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Drowned

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๐Ÿ‘ Image
This article is about the mob. For the mechanic, see Damage ยง Drowning.
Drowned
Health points 20HP๐Ÿ‘ โค๏ธ
ร— 10

40HP๐Ÿ‘ โค๏ธ
ร— 20
to 100HP๐Ÿ‘ โค๏ธ
ร— 50
(leaders)โ€Œ[JE only]
Armor points 2 (๐Ÿ‘ ๐Ÿ›ก
)
Behavior Neutral
Mob type ๐Ÿ‘ Image
Undead

๐Ÿ‘ Image
Monster
Attack
strength
Melee:
Easy: 2.5HP๐Ÿ‘ โค๏ธ
ร— 1.25

Normal: 3HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ ๐Ÿ’”

Hard: 4.5HP๐Ÿ‘ โค๏ธ
ร— 2.25

๐Ÿ‘ Image
Trident
:โ€Œ[BE only]
Easy: 6.5HP๐Ÿ‘ โค๏ธ
ร— 3.25

Normal: 11HP๐Ÿ‘ โค๏ธ
ร— 5.5

Hard: 16.5HP๐Ÿ‘ โค๏ธ
ร— 8.25


Ranged:

๐Ÿ‘ Image
Trident
:
In Java Edition:
Easy: 5HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ ๐Ÿ’”

Normal: 8HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ

Hard: 12HP๐Ÿ‘ โค๏ธ
ร— 6

In Bedrock Edition:
8HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ

Hitbox size Adult In Java Edition:
Height: 1.95 blocks
Width: 0.6 blocks

Adult In Bedrock Edition:
Height: 1.9 blocks
Width: 0.6 blocks
Gurgle:
Height: 0.98 blocks
Width: 0.49 blocks

Speed 0.23
0.35 (gurgle)
Knockback
resistance
0%โ€“5%
Spawn When a zombie drowns.
When another drowned spawns a reinforcement.โ€Œ[JE only]
๐Ÿ‘ Image
River

๐Ÿ‘ Image
Frozen River

๐Ÿ‘ Image
Cold Ocean

๐Ÿ‘ Image
Deep Cold Ocean

๐Ÿ‘ Image
Frozen Ocean

๐Ÿ‘ Image
Deep Frozen Ocean

๐Ÿ‘ Image
Lukewarm Ocean

๐Ÿ‘ Image
Deep Lukewarm Ocean

๐Ÿ‘ Image
Ocean

๐Ÿ‘ Image
Deep Ocean

๐Ÿ‘ Image
Warm Ocean

๐Ÿ‘ Image
Dripstone Caves

๐Ÿ‘ Image
Ocean Ruins

Natural
equipment
{
 "title": "Drowned",
 "rows": [
 {
 "field": "20<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=โค๏ธ)</span> ร— 10</span> <br> 40<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=โค๏ธ)</span> ร— 20</span> to 100<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=โค๏ธ)</span> ร— 50</span> (leaders)โ€Œ<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup>",
 "label": "(link to Health article, displayed as Health points)"
 },
 {
 "field": "2 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"2 armor point\">(link to File:Armor (icon).png article, displayed as 9px|link=|alt=๐Ÿ›ก)</span>)",
 "label": "(link to Armor#Natural armor article, displayed as Armor points)"
 },
 {
 "field": "Neutral",
 "label": "Behavior"
 },
 {
 "field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite undead.png article, displayed as 16x16px|link=Undead|alt=|class=pixel-image|)</span>(link to Undead article, displayed as <span class=\"sprite-text\">Undead</span>)</span><br><span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite monster.png article, displayed as 16x16px|link=Monster|alt=|class=pixel-image|)</span>(link to Monster article, displayed as <span class=\"sprite-text\">Monster</span>)</span>",
 "label": "(link to Mob type article, displayed as Mob type)"
 },
 {
 "field": "(values exceeds 1000 characters...)",
 "label": "Attack<br/>strength"
 },
 {
 "field": "'''Adult In (link to Java Edition article, displayed as ''Java Edition''):'''<br>Height: 1.95 blocks<br>Width: 0.6 blocks<br>\n'''Adult In (link to Bedrock Edition article, displayed as ''Bedrock Edition''):'''<br>Height: 1.9 blocks<br>Width: 0.6 blocks<br>\n'''Gurgle:'''<br>Height: 0.98 blocks<br>Width: 0.49 blocks",
 "label": "(link to Hitbox article, displayed as Hitbox size)"
 },
 {
 "field": "0.23<br>0.35 (gurgle)",
 "label": "(link to Attribute#Movement_speed article, displayed as Speed)"
 },
 {
 "field": "0%โ€“5%",
 "label": "(link to Attribute#knockback_resistance article, displayed as Knockback<br/>resistance)"
 },
 {
 "field": "(values exceeds 1000 characters...)",
 "label": "(link to Mob spawning article, displayed as Spawn)"
 },
 {
 "field": "(values exceeds 1000 characters...)",
 "label": "(link to Drops#Equipped items article, displayed as Natural<br/>equipment)"
 }
 ],
 "invimages": [
 "Drowned Spawn Egg"
 ],
 "images": [
 "Drowned JE2.png",
 "Drowned BE2.png",
 "Baby Drowned JE3.png",
 "Baby Drowned BE4.png"
 ]
}

Drowned are common neutral underwater zombie variants that spawn in oceans, rivers, and dripstone caves, or when zombies drown. They primarily attack through melee attacks, but may also come armed with tridents that they can throw at range. A baby drowned is referred to as a gurgle.[1]

Spawning

[edit | edit source]

Natural generation

[edit | edit source]

Drowned spawn naturally at water blocks that emit light level of 0 and internal sky light level being 7 and below in all ocean biomes, aquifers in the dripstone caves biome, and river biomes. They spawn at higher rates in rivers and dripstone caves than in ocean biomes.

In Java Edition, drowned spawn individually inside flowing water or source water that is 2 blocks or taller (this can include waterlogged blocks or bubble columns). In ocean biomes and dripstone caves, drowned spawn at Y < 58; this restriction does not apply to rivers meaning they can also spawn during the day in that biome as long as it is deep enough for the sky light level to reach 7 and below.

In Bedrock Edition, drowned spawn in groups of 2-4 in oceans, frozen rivers, and dripstone caves while they spawn individually in rivers inside flowing water or source water of any depth, but they spawn at higher rates in water that is 2 blocks or taller.โ€‹[more information needed] They spawn only on the surface that is on the highest spawnable block at any given X, Z coordinate. They count toward the monster population control cap and also have their own density caps of 5 in oceans and 2 in rivers. They can spawn during the day as long as the water is deep enough for the sky light level to reach 7 and below.

Drowned have a chance to spawn with either a trident or a fishing rod in their main hand, and occasionally with a nautilus shell in their offhand. In Java Edition, when spawned as a gurgle they also have a small chance to spawn riding a chicken, creating a drowned chicken jockey. They are the only Overworld zombie variant within the game that cannot spawn naturally with any armor.

Drowned spawns in:
Category: MonsterJava EditionBedrock Edition
Spawn areaSpawn weightSpawn chanceGroup sizeSpawn weightGroup size
๐Ÿ‘ Image
River
100โ„61516.26%11001
๐Ÿ‘ Image
Dripstone Caves
[spawn 1]
95โ„61015.57%41002โ€“4
๐Ÿ‘ Image
Warm Ocean
[spawn 2]
5โ„5200.96%11002โ€“4
๐Ÿ‘ Image
Deep Lukewarm Ocean
[spawn 1]
5โ„5200.96%11002โ€“4
๐Ÿ‘ Image
Cold Ocean
[spawn 1]
5โ„5200.96%11002โ€“4
๐Ÿ‘ Image
Deep Frozen Ocean
[spawn 1]
5โ„5200.96%11002โ€“4
๐Ÿ‘ Image
Deep Cold Ocean
[spawn 1]
5โ„5200.96%11002โ€“4
๐Ÿ‘ Image
Deep Ocean
[spawn 1]
5โ„5200.96%11002โ€“4
๐Ÿ‘ Image
Lukewarm Ocean
[spawn 1]
5โ„5200.96%11002โ€“4
๐Ÿ‘ Image
Frozen Ocean
[spawn 1]
5โ„5200.96%11002โ€“4
๐Ÿ‘ Image
Ocean
[spawn 1]
5โ„5200.96%11002โ€“4
๐Ÿ‘ Image
Frozen River
1โ„5160.19%152โ€“4
  1. โ†‘ a b c d e f g h i Adult drowned wielding a trident have a 50% chance of spawning mounted on a zombie nautilus.
  2. โ†‘ Adult drowned wielding a trident have a 50% chance of spawning mounted on a coral zombie nautilus.

Ocean ruins

[edit | edit source]

Drowned spawn during the generation of certain ocean ruin structures. These drowned do not naturally despawn unless the world is set to Peaceful difficulty.

When spawning mounted on a zombie nautilus, the zombie nautilus is also persistent (does not despawn).

Conversion

[edit | edit source]
๐Ÿ‘ A zombie from Minecraft converting into a drowned, a zombie variant.
A zombie converting into a drowned.

If a zombie's head (not the legs) is submerged in water continuously for 30 seconds, it begins the process of converting into a drowned. The zombie begins shaking, similar to the effect seen while a zombie villager is being cured. At this point, the process cannot be stopped, and 15 seconds later the zombie becomes a drowned. The drowned appears with full health even if the previous zombie did not.

In Bedrock Edition only, an item being held or worn by a zombie when it transforms into a drowned, whether it was picked up or naturally equipped, is automatically dropped with an 100% drop rate at full durability. In Java Edition, the converted drowned keeps the equipped items.

Only normal zombies can transform into drowned, while zombie villagers and zombified piglins cannot. For husks, they first transform into a regular zombie, and subsequently convert to a drowned in the usual fashion. The zombie that is converted from a husk always has full health even if converted from a damaged husk.

Zombie nautilus jockeys

[edit | edit source]

When an adult drowned spawns outside of (frozen) river biomes, either naturally or as part of a structure, and is wielding a trident in its main hand, it has a 50% chance to spawn riding a zombie nautilus, i.e. as a zombie nautilus jockey.

Reinforcements

[edit | edit source]
This feature is exclusive to Java Edition.
 

On Hard difficulty, all drowned have a 0-10% chance to spawn other drowned as reinforcements when receiving damage while targeting an entity. Additionally, up to 5% of drowned spawn as leaders, getting a 50-75% boost to that chance. Reinforcements can only spawn in at least 2 block tall water.

Drops

[edit | edit source]

On death

[edit | edit source]

Java Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
๐Ÿ‘ Image
Rotten Flesh0โ€“266.67%1.000โ€“383.33%1.500โ€“491.67%2.000โ€“594.44%2.50
๐Ÿ‘ Image
Copper Ingot[A]0โ€“111.00%0.110โ€“113.00%0.130โ€“115.00%0.150โ€“117.00%0.17
ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
๐Ÿ‘ Image
Rotten Flesh0โ€“22โ„310โ€“35โ„63โ„20โ€“411โ„1220โ€“517โ„185โ„2
๐Ÿ‘ Image
Copper Ingot[A]0โ€“111โ„10011โ„1000โ€“113โ„10013โ„1000โ€“13โ„203โ„200โ€“117โ„10017โ„100
ItemAmountProbability
DefaultLooting ILooting IILooting III
๐Ÿ‘ Image
Rotten Flesh01โ„3 (33.33%)1โ„6 (16.67%)1โ„12 (8.33%)1โ„18 (5.56%)
11โ„3 (33.33%)1โ„3 (33.33%)1โ„4 (25.00%)1โ„6 (16.67%)
21โ„3 (33.33%)1โ„3 (33.33%)1โ„3 (33.33%)5โ„18 (27.78%)
301โ„6 (16.67%)1โ„4 (25.00%)5โ„18 (27.78%)
4001โ„12 (8.33%)1โ„6 (16.67%)
50001โ„18 (5.56%)
Average1 (1.00)3โ„2 (1.50)2 (2.00)5โ„2 (2.50)
๐Ÿ‘ Image
Copper Ingot[A]089โ„100 (89.00%)87โ„100 (87.00%)17โ„20 (85.00%)83โ„100 (83.00%)
111โ„100 (11.00%)13โ„100 (13.00%)3โ„20 (15.00%)17โ„100 (17.00%)
Average11โ„100 (0.11)13โ„100 (0.13)3โ„20 (0.15)17โ„100 (0.17)
Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
๐Ÿ‘ Image
Rotten Flesh1.001.502.002.50
๐Ÿ‘ Image
Copper Ingot[A]0.110.130.150.17
  1. โ†‘ Only when killed by a player or a tamed wolf.

Bedrock Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
๐Ÿ‘ Image
Rotten Flesh0โ€“266.67%1.000โ€“366.67%1.330โ€“466.67%1.670โ€“566.67%2.00
๐Ÿ‘ Image
Copper Ingot[A]0โ€“111.00%0.110โ€“113.00%0.130โ€“115.00%0.150โ€“117.00%0.17
ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
๐Ÿ‘ Image
Rotten Flesh0โ€“22โ„310โ€“32โ„34โ„30โ€“42โ„35โ„30โ€“52โ„32
๐Ÿ‘ Image
Copper Ingot[A]0โ€“111โ„10011โ„1000โ€“113โ„10013โ„1000โ€“13โ„203โ„200โ€“117โ„10017โ„100
ItemAmountProbability
DefaultLooting ILooting IILooting III
๐Ÿ‘ Image
Rotten Flesh01โ„3 (33.33%)1โ„3 (33.33%)1โ„3 (33.33%)1โ„3 (33.33%)
11โ„3 (33.33%)1โ„6 (16.67%)1โ„12 (8.33%)1โ„18 (5.56%)
21โ„3 (33.33%)1โ„3 (33.33%)1โ„4 (25.00%)1โ„6 (16.67%)
301โ„6 (16.67%)1โ„4 (25.00%)2โ„9 (22.22%)
4001โ„12 (8.33%)1โ„6 (16.67%)
50001โ„18 (5.56%)
Average1 (1.00)4โ„3 (1.33)5โ„3 (1.67)2 (2.00)
๐Ÿ‘ Image
Copper Ingot[A]089โ„100 (89.00%)87โ„100 (87.00%)17โ„20 (85.00%)83โ„100 (83.00%)
111โ„100 (11.00%)13โ„100 (13.00%)3โ„20 (15.00%)17โ„100 (17.00%)
Average11โ„100 (0.11)13โ„100 (0.13)3โ„20 (0.15)17โ„100 (0.17)
Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
๐Ÿ‘ Image
Rotten Flesh1.001.331.672.00
๐Ÿ‘ Image
Copper Ingot[A]0.110.130.150.17
  1. โ†‘ Only when killed by a player or a tamed wolf.

Adult drowned drop 5XP and an additional 1โ€“3XP per naturally-spawned equipment if killed by a player, axolotl or tamed wolf. Gurgles drop 12XP and an additional 1โ€“3XP per naturally-spawned equipment if killed by a player, axolotl or tamed wolf.

Any picked-up equipment has a 100% chance of dropping, and drops without changing the damage that has accumulated on it.

Equipment

[edit | edit source]

Java Edition

For naturally-spawned drowned:

A drowned holding a trident or fishing rod has an 8.5% chance to drop it when killed by a player or tamed wolf. The chance is increased by 1% per level of Looting, up to a max of 11.5% with Looting III. This means that killing 8 drowned with tridents without the Looting enchantment or 6 with Looting III, will have a greater than 50% chance of getting a trident.

A drowned holding a nautilus shell always drops it.

Zombies converted to drowned are never equipped with new items. They keep any equipment the zombie had before conversion.

On Halloween, a drowned may spawn wearing a carved pumpkin or jack o'lantern. However, they do not drop them, even when killed with Looting.

Bedrock Edition

For naturally-spawned drowned:

A drowned holding a trident or fishing rod has a 25% chance to drop it when killed by a player or tamed wolf. This chance is increased by 1% per level of Looting, up to a max of 28% with Looting III. This means that killing 3 drowned with tridents without the Looting enchantment or 2 with Looting III, will have a greater than 50% chance of getting a trident.

For converted drowned:

Zombies converted to drowned are never equipped with tridents. Any equipment the zombie had before conversion is dropped.

Farming

[edit | edit source]

Farms that convert zombies into drowned produce all of naturally-spawned equipment dropped by zombies, as well as fishing rods, copper ingots, and (in Bedrock Edition) nautilus shells.

A drowned farm must be designed to harvest naturally-spawned drowned to produce tridents in all game editions and nautilus shells in Java Edition.

Behavior

[edit | edit source]
๐Ÿ‘ Image
A drowned swimming in Java Edition.

During the day, drowned stay on the floor of the body of water they are in, unless provoked.

If on land during the daytime, drowned seek out nearby water or shade. They sometimes step onto land but quickly return to the water.

Drowned seek out turtle eggs within 10 blocks in Bedrock Edition and 24 blocks in Java Edition. They stomp on turtle eggs until the eggs break. Drowned can even jump over a 1-block gap to reach a turtle egg successfully, even if the egg is raised 1 block higher than the gap.

Drowned are passiveโ€Œ[JE only] or neutralโ€Œ[BE only] during the day if no player in range is touching the water.

They are immune to guardians or elder guardians attacks. They also have a small chance to be immune to knockback when damaged.[2]

Drowned can be damaged by a fully-powered conduit within a distance of 8 blocks.

In Bedrock Edition, drowned can mount and ride any untamed zombie nautilus that they collide with, but they do not actively search for zombie nautiluses to mount. However, 15% of gurgles can actively search for one.

Like spiders and endermen, drowned have eyes (in addition to their noses and mouths) that appear to glow in Bedrock Edition, although they do not produce light. With Vibrant Visuals, all bright parts in the first layer are emissive and glow in the dark.

In Java Edition, drowned are never spawned as part of a zombie siege, but if a drowned naturally spawns nearby, it will join the siege and behave like all other zombies.

Attacking

[edit | edit source]

Generic

[edit | edit source]

They are always hostile toward axolotls. Like other zombie variants, they chase and attack villagers, wandering traders, snow golems,โ€Œ[BE only] baby turtles, and iron golems, but only at night or in dark areas.

If a drowned kills a villager, either with a melee attack or with a trident, the villager has a chance of turning into a zombie villager (a 0% chance on Easy difficulty, a 50% chance on Normal, and a 100% chance on Hard).

Drowned-specific

[edit | edit source]

During the day, drowned ignore players on land and in boats, only attacking if the player enters the water.

In Java Edition, a drowned is also neutral if it is equipped with a trident during the daytime, only attacking the player if provoked. During the night or in thunderstorms, they become hostile and attack any player or baby turtle they see, without provocation.

Every drowned has a melee attack, and if it spawns with a trident, the trident is used as a ranged weapon. A drowned with a trident can throw it every 1.5 seconds, sending it up to 20 blocks away. Thrown tridents cannot be picked up by the player, just like arrows shot by skeletons. In Bedrock Edition, a drowned with a trident also uses a melee attack if their target is within a 3 blocks distance.

A drowned's trident can be enchanted. The Loyalty, Impaling, and Channeling enchantments work the same as they would for a player, while Riptide has no effect for drowned.

A drowned equipped with a trident continues throwing it at the player even after the player leaves the water, or gets a long distance away.[3] It also attacks any player that attacks it or another drowned. However, it is not provoked by a player killing another drowned in one hit.โ€Œ[JE only][4]

If one drowned is hit by another drowned's thrown trident, the attacked drowned ignores it. โ€Œ[JE only]

Sometimes,โ€‹[more information needed] drowned do not immediately become aggressive toward a player when the player first enters the water. However these are not "passive" drowned, but slow or non-movers which more-often will melee attack when the player draws closely.

Breaking doors

[edit | edit source]

Up to 10% of drowned spawn with the ability to break wooden and copper doors on Hard difficulty.

Picking up items

[edit | edit source]

Some drowned spawn with the ability to pick up loot that is on the ground. That includes armor and weapons or tools just like regular zombies. Unlike zombies however, they can also pick up tridents, which they always prefer over anything else.

Mob type

[edit | edit source]

Being an undead mob, they are:

As they are monsters, golden dandelions do not work on gurgles.

Swimming

[edit | edit source]
This feature is exclusive to Bedrock Edition.
 
๐Ÿ‘ Image
A drowned swimming in Bedrock Edition.

Drowned use a swimming animation similar to the player. They use this animation whenever they try to pathfind to a player that is either below or above them; if the player is on the same ground level, the drowned simply walk toward them. Drowned also use this animation if they are tracking a player while they are not standing on a solid block. Their hitbox does not change when using this animation.

If they hold a nautilus shell or anything else in their offhand, their arms are in the same posture as a player's. When attacking, they use the player's attacking animation. Still, they use the same swimming animation when tracking a player underwater.

Mounting

[edit | edit source]

In Bedrock Edition, 15% of naturally spawned gurgles can start riding a mob and become a jockey when it tries attacking. A jockey mob ridden by a gurgle will adapt to the speed of its rider. A gurgle can ride:

Sounds

[edit | edit source]

Java Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
โ€‹Drowned gurglesHostile MobsRandomly while on landentity.drowned.ambientsubtitles.entity.drowned.ambientโ€‹0.90.8โ€“1.2
(Baby: 1.3โ€“1.7)
16
โ€‹Drowned gurglesHostile MobsRandomly while in waterentity.drowned.ambient_watersubtitles.entity.drowned.ambient_waterโ€‹0.90.8โ€“1.2
(Baby: 1.3โ€“1.7)
16
โ€‹Drowned hurtsHostile MobsWhen a drowned is damaged while on landentity.drowned.hurtsubtitles.entity.drowned.hurtโ€‹0.90.8โ€“1.2
(Baby: 1.3โ€“1.7)
16
โ€‹Drowned hurtsHostile MobsWhen a drowned is damaged while in waterentity.drowned.hurt_watersubtitles.entity.drowned.hurtโ€‹0.90.8โ€“1.2
(Baby: 1.3โ€“1.7)
16
โ€‹Drowned diesHostile MobsWhen a drowned dies while on landentity.drowned.deathsubtitles.entity.drowned.deathโ€‹0.90.8โ€“1.2
(Baby: 1.3โ€“1.7)
16
โ€‹Drowned diesHostile MobsWhen a drowned dies while in waterentity.drowned.death_watersubtitles.entity.drowned.deathโ€‹0.90.8โ€“1.2
(Baby: 1.3โ€“1.7)
16
โ€‹FootstepsHostile MobsWhile a drowned is walking on landentity.drowned.stepsubtitles.block.generic.footstepsโ€‹0.15 [sound 1]1.0 [sound 1]16
โ€‹Drowned swimsHostile MobsWhile a drowned is swimmingentity.drowned.swimsubtitles.entity.drowned.swimโ€‹Around 0.003 [sound 2]0.6โ€“1.416
โ€‹Drowned throws TridentHostile MobsWhen a drowned throws a tridententity.drowned.shootsubtitles.entity.drowned.shootโ€‹1.05โ„6-1.2516
โ€‹Zombie infectsHostile MobsWhen a drowned infects a villagerentity.zombie.infectsubtitles.entity.zombie.infectโ€‹2.00.8โ€“1.216
โ€‹Door shakesHostile MobsWhile a drowned is breaking a wooden doorentity.zombie.attack_wooden_doorsubtitles.entity.zombie.attack_wooden_doorโ€‹2.00.8โ€“1.216
โ€‹Door breaksHostile MobsWhen a drowned breaks a wooden doorentity.zombie.break_wooden_doorsubtitles.entity.zombie.break_wooden_doorโ€‹2.00.8โ€“1.216
โ€‹Turtle Egg stompedHostile MobsWhen a drowned is jumping on turtle eggsentity.zombie.destroy_eggsubtitles.entity.zombie.destroy_eggโ€‹0.50.9โ€“1.116
โ€‹Zombie converts to DrownedHostile MobsWhen a zombie converts to a drownedentity.zombie.converted_to_drownedsubtitles.entity.zombie.converted_to_drownedโ€‹2.00.8โ€“1.216
  1. โ†‘ a b This variable is block-dependent, and varies depending upon the block
  2. โ†‘ Depends on the drowned's velocity, around 0.003 when moving around underwater with no target. The precise equation is the smaller of 1.0 or 0.35ร—(the momentum of the drowned, with the horizontal axes multiplied by 0.2)

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
โ€‹ ?Hostile MobsRandomly while on landmob.drowned.sayโ€‹ ?1.00.8โ€“1.2 (Baby: 1.3โ€“1.7)
โ€‹ ?Hostile MobsRandomly while in watermob.drowned.say_waterโ€‹ ?1.00.8โ€“1.2 (Baby: 1.3โ€“1.7)
โ€‹ ?Hostile MobsWhen a drowned is damaged while on landmob.drowned.hurtโ€‹ ?1.00.8โ€“1.2 (Baby: 1.3โ€“1.7)
โ€‹ ?Hostile MobsWhen a drowned is damaged while in watermob.drowned.hurt_waterโ€‹ ?1.00.8โ€“1.2 (Baby: 1.3โ€“1.7)
โ€‹ ?Hostile MobsWhen a drowned dies while on landmob.drowned.deathโ€‹ ?1.00.8โ€“1.2 (Baby: 1.3โ€“1.7)
โ€‹ ?Hostile MobsWhen a drowned dies while in watermob.drowned.death_waterโ€‹ ?1.00.8โ€“1.2 (Baby: 1.3โ€“1.7)
โ€‹ ?Hostile MobsWhile a drowned is walking on landmob.drowned.stepโ€‹ ?1.00.8โ€“1.2 (Baby: 1.3โ€“1.7)
โ€‹ ?Hostile MobsWhile a drowned is swimmingmob.drowned.swimโ€‹ ?1.00.8โ€“1.2
โ€‹ ?Hostile MobsWhen a drowned throws a tridentmob.drowned.shootโ€‹ ?1.00.8โ€“1.2
โ€‹ ?Hostile MobsWhile a drowned is breaking a wooden doormob.zombie.woodโ€‹ ?1.01.0
โ€‹ ?Hostile MobsWhen a drowned breaks a wooden doormob.zombie.woodbreakโ€‹ ?1.01.0
โ€‹ ?PlayersWhen a drowned is jumping on turtle eggsfall.eggโ€‹ ?0.50.9โ€“1.0
โ€‹ ?Hostile MobsUnused sound event[sound 1]entity.zombie.converted_to_drownedโ€‹ ?1.01.0
NoneNoneโ€‹[sound 2]NoneUndefined sound event[sound 1]mob.zombie.converted_to_drownedNoneโ€‹[sound 2]1.0โ€“2.00.3โ€“1.0
  1. โ†‘ a b MCPE-53297
  2. โ†‘ a b Empty events do not have this parameter set.

Data values

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Java Edition:

NameIdentifierEntity tags Translation key
๐Ÿ‘ EntitySprite drowned.png: Sprite image for drowned in Minecraft
Drowned
drownedaxolotl_always_hostiles
burn_in_daylight
can_breathe_under_water
ignores_poison_and_regen
inverted_healing_and_harm
undead
wither_friends
zombies
sensitive_to_smite
entity.minecraft.drowned

Bedrock Edition:

NameIdentifierNumeric ID FamilyTranslation key
๐Ÿ‘ EntitySprite drowned.png: Sprite image for drowned in Minecraft
Drowned
drowned110 baby_undead
drowned
zombie
undead
monster
mob
entity.drowned.name

Entity data

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Drowned have entity data associated with them that contains various properties.

Java Edition:

Main article: Entity format
  • [NBT Compound / JSON Object] Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template
    • [Byte] CanBreakDoors: 1 or 0 (true/false) - true if the zombie can break doors (default value is 0).
    • [Int] DrownedConversionTime: The number of ticks until this zombie converts to a drowned, or husk to zombie. (default value is -1, when no conversion is under way).
    • [Int] InWaterTime: The number of ticks this zombie or husk has been under water, used to start the drowning conversion. (default value is -1, when no conversion is under way).
    • [Byte] IsBaby: 1 or 0 (true/false) - true if this zombie is a baby. May be absent.

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

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IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
๐Ÿ‘ Image
๐Ÿ‘ Image
Monster HunterAttack and destroy a monster. Other mobs may be killed, but are ignored for this achievement.15Bronze
๐Ÿ‘ Image
๐Ÿ‘ Image
It SpreadsKill a mob next to a catalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement.10Bronze

Achievements that apply to all mobs:

Advancements

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IconAdvancementIn-game descriptionActual requirements (if different)
๐Ÿ‘ Image
๐Ÿ‘ Image
Not Today, Thank YouDeflect a projectile with a ShieldBlock any projectile with a shield.
๐Ÿ‘ Image
๐Ÿ‘ Image
Monster HunterKill any hostile monster Other mobs may be killed, but are ignored for this advancement.
๐Ÿ‘ Image
๐Ÿ‘ Image
It SpreadsKill a mob near a Sculk CatalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this advancement.
๐Ÿ‘ Image
๐Ÿ‘ Image
Monsters HuntedKill one of every hostile monster Other mobs may be killed, but are ignored for this advancement.

Advancements that apply to all mobs:

History

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Java Edition

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Java Edition
1.1318w11a๐Ÿ‘ Image
๐Ÿ‘ Image
Added drowned mobs.
๐Ÿ‘ Image
Zombies now convert into drowned instead of dying from drowning.
18w15aDrowned now occasionally spawn with a nautilus shell.
18w16aDrowned now spawn in underwater ruins.
18w22a๐Ÿ‘ Image
Drowned now have a swimming animation.
1.1418w43aDrowned no longer spawn in swamps.
19w05aDrowned are now hostile toward the new wandering traders.
19w06aThe drowned's trident throwing animation has been changed from ๐Ÿ‘ Image
to ๐Ÿ‘ Image
.
19w07aThe drowned's trident throwing animation has been changed from ๐Ÿ‘ Image
to ๐Ÿ‘ Image
.[5]
19w14aDrowned no longer have a unique swimming animation.[6]
1.1519w46aBaby drowned can now be spawned by using the drowned spawn egg on it.[7]
1.1620w10aFirework damage now provokes drowned with tridents.[8]
1.1720w45a๐Ÿ‘ Image
The texture UV of drowned have been changed.
21w05aDrowned now drop copper ingots instead of gold ingots.
1.17.1pre1Increased the drop probability of copper ingots from 5% to 11%, and increased the drop probability of each level of Looting spell from 1% to 2%.
Drowned no longer pick up glow ink sacs, to prevent them from persisting after picking up loot from a dead glow squid.
1.1821w37aDrowned are now able to spawn in warm oceans.[9]
21w39aDrowned are now able to spawn in aquifers inside dripstone caves.
1.19.423w05aDrowned now have a unique swimming animation again.[6]
1.20.323w40aDrowned are now part of the #can_breathe_under_water, #undead and #zombies tags.
1.2124w18aDrowned can now use the Channeling enchantment.[10]
24w20aDrowned can no longer use the Channeling enchantment.
1.21.224w33aDrowned can no longer spawn reinforcements.[11]
Drowned can now use the Loyalty, Channeling, and Impaling enchantments.
24w39aDrowned can again spawn reinforcements, spawning more drowned instead of zombies.[12]
1.21.424w45aDrowned now prefer to pick up tridents from the ground as opposed to other items.
1.21.525w15aDrowned are now able to break down wooden and copper doors.[13]
1.21.1125w41a๐Ÿ‘ Image
Drowned that don't spawn in rivers can now spawn as zombie nautilus jockeys.
pre1Drowned can no longer pick up spears.
26.1snap1Leader drowned now spawn with their maximum health instead of 20 health.[14]
snap7Baby variants of drowned are now called gurgles.
๐Ÿ‘ Image
The model and texture of gurgles have been changed.
snap10๐Ÿ‘ Image
The model and texture of gurgles have been changed to have their heads not be exactly like the adults.

Bedrock Edition

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Bedrock Edition
1.2.13
Experiment
Experimental Gameplay
beta 1.2.13.8๐Ÿ‘ Image
Added drowned mobs as part of "Experimental Gameplay".
Drowned use lower-pitched zombie sounds as a placeholder.
Due to a bug, the model is quite broken.[15]
1.4.0
Experiment
Experimental Gameplay
beta 1.2.14.2๐Ÿ‘ Image
Added baby drowned.
The drowned's face now glows in the dark.
Drowned now have their own sounds.
beta 1.2.20.1Drowned no longer drop sponge.
Baby drowned now burn in sunlight.
1.5.0beta 1.5.0.0Drowned are now present outside of experimental gameplay.
Drowned now have a chance to hold nautilus shells.
๐Ÿ‘ Image
Zombies now turn into drowned when underwater.
1.10.0beta 1.10.0.3Drowned are now hostile toward the new wandering traders.
The number of drowned mobs that spawn has been reduced.
Drowned no longer spawn in swamps.
1.16.0beta 1.15.0.51A converted drowned can no longer generate with a trident.
Drowned without tridents no longer drop a trident.
beta 1.16.0.51Drowned now have the ability to pick up items.
1.16.210
Experiment
Caves and Cliffs
beta 1.16.210.57Drowned now drop copper ingots instead of gold ingots.
1.17.30beta 1.17.30.20Drowned no longer pick up glow ink sacs, to prevent them from persisting after picking up loot from a dead glow squid.
1.19.20Preview 1.19.20.2010% of drowned that spawn can now break doors, instead of all of them.[16]
1.21.20Preview 1.21.10.22Drowned now spawn individually in rivers instead of in groups of two.
Drowned now spawn in aquifers in dripstone caves.[17]
1.21.60Preview 1.21.60.21Baby drowned now have the same speed as baby zombies, baby zombie villagers, and baby husks.[18]
1.21.120Preview 1.21.120.23Drowned no longer drop their held trident in favor of a nautilus shell.
Drowned can now spawn with enchanted tridents.
Preview 1.21.120.24๐Ÿ‘ Image
๐Ÿ‘ Image
The drowned model's right arm position has been fixed. The missing pixels of the drowned's texture have been fixed.
1.21.130Preview 1.21.130.20Drowned can now apply vertical knockback to the player when dealing melee damage.
๐Ÿ‘ Image
Drowned that don't spawn in rivers now have a 50% chance to spawn as zombie nautilus jockeys.
26.0Preview 26.0.23The ratios for drowned spawning holding tridents and fishing rods have been adjusted to match Java Edition.
Baby drowned can now spawn holding tridents.
Baby drowned now drop items when killed.[19]
Drowned can no longer pick up spears.
Preview 26.0.2715% of baby drowned can now ride any nearby mob.
26.10Preview 26.10.23Baby variants of drowned are now called gurgles.
๐Ÿ‘ Image
The model and texture of gurgles have been changed.
Preview 26.10.25๐Ÿ‘ Image
The model and texture of gurgles have been changed to have their heads not be exactly like the adults.
26.20Preview 26.20.22The hitboxes of gurgles have been changed, to closely match Java Edition.[20]

Legacy Console Edition

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Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU69 1.761.761.76Patch 38 ๐Ÿ‘ Image
๐Ÿ‘ Image
Added drowned mobs.
๐Ÿ‘ Image
Zombies now turn into drowned when underwater for too long.
1.91 Drowned are now hostile toward the new wandering traders.

Issues

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Issues relating to "Drowned" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

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  • Drowned are not considered as aquatic mobs, instead, they are considered as undead and are therefore unaffected by the Impaling enchantment.โ€Œ[Java Edition only][21]
  • A gurgle chicken jockey that spawns underwater floats to the surface because the chicken it is riding floats, causing the gurgle riding it to burn in sunlight during the day, resulting in a chicken in the middle of the ocean or river where the gurgle chicken jockey spawned in.โ€Œ[Java Edition only]
  • In Bedrock Edition, drowned have a more inflated outer layers. This causes their heads and arms to look larger than in Java Edition and causes helmets to go inside their heads and their clothing goes off the sides of their leggings.
  • The sounds for drowned were recorded by Samuel ร…berg gurgling milk.[22][23]

Gallery

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Renders

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Screenshots

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Mojang images

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Textures

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In other media

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References

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  1. โ†‘ "More mini, just as menacing" by Cristina Anderca โ€“ Minecraft.net, February 10, 2026. "Gurgle - Afraid of exploring deep waters? The gurgle might be a good reason to venture onto the ocean floor!"
  2. โ†‘ MC-68605
  3. โ†‘ MC-187536 โ€“ Drowned with tridents try to throw tridents at players from an infinite distance
  4. โ†‘ MC-2432 โ€“ resolved as "Works As Intended".
  5. โ†‘ MC-127296
  6. โ†‘ a b MC-147711
  7. โ†‘ MC-2871
  8. โ†‘ MC-111498 โ€“ Fireworks and water bottles damage don't make neutral mobs angry or hostile โ€“ resolved as "Fixed".
  9. โ†‘ MC-159025 โ€“ Drowned do not spawn in warm ocean biomes โ€“ resolved as "Fixed".
  10. โ†‘ MC-271629
  11. โ†‘ MC-14800
  12. โ†‘ MC-275544
  13. โ†‘ MC-275374 โ€“ resolved as "Fixed".
  14. โ†‘ MC-219981 โ€“ Leader zombie-type mobs spawn with 20 health despite having increased max health โ€“ resolved as "Fixed".
  15. โ†‘ MCPE-82082 โ€“ Issue with the drowned model
  16. โ†‘ MCPE-79636 โ€“ resolved as "Fixed".
  17. โ†‘ MCPE-144066
  18. โ†‘ MCPE-34574 โ€“ Baby drowned does not have the same speed as other baby zombies โ€“ resolved as "Fixed".
  19. โ†‘ MCPE-93172 โ€“ Baby drowned don't drop anything โ€“ resolved as "Fixed".
  20. โ†‘ MCPE-236077
  21. โ†‘ MC-128249 โ€“ resolved as "Works As Intended".
  22. โ†‘ "Zombie + Milk = Drowned?" โ€“ Minecraft on YouTube, September 21, 2023
  23. โ†‘ "Growth & Evolution - Part 3: 15 Years of Minecraft" โ€“ Minecraft on YouTube, June 5, 2024
  24. โ†‘ "Shape your world" โ€“ Minecraft.net.
  25. โ†‘ "Titanic Scene - "Promise me Now Rose, and Never Let Go of that Promise"" โ€“ Titanic World on YouTube, August 7, 2017
  26. โ†‘ "Poor zombies are constantly stumbling into Minecraftโ€™s oceans! But what happens to them down in the depths?" โ€“ @minecraft on Instagram, July 2, 2018

External links

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Navigation

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