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VOOZH | about |
| Rarity tier | Common |
|---|---|
| Renewable | Yes |
| Stackable | Yes (64) |
{
"title": "Lead",
"rows": [
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #fff; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> </span> Common",
"label": "(link to Rarity article, displayed as Rarity tier)"
},
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
}
],
"invimages": [
"Lead"
],
"images": [
"Lead.png"
]
}
Leads are utility items used to leash and lead certain entities. Leashed entities can be tied to fences or other entities by using the fence or entity while sneaking. A lead can be removed from an entity by shearing it.
Wandering traders always spawn with 2 trader llamas, each held with a lead. When a trader llama is detached, either by killing it or the wandering trader, dragging them far apart, using shears, or putting the llama in a boat or a minecart, the lead drops at the llama's position.
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition | ||||
| ๐ Image |
๐ Image Ancient City |
Chest | 1 | 16.5%{ "item": "Lead", "stacksize": 1, "chance": 0.16463368182146, "structure": "Ancient City", "container": "Chest" }
|
| ๐ Image Trail Ruins |
Suspicious gravel | 1 | 2.2%{ "item": "Lead", "stacksize": 1, "chance": 0.022222222222222254, "structure": "Trail Ruins", "container": "Suspicious gravel" }
| |
| ๐ Image Woodland Mansion |
Chest | 1 | 32.9%{ "item": "Lead", "stacksize": 1, "chance": 0.32942517119807224, "structure": "Woodland Mansion", "container": "Chest" }
| |
| Java Edition 26.3 | ||||
| ๐ Image |
๐ Image Abandoned Camp |
Common chest | 1โ3 | 27.5%{ "item": "Lead", "stacksize": "1โ3", "chance": 0.2747977375984192, "structure": "Abandoned Camp", "container": "Common chest" }
|
| Bedrock Edition | ||||
| ๐ Image |
๐ Image Ancient City |
Chest | 1 | 16.5%{ "item": "Lead", "stacksize": 1, "chance": 0.16463368182146, "structure": "Ancient City", "container": "Chest" }
|
| ๐ Image Trail Ruins |
Suspicious gravel | 1 | 2.2%{ "item": "Lead", "stacksize": 1, "chance": 0.022222222222222254, "structure": "Trail Ruins", "container": "Suspicious gravel" }
| |
| ๐ Image Woodland Mansion |
Chest | 1 | 32.4%{ "item": "Lead", "stacksize": 1, "chance": 0.32414203337016656, "structure": "Woodland Mansion", "container": "Chest" }
| |
| Bedrock Edition 26.40 | ||||
| ๐ Image |
๐ Image Abandoned Camp |
Common chest | 1โ3 | 27.5%{ "item": "Lead", "stacksize": "1โ3", "chance": 0.2747977375984192, "structure": "Abandoned Camp", "container": "Common chest" }
|
Using a lead on a mob ties the lead to the mob, allowing it to be moved by the player. Multiple mobs can be held by leads at once, but each mob held requires its own lead. Mobs can also be attached to other mobs with leads.
It is possible to leash the following mobs and other entities:
These mobs can only be leashed when not hostile:
These mobs can only be leashed when not mounted by a hostile mob:
Additionally, bats, pandas, fish, tadpoles, turtles, villagers, wandering traders, NPCs, agents, and monsters other than the ones listed above can be leashed using a map editor or NBT editor.
With a mob on a lead held by the player, using the lead on any type of fence attaches the lead to it with a visible knot, tying the mob to it. Multiple leads may be attached to one fence post. A mob tied to a fence tends to stay within 5 blocks of the fence post.
Pressing the use item control on a leash knot will leash any player-leashed mobs to the leash knot, or if the player is not currently leashing any mobs, leash all mobs leashed to the leash knot to the player.
Sneaking and pressing the use item control on a leashable mob while already having other mobs leashed will leash any leashed mobs to the new mob. There is at least one exception: the ghastling cannot have anything leashed to it. If a boat or any leashable mob that cannot fit into a boat is leashed to a happy ghast (aside from another happy ghast), it will be attached in a four-leash configuration hanging below the happy ghast.
A lead is broken by pressing the use item control on the leashed mob again, hitting the knot, removing or pushing the attached fence post, or using shears on a leashed mob or a leash knot. Leads also break when hit by projectiles. Whenever a lead is removed or broken, it drops as an item at the location of the mob. However, it does not drop when unleashed in Creative mode.โ[Java Edition only][1] A lead does not break if the attached animal dies.
A lead can stretch a maximum of 12 blocks (16 if the leashed mob is a happy ghast). If the mob can move toward the player or fence post, it does so. If not, or if the mob is moving quickly away from the player, the lead breaks. The lead also breaks if the player uses a firework rocket while using elytra.
When the player or the knot is more than 7 blocks above the ground, the mob being leashed becomes suspended.
Most mobs that can be leashed can still be leashed even if attacking the player leashing them, and any attached leads do not break.
Wolves, nautiluses, and zombie nautiluses cannot be leashed after becoming angry. Despite this, if they become angry while already leashed, the lead does not break, but it cannot be reattached when broken through other methods while the mob is still angry.
When moving downward and accelerating toward the ground, leashed mobs accumulate fall damage and take it if they hit the ground while still accelerating. When moving up or decelerating (such as when the lead is stretched to its limit), the fall distance is set to one block, so the mob does not take any fall damage if it touches the ground.
If the player walks into and back out of a nether portal while holding a lead connected to a mob, the lead remains attached to the mob. However, if a mob attached to a lead walks into a nether portal, the lead breaks and drops as an item in the other dimension.
A lead can be used to remove a mob from a boat without needing to break the boat, if the mob can normally be leashed.
In Bedrock Edition, if a chunk unloads while containing a leashed mob (either by the player walking too far away, or traveling to another dimension via a portal), sometimes the lead breaks and drops as an item, leaving the mob free to wander around.[2]
Boats are unaffected by leads if a player is a direct passenger to a boat. Leads still work on boats with a player riding a mob that is riding the boat.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| โLead untied | Friendly Mobs | When a lead is detached from a mob or fence | item.lead.untied | subtitles.item.lead.untiedโ | 1.0 | 1.0 | 16 | |
| โLead tied | Friendly Mobs | When a lead is placed on a mob or fence | item.lead.tied | subtitles.item.lead.tiedโ | 1.0 | 1.0 | 16 | |
| โLead snaps | Friendly Mobs | When a lead is broken due to distance | item.lead.break | subtitles.item.lead.breakโ | 1.0 | 1.0 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| โ ? | Friendly Mobs | When a lead is broken by interacting with it | leashknot.break | โ ? | 1.0 | 1.0 | |
| โ ? | Friendly Mobs | When a lead is placed on a mob or fence | leashknot.place | โ ? | 1.0 | 1.0 | |
| โ ? | Friendly Mobs | When a lead is broken due to distance | item.lead.break | โ ? | 1.0 | 1.0 | |
| Hitbox size | Height: 0.5 blocks Width: 0.375 blocks |
|---|
{
"title": "Leash Knot",
"rows": [
{
"field": "Height: 0.5 blocks<br>Width: 0.375 blocks",
"label": "(link to Hitbox article, displayed as Hitbox size)"
}
],
"invimages": [],
"images": [
"Knot.png"
]
}
A leash knot is an entity created when the player right-clicks a fence post while having a mob leashed. It can be destroyed by attacking it, which detaches all mobs bound to the post and drops the leads.
Using the command /summon minecraft:leash_knot <X Y Z>, it is possible to summon a leash knot without using a fence. A leash knot spawned this way does not have a leash attached to it.
| Item | Identifier | Form | Translation key |
|---|---|---|---|
| ๐ ItemSprite lead.png: Sprite image for lead in Minecraft Lead | lead | Item | item.minecraft.lead |
| Entity | Identifier | Translation key |
|---|---|---|
| ๐ EntitySprite leash-knot.png: Sprite image for leash-knot in Minecraft Leash Knot | leash_knot |
entity.minecraft.leash_knot |
| Item | Identifier | Numeric ID | Form | Translation key |
|---|---|---|---|---|
| ๐ ItemSprite lead.png: Sprite image for lead in Minecraft Lead | lead | 547 | Item | item.lead.name |
| Entity | Identifier | Numeric ID | Translation key |
|---|---|---|---|
| ๐ EntitySprite leash-knot.png: Sprite image for leash-knot in Minecraft Leash Knot | leash_knot | 88 |
entity.leash_knot.name |
Leash knots have entity data that define various properties of the entity.
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| ๐ Image | ๐ Image | So I Got That Going for Me | Lead a Caravan containing at least 5 Llamas | โ | 20 | Bronze | |
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| ๐ Image ๐ Image | When the Squad Hops into Town | Get each Frog variant on a | The frogs don't need to be leashed at the same time. |
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.15.0 | build 1 | ๐ Image Added leads. | |||||
| Pocket Edition | |||||||
| 1.1.0 | alpha 1.1.0.0 | Leads now have better "physics". | |||||
| Leads can now be found inside woodland mansion chests. | |||||||
| Bedrock Edition | |||||||
| 1.4.0 | beta 1.2.14.2 | Leads can now be found inside buried treasure chests. | |||||
| Leads can now be used on boats. | |||||||
| 1.4.0 | beta 1.2.20.1 | Leads can now be used to craft balloons. | |||||
| 1.10.0 | beta 1.10.0.3 | ๐ Image The texture of leads has been changed. | |||||
| Wandering traders now drop leads after they are detached from trader llamas. | |||||||
| 1.14.0 | beta 1.14.0.1 | Leads can now be used on polar bears, ocelots, parrots, dolphins and old villagers. | |||||
| 1.19.0 | beta 1.19.0.20 | Allays can now be leashed. | |||||
| 1.20.60 Experiment | Preview 1.20.60.23 | Added armadillos, which can be leashed. | |||||
| 1.21.80 Experiment | Preview 1.21.80.25 | Added happy ghasts, which can be leashed. | |||||
| 1.21.90 | Preview 1.21.90.20 | Using a firework rocket while gliding with elytra will now break any attached leads. | |||||
| Leads can now leash two mobs together. | |||||||
| Leashed leads can now be snipped by using shears. | |||||||
| When leashing an already leashed mob, the current leash will now snap and the mob will be leashed to the player. | |||||||
| Interactions with leash knots and fences have been changed. | |||||||
| Boats and large mobs that can be leashed but not fit in a boat can now be leashed in a 4-leash configuration to a happy ghast. | |||||||
| Leash snapping distance has been increased to 12 blocks. | |||||||
| Happy ghast leash is now longer, with a free roaming distance of 10 blocks and snapping distance of 16 blocks. | |||||||
| Preview 1.21.90.21 | Leads are now crafted with 5 strings instead of 4 strings and 1 slimeball.
๐ Invicon String.png: Inventory sprite for String in Minecraft as shown in-game linking to String with description: String ๐ Invicon String.png: Inventory sprite for String in Minecraft as shown in-game linking to String with description: String ๐ Invicon String.png: Inventory sprite for String in Minecraft as shown in-game linking to String with description: String ๐ Invicon String.png: Inventory sprite for String in Minecraft as shown in-game linking to String with description: String ๐ Invicon String.png: Inventory sprite for String in Minecraft as shown in-game linking to String with description: String ๐ Invicon Lead.png: Inventory sprite for Lead in Minecraft as shown in-game with description: Lead 2 | ||||||
| Preview 1.21.90.25 | Attaching a leashed entity to another entity and using Shears to cut leashes now take precedence over other interactions. | ||||||
| Leash break distance is now calculated between the centers of the two entities' collision boxes, aligning with the rest of the leash physics calculations. | |||||||
| Preview 1.21.90.26 | Leashing, unleashing, collecting leashed mobs, and leashing mobs to other mobs now play custom sounds. | ||||||
| Fence knots now play a sound when destroyed, either by being punched or when all their leashed entities are gone. | |||||||
| Boats can now be pulled out of water using a lead. | |||||||
| 1.21.100 | Preview 1.21.100.20 | It is no longer possible to connect leads to walls. | |||||
| Leash knots now disappear immediately when the support block is removed. | |||||||
| Preview 1.21.100.22 | Leashes now emit their breaking sound from the location of the leash holder, rather than the actor being leashed. | ||||||
| Preview 1.21.100.23 | Leashed mobs can now be pulled into boats, minecarts, and other rideable entities if the leash is slackened when close to those entities. | ||||||
| Leashed mobs now automatically dismount their vehicle if the leash is stretched far enough. | |||||||
| 26.20 Experiment | Preview 26.20.23 | Added cinnabar and sulfur walls, which leads can be connected to.[6] | |||||
| 26.30 | Preview 26.30.20 | Implemented all features from the "Drop 2 of 2026" experiment in vanilla gameplay. | |||||
| Preview 26.30.27 | Leads can no longer be connected to cinnabar and sulfur walls. | ||||||
| Upcoming Bedrock Edition | |||||||
| 26.40 Experiment | Preview 26.40.27 | Leads can now generate as part of abandoned camps in chests. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | Patch 1 | 1.0.1 | ๐ Image Added leads. |
| TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | Sounds have been added for leads. | |
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Leads can now be found in woodland mansion chests. |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Leads can now be found inside buried treasure chests. | ||
| 1.90 | ๐ Image The texture of leads has been changed. | ||||||
| 1.91 | Added wandering traders, which are naturally equipped with leads. | ||||||
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | ๐ Image Added leads. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.11 | 16w32a | The entity ID of the knot has been changed from LeashKnot to leash_knot. | |||||
| 1.13 | 17w47a | Prior to The Flattening, this item's numeral ID was 420.โ[more information needed] | |||||
| Pocket Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.1.0 | alpha 1.1.0.0 | The entity ID of the knot has been changed from leashknot to leash_knot. | |||||
Issues relating to "Lead" or "Leash" are maintained on the bug tracker. Issues should be reported and viewed there.
/item command to put a lead in a player's head slot, the item gets rotated and positioned in such a way that it looks like the player is wearing a monocle.| Entities | |||||||||||||||||||||||||||||||||||
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