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Pig

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Pig
Other names Piglet (Baby only) (CA, AU, NZ, UK)
Health points 10HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
Behavior Passive
Mob type ๐Ÿ‘ Image
Animal
Hitbox size Adult:
Height: 0.9 blocks
Width: 0.9 blocks

Baby:
Height: 0.45 blocks
Width: 0.45 blocks

Speed 0.25
Spawn ๐Ÿ‘ EnvSprite overworld.png: Sprite image for overworld in Minecraft
Grass blocks with at least two blocks of space above in most Overworld biomes.
Usable items
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 "title": "Pig",
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 "field": "'''Piglet''' (Baby only) (<abbr class=\"\" title=\"Canadian English\">CA</abbr>, <abbr class=\"\" title=\"Australian English\">AU</abbr>, <abbr class=\"\" title=\"New Zealand English\">NZ</abbr>, <abbr class=\"\" title=\"British English\">UK</abbr>)",
 "label": "(link to Language#Differences between English variants article, displayed as Other names)"
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 "label": "(link to Mob type article, displayed as Mob type)"
 },
 {
 "field": "'''Adult:'''<br>Height: 0.9 blocks<br>Width: 0.9 blocks<br>\n'''Baby:'''<br>Height: 0.45 blocks<br>Width: 0.45 blocks",
 "label": "(link to Hitbox article, displayed as Hitbox size)"
 },
 {
 "field": "0.25",
 "label": "(link to Attribute#Movement_speed article, displayed as Speed)"
 },
 {
 "field": "<span class=\"sprite-file\" style=\"\">(link to File:EnvSprite overworld.png article, displayed as 16x16px|link=|alt=EnvSprite overworld.png: Sprite image for overworld in Minecraft|class=pixel-image|)</span> (link to Grass block article, displayed as Grass blocks) with at least two blocks of space above in most (link to Overworld article, displayed as Overworld) biomes.",
 "label": "(link to Mob spawning article, displayed as Spawn)"
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 {
 "field": "(values exceeds 1000 characters...)",
 "label": "Usable items"
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 "invimages": [
 "Pig Spawn Egg"
 ],
 "images": [
 "Temperate Pig.png",
 "Saddled Pig.png",
 "Baby Pig.png",
 "Cold Pig.png",
 "Saddled Cold Pig.png",
 "Baby Cold Pig.png",
 "Warm Pig.png",
 "Saddled Warm Pig.png",
 "Baby Warm Pig.png"
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}

A pig is a passive mob found commonly in most grassy biomes. Adult pigs are a source of porkchops and can be ridden using a saddle and a carrot on a stick. They have three variants based on the temperature of the biome they spawn in.

Spawning

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Pigs spawn in the Overworld in most grassy biomes except for snowy plains, meadows, mangrove swamps, and pale gardens.

In Java Edition, pigs spawn in groups of 4 on grass blocks. Individual pigs rarely may spawn on grass after world generation.

In Bedrock Edition, pigs spawn in groups of 1 to 3 on grass blocks. Individuals regularly spawn on grass after world generation.

Each pig has a 5% chance of spawning as a baby.

Pigs sometimes also spawn in animal pens, stables, and butcher house backyards in villages upon world generation.

Pigs cannot spawn naturally with a saddle.

Pig spawns in:
Category: CreatureJava EditionBedrock Edition
Spawn areaSpawn weightSpawn chanceGroup sizeSpawn weightGroup size
๐Ÿ‘ Image
Dark Forest
10โ„4025%4101โ€“3
๐Ÿ‘ Image
Old Growth Birch Forest
10โ„4025%4101โ€“3
๐Ÿ‘ Image
Birch Forest
10โ„4025%4101โ€“3
๐Ÿ‘ Image
Flower Forest
10โ„4422.73%4101โ€“3
๐Ÿ‘ Image
Windswept Gravelly Hills
10โ„4522.22%4101โ€“3
๐Ÿ‘ Image
Forest
10โ„4522.22%4101โ€“3
๐Ÿ‘ Image
Windswept Forest
10โ„4522.22%4101โ€“3
๐Ÿ‘ Image
Windswept Hills
10โ„4522.22%4101โ€“3
๐Ÿ‘ Image
Eroded Badlands
10โ„4621.74%4101โ€“3
๐Ÿ‘ Image
Badlands
10โ„4621.74%4101โ€“3
๐Ÿ‘ Image
Plains
10โ„4621.74%4101โ€“3
๐Ÿ‘ Image
Sunflower Plains
10โ„4621.74%4101โ€“3
๐Ÿ‘ Image
Wooded Badlands
10โ„4820.83%4101โ€“3
๐Ÿ‘ Image
Swamp
10โ„5020%4101โ€“3
๐Ÿ‘ Image
Cherry Grove
1โ„520%4101โ€“3
๐Ÿ‘ Image
Windswept Savanna
10โ„5219.23%4102โ€“3
๐Ÿ‘ Image
Dappled Forest
10โ„5219.23%4101โ€“3
๐Ÿ‘ Image
Savanna
10โ„5219.23%4101โ€“3
๐Ÿ‘ Image
Sparse Jungle
10โ„5817.24%4101โ€“3
๐Ÿ‘ Image
Taiga
10โ„6016.67%4101โ€“3
๐Ÿ‘ Image
Snowy Taiga
10โ„6016.67%4101โ€“3
๐Ÿ‘ Image
Old Growth Spruce Taiga
10โ„6016.67%4101โ€“3
๐Ÿ‘ Image
Old Growth Pine Taiga
10โ„6016.67%4101โ€“3
๐Ÿ‘ Image
Savanna Plateau
10โ„6814.71%4101โ€“3
๐Ÿ‘ Image
Jungle
10โ„9310.75%4101โ€“3
๐Ÿ‘ Image
Bamboo Jungle
10โ„1705.88%4101โ€“3

Variants

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๐Ÿ‘ Image
"Pig variant" redirects here. For the definition of pig variants in data packs, see Mob variant definitions ยง Pig.

Pigs have 3 variants: temperate, cold, and warm. This variant is determined by the biome the pig spawns in and does not impact their behavior.

Natural spawning
๐Ÿ‘ EntitySprite temperate-pig.png: Sprite image for temperate-pig in Minecraft
Temperate
๐Ÿ‘ EntitySprite warm-pig.png: Sprite image for warm-pig in Minecraft
Warm
๐Ÿ‘ EntitySprite cold-pig.png: Sprite image for cold-pig in Minecraft
Cold
Other[variants 1]
๐Ÿ‘ EntitySprite warm-pig.png: Sprite image for warm-pig in Minecraft
Warm
๐Ÿ‘ EntitySprite cold-pig.png: Sprite image for cold-pig in Minecraft
Cold
  1. โ†‘ When a pig is summoned using a spawn egg or commands. Unlisted biomes spawn temperate pigs.

If a pig spawn egg is used in any biome not listed, a temperate pig is spawned.

Sound variants

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Pigs have 3 sound variants: Big, Classic, and Mini.

A sound variant is chosen randomly upon the mob spawning, and is not related to the mob's temperature variant. These sound variants have no effect on the mob's behavior.

For the sounds of each sound variant, see ยง Sounds.

Drops

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On death

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An adult pig drops:

Java Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
๐Ÿ‘ Image
Raw Porkchop[A]1โ€“3100.00%2.001โ€“4100.00%2.501โ€“5100.00%3.001โ€“6100.00%3.50
๐Ÿ‘ Image
Cooked Porkchop[B]1โ€“3100.00%2.001โ€“4100.00%2.501โ€“5100.00%3.001โ€“6100.00%3.50
ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
๐Ÿ‘ Image
Raw Porkchop[A]1โ€“3121โ€“415โ„21โ€“5131โ€“617โ„2
๐Ÿ‘ Image
Cooked Porkchop[B]1โ€“3121โ€“415โ„21โ€“5131โ€“617โ„2
ItemAmountProbability
DefaultLooting ILooting IILooting III
๐Ÿ‘ Image
Raw Porkchop[A]11โ„3 (33.33%)1โ„6 (16.67%)1โ„12 (8.33%)1โ„18 (5.56%)
21โ„3 (33.33%)1โ„3 (33.33%)1โ„4 (25.00%)1โ„6 (16.67%)
31โ„3 (33.33%)1โ„3 (33.33%)1โ„3 (33.33%)5โ„18 (27.78%)
401โ„6 (16.67%)1โ„4 (25.00%)5โ„18 (27.78%)
5001โ„12 (8.33%)1โ„6 (16.67%)
60001โ„18 (5.56%)
Average2 (2.00)5โ„2 (2.50)3 (3.00)7โ„2 (3.50)
๐Ÿ‘ Image
Cooked Porkchop[B]11โ„3 (33.33%)1โ„6 (16.67%)1โ„12 (8.33%)1โ„18 (5.56%)
21โ„3 (33.33%)1โ„3 (33.33%)1โ„4 (25.00%)1โ„6 (16.67%)
31โ„3 (33.33%)1โ„3 (33.33%)1โ„3 (33.33%)5โ„18 (27.78%)
401โ„6 (16.67%)1โ„4 (25.00%)5โ„18 (27.78%)
5001โ„12 (8.33%)1โ„6 (16.67%)
60001โ„18 (5.56%)
Average2 (2.00)5โ„2 (2.50)3 (3.00)7โ„2 (3.50)
Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
๐Ÿ‘ Image
Raw Porkchop[A]2.002.503.003.50
๐Ÿ‘ Image
Cooked Porkchop[B]2.002.503.003.50
  1. โ†‘ Only when not on fire and not killed with a weapon enchanted with Fire Aspect.
  2. โ†‘ Only when on fire or killed with a weapon enchanted with Fire Aspect.

Bedrock Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
๐Ÿ‘ Image
Raw Porkchop[A]1โ€“3100.00%2.001โ€“4100.00%2.501โ€“5100.00%3.001โ€“6100.00%3.50
๐Ÿ‘ Image
Cooked Porkchop[B]1โ€“3100.00%2.001โ€“4100.00%2.501โ€“5100.00%3.001โ€“6100.00%3.50
ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
๐Ÿ‘ Image
Raw Porkchop[A]1โ€“3121โ€“415โ„21โ€“5131โ€“617โ„2
๐Ÿ‘ Image
Cooked Porkchop[B]1โ€“3121โ€“415โ„21โ€“5131โ€“617โ„2
ItemAmountProbability
DefaultLooting ILooting IILooting III
๐Ÿ‘ Image
Raw Porkchop[A]11โ„3 (33.33%)1โ„6 (16.67%)1โ„12 (8.33%)1โ„18 (5.56%)
21โ„3 (33.33%)1โ„3 (33.33%)1โ„4 (25.00%)1โ„6 (16.67%)
31โ„3 (33.33%)1โ„3 (33.33%)1โ„3 (33.33%)5โ„18 (27.78%)
401โ„6 (16.67%)1โ„4 (25.00%)5โ„18 (27.78%)
5001โ„12 (8.33%)1โ„6 (16.67%)
60001โ„18 (5.56%)
Average2 (2.00)5โ„2 (2.50)3 (3.00)7โ„2 (3.50)
๐Ÿ‘ Image
Cooked Porkchop[B]11โ„3 (33.33%)1โ„6 (16.67%)1โ„12 (8.33%)1โ„18 (5.56%)
21โ„3 (33.33%)1โ„3 (33.33%)1โ„4 (25.00%)1โ„6 (16.67%)
31โ„3 (33.33%)1โ„3 (33.33%)1โ„3 (33.33%)5โ„18 (27.78%)
401โ„6 (16.67%)1โ„4 (25.00%)5โ„18 (27.78%)
5001โ„12 (8.33%)1โ„6 (16.67%)
60001โ„18 (5.56%)
Average2 (2.00)5โ„2 (2.50)3 (3.00)7โ„2 (3.50)
Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
๐Ÿ‘ Image
Raw Porkchop[A]2.002.503.003.50
๐Ÿ‘ Image
Cooked Porkchop[B]2.002.503.003.50
  1. โ†‘ Only when not on fire.
  2. โ†‘ Only when on fire.

Killing a baby pig yields neither items nor experience.

Behavior

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Pigs roam the Overworld avoiding hazards and harmful falls. A pig flees for a short time when harmed.

Pigs follow players holding carrots, potatoes, beetroots or carrots on sticks within a radius of six blocks.

Breeding

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Main article: Breeding

Pigs can be bred using carrots, potatoes or beetroots. After breeding, the parents have a cooldown of 5 minutes before they can breed again. Baby pigs mature in 20 minutes and stay near their parents. Feeding them reduces the remaining time to maturity by 10%. Feeding baby pigs a golden dandelion will freeze their growth. If they are fed again it will take them 24000 ticks (20 minutes) to grow up.

When two different variants of pigs are bred together, the variant of the baby is randomly selected from one of the parents' variants.

Riding

[edit | edit source]
Main article: Riding
๐Ÿ‘ Image
Sunny riding a pig with a carrot on a stick and a saddle.

It is possible to ride an adult pig by using a saddle on it. Shears can be used on a saddled pig to retrieve the saddle. Baby pigs cannot be saddled nor ridden.

Saddled pigs are controllable with a carrot on a stick. They travel at a default speed of 2.42 blocks/s.

Using the carrot on a stick causes the pig to enter a boost, at the cost of 7 durability. While boosted, the pig gradually accelerates to its peak speed of 5.2 blocks/s (6.24 blocks/s with Speed I and 7.28 blocks/s with Speed II) until halfway through the boost, and then decelerates to its default speed by the end of the boost. Specifically, the speed of the pig increases by times the original speed, where is the time already passed since the start of the boost, and is the total duration of the boost. No matter how many ticks the boost lasts, the average speed of pig during a full boost cycle is roughly 4.19 m/s.

Unlike other Overworld mounts,[1] pigs cannot float on water or lava (even if they have Fire Resistance) when being controlled. Pigs can be controlled through 1-block-high bodies of water with a carrot and stick, but deeper water causes the player to dismount. If the pig and rider fall, then fall damage doesn't cause any knockback or slower movement speed.

A player can travel through a space 1 block high by riding a pig.

Lightning

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When a pig or baby pig is struck by lightning, it transforms into a zombified piglin or baby zombified piglin, respectively. If lightning strikes a pig in Peaceful difficulty, the pig does not transform but takes normal damage from the strike. If the pig was equipped with a saddle, the saddle is lost. If a player was riding the pig, they are kept mounted on the zombified piglin in Java Edition,[2] while in Bedrock Edition they are dismounted.[3]

Jockey

[edit | edit source]
This feature is exclusive to Bedrock Edition.
 
๐Ÿ‘ Image
A temperate pig ridden by a baby zombie

15% of nearby baby zombies, husks, or drowned may ride an adult unsaddled pig to form a jockey.

Sounds

[edit | edit source]

Generic

[edit | edit source]

Java Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
โ€‹FootstepsFriendly MobsWhile a pig is walkingentity.pig.stepsubtitles.block.generic.footstepsโ€‹0.151.016
โ€‹Saddle equipsFriendly MobsWhen a saddle is equipped to a pigentity.pig.saddlesubtitles.entity.pig.saddleโ€‹0.51.016
โ€‹Saddle snips awayFriendly MobsWhen a saddle is removed from a pig using shearsitem.saddle.unequipsubtitles.item.saddle.unequipโ€‹1.01.016

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
โ€‹FootstepsFriendly MobsWhile a pig is walkingmob.pig.stepsubtitles.block.generic.footstepsโ€‹0.21.0
โ€‹Horse breathesFriendly MobsWhen a saddle is equipped to a pigmob.horse.leathersubtitles.entity.horse.breatheโ€‹0.51.0
โ€‹โ€“Friendly MobsWhen a saddle is removed from a pig using shearsmob.unsaddleโ€“โ€‹1.01.0
โ€‹โ€“Friendly MobsWhen a pig is boosted using a carrot on a stickmob.pig.boostโ€“โ€‹1.01.0

Classic

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Java Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
โ€‹Pig oinksFriendly MobsRandomlyentity.pig.ambientsubtitles.entity.pig.ambientโ€‹1.00.8โ€“1.216
โ€‹Pig hurtsFriendly MobsWhen a pig is damagedentity.pig.hurtsubtitles.entity.pig.hurtโ€‹1.00.8โ€“1.216
โ€‹Pig diesFriendly MobsWhen a pig diesentity.pig.deathsubtitles.entity.pig.deathโ€‹1.00.8โ€“1.216
โ€‹Pig eatsFriendly MobsWhen a pig eatsentity.pig.eatsubtitles.entity.pig.eatโ€‹1.01.016

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
โ€‹Pig oinksFriendly MobsRandomlymob.pig.saysubtitles.entity.pig.ambientโ€‹1.00.8โ€“1.2
โ€‹Pig oinksFriendly MobsWhen a pig is damagedmob.pig.saysubtitles.entity.pig.ambientโ€‹1.00.8โ€“1.2
โ€‹Pig diesFriendly MobsWhen a pig diesmob.pig.deathsubtitles.entity.pig.deathโ€‹1.00.8โ€“1.2
โ€‹Pig diesFriendly MobsWhen a pig is converted to a zombified piglin by being struck by lightningmob.pig.deathsubtitles.entity.pig.deathโ€‹2.00.8โ€“1.2

Java Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
โ€‹Pig oinksFriendly MobsRandomlyentity.pig_big.ambientsubtitles.entity.pig.ambientโ€‹1.00.8โ€“1.216
โ€‹Pig hurtsFriendly MobsWhen a pig is damagedentity.pig_big.hurtsubtitles.entity.pig.hurtโ€‹1.00.8โ€“1.216
โ€‹Pig diesFriendly MobsWhen a pig diesentity.pig_big.deathsubtitles.entity.pig.deathโ€‹1.00.8โ€“1.216
โ€‹Pig eatsFriendly MobsWhen a pig eatsentity.pig_big.eatsubtitles.entity.pig.eatโ€‹1.01.016

Java Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
โ€‹Pig oinksFriendly MobsRandomlyentity.pig_mini.ambientsubtitles.entity.pig.ambientโ€‹1.00.8โ€“1.216
โ€‹Pig hurtsFriendly MobsWhen a pig is damagedentity.pig_mini.hurtsubtitles.entity.pig.hurtโ€‹1.00.8โ€“1.216
โ€‹Pig diesFriendly MobsWhen a pig diesentity.pig_mini.deathsubtitles.entity.pig.deathโ€‹1.00.8โ€“1.216
โ€‹Pig eatsFriendly MobsWhen a pig eatsentity.pig_mini.eatsubtitles.entity.pig.eatโ€‹1.01.016

Java Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
โ€‹Baby Pig oinksFriendly MobsRandomlyentity.baby_pig.ambientsubtitles.entity.baby_pig.ambientโ€‹1.00.8โ€“1.216
โ€‹Baby Pig hurtsFriendly MobsWhen a baby pig is damagedentity.baby_pig.hurtsubtitles.entity.baby_pig.hurtโ€‹1.00.8โ€“1.216
โ€‹Baby Pig diesFriendly MobsWhen a baby pig diesentity.baby_pig.deathsubtitles.entity.baby_pig.deathโ€‹1.00.8โ€“1.216
โ€‹Baby Pig eatsFriendly MobsWhen a baby pig eatsentity.baby_pig.eatsubtitles.entity.baby_pig.eatโ€‹1.01.016
โ€‹FootstepsFriendly MobsWhen a baby pig is walkingentity.baby_pig.stepsubtitles.block.generic.footstepsโ€‹1.00.7516

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
โ€‹Baby Pig oinksFriendly MobsRandomlymob.baby_pig.ambientsubtitles.entity.baby_pig.ambientโ€‹1.01.0
โ€‹Baby Pig hurtsFriendly MobsWhen a baby pig is damagedmob.baby_pig.hurtsubtitles.entity.baby_pig.hurtโ€‹1.00.5
โ€‹Baby Pig diesFriendly MobsWhen a baby pig diesmob.baby_pig.deathsubtitles.entity.baby_pig.deathโ€‹1.00.5
โ€‹Baby Pig eatsFriendly MobsWhen a baby pig eatsentity.baby_pig.eatsubtitles.entity.baby_pig.eatโ€‹1.00.5
โ€‹FootstepsFriendly MobsWhen a baby pig is walkingmob.baby_pig.stepsubtitles.block.generic.footstepsโ€‹0.30.5

Data values

[edit | edit source]

Java Edition:

NameIdentifierEntity tags Translation key
๐Ÿ‘ EntitySprite pig.png: Sprite image for pig in Minecraft
Pig
pigcan_equip_saddle
dismounts_underwater
followable_friendly_mobs
entity.minecraft.pig

Bedrock Edition:

NameIdentifierNumeric ID FamilyTranslation key
๐Ÿ‘ EntitySprite pig.png: Sprite image for pig in Minecraft
Pig
pig12 mob
pig
entity.pig.name

Entity data

[edit | edit source]

Pigs have entity data associated with them that contain various properties.

Java Edition:

Main article: Entity format

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

[edit | edit source]
IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
๐Ÿ‘ Image
๐Ÿ‘ Image
Pork ChopCook and eat a pork chop.โ€”10Bronze
๐Ÿ‘ Image
๐Ÿ‘ Image
When Pigs FlyUse a saddle to ride a pig, and then have the pig get hurt from fall damage while riding it.Be riding a pig (e.g. using a saddle) when it hits the ground with a fall distance greater than 5.40Silver
๐Ÿ‘ Image
๐Ÿ‘ Image
It SpreadsKill a mob next to a catalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement.10Bronze

Achievements that apply to all mobs:

Advancements

[edit | edit source]
IconAdvancementIn-game descriptionActual requirements (if different)
๐Ÿ‘ Image
๐Ÿ‘ Image
It SpreadsKill a mob near a Sculk CatalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this advancement.
๐Ÿ‘ Image
๐Ÿ‘ Image
The Parrots and the BatsBreed two animals together A mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs are ignored for this advancement.
๐Ÿ‘ Image
๐Ÿ‘ Image
Two by TwoBreed all the animals! A trader llama does not count as a llama, and a mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs can be bred, but are ignored for this advancement.

Advancements that apply to all mobs:

History

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This section would benefit from the addition of more sounds.
 
Please remove this notice once you have added suitable sounds to the section.
The specific instructions are: Baby sounds from before 26.1

Development

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August 20, 2009๐Ÿ‘ Image
Showed failed pig model. Notch commented, "it looks creepier when animated ... haha, I'll keep it for a creepy creature. =D".
August 22, 2009๐Ÿ‘ Image
Pigs are teased on The Word of Notch.

Java Edition

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This section would benefit from the addition of more images.
 
Please remove this notice once you have added suitable images to the article.
The specific instructions are:
  • 18w43a baby saddled pigs
  • 25w02a baby variant pigs
  • 25w15a baby pig model change
Java Edition Classic
0.24_SURVIVAL_TEST๐Ÿ‘ Image
Added pigs. The eyes on their texture have been slightly changed.
0.25 SURVIVAL TESTPigs now drop 0โ€“2 brown mushrooms and award the player 10 points each when killed.
Java Edition Indev
0.3120091223-0040Pigs and other mobs now no longer spawn naturally.
20100202Pigs and other mobs now spawn naturally again.
20100211-2327Pigs now have unique idle and hurt sounds. Previously, they have no idle sounds, and use the player's hurt sound.
20100219Pigs now drop 0โ€“2 raw porkchops instead of mushrooms upon death.
Java Edition Infdev
20100625-1917๐Ÿ‘ Image
Saddles have been added along with the ability to ride pigs. However, they currently cannot be controlled.
Java Edition Alpha
v1.0.4A sitting animation for riding pigs has now been added.
v1.0.17Pigs have now been added to multiplayer.
Java Edition Beta
1.5An achievement for riding a pig off a cliff has now been added.
Pigs struck by lightning now turn into zombie pigmen.[4]
Pigs that die from being set on fire now drop cooked porkchops.
1.8Pre-release๐Ÿ‘ Image
Pigs' snouts now protrude from their faces.[5][6][7]
๐Ÿ‘ Image
The texture of saddled pigs[verify] has been changed.
A new AI system has been added for passive mobs; they now run away when attacked.
Java Edition
1.0.0Beta 1.9 Prerelease 2Pigs can now be bred using wheat.
Beta 1.9 Prerelease 3๐Ÿ‘ Image
๐Ÿ‘ Image
Added baby pigs. They may be ridden like adult pigs with a saddle.
1.2.112w06aBefore this update, all monster spawners found in multiplayer had the pig model inside them instead of whatever mob they actually spawn, with the singular exception of the cave spider.
12w07aPigs now have a new AI.
1.2.4releaseBaby pigs can no longer be saddled. However, riding baby pigs that were already saddled is still possible.
1.3.112w25aPigs now drop 1-3 porkchops instead of 0-2.
1.4.212w36aPigs now drop saddles upon death, only if saddled.
Added carrot on a stick to direct saddled pigs.
Pigs can now be bred only by using carrots, not wheat, and follow players who hold a carrot or a carrot on a stick.
12w37aPigs are now able to jump when ridden.
Pigs now "eat" the carrot in a span of time shown by a durability bar of the carrot on a stick.
It is no longer necessary to hold the carrot on a stick in the player's hand while the pig is having the burst of speed.
12w38aPigs now have a new step sound.
1.6.113w16aPigs now display the mob health bar when riding.
Pigs are now dismounted using the sneak key; previously, this was achieved by right clicking on the pig a second time.
Added leads, which can be used to leash pigs.
1.814w02aBaby pigs' growth can now be accelerated using carrots.
1.915w31aPigs can now also be led and bred using potatoes and beetroots, in addition to carrots.
16w05bThe durability of a carrot on a stick is no longer reduced merely by riding a pig, only by using the speed boost.
Pigs can now step up 1 block when controlled by a player instead of jumping.
Pigs now rotate in sync with the player when holding a carrot on a stick.
1.1016w20aPigs now no longer spawn in ice plains.
1.1116w38aSaddled pigs now drop their saddle upon death even if the gamerule doMobLoot is set to false.[8]
1.1418w43a๐Ÿ‘ Image
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The texture of pigs has been changed.
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The texture of saddled pigs has been changed.
1.1519w37a5% of pigs now spawn as babies.
1.1620w06aA baby pig now becomes a baby zombified piglin after being hit by lightning.
20w15aPigs can now be saddled by dispensers.
1.19.4
Experiment
Update 1.20
pre1Pigs now spawn in cherry groves.[9]
1.21.525w02a๐Ÿ‘ Image
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Added cold and warm pigs.
The original pig variant is now considered temperate.
Pigs can now spawn in wooded badlands. Technically, they are also allowed to spawn in badlands and eroded badlands, but cannot spawn there naturally as these biomes do not generate grass blocks.
25w03aSaddles now show the enchantment glint on the pig when enchanted.
25w05aWarm pigs can now spawn in windswept savannas.
25w06aWarm and cold pigs now spawn in more biomes when spawned with unspecified commands or spawn eggs.
1.21.625w15a๐Ÿ‘ Image
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Pigs now have their legs mirrored, to match Bedrock Edition.
25w17aMounting saddled baby pigs is no longer possible.
25w20aSaddles can now be removed from pigs using shears.
26.1snap2๐Ÿ‘ Image
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The model and textures of baby pigs have been changed.
Added new baby sounds for pigs.
Saddles on baby pigs no longer render.
snap5Added golden dandelions, which can be used to prevent baby pigs from growing up.
snap7๐Ÿ‘ Image
Slightly changed the texture of baby temperate pigs.
Added "mini" and "big" sound variants for adult pigs.
snap8Changed the big ambient sounds from to .
Removed one of the big ambient sounds .
Changed the big death sound from to .
Changed the mini ambient sound from to .
Changed the mini death sound from to .
snap11Pigs now have eating sounds.

Bedrock Edition

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Pocket Edition Alpha
v0.2.0๐Ÿ‘ Image
๐Ÿ‘ Image
Added pigs and baby pigs.
Pigs currently cannot spawn naturally, unless the player hacks or edits the inventory.
v0.2.1Adult pigs now spawn naturally.
v0.6.0Baby pigs now spawn naturally.
v0.8.0build 1Pigs follow players holding carrots or potatoes, but cannot be fed yet.
Pigs now have a new AI, so they avoid hazards.
build 2Pigs follow players holding beetroots.
build 4Pigs can now be fed carrots, potatoes, or beetroots to enter love mode and breed.
v0.9.2The health of pigs has been reduced from 20HP๐Ÿ‘ โค๏ธ
ร— 10
to 10HP๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
๐Ÿ‘ โค๏ธ
v0.12.1build 1Pigs now turn into zombie pigmen when struck by lightning.
build 12The chance of baby pigs spawning naturally or from a spawn egg has been reduced from 25% to 5%.
v0.14.0build 1Baby zombie jockeys now check for nearby pigs to mount prior to attacking the player.
Pigs no longer spawn in snowy tundra biome and variants.
Pigs that die from being set on fire now drop cooked porkchops.
v0.15.0build 1๐Ÿ‘ Image
Added pig riding, and a new "Boost" Interact button.
Baby husks can now ride pigs.
v0.16.0build 4Pigs now drop 1-3 porkchops instead of 0-2.
Bedrock Edition
?Pigs no longer have a 5% chance to spawn already in breeding mode.
1.10.0beta 1.10.0.3๐Ÿ‘ Image
๐Ÿ‘ Image
Changed the texture of pigs.
๐Ÿ‘ Image
Changed the texture of saddled pigs.
1.11.0beta 1.11.0.1Pigs now spawn in village butcher houses, pens and stables.
1.18.30Preview 1.18.20.28Pigs no longer spawn in snowy taigas.
ReleaseReverted the pig spawning change made in Preview 1.18.20.28.
1.21.60
Experiment
Drop 1 2025
Preview 1.21.60.25๐Ÿ‘ Image
๐Ÿ‘ Image
Added cold and warm pigs.
The original pig variant is now considered temperate.
๐Ÿ‘ Image
Pigs' saddles now protrude out of their backs, to match Java Edition.
1.21.70Preview 1.21.70.23All features behind the "Drop 1 2025" experimental toggle are fully implemented.
26.0
Experiment
Drop 1 of 2026
Preview 26.0.27๐Ÿ‘ Image
๐Ÿ‘ Image
๐Ÿ‘ Image
The model and textures of baby pigs have been changed.
Added new baby sounds for pigs.
26.10Preview 26.10.20All features behind the "Drop 1 of 2026" experimental toggle are fully implemented.
Preview 26.10.21Added golden dandelions, which can be used to prevent baby pigs from growing up.
Preview 26.10.23๐Ÿ‘ Image
Slightly changed the texture of baby temperate pigs.
Preview 26.10.24Added "mini" and "big" sound variants for adult pigs.
26.30Preview 26.30.29Saddled pigs ridden by players can no longer be pushed by sulfur cubes with blocks absorbed.

Legacy Console Edition

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Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU1CU11.001.001.00Patch 11.0.1๐Ÿ‘ Image
Added pigs.
TU5๐Ÿ‘ Image
Pigs' snouts now protrude from their faces.
Pigs run away when attacked.
TU7๐Ÿ‘ Image
Added baby pigs.
Pigs can now be bred using wheat.
TU141.04Pigs now drop 1-3 porkchops instead of 0-2.
๐Ÿ‘ Image
Added carrot on a stick to direct saddled pigs.
Pigs now drop saddles when killed (if equipped with one).
Baby pigs can now be spawned by using ๐Ÿ‘ Left trigger
/๐Ÿ‘ L2 button
/๐Ÿ‘ ZL Button
on that mob using its spawn egg.
Pigs can now be bred only using carrots, not wheat, and follow players who hold a carrot or a carrot on a stick.
TU19CU71.121.121.12Pigs are now dismounted using the sneak key; previously, this was achieved by pressing use on the pig a second time.
TU31CU191.221.221.22Patch 3Baby pig growth can now be accelerated using carrots.
TU43CU331.361.361.36Patch 13Pigs can now also be led and bred using potatoes and beetroots, in addition to carrots.
???????Saddled pigs now drop their saddle upon death even if the gamerule doMobLoot is set to false.

New Nintendo 3DS Edition

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New Nintendo 3DS Edition
0.1.0๐Ÿ‘ Image
๐Ÿ‘ Image
Added pigs.

Data history

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Java Edition
1.1116w32aThe namespaced ID of pigs have been changed from Pig to pig.
1.1317w47aNumeric IDs for entities were presumably deprecated in this version.โ€‹[more information needed]
1.21.525w03aThe NBT boolean Saddle has been removed, in favor of the new equipment field.

Issues

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Issues relating to "Pig" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

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Gallery

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Renders

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Mojang screenshots

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Mojang images

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Screenshots

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Textures

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Official artwork

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In other media

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References

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  1. โ†‘ MC-303715 โ€“ Pigs don't float when ridden in water โ€“ resolved as "Works As Intended".
  2. โ†‘ MC-276342 โ€“ Player continues riding on Zombified Piglin after saddled pig is converted โ€“ resolved as "Works As Intended".
  3. โ†‘ MCPE-186403 โ€“ Player does not continue riding on the Zombified Piglin you were riding on after saddled pig you were riding on is converted to a zombified piglin
  4. โ†‘ "MUOAHAHA! Pigs that get hit by lightning turn into zombie pigmen ;D" โ€“ @notch (Markus Persson) on X (formerly Twitter), April 11, 2011
  5. โ†‘ "imgur.com/jYWW1?full" โ€“ @notch (Markus Persson) on X (formerly Twitter), September 2, 2011
  6. โ†‘ I like to imagine Notch getting drunk while he's coding on Minecraft then comes here to take a break for a bit, then seeing something simple and cool like the Snout idea and drunkenly giggling to himself as he places something so simple and awesome as a nose...for a pig.
    What I'm trying to say is that I think Notch should code more while he is drunk.
    โ€“ Reddit, u/AgainstClint, September 2, 2011
  7. โ†‘ Pigs Need Snouts! โ€“ Reddit, u/MinecraftAfterDark, September 2, 2011
  8. โ†‘ MC-92772 โ€“ resolved as "Fixed".
  9. โ†‘ MC-260059
  10. โ†‘ "Akira -1988, Akira Drift clip" โ€“ Senor Corbuiser on YouTube, March 31, 2022

External links

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  • Pig article on Wikipedia

Navigation

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