![]() |
VOOZH | about |
| Health points | 10HP๐ โค๏ธ ๐ โค๏ธ ๐ โค๏ธ ๐ โค๏ธ ๐ โค๏ธ |
|---|---|
| Behavior | Passive |
| Mob type | ๐ Image Animal |
| Hitbox size | Adult: Height: 1.4 blocks Width: 0.9 blocks Baby: |
| Speed | 0.2 |
| Spawn |
|
| Usable items |
{
"title": "Cow",
"rows": [
{
"field": "10<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"5 hearts\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=โค๏ธ)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=โค๏ธ)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=โค๏ธ)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=โค๏ธ)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=โค๏ธ)</span></span>",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "Passive",
"label": "Behavior"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite animal.png article, displayed as 16x16px|link=Animal|alt=|class=pixel-image|)</span>(link to Animal article, displayed as <span class=\"sprite-text\">Animal</span>)</span>",
"label": "(link to Mob type article, displayed as Mob type)"
},
{
"field": "'''Adult:'''<br>Height: 1.4 blocks<br>Width: 0.9 blocks<br>\n'''Baby:'''<br>Height: 0.7 blocks<br>Width: 0.45 blocks<br>",
"label": "(link to Hitbox article, displayed as Hitbox size)"
},
{
"field": "0.2",
"label": "(link to Attribute#Movement_speed article, displayed as Speed)"
},
{
"field": "\n* (link to Grass block article, displayed as Grass blocks) with at least two blocks of space above in most <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite overworld.png article, displayed as 16x16px|link=Overworld|alt=|class=pixel-image|)</span>(link to Overworld article, displayed as <span class=\"sprite-text\">Overworld</span>)</span> biomes.\n* After shearing a (link to mooshroom article, displayed as mooshroom).",
"label": "(link to Mob spawning article, displayed as Spawn)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Usable items"
}
],
"invimages": [
"Cow Spawn Egg"
],
"images": [
"Cow.png",
"Baby Cow Temperate BE3 JE3.png",
"Cold Cow.png",
"Baby Cow Cold BE3 JE3.png",
"Warm Cow.png",
"Baby Cow Warm BE3 JE3.png"
]
}
A cow is a passive mob found in most grassy biomes and are a source of leather, beef, and milk. They have three variants based on the temperature of the biome they spawn in.
Cows spawn naturally in the Overworld in most grassy biomes except for snowy plains, meadows, cherry groves, mangrove swamps, and pale gardens. They spawn in small herds, with a set spawn rate for each biome.
Cows also require a well-lit grass block to spawn on and at least two blocks of space above it.
In Java Edition, herds of four cows spawn on grass blocks. Individual cows rarely may spawn after world generation.
In Bedrock Edition, herds of 2โ3 cows spawn on grass blocks. Individuals regularly spawn on grass after world generation.
Cows sometimes spawn inside animal pens, stables, and butcher house backyards in villages upon world generation.
Using shears on a mooshroom converts it into a cow.
Cows have 3 variants; temperate, cold, and warm. The variant is determined by the biome the cow spawns in.
If a cow is spawned via spawn egg or command in any biome not listed, it spawns as a temperate cow.
Cows have 2 sound variants: Classic and Moody.
A sound variant is chosen randomly upon the mob spawning, and is not related to the mob's temperature variant. These sound variants have no effect on the mob's behavior.
For the sounds of each sound variant, see ยง Sounds.
1โ7XP experience orbs upon a successful breeding.
An adult cow drops:
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| ๐ Image | Raw Beef[A] | 1โ3 | 100.00% | 2.00 | 1โ4 | 100.00% | 2.50 | 1โ5 | 100.00% | 3.00 | 1โ6 | 100.00% | 3.50 |
| ๐ Image | Steak[B] | 1โ3 | 100.00% | 2.00 | 1โ4 | 100.00% | 2.50 | 1โ5 | 100.00% | 3.00 | 1โ6 | 100.00% | 3.50 |
| ๐ Image | Leather | 0โ2 | 66.67% | 1.00 | 0โ3 | 83.33% | 1.50 | 0โ4 | 91.67% | 2.00 | 0โ5 | 94.44% | 2.50 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| ๐ Image | Raw Beef[A] | 1โ3 | 1 | 2 | 1โ4 | 1 | 5โ2 | 1โ5 | 1 | 3 | 1โ6 | 1 | 7โ2 |
| ๐ Image | Steak[B] | 1โ3 | 1 | 2 | 1โ4 | 1 | 5โ2 | 1โ5 | 1 | 3 | 1โ6 | 1 | 7โ2 |
| ๐ Image | Leather | 0โ2 | 2โ3 | 1 | 0โ3 | 5โ6 | 3โ2 | 0โ4 | 11โ12 | 2 | 0โ5 | 17โ18 | 5โ2 |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| ๐ Image | Raw Beef[A] | 1 | 1โ3 (33.33%) | 1โ6 (16.67%) | 1โ12 (8.33%) | 1โ18 (5.56%) |
| 2 | 1โ3 (33.33%) | 1โ3 (33.33%) | 1โ4 (25.00%) | 1โ6 (16.67%) | ||
| 3 | 1โ3 (33.33%) | 1โ3 (33.33%) | 1โ3 (33.33%) | 5โ18 (27.78%) | ||
| 4 | 0 | 1โ6 (16.67%) | 1โ4 (25.00%) | 5โ18 (27.78%) | ||
| 5 | 0 | 0 | 1โ12 (8.33%) | 1โ6 (16.67%) | ||
| 6 | 0 | 0 | 0 | 1โ18 (5.56%) | ||
| Average | 2 (2.00) | 5โ2 (2.50) | 3 (3.00) | 7โ2 (3.50) | ||
| ๐ Image | Steak[B] | 1 | 1โ3 (33.33%) | 1โ6 (16.67%) | 1โ12 (8.33%) | 1โ18 (5.56%) |
| 2 | 1โ3 (33.33%) | 1โ3 (33.33%) | 1โ4 (25.00%) | 1โ6 (16.67%) | ||
| 3 | 1โ3 (33.33%) | 1โ3 (33.33%) | 1โ3 (33.33%) | 5โ18 (27.78%) | ||
| 4 | 0 | 1โ6 (16.67%) | 1โ4 (25.00%) | 5โ18 (27.78%) | ||
| 5 | 0 | 0 | 1โ12 (8.33%) | 1โ6 (16.67%) | ||
| 6 | 0 | 0 | 0 | 1โ18 (5.56%) | ||
| Average | 2 (2.00) | 5โ2 (2.50) | 3 (3.00) | 7โ2 (3.50) | ||
| ๐ Image | Leather | 0 | 1โ3 (33.33%) | 1โ6 (16.67%) | 1โ12 (8.33%) | 1โ18 (5.56%) |
| 1 | 1โ3 (33.33%) | 1โ3 (33.33%) | 1โ4 (25.00%) | 1โ6 (16.67%) | ||
| 2 | 1โ3 (33.33%) | 1โ3 (33.33%) | 1โ3 (33.33%) | 5โ18 (27.78%) | ||
| 3 | 0 | 1โ6 (16.67%) | 1โ4 (25.00%) | 5โ18 (27.78%) | ||
| 4 | 0 | 0 | 1โ12 (8.33%) | 1โ6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1โ18 (5.56%) | ||
| Average | 1 (1.00) | 3โ2 (1.50) | 2 (2.00) | 5โ2 (2.50) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| ๐ Image | Raw Beef[A] | 2.00 | 2.50 | 3.00 | 3.50 |
| ๐ Image | Steak[B] | 2.00 | 2.50 | 3.00 | 3.50 |
| ๐ Image | Leather | 1.00 | 1.50 | 2.00 | 2.50 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| ๐ Image | Raw Beef[A] | 1โ3 | 100.00% | 2.00 | 1โ4 | 100.00% | 2.50 | 1โ5 | 100.00% | 3.00 | 1โ6 | 100.00% | 3.50 |
| ๐ Image | Steak[B] | 1โ3 | 100.00% | 2.00 | 1โ4 | 100.00% | 2.50 | 1โ5 | 100.00% | 3.00 | 1โ6 | 100.00% | 3.50 |
| ๐ Image | Leather | 0โ2 | 66.67% | 1.00 | 0โ3 | 66.67% | 1.33 | 0โ4 | 66.67% | 1.67 | 0โ5 | 66.67% | 2.00 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| ๐ Image | Raw Beef[A] | 1โ3 | 1 | 2 | 1โ4 | 1 | 5โ2 | 1โ5 | 1 | 3 | 1โ6 | 1 | 7โ2 |
| ๐ Image | Steak[B] | 1โ3 | 1 | 2 | 1โ4 | 1 | 5โ2 | 1โ5 | 1 | 3 | 1โ6 | 1 | 7โ2 |
| ๐ Image | Leather | 0โ2 | 2โ3 | 1 | 0โ3 | 2โ3 | 4โ3 | 0โ4 | 2โ3 | 5โ3 | 0โ5 | 2โ3 | 2 |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| ๐ Image | Raw Beef[A] | 1 | 1โ3 (33.33%) | 1โ6 (16.67%) | 1โ12 (8.33%) | 1โ18 (5.56%) |
| 2 | 1โ3 (33.33%) | 1โ3 (33.33%) | 1โ4 (25.00%) | 1โ6 (16.67%) | ||
| 3 | 1โ3 (33.33%) | 1โ3 (33.33%) | 1โ3 (33.33%) | 5โ18 (27.78%) | ||
| 4 | 0 | 1โ6 (16.67%) | 1โ4 (25.00%) | 5โ18 (27.78%) | ||
| 5 | 0 | 0 | 1โ12 (8.33%) | 1โ6 (16.67%) | ||
| 6 | 0 | 0 | 0 | 1โ18 (5.56%) | ||
| Average | 2 (2.00) | 5โ2 (2.50) | 3 (3.00) | 7โ2 (3.50) | ||
| ๐ Image | Steak[B] | 1 | 1โ3 (33.33%) | 1โ6 (16.67%) | 1โ12 (8.33%) | 1โ18 (5.56%) |
| 2 | 1โ3 (33.33%) | 1โ3 (33.33%) | 1โ4 (25.00%) | 1โ6 (16.67%) | ||
| 3 | 1โ3 (33.33%) | 1โ3 (33.33%) | 1โ3 (33.33%) | 5โ18 (27.78%) | ||
| 4 | 0 | 1โ6 (16.67%) | 1โ4 (25.00%) | 5โ18 (27.78%) | ||
| 5 | 0 | 0 | 1โ12 (8.33%) | 1โ6 (16.67%) | ||
| 6 | 0 | 0 | 0 | 1โ18 (5.56%) | ||
| Average | 2 (2.00) | 5โ2 (2.50) | 3 (3.00) | 7โ2 (3.50) | ||
| ๐ Image | Leather | 0 | 1โ3 (33.33%) | 1โ3 (33.33%) | 1โ3 (33.33%) | 1โ3 (33.33%) |
| 1 | 1โ3 (33.33%) | 1โ6 (16.67%) | 1โ12 (8.33%) | 1โ18 (5.56%) | ||
| 2 | 1โ3 (33.33%) | 1โ3 (33.33%) | 1โ4 (25.00%) | 1โ6 (16.67%) | ||
| 3 | 0 | 1โ6 (16.67%) | 1โ4 (25.00%) | 2โ9 (22.22%) | ||
| 4 | 0 | 0 | 1โ12 (8.33%) | 1โ6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1โ18 (5.56%) | ||
| Average | 1 (1.00) | 4โ3 (1.33) | 5โ3 (1.67) | 2 (2.00) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| ๐ Image | Raw Beef[A] | 2.00 | 2.50 | 3.00 | 3.50 |
| ๐ Image | Steak[B] | 2.00 | 2.50 | 3.00 | 3.50 |
| ๐ Image | Leather | 1.00 | 1.33 | 1.67 | 2.00 |
Killing a baby cow yields no items nor experience.
An adult cow can be milked by using a bucket on it, yielding a milk bucket.
A cow moos and huffs occasionally while wandering aimlessly, but tends to stay in well lit and grassy places. They avoid water unless following a player and always avoid rails and falls that cause damage. If harmed, the cow flees for a few seconds.
Cows follow players holding wheat within a six block radius.
Cows follow players holding wheat but stop following when separated from the player by at least 10โ[Java Edition only] or 16โ[Bedrock Edition only] blocks. Additionally, baby cows follow adults.
A player can breed cows by using wheat. After breeding, a baby cow spawns and 1โ7 experience is generated. The parents cannot be bred again for 5 minutes. The variant of the offspring is inherited from one of the parents and does not depend on the biome they are bred in.
Baby cows take 24000 ticks (20 minutes) to grow up, but the growth time can be accelerated using wheat. Each use takes 10% off the remaining time to grow up. It moves to another adult cow if it is separated from its parent by more than 24 blocks. Baby cows prefer to follow adult cows instead of players holding wheat.
If a baby cow is fed a golden dandelion, its growth freezes and resets to 24000 ticks (20 minutes). Feeding the baby cow another one resumes the growth.
15% of nearby baby zombies, husks, or drowned may ride a cow to form a jockey.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| โCow gets milked | Players | When a cow is milked | entity.cow.milk | subtitles.entity.cow.milkโ | 1.0 | 1.0 | 16 | |
| โFootsteps | Friendly Mobs | While a cow is walking | entity.cow.step | subtitles.block.generic.footstepsโ | 0.15 | 1.0 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| โCow gets milked | Friendly Mobs | When a cow is milked | mob.cow.milk | subtitles.entity.cow.milkโ | 1.0 | 1.0 | |
| โFootsteps | Friendly Mobs | While a cow is walking | mob.cow.step | subtitles.block.generic.footstepsโ | 0.65 | 0.9โ1.1 | |
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| โCow moos | Friendly Mobs | Randomly | entity.cow.ambient | subtitles.entity.cow.ambientโ | 0.4 | 0.8โ1.2 (Baby: 1.3โ1.7) | 16 | |
| โCow dies | Friendly Mobs | When a cow dies | entity.cow.death | subtitles.entity.cow.deathโ | 0.4 | 0.8โ1.2 (Baby: 1.3โ1.7) | 16 | |
| โCow hurts | Friendly Mobs | When a cow is damaged | entity.cow.hurt | subtitles.entity.cow.hurtโ | 0.4 | 0.8โ1.2 (Baby: 1.3โ1.7) | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| โCow moos | Friendly Mobs | Randomly | mob.cow.say | subtitles.entity.cow.ambientโ | 1.0 | 0.8โ1.2 (Baby: 1.3โ1.7) | |
| โCow hurts | Friendly Mobs | When a cow dies | mob.cow.hurt | subtitles.entity.cow.hurtโ | 1.0 | 0.8โ1.2 (Baby: 1.3โ1.7) | |
| โCow hurts | Friendly Mobs | When a cow is damaged | mob.cow.hurt | subtitles.entity.cow.hurtโ | 1.0 | 0.8โ1.2 (Baby: 1.3โ1.7) | |
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| โCow moos | Friendly Mobs | Randomly | entity.cow_moody.ambient | subtitles.entity.cow.ambientโ | 0.4 | 0.8โ1.2 (Baby: 1.3โ1.7) | 16 | |
| โCow dies | Friendly Mobs | When a cow dies | entity.cow_moody.death | subtitles.entity.cow.deathโ | 0.4 | 0.8โ1.2 (Baby: 1.3โ1.7) | 16 | |
| โCow hurts | Friendly Mobs | When a cow is damaged | entity.cow_moody.hurt | subtitles.entity.cow.hurtโ | 0.4 | 0.8โ1.2 (Baby: 1.3โ1.7) | 16 | |
| Sound | From | to | Pitch |
|---|---|---|---|
| Idle | Alpha v1.0.8 | Alpha v1.0.9 | ? |
| Hurt | Alpha v1.0.8 | Alpha v1.0.9 | ? |
| Idle | Alpha v1.0.9 | 1.4.2 (12w38a) | ? |
| Hurt/Die | Alpha v1.0.9 | 1.4.2 (12w38a) | ? |
| Name | Identifier | Entity tags | Translation key |
|---|---|---|---|
| ๐ EntitySprite cow.png: Sprite image for cow in Minecraft Cow | cow | followable_friendly_mobs |
entity.minecraft.cow |
| Name | Identifier | Numeric ID | Family | Translation key |
|---|---|---|---|---|
| ๐ EntitySprite cow.png: Sprite image for cow in Minecraft Cow | cow | 11 |
cowmob | entity.cow.name |
Cows have entity data associated with them that contain various properties.
minecraft:cow/variant component.| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| ๐ Image | ๐ Image | Repopulation | Breed two cows with wheat. | Breed two or two mooshrooms. | 15 | Bronze | |
| ๐ Image | ๐ Image | Cow Tipper | Harvest some leather. | Pick up leather from the ground or via fishing. | 15 | Bronze | |
| ๐ Image | ๐ Image | It Spreads | Kill a mob next to a catalyst | Kill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement. | 10 | Bronze | |
Achievements that apply to all mobs:
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| ๐ Image | ๐ Image | Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |
| ๐ Image | ๐ Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | |
| ๐ Image | ๐ Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | Armor stands and players also count for this achievement as they are technically mobs. | 10 | Bronze | |
Advancements that apply to all mobs:
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| ๐ Image ๐ Image | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
| ๐ Image ๐ Image | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
| ๐ Image ๐ Image | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
| ๐ Image ๐ Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | ๐ Image Armor Stand and ๐ Image Mannequin also count for this advancement. |
| ๐ Image ๐ Image | Arbalistic | Kill five unique mobs with one crossbow shot | ๐ Image Armor Stand and ๐ Image Mannequin also count for this advancement. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
| ๐ Image ๐ Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
| January 26, 2025 | New cow texture, cold cow and warm cow are teased in a series of social media teasers. | ||||||
|---|---|---|---|---|---|---|---|
| Java Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v1.0.8 | ๐ Image Added cows. | ||||||
| They drop leather when killed. | |||||||
| v1.0.9 | The "idle" and "hurt" sounds for cows have been changed. | ||||||
| v1.0.14 | ๐ Image The model of cows has been updated to have horns and a 3D udder, and their texture to have them look primarily brown instead of black. | ||||||
| Java Edition Beta | |||||||
| 1.3 | ๐ Image The position of cows' horns has been changed. | ||||||
| 1.8 | Pre-release | Cows now run away when attacked. | |||||
| Added raw beef, which drops from cows, and if killed on fire, they drop steak. | |||||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease 2 | Cows can now be bred using wheat. | |||||
| Beta 1.9 Prerelease 3 | ๐ Image Added baby cows. | ||||||
| ๐ Image The position of cows' horns has been changed, again. | |||||||
| The model of cows' udder has been changed from ๐ Image to ๐ Image . | |||||||
| Beta 1.9 Prerelease 6 | The texture of cows' back has been changed from ๐ Image to ๐ Image . | ||||||
| 1.2.1 | 12w07a | The cow AI has been updated. | |||||
| Cows can no longer be bred with mooshrooms. | |||||||
| 1.4.2 | 12w38a | The "idle" and "hurt" sounds for cows have been changed, again. | |||||
| 1.6.1 | 13w16a | Added leads, which can be used to leash cows. | |||||
| 1.8 | 14w02a | Baby cow growth can now be accelerated using wheat. | |||||
| 1.9 | 15w39a | Cows are now slightly taller (1.4 blocks tall rather than 1.3, with babies 0.7 blocks tall rather than 0.65). | |||||
| 15w50a | Added a sound for when the player milks a cow. | ||||||
| 1.10 | 16w20a | Cows no longer spawn in ice plains. | |||||
| 1.12 | 17w06a | The texture of cows has been changed. Shifted the cow's udder to be aligned correctly.[1] | |||||
| 1.14 | 18w43a | ๐ Image ๐ Image The texture of cows has been changed. | |||||
| 1.15 | 19w37a | Cows now have a 5% chance to spawn as babies. | |||||
| 19w39a | ๐ Image The model of baby cows has been changed. | ||||||
| 1.16 | pre1 | Cows can now be milked in Creative mode. | |||||
| 1.21.5 | 25w02a | Cows can now spawn in wooded badlands. Technically, they are also allowed to spawn in badlands and eroded badlands, but cannot spawn there naturally as these biomes do not generate grass blocks. | |||||
| 25w05a | ๐ Image ๐ Image ๐ Image ๐ Image Added cold and warm cows and their baby variants. | ||||||
| ๐ Image ๐ Image The model and texture of cows have been changed; most notably, the nose now extrudes. | |||||||
| The original cow variant is now considered temperate.[2] | |||||||
| 25w06a | Cows spawned outside of their natural biomes, such as by using spawn eggs or as part of a pack on the border of a biome, may now also be spawned as variants depending on the biome. | ||||||
| 25w10a | The new models have been tweaked so the horn placement and leg positioning now match the model on Bedrock Edition. | ||||||
| The textures of temperate cow legs no longer have harsh borders due to a mirroring issue. | |||||||
| ๐ Image ๐ Image ๐ Image The models of baby cows have been changed. | |||||||
| pre1 | The side texture of the cold cow's head are now mirrored correctly, from ๐ Image to ๐ Image . | ||||||
| 26.1 | snap2 | ๐ Image ๐ Image ๐ Image The model and textures of baby cows have been changed. | |||||
| snap5 | Added golden dandelions, which can be used to prevent baby cows from growing up. | ||||||
| snap7 | Added a "moody" sound variant for adult cows. | ||||||
| snap8 | Changed the moody death sounds from to . | ||||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.3.0 | ๐ Image ๐ Image Added cows and their baby forms. | ||||||
| v0.6.0 | Cows can now drop leather. | ||||||
| Baby cows now spawn naturally; each cow has a 25% chance to spawn as a baby. | |||||||
| v0.7.0 | Cow spawn eggs have been added to the Creative inventory. | ||||||
| v0.8.0 | build 1 | Cows are now attracted to wheat and can now be bred. | |||||
| The cow AI has been improved: cows now avoid falls, fire, water, cacti, and lava. | |||||||
| v0.9.2 | The health of cows has been reduced from 20HP๐ โค๏ธ ร 10 to 10HP๐ โค๏ธ ๐ โค๏ธ ๐ โค๏ธ ๐ โค๏ธ ๐ โค๏ธ | ||||||
| v0.12.1 | build 1 | The sounds cows make have been updated. | |||||
| v0.14.0 | build 1 | Baby zombies and baby zombie villagers can now mount cows. | |||||
| Cows no longer spawn in snowy tundra biomes and its variants. | |||||||
| v0.15.0 | build 1 | Baby husks can now mount cows. | |||||
| ? | The chance of baby cows spawning instead of adults has been reduced to 5%. | ||||||
| Bedrock Edition | |||||||
| 1.10.0 | beta 1.10.0.3 | ๐ Image ๐ Image The texture of cows has been changed. | |||||
| 1.11.0 | beta 1.11.0.1 | Cows now spawn in animal pens in villages. | |||||
| 1.18.30 | Preview 1.18.20.28 | Cows no longer spawn in snowy taigas. | |||||
| Release | Reverted the previous change to cow spawning. | ||||||
| 1.21.70 Experiment | Preview 1.21.70.20 | ๐ Image ๐ Image ๐ Image ๐ Image Added cold and warm cows and their baby variants. | |||||
| ๐ Image ๐ Image The model and texture of cows have been changed; most notably, the nose now extrudes and the horns have been rearranged. | |||||||
| The original cow variant is now considered temperate. | |||||||
| 1.21.70 | Preview 1.21.70.23 | All features behind the "Drop 1 2025" experimental toggle are fully implemented. | |||||
| Preview 1.21.70.25 | The side texture of the cold cow's head are now mirrored correctly, from ๐ Image to ๐ Image . | ||||||
| 1.21.130 | Preview 1.21.130.26 | Baby zombie villagers can no longer mount cows. | |||||
| 26.0 | Preview 26.0.27 | Baby drowned can now search for cows to mount. | |||||
| Due to a bug, baby husks can no longer mount cows.[3] | |||||||
| 26.0 Experiment | Preview 26.0.27 | ๐ Image ๐ Image ๐ Image The model and textures of baby cows have been changed. | |||||
| Tweaked the bounding box of both adult and baby cows to align with Java Edition and the new model. | |||||||
| 26.10 | Preview 26.10.20 | All features behind the "Drop 1 of 2026" experimental toggle are fully implemented. | |||||
| Preview 26.10.21 | Added golden dandelions, which can be used to prevent baby cows from growing up. | ||||||
| Preview 26.10.24 | Added a "moody" sound variant for adult cows. | ||||||
| Baby husks can once again mount cows. | |||||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | ๐ Image Added cows. |
| TU5 | Cows now run away when attacked. | ||||||
| TU7 | ๐ Image Added baby cows. | ||||||
| Cows can now be bred with wheat. | |||||||
| TU12 | Cows can no longer breed with mooshrooms. | ||||||
| TU14 | 1.04 | Baby cows can now be spawned by using a cow spawn egg on a cow, done by pressing ๐ Left trigger . | |||||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Baby cow growth can now be accelerated using wheat. | |
| The sounds cows make have been updated. | |||||||
| TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | The sounds baby cows make have been updated. | |
| Added a sound for when the player milks a cow. | |||||||
| TU56 | CU47 | 1.55 | 1.55 | 1.55 | Patch 26 | 1.0.6 | Cows can now be milked in Creative mode. |
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | ๐ Image ๐ Image Added cows and their baby forms. | ||||||
| Minecraft Education | |||||||
|---|---|---|---|---|---|---|---|
| 1.0 | ๐ Image ๐ Image Added cows and their baby forms. | ||||||
| 1.12.0 | ๐ Image ๐ Image The texture of cows has been changed. | ||||||
| Cows now spawn in animal pens in villages. | |||||||
| 1.21.91 | ๐ Image ๐ Image ๐ Image ๐ Image Added cold and warm cows and their baby variants. | ||||||
| ๐ Image ๐ Image The model and texture of cows have been changed; most notably, the nose now extrudes and the horns have been rearranged. | |||||||
| The original cow variant is now considered temperate. | |||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.11 | 16w32a | The entity ID has been changed from Cow to cow. | |||||
| 1.13 | 17w47a | Numeric IDs for entities were presumably deprecated in this version.โ[more information needed] | |||||
| 1.21.5 | 25w05a | Added the variant data to the cow. | |||||
Issues relating to "Cow" are maintained on the bug tracker. Issues should be reported and viewed there.