![]() |
VOOZH | about |
| Renewable | Yes |
|---|---|
| Stackable | Yes (64) |
| Tool | π Invicon Wooden Pickaxe.png: Sprite image for Wooden Pickaxe in Minecraft |
| Blast resistance | 2 |
| Hardness | 2 |
| Luminous | Depends on contained liquid |
| Transparent | Yes |
| Flammable | No |
| Catches fire from lava |
No |
| Map color | 11 STONE |
| Note block instrument | Default (Harp) |
{
"extratext": "View [[#Renders|all renders]]",
"title": "Cauldron",
"images": [
"Cauldron.png",
"Water Cauldron.png",
"Water Cauldron BE.png",
"Lava Cauldron.png",
"Lava Cauldron BE.png",
"Powder Snow Cauldron.png"
],
"rows": [
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
},
{
"field": "<span class=\"sprite-file\" style=\"height:32px;width:32px;--vertical-align:middle\">(link to File:Invicon Wooden Pickaxe.png article, displayed as 32x32px|link=|alt=Invicon Wooden Pickaxe.png: Sprite image for Wooden Pickaxe in Minecraft|class=pixel-image|A wooden pickaxe or better is required to mine this block)</span>",
"label": "Tool"
},
{
"field": "2",
"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
},
{
"field": "2",
"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
},
{
"field": "Depends on contained liquid",
"label": "(link to Light article, displayed as Luminous)"
},
{
"field": "Yes",
"label": "(link to Opacity article, displayed as Transparent)"
},
{
"field": "No",
"label": "(link to Flammable article, displayed as Flammable)"
},
{
"field": "No",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: rgb(112, 112, 112); border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> 11 STONE</span>",
"label": "(link to Map color article, displayed as Map color)"
},
{
"field": "Default (Harp)",
"label": "(link to Note Block#Instruments article, displayed as Note block instrument)"
}
],
"invimages": [
"Cauldron"
]
}
A cauldron is a block that can contain water, lava or powder snow and, in certain situations, collect them from the environment. In Bedrock Edition, it can also hold dyed water or potions, and can be used to efficiently create tipped arrows. It also serves as a leatherworker's job site block.
A cauldron can be obtained using any pickaxe. If mined without a pickaxe, it drops nothing. Regardless of the tool, when a cauldron is destroyed, its contents are lost.
A single empty cauldron is generated in each swamp hut. In Bedrock Edition, the cauldrons generated there are 1β3 to 3β3 full of a random potion.
A cauldron 2β3 full of water is generated in each igloo basement.
Cauldrons can be found in a few rooms inside of woodland mansions.
Two filled cauldrons can be found inside savanna, taiga, snowy taiga, and plains village tannery houses.
A single filled cauldron can be found in plains village and desert village tannery houses.
In Java Edition, three filled cauldrons can be found in plains village tannery houses.
Cauldrons can also generate in trail ruins and abandoned camps.β[upcoming: Third Drop 2026]
A cauldron can be crafted from iron ingots.
Cauldrons can hold a variety of substances. Fluids they cannot hold include milk, honey and any food items that exist in bowls; namely mushroom stew, beetroot soup, rabbit stew and suspicious stew. In Java Edition, cauldrons containing fluids are considered by the game to be separate blocks from each other and from empty cauldrons, which does not affect gameplay but does affect the commands needed to place them.
A cauldron can be filled with water by using a water bucket on the cauldron. Once completely filled, a cauldron can be used to fill a water bucket by using an empty bucket on the cauldron; this empties the cauldron. Despite containing water, using a fish bucket on a cauldron does not fill it with water, but places water against it, meaning it does nothing to the cauldron.[1]
In Bedrock Edition, a cauldron can also be filled when water touches the top of the cauldron. Once the water block is removed, the cauldron will be filled with water.
In Java Edition, a cauldron can contain three levels of water. One level of water can be added to a cauldron by using a water bottle on it. One level of water can be removed from a cauldron, filling a water bottle, by using a glass bottle on it.
In Bedrock Edition, a cauldron can contain six levels of water, and using a water bottle or a bottle on a cauldron respectively adds or removes two levels from it. If there are less than two levels remaining, a bottle cannot be used to retrieve the remaining water, and it must be either replaced or removed through a method that reduces the level by one.
A cauldron slowly fills with water when rained upon, if starting empty or with some water. This happens randomly, at 5% of the rate in which snow accumulates on the ground during snowfall.
Water can be stored in a cauldron, even in the Nether. Water in a cauldron does not freeze in cold biomes.
Water in a cauldron does not absorb explosion damage; make sounds and particles; absorb fall damage;[2][3] allow tridents enchanted with Riptide to activate;[4][5] or damage endermenβ[JE only], striders, or blazes.[6][7] Cauldrons do not deal drowning damage to mobs inside of them[8] and fish act as if there is no water inside it.[9] The player cannot float or swim in it, as the water is about level with the player's waist. Jumping in a cauldron does not produce any bubble or water particles.
A cauldron placed below a down-facing pointed dripstone that has a waterlogged blockβ[Java Edition only] or water source placed a block above it slowly fills with water. The cauldron can be placed at most 10 blocks below the dripstone, and will not be filled if any solid block, water or lavaβ[JE only]/ any blockβ[BE only] is within this range.
Attempting to add lava or potion to water empties the cauldron.β[Bedrock Edition only]
The water in a cauldron cannot be sucked up by a sponge, whether the sponge is touching the cauldron or not.[10]
Cauldrons can be used to hold lava. Lava can be manually added to a cauldron using a lava bucket, and can be removed with an empty bucket. In Bedrock Edition and Minecraft Education, when a cauldron is already filled with water, it empties the cauldron and makes an extinguishing sound.
A cauldron filled with lava emits a light level of 15, similar to lava, and burns any entity inside of it.
Lava inside a cauldron does not interact with water outside of the cauldron. The lava disappears upon putting water in the cauldron.
A redstone comparator with a lava cauldron behind it outputs redstone signal strength of 3.[11][12]
A cauldron placed below a downward-facing pointed dripstone that has lava placed a block above it slowly fills with lava, making lava renewable. The same condition for filling water from pointed dripstones applies.
Lava inside cauldrons does not have different height "levels" like water inside cauldrons does, and glass bottles cannot be used on a lava cauldron.
Lava inside cauldrons does not spread fires like free lava.
Powder snow is currently the only solid material that can be stored in a cauldron. A cauldron slowly fills with powder snow during snowfall, if starting empty or with any layer of powder snow already inside. Up to threeβ[JE only] or sixβ[BE only] layers can be filled. When the cauldron is full, interacting using a bucket creates a powder snow bucket and empties the cauldron. Entities standing in the cauldron do not take freeze damage, and entities wearing leather boots still fall through the powder snow. As with cauldrons full of water, falling into a powder snow cauldron does not prevent fall damage.
A redstone comparator with a powder snow cauldron behind it outputs a redstone signal strength proportional to the fill level, up to 3.
Contrary to a cauldron filled with water, a powder snow cauldron that is not full cannot be filled up with a powder snow bucket, as using the bucket on the cauldron instead places powder snow against it.
In Bedrock Edition, water in a cauldron can be dyed. Using a dye on the cauldron colors the water (at any fill level), consuming the dye. Multiple dyes may be added (one at a time) to produce mixed colors. Using any piece of leather armor, leather horse armor, or wolf armor on the cauldron dyes that item the color of the water, reducing the water in the cauldron by one level for each item dyed.
Attempting to add water, lava, powder snow, or potions to dyed water empties the cauldron.
In Bedrock Edition, a cauldron can hold normal potions, splash potions and lingering potions. Using a potion on a cauldron empties the potion and increases the level of the potion in the cauldron by two levels. A glass bottle can then be used on a cauldron with a potion in it, filling the bottle with that potion. This reduces the potion in the cauldron by two levels.
Using an arrow on a cauldron that contains a potion transforms the arrow into a tipped arrow with that potion effect, and reduces the potion in the cauldron by two levels. Tipping multiple arrows at once can be more efficient, and it may use more than two levels at once. 2 levels of potion tips up to 16 arrows, 4 levels up to 32, and 6 levels up to a full stack of arrows, resulting in 16 tipped arrows per potion.
Technically, the bottom three levels of a cauldron are only counted as a single level for the purposes of tipping arrows. However, getting a cauldron with three levels is impossible without cheats, since putting potions in or using them always changes the level by two. Any quantity of arrows that would leave less one level of potion remaining when tipped empties the cauldron completely. If there is only one level of potion in the cauldron (which can only be achieved by directly setting the block of editing the NBT data to be that way), it cannot be retrieved using a glass bottle and must be either replaced or used to tip an arrow.
Attempting to put water, lava or a different potion into a cauldron with a potion causes a hissing sound, and empties the cauldron.
An entity that stands in a cauldron filled to any level with any potion does not receive the effect of the potion.
Using an empty bucket on a cauldron filled with any potion does nothing, as the bucket remains empty and the potion in the cauldron does not empty.
A cauldron with water can wash the dye off of leather armor, leather horse armor, wolf armor, and shulker boxes, and can remove the top-most pattern layer of a banner. This is done by pressing use on the cauldron with the leather armor, wolf armor, shulker box, or banner in hand. Each wash reduces the water in the cauldron by one level. The water does not become dyed while removing dye from objects.
If a cauldron has not been claimed by a villager, any nearby unemployed villager has a chance to change their profession to leatherworker and claim the cauldron as their job site block.
A cauldron with water or powder snow extinguishes entities on fire that fall into it and the entity emits black particles. This includes mobs, players, items (if they land in the cauldron before burning up), and flaming arrowsβ[JE only]. Flaming arrows stuck into the side are also extinguished. Entities must reach the water or powder snow in it. Each entity extinguished causes the substance in the cauldron to decrease by one level. If the cauldron is filled with powder snow, it then becomes a water cauldron with one less level of water.
A cauldron can act as a power source for a redstone comparator. With a cauldron behind it (either directly, or separated by an unpowered solid block), a comparator outputs a signal strength proportional to how full the cauldron is: 0 for empty, 1 for one-third full, 2 for two-thirds full, and 3 for completely full or filled with lava. However, if there is a block between the cauldron and the comparator, the comparator does not immediately update.
Despite being composed entirely of iron, cauldrons do not use iron sounds.[13]
π BlockSprite stone.png: Sprite image for stone in Minecraftstone sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βBlock broken | Blocks | Once the block has broken | block.stone.break | subtitles.block.generic.breakβ | 1.0 | 0.8 | 16 | |
| βBlock placed | Blocks | When the block is placed | block.stone.place | subtitles.block.generic.placeβ | 1.0 | 0.8 | 16 | |
| βBlock breaking | Blocks | While the block is in the process of being broken | block.stone.hit | subtitles.block.generic.hitβ | 0.25 | 0.5 | 16 | |
| βSomething falls on a block | Entity-Dependent | Falling on the block with fall damage | block.stone.fall | subtitles.block.generic.fallβ | 0.5 | 0.75 | 16 | |
| βFootsteps | Entity-Dependent | Walking on the block | block.stone.step | subtitles.block.generic.footstepsβ | 0.15 | 1.0 | 16 | |
π BlockSprite bricks.png: Sprite image for bricks in Minecraftnormal sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| βBlock broken | Blocks | Once the block has broken | dig.stone | subtitles.block.generic.breakβ | 1.0 | 0.8β1.0 | |
| βBlock placed | Blocks | When the block is placed | place.stone | subtitles.block.generic.placeβ | 1.0 | 0.8β1.0 | |
| βBlock breaking | Blocks | While the block is in the process of being broken | hit.stone | subtitles.block.generic.hitβ | 0.27 [sound 1] | 0.5 | |
| βFootsteps | Players | Falling on the block with fall damage | fall.stone | subtitles.block.generic.footstepsβ | 0.4 | 1.0 | |
| βFootsteps | Players | Walking on the block | step.stone | subtitles.block.generic.footstepsβ | 0.3 | 1.0 | |
| βFootsteps | Blocks | Jumping from the block | jump.stone | subtitles.block.generic.footstepsβ | 0.12 | 1.0 | |
| βFootsteps | Blocks | Falling on the block without fall damage | land.stone | subtitles.block.generic.footstepsβ | 0.22 | 1.0 | |
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βWater drips into Cauldron | Blocks | When dripping water from a pointed dripstone falls into a cauldron | block.pointed_dripstone.drip_water_into_cauldron | subtitles.block.pointed_dripstone.drip_water_into_cauldronβ | 2.0 | 0.9β1.0 | 16 | |
| βLava drips into Cauldron | Blocks | When dripping lava from a pointed dripstone falls into a cauldron | block.pointed_dripstone.drip_lava_into_cauldron | subtitles.block.pointed_dripstone.drip_lava_into_cauldronβ | 2.0 | 0.9β1.0 | 16 | |
| βBucket empties | Blocks | When water from a bucket is placed in a cauldron [sound 1] | item.bucket.empty | subtitles.item.bucket.emptyβ | 1.0 | 1.0 [sound 2] | 16 | |
| βBucket fills | Blocks | When water from a bucket is removed from a cauldron | item.bucket.fill | subtitles.item.bucket.fillβ | 1.0 | 1.0 | 16 | |
| βBucket empties | Blocks | When lava is placed in a cauldron | item.bucket.empty_lava | subtitles.item.bucket.emptyβ | 1.0 | 1.0 | 16 | |
| βBucket fills | Blocks | When lava is removed from a cauldron | item.bucket.fill_lava | subtitles.item.bucket.fillβ | 1.0 | 1.0 | 16 | |
| βBucket empties | Blocks | When powder snow is placed in a cauldron | item.bucket.empty_powder_snow | subtitles.item.bucket.emptyβ | 1.0 | varies [sound 3] | 16 | |
| βBucket fills | Blocks | When powder snow is removed from a cauldron | item.bucket.fill_powder_snow | subtitles.item.bucket.fillβ | 1.0 | varies [sound 4] | 16 | |
| βBottle empties | Blocks | When water from a bottle is placed in a cauldron | item.bottle.empty | subtitles.item.bottle.emptyβ | 1.0 | 1.0 | 16 | |
| βBottle fills | Blocks | When water from a bottle is removed from a cauldron | item.bottle.fill | subtitles.item.bottle.fillβ | 1.0 | 1.0 | 16 | |
| βLeatherworker works | Friendly Mobs | Randomly while a leatherworker is working | entity.villager.work_leatherworker | subtitles.entity.villager.work_leatherworkerβ | 0.9 | 0.8β1.2 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| β ? | Blocks | When dripping water from a pointed dripstone falls into a cauldron | cauldron_drip.water | β ? | 2.0 | 0.9β1.0 | |
| β ? | Blocks | When dripping lava from a pointed dripstone falls into a cauldron | cauldron_drip.lava | β ? | 2.0 | 0.9β1.0 | |
| β ? | Blocks | When a different liquid is put in a cauldron with a potion | random.fizz | β ? | 1.0 | 1.0 | |
| βCauldron water gets dyed | Blocks | When dye is added to a cauldron | cauldron.adddye | β ? | 0.1 | 1.0 | |
| βLeather armor gets dyed | Blocks | When armor is dyed using a cauldron | cauldron.dyearmor | β ? | 0.1 | 1.0 | |
| βLeather armor gets cleaned | Blocks | When dye is removed from armor using a cauldron | cauldron.cleanarmor | β ? | 0.1 | 1.0 | |
| βBanner gets cleaned | Blocks | When all patterns are removed from a banner using a cauldron | cauldron.cleanbanner | β ? | 0.1 | 1.0 | |
| βPotion pours into Cauldron | Blocks | When a potion is placed in a cauldron[sound 1] | cauldron.fillpotion | β ? | 0.1 | 1.0 | |
| βPotion taken from Cauldron | Blocks | When a potion is taken from a cauldron[sound 1] | cauldron.takepotion | β ? | 0.1 | 1.0 | |
| β ? | Blocks | When water from a bucket or bottle is placed in a cauldron[sound 2] | cauldron.fillwater | β ? | 0.1 | 1.0 | |
| β ? | Blocks | When water from a bucket or bottle is removed from a cauldron [sound 2] | cauldron.takewater | β ? | 0.1 | 1.0 | |
| β ? | Blocks | When lava is placed in a cauldron | bucket.empty_lava | β ? | 1.0 | 1.0 | |
| β ? | Blocks | When lava is removed from a cauldron | bucket.fill_lava | β ? | 1.0 | 1.0 | |
| β ? | Blocks | When powder snow is placed in a cauldron | bucket.empty_powder_snow | β ? | 1.0 | 1.0 | |
| β ? | Players | When powder snow is removed from a cauldron | bucket.fill_powder_snow | β ? | 1.0 | 1.0 | |
| β ? | Blocks | Randomly while a leatherworker is working | bucket.fill_water | β ? | 1.0 | 1.0 | |
| Name | Identifier | Form | Block tags | Translation key |
|---|---|---|---|---|
| π BlockSprite cauldron.png: Sprite image for cauldron in Minecraft Cauldron | cauldron | Block & Item | cauldrons |
block.minecraft.cauldronitem.minecraft.cauldron |
| π BlockSprite cauldron.png: Sprite image for cauldron in Minecraft Lava Cauldron | lava_cauldron | Block | cauldrons |
block.minecraft.lava_cauldron |
| π BlockSprite cauldron.png: Sprite image for cauldron in Minecraft Powder Snow Cauldron | powder_snow_cauldron | Block | cauldrons |
block.minecraft.powder_snow_cauldron |
| π BlockSprite cauldron.png: Sprite image for cauldron in Minecraft Water Cauldron | water_cauldron | Block | cauldrons |
block.minecraft.water_cauldron |
| Cauldron | Identifier | Alias ID | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|---|
| π BlockSprite cauldron.png: Sprite image for cauldron in Minecraft Block | cauldron | lava_cauldron | 118 | Block & Ungiveable Item[i 2] | item.cauldron |
tile.cauldron.name |
| π ItemSprite cauldron.png: Sprite image for cauldron in Minecraft Item | cauldron | None | 432 | Item | β | item.cauldron.name |
| Name | Savegame ID |
|---|---|
| π BlockSprite cauldron.png: Sprite image for cauldron in Minecraft Block entity | Cauldron |
Java Edition:
Water cauldron and powder snow cauldron:
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| level | 1 | 123 | Fullness of a cauldron, 3 is full. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| fill_level | 0x10x20x4 | 0 | 0123456 | 0123456 | Fullness of a cauldron, 0 is empty and 6 is full. |
| cauldron_liquid | 0x8 | water | water | 0 | The cauldron contains water, potions, or is empty. |
lava | 1 | The cauldron contains lava. | |||
powder_snow | Unsupported [sic] | The cauldron contains powder snow. |
In Bedrock Edition, a cauldron has a block entity associated with it that holds additional data about the block.
See Bedrock Edition level format/Block entity format.
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| π Image | π Image | Tie Dye Outfit | Use a to dye all 4 unique pieces of leather armor. | β | 15 | Bronze | |
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.0.0 | Beta 1.9 Prerelease 2 | π Image Cauldrons are present in the code, but are not assigned to a block ID (and thus are unobtainable without mods (archived link: [1])). | |||||
| Beta 1.9 Prerelease 3 | π Image Cauldrons have been given a block ID, an item ID, and a crafting recipe. | ||||||
| 1.2.1 | 12w06a | Cauldrons have now become renewable, due to zombies sometimes dropping iron ingots. | |||||
| 1.4.2 | 12w40a | Empty cauldrons can now be found in witch huts. | |||||
| 1.5 | 13w02a | π Image The walls inside of the cauldron now use the bottom texture, and the cauldron now has no bottom.[14] | |||||
| 13w02b | π Image Fixed the model error from 13w02a. | ||||||
| 1.8 | 14w03a | π Image Cauldrons now appear completely opaque.[15] | |||||
| 14w03b | π Image Cauldrons now render as normal again. | ||||||
| 14w04a | π Image If a cauldron is set to render as the block inside of a minecart via commands or map editing, it now appears as this (previously it would be entirely invisible). | ||||||
| 14w06a | Cauldrons now have extra planes inside the feet. Additionally, cauldrons now appear solid,[verify] meaning water placed into them no longer appears translucent. | ||||||
| 14w10a | π Image The cauldron's feet now have planes on all sides. | ||||||
| 1.9 | 15w44a | π Image The model of cauldrons has been changed to fix mirrored faces. | |||||
| 1.11 | 16w39a | Cauldrons now generate naturally in jail cells in woodland mansions. | |||||
| July 19, 2017 | Jeb tweets image of a new jungle planks, cauldron and dandelion textures. | ||||||
| 1.14 | 18w43a | π Image π Image The textures of cauldrons have been changed. | |||||
| 18w48a | Cauldrons now generate in the updated plains villages. | ||||||
| 18w49a | Cauldrons now generate in the updated savanna villages and the new snowy tundra villages. | ||||||
| 18w50a | Cauldrons now generate in the updated desert and taiga villages. | ||||||
| 19w03a | The numerous missing cullface arguments for the cauldron have been fixed. | ||||||
| 19w11a | Cauldrons now serve as leatherworker villagers' job site block. | ||||||
| 19w13a | The cauldron's hitbox has been fixed.[16] | ||||||
| 1.17 | 20w45a | Filled cauldrons no longer work as a workstation for villagers.[17] | |||||
| 20w48a | Cauldrons can now collect water and lava dripped by pointed dripstone. | ||||||
| 21w11a | Lava buckets and powder snow buckets can now be emptied into any filled cauldron. | ||||||
| 21w13a | Filled cauldrons work again as a workstation for villagers. | ||||||
| 1.20 | 23w12a | Cauldrons now generate in trail ruins. | |||||
| Upcoming Java Edition | |||||||
| 26.3 | snap1 | Cauldrons now generate in abandoned camps. | |||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.14.0 | build 1 | π Image π Image Added cauldrons. | |||||
| Cauldrons are generated naturally in witch huts. | |||||||
| v0.15.0 | build 1 | Cauldrons can now be moved by pistons. | |||||
| Pocket Edition | |||||||
| 1.1.0 | alpha 1.1.0.0 | Cauldrons now generate naturally in woodland mansions, their fullness status is unknown. | |||||
| Bedrock Edition | |||||||
| 1.10.0 | beta 1.10.0.3 | π Image The textures of cauldrons have been changed. | |||||
| Cauldrons now generate in tannery houses in villages. | |||||||
| 1.16.0 | ? | π Image The lighting of cauldrons has been changed. | |||||
| 1.16.220 Experiment | beta 1.16.220.50 | Cauldrons can now collect water and lava dripped by pointed dripstone. | |||||
| 1.17.0 | beta 1.17.0.52 | Powder snow buckets can now be emptied into cauldrons. | |||||
| 1.20.0 | Preview 1.20.0.22 | Cauldrons now generate in trail ruins. | |||||
| 1.21.50 | Preview 1.21.50.24 | Cauldrons drop themselves only if mined using a pickaxe, matching Java Edition. | |||||
| Upcoming Bedrock Edition | |||||||
| 26.40 Experiment | Preview 26.40.27 | Cauldrons now generate in abandoned camps. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU7 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | π Image [verify]π Image Added cauldrons. |
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | Empty cauldrons can now be found in witch huts. | ||
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Cauldrons now generate naturally in jail cells in woodland mansions. |
| TU60 | CU51 | 1.64 | 1.64 | 1.64 | Patch 30 | 1.0.11 | Water in a cauldron can now be dyed. |
| Armor can be dyed in a cauldron filled with dyed water. | |||||||
| Cauldrons can no longer be moved by pistons. | |||||||
| TU62 | CU52 | 1.66 | 1.66 | 1.66 | Patch 31 | 1.0.12 | Cauldrons can once again be moved by pistons. |
| 1.90 | π Image [verify] π Image The textures of cauldrons have been changed. | ||||||
| 1.91 | Cauldrons now generate in tannery houses in villages. | ||||||
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | π Image π Image Added cauldrons. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.0.0 | Beta 1.9 Prerelease 2 | π Image π Image π Image If made to work with a mod, cauldrons can be filled with a water bucket. | |||||
| Cauldron water transparency appears inconsistent depending on hardware. | |||||||
| 1.3.1 | 12w22a | Cauldrons can now be filled with water, if placed outside during rain or a thunderstorm. | |||||
| 1.4.2 | 12w34a | Holding a piece of dyed leather armor and right-clicking a water-filled cauldron now washes away all dyes applied to the leather armor. | |||||
| 1.5 | 13w02a | π Image π Image π Image The walls inside of the cauldron now use the bottom texture, and the cauldron now has no bottom.[14] | |||||
| 13w02b | π Image π Image π Image Fixed the model error from 13w02a. | ||||||
| 1.6.1 | 13w18a | When used with a redstone comparator, cauldrons now output a signal varying in strength according to the amount of water inside. | |||||
| 1.7.2 | 13w43a | Cauldrons now extinguish burning entities. | |||||
| 1.8 | 14w10a | π Image π Image π Image The cauldron's feet now have planes on all sides. | |||||
| 14w30a | Right-clicking a non-empty cauldron with a banner now removes the top-most pattern layer. | ||||||
| 1.9 | 15w43a | A cauldron now generates within igloo basements, 2β3 full. | |||||
| 15w44a | A full cauldron can now be emptied with a bucket, filling the bucket with water. | ||||||
| The models of cauldrons have been changed to fix mirrored faces. | |||||||
| 1.11 | 16w32a | When a cauldron washes a dyed item (leather armor or banner), it reduces its water level by 1. | |||||
| 16w33a | A water bottle is now able to add 1 water level to a cauldron. | ||||||
| 1.13 | 18w10d | Shulker boxes can now be undyed in a cauldron. | |||||
| 18w15a | π Image π Image π Image Water in cauldrons is now white colored.[18] | ||||||
| 18w20b | π Image π Image π Image Cauldron water is now colored again, depending on the biome. | ||||||
| π Image π Image π Image π Image π Image This currently affects ocean temperature variants and swamps. | |||||||
| π Image Swampland M water has a yellowish color while in a cauldron.[19] | |||||||
| pre3 | π Image Swampland M water now has the same water color in cauldrons as regular swamps. | ||||||
| 1.14 | 18w43a | π Image π Image π Image π Image π Image π Image π Image π Image The textures of cauldrons have been changed. | |||||
| 19w03a | The numerous missing cullface arguments for the water cauldron have been fixed. | ||||||
| 1.17 | 20w45a | Normal and water cauldrons have been split into different blocks, making filled cauldrons no longer work as a workstation for villagers.[17] | |||||
| This also means that any structures before this snapshot that have cauldron(s) fill with water no longer generate(s) cauldron. Instead, water cauldron(s) generate. | |||||||
| Using a banner on a cauldron to remove the top-most pattern layer now reduces the water level of the cauldron, even in creative mode.[20] | |||||||
| 21w13a | Filled cauldrons work again as a workstation for villagers. | ||||||
| 1.20.2 | 23w31a | The speed of rain filling cauldrons with water is now affected by the game rule randomTickSpeed.[21] | |||||
| 26.1 | snapshot 7 | π Image π Image π Image The water in cauldrons used for holding water is now semi-transparent. | |||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.14.0 | build 1 | π Image π Image π Image Added water cauldrons. | |||||
| Water color in cauldrons can be changed by adding dyes. | |||||||
| Cauldrons can be used to dye and strip dye from leather armor. | |||||||
| v0.15.0 | build 1 | Cauldrons can now be used to dye and strip dye from leather horse armor. | |||||
| Water cauldrons can now be moved by pistons. | |||||||
| Pocket Edition | |||||||
| 1.0.0 | alpha 0.17.0.1 | Cauldrons now generate naturally in igloo basements. | |||||
| Cauldrons now extinguish burning entities. | |||||||
| Bedrock Edition | |||||||
| 1.10.0 | beta 1.10.0.3 | π Image π Image π Image The textures of cauldrons have been changed. | |||||
| 1.17.30 | beta 1.17.20.23 | Dyed water cauldrons can no longer be filled with their respective liquid by water dripped from pointed dripstone if they aren't already full. | |||||
| 1.20.0 | Preview 1.20.0.20 | π Image π Image π Image Water in cauldrons now uses the lava texture, but with water's translucency level and standard color multiplier.[22] | |||||
| 1.20.10 | Preview 1.20.10.20 | π Image π Image π Image Cauldron water now uses the correct texture. | |||||
| 1.20.80 | Preview 1.20.80.20 | Cauldrons can now be used to dye and strip dye from wolf armor. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU7 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | π Image π Image π Image [verify] Added water cauldrons. |
| TU12 | Water is no longer removed from a water bucket when filling a cauldron in creative mode. | ||||||
| TU14 | 1.04 | Cauldrons fill with water if placed outside during rain or a thunderstorm. | |||||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Cauldrons with water in them extinguish burning entities, taking away one water level each time. | |
| TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | Using a non-empty cauldron with a banner now removes the top-most pattern layer. | |
| A cauldron now generates within igloo basements, 2β3 full. | |||||||
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | A full cauldron can now be emptied with a bucket, filling the bucket with water. | |
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | π Image π Image π Image [verify] Added cauldrons. | ||||||
| Water color in cauldrons can be changed by adding dyes. | |||||||
| Cauldrons can be used to dye leather armor. | |||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.17 | 20w45a | π Image Cauldrons can now be filled with lava. | |||||
| 21w20a | Lava cauldrons now emits redstone signal strength of 3.[11] | ||||||
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.9.0 | beta 1.9.0.2 | π Image Cauldrons can now be filled with lava. | |||||
| 1.10.0 | beta 1.10.0.3 | π Image The texture of cauldrons filled with lava has been changed. | |||||
| 1.18.30 | beta 1.18.20.25 | Blazes, ghasts, magma cubes, striders, wither skeletons, zoglins, and zombified piglins, and mobs and players with the Fire Resistance effect no longer take damage from cauldrons filled with lava.[23] | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| 1.88 | π Image Cauldrons can now be filled with lava. | ||||||
| 1.90 | π Image The texture of cauldrons filled with lava has been changed. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.17 | 20w46a | π Image π Image π Image Cauldrons can now be filled with powder snow. | |||||
| 1.17.1 | pre1 | Powder snow now fills twice as fast in a cauldron. | |||||
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.17.0 | beta 1.17.0.52 | π Image π Image π Image Cauldrons can now be filled with powder snow. | |||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.0.0 | Beta 1.9 Prerelease 2 | π Image π Image π Image π Image π Image Cauldrons are intended to be used for the creation of potions. | |||||
Cauldrons can be made to work with a mod, through which the following has been revealed:
| |||||||
| Beta 1.9 Prerelease 3 | The system was deemed too complex and not user-friendly,[24] so the cauldron's ability to brew potions has been replaced with the brewing stand.[25][26] That brewing system is finalized and doesn't change in the rest of the pre-releases. | ||||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU60 | CU51 | 1.64 | 1.64 | 1.64 | Patch 30 | 1.0.11 | π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image [verify] Cauldrons can now be filled with potions and make an explosion sound if they are mixed. |
| Effects can now be applied to arrows by using them on a potion-filled cauldron. | |||||||
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | π Image π Image π Image Added cauldrons with potion of Decay, Turtle Master and Slow Falling. | ||
| 1.90 | π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image [verify] The textures of cauldrons filled with potions have been changed. | ||||||
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image [verify] Cauldrons can store potions. | ||||||
| Cauldrons make an explosion sound if potions are mixed, and the potions disappear. | |||||||
| Potions inside cauldrons have a bubbling effect. | |||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | Prior to The Flattening, this block's numeral ID was 118, and the item's was 380. | |||||
| 1.17 | 20w45a | Normal and water cauldrons have been split into different blocks. | |||||
Issues relating to "Cauldron" are maintained on the bug tracker. Issues should be reported and viewed there.