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Structures (also known as a "generated structure" or "structure feature") are naturally-generated formations that can be located using /locate structure and will not spawn in the world when the "Generate Structures" option is disabled during world creation.โ[JE only] Players can generate structures using /place. Certain features, such as monster rooms or desert wells, still generate when this option is disabled and are listed under ยง Structure-like features due to their resemblance to other defined structures.
The Overworld contains numerous structures, at a wide variety of scales.
These structures can generate only underground in any default Overworld.
| Structure | Biome(s) | Description | Screenshot |
|---|---|---|---|
| ๐ Image Ancient City |
Long corridors made of deepslate and wool, connecting to a central building with a frame like structure made of reinforced deepslate. The central structure resembles a warden. Small ruins can be found scattered around the ancient city containing loot chests inside. Since this structure generates in the deep dark biome, it contains many sculk sensors, shriekers, and catalysts. | ๐ Image | |
| ๐ Image Buried Treasure |
|
A hidden chest containing valuable loot that spawn in coastal biomes. They are found using treasure maps located in shipwrecks and occasionally ocean ruins. The most notable item in buried chests are the heart of the sea, which is guaranteed to be found. Other common loot that can be found are diamonds, iron and gold ingots, emeralds, TNT, and potions. | ๐ Image |
| ๐ Image Mineshaft |
Any Overworld biome except ๐ Image Deep Dark |
A maze of corridors supported by oak fences, with incomplete rail systems on which minecarts with chests can generate. Cave spider spawners may generate here heavily surrounded by cobwebs. In badlands biomes, they use dark oak planks instead of oak planks, and may generate close to the surface. | ๐ Image |
| ๐ Image Stronghold |
Any Overworld biome | Strongholds in Minecraft are generated with maze-like underground structures composed of various specialized rooms, including the essential End portal room, libraries, prison cells, and storage areas. The End portal in the stronghold is the only way to access the End dimension, and it requires eyes of ender to activate. Eyes of ender are also used to locate the stronghold. | ๐ Image |
| ๐ Image Trail Ruins |
A group of ruined buildings meant to resemble small, ancient settlements. The entire structure is buried underground except for the tip of the tower, which is exposed to the surface. The structure can contain suspicious gravel with various archaeology items. | ๐ Image | |
| ๐ Image Trial Chambers |
Any Overworld biome except ๐ Image Deep Dark |
A large underground structure made of copper and tuff-related blocks, featuring trial spawners and vaults in challenging combat rooms. It is the only place where the breeze is found, as well as the heavy core in vault loot. | ๐ Image |
These structures generate only aboveground.
| Structure | Biome(s) | Description | Screenshot |
|---|---|---|---|
| ๐ Image Desert Pyramid |
|
Large sandstone buildings containing four chests with loot in an underground room hidden beneath terracotta. The chests are trapped with TNT that detonates when a stone pressure plate in the center is stepped on, destroying the chests and their contents. There is also a buried side room with suspicious sand. | ๐ Image |
| ๐ Image Igloo |
Snow buildings that may have a basement hidden under a white carpet. The igloo itself contains little of value, but the basement has a villager and a zombie villager held captive behind iron bars. Acting as a tutorial, the basement contains all ingredients to cure the zombie villager, including a splash potion of Weakness on a brewing stand and golden apple in a chest. | ๐ Image | |
| ๐ Image Jungle Pyramid |
|
Overgrown cobblestone structures containing two loot chests, with one trapped with two dispensers firing arrows by redstone and the other hidden behind a lever puzzle. Setting the correct combination for the lever puzzle moves a block on the main floor, revealing a hidden cavity and the chest. | ๐ Image |
| ๐ Image Pillager Outpost |
|
An assortment of structures spawning pillagers. The main feature of interest is the watchtower: a tall structure built with wood and cobblestone that generates a loot chest in the top floor. Located around the watchtower are up to four small structures, including tents, target scarecrows, and wooden cages sometimes containing an iron golem or a group of up to 3 allays. | ๐ Image |
| ๐ Image Swamp Hut |
|
Swamp huts are small wooden buildings on top of log stilts containing a cauldron with a random potionโ[BE only] and crafting table. Upon their generation, one black cat and one witch occupy the structure's area and the mobs do not despawn naturally. The huts can be used to create a witch farm, as replacement witches spawn automatically. | ๐ Image |
| ๐ Image Village |
A town full of houses and job sites inhabited by villagers with random professions and up to two iron golems defending the village. They are constructed with a wide variety of materials and different architecture, depending on the biome that they generate in. Villages also contain farms with animals and crops, and cats spawn commonly around the houses.
Villages can rarely generate as abandoned villages where zombie villagers spawn instead of villagers. Houses no longer have torches, some blocks are broken and replaced with cobwebs or mossy cobblestone, and no iron golems spawn. |
๐ Image | |
| ๐ Image Woodland Mansion |
|
Massive, systematically-generated buildings constructed with dark oak and a cobblestone foundation. They contain many rooms (some hidden) and loot chests scattered across their three floors, and are inhabited by vindicators and evokers that do not naturally despawn or respawn when defeated. Allays can sometimes be found in prison cells. | ๐ Image |
| ๐ Image Abandoned Campโ[upcoming: Third Drop 2026] |
|
A small tent full of items, from oxidized copper golem statues to utility blocks, such as the crafting table, cauldron, and barrels. Abandoned camps are usually built out of wool stairs and fences, and have different appearances for each biome. |
These structures generate both aboveground and underground.
| Structure | Biome(s) | Description | Screenshot |
|---|---|---|---|
| ๐ Image Ruined Portal |
Any Overworld biome except ๐ Image Deep Dark |
An incomplete Nether portal constructed with various types of stone materials. They can generate in varying sizes and positions, on the surface, underwater, and in caves. A netherrack platform generates underneath, as well as a loot chest and a few gold blocks. | ๐ Image |
These structures generate below the sea level i.e. y=64 and in the Ocean biomes.
Note that ocean ruins and shipwrecks sometimes generate above water on shores, and icebergs are partially above and below water.
| Structure | Biome(s) | Description | Screenshot |
|---|---|---|---|
| ๐ Image Ocean Monument |
Massive prismarine temples inhabited by guardians, as well as three elder guardians in fixed positions. Wet sponges, along with eight blocks of gold as treasure, also generate naturally here. The interior structure is randomly generated, resembling a maze of sorts. | ๐ Image | |
| ๐ Image Ocean Ruins |
A collection of small structures made of stone bricks or sandstone depending on the ocean temperature. Drowned may spawn naturally here. Along with loot chests, they contain suspicious sand or suspicious gravel. Suspicious sand in warm ocean ruins is the only way to get the sniffer egg. | ๐ Image | |
| ๐ Image Shipwreck |
Wooden structures resembling sunken ships in varying states of deterioration, containing up to three loot chests. Sometimes they can generate on land. | ๐ Image |
The Nether, though equally vast, contains far fewer structures than the Overworld.
| Structure | Biome(s) | Description | Screenshot |
|---|---|---|---|
| ๐ Image Bastion Remnant |
Enormous, castle-like blackstone structures housing piglins and piglin brutes. They can generate in various forms (bridges, housing units, hoglin stables, and treasure rooms) and chest loot varies from one form to the next. Large quantities of gold blocks generate within the structure and this is the only place where netherite upgrades can be found. | ๐ Image | |
| ๐ Image Nether Fortress |
All Nether biomes | Towering castles made of Nether bricks that contain blaze monster spawners and Nether wart farms. They are divided into open-air ramparts and winding interior corridors, some of which contain loot chests. Wither skeletons and blazes exclusively spawn here. | ๐ Image |
| ๐ Image Nether Fossil |
Fossil variants that are more incomplete and purely composed of bone blocks. Dried ghasts may sometimes generate near Nether fossils.
In Bedrock Edition, this is technically a feature rather than a structure-like feature. |
๐ Image | |
| ๐ Image Ruined Portal |
All Nether biomes | Similar to the Overworld ruined portal, this is an incomplete Nether portal constructed with blackstone materials instead of stone. They can generate in varying sizes and positions, with a loot chest and a few gold blocks. | ๐ Image |
The End is the final and most barren dimension. After defeating the ender dragon, gateways to the outer islands are created.
| Structure | Biome(s) | Description | Screenshot |
|---|---|---|---|
| ๐ Image End City |
|
Sprawling, well-connected towers built from purpur blocks, End stone bricks, and magenta stained glass. They are inhabited by shulkers that guard valuable loot chests, and may generate an End ship holding a elytra. | ๐ Image |
These world generation features share similarities with structures but are generated in the same manner as trees and ores. They will generate even when the "Generate Structures" optionโ[JE only] is disabled. These cannot be located using the /locate command.
| Features | Biome(s) | Description | Screenshot |
|---|---|---|---|
| ๐ Image Amethyst Geode |
All Overworld biomes | Large, hollow spherical rocks composed of outer layers of smooth basalt and calcite with an inner layer of amethyst blocks. This is the only place where budding amethyst, amethyst buds, amethyst clusters and amethyst blocks can be found. They come in many sizes, including open geodes and entirely encased geodes. | ๐ Image |
| ๐ Image Bonus Chest |
Any near the world spawn | A chest with beginner loot, that spawns near the world spawn if the feature was toggled on when creating the world. | ๐ Image |
| ๐ Image Desert Well |
|
Small sandstone feature holding water in their center cavity with suspicious sand below. | ๐ Image |
| ๐ Image End Gateway |
A 1-block portal that activates after the ender dragon is defeated. Using an ender pearl, the player can teleport to the outer regions of the End. They generate infinetely throughout the world as gateways back to the main island. | ๐ Image | |
| ๐ Image End Platform |
An obsidian platform that repairs itself when any entity enters the End. | ๐ Image | |
| ๐ Image End Spike |
Tall obsidian pillars that hold the End crystals. Some of them also have iron bars. | ๐ Image | |
| ๐ Image Exit portal |
A feature that looks like a fountain. It becomes the only portal to the Overworld and a dragon egg spawns on it after the player defeats the ender dragon. | ๐ Image | |
| ๐ Image Fossil |
|
Usually buried feature made of bone blocks and coal or diamond ore depending on the altitude. | ๐ Image |
| ๐ Image Monster Room |
All Overworld biomes | A small cobblestone room containing a monster spawner, which spawns zombies, skeletons, or spiders, as well as up to two loot chests. They are typically connected to underground caves but may generate above ground or intersected with true structures such as mineshafts or strongholds. | ๐ Image |
| ๐ Image Void start platform |
A platform made of stone with a cobblestone block in the center. They can spawn only in superflat worlds with "The Void" preset selected. | ๐ Image |
These are structures that have been removed or exist only in older versions of Minecraft.
| Structure | Biome(s) | Description |
|---|---|---|
| ๐ Image Brick Pyramid |
Anywhere, since biomes did not exist at the time. | A giant pyramid that had no interior and was made solely out of bricks. It was made to test structure generation. The official name for this structure is unknown. Was removed in Java Edition Infdev 20100327. |
| ๐ Image Glass Pillar |
Any Overworld biome. | A tall, 1ร1 glass pillar that stretched from the End portal room in the stronghold all the way to the build limit. According to Jeb, it was a debug feature that he forgot to remove. It was removed in the version Java Edition Beta 1.9 Prerelease 4. |
| ๐ Image Starting House |
Anywhere on the Java Edition Indev world. | Used to serve as the spawn location for the player during the Indev phase. The first edition of this house was made of mossy cobblestone, but later it was changed to wooden planks. It also originally included chests with various items, which were later removed. |
| ๐ Image Monolith |
Anywhere during Infdev. | Chunk-sized patches of terrain that would generate up to the height limit. They were never intended to be in the game as they were just a "glitch". Monoliths were patched in the version Alpha v1.2.0 Preview. |
| ๐ Image Nether Reactorโ[BE only] |
Anywhere, as it's built by the player. | A player-built structure that would turn into the "Nether Spire", and would give the player access to unobtainable items. The reason for its addition is because the Nether did not exist in Pocket Edition back then. It was then removed after the addition of the Nether in Pocket Edition. |
| ๐ Image Nether Spireโ[BE only] |
Anywhere where the Nether reactor was built. | A tall and round structure that spawned over the Nether reactor. It was made out of obsidian, which was later changed to netherrack. It would spawn various zombie pigmen and items from the Nether. Its purpose was to enable the players on Pocket Edition to obtain certain items, since the Nether was not implemented yet. |
| ๐ Image Obsidian Wall |
Anywhere, since it stretched toward every direction. | A 2 block tall obsidian wall that was present during some versions of the Infdev phase. It started in the middle of the world, and stretched toward north, south, west and east. This structure doesn't have an official name. |
Structures are generated for a given chunk after the terrain has been formed. The chunk format includes a tag called TerrainPopulated that indicates whether structures whose "point of origin" is in that chunk have been generated. If it is false or missing, it generates again. Structure generation is based on what is already in the chunk, so (for example) flagging a chunk that has already been populated for repopulation approximately doubles the amount of ore in it. When structures are generated, they can spill over into neighboring chunks that have been previously generated.
The following table lists configured structure features' IDs in Java Edition and structure features' IDs in Bedrock Edition. These IDs can be used in /locate command.
| Structure name | Java Edition | Bedrock Edition | Dimension |
|---|---|---|---|
| ๐ Image Ancient City |
ancient_city |
ancientcityancient_city |
Overworld |
| ๐ Image Bastion Remnant |
bastion_remnant |
bastionremnantbastion_remnant |
The Nether |
| ๐ Image Buried Treasure |
buried_treasure |
buriedtreasureburied_treasure |
Overworld |
| ๐ Image End City |
end_city |
endcityend_city |
The End |
| ๐ Image Nether Fortress |
fortress |
fortress |
The Nether |
| ๐ Image Woodland Mansion |
mansion |
mansion |
Overworld |
| ๐ Image Mineshaft |
mineshaftmineshaft_mesa |
mineshaft |
Overworld |
| ๐ Image Ocean Monument |
monument |
monument |
Overworld |
| ๐ Image Nether Fossil |
nether_fossil |
Not a Structure | The Nether |
| ๐ Image Ocean Ruins |
ocean_ruin_coldocean_ruin_warm |
ruins |
Overworld |
| ๐ Image Pillager Outpost |
pillager_outpost |
pillageroutpostpillager_outpost |
Overworld |
| ๐ Image Ruined Portal |
ruined_portalruined_portal_desertruined_portal_jungleruined_portal_mountainruined_portal_netherruined_portal_oceanruined_portal_swamp |
ruinedportalruined_portal |
Overworld, The Nether |
| ๐ Image Shipwreck |
shipwreckshipwreck_beached |
shipwreck |
Overworld |
| ๐ Image Stronghold |
stronghold |
stronghold |
Overworld |
| ๐ Image Desert Pyramid |
desert_pyramid |
temple |
Overworld |
| ๐ Image Igloo |
igloo
| ||
| ๐ Image Jungle Pyramid |
jungle_pyramid
| ||
| ๐ Image Swamp Hut |
swamp_hut
| ||
| ๐ Image Trail Ruins |
trail_ruins |
trail_ruins |
Overworld |
| ๐ Image Trial Chambers |
trial_chambers |
trial_chambers |
Overworld |
| ๐ Image Village |
village_desertvillage_plainsvillage_savannavillage_snowyvillage_taiga |
village |
Overworld |
In Java Edition, there are some structure tags in vanilla game.
| Tag | Structure(s) |
|---|---|
#cats_spawn_as_black#cats_spawn_in
|
๐ Image Swamp hut |
#dolphin_located
|
๐ Image Shipwreck ๐ Image Ocean ruins |
#eye_of_ender_located
|
๐ Image Stronghold |
#mineshaft
|
๐ Image Mineshaft |
#ocean_ruin
|
๐ Image Ocean ruins |
#on_ocean_explorer_maps
|
๐ Image Ocean monument |
|
|
๐ Image Buried treasure |
#on_trial_explorer_maps
|
๐ Image Trial chambers |
#on_woodland_explorer_maps
|
๐ Image Woodland mansion |
#ruined_portal
|
๐ Image Ruined portal |
#shipwreck
|
๐ Image Shipwreck |
#village
|
๐ Image Village |
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| ๐ Image | ๐ Image | Atlantis? | Find an underwater ruin | โ | 20 | Silver | |
| ๐ Image | ๐ Image | Ahoy! | Find a shipwreck | โ | 20 | Silver | |
| ๐ Image | ๐ Image | Echolocation | Feed a dolphin fish to have it lead you to treasure | Feed a dolphin cod or salmon and have it lure you to treasure. | 20 | Silver | |
| ๐ Image | ๐ Image | Me Gold! | Dig up a buried treasure | Open a buried treasure chest. | 30 | Silver | |
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| ๐ Image ๐ Image | Eye Spy | Follow an Eye of Ender | Enter a stronghold. |
| ๐ Image ๐ Image | Those Were the Days | Enter a Bastion Remnant | โ |
| ๐ Image ๐ Image | A Terrible Fortress | Break your way into a Nether Fortress | Enter a nether fortress. |
| ๐ Image ๐ Image | The City at the End of the Game | Go on in, what could happen? | Enter an End city. |
| ๐ Image ๐ Image | Minecraft: Trial(s) Edition | Step foot in a Trial Chamber | โ |
| Java Edition Infdev | |||||||
|---|---|---|---|---|---|---|---|
| 20100625-1917 | Added dungeons. | ||||||
| Java Edition Beta | |||||||
| 1.8 | Pre-release | Added mineshafts. | |||||
| Added plains villages. | |||||||
| Added strongholds. | |||||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease | Added Nether fortresses. | |||||
| 1.2.1 | 12w04a | Added desert wells. | |||||
| 1.3.1 | 12w21a | Added desert villages and desert pyramids. | |||||
| 12w22a | Added jungle pyramids. | ||||||
| 1.4.2 | 12w40a | Added swamp huts. | |||||
| 1.8 | 14w25a | Added ocean monuments. | |||||
| 1.8.1 | pre1 | Swamp huts can now spawn witches at levels 64 to 71, enabling three spawning floors for witches. | |||||
| 1.9 | 15w31a | Added End cities. | |||||
| 15w43a | Added igloos. | ||||||
| 1.10 | 16w20a | Added fossils, badlands mineshafts, savanna villages, taiga villages and abandoned villages. | |||||
| 16w21a | Blacksmith job sites in villages now generate with cobblestone in all biomes, rather than acacia logs in savannas and sandstone in deserts. | ||||||
| pre1 | Zombie villagers generated in zombie villages no longer despawn. | ||||||
| Wooden fences are now substituted with the biomeโs corresponding wood type. | |||||||
| Paths no longer replace most blocks, preventing them from generating in treetops or bridging ravines. | |||||||
| 1.11 | 16w39a | Added woodland mansions. | |||||
Added the /locate command that shows the coordinates of the nearest structures. | |||||||
| 16w42a | Witches that spawn upon the generation of witch huts no longer despawn. | ||||||
| 1.13 | 17w43a | Structures using structure files can now be modified, with the addition of data packs. | |||||
| 17w47a | Flower pots in swamp huts now contain mushrooms; they were previously empty. | ||||||
| 18w09a | Added ocean ruins. | ||||||
| 18w10a | Added buried treasure chests. | ||||||
| 18w11a | Added shipwrecks. | ||||||
| 1.14 | 18w47a | Added pillager outposts. | |||||
| 18w48a | Overhauled plains villages. | ||||||
| 18w49a | Overhauled savanna villages and added snowy tundra villages. | ||||||
| 18w50a | Overhauled desert and taiga villages. | ||||||
| 19w04a | Re-added desert and taiga abandoned villages. | ||||||
| 19w07a | Re-added plains and savanna abandoned villages and added snowy tundra abandoned villages. | ||||||
| 1.16 | 20w06a | Added Nether fossils. | |||||
| 20w16a | Added bastion remnants and ruined portals. | ||||||
| 1.17 | 20w45a | Added amethyst geodes. | |||||
| 1.19 | Deep Dark Experimental Snapshot 1 | Added ancient cities. | |||||
| 22w11a | Removed ancient cities. | ||||||
| 22w13a | Re-added ancient cities. | ||||||
| 1.20 | 23w12a | Added trail ruins. | |||||
| 1.20.3 Experiment | 23w45a | Added trial chambers. | |||||
| Upcoming Java Edition | |||||||
| 26.3 | snap1 | Added abandoned camps. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | Added dungeons. |
| TU5 | Added villages, abandoned mineshafts, and strongholds. | ||||||
| TU12 | Added desert wells. | ||||||
| TU14 | 1.04 | Added jungle and desert pyramids. | |||||
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | Added swamp huts. | ||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Added ocean monuments. | |
| TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | Added fossils and igloos. | |
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Added End cities. | |
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Added woodland mansions. |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Added shipwrecks, ocean ruins, icebergs, and buried treasure chests. | ||
| 1.91 | Added pillager outposts, and plains, desert, savanna, taiga, snowy tundra, and snowy taiga villages. | ||||||
Issues relating to "Structure" are maintained on the bug tracker. Issues should be reported and viewed there.
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