![]() |
VOOZH | about |
| Rarity tier | Common |
|---|---|
| Consumption time | 32 game ticks (1.6 seconds) |
| Hunger | 1 (π π ) |
| Saturation | 0.6 (π π ) |
| Saturation boostβ[JE only] | Heals: 0.4HPπ β€οΈ Γ 0.2 Duration: 0.2 seconds |
| Always consumable | No |
| Renewable | Yes |
| Stackable | Yes (64) |
{
"title": "Potato",
"rows": [
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #fff; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> </span> Common",
"label": "(link to Rarity article, displayed as Rarity tier)"
},
{
"field": "32 game ticks (1.6 seconds)",
"label": "(link to Consumption time article, displayed as Consumption time)"
},
{
"field": "<span class=\"nowrap\">1 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"0.5 hunger points\">(link to File:Half Hunger (icon).png article, displayed as 9px|link=|alt=π)</span>)</span>",
"label": "(link to Hunger article, displayed as Hunger)"
},
{
"field": "<span class=\"nowrap\">0.6 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"0.3 hunger points\">(link to File:Half Hunger (icon).png article, displayed as 9px|link=|alt=π)</span>)</span>",
"label": "(link to Saturation article, displayed as Saturation)"
},
{
"field": "<abbr title=\"Assumes saturation is 0 before eating.\">'''Heals'''</abbr>: 0.4<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=β€οΈ)</span> Γ 0.2</span><br/><abbr title=\"The time it takes for saturation boost to fully finish healing, assuming the player does not reach full health before it finishes.\">'''Duration'''</abbr>: 0.2 seconds",
"label": "(link to Saturation boost article, displayed as Saturation boost)β<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup>"
},
{
"field": "No",
"label": "<abbr title=\"Whether or not it can be used while already at full hunger.\">Always consumable</abbr>"
},
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
}
],
"invimages": [
"Potato"
],
"images": [
"Potatoes Age 0-1.png",
"Potatoes Age 0-1 BE.png",
"Potatoes Age 2-3.png",
"Potatoes Age 2-3 BE.png",
"Potatoes Age 4-6.png",
"Potatoes Age 4-6 BE.png",
"Potatoes Age 7.png",
"Potatoes Age 7 BE.png",
"Potato.png"
]
}
A potato is a food item obtained from potato crops that can be used to plant them, consumed raw or cooked to make baked potatoes.
Potato crops are planted in farmland and used to grow potatoes and, rarely, poisonous potatoes.
Fully grown potato crops drop 2 to 5 potatoes (3 5β7 per crop harvested on average) and have a 2% chance of dropping an additional poisonous potato. Potato yield can be increased using a tool enchanted with Fortune, with Fortune III harvesting an average of 5 3β7 potatoes. Bone meal can be used to mature the potato to its last stage of growth.
The first two potatoes always drop, and then three more attempts are made to drop a potato with a success rate of 57.14286% to yield the extra 0β3 drops. Each level of Fortune enchantment increases the number of attempts by one.
| Block | π BlockSprite potatoes.png: Sprite image for potatoes in Minecraft Potatoes | |
|---|---|---|
| Hardness | 0 | |
| Breaking time (secs) | ||
| Default | 0.05 | |
Village farm plots have a chance of being planted with potatoes. The exact chance depends on the style of the village:
Zombies, husks, and zombie villagers have a 2.5% (1β40) chance of dropping either an iron ingot, carrot, or potato when killed by a player or tamed wolf. This is increased by 1% (1β100) per level of looting. This gives potatoes the following chances of dropping:
In Java Edition, when killed with fire, a zombie drops a baked potato instead.
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Zombie[A][B] | 0β1 | 0.83% | 0.01 | 0β1 | 1.17% | 0.01 | 0β1 | 1.50% | 0.01 | 0β1 | 1.83% | 0.02 |
| π Image | Zombie Villager[A][B] | 0β1 | 0.83% | 0.01 | 0β1 | 1.17% | 0.01 | 0β1 | 1.50% | 0.01 | 0β1 | 1.83% | 0.02 |
| π Image | Husk[A][B] | 0β1 | 0.83% | 0.01 | 0β1 | 1.17% | 0.01 | 0β1 | 1.50% | 0.01 | 0β1 | 1.83% | 0.02 |
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Zombie[A][B] | 0β1 | 1β120 | 1β120 | 0β1 | 7β600 | 7β600 | 0β1 | 3β200 | 3β200 | 0β1 | 11β600 | 11β600 |
| π Image | Zombie Villager[A][B] | 0β1 | 1β120 | 1β120 | 0β1 | 7β600 | 7β600 | 0β1 | 3β200 | 3β200 | 0β1 | 11β600 | 11β600 |
| π Image | Husk[A][B] | 0β1 | 1β120 | 1β120 | 0β1 | 7β600 | 7β600 | 0β1 | 3β200 | 3β200 | 0β1 | 11β600 | 11β600 |
| Mob | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| π Image | Zombie[A][B] | 0 | 119β120 (99.17%) | 593β600 (98.83%) | 197β200 (98.50%) | 589β600 (98.17%) |
| 1 | 1β120 (0.83%) | 7β600 (1.17%) | 3β200 (1.50%) | 11β600 (1.83%) | ||
| Average | 1β120 (0.01) | 7β600 (0.01) | 3β200 (0.01) | 11β600 (0.02) | ||
| π Image | Zombie Villager[A][B] | 0 | 119β120 (99.17%) | 593β600 (98.83%) | 197β200 (98.50%) | 589β600 (98.17%) |
| 1 | 1β120 (0.83%) | 7β600 (1.17%) | 3β200 (1.50%) | 11β600 (1.83%) | ||
| Average | 1β120 (0.01) | 7β600 (0.01) | 3β200 (0.01) | 11β600 (0.02) | ||
| π Image | Husk[A][B] | 0 | 119β120 (99.17%) | 593β600 (98.83%) | 197β200 (98.50%) | 589β600 (98.17%) |
| 1 | 1β120 (0.83%) | 7β600 (1.17%) | 3β200 (1.50%) | 11β600 (1.83%) | ||
| Average | 1β120 (0.01) | 7β600 (0.01) | 3β200 (0.01) | 11β600 (0.02) | ||
| Drops | 1 | ||||
|---|---|---|---|---|---|
| Mob | Expected Number of Kills | ||||
| Default | Looting I | Looting II | Looting III | ||
| π Image | Zombie[A][B] | 120.00 | 85.71 | 66.67 | 54.55 |
| π Image | Zombie Villager[A][B] | 120.00 | 85.71 | 66.67 | 54.55 |
| π Image | Husk[A][B] | 120.00 | 85.71 | 66.67 | 54.55 |
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Zombie[A] | 0β1 | 0.83% | 0.01 | 0β1 | 1.17% | 0.01 | 0β1 | 1.50% | 0.01 | 0β1 | 1.83% | 0.02 |
| π Image | Zombie Villager[A] | 0β1 | 0.83% | 0.01 | 0β1 | 1.17% | 0.01 | 0β1 | 1.50% | 0.01 | 0β1 | 1.83% | 0.02 |
| π Image | Husk[A] | 0β1 | 0.83% | 0.01 | 0β1 | 1.17% | 0.01 | 0β1 | 1.50% | 0.01 | 0β1 | 1.83% | 0.02 |
| Mob | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| π Image | Zombie[A] | 0β1 | 1β120 | 1β120 | 0β1 | 7β600 | 7β600 | 0β1 | 3β200 | 3β200 | 0β1 | 11β600 | 11β600 |
| π Image | Zombie Villager[A] | 0β1 | 1β120 | 1β120 | 0β1 | 7β600 | 7β600 | 0β1 | 3β200 | 3β200 | 0β1 | 11β600 | 11β600 |
| π Image | Husk[A] | 0β1 | 1β120 | 1β120 | 0β1 | 7β600 | 7β600 | 0β1 | 3β200 | 3β200 | 0β1 | 11β600 | 11β600 |
| Mob | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| π Image | Zombie[A] | 0 | 119β120 (99.17%) | 593β600 (98.83%) | 197β200 (98.50%) | 589β600 (98.17%) |
| 1 | 1β120 (0.83%) | 7β600 (1.17%) | 3β200 (1.50%) | 11β600 (1.83%) | ||
| Average | 1β120 (0.01) | 7β600 (0.01) | 3β200 (0.01) | 11β600 (0.02) | ||
| π Image | Zombie Villager[A] | 0 | 119β120 (99.17%) | 593β600 (98.83%) | 197β200 (98.50%) | 589β600 (98.17%) |
| 1 | 1β120 (0.83%) | 7β600 (1.17%) | 3β200 (1.50%) | 11β600 (1.83%) | ||
| Average | 1β120 (0.01) | 7β600 (0.01) | 3β200 (0.01) | 11β600 (0.02) | ||
| π Image | Husk[A] | 0 | 119β120 (99.17%) | 593β600 (98.83%) | 197β200 (98.50%) | 589β600 (98.17%) |
| 1 | 1β120 (0.83%) | 7β600 (1.17%) | 3β200 (1.50%) | 11β600 (1.83%) | ||
| Average | 1β120 (0.01) | 7β600 (0.01) | 3β200 (0.01) | 11β600 (0.02) | ||
| Drops | 1 | ||||
|---|---|---|---|---|---|
| Mob | Expected Number of Kills | ||||
| Default | Looting I | Looting II | Looting III | ||
| π Image | Zombie[A] | 120.00 | 85.71 | 66.67 | 54.55 |
| π Image | Zombie Villager[A] | 120.00 | 85.71 | 66.67 | 54.55 |
| π Image | Husk[A] | 120.00 | 85.71 | 66.67 | 54.55 |
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition | ||||
| π Image |
π Image Pillager Outpost |
Chest | 2β5 | 57.5%{ "item": "Potato", "stacksize": "2β5", "chance": 0.5750050885406066, "structure": "Pillager Outpost", "container": "Chest" }
|
| π Image Shipwreck |
Supply chest | 2β6 | 42.1%{ "item": "Potato", "stacksize": "2β6", "chance": 0.42061090139687074, "structure": "Shipwreck", "container": "Supply chest" }
| |
| π Image Village |
Snowy house chest | 1β7 | 66.3%{ "item": "Potato", "stacksize": "1β7", "chance": 0.662802357880901, "structure": "Village", "container": "Snowy house chest" }
| |
| Taiga house chest | 1β7 | 65.6%{ "item": "Potato", "stacksize": "1β7", "chance": 0.6556091848091459, "structure": "Village", "container": "Taiga house chest" }
| ||
| Plains house chest | 1β7 | 74.2%{ "item": "Potato", "stacksize": "1β7", "chance": 0.7422481146272464, "structure": "Village", "container": "Plains house chest" }
| ||
| Bedrock Edition | ||||
| π Image |
π Image Bonus Chest |
Chest | 1β2 | 50%{ "item": "Potato", "stacksize": "1β2", "chance": 0.5, "structure": "Bonus Chest", "container": "Chest" }
|
| π Image Pillager Outpost |
Chest | 2β5 | 57.5%{ "item": "Potato", "stacksize": "2β5", "chance": 0.5750050885406066, "structure": "Pillager Outpost", "container": "Chest" }
| |
| π Image Shipwreck |
Supply chest | 2β6 | 42.1%{ "item": "Potato", "stacksize": "2β6", "chance": 0.42061090139687074, "structure": "Shipwreck", "container": "Supply chest" }
| |
| π Image Village |
Snowy house chest | 1β7 | 66.3%{ "item": "Potato", "stacksize": "1β7", "chance": 0.662802357880901, "structure": "Village", "container": "Snowy house chest" }
| |
| Taiga house chest | 1β7 | 69.3%{ "item": "Potato", "stacksize": "1β7", "chance": 0.6929135530018191, "structure": "Village", "container": "Taiga house chest" }
| ||
| Plains house chest | 1β7 | 74.2%{ "item": "Potato", "stacksize": "1β7", "chance": 0.7422481146272464, "structure": "Village", "container": "Plains house chest" }
| ||
When farmed, potatoes go through 8 stages of growth. However, there are four apparent stages because the texture only changes upon reaching stages 1, 3, 5, and 8 with stage 8 being the final, mature appearance.
Potatoes require a light level of 8 or greater to plantβ[Java Edition only] and 9 or greater to grow. In Bedrock Edition they can be planted at any light level, but need an internal light level of 9 to grow. Crops grow faster if the farmland they are planted in is hydrated. Using bone meal on crops also increases the speed of growth by randomly increasing their growth stage by 2 to 5.
Crops break if pushed by a piston or if their supporting farmland breaks or turns to dirt (e.g. by being trampled), dropping their usual drops.
To eat a potato, press and hold use while it is selected in the hotbar. Eating a potato restores 1 (π π
) hunger and 0.6 saturation.
Pigs follow and can be bred by a player holding a potato.
Villagers can pick up potato items to become willing, which allow them to breed. Villagers require 12 potatoes to become willing.
| Villager | Probability | Villager wants | Player receives | Trades in stock | Villager experience | Price multiplier | ||
|---|---|---|---|---|---|---|---|---|
| JE | BE | |||||||
| π Image Farmer | π Image Novice | 40% | 25% | 26 Γ π Image | π Image Emerald | 16 | 2 | 0.05 |
Placing a potato into a composter has a 65% chance of raising the compost level by 1, less than composting with baked potatoes, which has a higher success chance of 85%.
π BlockSprite wheat.png: Sprite image for wheat in Minecraftcrop sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βBlock broken | Blocks | Once the block has broken | block.crop.break | subtitles.block.generic.breakβ | 0.9 | 0.8 | 16 | |
| βBlock placed | Blocks | When the block is placed | item.crop.plantβ[sound 1]β | subtitles.block.generic.placeβ | 0.45 | varies [sound 2] | 16 | |
| βBlock breaking | Blocks | While the block is in the process of being broken | block.grass.hit | subtitles.block.generic.hitβ | 0.25 | 0.5 | 16 | |
| βSomething falls on a block | Entity-Dependent | Falling on the block with fall damage | block.grass.fall | subtitles.block.generic.fallβ | 0.5 | 0.75 | 16 | |
| βFootsteps | Entity-Dependent | Walking on the block | block.grass.step | subtitles.block.generic.footstepsβ | 0.15 | 1.0 | 16 | |
π BlockSprite short-grass.png: Sprite image for short-grass in Minecraftgrass sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| βBlock broken | Blocks | Once the block has broken | dig.grass | subtitles.block.generic.breakβ | 0.7 | 0.8β1.0 | |
| βBlock placed | Blocks | When the block is placed | place.grass | subtitles.block.generic.placeβ | 0.8 | 0.8β1.0 | |
| βBlock breaking | Blocks | While the block is in the process of being broken | hit.grass | subtitles.block.generic.hitβ | 0.3 | 0.5 | |
| βFootsteps | Players | Falling on the block with fall damage | fall.grass | subtitles.block.generic.footstepsβ | 0.4 | 1.0 | |
| βFootsteps | Players | Walking on the block | step.grass | subtitles.block.generic.footstepsβ | 0.3 | 1.0 | |
| βShovel flattens | Blocks | When a shovel creates a dirt path | use.grass | subtitles.item.shovel.flattenβ | 1.0 | 0.8 | |
| βFootsteps | Blocks | Jumping from the block | jump.grass | subtitles.block.generic.footstepsβ | 0.11 | 1.0 | |
| βFootsteps | Blocks | Falling on the block without fall damage | land.grass | subtitles.block.generic.footstepsβ | 0.21 | 1.0 | |
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βEating | Players | While a player is eating something | entity.generic.eat | subtitles.entity.generic.eatβ | varies [sound 1] | 0.8β1.2 | 16 | |
| βEating | Friendly Mobs | When a player finishes eating something | entity.generic.eat | subtitles.entity.generic.eatβ | 1.0 | 0.6β1.4 | 16 | |
| βBurp | Players | When a player finishes eating something | entity.player.burp | subtitles.entity.player.burpβ | 0.5 | 0.9β1.0 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| βEating | Players | While a player is eating something | random.eat | subtitles.entity.generic.eatβ | 0.5β1.1 | 0.8β1.2 | |
| βBurp | Players | When a player finishes eating something | random.burp | subtitles.entity.player.burpβ | 0.5 | 0.9β1.0 | |
| Name | Identifier | Form | Block tags | Translation key |
|---|---|---|---|---|
| π BlockSprite potatoes.png: Sprite image for potatoes in Minecraft Potatoes | potatoes | Block | bee_growablescrops |
block.minecraft.potatoes |
| π ItemSprite potato.png: Sprite image for potato in Minecraft Potato | potato | Item | β | item.minecraft.potato |
| Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|
| π BlockSprite potatoes.png: Sprite image for potatoes in Minecraft Potatoes | potatoes | 142 | Block & Ungiveable Item[i 2] | Identical[i 3] | tile.potatoes.name |
| π ItemSprite potato.png: Sprite image for potato in Minecraft Potato | potato | 280 | Item | β | item.potato.name |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| growth | 0x10x20x4 | 0
| 01 | 01 | π BlockSprite potatoes-1.png: Sprite image for potatoes-1 in Minecraft |
23 | 23 | π BlockSprite potatoes-2.png: Sprite image for potatoes-2 in Minecraft | |||
456 | 456 | π BlockSprite potatoes-3.png: Sprite image for potatoes-3 in Minecraft | |||
7 | 7 | π BlockSprite potatoes-4.png: Sprite image for potatoes-4 in Minecraft Fully grown. |
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.4.2 | 12w34a | π Image Added potatoes. | |||||
| π Image π Image π Image π Image Added potato crops. | |||||||
| 12w36a | Potatoes can now be found in villages. | ||||||
| 1.5 | 13w09b | The Fortune enchantment now works when harvesting potatoes.[1] | |||||
| 1.8 | 14w02a | Potatoes can now be sold to farmer villagers, at 15β19 potatoes for 1 emerald. | |||||
| 14w04a | Farmer villagers now harvest fully grown potatoes. | ||||||
| Villagers can now be made willing using 12 potatoes. | |||||||
| 14w06a | π Image π Image π Image π Image Potato crops are now a pixel higher - previously they were offset one pixel down as to match farmland's sunken model. This is likely an accidental result of model conversion. | ||||||
| 14w10a | π Image π Image π Image π Image π Image π Image π Image π Image Potato crops of all stages no longer have a model. | ||||||
| 14w10b | π Image π Image π Image π Image Potato crops now have models again.[2] In addition, they are now offset downwards by one pixel once more.[3] | ||||||
| 14w25a | π Image π Image π Image π Image Potato crops are now darker and subject to directional shading. | ||||||
| 14w27a | π Image π Image π Image π Image Potato crops are no longer subject to directional shading. | ||||||
| 1.9 | 15w31a | Potatoes can now be used to lead and breed pigs. | |||||
| 15w38a | The drop chances of potatoes has now been slightly improved from average 2 3β5 per potato crop harvested to 2 5β7. | ||||||
| 15w49a | The hitbox of planted potatoes now adjusts depending on their growth state.[4] | ||||||
| 1.13 | 18w06a | Potatoes can now grow at night. | |||||
| 18w11a | Potatoes now have a chance of generating in shipwreck chests. | ||||||
| 1.14 | 18w43a | π Image The texture of potatoes has been changed. | |||||
| π Image π Image π Image π Image The textures of potato crops have been changed. | |||||||
| 18w47a | Potatoes now generate in pillager outpost chests. | ||||||
| 18w48a | Potatoes can now be found in chests in plains village houses. | ||||||
| 18w49a | Potatoes can now be found in chests in snowy village houses. | ||||||
| 18w50a | Potatoes can now be found in chests in taiga village houses. | ||||||
| π Image The texture of potatoes has been changed, once again. | |||||||
| 19w03a | Added placement and new breaking sounds to potatoes. | ||||||
| Placing a potato into the new composter has a 50% chance of raising the compost level by 1. | |||||||
| 19w05a | Potatoes now have a 65% chance of increasing the compost level in a composter by 1. | ||||||
| 19w09a | Potato growth is now determined by the light level of the crop's block. Previously it was determined by the light level of the block above. | ||||||
| 19w11a | Farmer villagers now buy 26 potatoes for 1 emerald. | ||||||
| Potatoes can now be planted by aiming at the side and underside of blocks rather than just on top of the farmland.[5] | |||||||
| Potatoes can now replace replaceable blocks such as fire when planted. | |||||||
| 1.15 | 19w34a | Bees can now pollinate potato crops. | |||||
| 1.17 | 21w13a | π Image π Image π Image π Image The "crop" template model has changed such that pixels appear in the same physical positions on opposite sides of texture planes, changing the potato crop's appearance in the process.[6] | |||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| October 15, 2013 | Johan Bernhardsson announces potatoes alongside carrots for 0.8.0. | ||||||
| v0.8.0 | build 1 | π Image Added potatoes. | |||||
| π Image π Image π Image π Image [verify] Added potato crops. | |||||||
| Potatoes are a rare drop from killing zombies. | |||||||
| Pigs follow players holding potatoes, but cannot be fed yet. | |||||||
| build 3 | Potatoes now have a chance to drop when tilling grass blocks. | ||||||
| build 4 | Potatoes are no longer dropped from tilling grass blocks. | ||||||
| Pigs can now be fed potatoes to enter love mode and breed. | |||||||
| v0.9.0 | build 1 | Potato crops now naturally spawn in villages. | |||||
| v0.12.1 | build 1 | Potatoes now restore hunger instead of health. | |||||
| Farmer (profession) villagers now plant and harvest potatoes. | |||||||
| v0.16.2 | Potatoes can now be found in the chest inside large houses in ice plains and cold taiga villages. | ||||||
| Bedrock Edition | |||||||
| 1.7.0 | beta 1.7.0.2 | Potatoes can now be eaten in Creative mode and on Peaceful difficulty. | |||||
| 1.10.0 | beta 1.10.0.3 | Potatoes can now be found in pillager outposts and plains village houses. | |||||
| π Image The texture of potatoes has been changed. | |||||||
| π Image π Image π Image π Image [verify] The textures of potato crops have been changed. | |||||||
| 1.11.0 | beta 1.11.0.1 | Potatoes can now be used to fill up composters. | |||||
| Potatoes can now be found in taiga, snowy taiga and snowy tundra village house chests. | |||||||
| beta 1.11.0.4 | Trading has now been changed, farmer villagers now have a 25% chance to buy 26 potatoes for an emerald. | ||||||
| 1.14.0 | beta 1.14.0.1 | Bees can now pollinate potato crops. | |||||
| ? | π Image π Image π Image π Image Potato crop planes use a mapping that results in very unnatural mirroring when viewed from certain angles, such as northwest.[7] | ||||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU14 | CU1 | 1.04 | 1.00 | 1.00 | Patch 1 | 1.0.1 | π Image Added potatoes. |
| π Image π Image π Image π Image [verify] Added potato crops. | |||||||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Potatoes can now be sold to farmer villagers, at 15β19 potatoes for 1 emerald. | |
| TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | Potatoes can now be used to lead and breed pigs. | |
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | The hitbox of planted potatoes now adjusts depending on their growth state. | |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Potatoes now have a chance of generating in shipwreck chests. | ||
| 1.90 | π Image The texture of potatoes has been changed. | ||||||
| π Image π Image π Image π Image [verify] The textures of potato crops have been changed. | |||||||
| 1.91 | Potatoes now generate in pillager outpost chests. | ||||||
| Potatoes can now be used to fill up composters. | |||||||
| Trading has now been changed, farmer villagers now have a chance to buy 26 potatoes for an emerald. | |||||||
| New Nintendo 3DS Edition | |||||||
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| 0.1.0 | π Image Added potatoes. | ||||||
| π Image π Image π Image π Image [verify] Added potato crops. | |||||||
| Java Edition | |||||||
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| 1.8 | 14w06a | Crop blocks now have dedicated model json files; previously the geometry was defined in the game code itself.β[more information needed] | |||||
| 1.13 | 17w47a | Prior to The Flattening, this block's numeral ID was 142, and the item's 392. | |||||
| 1.17 | 21w19a | minecraft:potatoes has been added to the newly-implemented #minecraft:mineable/axe block tag. This, however, has no effect in-game, since the block breaks instantly anyway regardless of tool used or active effects.[check the code] | |||||
| 1.21.5 | 25w10a | minecraft:potatoes has been removed from the block tags #minecraft:mineable/axe and #minecraft:sword_efficient. | |||||
Issues relating to "Potato" are maintained on the bug tracker. Issues should be reported and viewed there.
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