VOOZH about

URL: https://minecraft.wiki/w/Carrot_crop

⇱ Carrot – Minecraft Wiki


Carrot

From Minecraft Wiki
(Redirected from Carrot crop)
Jump to navigation Jump to search
πŸ‘ Image
For other uses, see Carrot (disambiguation) and Seeds.
Carrot
Rarity tier
 
Common
Consumption time 32 game ticks (1.6 seconds)
Hunger 3 (πŸ‘ πŸ–
πŸ‘ πŸ—
)
Saturation 3.6 (πŸ‘ πŸ–
πŸ‘ πŸ—
)
Saturation boostβ€Œ[JE only] Heals: 2.4HPπŸ‘ ❀️
Γ— 1.2

Duration: 1.2 seconds
Always consumable No
Renewable Yes
Stackable Yes (64)
{
 "title": "Carrot",
 "rows": [
 {
 "field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #fff; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> </span> Common",
 "label": "(link to Rarity article, displayed as Rarity tier)"
 },
 {
 "field": "32 game ticks (1.6 seconds)",
 "label": "(link to Consumption time article, displayed as Consumption time)"
 },
 {
 "field": "<span class=\"nowrap\">3 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1.5 hunger points\">(link to File:Half Hunger (icon).png article, displayed as 9px|link=|alt=πŸ–)(link to File:Hunger (icon).png article, displayed as 9px|link=|alt=πŸ—)</span>)</span>",
 "label": "(link to Hunger article, displayed as Hunger)"
 },
 {
 "field": "<span class=\"nowrap\">3.6 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1.8 hunger points\">(link to File:Half Hunger (icon).png article, displayed as 9px|link=|alt=πŸ–)(link to File:Hunger (icon).png article, displayed as 9px|link=|alt=πŸ—)</span>)</span>",
 "label": "(link to Saturation article, displayed as Saturation)"
 },
 {
 "field": "<abbr title=\"Assumes saturation is 0 before eating.\">'''Heals'''</abbr>: 2.4<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❀️)</span> Γ— 1.2</span><br/><abbr title=\"The time it takes for saturation boost to fully finish healing, assuming the player does not reach full health before it finishes.\">'''Duration'''</abbr>: 1.2 seconds",
 "label": "(link to Saturation boost article, displayed as Saturation boost)β€Œ<sup class=\" nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup>"
 },
 {
 "field": "No",
 "label": "<abbr title=\"Whether or not it can be used while already at full hunger.\">Always consumable</abbr>"
 },
 {
 "field": "Yes",
 "label": "(link to Renewable resource article, displayed as Renewable)"
 },
 {
 "field": "Yes (64)",
 "label": "Stackable"
 }
 ],
 "invimages": [
 "Carrot"
 ],
 "images": [
 "Carrots Age 0-1.png",
 "Carrots Age 0-1 BE.png",
 "Carrots Age 2-3.png",
 "Carrots Age 2-3 BE.png",
 "Carrots Age 4-6.png",
 "Carrots Age 4-6 BE.png",
 "Carrots Age 7.png",
 "Carrots Age 7 BE.png",
 "Carrot JE3 BE2.png"
 ]
}

A carrot is a food item obtained from carrot crops that can be used to plant them, eaten or used as a crafting ingredient.

Carrot crops are planted in farmland and used to grow carrots.

Obtaining

[edit | edit source]

Breaking

[edit | edit source]

Fully grown carrot crops drop 2 to 5 carrots (3 5⁄7 per crop harvested on average). Yield can be increased using a tool enchanted with Fortune, with Fortune III harvesting an average of 5 3⁄7 carrots.

The yield is calculated by a binomial distribution: 2 drops are fixed, then a drop is attempted three times with a success rate of 57.14286% to yield the extra 0–3 drops. Each level of Fortune enchantment increases the number of attempts by one.

Legend
  • incorrect tool, drops nothing
  • correct tool, drops nothing or something other than the block itself
  • correct tool, drops the block itself
  • italicized can be instant mined

Natural generation

[edit | edit source]

Village farm plots have a chance of having carrots. The exact chance depends on the style of the village:

Village style Chance
πŸ‘ EnvSprite plains-village.png: Sprite image for plains-village in Minecraft
Plains
30%
πŸ‘ EnvSprite snowy-village.png: Sprite image for snowy-village in Minecraft
Snowy
10%

Mob loot

[edit | edit source]

Zombies, husks, and zombie villagers have a 2.5% (1⁄40) chance of dropping either an iron ingot, carrot, or potato when killed by a player or tamed wolf. This is increased by 1% (1⁄100) per level of looting. This gives carrots the following chances of dropping:

  • 1⁄120 (about 0.83%)
  • 7⁄600 (about 1.17%) with Looting I
  • 9⁄600 (about 1.50%) with Looting II
  • 11⁄600 (about 1.83%) with Looting III

Java Edition:

MobQuantity / Chance / Average
DefaultLooting ILooting IILooting III
πŸ‘ Image
Zombie[A]0–10.83%0.010–11.17%0.010–11.50%0.010–11.83%0.02
πŸ‘ Image
Zombie Villager[A]0–10.83%0.010–11.17%0.010–11.50%0.010–11.83%0.02
πŸ‘ Image
Husk[A]0–10.83%0.010–11.17%0.010–11.50%0.010–11.83%0.02
MobQuantity / Chance / Average
DefaultLooting ILooting IILooting III
πŸ‘ Image
Zombie[A]0–11⁄1201⁄1200–17⁄6007⁄6000–13⁄2003⁄2000–111⁄60011⁄600
πŸ‘ Image
Zombie Villager[A]0–11⁄1201⁄1200–17⁄6007⁄6000–13⁄2003⁄2000–111⁄60011⁄600
πŸ‘ Image
Husk[A]0–11⁄1201⁄1200–17⁄6007⁄6000–13⁄2003⁄2000–111⁄60011⁄600
MobAmountProbability
DefaultLooting ILooting IILooting III
πŸ‘ Image
Zombie[A]0119⁄120 (99.17%)593⁄600 (98.83%)197⁄200 (98.50%)589⁄600 (98.17%)
11⁄120 (0.83%)7⁄600 (1.17%)3⁄200 (1.50%)11⁄600 (1.83%)
Average1⁄120 (0.01)7⁄600 (0.01)3⁄200 (0.01)11⁄600 (0.02)
πŸ‘ Image
Zombie Villager[A]0119⁄120 (99.17%)593⁄600 (98.83%)197⁄200 (98.50%)589⁄600 (98.17%)
11⁄120 (0.83%)7⁄600 (1.17%)3⁄200 (1.50%)11⁄600 (1.83%)
Average1⁄120 (0.01)7⁄600 (0.01)3⁄200 (0.01)11⁄600 (0.02)
πŸ‘ Image
Husk[A]0119⁄120 (99.17%)593⁄600 (98.83%)197⁄200 (98.50%)589⁄600 (98.17%)
11⁄120 (0.83%)7⁄600 (1.17%)3⁄200 (1.50%)11⁄600 (1.83%)
Average1⁄120 (0.01)7⁄600 (0.01)3⁄200 (0.01)11⁄600 (0.02)
Drops1
MobExpected Number of Kills
DefaultLooting ILooting IILooting III
πŸ‘ Image
Zombie[A]120.0085.7166.6754.55
πŸ‘ Image
Zombie Villager[A]120.0085.7166.6754.55
πŸ‘ Image
Husk[A]120.0085.7166.6754.55
  1. ↑ a b c Only when killed by a player or a tamed wolf.

Bedrock Edition:

MobQuantity / Chance / Average
DefaultLooting ILooting IILooting III
πŸ‘ Image
Zombie[A]0–10.83%0.010–11.17%0.010–11.50%0.010–11.83%0.02
πŸ‘ Image
Zombie Villager[A]0–10.83%0.010–11.17%0.010–11.50%0.010–11.83%0.02
πŸ‘ Image
Husk[A]0–10.83%0.010–11.17%0.010–11.50%0.010–11.83%0.02
MobQuantity / Chance / Average
DefaultLooting ILooting IILooting III
πŸ‘ Image
Zombie[A]0–11⁄1201⁄1200–17⁄6007⁄6000–13⁄2003⁄2000–111⁄60011⁄600
πŸ‘ Image
Zombie Villager[A]0–11⁄1201⁄1200–17⁄6007⁄6000–13⁄2003⁄2000–111⁄60011⁄600
πŸ‘ Image
Husk[A]0–11⁄1201⁄1200–17⁄6007⁄6000–13⁄2003⁄2000–111⁄60011⁄600
MobAmountProbability
DefaultLooting ILooting IILooting III
πŸ‘ Image
Zombie[A]0119⁄120 (99.17%)593⁄600 (98.83%)197⁄200 (98.50%)589⁄600 (98.17%)
11⁄120 (0.83%)7⁄600 (1.17%)3⁄200 (1.50%)11⁄600 (1.83%)
Average1⁄120 (0.01)7⁄600 (0.01)3⁄200 (0.01)11⁄600 (0.02)
πŸ‘ Image
Zombie Villager[A]0119⁄120 (99.17%)593⁄600 (98.83%)197⁄200 (98.50%)589⁄600 (98.17%)
11⁄120 (0.83%)7⁄600 (1.17%)3⁄200 (1.50%)11⁄600 (1.83%)
Average1⁄120 (0.01)7⁄600 (0.01)3⁄200 (0.01)11⁄600 (0.02)
πŸ‘ Image
Husk[A]0119⁄120 (99.17%)593⁄600 (98.83%)197⁄200 (98.50%)589⁄600 (98.17%)
11⁄120 (0.83%)7⁄600 (1.17%)3⁄200 (1.50%)11⁄600 (1.83%)
Average1⁄120 (0.01)7⁄600 (0.01)3⁄200 (0.01)11⁄600 (0.02)
Drops1
MobExpected Number of Kills
DefaultLooting ILooting IILooting III
πŸ‘ Image
Zombie[A]120.0085.7166.6754.55
πŸ‘ Image
Zombie Villager[A]120.0085.7166.6754.55
πŸ‘ Image
Husk[A]120.0085.7166.6754.55
  1. ↑ a b c Only when killed by a player or a tamed wolf.

Generated loot

[edit | edit source]
Item Structure Container Quantity Chance
Java Edition
πŸ‘ Image
πŸ‘ Image
Pillager Outpost
Chest 3–5 57.5%
{ "item": "Carrot", "stacksize": "3–5", "chance": 0.5750050885406066, "structure": "Pillager Outpost", "container": "Chest" }
πŸ‘ Image
Shipwreck
Supply chest 4–8 42.1%
{ "item": "Carrot", "stacksize": "4–8", "chance": 0.42061090139687074, "structure": "Shipwreck", "container": "Supply chest" }
Bedrock Edition
πŸ‘ Image
πŸ‘ Image
Bonus Chest
Chest 1–2 50%
{ "item": "Carrot", "stacksize": "1–2", "chance": 0.5, "structure": "Bonus Chest", "container": "Chest" }
πŸ‘ Image
Pillager Outpost
Chest 3–5 57.5%
{ "item": "Carrot", "stacksize": "3–5", "chance": 0.5750050885406066, "structure": "Pillager Outpost", "container": "Chest" }
πŸ‘ Image
Shipwreck
Supply chest 4–8 42.1%
{ "item": "Carrot", "stacksize": "4–8", "chance": 0.42061090139687074, "structure": "Shipwreck", "container": "Supply chest" }

Usage

[edit | edit source]

To eat a carrot, press and hold use while the carrot is selected in the hotbar. Eating a carrot restores 3 (πŸ‘ πŸ–
πŸ‘ πŸ—
)
hunger and 3.6 hunger saturation.

Farming

[edit | edit source]
See also: Crop farming

Carrots can be farmed and harvested on farmland. Planted carrots go through 8 stages of growth, but only 4 apparent stages because the texture only changes upon reaching stages 3, 5, and 8 with stage 8 being the final, mature appearance.

Carrots require a light level of 8 or greater to plantβ€Œ[Java Edition only] and 9 or greater to grow. In Bedrock Edition they can be planted at any light level, but need an internal light level of 9 to grow. Crops grow faster if the farmland they are planted in is hydrated. Using bone meal on crops also increases the speed of growth by randomly increasing their growth stage by 2 to 5.

Crops break if pushed by a piston or if their supporting farmland breaks or turns to dirt (e.g. by being trampled), dropping their usual drops.

If /gamerule mobGriefing is true, rabbits find mature carrot cropsβ€Œ[Java Edition only] / carrot crops with growth stage greater than 1.β€Œ[Bedrock Edition only] This reduces the growth stages by one, removing the crop completely when the growth stage reaches 0.

Animal food

[edit | edit source]

Carrots can be used to breed and attract pigs and rabbits, and make baby pigs and rabbits grow up faster by 10% of the remaining time.

Carrots can be used to heal, grow, and increase temper of horses, donkeys, and mules, but does not breed them. In Java Edition, due to a bug, skeleton horses (in their hostile state; being ridden by skeletons) can also be fed carrots.[1]

Villagers

[edit | edit source]

Villagers can pick up carrot items to become willing, which allow them to breed. Villagers require 12 carrots to become willing.

Trading

[edit | edit source]
VillagerProbabilityVillager wantsPlayer receivesTrades in
stock
Villager
experience
Price
multiplier
JEBE
πŸ‘ Image
Farmer
πŸ‘ Image
Novice
40%25%22 Γ— πŸ‘ Image
πŸ‘ Image
Emerald
1620.05

Crafting ingredient

[edit | edit source]
Name Ingredients Crafting recipe Description
Carrot on a Stick Fishing Rod or 
Damaged Fishing Rod +
The fishing rod must be diagonally above the carrot to craft the carrot on a stick.
Golden Carrot Gold Nugget +
πŸ‘ Invicon Gold Nugget.png: Inventory sprite for Gold Nugget in Minecraft as shown in-game linking to Gold Nugget with description: Gold Nugget
πŸ‘ Invicon Gold Nugget.png: Inventory sprite for Gold Nugget in Minecraft as shown in-game linking to Gold Nugget with description: Gold Nugget
πŸ‘ Invicon Gold Nugget.png: Inventory sprite for Gold Nugget in Minecraft as shown in-game linking to Gold Nugget with description: Gold Nugget
πŸ‘ Invicon Gold Nugget.png: Inventory sprite for Gold Nugget in Minecraft as shown in-game linking to Gold Nugget with description: Gold Nugget
πŸ‘ Invicon Carrot.png: Inventory sprite for Carrot in Minecraft as shown in-game with description: Carrot
πŸ‘ Invicon Gold Nugget.png: Inventory sprite for Gold Nugget in Minecraft as shown in-game linking to Gold Nugget with description: Gold Nugget
πŸ‘ Invicon Gold Nugget.png: Inventory sprite for Gold Nugget in Minecraft as shown in-game linking to Gold Nugget with description: Gold Nugget
πŸ‘ Invicon Gold Nugget.png: Inventory sprite for Gold Nugget in Minecraft as shown in-game linking to Gold Nugget with description: Gold Nugget
πŸ‘ Invicon Gold Nugget.png: Inventory sprite for Gold Nugget in Minecraft as shown in-game linking to Gold Nugget with description: Gold Nugget

πŸ‘ Invicon Golden Carrot.png: Inventory sprite for Golden Carrot in Minecraft as shown in-game linking to Golden Carrot with description: Golden Carrot
Rabbit Stew Cooked Rabbit +
 +
Baked Potato +
Red Mushroom or 
Brown Mushroom +
Bowl
πŸ‘ Invicon Cooked Rabbit.png: Inventory sprite for Cooked Rabbit in Minecraft as shown in-game linking to Cooked Rabbit with description: Cooked Rabbit
πŸ‘ Invicon Carrot.png: Inventory sprite for Carrot in Minecraft as shown in-game with description: Carrot
πŸ‘ Invicon Baked Potato.png: Inventory sprite for Baked Potato in Minecraft as shown in-game linking to Baked Potato with description: Baked Potato
πŸ‘ Invicon Red Mushroom.png: Inventory sprite for Red Mushroom in Minecraft as shown in-game linking to Red Mushroom with description: Red Mushroom
πŸ‘ Invicon Brown Mushroom.png: Inventory sprite for Brown Mushroom in Minecraft as shown in-game linking to Brown Mushroom with description: Brown Mushroom
πŸ‘ Invicon Bowl.png: Inventory sprite for Bowl in Minecraft as shown in-game linking to Bowl with description: Bowl

πŸ‘ Invicon Rabbit Stew.png: Inventory sprite for Rabbit Stew in Minecraft as shown in-game linking to Rabbit Stew with description: Rabbit Stew

​[until: Third Drop 2026][verify for Java Edition]
Rabbit Stew Cooked Rabbit +
 +
Baked Potato +
Any Mushroom +
Bowl
πŸ‘ Invicon Cooked Rabbit.png: Inventory sprite for Cooked Rabbit in Minecraft as shown in-game linking to Cooked Rabbit with description: Cooked Rabbit
πŸ‘ Invicon Carrot.png: Inventory sprite for Carrot in Minecraft as shown in-game with description: Carrot
πŸ‘ Invicon Baked Potato.png: Inventory sprite for Baked Potato in Minecraft as shown in-game linking to Baked Potato with description: Baked Potato
πŸ‘ Invicon Red Mushroom.png: Inventory sprite for Red Mushroom in Minecraft as shown in-game linking to Red Mushroom with description: Red Mushroom
πŸ‘ Invicon Brown Mushroom.png: Inventory sprite for Brown Mushroom in Minecraft as shown in-game linking to Brown Mushroom with description: Brown Mushroom
πŸ‘ Invicon Shelf Mushroom.png: Inventory sprite for Shelf Mushroom in Minecraft as shown in-game linking to Shelf Mushroom with description: Shelf Mushroom
πŸ‘ Invicon Bowl.png: Inventory sprite for Bowl in Minecraft as shown in-game linking to Bowl with description: Bowl

πŸ‘ Invicon Rabbit Stew.png: Inventory sprite for Rabbit Stew in Minecraft as shown in-game linking to Rabbit Stew with description: Rabbit Stew

​[upcoming: Third Drop 2026][verify for Java Edition]

Composting

[edit | edit source]

Placing a carrot into a composter has a 65% chance of raising the compost level by 1.

Sounds

[edit | edit source]

Block

[edit | edit source]

Java Edition:

πŸ‘ BlockSprite wheat.png: Sprite image for wheat in Minecraft
crop sound type
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Block brokenBlocksOnce the block has brokenblock.crop.breaksubtitles.block.generic.break​0.90.816
​Block placedBlocksWhen the block is placeditem.crop.plant​[sound 1]​subtitles.block.generic.place​0.45varies [sound 2]16
​Block breakingBlocksWhile the block is in the process of being brokenblock.grass.hitsubtitles.block.generic.hit​0.250.516
​Something falls on a blockEntity-DependentFalling on the block with fall damageblock.grass.fallsubtitles.block.generic.fall​0.50.7516
​FootstepsEntity-DependentWalking on the blockblock.grass.stepsubtitles.block.generic.footsteps​0.151.016
  1. ↑ Unlike all other block placement sound events, these are listed under items. Confirmed to be intentional by Mojang, see MC-177459
  2. ↑ Can be 1.2 or 0.96 for each sound

Bedrock Edition:

πŸ‘ BlockSprite short-grass.png: Sprite image for short-grass in Minecraft
grass sound type
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​Block brokenBlocksOnce the block has brokendig.grasssubtitles.block.generic.break​0.70.8–1.0
​Block placedBlocksWhen the block is placedplace.grasssubtitles.block.generic.place​0.80.8–1.0
​Block breakingBlocksWhile the block is in the process of being brokenhit.grasssubtitles.block.generic.hit​0.30.5
​FootstepsPlayersFalling on the block with fall damagefall.grasssubtitles.block.generic.footsteps​0.41.0
​FootstepsPlayersWalking on the blockstep.grasssubtitles.block.generic.footsteps​0.31.0
​Shovel flattensBlocksWhen a shovel creates a dirt pathuse.grasssubtitles.item.shovel.flatten​1.00.8
​FootstepsBlocksJumping from the blockjump.grasssubtitles.block.generic.footsteps​0.111.0
​FootstepsBlocksFalling on the block without fall damageland.grasssubtitles.block.generic.footsteps​0.211.0

Java Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​EatingPlayersWhile a player is eating somethingentity.generic.eatsubtitles.entity.generic.eat​varies [sound 1]0.8–1.216
​EatingFriendly MobsWhen a player finishes eating somethingentity.generic.eatsubtitles.entity.generic.eat​1.00.6–1.416
​BurpPlayersWhen a player finishes eating somethingentity.player.burpsubtitles.entity.player.burp​0.50.9–1.016
  1. ↑ Can be 0.5, 1.0, or 1.5

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​EatingPlayersWhile a player is eating somethingrandom.eatsubtitles.entity.generic.eat​0.5–1.10.8–1.2
​BurpPlayersWhen a player finishes eating somethingrandom.burpsubtitles.entity.player.burp​0.50.9–1.0

Data values

[edit | edit source]

Java Edition:

NameIdentifierFormBlock tags Translation key
πŸ‘ BlockSprite carrots.png: Sprite image for carrots in Minecraft
Carrots
carrotsBlockbee_growables
crops
block.minecraft.carrots
πŸ‘ ItemSprite carrot.png: Sprite image for carrot in Minecraft
Carrot
carrotItemβ€” item.minecraft.carrot

Bedrock Edition:

NameIdentifierNumeric ID FormItem ID[i 1] Translation key
πŸ‘ BlockSprite carrots.png: Sprite image for carrots in Minecraft
Carrots
carrots141Block & Ungiveable Item[i 2]Identical[i 3] β€”
πŸ‘ ItemSprite carrot.png: Sprite image for carrot in Minecraft
Carrot
carrot279Itemβ€” item.carrot.name
  1. ↑ ID of block's direct item form, which is used in savegame files and addons.
  2. ↑ Unavailable with /give command
  3. ↑ The block's direct item form has the same ID as the block.

Block states

[edit | edit source]
See also: Block states

Java Edition:

Name Default value Allowed values Description
age0 0
1
πŸ‘ BlockSprite carrots-1.png: Sprite image for carrots-1 in Minecraft
2
3
πŸ‘ BlockSprite carrots-2.png: Sprite image for carrots-2 in Minecraft
4
5
6
πŸ‘ BlockSprite carrots-3.png: Sprite image for carrots-3 in Minecraft
7πŸ‘ BlockSprite carrots-4.png: Sprite image for carrots-4 in Minecraft
Fully grown.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
growth0x1
0x2
0x4
0 0
1
0
1
πŸ‘ BlockSprite carrots-1.png: Sprite image for carrots-1 in Minecraft
2
3
2
3
πŸ‘ BlockSprite carrots-2.png: Sprite image for carrots-2 in Minecraft
4
5
6
4
5
6
πŸ‘ BlockSprite carrots-3.png: Sprite image for carrots-3 in Minecraft
77πŸ‘ BlockSprite carrots-4.png: Sprite image for carrots-4 in Minecraft
Fully grown.

Advancements

[edit | edit source]
IconAdvancementIn-game descriptionActual requirements (if different)
πŸ‘ Image
πŸ‘ Image
HusbandryThe world is full of friends and foodConsume anything that can be consumed, except for cake.
πŸ‘ Image
πŸ‘ Image
A Balanced DietEat everything that is edible, even if it's not good for you Other foods and consumables can be eaten, but are ignored for this advancement.

History

[edit | edit source]
This section would benefit from the addition of more sounds.
 
Please remove this notice once you have added suitable sounds to the section.
The specific instructions are: Sounds before 19w03a
There is an associated technical blocks page for the internal item form of this block; see Technical blocks/Carrots.

Java Edition

[edit | edit source]
Java Edition
1.4.212w34aπŸ‘ Image
Added carrots.
πŸ‘ Image
πŸ‘ Image
πŸ‘ Image
πŸ‘ Image
Added carrot crops.
Carrots can be obtained only as a rare drop from zombies.
Carrots can be used to craft golden carrots.
August 28, 2012Dinnerbone released an image of a saddled pig being controlled with a carrot on a stick. Wheat was considered as a "fuel" along with carrots,[2] but Dinnerbone eventually decided on carrots.[3]
12w36aCarrots can now be found in villages.
Carrots are now used to breed pigs.
Carrots are now used to craft carrot on a stick.
12w37aπŸ‘ Image
The texture of carrots has been changed. The texture has been changed to a singular carrot, with the tooltip changed to reflect this.
1.513w04aBone meal now grows carrots by 1 stage instead of fully growing it. The player might not see it grow, because some stages look the same.
1.814w02aCarrots now restore 3 (πŸ‘ πŸ–
πŸ‘ πŸ—
)
points and 3.6 hunger saturation, instead of 4 (πŸ‘ πŸ—
πŸ‘ πŸ—
)
and 4.8 hunger saturation.
Farmer villagers now buy 15–19 carrots for 1 emerald.
14w04aFarmer (profession) villagers now harvest fully grown carrots.
Villagers can now be made willing using 12 carrots.
14w06aπŸ‘ Image
πŸ‘ Image
πŸ‘ Image
πŸ‘ Image
Carrot crops are now a pixel higher - previously they were offset one pixel down as to match farmland's sunken model. This is likely an accidental result of model conversion.
14w10aπŸ‘ Image
πŸ‘ Image
πŸ‘ Image
πŸ‘ Image

πŸ‘ Image
πŸ‘ Image
πŸ‘ Image
πŸ‘ Image

Carrot crops of all stages no longer have a model.
14w10bπŸ‘ Image
πŸ‘ Image
πŸ‘ Image
πŸ‘ Image
Carrot crops now have models again.[4] In addition, they are now offset downward by one pixel once more.[5]
14w25aπŸ‘ Image
πŸ‘ Image
πŸ‘ Image
πŸ‘ Image
Carrot crops are now darker and subject to directional shading.
14w27aπŸ‘ Image
πŸ‘ Image
πŸ‘ Image
πŸ‘ Image
Carrot crops are no longer subject to directional shading.
Added rabbits, which can be bred and/or tamed using carrots. Rabbits also grief carrot crops.
Carrots are now used to craft rabbit stew.
14w34aRabbits can no longer be tamed.
1.915w38aThe drop chances have been slightly improved from an average of 2 3⁄5 per crop harvested to 2 5⁄7.
15w49aThe hitbox of planted carrots now adjusts depending on their growth state.[6]
1.1318w06aCarrots can now grow at night.
18w11aCarrots can now generate in the chests of shipwrecks.
1.1418w43aπŸ‘ Image
The texture of carrots has been changed.
πŸ‘ Image
πŸ‘ Image
πŸ‘ Image
πŸ‘ Image
The textures of carrot crops have been changed.
18w47aCarrots can now generate in the chests of pillager outposts.
19w03aPlacement and breaking sounds have been added to carrots.
Placing a carrot into the new composter has a 50% chance of raising the compost level by 1.
19w05aCarrots now have a 65% chance of increasing the compost level in a composter by 1.
19w09aCarrot growth is now determined by the light level of the crop's block. Previously it was determined by the light level of the block above.
19w11aFarmer villagers now buy 22 carrots for 1 emerald.
Carrots can now be planted by aiming at the side and underside of blocks rather than just on top of the farmland.[7]
Carrots can now replace replaceable blocks such as fire when planted.
1.1519w34aBees can now pollinate carrot crops.
1.1721w13aπŸ‘ Image
πŸ‘ Image
πŸ‘ Image
πŸ‘ Image
The "crop" template model has changed such that pixels appear in the same physical positions on opposite sides of texture planes, changing the carrot crop's appearance in the process.[8]
1.18pre5πŸ‘ Image
A stray dark pixel has been removed from the texture of fully-grown carrots.[9]
1.20.223w32aCarrots being eaten by rabbits now emit a block_change vibration of frequency 11.
1.21.625w21aCarrots are now usable on horses, donkeys, and mules.

Bedrock Edition

[edit | edit source]
Pocket Edition Alpha
October 15, 2013Johan Bernhardsson announces carrots alongside potatoes for 0.8.0.
v0.8.0build 1πŸ‘ Image
Added carrots.
πŸ‘ Image
πŸ‘ Image
πŸ‘ Image
πŸ‘ Image
[verify] Added carrot crops.
Carrots can be obtained by killing zombies.
Pigs follow players holding carrots, but cannot be fed yet.
build 3Carrots now have a chance to drop when tilling grass blocks.
build 4Carrots are no longer dropped by tilling grass blocks.
Pigs can now be fed carrots to enter love mode and breed.
v0.9.0build 1Carrot crops now naturally spawn in villages.
v0.12.1build 1Carrots now restore hunger instead of health.
Brown robed villagers can now harvest fully grown carrot crops.
Carrots can now be used to craft golden carrots.
v0.13.0build 1Carrots can now be used to breed rabbits.
Carrots can now be used to craft rabbit stew.
v0.15.0build 1Carrots are now used to craft carrot on a stick.
v0.16.2Carrots can now be found in a chest inside the large house in snowy tundra and snowy taiga villages.
Pocket Edition
1.0.4alpha 1.0.4.0Farmer villagers now buy 15–19 carrots for 1 emerald.
Carrots can now be picked up by villagers and become willing.
Bedrock Edition
1.2.0beta 1.2.0.2Carrots can now be found inside of bonus chests.
1.4.0beta 1.2.14.2Carrots can now be found inside shipwreck chests.
1.7.0beta 1.7.0.2Carrots can now be eaten in Creative mode and on Peaceful difficulty.
1.10.0beta 1.10.0.3Carrots can be found in the new pillager outposts.
πŸ‘ Image
The texture of carrots has been changed.
πŸ‘ Image
πŸ‘ Image
πŸ‘ Image
πŸ‘ Image
[verify] The textures of carrot crops have been changed.
1.11.0beta 1.11.0.1Carrots can now be used to fill up composters.
beta 1.11.0.4Trading has been changed, farmer villagers now have a 25% chance to buy 22 carrots for an emerald.
1.14.0beta 1.14.0.1Bees can now pollinate carrot crops.
?πŸ‘ Image
πŸ‘ Image
πŸ‘ Image
πŸ‘ Image
Carrot crop planes use a mapping that results in unnatural mirroring when viewed from certain angles, such as northwest.[10]
1.21.60Preview 1.21.60.21πŸ‘ Image
πŸ‘ Image
πŸ‘ Image
πŸ‘ Image
Carrot crops no longer appear mirrored when viewed from certain angles.
1.21.90Preview 1.21.90.26Carrots are now usable on horses, donkeys, and mules.

Legacy Console Edition

[edit | edit source]
Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU14CU11.041.001.00Patch 11.0.1πŸ‘ Image
Added carrots.
πŸ‘ Image
πŸ‘ Image
πŸ‘ Image
πŸ‘ Image
[verify] Added carrot crops.
TU31CU191.221.221.22Patch 3Added rabbits, which can be bred and/or tamed using carrots. Rabbits also grief carrot crops.
Carrots are now used to craft rabbit stew.
Carrots now restore 3 (πŸ‘ πŸ–
πŸ‘ πŸ—
)
points and 3.6 hunger saturation, instead of 4 (πŸ‘ πŸ—
πŸ‘ πŸ—
)
and 4.8 hunger saturation.[is this the correct version?]
Farmer villagers now buy 15–19 carrots for 1 emerald.
TU46CU361.381.381.38Patch 15The hitbox of planted carrots now adjusts depending on their growth state.
TU69 1.761.761.76Patch 38 Carrots can now be found inside shipwreck chests.
1.90 πŸ‘ Image
The texture of carrots has been changed.
πŸ‘ Image
πŸ‘ Image
πŸ‘ Image
πŸ‘ Image
[verify] The textures of carrot crops have been changed.
1.91Carrots can now generate in the chests of pillager outposts.
Carrots can now be used to fill up composters.
Trading has been changed, farmer villagers now have a chance to buy 22 carrots for an emerald.

New Nintendo 3DS Edition

[edit | edit source]
New Nintendo 3DS Edition
0.1.0πŸ‘ Image
Added carrots.
πŸ‘ Image
πŸ‘ Image
πŸ‘ Image
πŸ‘ Image
[verify] Added carrot crops.

Data history

[edit | edit source]
Java Edition
1.814w06aCrop blocks now have dedicated model json files; previously the geometry was defined in the game code itself.​[more information needed]
1.1317w47aPrior to The Flattening, this block's numeral ID was 141, and the item's 391.
1.1721w19aminecraft:carrots has been added to the newly-implemented #minecraft:mineable/axe block tag. This, however, has no effect in-game, since the block breaks instantly anyway regardless of tool used or active effects.[check the code]
1.21.525w10aminecraft:carrots has been removed from the block tags #minecraft:mineable/axe and #minecraft:sword_efficient.

Issues

[edit | edit source]

Issues relating to "Carrot" are maintained on the bug tracker. Issues should be reported and viewed there.

Gallery

[edit | edit source]

Screenshots

[edit | edit source]

Mojang images

[edit | edit source]

In other media

[edit | edit source]

References

[edit | edit source]
  1. ↑ MC-304372 β€“ Skeleton horses can be interacted when ridden by hostile mobs
  2. ↑ "I told people that I'd think about carrots on a stick for controlling mounted pigs, but now I can't decide; carrots or wheat? Inconsistent!" – @Dinnerbone (Nathan Adams) on X (formerly Twitter), August 27, 2012
  3. ↑ "#2 pigs eat anything but we'll go with carrots for the hilarity of it." – @Dinnerbone (Nathan Adams) on X (formerly Twitter), August 28, 2012
  4. ↑ MC-50232
  5. ↑ MC-50155
  6. ↑ MC-55942 β€“ resolved as "Fixed".
  7. ↑ MC-135157
  8. ↑ MC-199242
  9. ↑ MC-226711
  10. ↑ MCPE-146936

Navigation

[edit | edit source]
Retrieved from "https://minecraft.wiki/w/Carrot?oldid=3610999"

Navigation menu