![]() |
VOOZH | about |
| Health points | 15HP👁 ❤️ × 7.5 to 30HP👁 ❤️ × 15 |
|---|---|
| Behavior | Passive |
| Mob type | 👁 Image Animal |
| Hitbox size | In Java Edition: Adult: |
| Spawn | 👁 Image Meadow 👁 Image Plains 👁 Image Sunflower Plains 👁 Image Savanna |
| Usable items |
{
"title": "Donkey",
"rows": [
{
"field": "15<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 mob heart\">(link to File:Mob Heart (icon).png article, displayed as 9px|link=|alt=❤️)</span> × 7.5</span> to 30<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 mob heart\">(link to File:Mob Heart (icon).png article, displayed as 9px|link=|alt=❤️)</span> × 15</span>",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "Passive",
"label": "Behavior"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite animal.png article, displayed as 16x16px|link=Animal|alt=|class=pixel-image|)</span>(link to Animal article, displayed as <span class=\"sprite-text\">Animal</span>)</span>",
"label": "(link to Mob type article, displayed as Mob type)"
},
{
"field": "'''In (link to Java Edition article, displayed as ''Java Edition''):'''<br>\n'''Adult:'''<br>Height: 1.5 blocks<br>Width: 1.3965 blocks<br>\n'''Baby:'''<br>Height: 0.75 blocks<br>Width: 0.6982 blocks<br>\n'''In (link to Bedrock Edition article, displayed as ''Bedrock Edition''):'''<br>\n'''Adult:'''<br>Height: 1.6 blocks<br>Width: 1.4 blocks<br>\n'''Baby:'''<br>Height: 0.8 blocks<br>Width: 0.7 blocks",
"label": "(link to Hitbox article, displayed as Hitbox size)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "(link to Mob spawning article, displayed as Spawn)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Usable items"
}
],
"invimages": [
"Donkey Spawn Egg"
],
"images": [
"Donkey.png",
"Baby Donkey JE6.png",
"Saddled Donkey.png",
"Chested Donkey.png",
"Saddled Chested Donkey.png"
]
}
A donkey is a passive mob similar to a horse that, when tamed, can be saddled, ridden and equipped with a chest to transport items.
In Java Edition, donkeys spawn commonly in meadows in groups of 1-2, and less commonly in plains in groups of 1-3 and savannas individually. 20% of all individual donkeys naturally spawn as babies. All donkeys spawn as adults when using spawn eggs, unless the spawn egg is used on a donkey.[1]
In Bedrock Edition, 2-6 donkeys spawn in plains, 1-2 in meadows and 1-3 in savannas.
| Category: Creature | Java Edition | Bedrock Edition | |||
|---|---|---|---|---|---|
| Spawn area | Spawn weight | Spawn chance | Group size | Spawn weight | Group size |
| 👁 Image Meadow | 1⁄5 | 20% | 1–2 | 1 | 1–2 |
| 👁 Image Sunflower Plains | 1⁄46 | 2.17% | 1–3 | 1 | 2–6 |
| 👁 Image Plains | 1⁄46 | 2.17% | 1–3 | 1 | 2–6 |
| 👁 Image Savanna | 1⁄52 | 1.92% | 1 | 1 | 1 |
| 👁 Image Windswept Savanna | 1⁄52 | 1.92% | 1 | 1 | 1 |
| 👁 Image Savanna Plateau | 1⁄68 | 1.47% | 1 | 1 | 1 |
Adult donkeys are 1.4 blocks wide and long, and 1.6 blocks high. Baby donkeys start at half the size of adults and in Bedrock Edition, get progressively bigger as they age. Unlike wolves and cats, donkeys do not change appearance once they have been tamed, though tamed donkeys may be differentiated by giving them equipment.
Donkeys are smaller than horses and sport long, erect ears. Their manes do not protrude, but rather are drawn directly on the back of their heads and necks. All donkeys have gray-brown coats with darker ankles, ears, manes, and tails. Donkeys can be equipped with a saddle but cannot wear horse armor, and they can also be equipped with chests to store up to 15 stacks of items.
1–7XP experience orbs upon a successful breeding.
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| 👁 Image | Leather | 0–2 | 66.67% | 1.00 | 0–3 | 83.33% | 1.50 | 0–4 | 91.67% | 2.00 | 0–5 | 94.44% | 2.50 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| 👁 Image | Leather | 0–2 | 2⁄3 | 1 | 0–3 | 5⁄6 | 3⁄2 | 0–4 | 11⁄12 | 2 | 0–5 | 17⁄18 | 5⁄2 |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| 👁 Image | Leather | 0 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) |
| 1 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 2 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 5⁄18 (27.78%) | ||
| 3 | 0 | 1⁄6 (16.67%) | 1⁄4 (25.00%) | 5⁄18 (27.78%) | ||
| 4 | 0 | 0 | 1⁄12 (8.33%) | 1⁄6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 1 (1.00) | 3⁄2 (1.50) | 2 (2.00) | 5⁄2 (2.50) | ||
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| 👁 Image | Leather | 0–2 | 66.67% | 1.00 | 0–3 | 66.67% | 1.33 | 0–4 | 66.67% | 1.67 | 0–5 | 66.67% | 2.00 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| 👁 Image | Leather | 0–2 | 2⁄3 | 1 | 0–3 | 2⁄3 | 4⁄3 | 0–4 | 2⁄3 | 5⁄3 | 0–5 | 2⁄3 | 2 |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| 👁 Image | Leather | 0 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) |
| 1 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) | ||
| 2 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 3 | 0 | 1⁄6 (16.67%) | 1⁄4 (25.00%) | 2⁄9 (22.22%) | ||
| 4 | 0 | 0 | 1⁄12 (8.33%) | 1⁄6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 1 (1.00) | 4⁄3 (1.33) | 5⁄3 (1.67) | 2 (2.00) | ||
Killing a baby donkey yields no items nor experience.
Donkeys roam around idly, occasionally stopping to rear, swish their tails, or lower their heads as though eating the grass. Unlike sheep, the eating animation does not actually cause any grass to be consumed. A donkey may turn to look at a player who comes near. Any donkey, even a wild one, allows itself to be attached to a lead without protest. However, if the player attempts to saddle an untamed donkey, it rears and flails its front hooves. Donkeys remain passive, even when hit.
Donkeys can safely fall 6 blocks before they begin to accumulate fall damage, unlike most mobs, which can only safely fall 3 blocks. Donkeys also take half of the normal fall damage (rounded up) that most other mobs take (0.5HP👁 ❤️
× 0.25 damage per block over the safe distance instead of 1HP👁 💔
). If an entity is riding a donkey, they receive the same fall damage as the donkey.
Donkeys occasionally emit a braying sound.
Adult donkeys cannot ride a boat, though babies can.
Donkeys have a 1⁄900 chance to regenerate 1HP👁 💔
health point each game tick.
Adult donkeys can be tamed. In Java Edition, a player mounts a donkey by pressing use on it with an empty hand. In Bedrock Edition, the player can also hold an object that cannot be used on a donkey. A player tames an adult donkey by repeatedly mounting it until the donkey stops bucking off the player and shows hearts. It is necessary to tame a donkey in order to breed it, give it equipment, or ride it for any length of time.
Taming depends on the donkey's "temper". They begin with a temper of 0 out of 100. When a player is riding the donkey, a random number between 0 and 99 is chosen. The donkey becomes tame if this number is less than the temper, otherwise, the temper is increased by 5 and the player is bucked off. Temper can also be increased by feeding the donkey.
While riding an untamed donkey, a galloping sound is audible, more or less rapid. This gives a general idea of the donkey's speed.
Like all tamed animals, a death message is displayed to their owner if they are killed.[Bedrock Edition only]
Feeding tamed donkeys golden apples or golden carrots activates love mode.
Baby donkeys appear more spindly than adults. A baby donkey can be fed to make it mature faster. A baby donkey is not tamed, and can be tamed after it grows into an adult.
Cross-breeding a donkey with a horse creates a mule baby. Mules cannot breed.
Feeding a donkey food may alter its behavior and cause it to grow (if it is not yet an adult; baby donkeys normally take 20 minutes to fully mature if not fed) and restore its health.
In Bedrock Edition, the health of baby donkeys cannot be restored by feeding.
In Java Edition, feeding tamed donkeys at full health has no sound effect and movements.[2][3] In Bedrock Edition, while temper is at max value, untamed donkeys can be fed any food except hay bale.
To feed a donkey, hold a valid food item and press use on the donkey.
The table below lists the effects of the various foods donkeys can consume.
| Food | Heals | Speeds growth by | Increases temper | Notes |
|---|---|---|---|---|
| 👁 Image Sugar |
1HP👁 💔 |
30 sec (600 ticks) | +3 | |
| 👁 Image Wheat |
2HP👁 ❤️ |
20 sec (400 ticks) | +3 | |
| 👁 Image Apple |
3HP👁 💔 👁 ❤️ |
1 min (1200 ticks) | +3 | |
| 👁 Image Carrot |
||||
| 👁 Image Golden carrot |
4HP👁 ❤️ 👁 ❤️ |
1 min (1200 ticks) | +5 | Activates love mode in tamed donkeys. |
| 👁 Image Golden apple |
10HP👁 ❤️ 👁 ❤️ 👁 ❤️ 👁 ❤️ 👁 ❤️ |
4 min (4800 ticks) | +10 | Activates love mode in tamed donkeys. |
| 👁 Image Enchanted golden apple | ||||
| 👁 Image Hay bale |
20HP👁 ❤️ × 10 |
3 min (3600 ticks) | N/A | In Bedrock Edition, adult donkeys with full health cannot be fed. |
15% of nearby baby zombies, husks, or drowned may ride an adult untamed donkey to form a jockey.
All donkeys have three "equine stats": health, (maximum) movement speed, and jump strength. In Java Edition, each of these can vary between individual donkeys. In Bedrock Edition, only health can vary. These stats are created once the donkey is born or spawned, and are not affected by food.
When spawned in any way except breeding – for instance, using commands, spawning naturally or using spawn eggs – donkeys are assigned their stats within certain ranges, specific according to their horse type.
Donkey's health points range from 15HP👁 ❤️
× 7.5 to 30HP👁 ❤️
× 15, with an average of 22.5HP👁 ❤️
× 11.25. A donkey with an odd number of health points does not show the last half-heart. So if a donkey has 15 health (👁 💔
👁 ❤️
👁 ❤️
👁 ❤️
👁 ❤️
👁 ❤️
👁 ❤️
👁 ❤️
), its health bar will only display 14 health (👁 ❤️
👁 ❤️
👁 ❤️
👁 ❤️
👁 ❤️
👁 ❤️
👁 ❤️
). And if the donkey took 3HP👁 💔
👁 ❤️
damage, it would have 12 health left 👁 🖤
👁 ❤️
👁 ❤️
👁 ❤️
👁 ❤️
👁 ❤️
👁 ❤️
, but it would seem like it only took 2HP👁 ❤️
, since the bar only shows 2 points of damage.
A spawned donkey's speed value is always 0.175, which leads to its actual movement speed being 7.56 m/s. For reference, the average walking speed is 0.1, equivalent to 4.3 blocks/sec, and the average sprinting speed is equivalent to 5.6 blocks/sec. The speed listed does not include any effect that affects the speed.
See transportation to compare the speeds of various transportation methods.
A spawned donkey's jump strength is always 0.5, enough to clear 1 9⁄16 blocks.
When breeding two donkeys, the baby's stats are determined by a variation of the average of both parents' stats, randomly determined the same way horses' stats are.
In Bedrock Edition, all donkeys have a speed value of 0.175 regardless of whether they were spawned or bred.
In Java Edition, a bred donkey's speed value has the same limits as other horses, between 0.1125 and 0.3375. See Horse#Movement speed.
In Bedrock Edition, all donkeys have a jump strength of 0.5, regardless of whether they were spawned or bred.
In Java Edition, A bred donkey's jump strength has the same limits as other horses, between 0.4 and 1.0. See Tutorial:Horses#Jump_Strength.
Tamed and saddled donkeys are some of the fastest means of transportation or hauling in the game, although they are unable to fit through single block-wide openings. They can also be used to climb hills and jump fences, which the player can't generally.
Donkeys can be equipped with chests and used as pack animals. They can also be pulled along and tied up using a lead.
Tamed donkeys can have the following slots available:
A saddle can be equipped on a donkey by holding it and then using on the donkey, or by accessing its inventory. A donkey’s inventory can be accessed by mounting the donkey and using the inventory control, by using while sneaking, or by pressing the "open inventory" button[Bedrock Edition only] on the donkey. The saddle can be removed by either removing it from the donkey's inventory or by using shears on the donkey.
A donkey can be equipped with a chest by using a chest on the donkey. The chest cannot be removed except by killing the donkey, which causes the chest and its contents to drop.
Baby donkeys cannot be equipped with anything.
Once a donkey is tamed and saddled, the player can control it with the standard directional controls, jump, and the mouse. The player dismounts using the dismount control. Like riding other entities, it is impossible for a player to use a nether portal or end portal while on a donkey.
A ridden saddled donkey automatically runs up any one block high slope. The donkey and rider can safely fit through a space as low as 2.75 blocks high. Lower clearance risks suffocating the rider if the rider's head enters a non-transparent block. The donkey itself can enter gaps as low as 1.625 blocks high, but may itself take suffocation damage when clearance is less than 1.75 blocks. They cannot fit through a 1-block-wide gap.
Unlike horses, all naturally spawned donkeys have the same movement speed and jump strength. Donkeys are slow-moving backward and about as fast as the player when moving sideways.
Ridden saddled donkeys have the ability of "jump charging". In Java Edition, when the player rides them, the experience bar on HUD is replaced by the jump bar, and the hunger bar is replaced by the donkey's health bar. In Bedrock Edition, both bars display, and the experience bar is replaced by the jump bar only when jumping, with the experience level number remaining visible. A ridden saddled donkey can be made to jump, and holding the control charges for a higher leap. Donkeys are not affected by Jump Boost beacons.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Donkey hee-haws | Friendly Mobs | Randomly | entity.donkey.ambient | subtitles.entity.donkey.ambient | 0.8 | 0.8–1.2 (Baby: 1.3–1.7) | 16 | |
| Donkey neighs | Friendly Mobs | When a player is bucked off by a donkey or fails to interact with a donkey | entity.donkey.angry | subtitles.entity.donkey.angry | 0.8 | 0.8–1.2 (Baby: 1.3–1.7) | 16 | |
| Donkey Chest equips | Friendly Mobs | When a donkey equips a chest | entity.donkey.chest | subtitles.entity.donkey.chest | 1.0 | 0.8–1.2 | 16 | |
| Donkey dies | Friendly Mobs | When a donkey dies | entity.donkey.death | subtitles.entity.donkey.death | 0.8 | 0.8–1.2 (Baby: 1.3–1.7) | 16 | |
| Donkey eats | Friendly Mobs | When a donkey eats an item | entity.donkey.eat | subtitles.entity.donkey.eat | 1.0 | 0.8–1.2 | 16 | |
| Donkey jumps | Friendly Mobs | When a donkey begins a leap | entity.donkey.jump | subtitles.entity.donkey.jump | 0.4 | 1.0 | 16 | |
| Something fell | Friendly Mobs | When a donkey falls from more than 1 block | entity.horse.land | subtitles.entity.generic.big_fall | 0.4 | 1.0 | 16 | |
| Donkey hurts | Friendly Mobs | When a donkey is damaged | entity.donkey.hurt | subtitles.entity.donkey.hurt | 0.8 | 0.8–1.2 (Baby: 1.3–1.7) | 16 | |
| Footsteps | Friendly Mobs | While a donkey is walking | entity.horse.step | subtitles.generic.block.footsteps | Block-Dependent[sound 1] | Block-Dependent[sound 1] | 16 | |
| Footsteps | Friendly Mobs | While a donkey is walking on wood | entity.horse.step_wood | subtitles.generic.block.footsteps | Block-Dependent[sound 1] | Block-Dependent[sound 1] | 16 | |
| Saddle equips | Friendly Mobs | When a donkey equips a saddle | entity.horse.saddle | subtitles.entity.horse.saddle | 0.5 | 1.0 | 16 | |
| Saddle snips away | Friendly Mobs | When a saddle is removed from a donkey using shears | item.saddle.unequip | subtitles.item.saddle.unequip | 0.5 | 1.0 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| ? | Friendly Mobs | Randomly | mob.horse.donkey.idle | ? | 0.8 | 0.8–1.2 (Baby: 1.3–1.7) | |
| ? | Friendly Mobs | When a player is bucked off by a donkey | mob.horse.donkey.angry | ? | 0.8 | 0.8–1.2 (Baby: 1.3–1.7) | |
| ? | Friendly Mobs | Unused sound event[sound 1] | mob.horse.armor | ? | 0.6 | 1.0 | |
| ? | Friendly Mobs | When a donkey equips a chest | mob.horse.armor | ? | 1.0 | 0.8–1.2 | |
| ? | Friendly Mobs | Unused sound event[sound 1] | mob.horse.breath | ? | 0.7 | 1.0 | |
| ? | Friendly Mobs | When a donkey dies | mob.horse.donkey.death | ? | 0.8 | 0.8–1.2 (Baby: 1.3–1.7) | |
| ? | Friendly Mobs | When a donkey eats an item | mob.horse.eat | ? | 0.5–1.5 | 0.8–1.2 | |
| ? | Friendly Mobs | When a donkey begins a leap | mob.horse.jump | ? | 0.4 | 1.0 | |
| ? | Friendly Mobs | When a donkey falls from more than 1 block | mob.horse.land | ? | 0.4 | 1.0 | |
| ? | Friendly Mobs | When a donkey is damaged | mob.horse.donkey.hit | ? | 0.8 | 0.8–1.2 (Baby: 1.3–1.7) | |
| ? | Friendly Mobs | While a donkey is walking | mob.horse.soft | ? | 0.45 | 0.9–1.1 | |
| ? | Friendly Mobs | While a donkey is walking on wood[sound 2] | mob.horse.wood | ? | 0.45 | 0.9–1.1 | |
| ? | Friendly Mobs | When a donkey equips a saddle | mob.horse.leather | ? | 0.5 | 1.0 | |
| ? | Friendly Mobs | When a saddle is removed from a donkey using shears | mob.unsaddle | ? | 1.0 | 1.0 | |
| Name | Identifier | Entity tags | Translation key |
|---|---|---|---|
| 👁 EntitySprite donkey.png: Sprite image for donkey in Minecraft Donkey | donkey | can_equip_saddledismounts_underwaterfollowable_friendly_mobs |
entity.minecraft.donkey |
| Name | Identifier | Numeric ID | Family | Translation key |
|---|---|---|---|---|
| 👁 EntitySprite donkey.png: Sprite image for donkey in Minecraft Donkey | donkey | 24 |
donkeymob | entity.donkey.name |
Donkeys have entity data associated with them that contain various properties.
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| 👁 Image | 👁 Image | Cow Tipper | Harvest some leather. | Pick up leather from the ground or via fishing. | 15 | Bronze | |
| 👁 Image | 👁 Image | Artificial Selection | Breed a mule from a horse and a . | — | 30 | Bronze | |
| 👁 Image | 👁 Image | Saddle Up | Tame a horse. | — | 20 | Bronze | |
| 👁 Image | 👁 Image | It Spreads | Kill a mob next to a catalyst | Kill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement. | 10 | Bronze | |
Achievements that apply to all mobs:
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| 👁 Image | 👁 Image | Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |
| 👁 Image | 👁 Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | |
| 👁 Image | 👁 Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | Armor stands and players also count for this achievement as they are technically mobs. | 10 | Bronze | |
Advancements that apply to all mobs:
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| 👁 Image 👁 Image | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
| 👁 Image 👁 Image | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
| 👁 Image 👁 Image | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
| 👁 Image 👁 Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | 👁 Image Armor Stand and 👁 Image Mannequin also count for this advancement. |
| 👁 Image 👁 Image | Arbalistic | Kill five unique mobs with one crossbow shot | 👁 Image Armor Stand and 👁 Image Mannequin also count for this advancement. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
| 👁 Image 👁 Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.6.1 | 13w16a | 👁 Image 👁 Image Added donkeys, assisted by DrZhark (John Olarte), creator of the Mo' Creatures mod, whose horses are a baseline for Minecraft's donkey models.[4] | |||||
| Added leads, which can be used to leash tamed donkeys. | |||||||
| 13w16b | Donkeys are now slower. | ||||||
| The gliding of donkeys has been reduced. | |||||||
| 13w18a | Horse saddles have been removed. Donkeys are now controlled using the saddle. | ||||||
| 13w19a | Access to the donkey inventory by sneaking and interacting has been enabled. | ||||||
| 13w21a | Added a new GUI for donkeys, to control their saddle and inventory. | ||||||
| 13w22a | Added new sound effects for donkeys. | ||||||
| Untamed donkeys can now be leashed. | |||||||
| release | Donkeys can now be fed with golden carrots in addition to both types of golden apples. | ||||||
| 1.7.2 | 13w36a | Donkeys now spawn in savannas. | |||||
| 1.8 | 14w26c | Donkeys can no longer be fed bread for taming, healing, or growing. | |||||
| Wheat's acceleration of baby donkey growth has been reduced. | |||||||
| 14w28b | Baby donkeys appear adult sized. | ||||||
| 1.8.1 | pre1 | Baby donkeys no longer appear adult sized unless they are fed. Reloading the world makes them appear as babies again. | |||||
| 1.9 | 15w47a | Feeding baby donkeys no longer makes them appear adult sized. This also means that donkeys now no longer gradually grow in size as they age. | |||||
| 15w47b | Added sounds for donkeys eating food given by a player. | ||||||
| 1.10 | 16w20a | Added a donkey spawn egg. | |||||
| pre2 | The donkey spawn egg has been removed. | ||||||
| 1.11 | 16w32a | The donkey spawn egg has been re-added. | |||||
| Donkeys can no longer spawn from horse spawn eggs. | |||||||
| 1.13 | 17w45a | 👁 Image 👁 Image The models of donkeys have been changed. | |||||
| 17w46a | 👁 Image 👁 Image The new models of donkeys have been slightly tweaked. | ||||||
| 18w03a | 👁 Image 👁 Image The models of donkeys have been changed again and the textures have been slightly altered. | ||||||
| 1.14 | 18w43a | 👁 Image Changed the textures of the donkeys. The color channel of transparent pixels are now filled to black. | |||||
| 18w43b | 👁 Image Changed the textures of the donkeys. However, some pixels are missing. | ||||||
| 18w44a | 👁 Image 👁 Image Changed the textures of the donkeys. The missing pixels from 18w43b have been fixed. | ||||||
| 1.16 | 20w15a | Tamed donkeys can now be saddled by dispensers. | |||||
| Dispensers can now put chests on tamed donkeys. | |||||||
| 1.18 | Experimental Snapshot 1 | Donkeys now spawn in the newly added meadows. | |||||
| experimental snapshot 2 | Donkeys now spawn less frequently in meadows. | ||||||
| experimental snapshot 6 | Donkeys now follow players that are holding golden carrots, golden apples, or enchanted golden apples. | ||||||
| 1.19.4 | 23w03a | The texture of the donkey saddle has been changed to fix some incorrectly colored pixels, in order to match the horse saddle texture. | |||||
| 23w07a | The speed, jump height and health of a baby is now a variation of the average of the parents' attributes, rather than being biased toward the average possible value. | ||||||
| 1.19.4 Experiment | 23w07a | Donkeys now spawn in cherry groves. | |||||
| pre1 | Donkeys no longer spawn in cherry groves. | ||||||
| 1.20.5 | 24w09a | Added sound event entity.donkey.jump to replace entity.horse.jump.[5] | |||||
| 1.21.5 | 25w03a | The donkey's saddle is now an overlay texture, split from the donkey's main texture. | |||||
| Saddles now show up on invisible donkeys.[6] | |||||||
| Saddles now show the enchantment glint on the donkey when enchanted. | |||||||
| 1.21.6 | 25w20a | Saddles can now be removed from donkeys using shears. | |||||
| 25w21a | Donkeys can now be fed carrots for taming, healing, and growing. | ||||||
| 1.21.11 | 25w44a | Donkeys no longer sink in water while ridden by a player. | |||||
| 25w46a | Donkeys no longer panic if controlled by other mobs. | ||||||
| 26.1 | snap4 | 👁 Image The model and texture of baby donkeys have been changed. | |||||
| Changed the hitbox of baby donkeys to match the new model.[verify] | |||||||
| Saddles and chests on baby donkeys no longer render. | |||||||
| snap5 | Added golden dandelions, which can be used to prevent baby donkeys from growing up. | ||||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.15.0 | build 1 | 👁 Image 👁 Image [verify] Added donkeys. | |||||
| v0.16.0 | build 1 | Donkeys can now be fed using enchanted golden apples. | |||||
| Bedrock Edition | |||||||
| 1.2.5 | release | Donkeys no longer follow players that are holding food. | |||||
| 1.2.6 | beta 1.2.6.2 | 👁 Image 👁 Image The models of donkeys have been changed to the 17w45a donkey models. | |||||
| 1.2.9 | Donkeys no longer open their mouths when bucking the player off or taking damage. | ||||||
| 1.10.0 | beta 1.10.0.3 | 👁 Image 👁 Image [verify] Changed the textures of the donkeys. | |||||
| 1.17.40 Experiment | beta 1.17.40.20 | Donkeys now spawn in meadows. | |||||
| 1.19.60 | Preview 1.19.60.25 | The texture of the donkey saddle has been changed to fix some incorrectly colored pixels, in order to match the horse saddle texture. | |||||
| 1.20.10 | Preview 1.20.10.20 | Donkeys now follow players that are holding golden carrots, golden apples, or enchanted golden apples. | |||||
| 1.21.70 | Preview 1.21.70.20 | Donkeys now spawn in savannas. | |||||
| 1.21.90 | Preview 1.21.90.25 | Saddles can now be removed from donkeys using shears. | |||||
| Preview 1.21.90.26 | A sound now plays when removing a saddle from an donkey using shears. | ||||||
| Donkeys can now be fed carrots for taming, healing, and growing. | |||||||
| 1.21.120 | Preview 1.21.120.24 | The donkey's saddle is now an overlay texture, split from the donkey main texture.[is this the correct version?] | |||||
| The ears of donkeys now are correctly collored on the top and bottom. | |||||||
| 1.21.130 | Preview 1.21.130.24 | Donkeys no longer sink in water while being ridden by a player. | |||||
| 26.0 | Preview 26.0.23 | Donkeys now no longer gradually grow in size as they age, matching Java Edition. | |||||
| 26.10 | Preview 26.10.20 | 👁 Image The model and texture of baby donkeys have been changed. | |||||
| Preview 26.10.21 | Added golden dandelions, which can be used to prevent baby donkeys from growing up. | ||||||
| 26.30 | Preview 26.30.29 | Donkeys ridden by players can no longer be pushed by sulfur cubes with blocks absorbed. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | Patch 1 | 1.0.1 | 👁 Image 👁 Image Added donkeys. |
| TU22 | CU10 | 1.15 | 1.15 | 1.15 | Added quick move to the donkey inventory. | ||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Baby donkey growth can now be accelerated using wheat. | |
| TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | Added sounds for donkeys. | |
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Donkeys can no longer spawn from horse spawn eggs. |
| TU60 | CU51 | 1.64 | 1.64 | 1.64 | Patch 30 | 1.0.11 | 👁 Image 👁 Image The models of donkeys have been changed to the 1.13 donkey models. |
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | 👁 Image 👁 Image Added donkeys. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.11 | 16w32a | Donkeys now have a separate ID from horses: donkey. | |||||
| 1.13 | 17w47a | Numeric IDs for entities were presumably deprecated in this version.[more information needed] | |||||
| 1.21.5 | 25w03a | Unified the [NBT Compound / JSON Object] SaddleItem into the new [NBT Compound / JSON Object] equipment.saddle slot. | |||||
Issues relating to "Donkey" are maintained on the bug tracker. Issues should be reported and viewed there.