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Food

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πŸ‘ Image
This article is about food items for players in the main game. For items used for breeding, see Breeding. For items used for taming, see Taming. For food in Minecraft Dungeons, see MCD:Food.
πŸ‘ Image
A player eating a cooked porkchop in Bedrock Edition (third-person front view)
πŸ‘ Image
A player eating bread in Java Edition (first-person view)

Food refers to consumable items that, when eaten, restore hunger and saturation points, sometimes giving status effects.

Eating

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πŸ‘ Image
The consumption time difference between a honey bottle (2 seconds), bread (1.6 seconds), and dried kelp (0.8 seconds)

Eating is the process of consuming food items. Eating a food item requires holding use, and takes an amount of time dependent on the food's consumption time value.

Consumption time

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Eating (or drinking) a consumable takes 32 game ticks (1.6 seconds), with the exceptions of dried kelp which takes half of the time (16 game ticks (0.8 seconds)), and honey bottles which take 25% longer (40 game ticks (2 seconds)). Cake is a block and thus cannot be eaten in the hand, requiring the player to place it down and then use it.

Eating while at full hunger

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In Survival, food cannot be eaten while already at full hunger, with the exception of chorus fruit, golden apples, enchanted golden apples, honey bottles, and suspicious stew. This also applies to potions, water bottles, and milk buckets. In Creative mode and Peaceful difficultyβ€Œ[Bedrock Edition only], any food can be consumed at any time.

Hunger

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πŸ‘ Image
The hunger bar is shown above the hotbar to the right of the health bar.
πŸ‘ Image
"Hunger" redirects here. For the status effect, see Hunger (effect).

Hunger is a value that determines healing, whether or not the player can sprint, and whether or not the player is starving. Hunger is restored by eating food items. Hunger is lost by healing or by performing energy-intensive actions that exhaust the player, and is the second value to be consumed by it, after saturation.

The player's current hunger value is represented by the hunger bar (πŸ‘ πŸ—
πŸ‘ πŸ—
πŸ‘ πŸ—
πŸ‘ πŸ—
πŸ‘ πŸ—
πŸ‘ πŸ—
πŸ‘ πŸ—
πŸ‘ πŸ—
πŸ‘ πŸ—
πŸ‘ πŸ—
), which displays above the hotbar on the right side, opposite of the health bar. Each hunger point is represented by half a hunger icon (πŸ‘ πŸ–
), and the maximum hunger value is 20. Hunger points can also be restored by applying the Saturation status effect. The hunger value does not drain on Peaceful difficulty, and always remains at the maximum value of 20.

Natural regeneration

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πŸ‘ Image
Gaining natural regeneration by being at πŸ‘ 🦴
πŸ‘ πŸ—
πŸ‘ πŸ—
πŸ‘ πŸ—
πŸ‘ πŸ—
πŸ‘ πŸ—
πŸ‘ πŸ—
πŸ‘ πŸ—
πŸ‘ πŸ—
πŸ‘ πŸ—
or above

If the hunger value is at 18 (πŸ‘ 🦴
πŸ‘ πŸ—
πŸ‘ πŸ—
πŸ‘ πŸ—
πŸ‘ πŸ—
πŸ‘ πŸ—
πŸ‘ πŸ—
πŸ‘ πŸ—
πŸ‘ πŸ—
πŸ‘ πŸ—
) or above, or the saturation value is non-zero, the player's health naturally regenerates every 4 seconds (80 ticks). Saturation is used first, and then once fully drained, hunger is used instead. When the hunger value drops to 17 (πŸ‘ 🦴
πŸ‘ πŸ–
πŸ‘ πŸ—
πŸ‘ πŸ—
πŸ‘ πŸ—
πŸ‘ πŸ—
πŸ‘ πŸ—
πŸ‘ πŸ—
πŸ‘ πŸ—
πŸ‘ πŸ—
) or below, natural regeneration stops.

Sprinting

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If the hunger value is at 6 (πŸ‘ 🦴
πŸ‘ 🦴
πŸ‘ 🦴
πŸ‘ 🦴
πŸ‘ 🦴
πŸ‘ 🦴
πŸ‘ 🦴
πŸ‘ πŸ—
πŸ‘ πŸ—
πŸ‘ πŸ—
) or below, the player loses the ability to sprint.

Starvation

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πŸ‘ Image
Taking starvation damage due to being at πŸ‘ 🦴
πŸ‘ 🦴
πŸ‘ 🦴
πŸ‘ 🦴
πŸ‘ 🦴
πŸ‘ 🦴
πŸ‘ 🦴
πŸ‘ 🦴
πŸ‘ 🦴
πŸ‘ 🦴

If the hunger value reaches 0 (πŸ‘ 🦴
πŸ‘ 🦴
πŸ‘ 🦴
πŸ‘ 🦴
πŸ‘ 🦴
πŸ‘ 🦴
πŸ‘ 🦴
πŸ‘ 🦴
πŸ‘ 🦴
πŸ‘ 🦴
), the player will begin to lose health due to starvation. Starvation damages the player by 1HPπŸ‘ πŸ’”
every 4 seconds (80 ticks). Starvation damage ignores armor and armor toughness, the Protection enchantment, and the Resistance effect.[1] Starvation damage stops taking effect when reaching certain health thresholds on certain difficulties.

Food hunger values

[edit | edit source]
Hunger values
Food type Hunger restored
πŸ‘ Image
Cake
(all slices together)
14 (πŸ‘ πŸ—
Γ— 7)
πŸ‘ Image
Suspicious Stew
(πŸ‘ Image
Saturation
effect)
13 (πŸ‘ πŸ—
Γ— 6.5)
πŸ‘ Image
Rabbit Stew
10 (πŸ‘ πŸ—
πŸ‘ πŸ—
πŸ‘ πŸ—
πŸ‘ πŸ—
πŸ‘ πŸ—
)
πŸ‘ Image
Cooked Porkchop

πŸ‘ Image
Pumpkin Pie

πŸ‘ Image
Steak
8 (πŸ‘ πŸ—
πŸ‘ πŸ—
πŸ‘ πŸ—
πŸ‘ πŸ—
)
πŸ‘ Image
Beetroot Soup

πŸ‘ Image
Cooked Chicken

πŸ‘ Image
Cooked Mutton

πŸ‘ Image
Cooked Salmon

πŸ‘ Image
Golden Carrot

πŸ‘ Image
Honey Bottle

πŸ‘ Image
Mushroom Stew

πŸ‘ Image
Suspicious Stew
6 (πŸ‘ πŸ—
πŸ‘ πŸ—
πŸ‘ πŸ—
)
πŸ‘ Image
Baked Potato

πŸ‘ Image
Bread

πŸ‘ Image
Cooked Cod

πŸ‘ Image
Cooked Rabbit
5 (πŸ‘ πŸ–
πŸ‘ πŸ—
πŸ‘ πŸ—
)
πŸ‘ Image
Apple

πŸ‘ Image
Chorus Fruit

πŸ‘ Image
Enchanted Golden Apple

πŸ‘ Image
Golden Apple

πŸ‘ Image
Rotten Flesh
4 (πŸ‘ πŸ—
πŸ‘ πŸ—
)
πŸ‘ Image
Carrot

πŸ‘ Image
Raw Beef

πŸ‘ Image
Raw Porkchop

πŸ‘ Image
Raw Rabbit
3 (πŸ‘ πŸ–
πŸ‘ πŸ—
)
πŸ‘ Image
Cookie

πŸ‘ Image
Glow Berries

πŸ‘ Image
Melon Slice

πŸ‘ Image
Poisonous Potato

πŸ‘ Image
Raw Chicken

πŸ‘ Image
Raw Cod

πŸ‘ Image
Raw Mutton

πŸ‘ Image
Raw Salmon

πŸ‘ Image
Spider Eye

πŸ‘ Image
Sweet Berries

πŸ‘ Image
Cake
(single slice)
2 (πŸ‘ πŸ—
)
πŸ‘ Image
Beetroot

πŸ‘ Image
Dried Kelp

πŸ‘ Image
Potato

πŸ‘ Image
Pufferfish

πŸ‘ Image
Tropical Fish
1 (πŸ‘ πŸ–
)

Saturation

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πŸ‘ Image
"Saturation" redirects here. For the status effect, see Saturation (effect).

Saturation is a value that determines healing, as well as the time until hunger begins to deplete. Saturation is lost by healing or performing energy-intensive actions that exhaust the player, and is the first value to be consumed by it, before hunger.

The player's current saturation value is not visually displayed as a bar, unlike the hunger value. Instead, when saturation reaches zero, the hunger bar starts to shake or jitter periodically.

Saturation boost

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πŸ‘ Image
Gaining saturation boost from reaching full hunger, consuming the saturation gained from the cooked porkchop to heal
This feature is exclusive to Java Edition.
 

Saturation boost[2], also known as saturation healing, is a mechanic exclusive to Java Edition that regenerates health when the player's hunger bar is full (πŸ‘ πŸ—
πŸ‘ πŸ—
πŸ‘ πŸ—
πŸ‘ πŸ—
πŸ‘ πŸ—
πŸ‘ πŸ—
πŸ‘ πŸ—
πŸ‘ πŸ—
πŸ‘ πŸ—
πŸ‘ πŸ—
). Saturation boost heals 1HPπŸ‘ πŸ’”
by consuming 1.5 (πŸ‘ πŸ–
)
saturation, and activates every 0.5 seconds (10 ticks) when at full hunger. While the saturation mechanic as a whole is in both Bedrock Edition and Java Edition, saturation boost is only in Java Edition.

Food saturation values

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Saturation values
Food type Saturation restored Saturation boostβ€Œ[Java Edition only]
Health restored Duration
πŸ‘ Image
Suspicious Stew
(πŸ‘ Image
Saturation
effect)
21.2 (πŸ‘ πŸ—
Γ— 10.6)
14.133HPπŸ‘ ❀️
Γ— 7.0665
7.067 seconds (141 ticks)
πŸ‘ Image
Golden Carrot
14.4 (πŸ‘ πŸ—
Γ— 7.2)
9.6HPπŸ‘ ❀️
Γ— 4.8
4.8 seconds (96 ticks)
πŸ‘ Image
Cooked Porkchop

πŸ‘ Image
Steak
12.8 (πŸ‘ πŸ—
Γ— 6.4)
8.533HPπŸ‘ ❀️
Γ— 4.2665
4.267 seconds (85 ticks)
πŸ‘ Image
Rabbit Stew
12 (πŸ‘ πŸ—
Γ— 6)
8HPπŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️
4 seconds (80 ticks)
πŸ‘ Image
Cooked Mutton

πŸ‘ Image
Cooked Salmon

πŸ‘ Image
Enchanted Golden Apple

πŸ‘ Image
Golden Apple
9.6 (πŸ‘ πŸ–
πŸ‘ πŸ—
πŸ‘ πŸ—
πŸ‘ πŸ—
πŸ‘ πŸ—
)
6.4HPπŸ‘ ❀️
Γ— 3.2
3.2 seconds (64 ticks)
πŸ‘ Image
Beetroot Soup

πŸ‘ Image
Cooked Chicken

πŸ‘ Image
Mushroom Stew

πŸ‘ Image
Suspicious Stew
7.2 (πŸ‘ πŸ–
πŸ‘ πŸ—
πŸ‘ πŸ—
πŸ‘ πŸ—
)
4.8HPπŸ‘ ❀️
Γ— 2.4
2.4 seconds (48 ticks)
πŸ‘ Image
Baked Potato

πŸ‘ Image
Bread

πŸ‘ Image
Cooked Cod

πŸ‘ Image
Cooked Rabbit
6 (πŸ‘ πŸ—
πŸ‘ πŸ—
πŸ‘ πŸ—
)
4HPπŸ‘ ❀️
πŸ‘ ❀️
2 seconds (40 ticks)
πŸ‘ Image
Pumpkin Pie
4.8 (πŸ‘ πŸ–
πŸ‘ πŸ—
πŸ‘ πŸ—
)
3.2HPπŸ‘ ❀️
Γ— 1.6
1.6 seconds (32 ticks)
πŸ‘ Image
Carrot
3.6 (πŸ‘ πŸ–
πŸ‘ πŸ—
)
2.4HPπŸ‘ ❀️
Γ— 1.2
1.2 seconds (24 ticks)
πŸ‘ Image
Spider Eye
3.2 (πŸ‘ πŸ–
πŸ‘ πŸ—
)
2.133HPπŸ‘ ❀️
Γ— 1.0665
1.067 seconds (21 ticks)
πŸ‘ Image
Cake
(all slices together)
2.8 (πŸ‘ πŸ–
πŸ‘ πŸ—
)
1.867HPπŸ‘ ❀️
Γ— 0.9335
0.933 seconds (19 ticks)
πŸ‘ Image
Apple

πŸ‘ Image
Chorus Fruit
2.4 (πŸ‘ πŸ–
πŸ‘ πŸ—
)
1.6HPπŸ‘ ❀️
Γ— 0.8
0.8 seconds (16 ticks)
πŸ‘ Image
Raw Beef

πŸ‘ Image
Raw Porkchop

πŸ‘ Image
Raw Rabbit
1.8 (πŸ‘ πŸ–
)
1.2HPπŸ‘ ❀️
Γ— 0.6
0.6 seconds (12 ticks)
πŸ‘ Image
Beetroot

πŸ‘ Image
Honey Bottle

πŸ‘ Image
Melon Slice

πŸ‘ Image
Poisonous Potato

πŸ‘ Image
Raw Chicken

πŸ‘ Image
Raw Mutton

πŸ‘ Image
Sweet Berries
β€Œ[Bedrock Edition only]
1.2 (πŸ‘ πŸ–
)
0.8HPπŸ‘ ❀️
Γ— 0.4
0.4 seconds (8 ticks)
πŸ‘ Image
Rotten Flesh
0.8 (πŸ‘ πŸ–
)
0.533HPπŸ‘ ❀️
Γ— 0.2665
0.267 seconds (5 ticks)
πŸ‘ Image
Potato

πŸ‘ Image
Dried Kelp
β€Œ[Java Edition only]
0.6 (πŸ‘ πŸ–
)
0.4HPπŸ‘ ❀️
Γ— 0.2
0.2 seconds (4 ticks)
πŸ‘ Image
Cookie

πŸ‘ Image
Glow Berries

πŸ‘ Image
Raw Cod

πŸ‘ Image
Raw Salmon

πŸ‘ Image
Sweet Berries
β€Œ[Java Edition only]
πŸ‘ Image
Cake
(single slice)
0.4 (πŸ‘ πŸ–
)
0.267HPπŸ‘ ❀️
Γ— 0.1335
0.133 seconds (3 ticks)
πŸ‘ Image
Pufferfish

πŸ‘ Image
Tropical Fish

πŸ‘ Image
Dried Kelp
β€Œ[Bedrock Edition only]
0.2 (πŸ‘ πŸ–
)
0.133HPπŸ‘ ❀️
Γ— 0.0665
0.067 seconds (2 ticks)

Exhaustion

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Exhaustion is incurred from doing certain energy-intensive actions, and certain actions exhaust the player more than others. Exhaustion first reduces saturation, and then reduces hunger.

Once the exhaustion level reaches 4.0, it resets to 0.0 and reduces the saturation by 1 (πŸ‘ πŸ–
)
if there is any saturation remaining. If the saturation is 0, it reduces the hunger by 1 (πŸ‘ πŸ–
)
instead.

Energy-intensive actions

[edit | edit source]
Action Exhaustion
level increase
Units
Swimming 0.01 per meter
Breaking a block 0.005 per block broken
Sprinting 0.1 per meter
Jumping 0.05 per jump
Attacking an entity 0.1 per attack landed
Attacking with a spear enchanted with Lunge 4.0 Γ— (level) per lunge attack, regardless whether it hits
Taking damage that is normally protected by armor 0.1 per distinct instance of damage being received
πŸ‘ Image
Hunger
0.005 per tick, per Hunger status effect level
Jumping while sprinting 0.2 per jump
Natural regeneration (requires πŸ‘ πŸ—
Γ— 9
or higher and having the gamerule naturalRegeneration set to true)
6.0 per 1HPπŸ‘ πŸ’”
healed
πŸ‘ Image
Hunger
from raw chicken, rotten flesh, or taking damage from husks.
3.0 full 0:30 duration of Hunger I, at 0.1 per second
πŸ‘ Image
Hunger
from pufferfish
4.5 full 0:15 duration of Hunger III, at 0.3 per second
Getting pushed by other means (except flowing water, which counts as swimming) - -

Effects

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πŸ‘ Image
Getting the Hunger effect from eating rotten flesh

Certain foods provide additional effects when eaten, both helpful and harmful. This can come in the form of gaining status effects, clearing status effects, or teleportation.

Food effects

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Effects
Food type Applied effects
πŸ‘ Image
Chorus Fruit
Teleports the user randomly
πŸ‘ Image
Enchanted Golden Apple
0:20 πŸ‘ Image
Regeneration
IIβ€Œ[Java Edition only]
0:30 πŸ‘ Image
Regeneration
IIβ€Œ[Bedrock Edition only]
2:00 πŸ‘ Image
Absorption
IV
5:00 πŸ‘ Image
Resistance
I
5:00 πŸ‘ Image
Fire Resistance
πŸ‘ Image
Golden Apple
0:05 πŸ‘ Image
Regeneration
II
2:00 πŸ‘ Image
Absorption
I
πŸ‘ Image
Honey Bottle
Clears πŸ‘ Image
Poison
πŸ‘ Image
Milk Bucket
Clears all status effects
πŸ‘ Image
Poisonous Potato
0:05 πŸ‘ Image
Poison
(60% chance)
πŸ‘ Image
Pufferfish
0:15 πŸ‘ Image
Hunger
III
0:15 πŸ‘ Image
Nausea

1:00 πŸ‘ Image
Poison
II
πŸ‘ Image
Raw Chicken
0:30 πŸ‘ Image
Hunger
I (30% chance)
πŸ‘ Image
Rotten Flesh
0:30 πŸ‘ Image
Hunger
I (80% chance)
πŸ‘ Image
Spider Eye
0:05 πŸ‘ Image
Poison
I
πŸ‘ Image
Suspicious Stew
0:03 πŸ‘ Image
Fire Resistance
(πŸ‘ Image
Allium
)

0:11 πŸ‘ Image
Blindness
(πŸ‘ Image
Azure Bluet
/ πŸ‘ Image
Open Eyeblossom
)β€Œ[Java Edition only]
0:07 πŸ‘ Image
Blindness
(πŸ‘ Image
Azure Bluet
/ πŸ‘ Image
Open Eyeblossom
)β€Œ[Bedrock Edition only]


0.35s πŸ‘ Image
Saturation
(πŸ‘ Image
Blue Orchid
/ πŸ‘ Image
Dandelion
/ πŸ‘ Image
Golden Dandelion
)β€Œ[Java Edition only]
0.3s πŸ‘ Image
Saturation
(πŸ‘ Image
Blue Orchid
/ πŸ‘ Image
Dandelion
/ πŸ‘ Image
Golden Dandelion
)β€Œ[Bedrock Edition only]


0:07 πŸ‘ Image
Nausea
(πŸ‘ Image
Closed Eyeblossom
)


0:05 πŸ‘ Image
Jump Boost
(πŸ‘ Image
Cornflower
)


0:11 πŸ‘ Image
Poison
(πŸ‘ Image
Lily of the Valley
)


0:07 πŸ‘ Image
Regeneration
(πŸ‘ Image
Oxeye Daisy
)


0:05 πŸ‘ Image
Night Vision
(πŸ‘ Image
Poppy
/ πŸ‘ Image
Torchflower
)


0:07 πŸ‘ Image
Weakness
(πŸ‘ Image
Red Tulip
/ πŸ‘ Image
Orange Tulip
/ πŸ‘ Image
Pink Tulip
/ πŸ‘ Image
White Tulip
)


0:07 πŸ‘ Image
Wither
(πŸ‘ Image
Wither Rose
)

Hunger effect

[edit | edit source]
Main article: Hunger (effect)

The Hunger effect removes 1 (πŸ‘ πŸ–
)
hunger or 1 (πŸ‘ πŸ–
)
saturation point every seconds, and turns the hunger bar to a green color (πŸ‘ πŸ—
πŸ‘ πŸ—
πŸ‘ πŸ—
πŸ‘ πŸ—
πŸ‘ πŸ—
πŸ‘ πŸ—
πŸ‘ πŸ—
πŸ‘ πŸ—
πŸ‘ πŸ—
πŸ‘ πŸ—
). It is inflicted by being attacked by a husk, or by eating pufferfish, rotten flesh, or raw chicken.

Saturation effect

[edit | edit source]
Main article: Saturation (effect)

The Saturation effect replenishes 1 (πŸ‘ πŸ–
)
hunger point and 2 (πŸ‘ πŸ—
)
saturation points every 0.05 seconds (1 tick)β€Œ[Java Edition only][3] per level. It is applied exclusively through suspicious stew crafted with a blue orchid or dandelion.

Food sources

[edit | edit source]
Sources
Food type Food source
πŸ‘ Image
Apple
Destroyed/despawned oak or dark oak leaves
Stronghold altar and storeroom, village weaponsmith and plains house, igloo and bonus chests
Receive 4 for 1 emerald at apprentice-level trade of farmer villager
πŸ‘ Image
Baked Potato
Trial Spawners and ominous trial spawners in Trial Chambers
Ancient city ice box and trial chambers supply chests
Trial chambers intersection barrels
πŸ‘ Image
Beetroot
Harvesting beetroot crops
Farmer villager who drop beetroot after harvesting beetroot crop
πŸ‘ Image
Beetroot Soup
Crafting a bowl together with beetroots
Snowy village house chests
πŸ‘ Image
Bread
Crafting from wheat
Monster room, stronghold altar and storeroom, village, mineshaft, woodland mansion and bonus chests
Receive 6 for 1 emerald at novice-level trade of farmer villager
Farmer villager who drop bread after harvesting wheat
Raid gift from farmer villagerβ€Œ[Java Edition only]
Trial spawners in trial chambers.
πŸ‘ Image
Cake
Crafting from wheat, eggs, sugar, and milk
Receive 1 for 1 emerald at expert-level trade of farmer villager
Buried treasure chestβ€Œ[Bedrock Edition only]
Trial chamber intersection chests
πŸ‘ Image
Carrot
Killing zombies
Harvesting carrot crops
pillager outpost and Shipwreck supply chest
bonus chestβ€Œ[Bedrock Edition only]
Farmer villagers which drop carrots after harvesting a carrot crop
πŸ‘ Image
Chorus Fruit
Breaking chorus plants in The End
πŸ‘ Image
Cooked Chicken
Cooking a raw chicken
Killing chickens with fire
Receive 8 for 1 emerald at novice-level trade from Butcher villager
Raid gift from butcher villagerβ€Œ[Java Edition only]
Trial spawners in trial chambers
πŸ‘ Image
Cooked Cod
Cooking a raw cod
Killing cod with fireβ€Œ[Java Edition only]
Killing dolphin with fire
Rare drop from guardians and elder guardians when killed with fireβ€Œ[Java Edition only]
Receive 6 for 1 emerald + 6 raw cod at novice-level trade from fisherman villager
Buried treasure chestsβ€Œ[Java Edition only]
πŸ‘ Image
Cooked Mutton
Cooking raw mutton
Killing sheep with fire
Raid gift from butcher villagerβ€Œ[Java Edition only]
πŸ‘ Image
Cooked Porkchop
Cooking a raw porkchop
Killing pigs or hoglins with fire
Receive 5 for 1 emerald at apprentice-level trade from butcher villager
Raid gift from butcher villagerβ€Œ[Java Edition only]
Bastion remnant chests
πŸ‘ Image
Cooked Rabbit
Cooking raw rabbit
Killing rabbits with fire
Raid gift from butcher villagerβ€Œ[Java Edition only]
πŸ‘ Image
Cooked Salmon
Cooking a raw salmon
Killing salmon with fireβ€Œ[Java Edition only]
buried treasure chestβ€Œ[Java Edition only]
Receive 6 for 1 emerald + 1 raw salmon at apprentice-level trade from fisherman villager
πŸ‘ Image
Cookie
Crafting from wheat and cocoa beans
Receive 18 for 3 emerald at journeyman-level trade from farmer villager
Raid gift from farmer villagerβ€Œ[Java Edition only]
πŸ‘ Image
Dried Kelp
Cooking kelp in a furnace, smoker, or campfire
Crafting from dried kelp block
Raid gift from farmer villagerβ€Œ[Java Edition only]
πŸ‘ Image
Enchanted Golden Apple
Desert pyramid, monster room, woodland mansion, mineshaft, ruined portal and ancient city chests
Ominous vaults in trial chambers
πŸ‘ Image
Golden Apple
Crafting from an apple and gold ingots.
Desert pyramid, monster room, mineshaft, stronghold altar, woodland mansion, igloo, big ocean ruins, ruined portal and ancient city center chests
Ominous vaults in trial chambers
πŸ‘ Image
Glow Berries
Collected from cave vines
Mineshaft, ancient city and trial chambers supply chests
πŸ‘ Image
Golden Carrot
Crafting a carrot with gold nuggets
Receive 3 for 3 emerald at master-level trade from farmer villager
Bastion remnant, ruined portal and ancient city ice box chests
Vaults in trial chambers
Ominous trial spawners in trial chambers
πŸ‘ Image
Honey Bottle
Crafting from honey block
Collecting from beehives or bee nests
Vaults in trial chambers
πŸ‘ Image
Melon Slice
Harvesting a melon block
πŸ‘ Image
Mushroom Stew
Crafting with a bowl and one of each mushroom
Using a bowl on a mooshroom
πŸ‘ Image
Poisonous Potato
Harvesting potato crops
Shipwreck supply chest
πŸ‘ Image
Potato
Killing zombies
Harvesting potato crops
Farmer villager who drop potato after harvesting potato crop
bonus chestβ€Œ[Bedrock Edition only]
Plains and taiga village, pillager outpost, and shipwreck supply chest
πŸ‘ Image
Pufferfish
Fishing
Killing pufferfish
Rare drop from guardians and elder guardian
πŸ‘ Image
Pumpkin Pie
Crafting with a pumpkin, an egg, and sugar
Receive 4 for 1 emerald at apprentice-level trade from farmer villager
village taiga house chest
Raid gift from farmer villagerβ€Œ[Java Edition only]
πŸ‘ Image
Rabbit Stew
Crafting with a bowl, carrot, baked potato, mushroom, and cooked rabbit
Receive 1 for 1 emerald at novice-level trade from butcher villager
πŸ‘ Image
Raw Beef
Killing cows, red mooshrooms, and brown mooshroom
village butcher chest
πŸ‘ Image
Raw Chicken
Killing chickens
Cat gift
πŸ‘ Image
Raw Cod
Fishing
Killing cod, guardians, elder guardians, dolphins, polar bears
Rare drop from guardians and elder guardians
village fisher barrel
Raid gift from fisherman villagerβ€Œ[Java Edition only]
πŸ‘ Image
Raw Mutton
Killing sheep
village butcher chest
πŸ‘ Image
Raw Porkchop
Killing pigs or hoglins
Village butcher and bastion remnant stable chests
πŸ‘ Image
Raw Rabbit
Killing rabbits
πŸ‘ Image
Raw Salmon
Fishing
Killing salmon and polar bears
Rare drop from guardians and elder guardians
Raid gift from fisherman villagerβ€Œ[Java Edition only]
village fisher barrelβ€Œ[Java Edition only]
bonus chest
πŸ‘ Image
Rotten Flesh
Killing zombies, zombified piglins, zombie villagers, husks, drowned, and zombie horses
monster room, igloo, woodland mansion, small ocean ruins, village temple, shipwreck supply, desert, and jungle pyramid chests
Caught as junk from fishing
Cat gift
πŸ‘ Image
Spider Eye
Killing spiders, cave spiders and witches.
Desert pyramid chests.
πŸ‘ Image
Steak
Cooking raw beef
Killing cows, red mooshrooms, or brown mooshrooms with fire
Raid gift from butcher villagerβ€Œ[Java Edition only]
Ominous trial spawners in trial chambers.
πŸ‘ Image
Suspicious Stew
Crafting with a bowl, red mushroom, brown mushroom, and any flower
Feed brown mooshroom any flower then using a bowl on brown mooshroom
Receive 1 for 1 emerald at expert-level trade of farmer villager, excluding Fire Resistance, Regeneration, and Wither
Ancient city ice box chests.[note 1]
πŸ‘ Image
Sweet Berries
Breaking sweet berry bushes
Picking ripe berries from sweet berry bushes (right-click)
Taiga village house chests.β€Œ[Java Edition only]
πŸ‘ Image
Tropical Fish
Fishing
Killing tropical fish
Rare drop from guardians and elder guardians

Ingredients

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The following items cannot be eaten on their own. Instead, they are used to craft consumable food items.

Ingredient(s) Used to make Source(s)
πŸ‘ Image
Bowl
πŸ‘ Image
Mushroom Stew
πŸ‘ Image
Cocoa Beans
πŸ‘ Image
Cookies
πŸ‘ Image
Egg
  • Laid by chickens
  • Found in village fletcher chests
πŸ‘ Image
Milk Bucket
πŸ‘ Image
Cake
πŸ‘ Image
Brown Mushroom
or πŸ‘ Image
Red Mushroom
πŸ‘ Image
Mushroom Stew
πŸ‘ Image
Any small flower
πŸ‘ Image
Suspicious stew
πŸ‘ Image
Pumpkin
πŸ‘ Image
Pumpkin pie
πŸ‘ Image
Sugar
πŸ‘ Image
Wheat
πŸ‘ Image
Gold Nugget
πŸ‘ Image
Golden Carrot
πŸ‘ Image
Gold Ingot
πŸ‘ Image
Golden Apple
πŸ‘ Image
Honey Block
πŸ‘ Image
Honey Bottle

Internal variables

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Food uses four variables, the values of which are stored in the player.dat format. Variables can be queried in-game with the following command: /data get entity <player's name> <variable>β€Œ[Java Edition only].

  • foodLevel: The player's current hunger level, shown on the hunger bar. Its initial value on world creation or respawn is 20 (πŸ‘ πŸ—
    Γ— 10)
    .
  • foodSaturationLevel: The player's current saturation level, which determines how fast foodLevel depletes and is controlled by the kinds of food the player has eaten. Its maximum value always equals foodLevel's value and decreases with foodLevel. Its initial value on world creation or respawn is 5.
  • foodTickTimer: This variable is used when foodLevel either exceeds 17 (πŸ‘ 🦴
    πŸ‘ πŸ–
    πŸ‘ πŸ—
    πŸ‘ πŸ—
    πŸ‘ πŸ—
    πŸ‘ πŸ—
    πŸ‘ πŸ—
    πŸ‘ πŸ—
    πŸ‘ πŸ—
    πŸ‘ πŸ—
    ), or is at zero. It increases on every tick, and whenever it reaches 80 (4 seconds), it resets to zero and 1HPπŸ‘ πŸ’”
    is added or deducted, depending on whether the player is saturated or starving. If the player has a full 20 (πŸ‘ πŸ—
    Γ— 10)
    , 1⁄6 of 1HPπŸ‘ πŸ’”
    times the player's foodSaturationLevel is restored, up to a maximum of 1HPπŸ‘ πŸ’”
    , when foodTickTimer reaches 10 (1⁄2 second), and foodTickTimer is reset to zero.
  • foodExhaustionLevel: The player's current exhaustion level, which determines how fast the foodSaturationLevel depletes. Its value is increased by the player's actions (see Exhaustion level increase for specific values). The initial value is zero. When it reaches a value of at least 4, the total value is decreased by 4 and one point is subtracted from foodSaturationLevel, or foodLevel if foodSaturationLevel is at zero.

Sounds

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Java Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​EatingPlayersWhile a player is eating somethingentity.generic.eatsubtitles.entity.generic.eat​varies [sound 1]0.8–1.216
​EatingFriendly MobsWhen a player finishes eating somethingentity.generic.eatsubtitles.entity.generic.eat​1.00.6–1.416
​BurpPlayersWhen a player finishes eating somethingentity.player.burpsubtitles.entity.player.burp​0.50.9–1.016
  1. ↑ Can be 0.5, 1.0, or 1.5

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​EatingPlayersWhile a player is eating somethingrandom.eatsubtitles.entity.generic.eat​0.5–1.10.8–1.2
​BurpPlayersWhen a player finishes eating somethingrandom.burpsubtitles.entity.player.burp​0.50.9–1.0

Achievements

[edit | edit source]
IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
πŸ‘ Image
πŸ‘ Image
Pork ChopCook and eat a pork chop.β€”10Bronze
πŸ‘ Image
πŸ‘ Image
Bake BreadTurn wheat into bread.Pick up bread from a crafting table output.15Bronze
πŸ‘ Image
πŸ‘ Image
The LieBake a cake using: wheat, sugar, milk, and eggs.Pick up a cake from a crafting table output.30Bronze
πŸ‘ Image
πŸ‘ Image
Delicious FishCatch and cook a fish!Pick up a cooked cod after cooking it in a furnace, smoker, campfire, or soul campfire.
Note: This does not work if the block used is connected to a hopper underneath, as the player is not getting the item directly from the output.
15Silver
πŸ‘ Image
πŸ‘ Image
Iron BellyStop starvation using Rotten Flesh.Eat a piece of rotten flesh while at 0 (πŸ‘ 🦴
)
hunger points.
20Bronze
πŸ‘ Image
πŸ‘ Image
Rabbit SeasonCook and Eat Rabbit Meatβ€”15Bronze
πŸ‘ Image
πŸ‘ Image
Time for StewGive someone a suspicious stew.Drop a suspicious stew. Another player must then pick up this suspicious stew.20Bronze
πŸ‘ Image
πŸ‘ Image
OverpoweredEat an Enchanted Golden Appleβ€”30Silver
πŸ‘ Image
πŸ‘ Image
CastawayEat nothing but dried kelp for three in-game daysEat dried kelp once; in the following three in-game days, eat nothing but dried kelp.20Bronze

Advancements

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IconAdvancementIn-game descriptionActual requirements (if different)
πŸ‘ Image
πŸ‘ Image
A Furious CocktailHave every potion effect applied at the same time The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement.
πŸ‘ Image
πŸ‘ Image
How Did We Get Here?Have every effect applied at the same time

The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement.

This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
πŸ‘ Image
πŸ‘ Image
HusbandryThe world is full of friends and foodConsume anything that can be consumed, except for cake.
πŸ‘ Image
πŸ‘ Image
Fishy BusinessCatch a fishReel in a fishing rod attached to any of these fish items: The player need not to have actually fished to trigger this advancement.
πŸ‘ Image
πŸ‘ Image
A Balanced DietEat everything that is edible, even if it's not good for you Other foods and consumables can be eaten, but are ignored for this advancement.

History

[edit | edit source]

Development

[edit | edit source]
May 20, 2009Notch mentions adding food, which would be used to heal the player, and could be obtained by farming or hunting.
June 14, 2009Notch discussed how food would work in Survival mode: "Monsters will hurt you and take away from your health. The only way to regain health is to eat food. You get food from either hunting or from farming."
July 19, 2011The hunger bar is first seen in an image Notch posted to Twitter that showcases his experimentation with world height.

Java Edition

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Java Edition Classic
0.24_SURVIVAL_TESTMushrooms are now edible, making them the first food to be added in the game. At the time, food restores health instead of hunger, and are eaten instantly without sound or animation.
Brown mushrooms restore 5HPπŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ πŸ’”
and red mushrooms take 3HPπŸ‘ ❀️
πŸ‘ πŸ’”
hearts, most likely a developer/debug feature for testing.
0.25 SURVIVAL TESTPigs now drop 0-2 brown mushrooms upon death.
Java Edition Indev
0.3120091231-1856Mushrooms are no longer edible.[is this the correct version?]
20091231-2147Added apples, which are currently non-functional.
20100110Apples are now edible, and restore 4HPπŸ‘ ❀️
πŸ‘ ❀️
each.
20100130Added mushroom stew, which restores 8HPπŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️
health.
20100206-2034Added bread which restores 5HPπŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ πŸ’”
.
Mushroom stew now restores 10HPπŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️
health.
20100219Pigs now drop raw porkchops, which restore 3HPπŸ‘ ❀️
πŸ‘ πŸ’”
and can be smelted to become cooked porkchops, which restore 8HPπŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️
.
Java Edition Infdev
20100227-1414Added golden apples. At the time, they were crafted with blocks of gold, and restored 20HPπŸ‘ ❀️
Γ— 10
, but internally 42HPπŸ‘ ❀️
Γ— 21
.
20100625-1917Golden apples can now be found in dungeons, making the item obtainable.
Java Edition Alpha
v1.2.0?Added raw fish which restores 2HPπŸ‘ ❀️
and cooked fish which restores 5HPπŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ πŸ’”
, obtainable through fishing.
v1.2.3Eating food now functions correctly in multiplayer.
Java Edition Beta
1.2Added cake, with its slice restoring 3HPπŸ‘ ❀️
πŸ‘ πŸ’”
and a full cake restoring 18HPπŸ‘ ❀️
Γ— 9
.
1.4Added cookies which restore 1HPπŸ‘ πŸ’”
.
1.5Pigs now drop cooked porkchops if killed while on fire.
1.8Pre-releaseHunger was introduced. Food no longer restores health directly, but the player can regenerate if the hunger meter is 90% or over.
Added melons, raw chicken as a drop from chickens, which can be smelted into cooked chicken, raw beef as a drop from cows, which can be smelted into steak, and rotten flesh as a new drop from zombies.
Added an eating animation, instead of food simply disappearing from the player's hand as if a block had been placed.
Added hunger bar. Food now restores hunger instead of health.
Food now stacks in the inventory, with the exception of cake and mushroom stew.
With the addition of the hunger bar, all foods restore the same amount of hunger as hearts, except for mushroom stew, which restores 8 (πŸ‘ πŸ—
πŸ‘ πŸ—
πŸ‘ πŸ—
πŸ‘ πŸ—
)
, golden apples, which restore 10 (πŸ‘ πŸ—
πŸ‘ πŸ—
πŸ‘ πŸ—
πŸ‘ πŸ—
πŸ‘ πŸ—
)
and give 30 seconds of Regeneration and cake, with its slice restoring 2 (πŸ‘ πŸ—
)
and the whole cake restoring 12 (πŸ‘ πŸ—
Γ— 6)
.
Apples now generate in the new stronghold storeroom chests, making them obtainable.
Java Edition
1.0.0Beta 1.9 Prerelease 2Added spider eyes, as a drop from spiders.
RC1Eating now has sounds.
1.1releaseGolden apples are now made with gold nuggets instead of blocks of gold, restore 4 (πŸ‘ πŸ—
πŸ‘ πŸ—
)
and give 4 seconds of Regeneration.
1.3.112w18aThe exhaustion cost of sprint jumping is now 0.2 from 0.8, meaning that constant sprint jumping is a viable means of fast long-distance travel in most situations.
Cocoa beans now drop rarely from jungle leaves, making all food renewable.
12w19aCookies now restore 2 (πŸ‘ πŸ—
)
.
12w21aAdded enchanted golden apples, which functioned like golden apples prior to 1.1 and had the same crafting recipe, but also gave resistance and fire resistance for 5 minutes each.
1.4.212w34aAdded potatoes and carrots, which can be obtained from zombies as a rare drop.
Potatoes can be cooked to make baked potatoes.
Harvesting potatoes may give 0–2 poisonous potatoes.
Carrots can be crafted into golden carrots.
12w37aAdded pumpkin pies.
Mushroom stew now restores 6 (πŸ‘ πŸ—
πŸ‘ πŸ—
πŸ‘ πŸ—
)
.
1.6.113w23aNatural health regeneration now increases the food exhaustion level.
Golden apples are now crafted with 8 golden ingots.
1.7.213w36aThe exhaustion cost of sprint jumping is now 0.8 (up from 0.2), meaning that constant sprint jumping is no longer viable as a means of fast long-distance travel in most situations.
Added clownfish, raw salmon, cooked salmon, and pufferfish.
Resistance no longer reduces starvation damage.
1.814w02aBaked potatoes now restore 5 (πŸ‘ πŸ–
πŸ‘ πŸ—
πŸ‘ πŸ—
)
hunger points instead of 6, with a corresponding reduction in saturation restored.
Carrots now restore 3 (πŸ‘ πŸ–
πŸ‘ πŸ—
)
hunger points instead of 4, with a corresponding reduction in saturation restored.
14w25aEating immediately after attacking no longer continues the swinging animation.[4]
14w27aAdded raw mutton, cooked mutton, raw rabbit, cooked rabbit, and rabbit stew.
14w28aCake now has one more slice.
14w29aHunger now regenerates when depleted if the difficulty is set to Peaceful.
14w30aFood is now positioned a little higher and further left during the eating animation in first person view.[5]
1.915w31aAdded chorus fruit, beetroot and beetroot soup.
15w40aAdded saturation boost, where saturation is consumed to heal faster.
Regenerating health now increases exhaustion more.
15w44aSaturation boost now only takes effect when reaching full hunger (20 (πŸ‘ πŸ—
Γ— 10)
).
Enchanted golden apples are no longer craftable, making them no longer renewable.
15w49aSneaking now increases exhaustion by 0.005/m, decreased from 0.01/m.
1.1116w32aExhaustion rates decreased across the board: Swimming decreased from 0.015/m to 0.01/m, breaking blocks decreased from 0.025/block to 0.005/block, jumping decreased from 0.2/jump to 0.05/jump, sprint jumping decreased from 0.8/jump to 0.2/jump, attacking and taking damage both decreased from 0.3/attack to 0.1/attack, Hunger status effect decreased from 0.5/s to 0.1/s.
Sneaking and walking no longer affect exhaustion.
Exhaustion rate from regeneration is increased from 4.0/half-heart to 6.0/half-heart.
The hunger bar is now visible when riding a boat or a minecart.
1.1318w07aAdded dried kelp.
1.1418w43aAdded suspicious stew.
18w49aAdded sweet berries.
1.1519w34aAdded honey bottles.
19w35aHoney bottles now remove Poison effect when consumed.
19w44aHoney bottles can now be crafted with 4 bottles and 1 honey block.
19w46aAll foods can now be consumed in Creative mode.
1.1721w05aAdded glow berries.

Bedrock Edition

[edit | edit source]
Pocket Edition Alpha
v0.4.0Added the first food items: apples, bread, mushroom stew, raw beef, steak, raw chicken, cooked chicken, raw porkchops, and cooked porkchop.
v0.5.0Added melons, melon slices, and melon seeds.
v0.7.0Added cakes.
v0.8.0build 1Added pumpkin pie, carrots, potatoes, and baked potatoes.
build 2Added beetroots and beetroot soup.
v0.9.0build 1Potatoes and carrots can be obtainable from zombies (rare drop) or harvested.
Added cookies.
v0.11.0build 1Added rotten flesh as a new drop from zombies. It Poisons the player when eaten.​[more information needed]
Added raw fish, cooked fish, clownfish, and pufferfish.
v0.12.1build 1Hunger was introduced. Food no longer restores health directly, but the player can regenerate if the hunger meter is 90% or over.
Eating food now restores hunger.
Spiders now drop spider eyes.
Added poisonous potatoes, golden apples, enchanted golden apples and golden carrots.
v0.13.0build 1The amount of Hunger restored by food is now the same as in Java Edition.
Added raw rabbit, cooked rabbit, and rabbit stew.
v0.15.0build 1Added raw mutton and cooked mutton.
Pocket Edition
1.0.0alpha 0.17.0.1Added chorus fruit.
Bedrock Edition
1.4.0beta 1.2.14.2Added dried kelp, which is the first food item that restores a different amount of hunger than in Java Edition.
1.7.0beta 1.7.0.2Food can now be eaten in Creative mode and on Peaceful difficulty.
1.10.0beta 1.10.0.3Added sweet berries, which is the second food item that restores a different amount of hunger than in Java Edition.
1.13.0beta 1.13.0.9Added suspicious stew.
1.14.0beta 1.14.0.1Added honey bottle.
1.17.0beta 1.16.220.52Added glow berries.
1.18.30Preview 1.18.20.26The rate that hunger decreases has been changed to better match Java Edition and can now be changed with behavior packs (add-ons).[6]

Legacy Console Edition

[edit | edit source]
Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU1CU11.001.001.00Patch 11.0.1Added all food from and prior to Java Edition Beta 1.6.6.
TU5Added the food bar and hunger.
Added an eating animation and sounds.
Changed all the text descriptions for food to show how much they refill the food bar.
Food items are now stackable, except mushroom stew and cake.
Added raw chicken, cooked chicken, raw beef, steak, melons, and rotten flesh.
TU7Added spider eyes.
TU141.04Added enchanted golden apples, potatoes, baked potatoes, poisonous potatoes, carrots, golden carrots, and pumpkin pie.
TU31CU191.221.221.22Patch 3Added clownfish, raw salmon, cooked salmon, pufferfish, raw mutton, cooked mutton, raw rabbit, cooked rabbit, and rabbit stew.
Eating immediately after attacking no longer continues the swinging animation.
TU43CU331.361.361.36Patch 13Food now regenerates health.
Added beetroots and beetroot soup.
TU46CU361.381.381.38Patch 15Added chorus fruit.
Chorus fruits, golden apples and enchanted golden apples can now be eaten in creative mode.
TU48CU381.411.411.41Patch 17Chorus fruits, golden apples and enchanted golden apples are no longer consumed when eaten in creative mode.[is this the correct version?]
TU49CU391.421.421.42Patch 18Food is now positioned a little higher and further left during the eating animation in first person view.
TU54CU441.521.521.52Patch 241.0.4Exhaustion rates decreased across the board: Swimming decreased from 0.015/m to 0.01/m, breaking blocks decreased from 0.025/block to 0.005/block, jumping decreased from 0.2/jump to 0.05/jump, sprint jumping decreased from 0.8/jump to 0.2/jump, attacking and taking damage both decreased from 0.3/attack to 0.1/attack, Hunger status effect decreased from 0.5/s to 0.1/s.
Sneaking and walking no longer affect exhaustion.
Exhaustion rate from regeneration is increased from 0.4/half-heart to 0.6/half-heart.
TU69 1.761.761.76Patch 38 Added dried kelp.
1.91 Added sweet berries.

Java Edition Combat Tests

[edit | edit source]
Java Edition Combat Tests
5Saturation is no longer capped by the hunger level of the player.
Upon eating food, the player's saturation is always set to the food's provided saturation amount unless their current saturation level exceeds what is obtainable from the food.
Removed saturation boost.
Changed food consumption time from 32 game ticks (1.6 seconds) to 40 game ticks (2 seconds).
The player now received natural regeneration when above a hunger level of 7 (πŸ‘ 🦴
πŸ‘ 🦴
πŸ‘ 🦴
πŸ‘ 🦴
πŸ‘ 🦴
πŸ‘ 🦴
πŸ‘ πŸ–
πŸ‘ πŸ—
πŸ‘ πŸ—
πŸ‘ πŸ—
)
rather than 18 (πŸ‘ πŸ—
Γ— 9)
Natural regeneration now heals every 60 game ticks (3 seconds) instead of every 80 game ticks (4 seconds).
The player now takes damage from starvation every 60 game ticks (3 seconds) instead of every 80 game ticks (4 seconds) when the hunger bar is empty.
Natural regeneration now always drains food points.
The player can now sprint at any hunger value.
6Reverted food consumption time to 32 ticks (1.6 seconds).
Eating is now interrupted if something hits the player.
Natural regeneration now occurs every 40 game ticks (2 seconds) instead of every 60 game ticks (3 seconds).
The player now takes damage from starvation every 40 game ticks (2 seconds) instead of every 60 game ticks (3 seconds) when the hunger bar is empty.
Natural regeneration now drains points randomly, at a 50% chance.
Reintroduced the rule that sprinting requires more than 6 points of food.

Issues

[edit | edit source]

Issues relating to "Food" are maintained on the bug tracker. Issues should be reported and viewed there.

Gallery

[edit | edit source]

Mojang screenshots

[edit | edit source]

Notes

[edit | edit source]
  1. ↑ The stew will always grant either 5-7 seconds of Blindness, or 7-10 seconds of Night Vision

References

[edit | edit source]
  1. ↑ "If the the food bar is empty in MC 1.8, it will slowly drop your health to 5 hearts on easy, to 0.5 hearts on normal, and kill you on hard" – @jeb_ (Jens Bergensten) on X (formerly Twitter), September 6, 2011
  2. ↑ "Experimental Combat Snapshot - version 5" by Jeb – Reddit, January 16, 2020. "…food rebalance: Saturation boost…"
  3. ↑ MCPE-52353 β€“ Saturation status effect does not restore saturation points
  4. ↑ MC-201394
  5. ↑ MC-273056
  6. ↑ "[MCPE-56031] Hunger bar depletes too fast – Jira" – Mojira, November 7, 2019. Resolved as "Fixed".

Navigation

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