![]() |
VOOZH | about |
| Renewable | Yes |
|---|---|
| Transparent | Yes |
| Luminance | Yes (15) |
| Blast resistance | 100 |
| Tool | π Image |
| Creates sources? | No |
| Flow distance | 4 blocks (Overworld, End) 8 blocks (Nether) |
| Flow speed | 30 ticks/block (Overworld, End) 10 ticks/block (Nether) |
| Map color | 4 FIRE |
{
"title": "Lava",
"rows": [
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes",
"label": "(link to Opacity article, displayed as Transparent)"
},
{
"field": "Yes (15)",
"label": "(link to Light article, displayed as Luminance)"
},
{
"field": "100",
"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
},
{
"field": "<span class=\"sprite-file\" style=\"height:32px;width:32px;--vertical-align:middle\">(link to File:SlotSprite Bucket Required.png article, displayed as 32x32px|link=Bucket|alt=|class=pixel-image|)</span>",
"label": "Tool"
},
{
"field": "No",
"label": "Creates sources?"
},
{
"field": "4 blocks (Overworld, End)<br>8 blocks (Nether)",
"label": "Flow distance"
},
{
"field": "30 (link to tick article, displayed as ticks)/block (Overworld, End)<br> 10 (link to tick article, displayed as ticks)/block (Nether)",
"label": "Flow speed"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: rgb(255, 0, 0); border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> 4 FIRE</span>",
"label": "(link to Map color article, displayed as Map color)"
}
],
"invimages": [
"Lava Bucket"
],
"images": [
"Lava.gif",
"Lava BE.png"
]
}
Lava is a light-emitting fluid that causes fire damage, mostly found in the lower reaches of the Overworld and the Nether.
Lava can be collected by using a bucket on a lava source block or a full lava cauldron, converting the bucket to a lava bucket. Lava may be obtained renewably from cauldrons, as pointed dripstone with a lava source above it can slowly fill a cauldron with lava (if in the Nether, the source of lava isn't necessary).
In Java Edition, lava does not have a direct item form, but in Bedrock Edition it may be obtained as an item via inventory editing or add-ons.
During world generation, lava replaces air blocks generated in caves and canyons between Y=-55 and Y=-63. Aquifers are sometimes filled with lava below Y=0. Lava does not replace air blocks inside mineshafts, monster rooms, amethyst geodes, or strongholds.
Lava can also occur as lava flows from a single spring block, pouring down walls into pools. The spring block can be on the side of a cave, ravine, mineshaft, or stone cliff above ground.
Lava also generates as small lava lakes, which can be found above Y=0 within any biome.
Two blocks of lava can also be found in plains, snowy plains, and desert village weaponsmith buildings, or one source in savanna village weaponsmith buildings.
Fifteen blocks of lava can be found in the End portal room of a stronghold: 3 along each side wall, and 9 below the portal frame.
Lava also generates in woodland mansions: two blocks of lava generate in the "forge room", and 25 blocks of lava generate in a secret "lava room".
In the Nether, lava is more common than water is in the Overworld. Seas of lava occur, with sea level at y-level 32, about a quarter of the total height of the Nether (as the usable space in the Nether is 128 blocks tall). They can extend down to about y-level 19-22. Lava also randomly appears in single blocks inside netherrack formations. There are also large pockets of lava generated under y=19 and can reach all the way down to bedrock level. These pockets are generally over 12 blocks in height and often connect to a large lava lake on y=32; the size of these pockets in 1.18 can range from the size of a singular pre-1.18 ravine to multiple ravines combined.
Lava generates as delta shapes, which can be found commonly in the basalt deltas biome. Lava is also generated as a single source in well rooms in Nether fortresses. Lava also generates in ruined portals and bastion remnants.
If there is a lava source above a pointed dripstone stalactite, there is a 15β256 (~5.9%) chance for it to completely fill an empty cauldron within 10 blocks under the tip with lava after a random tick. This lava can then be scooped with a bucket, making it a renewable resource.
Unlike water source blocks, new lava source blocks cannot be created in a space by two or more adjacent source blocks. However in Java Edition, if the game rule lavaSourceConversion is set to true, new lava source blocks can form in a similar way to water source blocks.
Most entities take 4HPπ β€οΈ
π β€οΈ
damage every tick (although damage immunity reduces this to once every half-second) while in contact with lava, and are set on fire. An entity or player in lava also has its remainingFireTicks set to 300, setting it on fire for 15 seconds. This timer is reset to 300 every tick that the victim spends in lava, so it starts counting down once the victim leaves the lava. Once the victim does exit the lava source, it burns for just under 15 seconds, taking fire damage 14 times. This is due to the fact that for the first tick outside of lava, its remainingFireTicks decreases to 299, and entities take fire damage when remainingFireTicks is a multiple of 20 and greater than 0. If the victim touches water or rain, the fire is extinguished, but the lava continues to damage them directly.
In addition, a dense fog effect is applied for players under lava to obscure vision. This can be slightly mitigated via the Fire Resistance effect. In Spectator mode, the fog effect is removed and players can see through lava.
In Bedrock Edition, a player with the Fire Resistance effect or a total Fire Protection of 7 or higher does not catch fire.
Most of the Nether mobs (blazes, ghasts, magma cubes, striders, wither skeletons, zoglins, and zombified piglins), agents, NPCs, vexes, ender dragons, shulkers, wardens, withers, and players or mobs affected by the Fire Resistance effect are not damaged when touching lava.
The embers or fireballs that fly out of lava are purely decorative and do not cause fires or damage to entities. When rain falls on lava, the black ember particles appear more frequently.
A player in lava lasts a few seconds before dying:
A player who is wearing armor enchanted with Fire Protection can survive even longer. With the maximum bonus, the damage is small enough that the natural healing from a full hunger bar can outpace it,β[JE only] so a player who has food and armor that resists damage (non-netherite armor is damaged by lava) could survive indefinitely. This damage-resisting condition can be attained by wearing two pieces of armor with Fire Protection IV and one with Protection IV, or one piece of armor with Fire Protection IV and three with Protection IV.
Lavaβof any depth, both source blocks and flowingβcan cause fires by turning air blocks to fire blocks.
In order for air above lava to turn to fire, a block adjacent to the air has to be flammable, or one of the wood-constructed non-flammable blocks. Since catching fire depends on air blocks, even torches or lava itself can prevent a flammable block from catching fire. Additionally, not all flammable or wood-constructed blocks can be ignited by lava. Fire can spread at a distance from the lava, and it can spread through at least non-solid blocks (like glass blocks).
Additional conditions must be met, depending on the edition of Minecraft.
Air block must be in a 3Γ1Γ3 area right above the lava or in a 5Γ1Γ5 2 blocks above the lava.
An air block in the 5Γ1Γ5 area does not catch on fire if the 3Γ1Γ3 area is completely filled, even if the latter is filled with flammable blocks.
The block to be set on fire must be in a 3Γ3Γ3 cube centered on a lava block, above which there must be either air or an ignitable block.
Lava flows from "source blocks". Most streams or "lava-falls" come from a single source block, but lava lakes (including the "flood lava" in the bottom 10 layers) are composed entirely of source blocks. A source block can be captured only with a bucket.
In the Overworld and the End, lava travels 3 blocks in any horizontal direction from a source block. Lava flows far more slowly than water (1 block every 30 game ticks, or 1.5 seconds), and sourceless lava flows linger for a short time more. In the Nether, lava travels 7 blocks horizontally and spreads 1 block every 10 game ticks, or 2 blocks per second, which is half the speed of water in the Overworld. In all dimensions, lava spreading uses the same mechanic as water: For every adjacent block it can flow into it tries to find a way down that is reachable in four or fewer blocks from the block it wants to flow to. When found, the flow weight for that direction is set to the shortest path distance to the way down. (This can result in lava flows turning toward dropoffs that they cannot reach in the Overworld and the End.)
Flowing lava destroys certain non-solid blocks similarly to water. However, those blocks do not drop their loot when destroyed by lava. Sugar canes hold back lava, but disappear if the sugar cane's water source is destroyed by the lava.
A one-block lava flow can be redirected by receiving block updates, which causes it to reset the flow toward the now-nearest terrain depression, but does not cut off its current direction of flow. The change cannot be reversed.
In Bedrock Edition the /setblock command can be used to create stationary lava without the use of barriers.
Flowing lava can push entities, including those that do not take lava damage.
| 4 | ||||||
|---|---|---|---|---|---|---|
| 4 | 3 | 4 | ||||
| 4 | 3 | 2 | 3 | 4 | ||
| 4 | 3 | 2 | 1 | 2 | 3 | 4 |
| 4 | 3 | 2 | 3 | 4 | ||
| 4 | 3 | 4 | ||||
| 4 |
| Range | Height in blocks | |
|---|---|---|
| 1 | block | 1 |
| 2 | blocks | 0.75-1 |
| 3 | blocks | 0.5-0.75 |
| 4 | blocks | 0.25-0.5 |
| 8 | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 8 | 7 | 8 | ||||||||||||
| 8 | 7 | 6 | 7 | 8 | ||||||||||
| 8 | 7 | 6 | 5 | 6 | 7 | 8 | ||||||||
| 8 | 7 | 6 | 5 | 4 | 5 | 6 | 7 | 8 | ||||||
| 8 | 7 | 6 | 5 | 4 | 3 | 4 | 5 | 6 | 7 | 8 | ||||
| 8 | 7 | 6 | 5 | 4 | 3 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | ||
| 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
| 8 | 7 | 6 | 5 | 4 | 3 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | ||
| 8 | 7 | 6 | 5 | 4 | 3 | 4 | 5 | 6 | 7 | 8 | ||||
| 8 | 7 | 6 | 5 | 4 | 5 | 6 | 7 | 8 | ||||||
| 8 | 7 | 6 | 5 | 6 | 7 | 8 | ||||||||
| 8 | 7 | 6 | 7 | 8 | ||||||||||
| 8 | 7 | 8 | ||||||||||||
| 8 |
| Range | Height in blocks | |
|---|---|---|
| 1 | block | 1 |
| 2 | blocks | 0.75-1 |
| 3 | blocks | 0.625-0.75 |
| 4 | blocks | 0.5-0.625 |
| 5 | blocks | 0.375-0.5 |
| 6 | blocks | 0.25-0.375 |
| 7 | blocks | 0.125-0.25 |
Water and lava can produce stone, cobblestone, or obsidian based on how they interact. Lava can also generate basalt when above soul soil and touching blue ice.
Lava blocks emit a light level of 15.
An entity moving in lava has its horizontal movement speed reduced by 50% and its vertical movement speed reduced by 20%. A player cannot sprint-swim in lava.
Lava can partially or completely absorb fall damage: for each tick an entity spends inside of lava, its fall distance[note 1] is halved.
Lava above a block that has a top surface that is 1+ blocks high (excluding blocks with the impermeable block tag) produces dripping particles on the underside of that block (unless said block has a 0 blocks high bottom surface and another block with a 1+ blocks high top surface below itself). These droplets do not do anything other than warn the player that a deluge of lava lies above that block. The particles function identically to their water counterparts, except that they drip slower.
Flowing lava can set off tripwires because it breaks placed string. Lava triggers a tripwire only once.
Any item dropped into lava is immediately destroyed, except for netherite-related items.
Lava can be placed in an empty cauldron.
If lava is above a non-transparent block supporting pointed dripstone, dripping particles are created on the end. These can fill cauldrons with lava.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βLava pops | Blocks | Randomly | block.lava.ambient | subtitles.block.lava.ambientβ | 0.2β0.4 | 0.9β1.05 | 16 | |
| βLava hisses | Blocks | When lava mixes with water, making a block | block.lava.extinguish | subtitles.block.lava.extinguishβ | 0.5 | 1.8β3.4 | 16 | |
| βLava pops | Blocks | When a lava bubble particle spawns | block.lava.pop | subtitles.block.lava.ambientβ | 0.2β0.4 | 0.9β1.05 | 16 | |
| βBucket empties | Blocks | When lava is placed with a bucket | item.bucket.empty_lava | subtitles.item.bucket.emptyβ | 1.0 | 1.0 | 16 | |
| βBucket fills | Players | When lava is collected with a bucket | item.bucket.fill_lava | subtitles.item.bucket.fillβ | 1.0 | 1.0 | 16 | |
| βFire extinguishes | Blocks | When something freezing is dunked into lava | entity.generic.extinguish_fire | subtitles.entity.generic.extinguish_fireβ | 0.7 | 1.2β2.0 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| β ? | Blocks | Randomly | liquid.lava | β ? | 0.4β0.6 | 0.9β1.05 | |
| β ? | Blocks | When lava mixes with water, making a block | random.fizz | β ? | 0.5 | 1.8β2.4 | |
| β ? | Blocks | When a lava bubble particle spawns | liquid.lavapop | β ? | 0.4β0.6 | 0.9β1.05 | |
| β ? | Blocks | When lava is placed with a bucket | bucket.empty_lava | β ? | 1.0 | 1.0 | |
| β ? | Blocks | When lava is collected with a bucket | bucket.fill_lava | β ? | 1.0 | 1.0 | |
| β ? | Blocks | When something freezing is dunked into lava | random.fizz | β ? | ? | ? | |
| Name | Identifier | Form | Block tags | Translation key |
|---|---|---|---|---|
| π BlockSprite lava.png: Sprite image for lava in Minecraft Lava | lava | Block | strider_warm_blocks |
block.minecraft.lava |
| Fluid | Identifier | Fluid tags |
|---|---|---|
| π BlockSprite lava.png: Sprite image for lava in Minecraft Lava | lava | lava |
| π BlockSprite lava.png: Sprite image for lava in Minecraft Flowing Lava | flowing_lava | lava |
| Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|
| π BlockSprite lava.png: Sprite image for lava in Minecraft Flowing Lava | flowing_lava | 10 | Block & Ungiveable Item[i 2] | Identical[i 3] | tile.flowing_lava.name |
| π BlockSprite lava.png: Sprite image for lava in Minecraft Lava | lava | 11 | Block & Ungiveable Item[i 2] | Identical[i 3] | tile.lava.name |
Lava spends most of its time as stationary, rather than 'flowing' β regardless of its level, or whether it contains a current downward or to the side. When specifically triggered by a block update, lava changes to 'flowing', update its level, then change back to stationary. Lava springs are generated as flowing, and lava lakes are generated as stationary.
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| level | 0
| 0123456789101112131415 | Value 0 is used for lava source blocks. Values from 1 to 7 are reversed compared to fluidstate level values: for example, a lava block with a level 1 fluidstate will have a level 7 blockstate, a lava block with a level 2 fluidstate will have a level 6 blockstate, and so on. Value 8 matches its fluidstate counterpart. Values above 8 can only be obtained with commands. For more informations about how lava spreads, see fluid#Level. |
Bedrock Edition:
Lava and flowing lava
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| liquid_depth | 0x10x20x40x8 | 0
| 0123456789101112131415 | 0123456789101112131415 |
If bit 0x8 is set, this fluid is "falling" and spreads only downward. At this level, the lower bits are essentially ignored, since this block is then at its highest fluid level. This level is equal to the falling lava above, equal to 8 plus the level of the non-falling lava above it. The lower three bits are the fluid block's level. 0 is the highest fluid level (not necessarily filling the block - this depends on the neighboring fluid blocks above each upper corner of the block). Data values increase as the fluid level of the block drops: 1 is the next highest, 2 lower, on through 7, the lowest fluid level. Along a line on a flat plane, lava drops one level per meter in the Nether and two everywhere else. So in the End and Overworld, only 2, 4 and 6 are used. |
Java Edition:
Lava
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| falling | false | truefalse | Always false. |
Flowing lava
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| falling | false | falsetrue | True for flowing lava that has other lava above itself. |
| level | 1 | 12345678 | Height of the lava. 8 is used when falling is true. |
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| π Image | π Image | Super Fuel | Power a Furnace with Lava | Smelt an item using a lava bucket on a furnace, blast furnace or smoker and pick up the resulting item from the output slot. | 20 | Bronze | |
| π Image | π Image | Stayin' Frosty | Swim in lava while having the Fire Resistance effect. | β | 20 | Bronze | |
| π Image | π Image | Feels Like Home | Take a Strider for a loooong [sic] ride on a lava lake in the Overworld. | In the Overworld, use a strider to ride on a lava lake for a distance of 50 blocks from the point where the ride starts. | 20 | Silver | |
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| π Image π Image | Hot Stuff | Fill a Bucket with lava | Have a lava bucket in the inventory. |
| π Image π Image | Feels Like Home | Take a Strider for a loooong [sic] ride on a lava lake in the Overworld | While riding a strider, travel 50 blocks on lava in the Overworld. Only horizontal displacement is counted. Traveling in a circle for more than 50 blocks doesn't count. |
| May 19, 2009 | Lava is shown. | ||||||
|---|---|---|---|---|---|---|---|
| May 20, 2009 | Notch mentions lava damage. | ||||||
| Java Edition Classic | |||||||
|---|---|---|---|---|---|---|---|
| 0.0.12a | release | π Image Added lava. | |||||
| The texture is transparent. | |||||||
| Lava spreads by duplicating itself to open horizontal and downward squares. | |||||||
| Lava is slower than water and can be easily outrun. | |||||||
| Model has z-fighting with blocks below lava. | |||||||
| 0.0.13a | π Image The texture has changed to be opaque. | ||||||
| 0.0.13a_03 | Lava lakes no longer generate. | ||||||
| 0.0.15a (Multiplayer Test 1) | π Image The model is no longer shaded. | ||||||
| 0.0.19a | π Image Added a procedural animated texture to lava. Old texture is still retained for use as a placeholder. | ||||||
| Upscaled model 2% to fix z-fighting with blocks below lava, which made lava or water models overlap and z-fight with each other. | |||||||
| Added lava layer to the bottom of the map. | |||||||
| 0.0.20a_02 | π Image Changed model scale back to normal with 1% offset on all coordinates. | ||||||
| 0.0.22a | π Image Lava's generated texture has changed - it now appears brighter overall. | ||||||
| August 25, 2009 | Lava has been shown to deal damage. | ||||||
| 0.24_SURVIVAL_TEST | Lava now deals damage. | ||||||
| 0.27 SURVIVAL TEST | π Image UV mapping on side faces now has 11% v offset up. | ||||||
| 0.28 | π Image Fixed UV mapping. | ||||||
| Java Edition Indev | |||||||
| 0.31 | 20091223-1459 | Lava is now luminous. | |||||
| 20100110 | Lava now sets fire to flammable materials. | ||||||
| 20100122-2251 | Added lava spawners that spawn lava on sides and bottom. | ||||||
| It appears in the player's inventory in a stack of 5. | |||||||
| Lava now flows, but more slowly than water.[1] | |||||||
| Dropped items now burn in lava. | |||||||
| Shot arrows catch fire and not burn in lava. | |||||||
| 20100124-2119 | Lava spawners can no longer be found in the player's inventory. Instead, a full stack (99) can be found inside the starting house chests. | ||||||
| 20100125 | Lava now has particle effects. | ||||||
| 20100130 | Re-added the infinite lava sea to the bottom of the map. | ||||||
| 20100218-0011 | Due to a bug, lava now only deals 1HPπ π to players who are touching it. Note this does only affect players. | ||||||
| 20100219 | π Image The model is shaded again. | ||||||
| Java Edition Infdev | |||||||
| 20100227-1414 | Lava no longer flows due to changes in chunk handling for infinite worlds. | ||||||
| 20100607 | π Image UV mapping now has 1% uv offset on top and bottom faces and 1% u, 11% v offset on side faces. | ||||||
| 20100608 | π Image Fixed UV mapping, once again. | ||||||
| 20100615 | π Image The model has been changed. | ||||||
| Added flowing lava. | |||||||
| Lava now creates flowing lava for a total distance of 7 blocks "away" from the source block. | |||||||
| Flowing lava flows in a single line toward the nearest terrain depression within four blocks. | |||||||
| Buckets are added; you can now pick up lava. | |||||||
| 20100616-1808 | π Image Added flowing lava texture for sides and vertex offset. | ||||||
| Lava and flowing lava now have visual connection to blocks. | |||||||
| A large lava flow is now visible in the dark from a long distance. | |||||||
| Lava now replaces air below Y=12.[verify] | |||||||
| 20100617-1531 | π Image Removed vertex offset. | ||||||
| Lava now flows 3 blocks horizontally instead of 7. | |||||||
| Lava and flowing lava touching water, flowing water, water spawner, or lava spawner now replaces with obsidian. | |||||||
| Removed the infinite lava sea at the bottom of the map. | |||||||
| Java Edition Alpha | |||||||
| v1.0.2_02 | Flowing of lava has been tweaked. | ||||||
| v1.0.4 | Added ice and snow, which lava can melt. | ||||||
| v1.0.15 | Lava now sets nearby blocks on fire. | ||||||
| v1.2.0 | preview | Added the Nether, which contains lava. | |||||
| ? | Lava now deals 4HPπ β€οΈ π β€οΈ damage instead of 10HPπ β€οΈ π β€οΈ π β€οΈ π β€οΈ π β€οΈ damage to entities that are in contact with it. This does not affects players, which do receive 1HPπ π damage due to a bug present since Indev. | ||||||
| v1.2.2 | Fixed the bug above. | ||||||
| Lava now flows further in the Nether. | |||||||
| v1.2.6 | Added lava lakes, which can generate at any altitude. | ||||||
| Java Edition Beta | |||||||
| 1.8 | Pre-release | π Image Changed lighting. | |||||
| When lava is touched by rain, it emits smoke particles. | |||||||
| Lava now generates in the blacksmiths of the newly added villages. | |||||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease | Added lava dripping. | |||||
| Lava blocks now form stone when falling directly onto water source blocks. | |||||||
| Lava now generates in Nether fortresses. | |||||||
| Beta 1.9 Prerelease 2 | Entities are now set on fire for 15 seconds (300 ticks) instead of 30 seconds (600 ticks) after being directly hurt by lava. | ||||||
| Beta 1.9 Prerelease 3 | Lava now generates in the newly added End portal rooms of strongholds. | ||||||
| Beta 1.9 Prerelease 5 | Only in this version (before 22w44a), it is possible to create an infinite lava source using a plus-sign shaped arrangement of blocks with four lava source blocks flowing into a central empty block. | ||||||
| RC1 | π Image Faces on model now 0.1% moved to center to fix z-fighting on inner faces. | ||||||
| 1.2.1 | 12w05a | Lava (as well as the embers that pop out of it) now makes sounds. These sounds were in the game files for a long time, but they had not played in-game. | |||||
| 1.3.1 | 12w18a | As a result of singleplayer being changed to an internal server, blocks spawned from contact between water and lava are no longer accompanied by smoke particles. | |||||
| 12w21a | Lava can now be collected and dispensed by dispensers containing buckets. | ||||||
| 12w24a | Fixed missing lava sounds. | ||||||
| 12w30a | Lava now replaces air below Y=11. | ||||||
| 1.4.2 | 12w38a | Flowing lava now has a constant sound. | |||||
| 1.5 | 13w02a | π Image The model of lava now uses animated texture files. | |||||
| There is now "hidden lava" in the Nether. | |||||||
| Lava now flows much more quickly in the Nether. | |||||||
| 1.6.1 | 13w18a | Lava no longer lingers after the source is removed. | |||||
| 1.7.2 | 13w37a | Flowing lava, which previously could be destroyed by a few blocks of TNT, can no longer be destroyed by explosions. | |||||
| 1.8 | 14w04a | π Image If lava is set to render as the block inside of a minecart via commands or map editing, it now appears as this (previously it would be entirely invisible). | |||||
| 1.10 | 16w21a | π Image π Image Lava is now colored red ( #ff0000) except for the bottom face.[2] | |||||
| 16w21b | π Image Lava is no longer colored. | ||||||
| Added 2 splashes referencing colored lava: "Rule #1: it's never my fault", "Replaced molten cheese with blood?". | |||||||
| 1.11 | 16w39a | Lava can now generate in woodland mansions. | |||||
| 1.13 | 18w10c | π Image The model of lava has been changed. | |||||
| 18w15a | π Image π Image π Image π Image π Image π Image π Image Lava is now biome colored except for the bottom face. This is linked to new biome coloring for water.[3] | ||||||
| 18w16a | π Image Lava is no longer biome colored. | ||||||
| 1.14 | 19w14a | Blocks spawned from contact between water and lava are once again accompanied by smoke particles. | |||||
| 1.16 | 20w09a | Lava now pushes entities. | |||||
| 20w13a | Added striders, which can be saddled and ridden across lava. | ||||||
| When lava flows over soul soil next to blue ice, it now turns into basalt. | |||||||
| 20w16a | Lava now generates as part of bastion remnants and ruined portals. | ||||||
| pre3 | Visibility under lava is now slightly better when under the effect of Fire Resistance. | ||||||
| 1.17 | 20w45a | Cauldrons can now be filled with lava. | |||||
| 20w48a | Added a renewable way of obtaining lava through cauldrons and pointed dripstone. | ||||||
| 21w06a | Lava no longer replaces air below Y=11. | ||||||
| 21w08a | Lava now replaces air below Y=-53. | ||||||
| Lava springs are able to generate below Y=0. | |||||||
| 21w10a | Lava now replaces air below Y=-55. | ||||||
| 21w11a | Lava again replaces air below Y=-53. | ||||||
| 21w11a | Spectator mode players can now see through lava.[4] | ||||||
| 21w13a | Lava is now fully renewable, as pointed dripstone can be obtained in Survival without custom generation. | ||||||
| 21w15a | The changes to lava generation in 21w06a and 21w08a have been reverted. | ||||||
| 1.18 | Experimental Snapshot 1 | The changes to lava generation in the 1.17 snapshots have been reintroduced. | |||||
| Aquifers below Y=0 sometimes generate with lava instead of water. | |||||||
| 21w40a | Lava now replaces air below Y=-54. | ||||||
| 1.18.2 | 22w05a | π Image The model of lava has been changed. | |||||
| 1.19.3 | 22w44a | Added game rule lavaSourceConversion, which allows the formation of new lava source blocks when set to true. | |||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.1.0 | π Image Added lava. It uses the internal placeholder texture, even on higher end devices where water is animated. | ||||||
| v0.3.3 | Lava no longer creates fire, due to a game breaking spreading bug. | ||||||
| v0.7.0 | Lava now lights flammable blocks around it on fire. | ||||||
| π Image π Image Lava now uses a procedurally animated texture. | |||||||
| v0.8.0 | build 5 | Lava flowing directly into water now actually spreads out over it. | |||||
| v0.9.0 | build 1 | Underground ponds of lava can now be found, making lava much more easy to obtain. | |||||
| Lava dripping particles have been added. | |||||||
| Lava now generates in village blacksmiths and stronghold End portal rooms. | |||||||
| v0.12.1 | build 1 | Players are now able to swim in lava. | |||||
| Lava now generates in the Nether. | |||||||
| build 6 | Lava is no longer shaded on the sides and bottom. | ||||||
| build 8 | Lava now cancels all fall damage. | ||||||
| v0.14.2 | π Image π Image Lava now uses a pre-made animation instead of being procedurally generated. The new texture is distinct from both the old version and the version used in Java Edition 1.5 onward. | ||||||
| Pocket Edition | |||||||
| 1.1.0 | alpha 1.1.0.0 | Lava now generates in woodland mansions. | |||||
| Bedrock Edition | |||||||
| 1.9.0 | beta 1.9.0.2 | Cauldrons can now be filled with lava. | |||||
| 1.11.0 | beta 1.11.0.5 | π Image π Image The texture for lava has been changed to match Java Edition. | |||||
| 1.16.0 | beta 1.16.0.51 | Lava can now push entities. | |||||
| Visibility under lava is now slightly better when under the effect of Fire Resistance. | |||||||
| beta 1.16.0.57 | Lava now generates as a delta that can be found in basalt deltas. | ||||||
| Lava now generates as part of bastion remnants and ruined portals. | |||||||
| When lava flows over soul soil next to blue ice, it now turns into basalt. | |||||||
| beta 1.16.0.59 | Lava can no longer push entities. | ||||||
| 1.17.30 | beta 1.17.20.22 | Lava can now push entities, once again.[5] | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | π Image Added lava. |
| TU2 | Added a warning message when attempting to place lava near the spawn area. π Image | ||||||
| TU12 | Lava (as well as the embers that pop out of it) now makes sounds. | ||||||
| π Image The texture for lava has been changed. | |||||||
| TU25 | CU14 | 1.17 | 1.17 | 1.17 | Lava can be used in custom superflats. It appears as a 3D block in the block selection screen of the custom superflat interface. | ||
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Lava can now generate in woodland mansions. |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | It is now possible to drown in lava to match Bedrock Edition.[is this the correct version?] | ||
| 1.88 | Cauldrons can now be filled with lava. | ||||||
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | π Image Added lava. | ||||||
| 1.9.19 | Lava can now generate in woodland mansions. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | Prior to The Flattening, these blocks' numeral IDs were 10 and 11. | |||||
Issues relating to "Lava" are maintained on the bug tracker. Issues should be reported and viewed there.
lavaSourceConversion was added, the title of the game rule in the "Edit Game Rules" section of the "Create World Screen" had "lava" misspelled as "lave".[7] A splash text was later added in 1.19.3-pre1 that says "Made with lave!".| Fluids | |
|---|---|
| Fluids | |
| Related | |
| Synergic | |
| Buckets | |
| Bottle | |
| Containers | |