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VOOZH | about |
| Rarity tier | Common |
|---|---|
| Use cooldown | 0.5 seconds (10 ticks) |
| Renewable | Yes |
| Stackable | Yes (64) |
{
"title": "Wind Charge",
"rows": [
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #fff; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> </span> Common",
"label": "(link to Rarity article, displayed as Rarity tier)"
},
{
"field": "0.5 seconds (10 ticks)",
"label": "(link to Use cooldown article, displayed as Use cooldown)"
},
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
}
],
"invimages": [
"Wind Charge"
],
"images": [
"Wind Charge.webp",
"Wind Charge (item).png"
]
}
A wind charge is a throwable item made from breeze rods. It bursts into wind on impact, which can knock entities into the air and interact with doors, buttons, levers, and similar blocks.
Breezes use special high-blast-radius wind charges as their ranged attack, which cannot be obtained by players.
| Ingredients | Crafting recipe |
|---|---|
| Breeze Rod |
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition | ||||
| π Image |
π Image Trial Chambers |
Vault and reward chest | 1β3 | 24%{ "item": "Wind Charge", "stacksize": "1β3", "chance": 0.24006297600000004, "structure": "Trial Chambers", "container": "Vault and reward chest" }
|
| Ominous vault | 8β12 | 47.4%{ "item": "Wind Charge", "stacksize": "8β12", "chance": 0.4744480658436214, "structure": "Trial Chambers", "container": "Ominous vault" }
| ||
| Bedrock Edition | ||||
| π Image |
π Image Trial Chambers |
Vault and reward chest | 1β3 | 29.6%{ "item": "Wind Charge", "stacksize": "1β3", "chance": 0.296123904, "structure": "Trial Chambers", "container": "Vault and reward chest" }
|
| Ominous vault | 8β12 | 47.4%{ "item": "Wind Charge", "stacksize": "8β12", "chance": 0.4744480658436214, "structure": "Trial Chambers", "container": "Ominous vault" }
| ||
A wind charge can be thrown by using it. After it is thrown, the wind charge is consumed.
Wind charges have a cooldown of 10 ticks (0.5 seconds) before they can be used again. The cooldown is shown in the hotbar by a white overlay on the wind charge that shrinks and must disappear before the player can use it again. If there are other inventory or hotbar slots containing wind charges, they are covered with the white overlay as well.[1] They can be used to activate buttons, fence gates, levers, and non-iron trapdoors and doors. They also ring bells, break chorus flowers, extinguish candles, and shatter decorated pots.
Wind charges, when fired by players, dispensers, or breezes, fly in a straight line through the air. There is a random offset in a wind charge's trajectory over a cone-shaped region, spreading along the aimed trajectory, which can cause a wind charge to miss its target or hit something else.
When a wind charge directly hits an entity, the entity takes 1HPπ π
damage and is knocked back 2.5 blocks unless the entity is resistant to knockback (e.g., squid, wardens, ravagers). A burst of wind also appears and knocks back nearby entities without dealing damage to them. Mobs may be knocked high enough into the air to take additional fall damage upon landing. A wind charge that passes through fire or lava sets fire to any entities that it hits.β[Bedrock Edition only]
The wind burst also interacts with these blocks:
Wind charges can be deflected if hit with another projectile or a melee attack, similar to ghast fireballs. Blast Protection reduces the knockback effect of wind charges.
Wind charges are distance attenuated by liquids such as water and lava. They fly in a straight line, similar to fireballs.
Wind charges are two separate entities depending on their source. Wind charges shot by breezes are breeze_wind_charges, while wind charges shot by players and dispensers are simply wind_charges. This distinction is in place as the two types of wind charges have some different properties. breeze_wind_charges cannot be obtained as items.
Wind charges fired by players and dispensers deal 22% more knockback than those fired by breezes, but have a much smaller burst area. Player-fired wind charges affect entities within a 2.4 blocks Euclidean sphere; breeze-fired wind charges affect entities within a 6 blocks Euclidean sphere.
A player launched by wind charges shot by a player or a dispenser accumulates fall damage only when falling below the Y level where the wind burst hit. In Bedrock Edition, when throwing a wind charge, the projectile is slightly offset.
Unlike other forms of projectiles when fired on the move, wind charges slightly offset to whatever direction the shooter is moving, following close to the crosshair.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βWind Charge flies | Friendly Mobs | When a wind charge is thrown by a player | entity.wind_charge.throw | subtitles.entity.wind_charge.throwβ | 0.5 | 1β3-0.5 | 16 | |
| βWind Charge flies | Blocks | When a dispenser dispenses a wind charge | entity.wind_charge.throw | subtitles.entity.wind_charge.throwβ | 0.5 | 1β3-0.5 | 16 | |
| βWind Charge bursts | Blocks | When a wind charge shot by a player or dispenser strikes something | entity.wind_charge.wind_burst | subtitles.entity.generic.wind_burstβ | 4.0 | 0.7β1.05 | 8 | |
| βWind Charge bursts | Blocks | When a wind charge shot by a breeze strikes something | entity.breeze.wind_burst | subtitles.entity.breeze.wind_burstβ | 4.0 | 0.672β1.008 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| β ? | Players | When a player throws a wind charge | random.bow | β ? | 0.5 | 0.33β0.5 | |
| β ? | Players | When a wind charge shot by a player or dispenser strikes something | wind_charge.burst | β ? | 1.0 | 1.0 | |
| β ? | Hostile Mobs | When a wind charge shot by a breeze strikes something | breeze_wind_charge.burst | β ? | 1.0 | 1.2 | |
| Item | Identifier | Form | Translation key |
|---|---|---|---|
| π ItemSprite wind-charge.png: Sprite image for wind-charge in Minecraft Wind Charge | wind_charge | Item | item.minecraft.wind_charge |
| Entity | Identifier | Entity tags | Translation key |
|---|---|---|---|
| π EntitySprite wind-charge.png: Sprite image for wind-charge in Minecraft Wind Charge | wind_charge | impact_projectiles |
entity.minecraft.wind_charge |
| π EntitySprite wind-charge.png: Sprite image for wind-charge in Minecraft Wind Charge | breeze_wind_charge | impact_projectiles |
entity.minecraft.breeze_wind_charge |
| Item | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|
| π ItemSprite wind-charge.png: Sprite image for wind-charge in Minecraft Wind Charge | wind_charge | 377 | Item | β | item.wind_charge.name |
| Entity | Identifier | Numeric ID | Family | Translation key |
|---|---|---|---|---|
| π EntitySprite wind-charge.png: Sprite image for wind-charge in Minecraft Wind Charge | wind_charge_projectile | 143 |
wind_chargewind_charge_projectile | entity.wind_charge_projectile.name |
| π EntitySprite wind-charge.png: Sprite image for wind-charge in Minecraft Wind Charge | breeze_wind_charge_projectile | 141 |
None | entity.breeze_wind_charge_projectile.name |
Wind charges have entity data associated with them that contain various properties.
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| π Image | π Image | Who Needs Rockets? | Use a to launch yourself upward 8 blocks | β | 10 | Bronze | |
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| π Image π Image | Not Today, Thank You | Deflect a projectile with a Shield | Block any projectile with a shield. |
| π Image π Image | Who Needs Rockets? | Use a to launch yourself upwards 8 blocks | β |
| π Image π Image | Blowback | Kill a Breeze with a deflected Breeze-shot | Kill a breeze by deflecting a wind charge that was shot by the breeze itself. |
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.20.3 Experiment | 23w45a | π Image Added wind charges. | |||||
| pre2 | Wind charges now break decorated pots, chorus flowers, and pointed dripstone blocks upon collision. | ||||||
| 1.20.5 Experiment | 23w51a | The texture of wind charges have been changed. However, the in-game appearance is not affected. | |||||
| 24w03b | π Image The model, texture, and animation of wind charges has been changed. | ||||||
| 24w06a | π Image Wind charges are now obtainable as an item. | ||||||
Added the breeze_wind_charge entity, which is now shot by the breeze.
| |||||||
The wind_charge entity is no longer shot by breezes and now has special properties that the breeze's wind charges do not. | |||||||
| 24w09a | Removed randomness from the radius of both breeze- and player-shot wind charges. | ||||||
| 24w11a | Wind charges are no longer dropped by breezes, and are instead crafted using breeze rods. | ||||||
| Wind charges can now be obtained as loot from vaults in trial chambers. | |||||||
| 24w12a | Wind charge projectiles no longer pass through blocks with incomplete collision boxes, but will still pass through blocks with no collision box. | ||||||
| 24w13a | Wind charges can now be obtained as loot from ominous vaults. | ||||||
| Wind charges no longer collide with end crystals.[2] | |||||||
| 1.21 | 24w18a | Wind charges are now available without using the "Update 1.21" experimental data pack. | |||||
Wind charges now use a new damage type wind_charge instead of mob_projectile. | |||||||
| pre1 | Crouching no longer affects wind charge knockback. | ||||||
| Wind charges used by the player aimed straight down now knock the player upward ~6 blocks instead of ~2.5. | |||||||
|
Wind charges are no longer spawned 0.8 blocks away from the shooter. | |||||||
| Changed the wind charge item's fall damage reduction mechanic: it now applies a 1 tick reduction timer to ensure that wind charge projectiles always negate the player's fall damage. Due to a bug, this mechanic did not function correctly.[3] | |||||||
| pre4 | Fixed a bug where the reduction mechanism failed to work correctly in pre1.[3] | ||||||
| 1.21.2 | 24w34a | Wind charges no longer go through the world border if hit. | |||||
| 24w35a | Wind charges now have the use_cooldown component by default. | ||||||
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.20.60 Experiment | Preview 1.20.60.20 | π Image Added wind charges. | |||||
| 1.20.70 Experiment | Preview 1.20.70.20 | π Image The model, texture, and animation of wind charges has been changed. | |||||
| Preview 1.20.70.24 | π Image Wind charges are now obtainable as an item. | ||||||
Added the breeze_wind_charge_projectile entity, which is now shot by the breeze.
| |||||||
The wind_charge_projectile entity is no longer shot by breezes and now has special properties that the breeze's wind charges do not.
| |||||||
| Breezes now take damage from wind charges. | |||||||
| 1.20.80 Experiment | Preview 1.20.80.21 | Reduced the damage dealt by wind charges shot by players and dispensers to 1HPπ π . | |||||
| The location that shot wind charges are spawned in has been moved downward and further away from the shooter. | |||||||
| Wind charges now deal additional knockback to crouching players. | |||||||
| Preview 1.20.80.22 | Wind charges are no longer dropped by breezes, and are instead crafted using breeze rods. | ||||||
| Wind charges can now be obtained as loot from vaults in trial chambers. | |||||||
| 1.21.0 | Preview 1.21.0.20 | Wind charges can now be obtained as loot from ominous vaults. | |||||
| Wind charges no longer collide with end crystals.[4] | |||||||
| Preview 1.21.0.21 | Wind charge projectiles can now have their trajectory altered by the player's melee attacks.[5] | ||||||
| Preview 1.21.0.22 | Wind charges have been officially added to the game. | ||||||
| 1.21.20 | Preview 1.21.10.22 | Increased the velocity of wind charge projectiles fired by players by 50% to match Java Edition. | |||||
| Preview 1.21.20.21 | Wind charge projectiles fired by players no longer have a chance to deal more than 1HPπ π damage. | ||||||
| Preview 1.21.10.23 | Crouching no longer affects wind charge knockback. | ||||||
| Wind charges used by the player aimed straight down now knock the player upward ~6 blocks instead of ~2.5. | |||||||
| Wind charges are no longer spawned 0.8 blocks away from the shooter. | |||||||
| Wind charges now work the same on all terrain. [verify] | |||||||
| Minecraft Education | |||||||
|---|---|---|---|---|---|---|---|
| 1.21.03 | Preview 1.21.01.0 | π Image π Image Added wind charges. | |||||
| 1.21.91 | Preview 1.21.40.1 | Increased the velocity of wind charge projectiles fired by players by 50% to match Java Edition. | |||||
| Wind charge projectiles fired by players no longer have a chance to deal more than 1HPπ π damage. | |||||||
| Crouching no longer affects wind charge knockback. | |||||||
| Wind charges used by the player aimed straight down now knock the player upward ~6 blocks instead of ~2.5. | |||||||
| Wind charges are no longer spawned 0.8 blocks away from the shooter. | |||||||
| Wind charges now work the same on all terrain. [verify] | |||||||
Issues relating to "Wind Charge" are maintained on the bug tracker. Issues should be reported and viewed there.
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