![]() |
VOOZH | about |
| Renewable | Yes |
|---|---|
| Stackable | Yes (64) |
| Tool | ๐ SlotSprite Hoe Required.png: Sprite image for Hoe Required in Minecraft |
| Blast resistance | 1.5 |
| Hardness | 1.5 |
| Luminous | Yes (1) |
| Transparent | Yes |
| Waterloggable | Yes |
| Flammable | No |
| Catches fire from lava |
No |
| Map color | 23 COLOR_CYANโ[JE only] 29 COLOR_BLACKโ[BE only] |
| Note block instrument | Default (Harp) |
{
"title": "Sculk Sensor",
"rows": [
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
},
{
"field": "<span class=\"sprite-file\" style=\"height:32px;width:32px;--vertical-align:middle\">(link to File:SlotSprite Hoe Required.png article, displayed as 32x32px|link=|alt=SlotSprite Hoe Required.png: Sprite image for Hoe Required in Minecraft|class=pixel-image|This block can be broken with any tool, but a hoe is the quickest)</span>",
"label": "Tool"
},
{
"field": "1.5",
"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
},
{
"field": "1.5",
"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
},
{
"field": "Yes (1)",
"label": "(link to Light article, displayed as Luminous)"
},
{
"field": "Yes",
"label": "(link to Opacity article, displayed as Transparent)"
},
{
"field": "Yes",
"label": "(link to Waterlogging article, displayed as Waterloggable)"
},
{
"field": "No",
"label": "(link to Flammable article, displayed as Flammable)"
},
{
"field": "No",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: rgb(76, 127, 153); border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> 23 COLOR<wbr/>_CYAN</span>โ<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br><span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: rgb(25, 25, 25); border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> 29 COLOR<wbr/>_BLACK</span>โ<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>",
"label": "(link to Map color article, displayed as Map color)"
},
{
"field": "Default (Harp)",
"label": "(link to Note Block#Instruments article, displayed as Note block instrument)"
}
],
"invimages": [
"Sculk Sensor"
],
"images": [
"Sculk Sensor.gif",
"Sculk Sensor BE.gif"
]
}
A sculk sensor is a sculk block that detects vibrations caused by nearby actions and events and emits a redstone signal in response. Player-caused vibrations can also trigger nearby sculk shriekers. Sneaking prevents the creation of vibrations while moving, and wool can be used to block or prevent them. Placing an amethyst block next to a sculk sensor allows it to "relay" detected vibrations to other sculk sensors.
A sculk sensor can be mined with any tool, but hoes are the quickest. It drops itself only if mined with any tool enchanted with Silk Touch. If mined with a non-Silk Touch tool, it drops 5 experience instead.
Sculk sensors generate within the deep dark biome and ancient cities.
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition and Bedrock Edition | ||||
| ๐ Image |
๐ Image Ancient City |
Chest | 1โ3 | 23.7%{ "item": "Sculk Sensor", "stacksize": "1โ3", "chance": 0.23725332720231262, "structure": "Ancient City", "container": "Chest" }
|
A sculk catalyst has a 9% chance of generating a sculk sensor on top of a sculk block.
Sculk sensors can be used to craft calibrated sculk sensors.
A sculk sensor has a light level of 1. When active, it changes to a lighter block state without a change to the light level.
Sculk sensors detect vibrations in an 8 block spherical radius around it. Vibrations are caused by various events, such as players and mobs walking, placing or breaking blocks (except wool or carpet), gliding with elytra, items falling on the ground, shooting projectiles, a piston extending or a wet wolf shaking itself off. Vibrations have an associated frequency; different events create vibrations of different frequencies.
When a vibration is made within the range of a sculk sensor, a signal travels from the vibration source to the sensor at a speed of one block per game tick (20 blocks per second). When the signal arrives, the sensor is activated for 30 game ticks (1.5 seconds). The sensor cannot detect any other vibrations while activated or while a signal is traveling to it.
Sculk sensors have a cooldown period of 10 game ticks (0.5 seconds) after being placed or after deactivating. During this cooldown period, they cannot detect vibrations. This prevents a sensor from reactivating when a contraption it is powering (such as a piston) becomes unpowered.
Sculk sensors don't detect vibrations from other sculk sources or the warden in Java Edition.
Sneaking
While sneaking, a player is not detected while performing most actions corresponding to vibration frequencies 1, 2, or 3, such as moving, hitting the ground without taking damage, interacting with items, and shooting projectiles (although the projectile itself creates a vibration when it hits the ground).
Wool occlusion
Wool and carpets have a special interaction with sculk sensors. If a wool block is placed between a sensor and a vibration source, the sensor is not able to detect the placed wool nor vibrations behind it. Specifically, if the ray joining the cube centers of the sensor block and the vibration source passes through any wool blocks, the vibration is occluded. If the ray passes diagonally through the edge between two blocks, either one or the other block may occlude it but not both. Sculk sensors are not able to detect footsteps or dropped items on wool or carpet, placement or breaking of wool or carpet, or wool or carpets dropping as items.
Sculk shriekers
Sculk sensors pass on the vibrations made by players to sculk shriekers within 8 blocks of the sensor. For example, an item dropped by a player triggers the shrieker, but an item dropped by a dispenser or from a broken block does not; a player flying around with elytra triggers the shrieker, but a bat flying around does not. Alarms can be blocked by wool placed in between the sensor and shrieker, similar to how wool can block vibrations from reaching the sensor itself.
Sculk sensors emit a redstone signal in every direction (including top and bottom) when they are activated. The redstone signal emitted from the bottom powers the block below the sensor strongly, whereas in all other directions it appears as though the sensor itself is the strongly powered block.
The strength of the redstone signal is inversely proportional to the distance the vibration signal traveled โ the closer the vibration is to the sculk sensor, the stronger the redstone signal is, so it reaches the maximum redstone signal strength when the vibration is directly on top of the sensor. The distance is measured from the block at which the vibration occurred; moving within a block never results in a different strength.
redstone_strength = max(1, 15 - floor(15 / detection_range * distance))
Each vibration in the game falls under a certain frequency value. This value can be measured with a comparator. With the right contraption utilizing a calibrated sculk sensor or sculk sensor, the player could detect if a certain action has occurred or is occurring nearby.
| Output | Vibration type | Game event | Description |
|---|---|---|---|
| ๐ BlockSprite redstone-dust-dot-on.png: Sprite image for redstone-dust-dot-on in Minecraft 1 |
Step | minecraft:step
|
Player or entity steps |
| Swim | minecraft:swim
|
Player or entity swims, or boat paddles | |
| Flap | minecraft:flap
|
Entity flaps (bat) | |
| Resonate 1 | minecraft:resonate_1
|
Block of amethyst re-emits a vibration with a frequency value of 1 | |
| ๐ BlockSprite redstone-dust-dot-on.png: Sprite image for redstone-dust-dot-on in Minecraft 2 |
Projectile Land | minecraft:projectile_land
|
Projectile lands (Snowball hits a block) |
| Hit Ground | minecraft:hit_ground
|
Player or entity hits ground after a jump or fall | |
| Bounce | minecraft:bounce
|
Player or entity bounces off a slime block or a bed | |
| Splash | minecraft:splash
|
Player or entity splashes in water, enters water or enters bubble column | |
| Resonate 2 | minecraft:resonate_2
|
Block of amethyst re-emits a vibration with a frequency value of 2 | |
| ๐ BlockSprite redstone-dust-dot-on.png: Sprite image for redstone-dust-dot-on in Minecraft 3 |
Item Interact Finish | minecraft:item_interact_finish
|
Any interaction using a shield, spyglass, or bone meal |
| Projectile Shoot | minecraft:projectile_shoot
|
Projectile is shot (can be an arrow, a firework, etc.) | |
| Instrument Play | minecraft:instrument_play
|
Goat horn plays | |
| Resonate 3 | minecraft:resonate_3
|
Block of amethyst re-emits a vibration with a frequency value of 3 | |
| ๐ BlockSprite redstone-dust-dot-on.png: Sprite image for redstone-dust-dot-on in Minecraft 4 |
Entity Action | minecraft:entity_action
|
Entity roars (Ravager), entity shakes water off (wolf after swimming), entity holds or stops holding item (Villager, copper golem, fox, allay), sniffer digs, armadillo rolls up or unrolls, or creaking stops or starts moving |
| Elytra Glide | minecraft:elytra_glide
|
Player glides | |
| Unequip | minecraft:unequip
|
Armor gets unequipped from an armor slot or an armor stand | |
| Resonate 4 | minecraft:resonate_4
|
Block of amethyst re-emits a vibration with a frequency value of 4 | |
| ๐ BlockSprite redstone-dust-dot-on.png: Sprite image for redstone-dust-dot-on in Minecraft 5 |
Entity Dismount | minecraft:entity_dismount
|
Player dismounts from a mount or vehicle |
| Equip | minecraft:equip
|
Armor gets equipped to an armor slot or an armor stand | |
| Resonate 5 | minecraft:resonate_5
|
Block of amethyst re-emits a vibration with a frequency value of 5 | |
| ๐ BlockSprite redstone-dust-dot-on.png: Sprite image for redstone-dust-dot-on in Minecraft 6 |
Entity Mount | minecraft:entity_mount
|
Player mounts a mount or vehicle |
| Entity Interact | minecraft:entity_interact
|
Player interaction with entity (breeding) | |
| Shear | minecraft:shear
|
A sheep, mooshroom, or bogged gets sheared | |
| Resonate 6 | minecraft:resonate_6
|
Block of amethyst re-emits a vibration with a frequency value of 6 | |
| ๐ BlockSprite redstone-dust-dot-on.png: Sprite image for redstone-dust-dot-on in Minecraft 7 |
Entity Damage | minecraft:entity_damage
|
Entity takes damage |
| Resonate 7 | minecraft:resonate_7
|
Block of amethyst re-emits a vibration with a frequency value of 7 | |
| ๐ BlockSprite redstone-dust-dot-on.png: Sprite image for redstone-dust-dot-on in Minecraft 8 |
Drink | minecraft:drink
|
Entity drinks (i.e. uses a bottled liquid or milk bucket) |
| Eat | minecraft:eat
|
Entity eats. This includes players eating items, sheeps attempting to eat grass, and pandas finishing eating bamboo. Not triggered by horses grazing, players feeding other animals, or frogs eating slimes and magma cubes | |
| Resonate 8 | minecraft:resonate_8
|
Block of amethyst re-emits a vibration with a frequency value of 8 | |
| ๐ BlockSprite redstone-dust-dot-on.png: Sprite image for redstone-dust-dot-on in Minecraft 9 |
Container Close | minecraft:container_close
|
Container (chest, barrel, shulker box) closes |
| Block Close | minecraft:block_close
|
Door, trapdoor, or fence gate closes | |
| Block Deactivate | minecraft:block_deactivate
|
Block deactivation (piston retracts, lever is switched off, button or pressure plate turn off) | |
| Block Detach | minecraft:block_detach
|
Tripwire gets detached from a tripwire hook | |
| Resonate 9 | minecraft:resonate_9
|
Block of amethyst re-emits a vibration with a frequency value of 9 | |
| ๐ BlockSprite redstone-dust-dot-on.png: Sprite image for redstone-dust-dot-on in Minecraft 10 |
Container Open | minecraft:container_open
|
Container (chest, barrel, shulker box) opens |
| Block Open | minecraft:block_open
|
Door, trapdoor, or fence gate opens | |
| Block Activate | minecraft:block_activate
|
Block activation A piston, button, lever, or pressure plate is powered, or potent sulfur erupts. Not triggered by a crafter, dispenser, dropper, or jukebox | |
| Block Attach | minecraft:block_attach
|
Tripwire gets attached to a tripwire hook | |
| Prime Fuse | minecraft:prime_fuse
|
TNT block or creeper is ignited | |
| Note Block Play | minecraft:note_block_play
|
Note block plays a note | |
| Resonate 10 | minecraft:resonate_10
|
Block of amethyst re-emits a vibration with a frequency value of 10 | |
| ๐ BlockSprite redstone-dust-dot-on.png: Sprite image for redstone-dust-dot-on in Minecraft 11 |
Block Change | minecraft:block_change
|
Block changes state (chiseled bookshelf, lectern, composter, decorated pot, bell ringing, item frame etc.)โ[more information needed] |
| Resonate 11 | minecraft:resonate_11
|
Block of amethyst re-emits a vibration with a frequency value of 11 | |
| ๐ BlockSprite redstone-dust-dot-on.png: Sprite image for redstone-dust-dot-on in Minecraft 12 |
Block Destroy | minecraft:block_destroy
|
Block destruction Triggered by block breaking, removing a block required to support it, or pushing it with a piston (if the block is broken when moved). Not triggered when blocks are destroyed by an explosion. |
| Fluid Pickup | minecraft:fluid_pickup
|
Liquid is picked up into a glass bottle or empty bucket (i.e. the bottle or bucket is used, filling it with water, lava, milk, honey, powder snow, or a potion from a cauldronโ[Bedrock Edition only]) | |
| Resonate 12 | minecraft:resonate_12
|
Block of amethyst re-emits a vibration with a frequency value of 12 | |
| ๐ BlockSprite redstone-dust-dot-on.png: Sprite image for redstone-dust-dot-on in Minecraft 13 |
Block Place | minecraft:block_place
|
Block placement |
| Fluid Place | minecraft:fluid_place
|
Fluid placement | |
| Resonate 13 | minecraft:resonate_13
|
Block of amethyst re-emits a vibration with a frequency value of 13 | |
| ๐ BlockSprite redstone-dust-dot-on.png: Sprite image for redstone-dust-dot-on in Minecraft 14 |
Entity Place | minecraft:entity_place
|
Entity placement Triggered by vehicle, armor stand, or item frame is placed; or a mob is spawned via spawn egg, mob spawner, creaking heart, or evoker magic Not triggered by random mob spawning or breeding |
| Lightning Strike | minecraft:lightning_strike
|
Lightning strikes | |
| Teleport | minecraft:teleport
|
Endermen, shulker, or player eating a chorus fruit teleports. Not triggered by wolves, cats, or ender pearls. | |
| Resonate 14 | minecraft:resonate_14
|
Block of amethyst re-emits a vibration with a frequency value of 14 | |
| ๐ BlockSprite redstone-dust-dot-on.png: Sprite image for redstone-dust-dot-on in Minecraft 15 |
Entity Die | minecraft:entity_die
|
Entity dies or is broken (vehicle, armor stand, or item frame), firework finishes |
| Explode | minecraft:explode
|
TNT, end crystal, bed, respawn anchor, creeper, ghast fireball, wind charge or wither skull explodes | |
| Resonate 15 | minecraft:resonate_15
|
Block of amethyst re-emits a vibration with a frequency value of 15 |
When a sculk sensor detects a vibration, any adjacent block of amethyst re-emits a vibration of the same frequency that the sculk sensor detected, which can be detected by other sensors and calibrated sculk sensors.
The following occurrences, despite presumably causing physical motion, do not produce vibrations and therefore cannot be detected:
The following cases have been confirmed to be intentional:
Sculk sensors are immovable. Pistons cannot push them, and sticky pistons cannot push or pull them. Slime blocks and honey blocks do not stick to sculk sensors and have no effect whether the slime block or honey block is being pushed or pulled.
A sculk sensor is silent if waterlogged. It can still detect vibration, but does not produce sounds itself.
๐ BlockSprite sculk-sensor.png: Sprite image for sculk-sensor in Minecraftsculk_sensor sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| โBlock broken | Blocks | Once the block has broken | block.sculk_sensor.break | subtitles.block.generic.breakโ | 0.9 | 0.96 | 16 | |
| โBlock placed | Blocks | When the block is placed | block.sculk_sensor.place | subtitles.block.generic.placeโ | 0.8 | 0.96 | 16 | |
| โBlock breaking | Blocks | While the block is in the process of being broken | block.sculk_sensor.hit | subtitles.block.generic.hitโ | 0.25 | 0.5 | 16 | |
| โSomething falls on a block | Entity-Dependent | Falling on the block with fall damage | block.sculk_sensor.fall | subtitles.block.generic.fallโ | 0.5 | 0.75 | 16 | |
| โFootsteps | Entity-Dependent | Walking on the block | block.sculk_sensor.step | subtitles.block.generic.footstepsโ | 0.15 | 1.0 | 16 | |
๐ BlockSprite sculk-sensor.png: Sprite image for sculk-sensor in Minecraftsculk_sensor sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| โBlock broken | Blocks | Once the block has broken | break.sculk_sensor | subtitles.block.generic.breakโ | 0.8 | 0.8โ1.0 | |
| โBlock placed | Blocks | When the block is placed | place.sculk_sensor | subtitles.block.generic.placeโ | 0.8 | 0.8โ1.0 | |
| โBlock breaking | Blocks | While the block is in the process of being broken | hit.sculk_sensor | subtitles.block.generic.hitโ | 0.35 | 0.5 | |
| โFootsteps | Players | Falling on the block with fall damage or the player flying with elytra | fall.sculk_sensor | subtitles.block.generic.footstepsโ | 0.4 | 1.0 | |
| โFootsteps | Players | Walking on the block | step.sculk_sensor | subtitles.block.generic.footstepsโ | 0.17 | 1.0 | |
| โFootsteps | Players | Jumping from the block | jump.sculk_sensor | subtitles.block.generic.footstepsโ | 0.12 | 1.0 | |
| โSomething falls on a block | Players | Falling on the block without fall damage | land.sculk_sensor | subtitles.block.generic.fallโ | 0.14 | 1.0 | |
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| โSculk Sensor clicks | Blocks | When a sculk sensor detects a vibration | block.sculk_sensor.clicking | subtitles.block.sculk_sensor.clickingโ | 0.73 | 0.8โ1.0 | 16 | |
| โSculk Sensor stops clicking | Blocks | When a sculk sensor deactivates | block.sculk_sensor.clicking_stop | subtitles.block.sculk_sensor.clicking_stopโ | 0.62 | 0.8โ1.0 | 16 | |
| โAmethyst resonates | Blocks | When an amethyst block re-emits a vibration | block.amethyst_block.resonate | subtitles.block.amethyst_block.resonateโ | 1.0 | varies[sound 1] | 48 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| โSculk Sensor clicks | Blocks | When a sculk sensor detects a vibration | power.on.sculk_sensor | subtitles.block.sculk_sensor.clickingโ | 0.73 | 0.8โ1.2 | |
| โSculk Sensor stops clicking | Blocks | When a sculk sensor deactivates | power.off.sculk_sensor | subtitles.block.sculk_sensor.clicking_stopโ | 0.62 | 0.8โ1.2 | |
| โAmethyst resonates | Blocks | When an amethyst block re-emits a vibration | resonate.amethyst_block | subtitles.block.amethyst_block.resonateโ | 3.0 | varies[sound 1] | |
| None | Noneโ[sound 2] | None | Undefined sound event | block.sculk_sensor.clicking | Noneโ[sound 2] | 1.0 | 0.73 |
| None | Noneโ[sound 2] | None | Undefined sound event | block.sculk_sensor.clicking_stop | Noneโ[sound 2] | 1.0 | 0.62 |
| Name | Identifier | Form | Translation key |
|---|---|---|---|
| ๐ BlockSprite sculk-sensor.png: Sprite image for sculk-sensor in Minecraft Sculk Sensor | sculk_sensor | Block & Item | block.minecraft.sculk_sensor |
| Name | Identifier |
|---|---|
| ๐ BlockSprite sculk-sensor.png: Sprite image for sculk-sensor in Minecraft Block entity | sculk_sensor |
| Name | Identifier | Numeric ID | Form | Item ID[i 1] | Block tags | Translation key |
|---|---|---|---|---|---|---|
| ๐ BlockSprite sculk-sensor.png: Sprite image for sculk-sensor in Minecraft Sculk Sensor | sculk_sensor | 562 | Block & Giveable Item[i 2] | Identical[i 3] | minecraft:is_hoe_item_destructible |
tile.sculk_sensor.name |
| Name | Savegame ID |
|---|---|
| ๐ BlockSprite sculk-sensor.png: Sprite image for sculk-sensor in Minecraft Block entity | SculkSensor |
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| power | 0 | 0123456789101112131415 | The sculk sensor's current power level. |
| sculk_sensor_phase | inactive | activecooldowninactive | Whether or not the sculk sensor is active.โ[more information needed] |
| waterlogged | false | falsetrue | Whether or not there's water in the same place as this sculk sensor. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| sculk_sensor_phase | Not Supported | 0 | 012 | Unsupported | The sculk sensor phase.โ[more information needed] |
A sculk sensor has a block entity associated with it that holds additional data about the block.
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| ๐ Image | ๐ Image | Sneak 100 | Sneak next to a without triggering it | Sneak next to a Sculk Sensor or Warden without triggering or aggravating it. | 10 | Bronze | |
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| ๐ Image ๐ Image | Sneak 100 | Sneak near a Sculk Sensor or Warden to prevent it from detecting you | Sneak within 8 blocks from a sculk sensor, or 16 blocks from a warden. |
| 2020 | Prototypes for the sculk sensor are made, previously simply stepping on sculk would produce noise and alert the warden. | ||||||
|---|---|---|---|---|---|---|---|
| ๐ Image ๐ Image ๐ Image ๐ Image ๐ Image The sculk sensors during the trypophobia iteration were originally going to emit a redstone signal only after being triggered four times, visually shown by markings on its top that would light up each time. | |||||||
| October 3, 2020 | ๐ Image The sculk sensor is shown off at Minecraft Live 2020. | ||||||
| ๐ Image Item model was without tendrils since they were an entity, similar to the book on the enchanting table. | |||||||
| November 13, 2020 | ๐ Image The sculk sensor has a new texture and clicking animation in a tweet from Brandon Pearce. | ||||||
| Tendrils are no longer entities and merged to block model. | |||||||
| November 23, 2020 | ๐ Image The sculk sensor has a new clicking animation in a tweet from Brandon Pearce. | ||||||
| November 27, 2020 | ๐ Image The sculk sensor has a new final texture in a tweet from Brandon Pearce. | ||||||
| Java Edition | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| 1.17 | 20w49a | ๐ Image ๐ Image ๐ Image Added sculk sensor with a new inactive and clicking animation. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 20w51a | Eating Start has been removed as an event. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Entity Hit's frequency value has changed from 9 to 8. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Container Close's frequency value has changed from 10 to 14. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Container Open's frequency value has changed from 11 to 15. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Walking on wool no longer causes vibrations. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Throwing wool as an item onto the ground no longer causes vibrations. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Sculk sensors are now silent while waterlogged. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 21w05a | Added the following game events:
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| 21w13a | The two unused textures of the calibrated sculk sensor top and side have been removed. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 21w19a | Sculk sensors are now accessible only through commands. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 1.18 | Experimental Snapshot 1 | Sculk sensors are now available in the Creative inventory. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 21w37a | Sculk sensors are once again accessible only through commands. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 1.19 | Deep Dark Experimental Snapshot 1 | Sculk sensors now generate in the deep dark biome. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Sculk sensors now drop experience when mined without Silk Touch. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Sculk sensors now always activate when stepped on, even when sneaking. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Sculk sensors have been re-added to the Creative inventory. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 22w15a | Carpets, like wool blocks, now dampen the vibrations caused by their placing, breaking or dropping as items. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Carpets now also dampen the vibrations caused by running and jumping over them. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 1.19.4 | 23w06a | Sculk sensors are now able to detect more actions included in several existing and new game events, such as:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| pre1 | The item_interact_finish event now has a vibration frequency of 2 instead of 14. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| pre4 | Sculk sensors are now activated upon breaking shulker bullets. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 1.20 | 23w12a | Sculk sensors can now be used to craft calibrated sculk sensors. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Vibration frequencies of many actions in the game have been tweaked and greatly simplified to prevent unwanted interference, as following:
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| Sculk sensors now resonate their vibrations through amethyst. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 23w14a | The default redstone output for sculk sensors has been modified to be more reliable for distance calculations. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Sculk sensors now strongly power the block they are placed on. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Removed the cooldown state of sculk_sensor_phase block state. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 23w16a | If a vibration is scheduled to be received by a sculk sensor, it stays queued until all adjacent chunks are loaded and ticking. This prevents vibration resonance setups from breaking when unloading their chunks from a distance. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 23w17a | Sculk sensors now last 30 game ticks when in Active phase instead of 40. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Sculk sensors now last 10 game ticks when in Cooldown phase instead of 1. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 23w18a | Landing or jumping on the edge of wool no longer triggers sculk sensors.[19] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Walking on the edge of blocks now properly triggers sculk sensors.[20] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 1.20.2 | 23w31a | Witches drinking potions emit an entity_action vibration of frequency 4.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Turtles clearing away sand emit an entity_action vibration of frequency 4.
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Camels dashing, standing up, or sitting down emit an entity_action vibration of frequency 4.
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Totems of undying activating emit an entity_damage vibration of frequency 7. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 23w32a | Vibrations no longer risk being lost on simulation distance limit. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Unequipping items emits a new unequip vibration of frequency 4.
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Chiseled bookshelves emit a block_change vibration of frequency 11 when receiving books from hoppers.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Turtle eggs cracking emit a block_change vibration of frequency 11.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Turtle eggs hatching emit a block_destroy vibration of frequency 12.
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Using bone meal emits an item_interact_finish vibration of frequency 3.
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Fire being doused by splash water bottles emits a block_destroy vibration of frequency 12.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Evokers evoking vexes or fangs emit an entity_place vibration of frequency 14.
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Carrots being eaten by rabbits emit a block_change vibration of frequency 11.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sweet berries being eaten by foxes emit a block_change vibration of frequency 11.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Camels eating cactus emit an eat vibration of frequency 8. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 1.21 | 24w19a | Frosted ice being placed by Frost Walker emits a block_place vibration of frequency 13. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 1.21.4 | 24w45a | Resin clump being placed by creaking heart emits a block_place vibration of frequency 13. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 1.21.5 | 25w02a | Attacking a creaking spawned by a creaking heart emits an entity_action vibration of frequency 4. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 26.2 | snap1 | Entities bouncing off of blocks or a collidable entity will emit a vibration frequency of 2. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| snap6 | Geysers now can be detected by sculk sensors. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.16.210 Experiment | beta 1.16.210.56 | ๐ Image Added the sculk sensor. It uses a different texture from the one in Java Edition. | |||||
sculk_sensor_redstone_signal particles are also different from the ones in Java Edition. | |||||||
| 1.17.0 Experiment | beta 1.17.0.50 | Sculk sensors can now detect walking vibrations below y=0. | |||||
| 1.17.10 Experiment | beta 1.17.10.20 | ๐ Image Texture changed to match Java Edition. But not the animation. | |||||
| 1.18.0 | beta 1.18.0.20 | Sculk sensors are now available outside experimental gameplay. | |||||
| 1.18.0 Experiment | beta 1.18.0.22 | Sculk sensors have been moved behind the "Vanilla Experiments" Experimental Gameplay toggle. | |||||
| Sculk sensors are now broken faster with a hoe. | |||||||
| 1.18.10 Experiment | beta 1.18.10.21 | Sculk sensors have been moved behind the "Wild Update" Experimental Gameplay toggle. | |||||
| 1.18.30 Experiment | Preview 1.18.30.23 | Added wool occlusion to sculk sensors. | |||||
| Sculk sensors no longer make clicking sounds if they are waterlogged. | |||||||
| Preview 1.18.30.29 | Sculk sensors now generate in the deep dark biome. | ||||||
| 1.19.0 | Preview 1.19.0.21 | Added more game events to match Java Edition. | |||||
| Sculk sensors now always activate when stepped on, even when sneaking. | |||||||
| Sculk sensors are now available without enabling experimental gameplay again. | |||||||
| Preview 1.19.0.25 | Sculk sensors now drop experience when mined without Silk Touch. | ||||||
| 1.20.10 | Preview 1.20.10.20 | Sculk sensors can now detect the following events:
| |||||
| 1.20.30 | Preview 1.20.30.20 | Sculk sensors can now detect the following events:
| |||||
| Preview 1.20.30.21 | Sculk sensors can now detect the following events:
| ||||||
| 1.21.60 | Preview 1.21.60.21 | Resin clump being placed by creaking heart emits a block_place vibration of frequency 13. | |||||
Issues relating to "Sculk Sensor" are maintained on the bug tracker. Issues should be reported and viewed there.
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