![]() |
VOOZH | about |
| Renewable | Yes |
|---|---|
| Stackable | Yes (64) |
| Tool | ๐ SlotSprite Shovel Required.png: Sprite image for Shovel Required in Minecraft |
| Blast resistance | 0.6 |
| Hardness | 0.6 |
| Luminous | No |
| Transparent | No |
| Flammable | No |
| Catches fire from lava |
No |
| Map color | JE: 7 PLANT BE: ๐ Image (Grass tint) |
| Note block instrument | Default (Harp) |
| Sulfur cube archetype | Regular |
{
"extratext": "[[#Color|View all renders]]",
"title": "Grass Block",
"images": [
"Grass Block.png",
"Snowy Grass Block.png",
"Snowy Grass Block JE3 BE3.png",
"Snowy Grass Block (without snow).png"
],
"rows": [
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
},
{
"field": "<span class=\"sprite-file\" style=\"height:32px;width:32px;--vertical-align:middle\">(link to File:SlotSprite Shovel Required.png article, displayed as 32x32px|link=|alt=SlotSprite Shovel Required.png: Sprite image for Shovel Required in Minecraft|class=pixel-image|)</span>",
"label": "Tool"
},
{
"field": "0.6",
"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
},
{
"field": "0.6",
"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
},
{
"field": "No",
"label": "(link to Light article, displayed as Luminous)"
},
{
"field": "No",
"label": "(link to Opacity article, displayed as Transparent)"
},
{
"field": "No",
"label": "(link to Flammable article, displayed as Flammable)"
},
{
"field": "No",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
},
{
"field": "'''(link to Java Edition article, displayed as JE):''' <span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: rgb(0, 124, 0); border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> 7 PLANT</span><br>'''(link to Bedrock Edition article, displayed as BE):''' (link to File:Grasscolor.png article, displayed as link=|12px|middle) ((link to #Color article, displayed as Grass tint))",
"label": "(link to Map color article, displayed as Map color)"
},
{
"field": "Default (Harp)",
"label": "(link to Note Block#Instruments article, displayed as Note block instrument)"
},
{
"field": "Regular",
"label": "(link to Sulfur Cube#Archetypes article, displayed as Sulfur cube archetype)"
}
],
"invimages": [
"Grass Block"
]
}
A grass block is a natural block that generates abundantly across the surface of the Overworld.
A grass block can be obtained by mining it using a tool enchanted with Silk Touch. Otherwise, it drops dirt.
The snowy grass variant cannot be obtained as an item through regular gameplay, even with the use of Silk Touch. In Java Edition, commands can be used to give players a grass block that is set to the snowy state when placed (e.g. /give <player> minecraft:grass_block[minecraft:block_state={snowy:"true"}]).
Grass blocks generate naturally in many biomes in the Overworld, and as part of villages and ancient cities. Grass blocks generate as disks between the mud in mangrove swamps.
Endermen can pick up grass blocks, and drop the blocks they are holding if killed, making it the only way to obtain grass blocks without the use of Silk Touch.
Grass can spread to nearby dirt blocks, but not coarse dirt or rooted dirt. Grass spreading without player intervention depends heavily on the time of day. For a dirt block to accept grass from a nearby grass block, the following requirements must be met:
When grass is random ticked, it spreads by checking 4 blocks within range and converts any dirt blocks selected into grass.
Though water and lava are both light-filtering blocks (meaning they decrease skylight by 1 level but do not affect block light), other light-filtering blocks such as ice and slime blocks do not block grass from spreading to the dirt block. Grass blocks can grow under all other transparent blocks like glass, fences, or torches. Grass jumps directly from one block to a neighbor and is not affected by gaps or other blocks being "in the way." Grass blocks spread at random intervals and have an equal chance of spreading to any suitable dirt blocks that are in range. Because grass can spread as much as 3 levels downward, it tends to spread down slopes much faster than it spreads up them.
The coloration of grass blocks is dependent on the biome they are in. A grass block always uses the color set to its location, regardless of how it was placed or of its source. This affects the side and top of the block.
In Bedrock Edition, biome colors also appear on maps.[1]
In Java Edition, ๐ Invicon Grass Block.png: Sprite image for Grass Block in Minecraft
an item of grass block uses biome color with temperature 0.5, downfall 1.0, and as a result is colored
#7cbd6b. In Bedrock Edition, this color is coded in the item's texture.
These values are generated by the biome dyeing algorithm, which depends on the biome's temperature and downfall. See biome colors for more information.
Using bone meal on grass blocks causes short grass, tall grass, ferns,โ[Bedrock Edition only] and flowers to grow.
Passive mobs tend to wander toward grass blocks. They also wander toward light.
When a sheep eats a grass block, the block becomes dirt, and a sheared sheep regrows its wool. Baby sheep graze grass much more often than adults and mature 1 minute faster when grazing.
Tilling a grass block with a hoe converts it to a farmland block.
Dirt paths can be created by using any type of shovel on the side or top of a grass block with air above it. The shovel loses 1 durability for each dirt path block created.
Grass dies and changes to dirt a random time (when a random tick lands on the block) after it has been covered by any opaque blocks. Transparent blocks can kill grass in a similar manner if they cause the light level above the grass block to be four or below (like water does) and the surrounding area is not otherwise sufficiently illuminated.
In Java Edition, animals occasionally spawn on grass blocks that have light level 9 or brighter in the space directly above. This is quite rare and requires that there be few other animals nearby or in any loaded chunks. Most animals are instead created along with the terrain.
In Bedrock Edition, most animals require surface grass blocks (grass blocks with no solid block anywhere above them at the same x, z coordinate) to spawn. Animals regularly spawn in most Overworld biomes on surface grass blocks that have light level 7 or brighter in the space directly above.
Grass blocks turn into a snowy grass block if snow, powder snow, or a snow block is placed on top of the block. Removing the snow layer turns the block into a normal grass block.
In Java Edition, the top face of snowy grass blocks is not affected by biome tinting and defaults to gray, which is not normally seen by players because of the snow layer on top. In Bedrock Edition, the top face of snowy grass blocks is affected by biome tinting and can be seen in-game when inside powder snow placed on grass blocks.
In Bedrock Edition, placing grass blocks into a composter has a 30% chance of raising the compost level by 1.[2]
๐ BlockSprite short-grass.png: Sprite image for short-grass in Minecraftgrass sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| โBlock broken | Blocks | Once the block has broken | block.grass.break | subtitles.block.generic.breakโ | 1.0 | 0.8 | 16 | |
| โBlock placed | Blocks | When the block is placed | block.grass.place | subtitles.block.generic.placeโ | 1.0 | 0.8 | 16 | |
| โBlock breaking | Blocks | While the block is in the process of being broken | block.grass.hit | subtitles.block.generic.hitโ | 0.25 | 0.5 | 16 | |
| โSomething falls on a block | Entity-Dependent | Falling on the block with fall damage | block.grass.fall | subtitles.block.generic.fallโ | 0.5 | 0.75 | 16 | |
| โFootsteps | Entity-Dependent | Walking on the block | block.grass.step | subtitles.block.generic.footstepsโ | 0.15 | 1.0 | 16 | |
๐ BlockSprite short-grass.png: Sprite image for short-grass in Minecraftgrass sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| โBlock broken | Blocks | Once the block has broken | dig.grass | subtitles.block.generic.breakโ | 0.7 | 0.8โ1.0 | |
| โBlock placed | Blocks | When the block is placed | place.grass | subtitles.block.generic.placeโ | 0.8 | 0.8โ1.0 | |
| โBlock breaking | Blocks | While the block is in the process of being broken | hit.grass | subtitles.block.generic.hitโ | 0.3 | 0.5 | |
| โFootsteps | Players | Falling on the block with fall damage | fall.grass | subtitles.block.generic.footstepsโ | 0.4 | 1.0 | |
| โFootsteps | Players | Walking on the block | step.grass | subtitles.block.generic.footstepsโ | 0.3 | 1.0 | |
| โShovel flattens | Blocks | When a shovel creates a dirt path | use.grass | subtitles.item.shovel.flattenโ | 1.0 | 0.8 | |
| โFootsteps | Blocks | Jumping from the block | jump.grass | subtitles.block.generic.footstepsโ | 0.11 | 1.0 | |
| โFootsteps | Blocks | Falling on the block without fall damage | land.grass | subtitles.block.generic.footstepsโ | 0.21 | 1.0 | |
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| โShovel flattens | Blocks | When a shovel creates a dirt path | item.shovel.flatten | subtitles.item.shovel.flattenโ | 1.0 | 1.0 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| โ ? | Blocks | When a shovel creates a dirt path | use.grass | โ ? | 1.0 | 0.8 | |
| Name | Identifier | Form | Block tags | Translation key |
|---|---|---|---|---|
| ๐ BlockSprite grass-block.png: Sprite image for grass-block in Minecraft Grass Block | grass_block | Block & Item | animals_spawnable_onbamboo_plantable_ondry_vegetation_may_place_onenderman_holdablevalid_spawnmoss_replaceablelush_ground_replaceablemineable/shoveldirtsniffer_diggable_block |
block.minecraft.grass_block |
| Name | Identifier | Alias ID | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|---|
| ๐ BlockSprite grass-block.png: Sprite image for grass-block in Minecraft Grass Block | grass_block | grass | 2 | Block & Giveable Item[i 2] | Identical[i 3] | tile.grass.name |
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| snowy | false | falsetrue | If true, the block uses a snowy side and top texture. In-game, this is true when a snow block, powder snow, or snow is on top. |
| Java Edition pre-Classic | |||||||
|---|---|---|---|---|---|---|---|
| Cave game tech test | ๐ Image Added grass blocks, internally called just "grass". | ||||||
| Grass is one of the first two blocks in Minecraft, along with stone.[3] | |||||||
| Grass generation is randomized, but it generates only on fully lit tiles. The higher the Y level is, the greater the chance of grass generating. At the top of the map, grass generates on all fully lit tiles. | |||||||
| ๐ Image The bottom texture of grass blocks is mirrored vertically. | |||||||
| rd-20090515 | ๐ Image ๐ Image The top texture and model of grass blocks have been changed. | ||||||
| The model now uses new texture on the side faces and dirt texture on the bottom face. | |||||||
| Grass now spreads to dirt under sunlight, allowing new grass blocks to be created. | |||||||
| Due to the lack of dynamic lighting mode, grass in shadows eventually dies and changes to dirt. | |||||||
| Java Edition Classic | |||||||
| 0.0.19a | ๐ Image Grass blocks are not placeable under normal conditions, as they are not present on the hotbar. This version is the one that introduces the concept of inventory sprites, and the sprite here can be seen in later versions. | ||||||
| 0.24 SURVIVAL TEST | Grass blocks now drop dirt when broken. | ||||||
| October 25, 2009 | On Notch's blog, sheep were shown to eat grass to regrow wool on their bodies, reverting the block to dirt. Often, the grass would regrow just as quickly as sheep would eat it. | ||||||
| 0.28 | Sheep added, with the behavior described above. | ||||||
| 0.30 (Creative) | Attempting to place grass blocks by means of hacking one's inventory in Classic Creative multiplayer now causes the server to automatically kick the player. | ||||||
| Java Edition Indev | |||||||
| 0.31 | 20091223-1459 | With the introduction of dynamic lighting, grass is now able to grow in more dimly-lit areas, not having to be fully lit by the sun. | |||||
| 20100124-2119 | Grass blocks now generate in starting house chests. | ||||||
| Grass blocks are now placeable, although grass placed from the chest never reverts to dirt when in the shade. The only way to kill the grass is to break the block, so that it drops as dirt. | |||||||
| 20100129-1447 | Grass blocks no longer generate in starting house chests. | ||||||
| 20100202 | Sheep no longer eat grass blocks. | ||||||
| 20100206-2034 | Grass blocks can now be tilled with a hoe into farmland, and had a chance of dropping wheat seeds. | ||||||
| Java Edition Alpha | |||||||
| v1.0.4 | ๐ Image Added snowy grass blocks. | ||||||
| Snowy grass blocks appear when the grass blocks are under snow. | |||||||
| ๐ Image The model of snowy grass blocks without snow use grass top texture on the top face. | |||||||
| ๐ Image The model of grass blocks in item form has been changed. The model now uses grass block side texture on all faces. | |||||||
| v1.0.5 | Snowy grass blocks appear when the grass blocks are under snow blocks. | ||||||
| v1.2.0 | preview | ๐ Image ๐ Image The top texture of grass blocks and snowy grass blocks has been changed. The textures are now grayscale and are affected by biome colors. | |||||
| ๐ Image This change is not noticeable when snowy grass blocks are under snow layers or snow blocks. | |||||||
| Java Edition Beta | |||||||
| 1.5 | ๐ Image The model of grass blocks now uses an overlay texture on its side faces, which, like its top texture, is grayscale and is affected by biome colors. This overlay texture is exclusive to the "Fancy" graphics setting. | ||||||
| ๐ Image Grass blocks do not use the overlay on fast graphics. | |||||||
| 1.6 | Test Build 3 | Wheat seeds can no longer obtained by using a hoe on a grass block; short grass instead occasionally drops seeds when broken. | |||||
| 1.6.6 | Bone meal now causes short grass to grow when applied to grass blocks. | ||||||
| 1.7 | ๐ Image The model of snowy grass block has been changed. | ||||||
| 1.8 | Pre-release 2 ;) | It was again possible to legitimately obtain grass blocks in one's inventory, with the introduction of Creative mode. | |||||
| ๐ Image The model of grass block in item form have been changed. Grass blocks now use grass block top texture on the top face and dirt texture on the bottom face. The top face is now tinted with #7cbd6b. | |||||||
| Name changed from "Grass" to "Grass Block". | |||||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease | The swamp grass and foliage tints has been changed to hard-coded tints #5C694E and #496137. | |||||
| Beta 1.9 Prerelease 4 | Grass blocks have become obtainable for the first time in Survival mode through use of the Silk Touch enchantment, introduced with the new enchanting system. | ||||||
| Beta 1.9 Prerelease 5 | ๐ Image ๐ Image ๐ Image The top texture of grass blocks has been changed. | ||||||
| ๐ Image This change is not noticeable when snowy grass blocks under the snow layers or snow blocks. | |||||||
| Beta 1.9 Prerelease 6 | ๐ Image ๐ Image The side texture of grass blocks has been changed. | ||||||
| ? | Slabs have now been changed so that they no longer revert grass blocks beneath them to dirt, allowing grass to spread to and from underneath. | ||||||
| 1.1 | 11w49a | Sheep can now graze on grass blocks again. | |||||
| 12w01a | Grass blocks are now generating in superflat world type. | ||||||
| 1.2.1 | 12w07a | The player is now unable to till a grass block with a hoe when there is a block on top of the grass block. | |||||
| 1.4.2 | 12w38a | New sounds were added for walking on grass blocks. | |||||
| 1.5 | 13w02a | ๐ Image Grass blocks do not use the overlay on fancy graphics. | |||||
| 13w02b | ๐ Image Grass blocks use the overlay on fancy graphics, once again. | ||||||
| 1.7.2 | 13w36a | A "grassless" dirt variant, that grass would not spread to, has now been added. | |||||
| 1.8 | 14w07a | ๐ Image For all blocks that include the grass blocks, the bottom texture is no longer mirrored. | |||||
| 14w10a | ๐ Image On the new block model, changing graphics to fast and turning off smooth lighting makes the side faces being fully biome colored.[4] | ||||||
| 14w10b | The changes in snapshot 14w10a have been fixed. | ||||||
| 14w25a | ๐ Image The top of snowy grass blocks is no longer biome-affected. | ||||||
| Grass blocks now always use the side overlay regardless of graphics setting. | |||||||
| 14w25b | ๐ Image The item form of grass blocks now has the same color on the side as the top. | ||||||
| 14w27b | The top texture of grass is now rotated randomly, due to the addition of arrays to the block model format. | ||||||
| 1.9 | 15w31a | Grass blocks can now be turned into grass paths by right-clicking on them with a shovel. | |||||
| Grass blocks can now be obtained by killing an enderman that is holding the block. | |||||||
| 1.14 | 18w48a | Grass blocks now generate in the updated plains villages. | |||||
| 18w49a | Grass blocks now generate in the updated savanna villages and the new snowy tundra villages. | ||||||
| 18w50a | Grass blocks now generate in the updated desert and taiga villages. | ||||||
| 19w05a | Grass blocks are now renewable because wandering traders now offer to sell podzol. | ||||||
| 19w08a | ๐ Image The side texture of grass blocks has been changed. | ||||||
| ๐ Image ๐ Image The side texture of snowy grass blocks and the texture of snow have been changed. | |||||||
| 1.17 | 21w11a | ๐ Image ๐ Image The side texture of snowy grass blocks has been changed. | |||||
| 1.18 | experimental snapshot 3 | Grass blocks are no longer able to generate underwater. | |||||
| 1.19 | 22w13a | Grass blocks now generate as part of ancient cities. | |||||
| 1.19.4 Experiment | 23w07a | Sniffers can now dig grass blocks. | |||||
| 26.2 | snap1 | Added sulfur cubes, which have the ability to absorb grass blocks, providing the football/regular effect to the mob. | |||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| Pre-release | ๐ Image Added grass blocks tinted with #339933. | ||||||
| v0.1.0 | ๐ Image Grass block has an item form. The model uses grass block side textures on all faces. | ||||||
| v0.2.0 | ๐ Image ๐ Image The textures of grass blocks have been changed. | ||||||
| v0.4.0 | Grass can now be tilled with a hoe into farmland, and has a chance of dropping seeds. | ||||||
| v0.5.0 | ๐ Image ๐ Image The side texture of grass blocks for block and item form has been changed. The item form now uses a separate top texture for its top face. | ||||||
| v0.8.0 | build 1 | ๐ Image ๐ Image The side texture has been changed to the texture from before v0.5.0. The top texture for the block form is now tinted with #87cd49. The top texture for item form has been changed to the pre-tinted top texture, which is identical to the block form. | |||||
| build 3 | Grass now has a chance to drop beetroot seeds, carrots, or potatoes when tilled. | ||||||
| build 4 | Tilling can no longer spawn carrots or potatoes. | ||||||
| v0.9.0 | build 1 | ๐ Image ๐ Image The top texture in block form now tinted with biome colors. The side texture has been changed to various pre-tinted textures dependent by biome. | |||||
| v0.11.0 | build 1 | Grass now can be pressed into grass path blocks when tapped with a shovel. | |||||
| v0.12.1 | build 1 | Grass blocks no longer drop beetroot seeds when a hoe is used. | |||||
| Grass blocks can now be obtained using the Silk Touch enchantment. | |||||||
| build 8 | Grass blocks no longer drop wheat seeds when a hoe is used. | ||||||
| build 10 | The sound of grass blocks has now been changed to match up with grass sound from Java 1.4.2. | ||||||
| v0.14.0 | build 1 | Grass blocks can now be obtained by killing an enderman that is holding the block. | |||||
| v0.16.0 | build 1 | The biome-dependent colors of grass blocks now appear on maps. | |||||
| Bedrock Edition | |||||||
| 1.11.0 | beta 1.11.0.1 | Grass blocks can now be used to fill up composters. | |||||
| beta 1.11.0.5 | ๐ Image The side texture of grass blocks has been changed. | ||||||
| ๐ Image The side texture of snowy grass blocks and texture of snow has been changed. | |||||||
| 26.20 | Preview 26.20.20 | Bone meal now causes tall grass to grow when applied to grass blocks. | |||||
| 26.20 Experiment | Preview 26.20.23 | Added sulfur cubes, which have the ability to absorb grass blocks, providing the football/regular effect to the mob. | |||||
| 26.30 | Preview 26.30.20 | Implemented all features from the "Drop 2 of 2026" experiment in vanilla gameplay. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | ๐ Image Added grass blocks. |
| TU3 | ๐ Image Changed the texture of grass blocks. | ||||||
| TU5 | It is now possible to legitimately obtain grass blocks in one's inventory, with the introduction of Creative mode. | ||||||
| Name changed from "Grass" to "Grass Block". | |||||||
| TU7 | The swamp grass and foliage tints has been changed to hard-coded tints #5C694E and #496137. | ||||||
| Grass blocks have become obtainable for the first time in Survival mode through use of the Silk Touch enchantment, introduced with the new enchanting system. | |||||||
| TU9 | Grass blocks can now be eaten by sheep. | ||||||
| TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | Grass blocks can now be turned into grass paths by pressing ๐ Left trigger / ๐ Left trigger / ๐ L2 button / ๐ L2 button / ๐ L button / ๐ ZL Button / ๐ ZL Button on them with a shovel. | |
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Grass blocks can now be obtained by killing an enderman that is holding the block. | |
| 1.83 | The side of non-snowy grass blocks is now 3d. | ||||||
| 1.91 | Grass blocks can now be used to fill up composters. | ||||||
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | ๐ Image Added grass blocks. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.8 | 14w06a | Grass blocks now have a dedicated model json file (models/block/grass.json); previously the geometry was defined in the game code itself. | |||||
| 1.13 | 17w47a | The ID of grass blocks has been changed from grass to grass_block.
| |||||
| Prior to The Flattening, this block's numeral ID was 2. | |||||||
| 1.17 | 21w16a | Grass blocks are now in the dirt tag.[5] | |||||
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.20.70 | Preview 1.20.70.20 | The ID of grass blocks has been changed from grass to grass_block. | |||||
Issues relating to "Grass Block" are maintained on the bug tracker. Issues should be reported and viewed there.