer attack through one-block-thick walls.[12][13] | ||||||
| 1.21.9 | 25w33a | Iron golems now sometimes plant a decorative flower onto a nearby copper golem. | |||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.12.1 | build 1 | π Image Added iron golems. | |||||
| v0.16.0 | build 4 | Iron golems now damage players in Peaceful difficulty. | |||||
| Pocket Edition | |||||||
| 1.0.0 | alpha 0.17.0.2 | Iron golems now spawn with 100% knockback resistance. | |||||
| alpha 1.0.0.0 | Iron golems no longer attack players in Peaceful difficulty. | ||||||
| Bedrock Edition | |||||||
| 1.10.0 | beta 1.10.0.3 | π Image π Image The texture of iron golems has been updated. | |||||
| Iron golems now spawn in cages next to pillager outposts. | |||||||
| Skeletons once again attack iron golems. | |||||||
| 1.11.0 | beta 1.11.0.1 | A single iron golem now always spawns as part of a village. | |||||
| 1.16.100 | beta 1.16.100.54 | Iron golems now attack hoglins and zoglins.[14][15] | |||||
| 1.16.220 | ? | π Image Changed the model of the poppy held by iron golems. | |||||
| π Image Changed the model of the poppy held by iron golems. | |||||||
| 1.18.10 | beta 1.18.10.26 | π Image π Image π Image Iron golems now crack as they take damage. | |||||
| Iron golems can now be healed with iron ingots. | |||||||
| 1.19.60 | Preview 1.19.60.20 | π Image Added spawn eggs for iron golems. | |||||
| 1.20.40 | Preview 1.20.40.22 | Iron golems now produce a crumbling particle effect when constructed. | |||||
| 1.21.30 | Preview 1.21.30.21 | Iron golems can no longer be created with un-carved pumpkins.[16] | |||||
| 1.21.60 | release | π Image Changed the model of the poppy held by iron golems. | |||||
| 1.21.111 | Preview 1.21.110.24 | Now sometimes plant a decorative flower onto a nearby copper golem. | |||||
| 26.0 | Preview 26.0.23 | Due to a bug, iron golems now attack zombie nautiluses, even tamed ones.[17] | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU12 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | π Image Added iron golems. |
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Because roses have been replaced with poppies, the iron golem's drop has been changed. | |
| Iron golems can now be spawned by dispensing a pumpkin. | |||||||
| Iron golems can now be built sideways and upside-down instead of just upright. | |||||||
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Iron golems now spawn with 100% knockback resistance. Iron golems from previous versions continue to take knockback. | |
| TU57 | CU49 | 1.57 | 1.56 | 1.56 | Patch 27 | 1.0.7 | Skeletons no longer attack iron golems. |
| 1.91 | Iron golems now spawn in cages next to pillager outposts. | ||||||
| A single iron golem now always spawn as part of a village. | |||||||
| Panicking villagers now have a higher chance of spawning iron golems.[verify] | |||||||
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | π Image Added iron golems. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.11 | 16w32a | The entity ID of the iron golem has been changed from VillagerGolem to villager_golem. | |||||
| 1.13 | 17w47a | Numeric IDs for entities were presumably deprecated in this version.β[more information needed] | |||||
| pre5 | The entity ID of the iron golem has been changed from villager_golem to iron_golem. | ||||||
| Pocket Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.1.0 | alpha 1.1.0.0 | The entity ID of the iron golem has been changed from irongolem to iron_golem. | |||||
Issues relating to "Iron Golem" are maintained on the bug tracker. Issues should be reported and viewed there.
summon or data). Its NBT matches with a naturally generated golem (equipment:{mainhand:{id:"minecraft:poppy",count:1}}), but does not visually update.| Iron | |
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