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VOOZH | about |
| Renewable | No |
|---|---|
| Stackable | Yes (64) |
| Tool | π Invicon Shears.png: Sprite image for Shears in Minecraft |
| Blast resistance | 0 |
| Hardness | 0 |
| Luminous | No |
| Transparent | Yes |
| Flammable | Yes (60) |
| Catches fire from lava |
Yes |
| Note block instrument | Default (Harp) |
{
"title": "Green Shrub",
"rows": [
{
"field": "No",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
},
{
"field": "<span class=\"sprite-file\" style=\"height:32px;width:32px;--vertical-align:middle\">(link to File:Invicon Shears.png article, displayed as 32x32px|link=|alt=Invicon Shears.png: Sprite image for Shears in Minecraft|class=pixel-image|This block can be broken with any tool, but shears are the quickest)</span>",
"label": "Tool"
},
{
"field": "0",
"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
},
{
"field": "0",
"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
},
{
"field": "No",
"label": "(link to Light article, displayed as Luminous)"
},
{
"field": "Yes",
"label": "(link to Opacity article, displayed as Transparent)"
},
{
"field": "Yes (60)",
"label": "(link to Flammable article, displayed as Flammable)"
},
{
"field": "Yes",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
},
{
"field": "Default (Harp)",
"label": "(link to Note Block#Instruments article, displayed as Note block instrument)"
}
],
"invimages": [
"Green Shrub"
],
"images": [
"Green Shrub.png"
]
}
Green shrubs were variants of the short grass block ID with block metadata with a value from 3 to 15 inclusive in Java Edition. Unlike the intentionally-implemented shrub, their color changed depending on the biome. A bush is the equivalent block in the current game.
When broken normally, green shrubs had a 1β8 chance of dropping wheat seeds, due to being a type of grass. This drop rate is affected by Fortune like normal grass as well. Green shrubs could be obtained as an item using shears.
Unlike the normal shrub, which was not tinted per biome, the green shrub was, hence its name. This gives rise to many visually distinct colorations.
These values are generated by the biome dyeing algorithm, which depends on the biome's temperature and downfall. See biome colors for more information.
π BlockSprite short-grass.png: Sprite image for short-grass in Minecraftgrass sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βBlock broken | Blocks | Once the block has broken | block.grass.break | subtitles.block.generic.breakβ | 1.0 | 0.8 | 16 | |
| βBlock placed | Blocks | When the block is placed | block.grass.place | subtitles.block.generic.placeβ | 1.0 | 0.8 | 16 | |
| βBlock breaking | Blocks | While the block is in the process of being broken | block.grass.hit | subtitles.block.generic.hitβ | 0.25 | 0.5 | 16 | |
| βSomething falls on a block | Entity-Dependent | Falling on the block with fall damage | block.grass.fall | subtitles.block.generic.fallβ | 0.5 | 0.75 | 16 | |
| βFootsteps | Entity-Dependent | Walking on the block | block.grass.step | subtitles.block.generic.footstepsβ | 0.15 | 1.0 | 16 | |
| Name | Identifier | Numeric ID | Translation key |
|---|---|---|---|
| π BlockSprite dead-bush.png: Sprite image for dead-bush in Minecraft Grass | tallgrass | 31 |
tile.tallgrass.grass.name |
| DV | Description | |
|---|---|---|
| π BlockSprite dead-bush.png: Sprite image for dead-bush in Minecraft |
0 | Shrub (identical in appearance to block dead bush when placed, but acts like grass or fern) |
| π BlockSprite short-grass.png: Sprite image for short-grass in Minecraft |
1 | Grass |
| π BlockSprite fern.png: Sprite image for fern in Minecraft |
2 | Fern |
| π BlockSprite shrub-inv.png: Sprite image for shrub-inv in Minecraft |
3 | (identical to the shrub, but colors are affected by biome) |
| Java Edition Beta | |||||||
|---|---|---|---|---|---|---|---|
| 1.6 | Test Build 3 | π Image Added green shrubs. | |||||
| π Image The item form has no name, does not have a tint applied, and places shrubs instead of green shrubs even if its damage value is 3 or above as expected. | |||||||
| 1.8 | Pre-release | Green shrubs can now be harvested with shears, allowing for its acquisition from its block form. | |||||
| π Image The item now appears with the correct sprite in the inventory, and is also tinted with #7cbd6b. | |||||||
| Pre-release 2 ;) | The item is now called "Grass" in the inventory. | ||||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease 6 | π Image The tint used for green shrubs as items has changed to #48b518. | |||||
| 1.5 | 13w02a | Green shrubs now cause a game crash if brought into view.[verify] This affects both its block and item forms. | |||||
| 13w09b | Green shrubs no longer trigger a game crash. | ||||||
| π Image π Image Green shrubs now use the tinted shrub/dead bush texture, hence its common name, rather than the grass texture it used previously. | |||||||
| 1.8 | 14w07a | π Image The texture planes and pixels of green shrubs are now completely square. | |||||
| 14w10a | π Image π Image Green shrubs no longer have a model. | ||||||
| 14w25a | π Image Removed green shrubs, although the texture remains. | ||||||
Green Shrubs effectively were issues themselves, due to resulting from a quirk of block metadata handling at the time. As they have since been removed with several reworkings of block metadata, they can be considered already fixed.
| Removed features | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Java Edition |
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| Bedrock Edition |
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| MinecraftEdu |
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