![]() |
VOOZH | about |
| Rarity tier | Common |
|---|---|
| Renewable | Yes |
| Stackable | Yes (16) |
| Size | Height: 0.25 blocks Width: 0.25 blocks |
{
"title": "Snowball",
"rows": [
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #fff; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> </span> Common",
"label": "(link to Rarity article, displayed as Rarity tier)"
},
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (16)",
"label": "Stackable"
},
{
"field": "Height: 0.25 blocks<br>Width: 0.25 blocks",
"label": "Size"
}
],
"invimages": [
"Snowball"
],
"images": [
"Snowball.png"
]
}
A snowball is an item obtained by breaking snow blocks or snow layers using a shovel. It can be crafted into snow blocks, thrown to knock mobs back, fed to ghastlings and used to attract happy ghasts.
A shovel without the Silk Touch enchantment can get 4 snowballs by breaking a snow block, and 1β8 snowballs by breaking or blasting snow layers β one per layer. The Fortune enchantment does not affect these amounts.
Creeper and TNT explosions leave snowballs in the resulting debris field if near snow.
In Bedrock Edition, Ravagers destroy snow layers, dropping snowballs.
In Bedrock Edition, a block or piston head pushed into the position of snow layers destroys the snow layers, dropping snowballs: 1β3 layers drop 1 snowball, 4β5 layers drop 2 snowballs, 6β7 layers drop 3 snowballs, and 8 layers drop 4 snowballs.
Snow golems drop 0β15 snowballs upon death, unaffected by Looting.
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Snow Golem | 0β15 | 93.75% | 7.50 | 0β15 | 93.75% | 7.50 | 0β15 | 93.75% | 7.50 | 0β15 | 93.75% | 7.50 |
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Snow Golem | 0β15 | 15β16 | 15β2 | 0β15 | 15β16 | 15β2 | 0β15 | 15β16 | 15β2 | 0β15 | 15β16 | 15β2 |
| Mob | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| π Image | Snow Golem | 0 | 1β16 (6.25%) | 1β16 (6.25%) | 1β16 (6.25%) | 1β16 (6.25%) |
| 1 | 1β16 (6.25%) | 1β16 (6.25%) | 1β16 (6.25%) | 1β16 (6.25%) | ||
| 2 | 1β16 (6.25%) | 1β16 (6.25%) | 1β16 (6.25%) | 1β16 (6.25%) | ||
| 3 | 1β16 (6.25%) | 1β16 (6.25%) | 1β16 (6.25%) | 1β16 (6.25%) | ||
| 4 | 1β16 (6.25%) | 1β16 (6.25%) | 1β16 (6.25%) | 1β16 (6.25%) | ||
| 5 | 1β16 (6.25%) | 1β16 (6.25%) | 1β16 (6.25%) | 1β16 (6.25%) | ||
| 6 | 1β16 (6.25%) | 1β16 (6.25%) | 1β16 (6.25%) | 1β16 (6.25%) | ||
| 7 | 1β16 (6.25%) | 1β16 (6.25%) | 1β16 (6.25%) | 1β16 (6.25%) | ||
| 8 | 1β16 (6.25%) | 1β16 (6.25%) | 1β16 (6.25%) | 1β16 (6.25%) | ||
| 9 | 1β16 (6.25%) | 1β16 (6.25%) | 1β16 (6.25%) | 1β16 (6.25%) | ||
| 10 | 1β16 (6.25%) | 1β16 (6.25%) | 1β16 (6.25%) | 1β16 (6.25%) | ||
| 11 | 1β16 (6.25%) | 1β16 (6.25%) | 1β16 (6.25%) | 1β16 (6.25%) | ||
| 12 | 1β16 (6.25%) | 1β16 (6.25%) | 1β16 (6.25%) | 1β16 (6.25%) | ||
| 13 | 1β16 (6.25%) | 1β16 (6.25%) | 1β16 (6.25%) | 1β16 (6.25%) | ||
| 14 | 1β16 (6.25%) | 1β16 (6.25%) | 1β16 (6.25%) | 1β16 (6.25%) | ||
| 15 | 1β16 (6.25%) | 1β16 (6.25%) | 1β16 (6.25%) | 1β16 (6.25%) | ||
| Average | 15β2 (7.50) | 15β2 (7.50) | 15β2 (7.50) | 15β2 (7.50) | ||
| Drops | 1 | ||||
|---|---|---|---|---|---|
| Mob | Expected Number of Kills | ||||
| Default | Looting I | Looting II | Looting III | ||
| π Image | Snow Golem | 0.13 | 0.13 | 0.13 | 0.13 |
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Snow Golem | 0β15 | 93.75% | 7.50 | 0β15 | 93.75% | 7.50 | 0β15 | 93.75% | 7.50 | 0β15 | 93.75% | 7.50 |
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Snow Golem | 0β15 | 15β16 | 15β2 | 0β15 | 15β16 | 15β2 | 0β15 | 15β16 | 15β2 | 0β15 | 15β16 | 15β2 |
| Mob | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| π Image | Snow Golem | 0 | 1β16 (6.25%) | 1β16 (6.25%) | 1β16 (6.25%) | 1β16 (6.25%) |
| 1 | 1β16 (6.25%) | 1β16 (6.25%) | 1β16 (6.25%) | 1β16 (6.25%) | ||
| 2 | 1β16 (6.25%) | 1β16 (6.25%) | 1β16 (6.25%) | 1β16 (6.25%) | ||
| 3 | 1β16 (6.25%) | 1β16 (6.25%) | 1β16 (6.25%) | 1β16 (6.25%) | ||
| 4 | 1β16 (6.25%) | 1β16 (6.25%) | 1β16 (6.25%) | 1β16 (6.25%) | ||
| 5 | 1β16 (6.25%) | 1β16 (6.25%) | 1β16 (6.25%) | 1β16 (6.25%) | ||
| 6 | 1β16 (6.25%) | 1β16 (6.25%) | 1β16 (6.25%) | 1β16 (6.25%) | ||
| 7 | 1β16 (6.25%) | 1β16 (6.25%) | 1β16 (6.25%) | 1β16 (6.25%) | ||
| 8 | 1β16 (6.25%) | 1β16 (6.25%) | 1β16 (6.25%) | 1β16 (6.25%) | ||
| 9 | 1β16 (6.25%) | 1β16 (6.25%) | 1β16 (6.25%) | 1β16 (6.25%) | ||
| 10 | 1β16 (6.25%) | 1β16 (6.25%) | 1β16 (6.25%) | 1β16 (6.25%) | ||
| 11 | 1β16 (6.25%) | 1β16 (6.25%) | 1β16 (6.25%) | 1β16 (6.25%) | ||
| 12 | 1β16 (6.25%) | 1β16 (6.25%) | 1β16 (6.25%) | 1β16 (6.25%) | ||
| 13 | 1β16 (6.25%) | 1β16 (6.25%) | 1β16 (6.25%) | 1β16 (6.25%) | ||
| 14 | 1β16 (6.25%) | 1β16 (6.25%) | 1β16 (6.25%) | 1β16 (6.25%) | ||
| 15 | 1β16 (6.25%) | 1β16 (6.25%) | 1β16 (6.25%) | 1β16 (6.25%) | ||
| Average | 15β2 (7.50) | 15β2 (7.50) | 15β2 (7.50) | 15β2 (7.50) | ||
| Drops | 1 | ||||
|---|---|---|---|---|---|
| Mob | Expected Number of Kills | ||||
| Default | Looting I | Looting II | Looting III | ||
| π Image | Snow Golem | 0.13 | 0.13 | 0.13 | 0.13 |
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition and Bedrock Edition | ||||
| π Image |
π Image Ancient City |
Ice box chest | 2β6 | 97%{ "item": "Snowball", "stacksize": "2β6", "chance": 0.9698808910423039, "structure": "Ancient City", "container": "Ice box chest" }
|
| π Image Trial Chambers |
Chamber dispenser | 4β8 | 20.7%{ "item": "Snowball", "stacksize": "4β8", "chance": 0.2068965517241379, "structure": "Trial Chambers", "container": "Chamber dispenser" }
| |
| π Image Village |
Snowy house chest | 1β7 | 66.3%{ "item": "Snowball", "stacksize": "1β7", "chance": 0.662802357880901, "structure": "Village", "container": "Snowy house chest" }
| |
Snowballs can be thrown by using them. There is no charging time or cooldown for firing them,β[until: JE Combat Tests] meaning they can be thrown as fast as the player can click.
Like other projectiles, snowballs are affected by gravity: their range is the same as those of eggs and ender pearls, less than that of arrows fired from bows, and more than that of splash potions.
Snowballs deal 3HPπ β€οΈ
π π
each to blazes, but they deal no damage to other mobs. Mobs still receive knockback and act the same as if they were being hit by any other projectile (for example, zombified piglins who are hit by snowballs become aggressive). Players in Bedrock Edition receive knockback, while players in Java Edition are unaffected.[1]β[until: JE Combat Tests]
When fighting the ender dragon, end crystals can be destroyed by snowballs being thrown at them.
Snowballs, like other projectiles, can be used to distract the warden. A warden walks toward the location where the snowball lands to inspect it, giving the player time to escape. However, if snowballs are fired too frequently (at least twice in 5 seconds), the warden walks straight to the player instead.
In Bedrock Edition, snowballs thrown through fire or lava catch fire, and set fire to entities they hit.
Snowballs can be fed to ghastlings to speed up their growth, in which they become a happy ghast. Whilst holding a snowball, both ghastlings and happy ghasts will be attracted towards the player.
| Hitbox size | Height: 0.25 blocks Width: 0.25 blocks |
|---|---|
| Ticking order | Acceleration, Drag, Position |
| Gravity | 0.03 (double) |
| Drag | 0.99 (float) |
| Terminal velocity | 2.97 b/t (59.4 m/s) |
| Maximum travel | 99 blocks per b/t of initial velocity |
{
"title": "Snowball (entity)",
"rows": [
{
"field": "Height: 0.25 blocks<br>Width: 0.25 blocks",
"label": "(link to Hitbox article, displayed as Hitbox size)"
},
{
"field": "Acceleration, Drag, Position",
"label": "Ticking order"
},
{
"field": "0.03 ([https://en.wikipedia.org/wiki/Double-precision_floating-point_format double])",
"label": "Gravity"
},
{
"field": "0.99 ([https://en.wikipedia.org/wiki/Single-precision_floating-point_format float])",
"label": "Drag"
},
{
"field": "2.97 b/t (59.4 m/s)",
"label": "Terminal velocity"
},
{
"field": "99 blocks per b/t of initial velocity",
"label": "Maximum travel"
}
],
"invimages": [],
"images": []
}
When thrown straight up, snowballs travel 27.68993 blocksβ[Java Edition only] or about 45 blocksβ[Bedrock Edition only] on average. They travel up to ~51.5 blocks horizontally on even ground when thrown at the optimal launch angle of ~40Β°.
Since the thrower's velocity influences the throw, timing a throw with a jump towards the target can increase the throwing range. It increases to about 42 blocks when thrown straight up and 64 blocks forward at a 35Β° angle. When sprint-jumping and throwing at a 35Β° angle, the range increases to about 90 blocks. For the same reason, throwing while falling significantly decreases the range.
A thrown snowball experiences initial speed of about 1.5 blocks per tick. Its movement follows acceleration, drag, position (in subtick order); these variables can be simulated to predict the overall trajectory. Below is a calculator to predict the initial conditions in order to hit a desired coordinate:
| thrown snowball properties | |||
|---|---|---|---|
| Drag-H | 0.99 | Gravity | -0.03 m/tick2 |
| Drag-Y |
0.99 | ||
| Ticking order | 6 | ||
| Launch angle calculator[calcnote 1] | |||
| Given a target coordinate and an initial speed, calculate the thrown snowball launch angle to hit the target. Target is hit after ticks. | |||
| X | 0 β 51 | Yaw | deg |
| Y | 1.62 β 0 | Pitch |
degUnreachable |
| Z | 0 β 0 | Speed | 1.5 m/tick |
Snowballs shot by dispensers behave in the exact manner as when they were thrown by a player, with the only difference in their initial conditions. The initial position of snowballs when shot by a dispenser offsets exactly 0.7 blocks forward and 0.1 blocks higher from the center of the block. Their initial speed is slightly randomized, which averages to about 1.1 block/tick.
Thrown snowballs collide with blocks according to their collision box. They also collide with entities, but with the entities' collision box inflated to about 0.3 blocks in every direction. They collide with all living entities, including minecarts, boats, end crystals, falling blocks, and TNT.
Java Edition:
Thrown snowballs use the Friendly Creatures sound category for entity-dependent sound events.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βSnowball flies | Friendly Mobs | When a player throws a snowball | entity.snowball.throw | subtitles.entity.snowball.throwβ | 0.5 | 1β3-0.5 | 16 | |
| βSnowball flies | Friendly Mobs | When a snow golem shoots a snowball | entity.snow_golem.shoot | subtitles.entity.snowball.throwβ | 1.0 | 1β3-0.5 | 16 | |
| βDispensed item | Blocks | When a dispenser shoots a snowball | block.dispenser.launch | subtitles.block.dispenser.dispenseβ | 1.0 | 1.2 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| βArrow fired | Players | When a player throws a snowball | random.bow | subtitles.entity.arrow.shootβ | 0.5 | 0.33β0.5 | |
| βSnowball flies | Friendly Mobs | When a snow golem shoots a snowball | mob.snowgolem.shoot | subtitles.entity.snowball.throwβ | 1.0 | 0.8β1.2 | |
| βArrow fired | Players | When a dispenser shoots a snowball | random.bow | subtitles.entity.arrow.shootβ | 1.0 | 0.83β1.25 | |
| Item | Identifier | Form | Translation key |
|---|---|---|---|
| π ItemSprite snowball.png: Sprite image for snowball in Minecraft Snowball | snowball | Item | item.minecraft.snowball |
| Entity | Identifier | Entity tags | Translation key |
|---|---|---|---|
| π EntitySprite snowball.png: Sprite image for snowball in Minecraft Snowball | snowball | impact_projectiles |
entity.minecraft.snowball |
| Item | Identifier | Numeric ID | Form | Translation key |
|---|---|---|---|---|
| π ItemSprite snowball.png: Sprite image for snowball in Minecraft Snowball | snowball | 374 | Item | item.snowball.name |
| Entity | Identifier | Numeric ID | Translation key |
|---|---|---|---|
| π EntitySprite snowball.png: Sprite image for snowball in Minecraft Snowball | snowball | 81 |
entity.snowball.name |
Snowballs have entity data that define various properties of the entity.
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| π Image π Image | Bullseye | Hit the bullseye of a Target block from at least 30 meters away | Be at least 30 blocks away horizontally when the center of a target is shot with a projectile by the player. |
| Java Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v1.0.5 | π Image Added snowballs. | ||||||
| Snowballs are used to craft snow blocks. | |||||||
| Snowballs could stack up to 64. | |||||||
| v1.0.5_01 | Snowballs now stack to 8. | ||||||
| Added a new snowball sound effect. | |||||||
| Harvesting snowballs now requires a shovel. | |||||||
| v1.0.6 | Snowballs now stack up to 16. | ||||||
| Thrown snowballs no longer disappear. | |||||||
| v1.1.1 | It is no longer possible to obtain more than four snowballs from a solid snow block (the player was previously able to obtain 4-6 snowballs per snow block allowing an infinite number of snowballs to be made). | ||||||
| v1.2.0 | preview | Fireballs use the same texture as the snowball. | |||||
| Java Edition Beta | |||||||
| 1.2 | Snowballs can now be fired by dispensers. | ||||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease | Fireballs no longer use the snowball texture. | |||||
| RC1 | Snowball throwing sound was changed. | ||||||
| 1.9 | 15w32a | Snowballs no longer damage the ender dragon. | |||||
| 15w36b | Snowballs now produce particles when thrown at an entity. | ||||||
| 15w49a | Snowballs, as well as all projectiles, now take the thrower's motion into account when fired. | ||||||
| 1.14 | 18w43a | π Image The texture of snowballs has been changed. | |||||
| 18w49a | Snowballs can now be found in chests in snowy tundra village houses. | ||||||
| 19w08a | π Image The texture of snowballs has been changed, once again. | ||||||
| 1.16 | 20w09a | Thrown snowballs can now break chorus flowers. | |||||
| 1.16.2 | pre1 | Snowballs are now affected by bubble columns. | |||||
| 1.19 | Deep Dark Experimental Snapshot 1 | Snowballs now generate in ancient city chests. | |||||
| 1.20.3 Experiment | 23w45a | Snowballs can now generate in trial chambers dispensers. | |||||
| 1.21.2 | 24w34a | Thrown snowballs no longer go through the world border if hit. | |||||
| 1.21.6 | 25w15a | Snowballs can now be used to feed happy ghasts. | |||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.2.0 | π Image Added snowballs. They are currently unobtainable and serve no purpose. | ||||||
| v0.3.0 | Snowballs now drop as an item when mining snow blocks and snow layers. | ||||||
| Snowballs can be used to craft snow blocks. | |||||||
| v0.4.0 | Snowballs can now be thrown. | ||||||
| v0.11.0 | build 14 | Snowballs are now available in the creative inventory. | |||||
| v0.12.0 | Snowballs now deal damage to blazes. | ||||||
| v0.12.1 | build 1 | Added snow golems, which drop snowballs. | |||||
| Bedrock Edition | |||||||
| 1.2.0 | Snowballs now deal knockback and damage to players. | ||||||
| 1.10.0 | beta 1.10.0.3 | π Image The texture of snowballs has been changed. | |||||
| 1.11.0 | beta 1.11.0.1 | Snowballs can now be found in some snowy tundra village house chests. | |||||
| beta 1.11.0.5 | π Image The texture of snowballs has been changed, once again. | ||||||
| 1.20.60 Experiment | Preview 1.20.60.20 | Snowballs can now generate in trial chambers dispensers. | |||||
| 1.21.80 Experiment | Preview 1.21.80.25 | Snowballs can now be used to feed happy ghasts. | |||||
| 1.21.100 | Preview 1.21.100.20 | The sprite of snowballs, when rendered in the world, now has the correct scaling and positional offset. | |||||
| It now matches Java Edition and also matches better with its collider. | |||||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | π Image Added snowballs. |
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Snowballs, as well as all projectiles, now take the thrower's motion into account when fired. | |
| 1.90 | π Image The texture of snowballs has been changed. | ||||||
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | π Image Added snowballs. | ||||||
| Java Edition Combat Tests | |||||||
|---|---|---|---|---|---|---|---|
| 4 | Snowballs now stack to 64. | ||||||
| Snowballs now have a 4-tick use cooldown. | |||||||
| Snowballs are no longer rendered for the first 2 ticks to prevent screen flickering. | |||||||
| 5 | Snowballs now do knockback to players. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.11 | 16w32a | The entity ID has been changed from Snowball to snowball. | |||||
| 1.13 | 17w47a | Prior to The Flattening, this item's numeral ID was 332.β[more information needed] | |||||
| 1.14 | 18w50a | Now have an optional Item tag that can specify a different item stack to render. | |||||
Issues relating to "Snowball" are maintained on the bug tracker. Issues should be reported and viewed there.
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