This page covers a release version that has a major issue under certain conditions.
The dedicated server for this version has
a security vulnerability in the
Log4j library that could be used to perform a remote code execution exploit. It can be addressed by appending a certain JVM argument to the server startup command line.
[ 1]
Minecraft 1.7.2
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"title": "Minecraft 1.7.2",
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"rows": [
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"field": "''(link to Java Edition article, displayed as Java Edition)''",
"label": "(link to Edition article, displayed as Edition)"
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"label": "Official name"
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"field": "October 25, 2013",
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"label": "<span style=\"white-space: normal;\">Development versions</span>"
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"label": "(link to Tutorial:Installing a version#Manual version installation article, displayed as Downloads)"
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{
"field": "4",
"label": "(link to Protocol version article, displayed as Protocol version)"
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"field": "1",
"label": "<span style=\"white-space: normal;\">(link to Pack format#List of pack formats article, displayed as Resource pack format)</span>"
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"field": "<span class=\"plainlinks\">[https://en.wikipedia.org/wiki/Java_version_history#Java_SE_6 Java SE 6]</span>",
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"footer": "<table style=\"margin: auto; word-break: break-word;\">\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\" >[[Java Edition 1.6.1|<span style=\"margin-right:-0.35em\">β</span>β 1.6.1]]</td>\n<td rowspan=\"2\" style=\"padding: 0.4em\">'''1.7.2'''</td>\n<td style=\"padding: 0.4em\" >[[Java Edition 1.8| 1.8 <span style=\"margin-right:-0.35em\">βΊ</span>βΊ]]</td>\n</tr>\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\">\n[[Java Edition 1.6.4|β 1.6.4]]\n</td>\n\n<td style=\"padding: 0.4em\">\n[[Java Edition 1.7.4| 1.7.4 βΊ]]\n</td>\n</tr>\n</table>"
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Other editions with a version "
1.7.2 ":
1.7.2 , the release of The Update that Changed the World ,[ 2] is a major update to Java Edition released on October 25, 2013, which added many new biomes, new flowers, stained glass, better networking, new commands and more.[ 3]
A pre-release for 1.7.2[ 3] was released earlier on October 25, 2013, though the full release of 1.7.2 is identical to this pre-release.
π Image π Image π Image π Image π Image π Image π Image π Image Flowers
Allium
Can be crafted into magenta dye.
Azure bluet
Can be crafted into light gray dye.
Blue orchid
Can be crafted into light blue dye.
Oxeye daisy
Can be crafted into light gray dye.
Poppy
Replacement for the rose; looks very similar to it.
Can be crafted into red dye.
All new flowers can burn.
All new flowers are randomly offset horizontally, like tall grass .
Red, orange, white and pink tulips .
Can be crafted to red, orange, light gray and pink dyes, respectively.
π Image π Image π Image π Image π Image π Image Two block tall plants
Applying bone meal to them causes them to dispense their respective plant item. Therefore, all two block tall flowers are renewable.
Lilacs
Can be crafted into 2 magenta dye.
Peonies
Can be crafted into 2 pink dye.
Rose bushes
Can be crafted into 2 red dye.
Sunflowers
Always face east.
Can be crafted into 2 yellow dye.
Tall grass
Large ferns
Two block tall variant of fern.
Can be made by applying bone meal to ferns.
All new two block tall plants can burn.
All new two block tall plants are randomly offset horizontally, like grass .
π Image Packed ice
When broken, it does not turn into water , like normal ice blocks do.
Does not melt.
Opaque, rather than translucent like normal ice.
Found naturally only in the ice plains spikes biome.
π Image Podzol
Dirt variant that cannot be transformed into dirt.
Grass and mycelium cannot grow on it.
Does not spread.
Found naturally only in mega taiga biomes.
π Image Grassless dirt
Grass and mycelium cannot grow on it.
Obtainable only through commands.
Does not spread.
π Image π Image π Image Infested blocks
π Image Red sand
Generated in the mesa biome.
Behaves like normal sand .
Falls like sand or gravel .
Can be smelted into glass and crafted into TNT .
π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image Stained glass
π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image π Image Stained glass panes
Glass can be dyed into all 16 colors.
This is done by putting a colored dye in the center of a crafting table and surrounding it with 8 pieces of normal glass, yielding 8 stained glass.
Stained glass can be crafted into stained glass panes using the same recipe as normal glass panes.
Water, nether portals and other stained glass blocks remain visible when looked at through a stained glass block.
Looking through a solid wall of glass blocks is equivalent to looking through a single piece (this does not apply to glass panes of any kind).
Air blocks make the view blurrier each time.
Adjacent glass of different colors ignore each other's colors, and render only the terrain behind, with the color of the outermost piece of glass.
Other translucent blocks may have different effects.
Has ID number 95, which replaces the locked chest's data value.
π Image π Image π Image π Image Logs , Woods and Planks
Acacia wood
Silver outside with orange inside.
Makes up the acacia tree which is found in savanna biomes.
Acacia wood planks
Orange in appearance.
Can be crafted into stairs and slabs.
Dark oak wood
A darker version of oak wood.
Makes up the dark oak tree which is found in roofed forest biomes.
Dark oak wood planks
Same texture as normal oak planks but darkened; almost black.
Can be crafted into stairs and slabs.
π Image π Image Leaves
Acacia and dark oak leaves
Both visually identical to regular oak leaves.
π Image π Image Saplings
Acacia and dark oak saplings
Dark oak saplings require a 2Γ2 configuration to grow, much like big jungle trees.
A 2Γ2 configuration of spruce saplings on the ground can create the large spruce trees from mega taiga biomes.
Regular spruce trees still grow.
Fish
Potions
π Image Water Breathing :
Made by brewing a pufferfish with an awkward potion.
Enables the player to breathe underwater for 3 minutes (8 minutes if extended) without the oxygen bar depleting.
The potion and particles are dark blue in appearance.
π Image Minecart with command block
Can be obtained only using commands.
Activate using activator rails.
Run their command every 2 redstone ticks when powered (activates once when passing over an activator rail at full speed).
Can be success tested by going over a detector rail connected to a redstone comparator .
Trees
Biomes
Mesa
Composed of multiple colored hardened clay that are layered in a way that resembles sedimentary rock.
There are seven colors including normal, orange, red, yellow, white, light gray and brown.
Has a floor similar to a desert biome, but made of red sand instead of sand.
Dead bushes spawn in this biome.
Occasional dying forests spawn on top of the clay mountains.
There is no rain in this biome.
Savanna
Generate with acacia trees.
Horses can spawn in this biome.
Villages may generate in here.
There is no rain in this biome.
Very flat with plateaus and the occasional giant mountain.
Roofed forest
Generates with giant mushrooms.
Aside from mushroom island, it is the only biome to do so.
Has dark oak trees closely packed together β "dark and dangerous under the canopy, even during the day".
Monsters can spawn during the day and the night.
Birch forest
A forest made entirely of birch trees.
Cold taiga
Snowy variant of the taiga biome.
Regular taigas now generate without snow. In old worlds, old taigas keep the snow that had already been generated, but the weather is changed to rain.
Mega taiga
Extreme hills+
Lacks stone on the surface and generates more trees and ground vegetation than the normal extreme hills.
Goes considerably higher than the normal extreme hills.
Deep ocean
Is about ten blocks deeper than normal oceans; the maximum depth is in the low 30 blocks.
Biome variants/Technical biomes
Sunflower plains
Exactly the same as plains, but can spawn sunflowers.
Flower forest
Forest variant with several of the new flowers including peonies, orange tulips, white tulips, oxeye daisies, rose bush and allium.
Very densely packed with the various new flowers, including dandelions, but excluding sunflowers.
Ice plains spikes
Mesa (Bryce)
A rare variant of the mesa biome which works similar to ice spikes, with tall clay spikes generating from the sandy mesa floor.
Jungle edge
It generates around jungles, slowly leading into them.
It has considerably less foliage than the normal jungle.
Mutated biomes β Biomes with an M variant are much rarer than any other variant.
Plateaus β Biomes with a plateau variant are like the hills technical biome, but flattened at the top.
Savanna plateau and mesa plateau are the only examples.
These are landforms which are raised by up to about 30 blocks and have flat tops.
Mesa plateau F β A variant of the mesa plateau with trees and a grassy and dirty ground.
Hills β More technical hills biomes have been added to fit with the new biomes.
Beaches β New variants have been added to fit with different biomes.
World type
AMPLIFIED
It scales up all world generation rules, so it uses the entire world height.
Almost all biomes can generate huge mountains that reach well above Y=200.
Extreme hills biomes frequently reach the world height limit at Y=256.
Swampland and ocean biomes are unaffected by this world type.
Extremely resource intensive and requires powerful computer to run.
Ravines here can reach down to bedrock.
Contains numerous various landforms that are very rare or non-existent in default generation.
Some examples include floating islands, overhangs, large water and lava falls and huge indents.
Taiga biomes reach such altitudes that snow starts generating (about Y=130).
It was created to test a fix, to reduce the number of lighting glitches, but it was kept as a feature on request of Notch .
Commands
/setidletimeout
Automatically kick idle players after some time.
Multiplayer-only and server-operator-only command.
Syntax: /setidletimeout <Minutes until kick> .
/tellraw
Is written in json to create "buttons" and formatted text (underlined, bold, italics, colored, etc.) in chat.
Syntax: /tellraw <player> <raw json message> .
/summon
/achievement
Used to give a player achievements.
Syntax: /achievement give <stat_name> [player] .
/setblock
Used to create, delete or replace a block.
Syntax: /setblock [x] [y] [z] <BlockID> [data] [method] [dataTag] .
/testforblock
Checks for blocks in specific locations.
Syntax: /testforblock <x> <y> <z> <TileName> [dataValue] [dataTag] .
/setworldspawn
Sets the world spawn point for all players, even those who have never joined the server or are offline.
Does not automatically override beds.
Syntax: /setworldspawn [x] [y] [z] .
Splashes
"Now contains 32 random daily cats!"
Particle effects
Fishing has particle effects.
Bubbles appear moving toward the bobber just before the player has something on the hook. This has the appearance of a fish swimming toward the hook.
Falling has particle effects.
Particle circumference size depends on distance fallen.
Particle appearance depends on the block landed.
Achievements
The player can now zoom in and out the display of the screen.
Icon
Achievement
In-game description
Parent
Actual requirements (if different)
Identifier π Image π Image Repopulation Breed two cows with wheat Cow Tipper Breed two cows or two mooshrooms . breedCow
π Image π Image Diamonds to you! Throw diamonds at another player DIAMONDS! Drop a diamond . Another player or a mob must then pick up this diamond.diamondsToYou
π Image π Image Adventuring Time Discover all biomes. The End? Visit these 36 biomes:
Other biomes may also be visited, but are ignored for the achievement. Biomes are counted as visited even before The End? is achieved.[ 4] . Achievement is obtainable only since 14w17a . exploreAllBiomes
π Image π Image The Beginning? Spawn the Wither The End. Be within a 100.9Γ100.9Γ103.5 cuboid centered on the wither when it is spawned. spawnWither
π Image π Image The Beginning. Kill the Wither The Beginning? Be within a 100.9Γ100.9Γ203.5 cuboid centered on the wither when it drops the nether star . killWither
π Image π Image Beaconator Create a full beacon The Beginning. Be within a 20Γ20Γ14 cuboid centered on the pyramid when the beacon block realizes it is fully powered. fullBeacon
Statistics
Distance by horse
Animals bred
Junk fished
Treasure fished
π Image π Image π Image π Image Logs
The top textures of wood logs were changed to match their side texture.
π Image Wooden slabs
Can smelt half as many items as wood planks, when used as fuel.
π Image π Image Weighted pressure plates
Now output a signal relative to the amount of entities on them, always starting at 1 signal strength if any entities are present.
For light weighted pressure plates, every entity adds 1 strength to the signal.
For heavy weighted pressure plates, starting at 1, every 10 entities adds 1 strength to the signal (Example: 11 entities increases signal strength to 2).
π Image Cauldrons
Cauldrons with water in them extinguish burning entities, taking away one water level each time.
π Image Sugar cane
Color/shade is affected by the biome color (similar to leaves , grass and vines ).
π Image Dead bushes
π Image Roses
Removed and replaced by poppies .
Look very similar to the old roses.
Still exist in the form of rose bushes .
Air
Is now a block rather than the absence of a block.
This allows for specific air blocks to be marked and identified through data values.
It lacks an item form.
Attempting to /give it to a player results in that inventory slot having no item.
π Image Command blocks
Show what command it ran recently in the GUI.
Extended character limit past the 10,000 mark.
π Image Locked chest
π Image Iron bars and π Image glass panes
Connect to each other and glass blocks.
This includes panes of different colors.
They are exactly 2 pixels thick.
π Image Ferns , π Image dandelions and π Image dead bushes
Are now randomly offset horizontally like grass .
π Image Ice , π Image nether portal blocks, and π Image water
Are visible through each other.
If water is directly adjacent to ice, when looking through the ice, the player cannot see the water, but not vice versa.
This allows for custom fish tanks.
If water is not directly adjacent to ice, the player can see the water through ice and vice versa.
The player can no longer see the water surface from underwater.
π Image Enchanted books
Can receive multiple enchants at once.
π Image Written books
Can be cloned by crafting them with an unused book and quill .
Can clone multiple copies of the same written book, by putting more book and quills in the crafting grid.
A book can be cloned infinitely many times, regardless if it's the original.
Can now be stacked up to 16.
π Image Maps
Maps in item frames cover the whole block face, so that connected maps join together smoothly.
They won't display player markers then.
Each different type of block has a different shading on the map.
It now show colors for colored wool and stained clay , allowing a wider range of colors visible on maps.
π Image Flint and steel
Is now a shapeless crafting recipe.
Can be used to ignite creepers .
π Image Fishing rods
Can now be enchanted to bias the resulting loot from fishing.
π Image Shears , fishing rods and flint and steel
Spawn eggs
Poppy and Dandelion
Now only yield 1 dye item instead of 2.
Technical blocks
Removed the item forms of the following blocks:
Bed (26), piston head and extension (34 & 36), redstone wire (55), wheat crops (59), standing and wall sign (63 & 68), wooden and iron doors (64 & 71), lit redstone ore (74), unlit redstone torch (75), sugar cane (83), cake (92), unpowered and powered repeater (93 & 94), pumpkin and melon stem (104 & 105), nether wart (115), brewing stand (117), cauldron (118), lit redstone lamp (124), tripwire (132), flower pot (140), skull (144), and unpowered and powered comparator (149 & 150).
They can no longer be obtained with /give or /summon , but can still be placed as blocks with /setblock , /blockdata or summoning a special falling sand entity.
π Image Iron golems
π Image Creepers
π Image Zombies
Reduced the lag that zombies created by pathfinding.
Are no longer always able to break wooden doors in Hard mode.
They spawn with up to a 10% chance to have this ability.
π Image Witches
Now drink a potion of Water Breathing , when they are trapped underwater.
Can drop a potion of Water Breathing upon death, as a rare drop.
Have been added to the mix of low light-level hostile mobs, spawning anywhere where the light level is below 7, including at night in every biome and in caverns.
They usually spawn in groups.
They have roughly the same spawn rate as the enderman .
π Image Zombies and π Image skeletons
Zombies and skeletons can now spawn with and drop armor, bows and swords with the "Unbreaking" enchantment.
π Image Baby zombies and π Image baby zombie pigmen
Can walk in one block tall spaces.
Their hitbox remains the size of that of an adult.
π Image Spiders , π Image cave spiders , π Image endermen , π Image zombie pigmen and π Image blazes
Don't become hostile when attacking them in Creative mode.
π Image Item frames
Now drop the item inside them when they are punched.
Then drop themselves if they are punched while empty.
Displays the name of the item they hold (if it is custom-named) when looked at up close.
Maps display on the full face of the block.
They won't display player markers then.
The side texture then is similar to that of oak planks .
π Image Boats
No longer inflict fall damage when running aground (old boats need to be replaced for the fix to apply).
Slightly improved durability from lily pad impacts.
Boats have been reverted to the previous "WASD" controls.
The and keys can be used only while the key is pressed.
π Image Comparison between biome maps of Minecraft 1.6 and 1.7.
Biomes
Jungle
Melons can now be found in patches similar to pumpkins.
Jungle biomes have been made much rarer.
Has a jungle edge which has less foliage, but slowly leads into the main jungle.
Jungle trees now generate with branches.
Swampland
Grass is greener and fluctuates more in color, depending on biome temperature.
In shallower parts, the coast is covered in staggered dirt block with lily pads between them.
Spawn with blue orchid flowers.
Plains
Generates three of the new flowers β azure bluets, oxeye daisies and sometimes tulips.
Double tall grass can also generate here.
Extreme hills
Snow at high elevations of over Y=95.
Contain stone and large dirt patches.
Flat valleys near sea level.
Can generate up to Y=150, slightly above the clouds (previously Y=124).
Has much more height variation and has flat parts as well, as opposed to the previous extreme hills which forced endless high peaks to generate.
The extreme hills edge variant no longer generates.
Taiga
Now generates without snow.
Snowy taigas have been implemented as a separate, new biome called "cold taiga".
Ocean
Oceans are smaller and take up much less of the map.
Contains only gravel on the floor instead of sand, dirt and gravel.
The frozen ocean variant no longer generates.
River
Gravel can now generate in disks .
Biome categorization
Four main categories based on temperature:
Snow-covered, cold, medium and dry/warm.
Biomes avoid getting placed next to a biome that is too different to itself.
Biome elevation
Much greater variation of elevation in general.
Most biomes can generate to Y=100.
Hills technical biomes have been made taller.
Temperature
Each biome has a base temperature that determines whether the biome is snow-covered, whether it rains or snows, or whether it rains at all.
Biomes are grouped according to their temperature and attempt to generate next to biomes with similar temperatures.
Temperature decreases by 0.05 every 30 blocks increase in altitude.
Caverns
Are less dense and interconnected.
Witch huts
Now generate with a witch inside.
They formerly generated empty, with witches spawning inside later.
Bonus chests
Can now contain acacia logs.
World boundary
All blocks beyond X/Z 30 million (Β±30,000,000) from origin now act as solid blocks.
This includes air blocks.
This creates essentially an invisible wall at the boundary.
This boundary and blocks beyond it cannot be selected, and are unbreakable by any means.
Despite functioning like a solid block, it cannot be placed using the /setblock command, and does not exist in an item form, unlike other blocks.
As all blocks function as solid, if the player is moved outside the boundary via external tools, they are unable to move outside the block space they are within.
Despite that, the camera can still move normally.
Ghost chunks still generate.
Spiders can climb this boundary, since all blocks function as solid.
Fishing
Items other than fish can be obtained by fishing.
These are divided into three classes.
Fish: raw fish, raw salmon , clownfish and pufferfish .
Treasure: enchanted fishing rods , enchanted bow , enchanted books , name tags , tripwire hook , lily pads and saddles .
Junk: damaged fishing rods, water bottles , rotten flesh , string , leather , bowls , sticks , bones , tripwire hooks , ten stacked ink sacs and damaged leather boots .
Enchanting
"Unbreaking" can now be applied to any item with durability.
New enchantments for fishing rods that can bias the outcome of fishing.
Lure β reduces wait time to catch an item; increases the chance of catching fish and decreases the chance of junk and treasure.
Luck of the Sea β increases chance of getting treasure and decreases chance of getting junk.
Enchanted books can receive multiple enchantments at once.
Nether portal
Can now have different width and height, to allow for design variations.
If the one in the Nether is big enough, ghasts can go through them.
Portals can be activated when any fire block appears inside the frame.
Before only the bottom-most blocks would work.
New nether portal building rules: Any rectangular size from 4Γ5 to 23Γ23.
Fog
Fog now covers 25% of the view distance instead of 75%.
Death screen
If the player dies and selects the 'Title screen' button, a prompt asks if they are sure they want to quit, and give the player the options to go to the title screen or respawn and continue playing.
Scoreboard
Can now use statistics and achievements to create objectives.
Added 744 new objective criteria that were previously tracked only through statistics and achievements.
Commands
/time set day
Sets the time to 1000 instead of 0.
/time set night
Sets the time to 13000 instead of 12000.
Custom NBT data can be added via commands.
Works with /give , /summon , and /setblock .
Syntax examples:
/give @p 1 1 0 {display:{Lore:["Hi,","How are you?"],Name:"Nice Stone Block"},ench:[{id:1,lvl:10}]}
/summon Pig ~ ~ ~ {Saddle:1,CustomName:"Babe",CustomNameVisible:1}
/setblock ~ ~ ~ 397 3 replace {SkullOwner:MHF_Pig}
This removes the need to use external tools.
/give
Prints renamed items' name by default in chat. The chat shows the corresponding tooltips when hovered over.
NBT format
Unbreakable tag.
Applies to items with durability.
Nullifies any usage dealt to the item.
List tags no longer need to be named.
No longer crashes when given the wrong type (integer/short).
Added <structure>.dat files in data folder for storing structure data.
Contains .dat called Village.dat, Fortress.dat (Nether Fortress), Temple.dat (Desert temple, jungle temple and witch hut), Stronghold.dat, Mineshaft.dat and others.
NBT structure consists of the individual parts of each structure, labeled "children", the chunk it originates in, a tag called BB, and an ID for what type of structure it is.
The children tags have information on each part of the structure and the type of part it is.
Block/Item IDs
Can be referred to by their names, instead of numbers in commands.
Named references are planned to be the only option in the future.
Necessary for the Plugin API .
Block and entity bounding boxes are now completely black instead of dark gray.
The entity hitbox toggled with β―+β― is now completely transparent, with a thin white outline.
Resource packs
Complete menu overhaul with two columns, for selecting which of the downloaded resource packs should be rendered.
The ability to select multiple resource packs at once.
Resource packs at the top take precedence over those below, if files appear more than once.
Allows for non-manual merging of multiple packs.
For example: a sound pack and a different texture pack, etc.
Servers can now offer default resource packs.
Can be configured to be "enabled", "disabled" or "prompted".
The player is now able to add new sounds using resource packs, rather than replacing previously existing sounds.
Resource packs can remove, supplement, randomize and group sounds using JSON.
Maximum total size increased to 50 MB.
Sounds
Sounds and music are stored together in the new .minecraft/assets/sounds folder.
Music now pauses when pausing the game.
Lighting
Several lighting issues fixed.
A lot fewer "black spots" in terrain generation.
Some black spots occurrences have to be kept, in order to avoid a bug in world generation, associated with a complete removal of them.
Torch bugs in strongholds and mineshafts have been fixed.
The light level actually falls to 7 during thunderstorms.
Before it stayed at 12 like normal rain, but hostile mobs could spawn as if the light level was 7.
The clouds go black and the sky goes much darker.
Chat system
"Saved screenshot as" messages can be clicked to open the screenshots .
It takes the player out of the game and into the ".minecraft" folder.
Ability to open a URL from the chat by clicking on it.
Names can be clicked to DM people.
Support for both hover and click events on the chat through /tellraw <player> <raw json message> .
Syntax example: /tellraw @p {text:"Daytime? ",color:"green",extra:[{text:"Click here!",color:"blue",clickEvent:{action:"run_command",value:"/time set day"}},{text:" Nighttime? "},{text:"Click here!",color:"blue",clickEvent:{action:"run_command",value:"/time set night"}},{text:" Have fun!"}]}.
Inventory
In Creative mode, the display symbol for the "Decoration Blocks" tab was changed from rose to peony.
The armor boxes go black when the cursor is away from them.
Putting the cursor over an armor box causes it to display what armor is put there.
Title screen
π Image Old graphics card warning in the title screen.
A warning message now appears on computers with a graphics card that does not support OpenGL 2.1, warning the player that their configuration may prevent them from playing a future version.
Clicking on the warning will take the player to a page on the Mojang Support website, with more information about Minecraft 's system requirements.[ 5]
Options
Grouped a few options into the controls section:
Allowed rebinding of 1β9 hotkeys, screenshot key, cinematic camera toggle (can be rebinded and no longer has a default key) and camera switching.
Added sprint button, which is kept engaged while held (it's left control by default).
Double tapping forward still works.
Music & sounds
Now divided into different classes, to control each one independently:
Master volume, music, jukebox/noteblocks, weather, blocks, hostile creatures, friendly creatures, players and ambient/environment.
Video settings
Render distance is now a slider ranging from 2β16 chunks.
Max framerate is now a slider ranging from 10β250 fps or unlimited.
Mipmapping can be set to levels 1β4 or disabled.
Anisotropic filtering can be set to 2, 4, 8, 16 or disabled.
"Super Secret Settings"
Plays a random sound when clicked and cycles through various shaders: fxaa, art, bumpy, blobs2, pencil, color_convolve, deconverge, flip, invert, ntsc, outline, phosphor, scan_pincushion, sobel, bits, desaturate, green, blur, wobble, blobs, anti-alias and then back to normal.
The player can remove the shader by pressing F4.
Language selection
Added 'Force Unicode Font' toggle, which allows the player to change whether Unicode font, is forced for text or not.
Network code
Completely rewritten β uses Netty .
Most packets won't change, handshake and ping procedure redone.
There is now a packet length header.
Logging
Now done using Log4j 2 .
Default logging location is now in logs/latest.logs ; older logs are archived in logs/<year>-<month>-<day>-1.lg.gz with the number at the end increasing each startup.
The way logs are saved can be changed, for example: html pages, databases, errors only, or no logging at all.
Server list
Can be refreshed using .
Added server icons.
Added support for multi-line MOTD comments, which do not go off-screen.
Hovering over the player count shows the names of up to 12 online players.
Minecraft Realms
Started preparing buying support internally.
Started offering an option to download the world map.
Statistics
Are now stored per world/server.
Achievement screen can be zoomed in and out using the scroll wheel.
Achievements don't appear on the achievements screen if more than five achievements need to be achieved first.
When a player earns an achievement, it is announced in chat.
This can be turned off on servers by changing a line in the server.properties file.
Can be hovered over to show an achievement tooltip.
Cannot be turned off in singleplayer.
The achievements 'Time to Mine!', 'Time to Strike!' and 'Time to Farm!' are now obtainable by crafting the given tool with a material other than wood .
Achievements
Are stored per world/server on the same folder as statistics.
Statistics for blocks , items and mobs don't appear on their respective tab in the statistics screen, until it is updated to be more than zero.
Distance effects
Item frames no longer follow the camera at extreme coordinates.
97 issues fixed
From released versions before 1.7.2
MC-242 β Sprinting works inconsistently - very aggravating on PVP servers
MC-673 β Sky/lighting doesn't get darker during a thunderstorm
MC-715 β V-Sync in Window mode, settings not activated between sessions
MC-784 β Letters in Arabic language aren't connected
MC-944 β Armor with Protection on it seems to reduce against hunger damage
MC-1000 β Some Zombie Pigmen are missing their swords in the nether
MC-1018 β Black Lighting under overhangs
MC-1105 β Villagers act like it is Raining when they are in the Desert, and it Rains elsewhere
MC-1262 β Birch and Spruce trees do not grow directly next to one another
MC-1379 β Transparent texture makes transparent texture behind invisible
MC-1865 β Spawn eggs and firework stars are pure white when held by zombies
MC-2638 β Once hit old AI mobs and Wolves don't turn back to passive in Creative until they die or despawn
MC-2915 β Attempting to tp to an invalid coordinate returns "commands.generic.double.invalid"
MC-3305 β Cyrillic font not displaying on signs and in chat (Russian language)
MC-3575 β Double-clicking to join a server results in 'cancel' button activating
MC-3871 β Cauldron water does not put out fire / damage blaze
MC-3973 β Silk Touch, pre-lit Redstone Lamps
MC-4150 β Baby Zombies do not drop any loot / xp
MC-4482 β Saplings placed on Farmland are not affected by Bonemeal
MC-4592 β When mobs start to attack you in survival and you switch to creative mobs keep attacking you
MC-4630 β Sound level resets
MC-4921 β Sounds (e.g. Mobs / Portals / Water) Don't Immediately Fade
MC-4973 β Zombie Pigman from Nether Portal still spawns even if doMobSpawning is false
MC-5238 β 10 MB server texture pack limit too small
MC-5550 β Night Time Doesn't Immediately Allow Sleep
MC-6820 β The generation of terrain surface layer produces local straight glitches (fix included)
MC-7449 β Silverfish enter Chiseled Stone Brick, and the Chiseled Stone Brick appears as normal stone brick
MC-8331 β Command block text disappears if it's too long
MC-9271 β Opening a singleplayer world is counted as a multiplayer join in the statistics
MC-9547 β Incorrect usage string for `/scoreboard teams empty`
MC-9686 β Right- and left clicking at the same time causes a block to be placed on top of a block which then gets removed
MC-10077 β Adjacent Obsidian Blocks prevent Nether portal appearing
MC-10257 β When a pig gets struck by lightning it spawns a Zombie Pigman without a sword
MC-10984 β GS4 query listener fails to send player list when len(players) > 127
MC-11027 β Axes accelarate the speed at which Slabs are broken
MC-11037 β Uncapped framerate in certain screens causes high levels of GPU usage
MC-11518 β RCON and Scoreboard Command Output Formatting
MC-12450 β Missing usage string commands.scoreboard.players.list.usage
MC-12452 β Scoreboard team join command fails on invalid team name
MC-12454 β Scoreboard option seeFriendlyInvisibles not listed in usage
MC-12541 β The letters for the 'off' setting on smooth lighting aren't capitalized
MC-12731 β Minecraft crashes if you click edit or delete on a LAN game
MC-12769 β When typing /help with a number higher than 4, it produces the wrong message
MC-12913 β When using an invalid number/name to the /weather command, no message are produced
MC-12984 β Getting a locked chest pushed into your head crashes the game
MC-13565 β Fireworks sometimes don't stack when they should
MC-13661 β When re-sizing window before game loads internal view doesn't resize
MC-14165 β Attaching/detaching lead from far away in creative client-server desync
MC-14483 β When game opens in fullscreen, Realms Button is misplaced
MC-14518 β When you try to get on a horse from far away, you look a different direction
MC-14865 β Carpets Are Not Flammable
MC-15189 β Cobblestone Wall with blocks on top shows black light on its north side with Maximum Smooth Lighting
MC-15193 β Invisible Mooshrooms after shearing them through slabs
MC-15548 β Breeding mobs from far away in creative client-server desync
MC-15688 β Axe breaks all slabs in adventure mode - No drops for stone
MC-16324 β Massive Amount of "[SEVERE] Reached end of stream" messages in Minecraft server terminal when client pings the server
MC-16435 β Boats Still Break on Lily's
MC-16849 β Crash near pyramid
MC-16910 β Packet250CustomPayload(dk)
MC-17090 β Invalid teamcolors throw an NPE in the console rather than an error message "invalid color"
MC-18569 β Server resource packs not implemented yet
MC-18672 β Textures disappearing after setting player walkSpeed to 0
MC-19483 β Sounds playing after leaving world
MC-19604 β Cannot /playsound records
MC-19623 β /playsound does not accept non-integer values
MC-19654 β Passive mobs don't spawn if you're riding a horse
MC-21223 β When fishing, sometimes the 'splash' noise when the bobber goes underwater does not exist
MC-21870 β Screen goes blank when modifying walk speed
MC-22450 β Portal death item duplication glitch
MC-22927 β Animals running forever after being hit
MC-25311 β Loading bar for Minecraft Realms/Online is bugged
MC-26151 β Minecraft has advice on an error report that should be deleted
MC-26608 β /spreadplayers confirmation text is wrong
MC-26660 β Constant minecart sound
MC-27284 β /scoreboard teams option color: Tab doesn't list all options
MC-27364 β Fullscreen mode displays only on part of screen
MC-27904 β The Hindi, Malay and Norsk (BokmΓ₯l) language appear 2 times
MC-28400 β Breeding animals gives xp even if doMobLoot gamerule is false
MC-28405 β The saddle equip sound effect does not play when equipping a pig with a saddle
MC-28478 β Successful hit sound effect does not match the sound in the assets sound folder
MC-28625 β The horse armor equip sound does not play when replacing it with already equipped armor
MC-28768 β Horse Breeding Doesn't Produce Markings Correctly on Foal
MC-29088 β Shearing sound does not play when shearing a mooshroom
MC-29279 β Bug: the command block can be damaged by the explosion of Blue Wither Skulls
MC-29321 β Jukeboxes play at the sound volume for effects until you change the music volume
MC-29361 β Oceans are too big
MC-29424 β Players appear offset for other clients after going through nether portals
MC-30070 β Flowing lava can be blown up by TNT
MC-30816 β Nether Portal has odd texture when looking at it from certain angles with Fast Graphics
MC-30823 β Sky changes color in Achievements window
MC-31031 β Spawn eggs can be used on top of water, but not lava
MC-32250 β Typo on "Unable to Load Worlds" screen
MC-33093 β Cannot enter fullscreen reliably on Linux
MC-33108 β Incorrect death messages after PvP
MC-34617 β Animation crash if frame #0 is not referenced
MC-35343 β Canadian English Language Selection Screen
MC-35718 β Language is broken
These fixes occurred between the last 1.7.2 development version, 1.7.1 , and the release of 1.7.2.
7 issues fixed
From released versions before 1.7.2
MC-1865 β Spawn eggs and firework stars are pure white when held by zombies.
MC-15189 β Cobblestone wall with blocks on top shows black light on its North side with Maximum Smooth Lighting.
From the 1.7.2 development versions
MC-30402 β Default resource pack says "Missing pack.mcmeta".
MC-32436 β Maps from one world copied to another world and more.
MC-33092 β Custom mob spawners first spawn unedited mob, then the correct mob.
MC-36228 β The outline of blocks targeted by the crosshairs are not visible under/behind water.
MC-36778 β Block selection cursor is no longer transparent.
1.7.2 was released exactly one year after Java Edition 1.4.2 .
The Update that Changed the World was in development for over a year.[ 3]
This is the last major release to have a 1.x.x release number.
This is also the last version to use the old Mojang logo from 2011.
Minecraft : Java Edition versions
* indicates a reupload | β indicates a lost version | β‘ indicates a version with a variant