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Creeper

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👁 Image
For other uses, see Creeper (disambiguation).
Creeper
Health points 20HP👁 ❤️
× 10
Behavior Hostile
Mob type 👁 Image
Monster
Attack
strength
In Java Edition:
👁 EnvSprite explosion.png: Sprite image for explosion in Minecraft
Explosion
:

Explosion varies by proximity and difficulty.
Maximum damage:
Regular:
Easy: 22.5HP👁 ❤️
× 11.25

Normal: 43HP👁 ❤️
× 21.5

Hard: 64.5HP👁 ❤️
× 32.25

Charged:
Easy: 43.5HP👁 ❤️
× 21.75

Normal: 85HP👁 ❤️
× 42.5

Hard: 127.5HP👁 ❤️
× 63.75


In Bedrock Edition:
👁 EnvSprite explosion.png: Sprite image for explosion in Minecraft
Explosion
:

Explosion varies by proximity and difficulty.
Maximum damage:
Regular:
Easy: 14.75HP👁 ❤️
× 7.375

Normal: 27.5HP👁 ❤️
× 13.75

Hard: 41.25HP👁 ❤️
× 20.625

Charged:
Easy: 35.25HP👁 ❤️
× 17.625

Normal: 68.5HP👁 ❤️
× 34.25

Hard: 102.75HP👁 ❤️
× 51.375

Hitbox size In Java Edition:

Height: 1.7 blocks
Width: 0.6 blocks
In Bedrock Edition:
Height: 1.8 blocks
Width: 0.6 blocks

Spawn Regular:
Light level of 0

Charged:
When 👁 Image
lightning
strikes within 4 blocks of a Regular Creeper

Usable items
{
 "title": "Creeper",
 "rows": [
 {
 "field": "20<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❤️)</span> × 10</span>",
 "label": "(link to Health article, displayed as Health points)"
 },
 {
 "field": "Hostile",
 "label": "Behavior"
 },
 {
 "field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite monster.png article, displayed as 16x16px|link=Monster|alt=|class=pixel-image|)</span>(link to Monster article, displayed as <span class=\"sprite-text\">Monster</span>)</span>",
 "label": "(link to Mob type article, displayed as Mob type)"
 },
 {
 "field": "(values exceeds 1000 characters...)",
 "label": "Attack<br/>strength"
 },
 {
 "field": "'''In (link to Java Edition article, displayed as ''Java Edition''):'''<br>\nHeight: 1.7 blocks<br>Width: 0.6 blocks<br>\n'''In (link to Bedrock Edition article, displayed as ''Bedrock Edition''):'''<br>\nHeight: 1.8 blocks<br>Width: 0.6 blocks",
 "label": "(link to Hitbox article, displayed as Hitbox size)"
 },
 {
 "field": "'''Regular:'''<br>Light level of 0<br>\n'''Charged:'''<br>\nWhen <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite lightning.png article, displayed as 16x16px|link=lightning|alt=|class=pixel-image|)</span>(link to lightning article, displayed as <span class=\"sprite-text\">lightning</span>)</span> strikes within 4 blocks of a Regular Creeper",
 "label": "(link to Mob spawning article, displayed as Spawn)"
 },
 {
 "field": "\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:ItemSprite flint-and-steel.png article, displayed as 16x16px|link=Flint and Steel|alt=|class=pixel-image|)</span>(link to Flint and Steel article, displayed as <span class=\"sprite-text\">Flint and Steel</span>)</span> <br>\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:ItemSprite fire-charge.png article, displayed as 16x16px|link=Fire Charge|alt=|class=pixel-image|)</span>(link to Fire Charge article, displayed as <span class=\"sprite-text\">Fire Charge</span>)</span> ‌<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as Java Edition) only</span></i>]</sup>",
 "label": "Usable items"
 }
 ],
 "invimages": [
 "Creeper Spawn Egg"
 ],
 "images": [
 "Creeper.png",
 "Charged Creeper.gif"
 ]
}

A creeper is a common hostile mob that quietly approaches a player, hisses, and will explode if not retreated from in time. Creeper explosions can destroy blocks and deal massive amounts of damage, which can be completely blocked using a shield or blocks.

When struck by lightning, a creeper becomes a charged creeper, which amplifies its explosion power and enables mob heads to be obtained from piglins, zombies, skeletons and other creepers it kills.

Due to its distinctive appearance and unique destructive method of attack, the creeper has become one of the most iconic mobs of Minecraft, being featured in promotional material and merchandise.

Spawning

Creepers naturally spawn in the Overworld on solid blocks with a light level of 0, except in mushroom fields and deep dark biomes. In Bedrock Edition, creepers also do not spawn in rivers, frozen rivers, and snowy plains. They spawn individually in Bedrock Edition and in groups of four in Java Edition.

In Bedrock Edition, there is a density limit of five creepers on the surface of Overworld.

Creeper spawns in:
Category: MonsterJava EditionBedrock Edition
Spawn areaSpawn weightSpawn chanceGroup sizeSpawn weightGroup size
👁 Image
Bamboo Jungle
10051519.42%41001
👁 Image
Meadow
10051519.42%41001
👁 Image
Windswept Hills
10051519.42%41001
👁 Image
Eroded Badlands
10051519.42%41001
👁 Image
Frozen Peaks
10051519.42%41001
👁 Image
Jagged Peaks
10051519.42%41001
👁 Image
Grove
10051519.42%41001
👁 Image
Snowy Beach
10051519.42%41001
👁 Image
Jungle
10051519.42%41001
👁 Image
Stony Peaks
10051519.42%41001
👁 Image
Snowy Slopes
10051519.42%41001
👁 Image
Sparse Jungle
10051519.42%41001
👁 Image
Birch Forest
10051519.42%41001
👁 Image
Flower Forest
10051519.42%41001
👁 Image
Beach
10051519.42%41001
👁 Image
Taiga
10051519.42%41001
👁 Image
Lush Caves
10051519.42%41001
👁 Image
Wooded Badlands
10051519.42%41001
👁 Image
Dappled Forest
10051519.42%41001
👁 Image
Snowy Taiga
10051519.42%41001
👁 Image
Ice Spikes
10051519.42%41001
👁 Image
Windswept Gravelly Hills
10051519.42%41001
👁 Image
Old Growth Spruce Taiga
10051519.42%41001
👁 Image
Pale Garden
10051519.42%41001
👁 Image
Badlands
10051519.42%41001
👁 Image
Dark Forest
10051519.42%41001
👁 Image
Windswept Forest
10051519.42%41001
👁 Image
Desert
10051519.42%41001
👁 Image
Forest
10051519.42%41001
👁 Image
Old Growth Birch Forest
10051519.42%41001
👁 Image
Stony Shore
10051519.42%41001
👁 Image
Cherry Grove
10051519.42%41001
👁 Image
Frozen River
10051619.38%4
👁 Image
Mangrove Swamp
10051619.38%41001
👁 Image
Swamp
10051619.38%41001
👁 Image
Cold Ocean
10052019.23%41001
👁 Image
Lukewarm Ocean
10052019.23%41001
👁 Image
Deep Cold Ocean
10052019.23%41001
👁 Image
Sunflower Plains
10052019.23%41001
👁 Image
Deep Frozen Ocean
10052019.23%41001
👁 Image
Snowy Plains
10052019.23%4
👁 Image
Warm Ocean
10052019.23%41001
👁 Image
Ocean
10052019.23%41001
👁 Image
Frozen Ocean
10052019.23%41001
👁 Image
Savanna
10052019.23%41001
👁 Image
Savanna Plateau
10052019.23%41001
👁 Image
Deep Ocean
10052019.23%41001
👁 Image
Deep Lukewarm Ocean
10052019.23%41001
👁 Image
Plains
10052019.23%41001
👁 Image
Windswept Savanna
10052019.23%41001
👁 Image
Old Growth Pine Taiga
10054018.52%41001
👁 Image
Dripstone Caves
10061016.39%41001
👁 Image
River
10061516.26%4
👁 Image
Sulfur Caves
5031515.87%2502

Drops

On death

Java Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
👁 Image
Gunpowder0–266.67%1.000–383.33%1.500–491.67%2.000–594.44%2.50
👁 Image
Music Disc[A][B]1100.00%1.001100.00%1.001100.00%1.001100.00%1.00
👁 Image
Creeper Head[C]1100.00%1.001100.00%1.001100.00%1.001100.00%1.00
ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
👁 Image
Gunpowder0–22310–356320–4111220–5171852
👁 Image
Music Disc[A][B]111111111111
👁 Image
Creeper Head[C]111111111111
ItemAmountProbability
DefaultLooting ILooting IILooting III
👁 Image
Gunpowder013 (33.33%)16 (16.67%)112 (8.33%)118 (5.56%)
113 (33.33%)13 (33.33%)14 (25.00%)16 (16.67%)
213 (33.33%)13 (33.33%)13 (33.33%)518 (27.78%)
3016 (16.67%)14 (25.00%)518 (27.78%)
400112 (8.33%)16 (16.67%)
5000118 (5.56%)
Average1 (1.00)32 (1.50)2 (2.00)52 (2.50)
👁 Image
Music Disc[A][B]11 (100.00%)1 (100.00%)1 (100.00%)1 (100.00%)
Average1 (1.00)1 (1.00)1 (1.00)1 (1.00)
👁 Image
Creeper Head[C]11 (100.00%)1 (100.00%)1 (100.00%)1 (100.00%)
Average1 (1.00)1 (1.00)1 (1.00)1 (1.00)
Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
👁 Image
Gunpowder1.001.502.002.50
👁 Image
Music Disc[A][B]1.001.001.001.00
👁 Image
Creeper Head[C]1.001.001.001.00
  1. The disc is randomly selected from 13, cat, blocks, chirp, far, mall, mellohi, stal, strad, ward, 11, and wait.
  2. Only when killed by a skeleton, stray, skeleton horse (via commands), bogged, wither skeleton, or parched.
  3. Only when killed by a charged creeper.

Bedrock Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
👁 Image
Gunpowder0–266.67%1.000–366.67%1.330–466.67%1.670–566.67%2.00
👁 Image
Music Disc[A][B]1100.00%1.001100.00%1.001100.00%1.001100.00%1.00
👁 Image
Creeper Head[C]1100.00%1.001100.00%1.001100.00%1.001100.00%1.00
ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
👁 Image
Gunpowder0–22310–323430–423530–5232
👁 Image
Music Disc[A][B]111111111111
👁 Image
Creeper Head[C]111111111111
ItemAmountProbability
DefaultLooting ILooting IILooting III
👁 Image
Gunpowder013 (33.33%)13 (33.33%)13 (33.33%)13 (33.33%)
113 (33.33%)16 (16.67%)112 (8.33%)118 (5.56%)
213 (33.33%)13 (33.33%)14 (25.00%)16 (16.67%)
3016 (16.67%)14 (25.00%)29 (22.22%)
400112 (8.33%)16 (16.67%)
5000118 (5.56%)
Average1 (1.00)43 (1.33)53 (1.67)2 (2.00)
👁 Image
Music Disc[A][B]11 (100.00%)1 (100.00%)1 (100.00%)1 (100.00%)
Average1 (1.00)1 (1.00)1 (1.00)1 (1.00)
👁 Image
Creeper Head[C]11 (100.00%)1 (100.00%)1 (100.00%)1 (100.00%)
Average1 (1.00)1 (1.00)1 (1.00)1 (1.00)
Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
👁 Image
Gunpowder1.001.331.672.00
👁 Image
Music Disc[A][B]1.001.001.001.00
👁 Image
Creeper Head[C]1.001.001.001.00
  1. The disc is randomly selected from 13, cat, blocks, chirp, far, mall, mellohi, stal, strad, ward, 11, and wait.
  2. Only when killed by a skeleton, stray, or bogged.
  3. Only when killed by a charged creeper.

Behavior

👁 Image
A creeper giving chase.

Creepers chase any player within a 16-block radius. They chase the player at a 14-block radius when they are crouching. They do not attack any other mob without provocation by being attacked first.

When within 3 blocks of a player, a creeper stops moving, hisses, flashes and expands, and explodes after 1.5 seconds (30 ticks), destroying (and dropping as items) blocks in the area as well as significantly damaging the player. A creeper's detonation can be halted if the player leaves the blast radius, including by knocking it back, going out of the creeper's sight, or if the creeper is killed before the explosion. Assuming the player stays within line of sight, the distance that the player must move in order for a creeper to cancel its explosion is 7 blocks, regardless of difficulty. Normal creeper explosions have a power of 3.

In Java Edition, if the game rule mobExplosionDropDecay is set to false, blocks have a 100% chance of dropping as items instead of being destroyed.

A creeper explodes only if it has an uninterrupted line of sight with the player throughout the entire 1.5-second countdown. As a result, if the creeper does not have line-of-sight with the player, it does not start hissing even at close range, even if the player is attacking it, and a detonation is canceled if it has started. The hissing sound plays in its entirety regardless of whether the explosion happens or not.

Unlike most mobs, the creeper does not have an idle sound, nor does it have unique step sounds. Although it does make normal stepping and swimming sounds, it is hard for players to distinguish those from their own sounds. This makes the approach of a creeper difficult for an unwary player to notice until it starts hissing.

A creeper jumps down to a player if it can survive the fall. A creeper taking fall damage adds to its swell according to fallDistance * 1.5, up to a maximum of 5 less than the fuse of the creeper. The creeper explodes when the swell equals the fuse, so an explosion occurs soon after landing with higher falls. For example, a creeper falling from greater than 16 blocks can explode 5 ticks after it lands.

👁 Image
The amount of swell added to creepers upon falling a certain distance.

Despite their lack of arms, creepers can climb up ladders, vines, and similar blocks like any other mob, but do not do so intentionally.

Using a flint and steel or fire charge[JE only] on a creeper forces an explosion.

In Java Edition, the detection range of creepers is reduced by 50% when the player is wearing a creeper head.

Creepers flee from ocelots and cats within a 6-block radius, with faster movement than when pursuing a player. Cats and ocelots do not attack creepers. A creeper that has begun a detonation does not flee unless the player leaves its blast radius.

Creepers are not targeted by tamed wolves, iron golems or zoglins. However, they are still attacked by withers, snow golems,[1] vindicators named "Johnny", wardens and goats. When hit by a stray projectile (like a drowned's trident), a creeper retaliates if not already chasing a player. If a creeper is attacked by any mob except a goat, the creeper moves toward the mob that attacked it and explodes.

When a creeper is inflicted with a status effect, its explosion creates an area effect cloud of the effect, like a lingering potion.‌[Java Edition only]

Charged creeper

👁 Image
👁 Image
Two creepers' explosion damage radius in the dirt. Comparison between a charged creeper's (left) and a normal creeper's (right). Notice that the charged creeper's explosion is much bigger than the normal creeper's explosion.

Charged creepers are stronger versions of creepers. They are distinguished from normal creepers by their blue aura surrounding them, and their explosion power is significantly increased from 3 to 6, equal to that of an End crystal.

A charged creeper is created when lightning strikes within four blocks of a normal creeper. The lightning can be created in any way, including naturally, with the /summon command, by a trident with the Channeling enchantment, or attracted to a lightning rod. Due to this mechanic, creepers cannot be damaged by lightning but still can take damage from fire caused by it.

A charged creeper can also be summoned using the following commands:

Their countdown timers are the same as normal creepers, both in terms of range and time. Charged creepers' explosions are 50% more powerful than an explosion of TNT and 100% more powerful than their normal counterparts. How close the creeper was to the lightning strike does not affect the size or power of the explosion.

In Java Edition, a charged creeper explosion that kills zombies, skeletons, wither skeletons, piglins, or other creepers causes only one[2] of those mobs to drop its corresponding mob head. If multiple valid mobs are killed in the explosion, the one that drops a head is chosen at random. In Bedrock Edition, a charged creeper explosion that kills zombies, skeletons, wither skeletons, piglins, or other creepers causes all the killed mobs to drop their corresponding heads.[3]

A charged creeper does not drop its own head when it explodes, although any other charged creepers or creepers killed in the explosion drop a creeper head. Players and ender dragons do not drop their heads,[4] nor do mobs without corresponding mob heads, such as livestock animals.

Charged creepers have the same entity ID as normal creepers. The only difference is that the value of the boolean powered tag is set to 1 (true).

The overlay of charged creepers is strongly emissive with Vibrant Visuals, and darkens the environment as a screen effect. Combined with the darkness of a thunderstorm, this makes the creeper behind it almost invisible.

Farming

Sounds

Java Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Creeper diesHostile MobsWhen a creeper dies without explodingentity.creeper.deathsubtitles.entity.creeper.death1.00.8–1.216
​Creeper hurtsHostile MobsWhen a creeper is damagedentity.creeper.hurtsubtitles.entity.creeper.hurt1.00.8–1.216
​Creeper hissesHostile MobsWhen a creeper begins its explosion timerentity.creeper.primedsubtitles.entity.creeper.primed1.00.516
​ExplosionBlocksWhen a creeper explodesentity.generic.explodesubtitles.entity.generic.explode4.00.56–0.8416

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​Creeper diesHostile MobsWhen a creeper diesmob.creeper.deathsubtitles.entity.creeper.death1.00.8–1.2
​Creeper hurtsHostile MobsWhen a creeper is damagedmob.creeper.saysubtitles.entity.creeper.hurt1.00.8–1.2
​TNT fizzesBlocksWhen a creeper begins its explosion timerrandom.fusesubtitles.entity.tnt.primed1.00.5
​ExplosionBlocksWhen a creeper explodesrandom.explodesubtitles.entity.generic.explode4.01.0

Data values

ID

Java Edition:

NameIdentifier Translation key
👁 EntitySprite creeper.png: Sprite image for creeper in Minecraft
Creeper
creeper entity.minecraft.creeper

Bedrock Edition:

NameIdentifierNumeric ID FamilyTranslation key
👁 EntitySprite creeper.png: Sprite image for creeper in Minecraft
Creeper
creeper33 creeper
mob
monster
entity.creeper.name

Entity data

Creepers have entity data associated with them that contains various properties.

Java Edition:

Main article: Entity format
  • [NBT Compound / JSON Object] Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template
    • [Byte] ExplosionRadius: The power of the explosion (default value is 3). Despite the name, this represents the explosion power value, so the true radius varies and its maximum is approximately 4/3 times this value.
    • [Short] Fuse: States the initial value of the creeper's internal fuse timer (does not affect creepers that fall and explode upon impacting their victim). The internal fuse timer returns to this value if the creeper is no longer within attack range. Default 30.
    • [Byte] ignited: 1 or 0 (true/false) - Whether the creeper has been ignited by flint and steel.
    • [Byte] powered: 1 or 0 (true/false) - May not exist. True if the creeper is charged from being struck by lightning.

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
👁 Image
👁 Image
Monster HunterAttack and destroy a monster. Other mobs may be killed, but are ignored for this achievement.15Bronze
👁 Image
👁 Image
CamouflageKill a mob while wearing the same type of mob head.30Bronze
👁 Image
👁 Image
ArcherKill a with arrows.10Bronze
👁 Image
👁 Image
It SpreadsKill a mob next to a catalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement.10Bronze

Achievements that apply to all mobs:

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
👁 Image
👁 Image
Monster HunterKill any hostile monster Other mobs may be killed, but are ignored for this advancement.
👁 Image
👁 Image
It SpreadsKill a mob near a Sculk CatalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this advancement.
👁 Image
👁 Image
Monsters HuntedKill one of every hostile monster Other mobs may be killed, but are ignored for this advancement.

Advancements that apply to all mobs:

Videos

Development

This section needs expansion.
 
You can help by expanding it.

These mobs were originally meant to be a pig, but due to a coding bug, it created a creeper after the model got repurposed.

The story of the Creeper – it was supposed to be the pig, but Notch mixed the height and the width values, or the rotation of it, so it's standing up instead of lain horizontally. But it did have the AI behaviour of looking at the player. So he just thought it was extremely creepy, with this weird thing walking around, looking at you. So he decided to keep it as a monster. He wrote that a friend said it would be cool if it exploded *laughs* and that brought us to the Creeper.

The face was to clearly, with a limited number of pixels, make it look really dangerous. I think the green colour is supposed to be camouflage. But we're still debating – is it flesh? Or is it more like leaves? Or is it fur? You don't really know just by looking at the pixels. I know Junkboy debates that! *laughs*

History

This section would benefit from the addition of more sounds.
 
Please remove this notice once you have added suitable sounds to the section.
The specific instructions are: Sounds from before Alpha v1.0.3

Development

August 20, 2009👁 Image
A failed pig model is shown. Notch commented, "it looks creepier when animated ... haha, I'll keep it for a creepy creature. =D".​[more information needed]
September 1, 2009👁 Image
Creepers were shown on The Word of Notch.
👁 Image
While the texture itself is bright, creepers appear darker than what seems to be intended.

Java Edition

This section is missing information about: When did creepers stop dropping 200XP?
 
Please expand the section to include this information. Further details may exist on the talk page.
Java Edition Classic
0.24_SURVIVAL_TEST👁 Image
Added creepers.
Creepers behave much like zombies currently do, hopping around randomly until spotting the player.
The melee attacks of creepers deal only 4HP👁 ❤️
👁 ❤️
worth of damage rather than the zombies' 6HP👁 ❤️
👁 ❤️
👁 ❤️
.
When killed, creepers "lie down" like any other dead mob and cause a 4×4×4 spherical explosion that left a sizable crater, destroying plenty of blocks and severely hurting any players nearby.
The creeper drops 250XP when killed.
0.24_SURVIVAL_TEST_03Creeper explosions no longer drop water and lava items when blowing up the liquids.
0.25 SURVIVAL TESTMobs, including creepers, are now more dangerous, respawn, despawn, and attack skeletons if shot by them.
October 20, 2009Notch mentioned that creepers no longer destroy rock-type blocks.
0.26 SURVIVAL TEST👁 Image
The texture of creepers has been changed.
The explosions of creepers no longer destroy stone or stone-like blocks.
The explosions of creepers now leave smoldering.
0.27 SURVIVAL TESTThe creeper now drops 200XP when killed.
Java Edition Indev
0.3120091223-0040Creepers and other mobs no longer spawn naturally.
20100202👁 Image
The lighting on creepers has been changed to be much brighter.
Creepers and other mobs now spawn naturally again. However, they are currently passive.
20100204-2027Creepers are now hostile again, and attack by approaching and exploding near players.[verify] Previously in Survival Test, creepers dealt melee damage and exploded only when killed by the player.
20100219Creepers now drop sulphur upon death.
?Creepers no longer produce leaf particles upon explosion.
Java Edition Alpha
v1.0.3Added unique hurt sounds for creepers. Previously, they used the hurt sound for players.
v1.0.14Added music discs "13" and "cat", which are dropped by creepers shot by skeletons.
v1.2.0_02Creepers now have new hurt sounds.

Old hurt sounds:

Java Edition Beta
?Creeper's fuse timer does not tick back when the player is out of range.[verify]
1.3Creeper's fuse timer has been fixed.
1.4👁 Image
The 'A' in the Minecraft logo now includes a creeper face.
1.5👁 Image
Creepers now become charged when struck by lightning, increasing the explosion's radius and strength.
1.8Pre-releaseCreepers are now much more deadly, and can kill an unarmored player, if in a radius of 4 to 5 blocks around the creeper. This damage is also difficulty-independent.
Java Edition
1.0.0Beta 1.9 Prerelease 5Creepers and other hostile mobs no longer attack the player in Creative mode, unless provoked.
RC1Creeper explosions now have a new sound.
1.111w50aCreepers now drop all music discs, except for "11".
1.2.112w05bCreepers now run away from tamed cats and ocelots.
12w07aAs part of the AI overhaul, creepers no longer attack other mobs.​[more information needed]
Creepers no longer strafe toward the left of the player, now stopping in front of the player.
1.3.112w30aCreepers have been made stronger. Depending on difficulty, creeper damage is now scaled, with Easy: ~50% less damage, Normal: same damage as before, and Hard: ~33% more damage than before. In full diamond armor and Hard difficulty, a creeper can knock players down to 2 hearts.[6]
1.4.212w38bNew creeper fall mechanics have been added; creepers now explode, if they fall on the player from a certain height.
1.4.41.4.3Creepers now drop music discs "11" and "wait".
1.6.113w18aCreepers no longer explode when hit in Creative mode.
1.7.213w36aCreepers can now be forcibly exploded by using flint and steel.
1.814w05aPlayers can now see from the perspective of a creeper in Spectator mode. A green creeper shader is applied and the player is limited to the creeper's movements.
14w11aOther creepers, witches, zombies, skeletons, cave spiders and zombie pigmen now run away from creepers that are about to explode.
14w30aCharged creepers now cause zombies, skeletons, wither skeletons and other creepers to drop heads.
14w30bEach charged creeper now causes the drop of only one head, even if multiple head-dropping mobs are killed.
1.8.1pre1Mobs no longer run from creepers that are about to explode, due to performance issues.
Creepers no longer attack iron golems.
1.915w32aThe detection range of creepers is halved when the player is wearing a creeper head.
15w33cThe detection range for players wearing the creeper head is adjusted, now 37.5% of the normal range.
15w36aThe detection range for players wearing the creeper head is again 50% of the normal range.
15w39aCreepers are now slightly shorter (1.7 blocks tall rather than 1.8).
15w51aCreepers no longer drop music discs when game rule doMobLoot is false.[7]
1.1116w32aCreepers that explode while having a potion effect now leave behind an area effect cloud having that effect.
Creepers no longer drop music discs when killed by strays or wither skeletons.[8]
1.1418w43aCreepers now drop music discs when killed by strays and wither skeletons[a] again.
1.1519w39aCreepers no longer flash solid white when exploding.[9]
1.1721w15aCreepers now show no hostility when attacked by a goat.
1.19.3
Experiment
Update 1.20
22w46aCharged creepers now cause piglins to drop piglin heads.
1.19.3pre2Creepers can now be forcibly exploded by using a fire charge.[10]
1.20.323w40aCreepers now drop music discs when killed by skeleton horses.[b]

Bedrock Edition

Pocket Edition Alpha
v0.3.3👁 Image
Added creepers.
They do not yet spawn naturally and require external help to spawn.[11]
Creepers currently have old explosion sounds.
Creeper's explosions produce a white mist and have a smaller range.
Creepers strafe toward the left of the player and are as slow as zombies.
v0.4.0Creepers now spawn naturally.
v0.7.4Tapping and holding flint and steel on a creeper now causes it to automatically explode.
v0.9.0build 1Creepers no longer float 2 pixels off the ground.
build 2An ignite button is now used to automatically explode a creeper when holding flint and steel, instead of tapping and holding.
build 8Creepers now use the new AI, so now they avoid fire, cactus, lava, and falling (and water when idle).
build 9Creepers now use the old AI again because them walking faster and not detonating.
v0.9.2Creepers now have a correct explosion range.
The detonation time for creepers has been fixed (would previously explode almost instantly).
v0.11.0build 1Creepers can now climb ladders.
v0.12.1build 1Creepers now use the new AI again, now stopping in front of the player.
The creeper's moving speed and explosions' knockback effect has been increased.
Creepers now explode if they fall on players from a certain height.
👁 Image
Creepers now become charged when struck by lightning, increasing the explosion's radius and strength.
Creepers now have the new explosion sound.
Creepers now have the flashing animation and the explosions have shockwaves.
v0.14.0build 1Creepers are now slightly shorter (1.7 blocks tall rather than 1.8).
v0.16.0build 4Creepers now have idle sounds.
Bedrock Edition
1.2.0beta 1.2.0.2Creepers now drop music discs when killed by skeletons.
1.10.0beta 1.10.0.3Creepers now drop music discs when killed by strays.
1.16.210beta 1.16.210.51No longer attack back after being rammed by a goat.
1.20.10?Creepers bobbing in water in a 1 block space no longer attack a swimming player for 3HP👁 ❤️
👁 💔
.
1.21.60Preview 1.21.60.21Creepers no longer flash solid white when exploding.[12]

Legacy Console Edition

Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU1CU11.001.001.00Patch 11.0.1👁 Image
Added creepers.
TU5👁 Image
Added charged creepers.
TU12Creepers no longer attack other mobs. Before this update, a creeper shot by a skeleton would attack the skeleton, creating a crater in the process.
TU141.04Creepers have been made stronger. Depending on difficulty, creeper damage is scaled now with Easy: ~50% less damage, Normal: same damage as before, and Hard: ~33% more damage than before. In full diamond armor and hard difficulty, a creeper can knock players down to 2 hearts.
A creeper is now aggressive toward the last player that hit it.
The creeper's explosions' knockback effect has been increased.
Creepers now explode if they fall on players from a certain height.
TU24CU121.161.161.16The creeper's flashing animation has been updated.
TU31CU191.221.221.22Patch 3Creepers can now be forcibly exploded using flint and steel.
Creepers drop a mob head when killed by a charged creeper.
TU54CU441.521.521.52Patch 241.0.4Creepers that explode while having a potion effect now leave behind an area effect cloud having that effect.
1.90 Creepers now drop music discs when killed by strays.

New Nintendo 3DS Edition

New Nintendo 3DS Edition
0.1.0👁 Image
Added creepers.

Data history

Java Edition
1.1116w32aThe namespaced ID of creepers have been changed from Creeper to creeper.
1.1317w47aNumeric IDs for entities were presumably deprecated in this version.​[more information needed]

Issues

Issues relating to "Creeper" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

  • Notch has stated on X that he imagined "creepers as being made out of leaves or similar" and that he is "not sure why they explode".[13] When asked to describe its physical texture, he said they would feel "crunchy, like dry leaves".[14]
  • Creepers use the classic oak leaves texture to camouflage them from the same texture. As the oak leaves texture change, this camouflage is less effective.
  • In multiplayer, creepers will not change target unless their original target is no longer targeted.
  • When asked how creepers trigger their explosive nature, Dinnerbone said "They're so nervous that they shake a lot, and then this sets them off the same way as how rubbing two sticks makes fire".[15]
  • If a charged creeper is given Invisibility, the "aura" effect is still visible.
  • In Java Edition, charged creeper explosion can inflict the greatest amount of damage any mob in the game can do at one time. In Bedrock Edition, the wither's spawn explosion deals slightly more.
  • The creeper hiss sound uses the same sound file as when a block of TNT is primed but played at a lower pitch.
  • Creeper was the first hostile mob added in the Survival test.
  • Throughout many pieces of media, the creeper's anatomy is consistently shown to possess a skeleton and a TNT block inside.[16][17][18][19] This is even present in the Minecraft Dungeons version of the creeper, where a statue of their innards can be found at the home. A statue of this design was also produced.[20]
  • Jeb has admitted that the creeper would probably not be added to Minecraft if the game's modern design principles were followed, since it would be controversial to have a mob that destroys the player's builds. However, it continues to exist in the game due to its iconic status.[21] Notch agreed, stating that the creeper only explodes as the result of player (in-)action because random destructive events are "anti-fun."[22]
  • The design of the creeper is considered a fundamental "iconic" aspect of the Minecraft franchise, and as such is not going to receive substantial changes to preserve its legacy.[23] Exceptions are made for spin-off material, where creepers are required to follow other art styles or practical functions, such as the camera position in Minecraft Dungeons.[24]
    • However, further exceptions are also occasionally made for merchandise, often to represent in-game states.[25][26]

Publicity

👁 Image
A sight that can scare even the most experienced Minecraft players.

Creepers have a formidable reputation in the community because of their potential to hurt or kill even veteran players and destroy structures. Their distinct appearance and destructive abilities have made them a widely recognizable Minecraft icon. Creepers are referenced in several of the items available at the Minecraft merchandise depot,[27] and have become an internet meme complete with fan art, webcomic references, and demotivational posters. A central part of the meme is the creeper's unofficial catchphrase derived from the mob's tendency to sneak up on the player and hiss before detonating:

That'sssss a very nice <random valuable object> you've got there... It'd be a ssssshame if anything were to happen to it...

— Creepers[28]

Merchandise

Creepers have been portrayed in many Minecraft products including but not limited to:

  • The letter "A" in the Minecraft logo after Java Edition Beta 1.4 (The previous logo was just "MINECRAFT" written with cobblestone blocks)
  • Stuffed toys
  • Action figures
  • Bracelets
  • T-shirts
    • The creeper anatomy T-shirt reveals the insides of a creeper, and also reveals its scientific name: Creepus explodus.
  • LEGO Minecraft
  • Papercraft
  • Minecraft Facebook profile image
  • In the goodie bags given out at Minecon 2011, creepers were given as a fold-able and tapable decoration for one's room or collection, along with diamond and grass block.

Appearances

👁 Image
A creeper and a chest sent to the edge of space by the Physics Society Outreach Project
  • On June 18, 2012, the University of Southampton Physics Society Outreach Project sent a creeper and chest to the edge of space in a balloon with a tracker and camera.[29]
  • As part of an official collaboration, creepers are included as monsters in Monstrous Compendium Volume Three: Minecraft Creatures, a free add-on for the roleplaying game Dungeons & Dragons.[30] In the game, they are "Monstrosities" and have the alignment "Typically Neutral Evil".

Games

👁 Image
Creeper icon

In Sonic Racing: CrossWorlds, a creeper is one of the playable characters. It can be unlocked by purchasing the Season Pass or Digital Deluxe Edition.

Gallery

Textures

Screenshots

Historical screenshots

Mojang images

Historical Mojang images

In other media

Merchandise

Other appearances

Notes

  1. Wither skeletons can be given the ability to damage creepers only through commands, such as being given a bow.
  2. This can only happen via the damage command, as skeleton horses don't have a natural way to harm other entities.

References

  1. MC-73964 – Snow golems can attack creepers
  2. MC-63534 – Only one mob skull can be dropped if a Charged Creeper kills several mobs of the same type. – resolved as "Works As Intended".
  3. MCPE-18599 – Multiple Mob Head Drops from Charged Creeper
  4. MC-132933 – Inconsistency: Player, Ender Dragon, and Wither don't drop their heads when killed by charged creeper – resolved as "Works As Intended".
  5. https://www.minecraft.net/en-us/article/meet-creeper
  6. "@Biffa2001 @xisumavoid Most likely. In full diamond armour + hard difficulty a creeper can knock you down to 2hearts!"@Dinnerbone (Nathan Adams) on X (formerly Twitter), July 23, 2012
  7. MC-51725 – Gamerule doMobLoot does not affect the dropping of music discs – resolved as "Fixed".
  8. MC-112579
  9. MC-47941 – TNT/Creepers flash solid white when exploding – resolved as "Fixed".
  10. MC-185618 – Creepers can't be ignited with a fire charge – resolved as "Fixed".
  11. https://youtu.be/vG167PET3o0
  12. MCPE-51809 – TNT/Creepers flash solid white when exploding – resolved as "Fixed".
  13. "@jeremybenthamm I imagine them as being made out of leaves or similar. I'm not sure why they explode." (archived)@notch (Markus Persson) on X (formerly Twitter), October 19, 2010
  14. "@jazmcdougall I've imagined them as being crunchy, like dry leaves."@notch (Markus Persson) on X (formerly Twitter), October 15, 2010
  15. "@Graphoniac They're so nervous that they shake a lot, and then this sets them off the same way as how rubbing two sticks makes fire."@Dinnerbone (Nathan Adams) on X (formerly Twitter), December 5, 2013
  16. "Minecraft Creeper Skeleton Vintage Cap" – Minecraft.net.
  17. "Mattel - Minecraft TNT Series 25 Mini Figure - CREEPER SKELETON (1 inch)(Loose)" – Walmart.
  18. "Minecraft Creeper Anatomy Vinyl" – Walmart.
  19. "Minecraft Creeper Anatomy from Spin Master" – TTPM Toy Reviews on YouTube, July 23, 2014
  20. "Trivia Tuesday. Where did this amazing statue by @gregaronowitz first make its appearance? -LW"@Minecraft (Minecraft) on X (formerly Twitter), November 18, 2014
  21. "The Biome that Broke Minecraft" – Minecraft on YouTube, October 12, 2025
  22. "I've been seeing a lot of Jeb hate over him saying the creeper's only around because it's iconic, and I'd like to set something straight.

    This is originally one of MY opinions.

    I tried to fix the creeper by having it only explode as the result of player (in-)action, as I realized random destructive events you have no control over is anti-fun."
    @notch (Markus Persson) on X (formerly Twitter), October 25, 2025
  23. "but also yes"@JasperBoerstra (Jasper Boerstra) on X (formerly Twitter), March 8, 2026
  24. "Ackshualy other games have different styles and different needs, while the original creeper works in Minecraft, it might blend with the rest of the textures in Dungeons. The simplified version is far more readable, which is necessary for something that can kill you one explosion."@JasperBoerstra (Jasper Boerstra) on X (formerly Twitter), March 8, 2026
  25. "Minecraft Damaged Creeper Action Figure & Accessory with Portal Piece, 3.25-in Scale Toy" by Minecraft – Walmart.
  26. "The Creeper™ Ambush" – LEGO.
  27. Official Minecraft Store
  28. "Minecraft Creeper" – Know Your Meme.
  29. "Physoc Outreach" (archived) – Ben Oxley, June 18, 2012.
  30. https://www.dndbeyond.com/claim/source/minecraft-creatures-monstrous-compendium
  31. "👉 👈
    ... 👆"
    @Minecraft (Minecraft) on X (formerly Twitter), June 23, 2024
  32. https://www.escapistmagazine.com/jinx-and-mojang-team-up-for-official-minecraft-merchandise/

External links

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