VOOZH about

URL: https://minecraft.wiki/w/Zombie_Pigmen

⇱ Zombified Piglin – Minecraft Wiki


Zombified Piglin

From Minecraft Wiki
(Redirected from Zombie Pigmen)
Jump to navigation Jump to search
This article needs to be updated.
 
Please update this article to reflect recent updates or newly available information. The talk page may contain suggestions.
Reason: Damage dealt by zombified piglin with spear
This article would benefit from the addition of isometric renders.
 
Please remove this notice once you have added suitable isometric renders to the article.
The specific instructions are:
  • Render of baby with spear
  • Render of Crossbow in Bedrock
  • Render of Axe in Bedrock
  • Renders of Adult and Baby with Warped Fungus on a Stick
Zombified Piglin
Health points 20HPπŸ‘ ❀️
Γ— 10

40HPπŸ‘ ❀️
Γ— 20
to 100HPπŸ‘ ❀️
Γ— 50
(leaders)β€Œ[JE only]
Armor points 2 (πŸ‘ πŸ›‘
)
Behavior Neutral
Mob type πŸ‘ Image
Undead

πŸ‘ Image
Monster
Attack
strength
Armed:

πŸ‘ Image
Golden Sword
:
In Java Edition:
Easy: 5HPπŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ πŸ’”

Normal: 8HPπŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️

Hard: 12HPπŸ‘ ❀️
Γ— 6

In Bedrock Edition:
Easy: 5.5HPπŸ‘ ❀️
Γ— 2.75

Normal: 9HPπŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ πŸ’”

Hard: 13.5HPπŸ‘ ❀️
Γ— 6.75

πŸ‘ Image
Golden Axe
:
In Java Edition:
Easy: 6.5HPπŸ‘ ❀️
Γ— 3.25

Normal: 11HPπŸ‘ ❀️
Γ— 5.5

Hard: 16.5HPπŸ‘ ❀️
Γ— 8.25

In Bedrock Edition:
Easy: 5HPπŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ πŸ’”

Normal: 8HPπŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️

Hard: 12HPπŸ‘ ❀️
Γ— 6

πŸ‘ Image
Golden Spear
:[check the code]
Easy: 4HPπŸ‘ ❀️
πŸ‘ ❀️

Normal: 6HPπŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️

Hard: 7HPπŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ πŸ’”


Unarmed:
Easy: 3.5HPπŸ‘ ❀️
Γ— 1.75

Normal: 5HPπŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ πŸ’”

Hard: 7.5HPπŸ‘ ❀️
Γ— 3.75

Hitbox size Adult In Java Edition:
Height: 1.95 blocks
Width: 0.6 blocks

Adult In Bedrock Edition:
Height: 1.9 blocks
Width: 0.6 blocks
Baby:
Height: 0.98 blocks
Width: 0.49 blocks

Speed 0.23
0.35 (As a baby on Java Edition or when angry on Bedrock Edition)
0.24 (When angry on Java Edition)
0.37 (When angry as a baby on Java Edition)
Spawn
Natural
equipment
{
 "title": "Zombified Piglin",
 "rows": [
 {
 "field": "20<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❀️)</span> Γ— 10</span> <br> 40<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❀️)</span> Γ— 20</span> to 100<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❀️)</span> Γ— 50</span> (leaders)β€Œ<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup>",
 "label": "(link to Health article, displayed as Health points)"
 },
 {
 "field": "2 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"2 armor point\">(link to File:Armor (icon).png article, displayed as 9px|link=|alt=πŸ›‘)</span>)",
 "label": "(link to Armor#Natural armor article, displayed as Armor points)"
 },
 {
 "field": "Neutral",
 "label": "Behavior"
 },
 {
 "field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite undead.png article, displayed as 16x16px|link=Undead|alt=|class=pixel-image|)</span>(link to Undead article, displayed as <span class=\"sprite-text\">Undead</span>)</span><br><span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite monster.png article, displayed as 16x16px|link=Monster|alt=|class=pixel-image|)</span>(link to Monster article, displayed as <span class=\"sprite-text\">Monster</span>)</span>",
 "label": "(link to Mob type article, displayed as Mob type)"
 },
 {
 "field": "(values exceeds 1000 characters...)",
 "label": "Attack<br/>strength"
 },
 {
 "field": "'''Adult In (link to Java Edition article, displayed as ''Java Edition''):'''<br>Height: 1.95 blocks<br>Width: 0.6 blocks<br>\n'''Adult In (link to Bedrock Edition article, displayed as ''Bedrock Edition''):'''<br>Height: 1.9 blocks<br>Width: 0.6 blocks<br>\n'''Baby:'''<br>Height: 0.98 blocks<br>Width: 0.49 blocks",
 "label": "(link to Hitbox article, displayed as Hitbox size)"
 },
 {
 "field": "0.23<br>0.35 (As a baby on ''(link to Java Edition article, displayed as Java Edition)'' or when angry on ''(link to Bedrock Edition article, displayed as Bedrock Edition)'')<br>0.24 (When angry on ''(link to Java Edition article, displayed as Java Edition)'')<br>0.37 (When angry as a baby on ''(link to Java Edition article, displayed as Java Edition)'')",
 "label": "(link to Attribute#Movement_speed article, displayed as Speed)"
 },
 {
 "field": "(values exceeds 1000 characters...)",
 "label": "(link to Mob spawning article, displayed as Spawn)"
 },
 {
 "field": "(values exceeds 1000 characters...)",
 "label": "(link to Drops#Equipped items article, displayed as Natural<br/>equipment)"
 }
 ],
 "invimages": [
 "Zombified Piglin Spawn Egg"
 ],
 "images": [
 "Zombified Piglin.png",
 "Zombified Piglin BE.png",
 "Zombified Piglin With Golden Spear JE.png",
 "Zombified Piglin With Golden Spear BE.png",
 "Zombified Piglin with Crossbow JE4.png",
 "Zombified Piglin with Axe.png",
 "Baby Zombified Piglin JE10.png",
 "Baby Zombified Piglin BE8.png"
 ]
}

Zombified piglins are neutral and undead variants of piglins that spawn in the Nether. Zombified piglins normally ignore players, but if one gets attacked and survives, it and all other zombified piglins in the vicinity become hostile and attack the aggressor.

Spawning

[edit | edit source]

Zombified piglins can spawn in several methods:

They have a 5% chance of spawning as baby zombified piglins. Zombified piglins do not spawn naturally on top of Nether wart blocks. Like other naturally fireproof mobs, they can spawn on magma blocks.

Zombified piglins do not spawn in Peaceful mode, despite being neutral.

Zombified Piglin spawns in:
Category: MonsterJava EditionBedrock Edition
Spawn areaSpawn weightSpawn chanceGroup sizeSpawn weightGroup size
πŸ‘ Image
Nether Wastes
[spawn 1]
100⁄16859.52%41002–4
πŸ‘ Image
Nether Fortress
5⁄2817.86%451
πŸ‘ Image
Crimson Forest
1⁄156.67%2–412–4
  1. ↑ Has a 0.25% chance to spawn a chicken, forming a chicken jockey.β€Œ[Java Edition only]

Equipment

[edit | edit source]

95% of zombified piglins spawn with a golden sword, which has up to a 25% chance of being enchanted in Normal or Hard difficulty. This chance varies depending on the regional difficulty. The sword's enchantment is from 5 to 23 levels.

5% of zombified piglins spawn with a golden spear, which may be enchanted. They use the spear’s charge attack if provoked.

In Java Edition, on Halloween (October 31), zombified piglins have a 22.5% chance of spawning with a carved pumpkin or a 2.5% chance of spawning with a jack o'lantern equipped as headgear. This is not dropped, even if killed with Looting.

Chicken jockey

[edit | edit source]
This feature is exclusive to Java Edition.
 

Baby zombified piglins can spawn as a chicken jockey, with the following probability:

  • A baby zombified piglin has a chance of 9.75% to spawn as a chicken jockey if a chicken is present within a 5Γ—3Γ—5 block area centered on the spawn attempt location (5% to use the chicken nearby + 4.75% of summoning a new chicken).
  • A baby zombified piglin has a 4.75% chance of spawning as a chicken jockey if no chicken is present within a 5Γ—3Γ—5 area.
    • The combined chance of a zombified piglin independently spawning as a baby chicken jockey is 0.2375%.

Nether biomes and fortresses

[edit | edit source]

Zombified piglins spawn in the Nether at light level 11 and below on most blocks other than Nether wart blocks. They spawn most commonly in Nether wastes in groups of 4, frequently in Nether fortresses in groups of 4, and uncommonly in crimson forests in groups of 2-4. In Bedrock Edition, zombified piglins spawn in groups of 2-4 on both Nether wastes and crimson forests and individually on Nether fortresses.

Strider jockey

[edit | edit source]
Main article: Strider Jockey
This feature is exclusive to Java Edition.
 

When an adult strider spawns, it has a 3.3% chance of spawning being ridden by a zombified piglin holding a warped fungus on a stick. The zombified piglin does not count towards the mob cap and does not despawn.

In Bedrock Edition, zombified piglins can not spawn on top of saddled striders that are supposed to be jockeys. This is due to the fact that in the zombie_pigman.json file, the base components list does not have the minecraft:type_family component, because it was moved to the minecraft:pig_zombie_adult component group. And since zombified piglins spawned on top of striders were neither an adult nor a baby, both of which have the minecraft:type_family component, and that striders that have spawned as a strider jockey are rideable by mobs in the zombie_pigman family, they no longer spawn.[1]

Nether portals

[edit | edit source]

When a Nether portal block in the Overworld receives a random tick, there is a chance of 1⁄2000 (0.05%) on Easy, 1⁄1000 (0.1%) on Normal and 3⁄2000 (0.15%) on Hard for it to spawn a zombified piglin.

In Java Edition, they appear inside one of the portal blocks on the bottom. Zombified piglins who spawn in this way cannot travel to the Nether for a preset amount of time, whether they walk through the portal they spawned in or through nearby portals.

In Bedrock Edition, they spawn one block to the east or south of the portal (depending on which direction the portal is facing). Neither slabs nor lighting prevents this. Every portal block is immediately ticked when the portal is first activated; therefore, if a large portal is repeatedly activated and deactivated, zombified piglins can spawn rapidly[2]. However, portals at negative heights do not spawn zombified piglins at all.

Zombified piglins spawning via this process is completely independent of the mob cap, similar to the spawning of phantoms in Java Edition, which means they can still spawn if there are a sufficient number of hostile mobs in the world.

A zombified piglin spawns when lightning strikes within 4 blocks of a pig, up to 8 blocks down, and up to 4 blocks up, regardless of any obstruction between the pig and where the lightning strikes. If the pig is a piglet, it then transforms into a baby zombified piglin.

Piglins

[edit | edit source]

A piglin or piglin brute that enters the Overworld or the End transforms into a zombified piglin after 15 seconds. When piglins wielding crossbows zombify, they keep their crossbows, but are unable to use them, and perform melee attacks like other zombified piglins. When baby piglins zombify, they do not have weapons, unlike baby zombified piglins that naturally spawn. When piglin brutes zombify, they keep their axes.

The newly zombified piglin gets the Nausea effect for 10 seconds. This is a purely visual effect, and does not affect the mob's behavior.

A zombified piglin keeps any armor or weapons collected before being zombifiedβ€Œ[JE only].

Baby zombified piglins also have a 5% chance of becoming a chicken jockeyβ€Œ[Java Edition only].

If a piglin is in the middle of bartering and gets zombified while inspecting a gold ingot, it drops the ingot when it turns into a zombified piglin.

Leaders & Reinforcements

[edit | edit source]
This feature is exclusive to Java Edition.
 

Unlike other zombie variants, only leader zombified piglins can spawn reinforcements.[3]

On Hard difficulty, up to 5% zombified piglins of zombified piglins may spawn as a leader, which have a 50–75% plus 0–10% chance to spawn other zombified piglins as reinforcements when receiving damage while targeting an entity.

Unlike zombies, zombified piglins can spawn reinforcements regardless of light level.

Drops

[edit | edit source]

On death

[edit | edit source]

Java Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
πŸ‘ Image
Rotten Flesh0–150.00%0.500–275.00%1.000–387.50%1.500–491.67%2.00
πŸ‘ Image
Gold Nugget0–150.00%0.500–275.00%1.000–387.50%1.500–491.67%2.00
πŸ‘ Image
Gold Ingot[A]0–12.50%0.030–13.50%0.040–14.50%0.040–15.50%0.06
ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
πŸ‘ Image
Rotten Flesh0–11⁄21⁄20–23⁄410–37⁄83⁄20–411⁄122
πŸ‘ Image
Gold Nugget0–11⁄21⁄20–23⁄410–37⁄83⁄20–411⁄122
πŸ‘ Image
Gold Ingot[A]0–11⁄401⁄400–17⁄2007⁄2000–19⁄2009⁄2000–111⁄20011⁄200
ItemAmountProbability
DefaultLooting ILooting IILooting III
πŸ‘ Image
Rotten Flesh01⁄2 (50.00%)1⁄4 (25.00%)1⁄8 (12.50%)1⁄12 (8.33%)
11⁄2 (50.00%)1⁄2 (50.00%)3⁄8 (37.50%)1⁄4 (25.00%)
201⁄4 (25.00%)3⁄8 (37.50%)1⁄3 (33.33%)
3001⁄8 (12.50%)1⁄4 (25.00%)
40001⁄12 (8.33%)
Average1⁄2 (0.50)1 (1.00)3⁄2 (1.50)2 (2.00)
πŸ‘ Image
Gold Nugget01⁄2 (50.00%)1⁄4 (25.00%)1⁄8 (12.50%)1⁄12 (8.33%)
11⁄2 (50.00%)1⁄2 (50.00%)3⁄8 (37.50%)1⁄4 (25.00%)
201⁄4 (25.00%)3⁄8 (37.50%)1⁄3 (33.33%)
3001⁄8 (12.50%)1⁄4 (25.00%)
40001⁄12 (8.33%)
Average1⁄2 (0.50)1 (1.00)3⁄2 (1.50)2 (2.00)
πŸ‘ Image
Gold Ingot[A]039⁄40 (97.50%)193⁄200 (96.50%)191⁄200 (95.50%)189⁄200 (94.50%)
11⁄40 (2.50%)7⁄200 (3.50%)9⁄200 (4.50%)11⁄200 (5.50%)
Average1⁄40 (0.03)7⁄200 (0.04)9⁄200 (0.04)11⁄200 (0.06)
Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
πŸ‘ Image
Rotten Flesh0.501.001.502.00
πŸ‘ Image
Gold Nugget0.501.001.502.00
πŸ‘ Image
Gold Ingot[A]0.030.040.040.06
  1. ↑ Only when killed by a player or a tamed wolf.

Bedrock Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
πŸ‘ Image
Rotten Flesh0–150.00%0.500–250.00%0.750–350.00%1.000–450.00%1.25
πŸ‘ Image
Gold Nugget0–150.00%0.500–250.00%0.750–350.00%1.000–450.00%1.25
πŸ‘ Image
Gold Ingot[A]0–12.50%0.030–13.50%0.040–14.50%0.040–15.50%0.06
ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
πŸ‘ Image
Rotten Flesh0–11⁄21⁄20–21⁄23⁄40–31⁄210–41⁄25⁄4
πŸ‘ Image
Gold Nugget0–11⁄21⁄20–21⁄23⁄40–31⁄210–41⁄25⁄4
πŸ‘ Image
Gold Ingot[A]0–11⁄401⁄400–17⁄2007⁄2000–19⁄2009⁄2000–111⁄20011⁄200
ItemAmountProbability
DefaultLooting ILooting IILooting III
πŸ‘ Image
Rotten Flesh01⁄2 (50.00%)1⁄2 (50.00%)1⁄2 (50.00%)1⁄2 (50.00%)
11⁄2 (50.00%)1⁄4 (25.00%)1⁄8 (12.50%)1⁄12 (8.33%)
201⁄4 (25.00%)1⁄4 (25.00%)1⁄6 (16.67%)
3001⁄8 (12.50%)1⁄6 (16.67%)
40001⁄12 (8.33%)
Average1⁄2 (0.50)3⁄4 (0.75)1 (1.00)5⁄4 (1.25)
πŸ‘ Image
Gold Nugget01⁄2 (50.00%)1⁄2 (50.00%)1⁄2 (50.00%)1⁄2 (50.00%)
11⁄2 (50.00%)1⁄4 (25.00%)1⁄8 (12.50%)1⁄12 (8.33%)
201⁄4 (25.00%)1⁄4 (25.00%)1⁄6 (16.67%)
3001⁄8 (12.50%)1⁄6 (16.67%)
40001⁄12 (8.33%)
Average1⁄2 (0.50)3⁄4 (0.75)1 (1.00)5⁄4 (1.25)
πŸ‘ Image
Gold Ingot[A]039⁄40 (97.50%)193⁄200 (96.50%)191⁄200 (95.50%)189⁄200 (94.50%)
11⁄40 (2.50%)7⁄200 (3.50%)9⁄200 (4.50%)11⁄200 (5.50%)
Average1⁄40 (0.03)7⁄200 (0.04)9⁄200 (0.04)11⁄200 (0.06)
Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
πŸ‘ Image
Rotten Flesh0.500.751.001.25
πŸ‘ Image
Gold Nugget0.500.751.001.25
πŸ‘ Image
Gold Ingot[A]0.030.040.040.06
  1. ↑ Only when killed by a player or a tamed wolf.
  • There is an 8.5%β€Œ[JE only] or 25%β€Œ[BE only] chance to drop their original weapon if killed by a player or tamed wolf. The chance is increased by 1%β€Œ[JE only] or 5%β€Œ[BE only] per level of Looting, for a maximum of 11.5%β€Œ[JE only] or 40%β€Œ[BE only] with Looting III. The death animation does not include the weapon if it was dropped.
  • After a piglin transforms into a zombified piglin, it drops any acquired armor and held weapons upon death.
  • 5XP for adults or 12XP for babies if killed by a player or a tamed wolf.
    • An additional 1–3XP for each equipment it does not drop upon death.
    • Additionally, in Bedrock Edition, 0.75% of zombified piglins that have spawned do not drop any experience.

Behavior

[edit | edit source]

Zombified piglins wander aimlessly about when idle. They move at 2.28 m/s and are immune to fire and lava. When provoked, their speed increases to 3.38 m/s or faster for babies.

In Java Edition, like zombies, some zombified piglins can attack wooden and copper doors and may break them on Hard difficulty or in Hardcore mode.[4]

In Normal and Hard difficulties, up to 55%β€Œ[JE only] or 25%β€Œ[BE only] of zombified piglins can pick up any armor pieces and swords better than their golden one, which they always drop when killed. This also prevents them from despawning.

In Bedrock Edition, zombified piglins may pick up an ominous banner next to it as pillagers do.[5]

Zombified piglins try to destroy any turtle eggs they see within 23 blocks away horizontally and 3 blocks away vertically (10 blocks horizontally and 2 blocks vertically in Bedrock Edition), not counting the block they are standing in. When a zombified piglin is first spawned, it always detects nearby turtle eggs after exactly 2 seconds, as long as there are two blocks of air above it. However, if the turtle egg is placed after the zombified piglin spawned, the zombified piglin takes some time to notice the turtle egg and try to break it. Unlike other zombie variants, zombified piglins do not attack baby turtles.

Zombified piglins avoid walking near magma blocks and cannot jump over magma blocks one block high. If a zombified piglin is surrounded by magma block wall one block height or higher, it gets near those surrounding magma blocks surrounding them. If a zombified piglin spawns on or is pushed onto magma blocks, it pathfinds normally on the magma.

Zombified piglins do not retreat from zoglins, soul torches, soul lanterns, soul fire, or soul campfires. Zoglins attack zombified piglins on sight, causing a retaliation.

Zombified piglins are not distracted by gold and cannot barter, unlike piglins. They also do not follow players that are holding a gold ingot or another gold item.

Wandering traders run away from zombified piglinsβ€Œ[BE only], despite them being passive to them. In addition, piglins squeal in distress and flee from zombified piglins if they get too close. Zombified piglins ignore piglins unless provoked.

Iron golems attack zombified piglins, which causes other zombified piglins to attack the iron golem. A zombified piglin is neutral to every mob that can attack, but they retaliate and gang up on any mob that provokes them.

Mounting

[edit | edit source]
This feature is exclusive to Bedrock Edition, but is currently broken.
 

15% of naturally spawned baby zombified piglins are supposed to spawn as a jockey and find the nearest mob to mount but do not due to a bug.

This is due to the fact that in the zombie_pigman.json file, in the minecraft:entity_spawned event, it has 3 triggering spawn events, spawn_adult where the zombified piglin spawns as an adult, spawn_baby where it spawns as a baby, and spawn_baby_jockey which is supposed to be the event that spawns baby zombified piglins as a baby jockey that finds mounts, but it does not exist.

//This spawn event is applied when mobs spawn naturally
"minecraft:entity_spawned":{
"randomize":[
{
"trigger":"spawn_adult",
"weight":9500
},
{
"trigger":"spawn_baby",
"weight":425
},
{
"trigger":"spawn_baby_jockey",//This spawn event is non-existent. Meaning no component groups are added.
"weight":75
}
]
},
"spawn_adult":{
"add":{
"component_groups":[
"minecraft:pig_zombie_adult",
"minecraft:pig_zombie_calm"
]
}
},
"spawn_baby":{
"add":{
"component_groups":[
"minecraft:pig_zombie_baby",
"minecraft:pig_zombie_calm"
]
}
},

And because spawn_baby_jockey does not exist, this results the baby jockey actually spawning as a broken zombified piglin that is neither a baby nor an adult, and does not drop experience upon death.

"minecraft:pig_zombie_baby":{
//This component is what makes mobs drop experience upon death. This is only added to the "minecraft:pig_zombie_adult" and "minecraft:pig_zombie_baby" component groups.
"minecraft:experience_reward":{
"on_death":{
"expression":"query.last_hit_by_player ? 12 + (query.equipment_count * Math.Random(1,3)) : 0",
"version":13
}
},
"minecraft:is_baby":{},
"minecraft:scale":{
"value":0.5
},
"minecraft:collision_box":{
"height":1.96,
"width":0.98
},
//This component gives the mob the ability to ride. It used to be in the components list, resulting in all zombified piglins being able to ride anything. But it got moved to the "minecraft:pig_zombie_adult" and "minecraft:pig_zombie_baby" component groups to make baby zombified piglins able to ride common mobs like baby zombies do.
"minecraft:type_family":{
"family":[
"baby_undead",
"baby_zombie_pigman",//Because they are in the "baby_zombie_pigman" family rather than "zombie_pigman", they aren't avoided by piglins.
"undead",
"monster",
"mob"
]
}
},
"minecraft:pig_zombie_adult":{
//This component is what makes mobs drop experience upon death. This is only added to the "minecraft:pig_zombie_adult" and "minecraft:pig_zombie_baby" component groups.
"minecraft:experience_reward":{
"on_death":{
"expression":"query.last_hit_by_player ? 5 + (query.equipment_count * Math.Random(1,3)) : 0",
"version":13
}
},
"minecraft:rideable":{
"family_types":[
"baby_undead"
],
"seat_count":1,
"seats":{
"lock_rider_rotation":0,
"position":[
0,
1.175,
-0.35
]
}
},
//This component gives the mob the ability to ride. It used to be in the components list, resulting in all zombified piglins being able to ride anything. But it got moved to the "minecraft:pig_zombie_adult" and "minecraft:pig_zombie_baby" component groups to make baby zombified piglins able to ride common mobs like baby zombies do.
"minecraft:type_family":{
"family":[
"zombie_pigman",
"undead",
"monster",
"mob"
]
},
"minecraft:collision_box":{
"height":1.9,
"width":0.6
}
},

Since the minecraft:type_family was moved into the pig_zombie_adult and pig_zombie_baby component groups, instead of being in the base components list, these broken piglins are not in any family, causing them to have the following issues:

  • They cannot be put in boats or minecarts.[6]
  • The Smite enchantment does not deal more damage to them, due to them not being part of the undead family.
  • They are not targeted by iron golems and snow golems, due to them not being part of the monster family.
  • They are targeted by withers, and are able to damage it, due to them not being part of the undead family.
  • Armadillos do not roll up when near them, due to them not being part of the undead family.
  • Piglins do not avoid them. They also do not avoid normal unbroken baby zombified piglins, as they are in the baby_zombie_pigman family, rather than the zombie_pigman family.
  • They are affected by the Poison and Regeneration effects, due to them not being part of the undead family, but Instant Health and Instant Damage are still reversed for them.

Using the /ride command, it is possible to make a baby zombified piglin ride:

Mob type

[edit | edit source]

Being an undead mob, they are:

As they are monsters, golden dandelions do not work on baby zombified piglins.

Hostility

[edit | edit source]

Zombified piglins are not initially hostile, but all zombified piglins within a 67Γ—22Γ—67 to 111Γ—22Γ—111 areaβ€Œ[JE only] or a 20-block radiusβ€Œ[BE only] centered on an attacked zombified piglin become aggressive and converge on the attacker (another mob or player, except goats and ghasts) if any individual is attacked, unless the zombified piglin attacked is killed in one hit.[7] They make an aggressive sound when angered. In addition, some zombified piglins have the ability to spawn reinforcements when attacked (similar to zombies).β€Œ[JE only] This applies to any hit registered as coming from the player or other mobs, including deflected ghast fireballs, sweep attacks, snowballs and eggs, fireworks shot from crossbows, TNT, wind charges, and skeleton arrows. Arrows shot from dispensers or bed explosions[8] do not provoke zombified piglins.

A zombified piglin can remain hostile indefinitely if it is both within the follow range of the player (33 to 55 blocks) and has a direct line of sight to the player. However, breaking one of those conditions causes a hostile zombified piglin to return to being neutral after a "forgiveness timer" expires. In Java Edition, this timer ranges from 20 seconds to 55 seconds, whereas in Bedrock Edition it is always 25 seconds. The forgiveness timer does not advance for zombified piglins in unloaded chunks. Therefore, if the player enters a Nether portal and returns, any provoked zombified piglins in the area remain aggressive (unless another player was nearby to keep the chunks loaded). A player's death causes zombified piglins to become neutral toward the player if the gamerule forgive_dead_players (true by default) is true.β€Œ[JE only]

A hostile zombified piglin can also "sound an alarm", spreading the aggro to all zombified piglins within a 67Γ—22Γ—67 to 111Γ—22Γ—111 area β€Œ[JE only] or 20-blockβ€Œ[BE only] radius. A hostile zombified piglin does this whenever the targeted player is within their follow range (33 to 55 blocks) and has a constant line-of-sight with its target, then it does the same every 4–6 seconds (80-120 game ticks), recruiting any formerly-neutral peers. They pursue players even if they have the Invisibility effect.

In Bedrock Edition, a nearby neutral zombified piglin prevents a player from sleeping, as if it were a hostile mob.

Hostile zombified piglins have slightly different pathfinding than when they are neutral. For example, they fall off edges that would cause them to take fall damage in an attempt to reach their target where most other mobs would otherwise not.

When a zombified piglin is angered, the normal piglins do not get aggressive, and vice versa.

Unlike other zombie variants, zombified piglins do not attack villagers and wandering traders. However, a villager that accidentally damages a zombified piglin with a firework rocket (after the player defeats a raid) will provoke any nearby zombified piglins to retaliate against the villager, and as a zombie variant, zombified piglins turn regular villagers into zombie villagers.β€Œ[JE only][9]

Using spears

[edit | edit source]

Zombified piglins wielding spears have different attacking behavior. When attacking, they use the spear's charge attack while moving towards their target. They hold the charge through its full duration, using all 3 stages. Once the charge attack has ended or they get too close to their target, they walk away to increase the distance between them and their target before turning around to begin another charge.

Jockey

[edit | edit source]
This feature is exclusive to Bedrock Edition.
 
πŸ‘ Image
A zombified piglin ridden by a baby zombie

15% of nearby baby zombies, husks, or drowned may ride an adult zombified piglin to form a jockey.

Sounds

[edit | edit source]

Java Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Zombified Piglin gruntsHostile MobsRandomly while calmentity.zombified_piglin.ambientsubtitles.entity.zombified_piglin.ambient​1.00.8–1.2
(Baby: 1.3–1.7)
16
​Zombified Piglin grunts angrilyHostile MobsWhen a zombified piglin becomes angryentity.zombified_piglin.angrysubtitles.entity.zombified_piglin.angry​2.01.44–2.16
(Baby: 2.34–3.06)
16
​Zombified Piglin grunts angrilyHostile MobsRandomly while angryentity.zombified_piglin.angrysubtitles.entity.zombified_piglin.angry​1.00.8–1.2
(Baby: 1.3–1.7)
16
​Zombified Piglin hurtsHostile MobsWhen a zombified piglin is damagedentity.zombified_piglin.hurtsubtitles.entity.zombified_piglin.hurt​1.00.8–1.2
(Baby: 1.3–1.7)
16
​Zombified Piglin diesHostile MobsWhen a zombified piglin diesentity.zombified_piglin.deathsubtitles.entity.zombified_piglin.death​1.00.8–1.2
(Baby: 1.3–1.7)
16
​FootstepsHostile MobsWhile a zombified piglin is walkingentity.zombie.stepsubtitles.block.generic.footsteps​0.151.016
​Door shakesHostile MobsWhile a zombified piglin is breaking a wooden doorentity.zombie.attack_wooden_doorsubtitles.entity.zombie.attack_wooden_door​2.00.8–1.216
​Door breaksHostile MobsWhen a zombified piglin breaks a wooden doorentity.zombie.break_wooden_doorsubtitles.entity.zombie.break_wooden_door​2.00.8–1.216
​Turtle Egg stompedHostile MobsWhen a zombified piglin is jumping on turtle eggsentity.zombie.destroy_eggsubtitles.entity.zombie.destroy_egg​0.50.9–1.116
​Block broken [sound 1]?Unused sound event[sound 2]entity.zombie.attack_iron_doorsubtitles.block.generic.break​​[sound 1]​NoneNoneNone

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?Hostile MobsRandomlymob.zombiepig.zpig​ ?1.00.8–1.2 (Baby: 1.3–1.7)
​ ?Hostile MobsWhen a zombified piglin becomes angrymob.zombiepig.zpigangry​ ?1.01.44–2.16 (Baby: 1.94–2.66)
​ ?Hostile MobsWhen a zombified piglin is damagedmob.zombiepig.zpighurt​ ?1.00.8–1.2 (Baby: 1.3–1.7)
​ ?Hostile MobsWhen a zombified piglin diesmob.zombiepig.zpigdeath​ ?1.00.8–1.2 (Baby: 1.3–1.7)
​ ?PlayersWhen a zombified piglin is jumping on turtle eggsfall.egg​ ?0.50.9–1.0

Data values

[edit | edit source]

Java Edition:

NameIdentifierEntity tags Translation key
πŸ‘ EntitySprite zombified-piglin.png: Sprite image for zombified-piglin in Minecraft
Zombified Piglin
zombified_piglincan_breathe_under_water
ignores_poison_and_regen
inverted_healing_and_harm
undead
wither_friends
zombies
sensitive_to_smite
entity.minecraft.zombified_piglin

Bedrock Edition:

NameIdentifierNumeric ID FamilyTranslation key
πŸ‘ EntitySprite zombified-piglin.png: Sprite image for zombified-piglin in Minecraft
Zombified Piglin
zombie_pigman[10]36 baby_undead
baby_zombie_pigman
zombie_pigman
undead
monster
mob
entity.zombie_pigman[10].name

Entity data

[edit | edit source]

Zombified piglins have entity data associated with them that contains various properties.

Java Edition:

Main article: Entity format
  • [NBT Compound / JSON Object] Entity data
    • Additional fields for mobs that can become angry see Template:Nbt inherit/angerable/template
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template
    • [Byte] CanBreakDoors: 1 or 0 (true/false) - true if the zombie can break doors (default value is 0).
    • [Int] DrownedConversionTime: The number of ticks until this zombie converts to a drowned, or husk to zombie. (default value is -1, when no conversion is under way).
    • [Int] InWaterTime: The number of ticks this zombie or husk has been under water, used to start the drowning conversion. (default value is -1, when no conversion is under way).
    • [Byte] IsBaby: 1 or 0 (true/false) - true if this zombie is a baby. May be absent.

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

[edit | edit source]
IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
πŸ‘ Image
πŸ‘ Image
Monster HunterAttack and destroy a monster. Other mobs may be killed, but are ignored for this achievement.15Bronze
πŸ‘ Image
πŸ‘ Image
It SpreadsKill a mob next to a catalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement.10Bronze

Achievements that apply to all mobs:

Advancements

[edit | edit source]
IconAdvancementIn-game descriptionActual requirements (if different)
πŸ‘ Image
πŸ‘ Image
Monster HunterKill any hostile monster Other mobs may be killed, but are ignored for this advancement.
πŸ‘ Image
πŸ‘ Image
It SpreadsKill a mob near a Sculk CatalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this advancement.
πŸ‘ Image
πŸ‘ Image
Monsters HuntedKill one of every hostile monster Other mobs may be killed, but are ignored for this advancement.

Advancements that apply to all mobs:

History

[edit | edit source]
This section is missing information about: MC-279390 as of 24w33a - was this a change to the mob model or armor model?
 
Please expand the section to include this information. Further details may exist on the talk page.

Development

[edit | edit source]
October 25, 2010Notch tweets that he is working on a second mob for the Nether, stating that they are less dangerous than ghasts and are "kind of pointless."
September 28, 2019At MINECON Live 2019, it was announced that zombie pigmen are to be renamed to zombified piglins, as their unzombified counterpart, piglins, were announced as a new mob to be added in the Nether Update.
February 9, 2020πŸ‘ Image
A new design for zombie pigmen is revealed.

Java Edition

[edit | edit source]
Java Edition Alpha
v1.2.0previewπŸ‘ Image
Zombie pigmen, the original version of zombified piglins, have been presented as unarmed neutral creatures in a preview before the Halloween Update.
releaseπŸ‘ Image
Added zombie pigmen.
The green liquid in the zombie pigman skin was originally blood red,[11] but this was changed because Notch considered it too gory, stating that "it's more fun to be scary without blood."[12]
Zombie pigmen remain permanently hostile if the player hits one.
The drops of zombie pigmen are 0–2 cooked porkchops.
Zombie pigmen are referred to as a "Pig Zombie" in the language file.
Java Edition Beta
1.5Pigs struck by lightning in the Overworld now change into zombie pigmen.[13]
Java Edition
1.0.0Beta 1.9 PrereleaseZombie pigmen now drop 0-1 gold nugget and 0-1 rotten flesh and no longer drop cooked porkchops.
πŸ‘ Image
All humanoid mobs have the bottom texture of the face flipped, resulting in a change in the model of zombie pigmen.
Beta 1.9 Prerelease 2Zombie pigmen now naturally have 2 armor points, as zombies. The armor points prevent 8% of damage taken.
Beta 1.9 Prerelease 5Zombie pigmen, along with other undead mobs, can now be damaged by splash potions of Healing, and can be healed by splash potions of Harming.
As they are undead mobs, a sword enchanted with Smite now does extra damage to zombie pigmen.
1.2.112w06aZombie pigmen now have a rare chance of dropping gold ingots, golden helmets, or their own golden swords, which may be enchanted. The sword is enchanted with the equivalent of roughly a level 5 enchantment.
1.2Zombie pigmen are now referred to by their real name, "Zombie Pigman", in the language file, rather than "Pig Zombie".
1.3.112w22aZombie pigmen can now spawn from Nether portals.
1.4.212w32aZombie pigmen may spawn with enchanted swords and have the capacity to wear any type of armor.
The sword that a zombie pigmen is carrying now increases the damage it deals.
Zombie pigmen may pick up dropped items.
12w34bZombie pigmen now try to get back into the Nether portal they came from when in the Overworld.
12w36aThe zombie and zombie pigman models and textures now have an additional 32 pixels of empty space below the texture.
12w37aπŸ‘ Image
On Halloween, zombie pigmen now have a chance of spawning with a pumpkin or jack o'lantern on its head.
1.6.113w17aWhen damaged, zombie pigmen now have a low chance to spawn zombies.
1.6Zombie pigmen no longer visibly catch fire when going into fire or lava.
1.6.2releaseBaby zombie pigmen now spawn naturally.
1.7.213w36aWhen struck by lightning, zombie pigmen now spawn with golden swords.
1.7.413w49aAdded chicken jockeys. Since zombie pigmen share some of the zombie .class files, there are also now zombie pigman jockeys - a rare version of the baby zombie pigman.
?πŸ‘ Image
Baby zombie pigmen with the "villager" tag now have skulls. Prior to this update, they looked like this: πŸ‘ Image
.
1.814w03aThe only way to obtain gold nuggets and gold ingots from zombie pigmen, is now for the player to kill them, whether through combat, potions, or player-activated mechanisms such as manually lit TNT.
If killed without player intervention, zombie pigmen now drop only rotten flesh, rendering fully-automatic gold farms impossible.
14w04aThe above change has been partially reverted; zombie pigmen now drop gold nuggets no matter how they are killed.
14w06aZombie pigmen now use a different AI.
An aggravated zombie pigman now become passive after 20 to 39.95 seconds, although they continue to attack until the player gets outside their aggressive distance.
Zombie pigmen now have an attack animation. This shows only when a zombie pigmen is holding a weapon. When a zombie pigman holds a weapon the damage it does is equal to the damage the player would do with the weapon added to the normal damage of the zombie pigmen.
14w07aBaby zombie pigmen are now always hostile to players who have ever attacked them.
14w11aZombie pigmen now run away from creepers that are about to explode.
14w30aπŸ‘ Image
πŸ‘ Image
The weapon holding position of zombie pigmen has been changed.
pre1Baby zombie pigmen, like adults, now become passive after 20 to 39.95 seconds.
1.8.1pre1Zombie pigmen no longer run away from creepers that are about to explode.
1.915w31aZombie pigmen now sometimes spawn with their left hand as their main hand.
15w34aZombie pigmen now have an attack animation without weapons.
1.1116w32aThe entity ID has been changed changed from PigZombie to zombie_pigman.
The zombie pigman's in-game name is now "Zombie Pigman" instead of "Zombie" in their name tag when they have CustomNameVisible enabled.
1.1217w06aNon-hostile zombie pigmen no longer prevent a player from sleeping in a bed.
1.1318w07aZombie pigmen now seek out turtle eggs and intentionally trample them.
18w19aZombie pigmen now sink in water.
Zombie pigmen no longer drown in water.
1.1418w43aπŸ‘ Image
πŸ‘ Image
The textures of zombie pigmen and baby zombie pigmen have been changed.
1.1519w37aMobs that spawn wearing carved pumpkins or jack o'lanterns on Halloween no longer drop them.
pre1Baby zombie pigmen can now be spawned by using a zombie pigman egg on an existing zombie pigman.[14]
1.16?Pigs that are converted into zombified piglins no longer despawn.
20w07aπŸ‘ Image
An unused zombie_piglin.png texture file has been added to the client.jar.
Added piglins, which can be converted into zombie pigmen in the Overworld.
20w09a"Zombie Pigman" has been renamed to "Zombified Piglin".
πŸ‘ Image
πŸ‘ Image
The textures and models of zombified piglins and baby zombified piglins have been changed. Currently, however, the texture of their loincloths is not displayed correctly.
Zombified piglins and baby zombified piglins no longer raise their arms like other zombies.
The ID of zombified piglins has been changed from zombie_pigman to zombified_piglin.
The texture of zombified piglins has been renamed from zombie_piglin.png to zombified_piglin.png.
20w10aFirework damage now provokes zombified piglins.[15]
20w13aπŸ‘ Image
πŸ‘ Image
The textures of zombified piglins and baby zombified piglins have been changed.
20w14aπŸ‘ Image
πŸ‘ Image
The textures and models of zombified piglins and baby zombified piglins have been changed. The overlay textures on their loincloths now displayed correctly. Also, baby zombified piglins are no longer armed. The texture size has been changed from 128x64 to 64x64, and the layout of the parts of the ears has been changed.
20w18aZombified piglins that spawn riding striders no longer despawn.
20w19aPiglins now become zombified piglins when in the End.
20w22aπŸ‘ Image
πŸ‘ Image
The textures and models of zombified piglins and baby zombified piglins have been changed. They have now both arms raised, and baby zombified piglins are armed again.
pre1Zombified piglins no longer attack innocent bystanders unless /gamerule universalAnger is set to true.[16]
Zombified piglins now stop being angry if the targeted player dies nearby unless /gamerule forgiveDeadPlayers is set to false.
Zombified piglins no longer drop experience orbs and rare drops when killed by something other than a player while in an angered state.[17]
pre3Zombified piglins again drop experience orbs and rare drops when killed by something other than a player while in an angered state.[17]
pre6The subtitle for zombified piglins' angry grunts has been changed from "Zombified Piglin angers" to "Zombified Piglin grunts angrily".
1.16.220w27aAdded piglin brutes, which can be converted into zombified piglin in the Overworld or the End.
Zombified piglins that are converted from piglin brutes wield golden axes.
pre1The zombified piglin now holds a warped fungus on a stick when spawned as a strider jockey.
1.20.323w40aZombified piglins are now part of the #can_breathe_under_water, #undead and #zombies tags.
1.21.224w33aZombified piglins now spawn more zombified piglins as zombie reinforcements instead of regular zombies.[18]
1.21.525w02aZombified piglins must now be killed by a player to drop their player-specific loot.[17]
The death of a hostile zombified piglin no longer registers as a kill by the player it is targeting if the player has not killed it.[17]
1.21.1125w41aZombified piglins can now use spears.
πŸ‘ Image
Zombified piglins now have a 5% chance to spawn with a golden spear in place of their normal golden sword.
25w46aZombified piglins spawned from lightning striking a pig now have a chance to hold a golden spear.
26.1snap1Leader zombified piglins now spawn with their maximum health instead of 20 health.[19]
snap7πŸ‘ Image
The model and texture of baby zombified piglins have been changed.
pre1πŸ‘ Image
The texture of baby zombified piglins' snout has been fixed to be 3x3x1.[20]
Baby zombified piglins no longer raise their arms when holding items.
26.2snap5The heights of baby zombified piglins have been changed from 0.99 blocks to 0.98 blocks, to match Bedrock Edition.

Bedrock Edition

[edit | edit source]
Pocket Edition Alpha
v0.5.0πŸ‘ Image
Added zombie pigmen.
Zombie pigmen spawn only in Nether reactors.
Zombie pigmen are hostile to all players, but have a shorter sight range.
Zombie pigmen are missing their head layer.
Zombie pigmen's drops are different than in Java Edition: 0-1 feathers and/or a gold ingot.
v0.7.2Added new sounds for the zombie pigmen.
v0.8.1Zombie pigmen no longer take damage when they are burning in the daylight.
v0.9.0build 1Zombie pigmen can now be spawned using a spawn egg.
v0.9.2Zombie pigmen now rarely drop carrots and potatoes.
Zombie pigmen now have an attacking animation.
v0.9.4Zombie pigmen now have 2 (πŸ‘ πŸ›‘
) armor points, which reduces 8% of damage.
v0.11.0build 1Zombie pigmen can now spawn with three at once instead of one in Nether reactors.
πŸ‘ Image
Zombie pigmen now have a head layer.
Zombie pigmen now have their arms out like regular zombies.
Zombie pigmen no longer burn in sunlight.
Zombie pigmen now drop rotten flesh, which was previously a feather and also now drop rarely a gold ingot, instead of a carrot or potato.
build 2πŸ‘ Image
Zombie pigmen can now spawn as babies.
Added chicken jockeys.
v0.12.1build 1Zombie pigmen now spawn in the Nether.
Zombie pigmen now use the new mob AI.
Zombie pigmen are now neutral.
Zombie pigmen can now wear armor.
Zombie pigmen have a chance to spawn armored and with enchanted armor.
Pigs struck by lightning now turn into zombie pigmen.
Zombie pigmen can now drop gold nuggets.
Zombie pigmen can now spawn from Nether portals in the Overworld.
build 11Zombie pigmen now have a chance of spawning with enchanted swords.
build 12Zombie pigmen now attack iron golems.
v0.14.0build 1Replaced chicken jockeys: baby zombie pigmen now have 15% chance of becoming a jockey when angered.
Adult zombie pigmen can now be ridden by baby zombie variants.
v0.15.0build 1Zombie pigmen are now faster when angered.
v0.16.0?Baby zombie pigmen no longer can mount mobs.
Pocket Edition
?Zombie pigmen no longer may spawn armored.
1.1.0alpha 1.1.1.0The entity ID has been changed from pig_zombie to zombie_pigman.
Bedrock Edition
?Adult zombie pigmen are no longer rideable by their baby variants.
1.5.0beta 1.5.0.0Zombie pigmen now sink underwater.
Zombie pigmen no longer drown in water.
beta 1.5.0.4Zombie pigmen now seek out turtle eggs and intentionally trample them.
1.10.0beta 1.10.0.3πŸ‘ Image
πŸ‘ Image
The textures of zombie pigmen and baby zombie pigmen have been changed.
1.13.0beta 1.13.0.9Adult zombie pigmen can now be ridden again by baby zombie, baby zombie villager and baby husk variants.
1.16.0beta 1.16.0.51Added piglins, which can be converted into zombie pigmen in the Overworld or the End.
πŸ‘ Image
πŸ‘ Image
The textures and models of zombie pigmen have been changed.
Zombie pigmen have been renamed to zombified piglins.
Zombified piglins now sometimes pick up dropped armor pieces and swords.
Zombified piglins now burn in sunlight again.[21]
Zombified piglins now take damage from lava and fire.
Zombified piglins now can pick up illager banner as pillagers.[22]
beta 1.16.0.57Zombified piglins once again no longer burn on sunlight.
beta 1.16.0.59Zombified piglins are now immune to fire damage again.
beta 1.16.0.63πŸ‘ Image
πŸ‘ Image
The models of zombified piglins and baby zombified piglins have been changed. The head scale is now slightly smaller. The textures of zombified piglins have been changed to match Java Edition 20w13a's.
1.16.20beta 1.16.20.50πŸ‘ Image
πŸ‘ Image
The models of zombified piglins and baby zombified piglins have been changed. Overlay models are now slightly smaller.
The texture file of zombified piglins have been reorganized to more closely match Java Edition 20w14a's.
Added piglin brutes, which can be converted into zombified piglin in the Overworld or the End.
1.16.100beta 1.16.100.50Now the piglins with crossbows when zombified, continue to keep their crossbow
Zombified piglins that are converted from piglin brutes now keep their golden axes.
beta 1.16.100.54The zombified piglin now holds a warped fungus on a stick when spawned as a strider jockey.
1.18.30beta 1.18.20.25Zombified piglins no longer take damage from cauldrons filled with lava.[23]
1.19.70Preview 1.19.70.21Zombified piglins now spawn at light level 11 and below.
1.21.50Preview 1.21.50.28Zombified piglins no longer become angry if a nearby zombified piglin is killed in one hit.[24]
1.21.60Preview 1.21.60.21Golden swords dropped by zombified piglins now have randomized durability to match Java Edition.[25]
1.21.90Preview 1.21.90.20The zombified piglins' speed when chasing a mob has been decreased, to match Java Edition.
Preview 1.21.90.21Baby zombified piglins can no longer spawn being equipped with golden swords.
Preview 1.21.90.25Zombified piglins are once again faster than on Java Edition.
Preview 1.21.90.26Baby zombified piglins can once again spawn being equipped with golden swords.
1.21.130Preview 1.21.130.20πŸ‘ Image
Zombified piglins can now spawn holding golden spears.
Preview 1.21.130.22Zombified piglins can now use the spear's charge attack.
Preview 1.21.130.26Adult zombified piglins that spawn now have the spawn_adult event applied.
Baby zombified piglins that spawn now have the spawn_baby event applied.
26.0Preview 26.0.23Zombified piglins are now part of the monster spawn category.
Preview 26.0.27Due to a bug, baby zombified piglins that are supposed to be jockeys are broken.[26][27]
Due to the above bug, zombified piglins cannot spawn as riders of strider jockeys.[28]
26.10Preview 26.10.23πŸ‘ Image
The model and texture of baby zombified piglins have been changed.
Preview 26.10.24πŸ‘ Image
Baby zombified piglins no longer raise their arms when holding items.[29]
26.20Preview 26.20.20πŸ‘ Image
The texture of baby zombified piglins' snout has been fixed to be 3x3x1, matching Java Edition.
Preview 26.20.22The hitboxes of baby zombified piglins have been changed, to closely match Java Edition.[30]

Legacy Console Edition

[edit | edit source]
Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU1CU11.001.001.00Patch 11.0.1πŸ‘ Image
Added zombie pigmen.
TU7Zombie pigmen now drop 0-1 gold nuggets and 0-1 rotten flesh and no longer drop cooked porkchops.[is this the correct version?]
TU12Zombie pigmen now have a rare chance of dropping gold ingots, golden helmets, or their own golden swords, which can be enchanted with a random level 5 enchantment.
TU141.04Zombie pigmen can now spawn in the Overworld from Nether portals.
TU19CU71.121.121.12πŸ‘ Image
Added baby zombie pigmen.
Zombie pigmen can now wear armor or weapons.
When damaged, zombie pigmen now have a low chance to spawn zombies.[is this the correct version?]
πŸ‘ Image
On Halloween, zombie pigmen now have a chance of spawning with a pumpkin or jack o'lantern on its head.[is this the correct version?]
Zombie pigmen no longer visibly catch fire when going into fire or lava.
TU31CU191.221.221.22Patch 3Zombie pigmen now become neutral again toward the player in 20 to 39.95 seconds after provocation, although they continue to attack until the player gets outside their aggressive distance.
TU39CU271.311.311.31Patch 10When struck by lightning, zombie pigmen now spawn with golden swords.
TU46CU361.381.381.38Patch 15Zombie pigmen now sometimes spawn with their left hand as their main hand.
TU60CU511.641.641.64Patch 301.0.11πŸ‘ Image
Baby zombie pigmen now have a head layer.
TU69 1.761.761.76Patch 38 Zombie pigmen now sink in water.[verify]
Zombie pigmen no longer drown in water.[verify]

New Nintendo 3DS Edition

[edit | edit source]
New Nintendo 3DS Edition
0.1.0πŸ‘ Image
πŸ‘ Image
Added zombie pigmen and baby zombie pigmen.

Issues

[edit | edit source]

Issues relating to "Zombified Piglin" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

[edit | edit source]
  • The pre-Texture Update zombie pigman texture file has "THX XAPHOBIA" written on the unused section as a credit by Notch to the skin's original creator.
  • The zombified piglin's angry sound is played twice the speed of the original sound file in the game.β€Œ[JE only]
  • Applying the Classic Texture Pack changes the zombified piglin's model and texture back to a zombie pigman.β€Œ[Bedrock Edition only]
  • In narrative media such as Minecraft Legends, piglins do not zombify in the Overworld because they breathe in Nether wart spores.[31][32][33]
  • In the 2013 Marvel's Agents of S.H.I.E.L.D. episode Girl in the Flower Dress, Jemma Simmons mentions that another character "runs a rather nasty mob" of zombie pigmen.[34]
  • If a player sits on a saddled pig and is struck by lighting, they end up sitting on the newly-transformed zombified piglin.β€Œ[JE only] However, after dismounting, the zombified piglin cannot be ridden again.

Gallery

[edit | edit source]

Renders

[edit | edit source]
This section would benefit from the addition of more images.
 
Please remove this notice once you have added suitable images to the article.
The specific instructions are:
  • Render of 26.1 baby zombified piglin with a golden spear.

Jockeys

[edit | edit source]

Armed

[edit | edit source]

Zombifying

[edit | edit source]

Halloween

[edit | edit source]

Zombie pigman

[edit | edit source]

Screenshots

[edit | edit source]

Zombified piglin

[edit | edit source]

Zombie pigman

[edit | edit source]

Mojang screenshots

[edit | edit source]

Zombified piglin

[edit | edit source]

Zombie pigman

[edit | edit source]

Textures

[edit | edit source]

In other media

[edit | edit source]

See also

[edit | edit source]

Notes

[edit | edit source]


References

[edit | edit source]
  1. ↑ MCPE-236161
  2. ↑ MCPE-98020
  3. ↑ MC-301000
  4. ↑ MC-62048 marked 'Works As Intended'
  5. ↑ MCPE-89730
  6. ↑ MCPE-236034
  7. ↑ MC-2432 β€“ resolved as "Works As Intended".
  8. ↑ MC-208880
  9. ↑ This does not occur in Bedrock Edition because zombified piglins are not in the zombie family, and mobs in the zombie family can convert villagers into zombie villagers.
  10. ↑ MCPE-80614
  11. ↑ http://pokeaddicted.deviantart.com/gallery/?offset=48#/d31dd7q
  12. ↑ https://web.archive.org/web/0/https://notch.tumblr.com/post/1427565678
  13. ↑ "MUOAHAHA! Pigs that get hit by lightning turn into zombie pigmen ;D" – @notch (Markus Persson) on X (formerly Twitter), April 11, 2011
  14. ↑ MC-165524
  15. ↑ MC-111498 β€“ Fireworks and water bottles damage don't make neutral mobs angry or hostile β€“ resolved as "Fixed".
  16. ↑ MC-69032 β€“ resolved as "Fixed".
  17. ↑ a b c d MC-56653 β€“ resolved as "Fixed".
  18. ↑ MC-14800
  19. ↑ MC-219981 β€“ Leader zombie-type mobs spawn with 20 health despite having increased max health β€“ resolved as "Fixed".
  20. ↑ MC-306338 β€“ resolved as "Fixed".
  21. ↑ MCPE-65381
  22. ↑ MCPE-89730
  23. ↑ MCPE-65962 β€“ resolved as "Fixed".
  24. ↑ MCPE-68327 β€“ Other zombified piglins aggro when you one-hit kill one of them β€“ resolved as "Fixed".
  25. ↑ MCPE-75292 β€“ Gold swords dropped by piglins and zombified piglins all have the same durability β€“ resolved as "Fixed".
  26. ↑ MCPE-235955
  27. ↑ MCPE-236034
  28. ↑ MCPE-236161
  29. ↑ MCPE-236381 β€“ resolved as "Works As Intended".
  30. ↑ MCPE-236077
  31. ↑ "A rowdy piglin" by Cristina Anderca, Sophie Austin, Sofia Dankis, and Per Landin – Minecraft.net, March 24, 2023.
  32. ↑ Return of the Piglins
  33. ↑ "A movie teaser note: In Minecraft Legends the piglins used netherwart to survive the overworld..." – @jeb_ (Jens Bergensten) on X (formerly Twitter), September 10, 2024
  34. ↑ "Marvel's Agents of SHIELD - Episode 5 - Minecraft Reference" – LightXEthan on YouTube, October 23, 2013
  35. ↑ Zombie Pigmen by PokeAddicted on DeviantArt

Navigation

[edit | edit source]
Retrieved from "https://minecraft.wiki/w/Zombified_Piglin?oldid=3650932"

Navigation menu