![]() |
VOOZH | about |
| Other names | Piglet (Baby only) (CA, AU, NZ, UK) |
|---|---|
| Health points | 10HP๐ โค๏ธ ๐ โค๏ธ ๐ โค๏ธ ๐ โค๏ธ ๐ โค๏ธ |
| Behavior | Passive |
| Mob type | ๐ Image Animal |
| Hitbox size | Adult: Height: 0.9 blocks Width: 0.9 blocks Baby: |
| Speed | 0.25 |
| Spawn | ๐ EnvSprite overworld.png: Sprite image for overworld in Minecraft Grass blocks with at least two blocks of space above in most Overworld biomes. |
| Usable items |
|
{
"title": "Pig",
"rows": [
{
"field": "'''Piglet''' (Baby only) (<abbr class=\"\" title=\"Canadian English\">CA</abbr>, <abbr class=\"\" title=\"Australian English\">AU</abbr>, <abbr class=\"\" title=\"New Zealand English\">NZ</abbr>, <abbr class=\"\" title=\"British English\">UK</abbr>)",
"label": "(link to Language#Differences between English variants article, displayed as Other names)"
},
{
"field": "10<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"5 mob hearts\">(link to File:Mob Heart (icon).png article, displayed as 9px|link=|alt=โค๏ธ)(link to File:Mob Heart (icon).png article, displayed as 9px|link=|alt=โค๏ธ)(link to File:Mob Heart (icon).png article, displayed as 9px|link=|alt=โค๏ธ)(link to File:Mob Heart (icon).png article, displayed as 9px|link=|alt=โค๏ธ)(link to File:Mob Heart (icon).png article, displayed as 9px|link=|alt=โค๏ธ)</span></span>",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "Passive",
"label": "Behavior"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite animal.png article, displayed as 16x16px|link=Animal|alt=|class=pixel-image|)</span>(link to Animal article, displayed as <span class=\"sprite-text\">Animal</span>)</span>",
"label": "(link to Mob type article, displayed as Mob type)"
},
{
"field": "'''Adult:'''<br>Height: 0.9 blocks<br>Width: 0.9 blocks<br>\n'''Baby:'''<br>Height: 0.45 blocks<br>Width: 0.45 blocks",
"label": "(link to Hitbox article, displayed as Hitbox size)"
},
{
"field": "0.25",
"label": "(link to Attribute#Movement_speed article, displayed as Speed)"
},
{
"field": "<span class=\"sprite-file\" style=\"\">(link to File:EnvSprite overworld.png article, displayed as 16x16px|link=|alt=EnvSprite overworld.png: Sprite image for overworld in Minecraft|class=pixel-image|)</span> (link to Grass block article, displayed as Grass blocks) with at least two blocks of space above in most (link to Overworld article, displayed as Overworld) biomes.",
"label": "(link to Mob spawning article, displayed as Spawn)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Usable items"
}
],
"invimages": [
"Pig Spawn Egg"
],
"images": [
"Temperate Pig.png",
"Saddled Pig.png",
"Baby Pig.png",
"Cold Pig.png",
"Saddled Cold Pig.png",
"Baby Cold Pig.png",
"Warm Pig.png",
"Saddled Warm Pig.png",
"Baby Warm Pig.png"
]
}
A pig is a passive mob found commonly in most grassy biomes. Adult pigs are a source of porkchops and can be ridden using a saddle and a carrot on a stick. They have three variants based on the temperature of the biome they spawn in.
Pigs spawn in the Overworld in most grassy biomes except for snowy plains, meadows, mangrove swamps, and pale gardens.
In Java Edition, pigs spawn in groups of 4 on grass blocks. Individual pigs rarely may spawn on grass after world generation.
In Bedrock Edition, pigs spawn in groups of 1 to 3 on grass blocks. Individuals regularly spawn on grass after world generation.
Each pig has a 5% chance of spawning as a baby.
Pigs sometimes also spawn in animal pens, stables, and butcher house backyards in villages upon world generation.
Pigs cannot spawn naturally with a saddle.
| Category: Creature | Java Edition | Bedrock Edition | |||
|---|---|---|---|---|---|
| Spawn area | Spawn weight | Spawn chance | Group size | Spawn weight | Group size |
| ๐ Image Dark Forest | 10โ40 | 25% | 4 | 10 | 1โ3 |
| ๐ Image Old Growth Birch Forest | 10โ40 | 25% | 4 | 10 | 1โ3 |
| ๐ Image Birch Forest | 10โ40 | 25% | 4 | 10 | 1โ3 |
| ๐ Image Flower Forest | 10โ44 | 22.73% | 4 | 10 | 1โ3 |
| ๐ Image Windswept Gravelly Hills | 10โ45 | 22.22% | 4 | 10 | 1โ3 |
| ๐ Image Forest | 10โ45 | 22.22% | 4 | 10 | 1โ3 |
| ๐ Image Windswept Forest | 10โ45 | 22.22% | 4 | 10 | 1โ3 |
| ๐ Image Windswept Hills | 10โ45 | 22.22% | 4 | 10 | 1โ3 |
| ๐ Image Eroded Badlands | 10โ46 | 21.74% | 4 | 10 | 1โ3 |
| ๐ Image Badlands | 10โ46 | 21.74% | 4 | 10 | 1โ3 |
| ๐ Image Plains | 10โ46 | 21.74% | 4 | 10 | 1โ3 |
| ๐ Image Sunflower Plains | 10โ46 | 21.74% | 4 | 10 | 1โ3 |
| ๐ Image Wooded Badlands | 10โ48 | 20.83% | 4 | 10 | 1โ3 |
| ๐ Image Swamp | 10โ50 | 20% | 4 | 10 | 1โ3 |
| ๐ Image Cherry Grove | 1โ5 | 20% | 4 | 10 | 1โ3 |
| ๐ Image Windswept Savanna | 10โ52 | 19.23% | 4 | 10 | 2โ3 |
| ๐ Image Dappled Forest | 10โ52 | 19.23% | 4 | 10 | 1โ3 |
| ๐ Image Savanna | 10โ52 | 19.23% | 4 | 10 | 1โ3 |
| ๐ Image Sparse Jungle | 10โ58 | 17.24% | 4 | 10 | 1โ3 |
| ๐ Image Taiga | 10โ60 | 16.67% | 4 | 10 | 1โ3 |
| ๐ Image Snowy Taiga | 10โ60 | 16.67% | 4 | 10 | 1โ3 |
| ๐ Image Old Growth Spruce Taiga | 10โ60 | 16.67% | 4 | 10 | 1โ3 |
| ๐ Image Old Growth Pine Taiga | 10โ60 | 16.67% | 4 | 10 | 1โ3 |
| ๐ Image Savanna Plateau | 10โ68 | 14.71% | 4 | 10 | 1โ3 |
| ๐ Image Jungle | 10โ93 | 10.75% | 4 | 10 | 1โ3 |
| ๐ Image Bamboo Jungle | 10โ170 | 5.88% | 4 | 10 | 1โ3 |
Pigs have 3 variants: temperate, cold, and warm. This variant is determined by the biome the pig spawns in and does not impact their behavior.
If a pig spawn egg is used in any biome not listed, a temperate pig is spawned.
Pigs have 3 sound variants: Big, Classic, and Mini.
A sound variant is chosen randomly upon the mob spawning, and is not related to the mob's temperature variant. These sound variants have no effect on the mob's behavior.
For the sounds of each sound variant, see ยง Sounds.
An adult pig drops:
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| ๐ Image | Raw Porkchop[A] | 1โ3 | 100.00% | 2.00 | 1โ4 | 100.00% | 2.50 | 1โ5 | 100.00% | 3.00 | 1โ6 | 100.00% | 3.50 |
| ๐ Image | Cooked Porkchop[B] | 1โ3 | 100.00% | 2.00 | 1โ4 | 100.00% | 2.50 | 1โ5 | 100.00% | 3.00 | 1โ6 | 100.00% | 3.50 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| ๐ Image | Raw Porkchop[A] | 1โ3 | 1 | 2 | 1โ4 | 1 | 5โ2 | 1โ5 | 1 | 3 | 1โ6 | 1 | 7โ2 |
| ๐ Image | Cooked Porkchop[B] | 1โ3 | 1 | 2 | 1โ4 | 1 | 5โ2 | 1โ5 | 1 | 3 | 1โ6 | 1 | 7โ2 |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| ๐ Image | Raw Porkchop[A] | 1 | 1โ3 (33.33%) | 1โ6 (16.67%) | 1โ12 (8.33%) | 1โ18 (5.56%) |
| 2 | 1โ3 (33.33%) | 1โ3 (33.33%) | 1โ4 (25.00%) | 1โ6 (16.67%) | ||
| 3 | 1โ3 (33.33%) | 1โ3 (33.33%) | 1โ3 (33.33%) | 5โ18 (27.78%) | ||
| 4 | 0 | 1โ6 (16.67%) | 1โ4 (25.00%) | 5โ18 (27.78%) | ||
| 5 | 0 | 0 | 1โ12 (8.33%) | 1โ6 (16.67%) | ||
| 6 | 0 | 0 | 0 | 1โ18 (5.56%) | ||
| Average | 2 (2.00) | 5โ2 (2.50) | 3 (3.00) | 7โ2 (3.50) | ||
| ๐ Image | Cooked Porkchop[B] | 1 | 1โ3 (33.33%) | 1โ6 (16.67%) | 1โ12 (8.33%) | 1โ18 (5.56%) |
| 2 | 1โ3 (33.33%) | 1โ3 (33.33%) | 1โ4 (25.00%) | 1โ6 (16.67%) | ||
| 3 | 1โ3 (33.33%) | 1โ3 (33.33%) | 1โ3 (33.33%) | 5โ18 (27.78%) | ||
| 4 | 0 | 1โ6 (16.67%) | 1โ4 (25.00%) | 5โ18 (27.78%) | ||
| 5 | 0 | 0 | 1โ12 (8.33%) | 1โ6 (16.67%) | ||
| 6 | 0 | 0 | 0 | 1โ18 (5.56%) | ||
| Average | 2 (2.00) | 5โ2 (2.50) | 3 (3.00) | 7โ2 (3.50) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| ๐ Image | Raw Porkchop[A] | 2.00 | 2.50 | 3.00 | 3.50 |
| ๐ Image | Cooked Porkchop[B] | 2.00 | 2.50 | 3.00 | 3.50 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| ๐ Image | Raw Porkchop[A] | 1โ3 | 100.00% | 2.00 | 1โ4 | 100.00% | 2.50 | 1โ5 | 100.00% | 3.00 | 1โ6 | 100.00% | 3.50 |
| ๐ Image | Cooked Porkchop[B] | 1โ3 | 100.00% | 2.00 | 1โ4 | 100.00% | 2.50 | 1โ5 | 100.00% | 3.00 | 1โ6 | 100.00% | 3.50 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| ๐ Image | Raw Porkchop[A] | 1โ3 | 1 | 2 | 1โ4 | 1 | 5โ2 | 1โ5 | 1 | 3 | 1โ6 | 1 | 7โ2 |
| ๐ Image | Cooked Porkchop[B] | 1โ3 | 1 | 2 | 1โ4 | 1 | 5โ2 | 1โ5 | 1 | 3 | 1โ6 | 1 | 7โ2 |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| ๐ Image | Raw Porkchop[A] | 1 | 1โ3 (33.33%) | 1โ6 (16.67%) | 1โ12 (8.33%) | 1โ18 (5.56%) |
| 2 | 1โ3 (33.33%) | 1โ3 (33.33%) | 1โ4 (25.00%) | 1โ6 (16.67%) | ||
| 3 | 1โ3 (33.33%) | 1โ3 (33.33%) | 1โ3 (33.33%) | 5โ18 (27.78%) | ||
| 4 | 0 | 1โ6 (16.67%) | 1โ4 (25.00%) | 5โ18 (27.78%) | ||
| 5 | 0 | 0 | 1โ12 (8.33%) | 1โ6 (16.67%) | ||
| 6 | 0 | 0 | 0 | 1โ18 (5.56%) | ||
| Average | 2 (2.00) | 5โ2 (2.50) | 3 (3.00) | 7โ2 (3.50) | ||
| ๐ Image | Cooked Porkchop[B] | 1 | 1โ3 (33.33%) | 1โ6 (16.67%) | 1โ12 (8.33%) | 1โ18 (5.56%) |
| 2 | 1โ3 (33.33%) | 1โ3 (33.33%) | 1โ4 (25.00%) | 1โ6 (16.67%) | ||
| 3 | 1โ3 (33.33%) | 1โ3 (33.33%) | 1โ3 (33.33%) | 5โ18 (27.78%) | ||
| 4 | 0 | 1โ6 (16.67%) | 1โ4 (25.00%) | 5โ18 (27.78%) | ||
| 5 | 0 | 0 | 1โ12 (8.33%) | 1โ6 (16.67%) | ||
| 6 | 0 | 0 | 0 | 1โ18 (5.56%) | ||
| Average | 2 (2.00) | 5โ2 (2.50) | 3 (3.00) | 7โ2 (3.50) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| ๐ Image | Raw Porkchop[A] | 2.00 | 2.50 | 3.00 | 3.50 |
| ๐ Image | Cooked Porkchop[B] | 2.00 | 2.50 | 3.00 | 3.50 |
Killing a baby pig yields neither items nor experience.
Pigs roam the Overworld avoiding hazards and harmful falls. A pig flees for a short time when harmed.
Pigs follow players holding carrots, potatoes, beetroots or carrots on sticks within a radius of six blocks.
Pigs can be bred using carrots, potatoes or beetroots. After breeding, the parents have a cooldown of 5 minutes before they can breed again. Baby pigs mature in 20 minutes and stay near their parents. Feeding them reduces the remaining time to maturity by 10%. Feeding baby pigs a golden dandelion will freeze their growth. If they are fed again it will take them 24000 ticks (20 minutes) to grow up.
When two different variants of pigs are bred together, the variant of the baby is randomly selected from one of the parents' variants.
It is possible to ride an adult pig by using a saddle on it. Shears can be used on a saddled pig to retrieve the saddle. Baby pigs cannot be saddled nor ridden.
Saddled pigs are controllable with a carrot on a stick. They travel at a default speed of 2.42 blocks/s.
Using the carrot on a stick causes the pig to enter a boost, at the cost of 7 durability. While boosted, the pig gradually accelerates to its peak speed of 5.2 blocks/s (6.24 blocks/s with Speed I and 7.28 blocks/s with Speed II) until halfway through the boost, and then decelerates to its default speed by the end of the boost. Specifically, the speed of the pig increases by times the original speed, where is the time already passed since the start of the boost, and is the total duration of the boost. No matter how many ticks the boost lasts, the average speed of pig during a full boost cycle is roughly 4.19 m/s.
Unlike other Overworld mounts,[1] pigs cannot float on water or lava (even if they have Fire Resistance) when being controlled. Pigs can be controlled through 1-block-high bodies of water with a carrot and stick, but deeper water causes the player to dismount. If the pig and rider fall, then fall damage doesn't cause any knockback or slower movement speed.
A player can travel through a space 1 block high by riding a pig.
When a pig or baby pig is struck by lightning, it transforms into a zombified piglin or baby zombified piglin, respectively. If lightning strikes a pig in Peaceful difficulty, the pig does not transform but takes normal damage from the strike. If the pig was equipped with a saddle, the saddle is lost. If a player was riding the pig, they are kept mounted on the zombified piglin in Java Edition,[2] while in Bedrock Edition they are dismounted.[3]
15% of nearby baby zombies, husks, or drowned may ride an adult unsaddled pig to form a jockey.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| โFootsteps | Friendly Mobs | While a pig is walking | entity.pig.step | subtitles.block.generic.footstepsโ | 0.15 | 1.0 | 16 | |
| โSaddle equips | Friendly Mobs | When a saddle is equipped to a pig | entity.pig.saddle | subtitles.entity.pig.saddleโ | 0.5 | 1.0 | 16 | |
| โSaddle snips away | Friendly Mobs | When a saddle is removed from a pig using shears | item.saddle.unequip | subtitles.item.saddle.unequipโ | 1.0 | 1.0 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| โFootsteps | Friendly Mobs | While a pig is walking | mob.pig.step | subtitles.block.generic.footstepsโ | 0.2 | 1.0 | |
| โHorse breathes | Friendly Mobs | When a saddle is equipped to a pig | mob.horse.leather | subtitles.entity.horse.breatheโ | 0.5 | 1.0 | |
| โโ | Friendly Mobs | When a saddle is removed from a pig using shears | mob.unsaddle | โโ | 1.0 | 1.0 | |
| โโ | Friendly Mobs | When a pig is boosted using a carrot on a stick | mob.pig.boost | โโ | 1.0 | 1.0 | |
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| โPig oinks | Friendly Mobs | Randomly | entity.pig.ambient | subtitles.entity.pig.ambientโ | 1.0 | 0.8โ1.2 | 16 | |
| โPig hurts | Friendly Mobs | When a pig is damaged | entity.pig.hurt | subtitles.entity.pig.hurtโ | 1.0 | 0.8โ1.2 | 16 | |
| โPig dies | Friendly Mobs | When a pig dies | entity.pig.death | subtitles.entity.pig.deathโ | 1.0 | 0.8โ1.2 | 16 | |
| โPig eats | Friendly Mobs | When a pig eats | entity.pig.eat | subtitles.entity.pig.eatโ | 1.0 | 1.0 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| โPig oinks | Friendly Mobs | Randomly | mob.pig.say | subtitles.entity.pig.ambientโ | 1.0 | 0.8โ1.2 | |
| โPig oinks | Friendly Mobs | When a pig is damaged | mob.pig.say | subtitles.entity.pig.ambientโ | 1.0 | 0.8โ1.2 | |
| โPig dies | Friendly Mobs | When a pig dies | mob.pig.death | subtitles.entity.pig.deathโ | 1.0 | 0.8โ1.2 | |
| โPig dies | Friendly Mobs | When a pig is converted to a zombified piglin by being struck by lightning | mob.pig.death | subtitles.entity.pig.deathโ | 2.0 | 0.8โ1.2 | |
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| โPig oinks | Friendly Mobs | Randomly | entity.pig_big.ambient | subtitles.entity.pig.ambientโ | 1.0 | 0.8โ1.2 | 16 | |
| โPig hurts | Friendly Mobs | When a pig is damaged | entity.pig_big.hurt | subtitles.entity.pig.hurtโ | 1.0 | 0.8โ1.2 | 16 | |
| โPig dies | Friendly Mobs | When a pig dies | entity.pig_big.death | subtitles.entity.pig.deathโ | 1.0 | 0.8โ1.2 | 16 | |
| โPig eats | Friendly Mobs | When a pig eats | entity.pig_big.eat | subtitles.entity.pig.eatโ | 1.0 | 1.0 | 16 | |
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| โPig oinks | Friendly Mobs | Randomly | entity.pig_mini.ambient | subtitles.entity.pig.ambientโ | 1.0 | 0.8โ1.2 | 16 | |
| โPig hurts | Friendly Mobs | When a pig is damaged | entity.pig_mini.hurt | subtitles.entity.pig.hurtโ | 1.0 | 0.8โ1.2 | 16 | |
| โPig dies | Friendly Mobs | When a pig dies | entity.pig_mini.death | subtitles.entity.pig.deathโ | 1.0 | 0.8โ1.2 | 16 | |
| โPig eats | Friendly Mobs | When a pig eats | entity.pig_mini.eat | subtitles.entity.pig.eatโ | 1.0 | 1.0 | 16 | |
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| โBaby Pig oinks | Friendly Mobs | Randomly | entity.baby_pig.ambient | subtitles.entity.baby_pig.ambientโ | 1.0 | 0.8โ1.2 | 16 | |
| โBaby Pig hurts | Friendly Mobs | When a baby pig is damaged | entity.baby_pig.hurt | subtitles.entity.baby_pig.hurtโ | 1.0 | 0.8โ1.2 | 16 | |
| โBaby Pig dies | Friendly Mobs | When a baby pig dies | entity.baby_pig.death | subtitles.entity.baby_pig.deathโ | 1.0 | 0.8โ1.2 | 16 | |
| โBaby Pig eats | Friendly Mobs | When a baby pig eats | entity.baby_pig.eat | subtitles.entity.baby_pig.eatโ | 1.0 | 1.0 | 16 | |
| โFootsteps | Friendly Mobs | When a baby pig is walking | entity.baby_pig.step | subtitles.block.generic.footstepsโ | 1.0 | 0.75 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| โBaby Pig oinks | Friendly Mobs | Randomly | mob.baby_pig.ambient | subtitles.entity.baby_pig.ambientโ | 1.0 | 1.0 | |
| โBaby Pig hurts | Friendly Mobs | When a baby pig is damaged | mob.baby_pig.hurt | subtitles.entity.baby_pig.hurtโ | 1.0 | 0.5 | |
| โBaby Pig dies | Friendly Mobs | When a baby pig dies | mob.baby_pig.death | subtitles.entity.baby_pig.deathโ | 1.0 | 0.5 | |
| โBaby Pig eats | Friendly Mobs | When a baby pig eats | entity.baby_pig.eat | subtitles.entity.baby_pig.eatโ | 1.0 | 0.5 | |
| โFootsteps | Friendly Mobs | When a baby pig is walking | mob.baby_pig.step | subtitles.block.generic.footstepsโ | 0.3 | 0.5 | |
| Name | Identifier | Entity tags | Translation key |
|---|---|---|---|
| ๐ EntitySprite pig.png: Sprite image for pig in Minecraft Pig | pig | can_equip_saddledismounts_underwaterfollowable_friendly_mobs |
entity.minecraft.pig |
| Name | Identifier | Numeric ID | Family | Translation key |
|---|---|---|---|---|
| ๐ EntitySprite pig.png: Sprite image for pig in Minecraft Pig | pig | 12 |
mobpig | entity.pig.name |
Pigs have entity data associated with them that contain various properties.
minecraft:pig/variant component.| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| ๐ Image | ๐ Image | Pork Chop | Cook and eat a pork chop. | โ | 10 | Bronze | |
| ๐ Image | ๐ Image | When Pigs Fly | Use a saddle to ride a pig, and then have the pig get hurt from fall damage while riding it. | Be riding a pig (e.g. using a saddle) when it hits the ground with a fall distance greater than 5. | 40 | Silver | |
| ๐ Image | ๐ Image | It Spreads | Kill a mob next to a catalyst | Kill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement. | 10 | Bronze | |
Achievements that apply to all mobs:
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| ๐ Image | ๐ Image | Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |
| ๐ Image | ๐ Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | |
| ๐ Image | ๐ Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | Armor stands and players also count for this achievement as they are technically mobs. | 10 | Bronze | |
Advancements that apply to all mobs:
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| ๐ Image ๐ Image | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
| ๐ Image ๐ Image | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
| ๐ Image ๐ Image | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
| ๐ Image ๐ Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | ๐ Image Armor Stand and ๐ Image Mannequin also count for this advancement. |
| ๐ Image ๐ Image | Arbalistic | Kill five unique mobs with one crossbow shot | ๐ Image Armor Stand and ๐ Image Mannequin also count for this advancement. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
| ๐ Image ๐ Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
| August 20, 2009 | ๐ Image Showed failed pig model. Notch commented, "it looks creepier when animated ... haha, I'll keep it for a creepy creature. =D". | ||||||
|---|---|---|---|---|---|---|---|
| August 22, 2009 | ๐ Image Pigs are teased on The Word of Notch. | ||||||
| Java Edition Classic | |||||||
|---|---|---|---|---|---|---|---|
| 0.24_SURVIVAL_TEST | ๐ Image Added pigs. The eyes on their texture have been slightly changed. | ||||||
| 0.25 SURVIVAL TEST | Pigs now drop 0โ2 brown mushrooms and award the player 10 points each when killed. | ||||||
| Java Edition Indev | |||||||
| 0.31 | 20091223-0040 | Pigs and other mobs now no longer spawn naturally. | |||||
| 20100202 | Pigs and other mobs now spawn naturally again. | ||||||
| 20100211-2327 | Pigs now have unique idle and hurt sounds. Previously, they have no idle sounds, and use the player's hurt sound. | ||||||
| 20100219 | Pigs now drop 0โ2 raw porkchops instead of mushrooms upon death. | ||||||
| Java Edition Infdev | |||||||
| 20100625-1917 | ๐ Image Saddles have been added along with the ability to ride pigs. However, they currently cannot be controlled. | ||||||
| Java Edition Alpha | |||||||
| v1.0.4 | A sitting animation for riding pigs has now been added. | ||||||
| v1.0.17 | Pigs have now been added to multiplayer. | ||||||
| Java Edition Beta | |||||||
| 1.5 | An achievement for riding a pig off a cliff has now been added. | ||||||
| Pigs struck by lightning now turn into zombie pigmen.[4] | |||||||
| Pigs that die from being set on fire now drop cooked porkchops. | |||||||
| 1.8 | Pre-release | ๐ Image Pigs' snouts now protrude from their faces.[5][6][7] | |||||
| ๐ Image The texture of saddled pigs[verify] has been changed. | |||||||
| A new AI system has been added for passive mobs; they now run away when attacked. | |||||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease 2 | Pigs can now be bred using wheat. | |||||
| Beta 1.9 Prerelease 3 | ๐ Image ๐ Image Added baby pigs. They may be ridden like adult pigs with a saddle. | ||||||
| 1.2.1 | 12w06a | Before this update, all monster spawners found in multiplayer had the pig model inside them instead of whatever mob they actually spawn, with the singular exception of the cave spider. | |||||
| 12w07a | Pigs now have a new AI. | ||||||
| 1.2.4 | release | Baby pigs can no longer be saddled. However, riding baby pigs that were already saddled is still possible. | |||||
| 1.3.1 | 12w25a | Pigs now drop 1-3 porkchops instead of 0-2. | |||||
| 1.4.2 | 12w36a | Pigs now drop saddles upon death, only if saddled. | |||||
| Added carrot on a stick to direct saddled pigs. | |||||||
| Pigs can now be bred only by using carrots, not wheat, and follow players who hold a carrot or a carrot on a stick. | |||||||
| 12w37a | Pigs are now able to jump when ridden. | ||||||
| Pigs now "eat" the carrot in a span of time shown by a durability bar of the carrot on a stick. | |||||||
| It is no longer necessary to hold the carrot on a stick in the player's hand while the pig is having the burst of speed. | |||||||
| 12w38a | Pigs now have a new step sound. | ||||||
| 1.6.1 | 13w16a | Pigs now display the mob health bar when riding. | |||||
| Pigs are now dismounted using the sneak key; previously, this was achieved by right clicking on the pig a second time. | |||||||
| Added leads, which can be used to leash pigs. | |||||||
| 1.8 | 14w02a | Baby pigs' growth can now be accelerated using carrots. | |||||
| 1.9 | 15w31a | Pigs can now also be led and bred using potatoes and beetroots, in addition to carrots. | |||||
| 16w05b | The durability of a carrot on a stick is no longer reduced merely by riding a pig, only by using the speed boost. | ||||||
| Pigs can now step up 1 block when controlled by a player instead of jumping. | |||||||
| Pigs now rotate in sync with the player when holding a carrot on a stick. | |||||||
| 1.10 | 16w20a | Pigs now no longer spawn in ice plains. | |||||
| 1.11 | 16w38a | Saddled pigs now drop their saddle upon death even if the gamerule doMobLoot is set to false.[8] | |||||
| 1.14 | 18w43a | ๐ Image ๐ Image The texture of pigs has been changed. | |||||
| ๐ Image The texture of saddled pigs has been changed. | |||||||
| 1.15 | 19w37a | 5% of pigs now spawn as babies. | |||||
| 1.16 | 20w06a | A baby pig now becomes a baby zombified piglin after being hit by lightning. | |||||
| 20w15a | Pigs can now be saddled by dispensers. | ||||||
| 1.19.4 Experiment | pre1 | Pigs now spawn in cherry groves.[9] | |||||
| 1.21.5 | 25w02a | ๐ Image ๐ Image Added cold and warm pigs. | |||||
| The original pig variant is now considered temperate. | |||||||
| Pigs can now spawn in wooded badlands. Technically, they are also allowed to spawn in badlands and eroded badlands, but cannot spawn there naturally as these biomes do not generate grass blocks. | |||||||
| 25w03a | Saddles now show the enchantment glint on the pig when enchanted. | ||||||
| 25w05a | Warm pigs can now spawn in windswept savannas. | ||||||
| 25w06a | Warm and cold pigs now spawn in more biomes when spawned with unspecified commands or spawn eggs. | ||||||
| 1.21.6 | 25w15a | ๐ Image ๐ Image ๐ Image Pigs now have their legs mirrored, to match Bedrock Edition. | |||||
| 25w17a | Mounting saddled baby pigs is no longer possible. | ||||||
| 25w20a | Saddles can now be removed from pigs using shears. | ||||||
| 26.1 | snap2 | ๐ Image ๐ Image ๐ Image The model and textures of baby pigs have been changed. | |||||
| Added new baby sounds for pigs. | |||||||
| Saddles on baby pigs no longer render. | |||||||
| snap5 | Added golden dandelions, which can be used to prevent baby pigs from growing up. | ||||||
| snap7 | ๐ Image Slightly changed the texture of baby temperate pigs. | ||||||
| Added "mini" and "big" sound variants for adult pigs. | |||||||
| snap8 | Changed the big ambient sounds from to . | ||||||
| Removed one of the big ambient sounds . | |||||||
| Changed the big death sound from to . | |||||||
| Changed the mini ambient sound from to . | |||||||
| Changed the mini death sound from to . | |||||||
| snap11 | Pigs now have eating sounds. | ||||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.2.0 | ๐ Image ๐ Image Added pigs and baby pigs. | ||||||
| Pigs currently cannot spawn naturally, unless the player hacks or edits the inventory. | |||||||
| v0.2.1 | Adult pigs now spawn naturally. | ||||||
| v0.6.0 | Baby pigs now spawn naturally. | ||||||
| v0.8.0 | build 1 | Pigs follow players holding carrots or potatoes, but cannot be fed yet. | |||||
| Pigs now have a new AI, so they avoid hazards. | |||||||
| build 2 | Pigs follow players holding beetroots. | ||||||
| build 4 | Pigs can now be fed carrots, potatoes, or beetroots to enter love mode and breed. | ||||||
| v0.9.2 | The health of pigs has been reduced from 20HP๐ โค๏ธ ร 10 to 10HP๐ โค๏ธ ๐ โค๏ธ ๐ โค๏ธ ๐ โค๏ธ ๐ โค๏ธ | ||||||
| v0.12.1 | build 1 | Pigs now turn into zombie pigmen when struck by lightning. | |||||
| build 12 | The chance of baby pigs spawning naturally or from a spawn egg has been reduced from 25% to 5%. | ||||||
| v0.14.0 | build 1 | Baby zombie jockeys now check for nearby pigs to mount prior to attacking the player. | |||||
| Pigs no longer spawn in snowy tundra biome and variants. | |||||||
| Pigs that die from being set on fire now drop cooked porkchops. | |||||||
| v0.15.0 | build 1 | ๐ Image Added pig riding, and a new "Boost" Interact button. | |||||
| Baby husks can now ride pigs. | |||||||
| v0.16.0 | build 4 | Pigs now drop 1-3 porkchops instead of 0-2. | |||||
| Bedrock Edition | |||||||
| ? | Pigs no longer have a 5% chance to spawn already in breeding mode. | ||||||
| 1.10.0 | beta 1.10.0.3 | ๐ Image ๐ Image Changed the texture of pigs. | |||||
| ๐ Image Changed the texture of saddled pigs. | |||||||
| 1.11.0 | beta 1.11.0.1 | Pigs now spawn in village butcher houses, pens and stables. | |||||
| 1.18.30 | Preview 1.18.20.28 | Pigs no longer spawn in snowy taigas. | |||||
| Release | Reverted the pig spawning change made in Preview 1.18.20.28. | ||||||
| 1.21.60 Experiment | Preview 1.21.60.25 | ๐ Image ๐ Image Added cold and warm pigs. | |||||
| The original pig variant is now considered temperate. | |||||||
| ๐ Image Pigs' saddles now protrude out of their backs, to match Java Edition. | |||||||
| 1.21.70 | Preview 1.21.70.23 | All features behind the "Drop 1 2025" experimental toggle are fully implemented. | |||||
| 26.0 Experiment | Preview 26.0.27 | ๐ Image ๐ Image ๐ Image The model and textures of baby pigs have been changed. | |||||
| Added new baby sounds for pigs. | |||||||
| 26.10 | Preview 26.10.20 | All features behind the "Drop 1 of 2026" experimental toggle are fully implemented. | |||||
| Preview 26.10.21 | Added golden dandelions, which can be used to prevent baby pigs from growing up. | ||||||
| Preview 26.10.23 | ๐ Image Slightly changed the texture of baby temperate pigs. | ||||||
| Preview 26.10.24 | Added "mini" and "big" sound variants for adult pigs. | ||||||
| 26.30 | Preview 26.30.29 | Saddled pigs ridden by players can no longer be pushed by sulfur cubes with blocks absorbed. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | ๐ Image Added pigs. |
| TU5 | ๐ Image Pigs' snouts now protrude from their faces. | ||||||
| Pigs run away when attacked. | |||||||
| TU7 | ๐ Image Added baby pigs. | ||||||
| Pigs can now be bred using wheat. | |||||||
| TU14 | 1.04 | Pigs now drop 1-3 porkchops instead of 0-2. | |||||
| ๐ Image Added carrot on a stick to direct saddled pigs. | |||||||
| Pigs now drop saddles when killed (if equipped with one). | |||||||
| Baby pigs can now be spawned by using ๐ Left trigger /๐ L2 button /๐ ZL Button on that mob using its spawn egg. | |||||||
| Pigs can now be bred only using carrots, not wheat, and follow players who hold a carrot or a carrot on a stick. | |||||||
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | Pigs are now dismounted using the sneak key; previously, this was achieved by pressing use on the pig a second time. | ||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Baby pig growth can now be accelerated using carrots. | |
| TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | Pigs can now also be led and bred using potatoes and beetroots, in addition to carrots. | |
| ? | ? | ? | ? | ? | ? | ? | Saddled pigs now drop their saddle upon death even if the gamerule doMobLoot is set to false. |
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | ๐ Image ๐ Image Added pigs. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.11 | 16w32a | The namespaced ID of pigs have been changed from Pig to pig. | |||||
| 1.13 | 17w47a | Numeric IDs for entities were presumably deprecated in this version.โ[more information needed] | |||||
| 1.21.5 | 25w03a | The NBT boolean Saddle has been removed, in favor of the new equipment field. | |||||
Issues relating to "Pig" are maintained on the bug tracker. Issues should be reported and viewed there.