![]() |
VOOZH | about |
| Health points | 8HP👁 ❤️ 👁 ❤️ 👁 ❤️ 👁 ❤️ |
|---|---|
| Behavior | Passive |
| Mob type | 👁 Image Animal |
| Hitbox size | Adult: Height: 1.3 blocks Width: 0.9 blocks Baby: |
| Speed | 0.23 |
| Spawn | Grass blocks with at least two blocks of space above in most 👁 Image Overworld biomes. |
| Usable items |
{
"title": "Sheep",
"rows": [
{
"field": "8<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"4 hearts\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❤️)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❤️)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❤️)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❤️)</span></span>",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "Passive",
"label": "Behavior"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EntitySprite animal.png article, displayed as 16x16px|link=Animal|alt=|class=pixel-image|)</span>(link to Animal article, displayed as <span class=\"sprite-text\">Animal</span>)</span>",
"label": "(link to Mob type article, displayed as Mob type)"
},
{
"field": "'''Adult:'''<br>Height: 1.3 blocks<br>Width: 0.9 blocks<br>\n'''Baby:'''<br>Height: 0.65 blocks<br>Width: 0.45 blocks",
"label": "(link to Hitbox article, displayed as Hitbox size)"
},
{
"field": "0.23",
"label": "(link to Attribute#Movement_speed article, displayed as Speed)"
},
{
"field": "(link to Grass block article, displayed as Grass blocks) with at least two blocks of space above in most <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite overworld.png article, displayed as 16x16px|link=Overworld|alt=|class=pixel-image|)</span>(link to Overworld article, displayed as <span class=\"sprite-text\">Overworld</span>)</span> biomes.",
"label": "(link to Mob spawning article, displayed as Spawn)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Usable items"
}
],
"invimages": [
"Sheep Spawn Egg"
],
"images": [
"White Sheep.png",
"Sheared White Sheep.png",
"Baby White Sheep JE4 BE7.png",
"Light Gray Sheep.png",
"Sheared Light Gray Sheep.png",
"Baby Light Gray Sheep JE6 BE6.png",
"Gray Sheep.png",
"Sheared Gray Sheep.png",
"Baby Gray Sheep JE6 BE6.png",
"Black Sheep.png",
"Sheared Black Sheep.png",
"Baby Black Sheep JE6 BE6.png",
"Brown Sheep.png",
"Sheared Brown Sheep.png",
"Baby Brown Sheep JE6 BE6.png",
"Red Sheep.png",
"Sheared Red Sheep.png",
"Baby Red Sheep JE6 BE6.png",
"Orange Sheep.png",
"Sheared Orange Sheep.png",
"Baby Orange Sheep JE6 BE6.png",
"Yellow Sheep.png",
"Sheared Yellow Sheep.png",
"Baby Yellow Sheep JE6 BE6.png",
"Lime Sheep.png",
"Sheared Lime Sheep.png",
"Baby Lime Sheep JE6 BE6.png",
"Green Sheep.png",
"Sheared Green Sheep.png",
"Baby Green Sheep JE6 BE6.png",
"Cyan Sheep.png",
"Sheared Cyan Sheep.png",
"Baby Cyan Sheep JE6 BE6.png",
"Light Blue Sheep.png",
"Sheared Light Blue Sheep.png",
"Baby Light Blue Sheep JE6 BE6.png",
"Blue Sheep.png",
"Sheared Blue Sheep.png",
"Baby Blue Sheep JE6 BE6.png",
"Purple Sheep.png",
"Sheared Purple Sheep.png",
"Baby Purple Sheep JE6 BE6.png",
"Magenta Sheep.png",
"Sheared Magenta Sheep.png",
"Baby Magenta Sheep JE6 BE6.png",
"Pink Sheep.png",
"Sheared Pink Sheep.png",
"Baby Pink Sheep JE6 BE6.png",
"Jeb Sheep JE5.webp",
"Sheared Jeb Sheep.webp",
"Baby Jeb Sheep JE4 BE4.webp"
]
}
A sheep is a common passive mob that supplies wool and raw mutton and is found in many of the grassy biomes.
The sheep color is determined by the type of biome the sheep spawns in.
If a monster spawner is set to spawn sheep, the sheep model spinning inside appears with one of the six naturally spawning colors. Independently from the displayed color, all six variants are able to spawn and the usual chances apply. To guarantee that sheep always spawn with the desired color, additional NBT tags can be applied to the monster spawner, utilizing the Color tag.
In Java Edition, 4 sheep may spawn above grass blocks at a light level of 9 and higher, even in snowy taigas, but not in pale gardens.
In Bedrock Edition, 2 to 3 sheep spawn during the world generation on grass blocks at the surface with at least a 2 block space above at a light level of 7 and higher, except in pale gardens, snowy plains, ice spikes, or wooded badlands. They later spawn individually on grassy biomes.
Two sheep sometimes spawn in shepherd houses, butcher houses, and animal pens in villages.
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| 👁 Image | Raw Mutton[A] | 1–2 | 100.00% | 1.50 | 1–3 | 100.00% | 2.00 | 1–4 | 100.00% | 2.50 | 1–5 | 100.00% | 3.00 |
| 👁 Image | Cooked Mutton[B] | 1–2 | 100.00% | 1.50 | 1–3 | 100.00% | 2.00 | 1–4 | 100.00% | 2.50 | 1–5 | 100.00% | 3.00 |
| 👁 Image | Wool[C] | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| 👁 Image | Raw Mutton[A] | 1–2 | 1 | 3⁄2 | 1–3 | 1 | 2 | 1–4 | 1 | 5⁄2 | 1–5 | 1 | 3 |
| 👁 Image | Cooked Mutton[B] | 1–2 | 1 | 3⁄2 | 1–3 | 1 | 2 | 1–4 | 1 | 5⁄2 | 1–5 | 1 | 3 |
| 👁 Image | Wool[C] | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| 👁 Image | Raw Mutton[A] | 1 | 1⁄2 (50.00%) | 1⁄4 (25.00%) | 1⁄8 (12.50%) | 1⁄12 (8.33%) |
| 2 | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 3⁄8 (37.50%) | 1⁄4 (25.00%) | ||
| 3 | 0 | 1⁄4 (25.00%) | 3⁄8 (37.50%) | 1⁄3 (33.33%) | ||
| 4 | 0 | 0 | 1⁄8 (12.50%) | 1⁄4 (25.00%) | ||
| 5 | 0 | 0 | 0 | 1⁄12 (8.33%) | ||
| Average | 3⁄2 (1.50) | 2 (2.00) | 5⁄2 (2.50) | 3 (3.00) | ||
| 👁 Image | Cooked Mutton[B] | 1 | 1⁄2 (50.00%) | 1⁄4 (25.00%) | 1⁄8 (12.50%) | 1⁄12 (8.33%) |
| 2 | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 3⁄8 (37.50%) | 1⁄4 (25.00%) | ||
| 3 | 0 | 1⁄4 (25.00%) | 3⁄8 (37.50%) | 1⁄3 (33.33%) | ||
| 4 | 0 | 0 | 1⁄8 (12.50%) | 1⁄4 (25.00%) | ||
| 5 | 0 | 0 | 0 | 1⁄12 (8.33%) | ||
| Average | 3⁄2 (1.50) | 2 (2.00) | 5⁄2 (2.50) | 3 (3.00) | ||
| 👁 Image | Wool[C] | 1 | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) |
| Average | 1 (1.00) | 1 (1.00) | 1 (1.00) | 1 (1.00) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| 👁 Image | Raw Mutton[A] | 1.50 | 2.00 | 2.50 | 3.00 |
| 👁 Image | Cooked Mutton[B] | 1.50 | 2.00 | 2.50 | 3.00 |
| 👁 Image | Wool[C] | 1.00 | 1.00 | 1.00 | 1.00 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| 👁 Image | Raw Mutton[A] | 1–2 | 100.00% | 1.50 | 1–3 | 100.00% | 2.00 | 1–4 | 100.00% | 2.50 | 1–5 | 100.00% | 3.00 |
| 👁 Image | Cooked Mutton[B] | 1–2 | 100.00% | 1.50 | 1–3 | 100.00% | 2.00 | 1–4 | 100.00% | 2.50 | 1–5 | 100.00% | 3.00 |
| 👁 Image | Wool[C] | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| 👁 Image | Raw Mutton[A] | 1–2 | 1 | 3⁄2 | 1–3 | 1 | 2 | 1–4 | 1 | 5⁄2 | 1–5 | 1 | 3 |
| 👁 Image | Cooked Mutton[B] | 1–2 | 1 | 3⁄2 | 1–3 | 1 | 2 | 1–4 | 1 | 5⁄2 | 1–5 | 1 | 3 |
| 👁 Image | Wool[C] | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| 👁 Image | Raw Mutton[A] | 1 | 1⁄2 (50.00%) | 1⁄4 (25.00%) | 1⁄8 (12.50%) | 1⁄12 (8.33%) |
| 2 | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 3⁄8 (37.50%) | 1⁄4 (25.00%) | ||
| 3 | 0 | 1⁄4 (25.00%) | 3⁄8 (37.50%) | 1⁄3 (33.33%) | ||
| 4 | 0 | 0 | 1⁄8 (12.50%) | 1⁄4 (25.00%) | ||
| 5 | 0 | 0 | 0 | 1⁄12 (8.33%) | ||
| Average | 3⁄2 (1.50) | 2 (2.00) | 5⁄2 (2.50) | 3 (3.00) | ||
| 👁 Image | Cooked Mutton[B] | 1 | 1⁄2 (50.00%) | 1⁄4 (25.00%) | 1⁄8 (12.50%) | 1⁄12 (8.33%) |
| 2 | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 3⁄8 (37.50%) | 1⁄4 (25.00%) | ||
| 3 | 0 | 1⁄4 (25.00%) | 3⁄8 (37.50%) | 1⁄3 (33.33%) | ||
| 4 | 0 | 0 | 1⁄8 (12.50%) | 1⁄4 (25.00%) | ||
| 5 | 0 | 0 | 0 | 1⁄12 (8.33%) | ||
| Average | 3⁄2 (1.50) | 2 (2.00) | 5⁄2 (2.50) | 3 (3.00) | ||
| 👁 Image | Wool[C] | 1 | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) |
| Average | 1 (1.00) | 1 (1.00) | 1 (1.00) | 1 (1.00) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| 👁 Image | Raw Mutton[A] | 1.50 | 2.00 | 2.50 | 3.00 |
| 👁 Image | Cooked Mutton[B] | 1.50 | 2.00 | 2.50 | 3.00 |
| 👁 Image | Wool[C] | 1.00 | 1.00 | 1.00 | 1.00 |
1–3XP experience orbs if killed by a player or tamed wolf.
Killing a baby sheep yields no items nor experience.
When sheared, sheep give 1–3 wool and do not take any damage. This is not affected by Fortune or Looting.
Upon successful breeding, 1–7XP is dropped.
Sheep wander aimlessly and individually or in small flocks of two to four. Sheep avoid cliffs and hazardous areas if it warrants damage. Sheep emit hoarse bleats in mostly random patterns and especially when attacked. If harmed, sheep flee for a few seconds, but make no special attempt to avoid wolves.
Sheep do not usually interact with players or other mobs, but follow a player holding wheat within a six blocks radius. Adult sheep cannot fit through a gap of the 90-degree intersection of two fences when the corner fence is removed, whereas the player and most other mobs can fit through easily (although mobs won't path-find through this gap).
Sheep graze short grass, short dry grass, tall dry grass, and ferns (but not tall grass or large ferns), making them disappear, and grass blocks, changing them into dirt blocks. Baby sheep graze grass much more often than adults and mature 1 minute faster when grazing. Sheep can eat grass through blocks that are lower than a full block, including extremities such as honey blocks, as well as from inside minecarts. A sheared sheep regrows its wool after grazing. Therefore, if no grass is available, a sheep cannot regrow its wool after being sheared. If an adult sheep has the opportunity, the chance of eating grass is 1⁄500 every other game tick (1⁄25 for baby sheep). If /gamerule mobGriefing is set to false, grass blocks remain, but the sheep still regrow their wool.[1]
A sheep's wool can be dyed by pressing the use key or the interact button while holding any dye. A sheared sheep cannot be dyed until its wool grows back after eating a grass block. Dyeing changes the color of the sheep's wool until the sheep is dyed again. The new wool colors are inherited by baby sheep.
If a sheep is dyed and then sheared, it retains its new dyed wool color after the wool regrows.
Sheep can be bred using wheat, after which they spawn a baby sheep. They cannot breed for five minutes after the baby sheep appears.
The 20-minute growth of a baby sheep can be slightly accelerated using wheat. Each use takes 10% off the remaining time to grow up. A baby sheep can also accelerate its own growth by eating grass.
If the parents have compatible wool colors (meaning that the corresponding dye items could be combined into a third dye color), the resulting baby sheep inherits a mix of their colors (e.g., blue sheep + white sheep = light blue baby sheep). If the dye colors cannot normally be mixed, the baby sheep spawns with the same color as one of the parents, chosen randomly, regardless of whether one or both parents have been sheared. Resulting colors from every possible pair of sheep can be seen in the table below.
An evoker can change a sheep's wool color if the evoker isn't engaged in combat and /gamerule mobGriefing is set to true. If that condition is met, it can change the wool color of any blue sheep within 16 blocks to red. It signals the spell by producing orange color particles (👁 EffectSprite particle-evoker-wololo.png: Sprite image for particle-evoker-wololo in Minecraft
) and making a "wololo" sound. This is a reference to the priest unit of the 1997 game Age of Empires. This will still work if they are named jeb_.
If a sheep is named jeb_, its wool cycles through all dye colors in order. This is purely a visual effect. A sheep named jeb_ can still be dyed without changing the rainbow effect, and any wool obtained from one of these sheep has the most recent color as if the sheep was not named. The name tag jeb_ is an easter egg toward one of the developers Jens Bergensten or “Jeb” as he is called online.
15% of nearby baby zombies, husks, or drowned may ride a sheep to form a jockey.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Sheep baahs | Friendly Mobs | Randomly | entity.sheep.ambient | subtitles.entity.sheep.ambient | 1.0 | 0.8–1.2 (Baby: 1.3–1.7) | 16 | |
| Sheep dies | Friendly Mobs | When a sheep dies | entity.sheep.death | subtitles.entity.sheep.death | 1.0 | 0.8–1.2 (Baby: 1.3–1.7) | 16 | |
| Sheep hurts | Friendly Mobs | When a sheep is damaged | entity.sheep.hurt | subtitles.entity.sheep.hurt | 1.0 | 0.8–1.2 (Baby: 1.3–1.7) | 16 | |
| Footsteps | Friendly Mobs | While a sheep is walking | entity.sheep.step | subtitles.block.generic.footsteps | 0.15 | 1.0 | 16 | |
| Shears click | Players(player) Blocks(dispenser) | When a sheep is sheared | entity.sheep.shear | subtitles.item.shear | 1.0 | 1.0 | 16 | |
| Block broken[sound 1] | Blocks | When a sheep grazes grass | block.grass.break[sound 1] | subtitles.block.generic.break[sound 1] | 1.0 | 0.8 | 16 | |
| Dye stains | Friendly Mobs | When a sheep is dyed | item.dye.use | subtitles.item.dye.use | 1.0 | 1.0/0.9/0.95/1.1 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| Sheep baahs | Friendly Mobs | Randomly | mob.sheep.say | subtitles.entity.sheep.ambient | 1.0 | 0.8–1.2 (Baby: 1.3–1.7) | |
| Sheep baahs | Friendly Mobs | When a sheep dies | mob.sheep.say | subtitles.entity.sheep.ambient | 1.0 | 0.8–1.2 (Baby: 1.3–1.7) | |
| Sheep baahs | Friendly Mobs | When a sheep is damaged | mob.sheep.say | subtitles.entity.sheep.ambient | 1.0 | 0.8–1.2 (Baby: 1.3–1.7) | |
| Footsteps | Friendly Mobs | While a sheep is walking | mob.sheep.step | subtitles.block.generic.footsteps | 0.4 | 1.0 | |
| Shears click | Friendly Mobs | When a sheep is sheared | mob.sheep.shear | subtitles.item.shears.shear | 1.0 | 1.0 | |
| Block broken | Blocks | When a sheep grazes grass | dig.grass | subtitles.block.generic.break | 0.7 | 0.8–1.0 | |
| Dye stains | Friendly Mobs | When a sheep is dyed | item.dye.use | subtitles.item.dye.use | 1.0 | 1.0/0.9/0.95/1.1 | |
| Name | Identifier | Entity tags | Translation key |
|---|---|---|---|
| 👁 EntitySprite sheep.png: Sprite image for sheep in Minecraft Sheep | sheep | followable_friendly_mobs |
entity.minecraft.sheep |
| Name | Identifier | Numeric ID | Family | Translation key |
|---|---|---|---|---|
| 👁 EntitySprite sheep.png: Sprite image for sheep in Minecraft Sheep | sheep | 13 |
mobsheep | entity.sheep.name |
Sheep have entity data associated with them that contain various properties.
minecraft:sheep/color component.| Color | Data value |
|---|---|
| 👁 Image White |
0
|
| 👁 Image Orange |
1
|
| 👁 Image Magenta |
2
|
| 👁 Image Light Blue |
3
|
| 👁 Image Yellow |
4
|
| 👁 Image Lime |
5
|
| 👁 Image Pink |
6
|
| 👁 Image Gray |
7
|
| 👁 Image Light Gray |
8
|
| 👁 Image Cyan |
9
|
| 👁 Image Purple |
10
|
| 👁 Image Blue |
11
|
| 👁 Image Brown |
12
|
| 👁 Image Green |
13
|
| 👁 Image Red |
14
|
| 👁 Image Black |
15
|
In Java Edition, non-white sheep colors are 25% darker as the respective dye color values; white is separately defined as
#E6E6E6. Non-white sheep colors are applied to the sheep_wool.png and sheep_wool_undercoat.png textures, while white is applied exclusively to the sheep_wool.png texture (the wool undercoat texture is not rendered for white sheep).
In Bedrock Edition, sheep colors use the same values as the base dye colors. The wool textures of white sheep are not tinted.
| ID | Name | Java Edition color code | Bedrock Edition color code | ||
|---|---|---|---|---|---|
| Dec | Hex | Dec | Hex | ||
| 0 | white |
15132390 | #E6E6E6 |
-[note 2] | |
| 1 | orange |
12214293 | #BA6015 |
16351261 | #F9801D |
| 2 | magenta |
9779853 | #953A8D |
13061821 | #C74EBD |
| 3 | light_blue |
2852515 | #2B86A3 |
3847130 | #3AB3DA |
| 4 | yellow |
12493357 | #BEA22D |
16701501 | #FED83D |
| 5 | lime |
6329623 | #609517 |
8439583 | #80C71F |
| 6 | pink |
11954303 | #B6687F |
15961002 | #F38BAA |
| 7 | gray |
3488573 | #353B3D |
4673362 | #474F52 |
| 8 | light_gray |
7697777 | #757571 |
10329495 | #9D9D97 |
| 9 | cyan |
1078645 | #107575 |
1481884 | #169C9C |
| 10 | purple |
6694282 | #66258A |
8991416 | #8932B8 |
| 11 | blue |
2962303 | #2D337F |
3949738 | #3C44AA |
| 12 | brown |
6438693 | #623F25 |
8606770 | #835432 |
| 13 | green |
4611344 | #465D10 |
6192150 | #5E7C16 |
| 14 | red |
8659484 | #84221C |
11546150 | #B02E26 |
| 15 | black |
1381656 | #151518 |
1908001 | #1D1D21 |
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| 👁 Image | 👁 Image | Have a Shearful Day | Use Shears to obtain wool from a . | — | 15 | Bronze | |
| 👁 Image | 👁 Image | Rainbow Collection | Gather all 16 colors of wool. | All the colors of wool do not have to be in the inventory at the same time, but must have been picked up by the player at least once. | 30 | Silver | |
| 👁 Image | 👁 Image | It Spreads | Kill a mob next to a catalyst | Kill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement. | 10 | Bronze | |
Achievements that apply to all mobs:
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| 👁 Image | 👁 Image | Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |
| 👁 Image | 👁 Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | |
| 👁 Image | 👁 Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | Armor stands and players also count for this achievement as they are technically mobs. | 10 | Bronze | |
Advancements that apply to all mobs:
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
| 👁 Image 👁 Image | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
| 👁 Image 👁 Image | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
| 👁 Image 👁 Image | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
| 👁 Image 👁 Image | Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | 👁 Image Armor Stand and 👁 Image Mannequin also count for this advancement. |
| 👁 Image 👁 Image | Arbalistic | Kill five unique mobs with one crossbow shot | 👁 Image Armor Stand and 👁 Image Mannequin also count for this advancement. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
| 👁 Image 👁 Image | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
| October 25, 2009 | First showcase of sheep on The Word of Notch. Red cloth as a drop can be seen. | ||||||
|---|---|---|---|---|---|---|---|
| October 25, 2009 | Notch uploaded a video to YouTube of a sheep test. | ||||||
| Java Edition Classic | |||||||
|---|---|---|---|---|---|---|---|
| 0.28 | 👁 Image Added sheep. | ||||||
| Sheep currently drop cloth and mushrooms when killed. | |||||||
| Sheep can graze grass, turning it into dirt. After eating a random amount of blocks, they regrow their cloth. | |||||||
| 0.30 | Sheep can now be spawned legitimately in Survival, as previous versions required modifying the game to be in Survival to allow them to spawn. | ||||||
| Java Edition Indev | |||||||
| 0.31 | 20091223-0040 | Sheep no longer spawn naturally. | |||||
| 20100202 | Sheep now spawn naturally again. | ||||||
| 👁 Image Sheep now spawn without cloth. | |||||||
| Sheep now drop either 1 flint and steel, or 1–3 string, sulphur, or feathers. These drops were the same for the other mobs. | |||||||
| Sheep no longer drop mushrooms. | |||||||
| Sheep no longer graze grass. | |||||||
| 20100211-2327 | Sheep now have unique idle and hurt sounds. Previously, they have no idle sounds, and use the player's hurt sound. | ||||||
| 👁 Image Sheep now spawn with cloth again. | |||||||
| Sheep now drop 1–3 white, dark gray and light gray cloth upon being hit. | |||||||
| 20100219 | Sheep now do not drop anything when killed. | ||||||
| 20100223 | Sheep now drop only light gray cloth when hit. | ||||||
| Java Edition Infdev | |||||||
| 20100624 | Sheep now drop white instead of light gray cloth. | ||||||
| Java Edition Alpha | |||||||
| v1.2.2 | In Survival multiplayer, hitting a sheep drops unobtainable cloth. However, casting a fishing rod drops obtainable cloth, while the sheep still appears to have cloth. | ||||||
| Java Edition Beta | |||||||
| 1.2 | 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image Sheep can now be dyed - players can now dye sheep to make light gray, gray, black, brown, red, orange, yellow, lime, green, cyan, light blue, blue, purple, magenta, and pink sheep. | ||||||
| Colored sheep now drop their corresponding wool color. | |||||||
| Sheep can now spawn in the color gray, light gray, or black. | |||||||
| 1.4 | Sheep can now rarely spawn in the color pink or brown. | ||||||
| 1.7 | Sheep now drop 2–4 wool when sheared. | ||||||
| Sheep no longer drop wool when hit. | |||||||
| Sheep now drop one wool block when killed while not sheared. | |||||||
| 1.8 | Pre-release | Sheep now flee when attacked. | |||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease 3 | 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image Added baby sheep. | |||||
| Sheep can now breed. | |||||||
| Sheep now have 4 hearts of health (formerly 5 hearts). | |||||||
| Beta 1.9 Prerelease 6 | Baby sheep from dyed parents are now born dyed instead of always being white. | ||||||
| 1.1 | 11w49a | Sheep can now graze grass blocks again, turning them into dirt to regrow their wool. They can additionally now graze grass, destroying it. Their wool now regrows each time a block is grazed. | |||||
| Grazing speeds up the growth of baby sheep by 1 minute (1200 ticks). | |||||||
| Shearing a sheep now yields 1–3 wool blocks instead of 2–4.[2] | |||||||
| Spawn eggs are available for sheep in creative mode. | |||||||
| 11w50a | Baby sheep now graze more than adult sheep. | ||||||
| 1.2.1 | 12w07b | The sheep eating animation in multiplayer has been fixed. | |||||
| Sheep now have a new AI. | |||||||
| 1.4.2 | 12w32a | Sheep from spawn eggs can now spawn naturally-colored sheep (white, gray, brown, pink, etc.) | |||||
| 12w38a | Added new step sounds to sheep. | ||||||
| Added a sound for shearing sheep. | |||||||
| Sheep idle sounds now play entirely. Previously, say3 was cut. | |||||||
| 1.4.4 | 1.4.3 | Baby sheep now have a mix of the parents' colors, if the parents' colors are 'compatible' (able to be crafted together as dyes). | |||||
| 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image Changed the color of sheep except for white. | |||||||
| 1.6.1 | 13w16a | Added leads, which can be used to leash sheep. | |||||
| 1.7.4 | 13w48b | 👁 Image 👁 Image Sheep named 'jeb_' now cycle through all possible colors in a fading rainbow effect. They still drop the wool color they were last dyed with. | |||||
| 1.8 | 14w02a | Baby sheep's growth can now be accelerated using wheat. | |||||
| 14w05b | Sheep's wool is no longer visible when they have the Invisibility effect.[3] | ||||||
| June 30, 2014 | Ryan Holtz announces that he's adding mutton as a new drop from sheep. | ||||||
| 14w27a | Sheep now drop raw mutton and—if killed with fire—they drop cooked mutton. | ||||||
| 1.10 | 16w20a | Sheep no longer spawn in ice plains biomes. | |||||
| 1.11 | 16w39a | Added evokers which automatically turn blue sheep into red sheep. | |||||
| 1.12 | 17w06a | 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image Sheep now look different when dyed to comply with the wool color changes. | |||||
| 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image Changed the color of baby sheep. | |||||||
| 1.14 | 18w43a | 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image Changed the texture of sheep. | |||||
| 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image Changed the texture of baby sheep. | |||||||
| Sheep can now be sheared using dispensers. | |||||||
| 1.15 | 19w37a | 5% of sheep now spawn as babies. | |||||
| 1.17 | 21w03a | Added a sound for dyeing sheep. | |||||
| 1.18 | experimental snapshot 2 | Sheep now spawn in meadows. | |||||
| 21w39a | Sheep now eat half as often, due to the chance to start eating being evaluated every other game tick rather than every game tick.[4] | ||||||
| 1.19.4 Experiment | 23w07a | Sheep now spawn in cherry groves. | |||||
| 1.21.5 | 25w02a | Sheep can now spawn in wooded badlands. Technically, they are also allowed to spawn in badlands and eroded badlands, but cannot spawn there naturally as these biomes do not generate grass blocks. | |||||
| 25w06a | Sheep can now graze on short dry grass and tall dry grass. | ||||||
| 25w07a | Changed the rules for sheep coloring to be based on which biome they spawn in. | ||||||
| In temperate biomes, the common sheep color is white, while uncommon sheep colors are black, gray, light gray and brown. | |||||||
| In cold biomes, the common sheep color is black, while uncommon sheep colors are light gray, light blue, blue and cyan. | |||||||
| In warm biomes, the common sheep color is brown, while uncommon sheep colors are gray, yellow, orange and red. | |||||||
| In all biomes, the rare sheep color is pink. | |||||||
| 25w08a | 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image The undercoats of sheep are now colored when dyed, to match Bedrock Edition. | ||||||
| Light blue, blue, cyan, yellow, orange, and red sheep no longer spawn naturally. | |||||||
| White, black, brown, gray, and light gray sheep spawn in all biomes again. White, black, and brown remain the common sheep colors in temperate, cold, and warm biomes respectively. | |||||||
| Sheep can now graze on ferns. | |||||||
| Changed the texture of sheep spawn eggs. | |||||||
| 25w10a | 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image Its wool texture has been tweaked to remove the stark line at the back. | ||||||
| 1.21.6 | 25w15a | 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image Sheep now have their legs mirrored. | |||||
| 1.21.9 | 25w32a | Sheep now eat more frequently again, due to MC-257540 being fixed. | |||||
| 26.1 | snap2 | 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image The model and textures of baby sheep have been changed. | |||||
| 👁 Image The model and textures of baby jeb sheep have also been changed. | |||||||
| snap5 | Added golden dandelions, which can be used to prevent baby sheep from growing up. | ||||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.2.0 | 👁 Image Added sheep. | ||||||
| 👁 Image Sheep can be sheared. | |||||||
| 👁 Image Baby sheep have also been added, though there is currently no way to get them to spawn. | |||||||
| Different colors of sheep exist, however there is no visual difference to indicate this, and it can only be found out by shearing and noticing the colors of the dropped items. | |||||||
| v0.6.0 | Added the overlay part of the sheep with wool on its head and body. | ||||||
| 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image | |||||||
| Baby sheep now spawn naturally. | |||||||
| v0.6.1 | 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image The model of the sheep's wool has been changed.[5] | ||||||
| v0.7.0 | Sheep spawn eggs are now in creative mode. | ||||||
| v0.8.0 | build 1 | 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image | |||||
| 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image When a sheep is sheared, the spots on its body now also change color (currently an exclusive feature). | |||||||
| Sheep can now breed. | |||||||
| The sheep's AI has been improved. | |||||||
| v0.9.0 | build 3 | Sheep can now graze on short grass. | |||||
| v0.9.2 | The health of sheep has been reduced from 16HP👁 ❤️ × 8 to 8HP👁 ❤️ 👁 ❤️ 👁 ❤️ 👁 ❤️ . | ||||||
| v0.11.0 | build 1 | Sheep's coloration is now applied through shaders, rather than different textures. | |||||
| v0.12.0 | Sheep are no longer bred using a Feed button as of the release of the Windows 10 Edition.[verify] | ||||||
| v0.14.0 | build 1 | Baby zombie jockeys now check for a nearby sheep to mount prior to attacking the player, villager or golem. | |||||
| Sheep no longer spawn in the snowy plains biome and its variants. | |||||||
| v0.15.0 | build 1 | Sheep now drop raw mutton and if killed with fire, they drop cooked mutton. | |||||
| 👁 Image 👁 Image Sheep named as 'jeb_' cycle now through all possible sheep colors in a fading rainbow effect. They still drop the color wool they were dyed last. | |||||||
| Baby husks can now mount sheep. | |||||||
| Pocket Edition | |||||||
| 1.0.0 | alpha 0.17.0.1 | Sheep are now dyed using a Dye button. | |||||
| 1.1.0 | alpha 1.1.0.0 | 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image The textures of sheep have been changed. Sheep now look different when dyed to comply with the wool color changes. | |||||
| 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image The textures of baby sheep have been changed. | |||||||
| Bedrock Edition | |||||||
| 1.10.0 | beta 1.10.0.3 | 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image Changed the texture of sheep. | |||||
| 👁 Image 👁 Image Changed the texture of sheep named "jeb_". | |||||||
| 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image Changed the texture of baby sheep. | |||||||
| Sheep now spawn in desert village shepherd houses. | |||||||
| 1.11.0 | beta 1.11.0.1 | Sheep can now spawn in plains, savanna, taiga, snowy taiga and snowy tundra village shepherd houses, butcher houses, and animal pens. | |||||
| 1.18.30 | Preview 1.18.20.28 | Sheep no longer spawn in snowy taigas. | |||||
| release | Reverted the sheep spawning change made in Preview 1.18.20.28. | ||||||
| 1.21.60 | Preview 1.21.60.21 | Baby sheep now have a mix of the parents' colors, if the parents' colors are 'compatible' (able to be crafted together as dyes). | |||||
| 1.21.70 | Preview 1.21.70.22 | Sheep now graze on short dry grass and tall dry grass. | |||||
| Preview 1.21.70.23 | Changed the rules for sheep coloring to be based on which biome they spawn in. | ||||||
| In temperate biomes, the common sheep color is white, while uncommon sheep colors are black, gray, light gray and brown. | |||||||
| In cold biomes, the common sheep color is black, while uncommon sheep colors are light gray, light blue, blue and cyan. | |||||||
| In warm biomes, the common sheep color is brown, while uncommon sheep colors are gray, yellow, orange and red. | |||||||
| In all biomes, the rare sheep color is pink. | |||||||
| Preview 1.21.70.25 | Sheep wool texture has been tweaked to remove stark line at the back. | ||||||
| Light blue, blue, cyan, yellow, orange, and red sheep no longer spawn naturally. | |||||||
| White, black, brown, gray, and light gray sheep spawn in all biomes again. White, black, and brown remain the common sheep colors in temperate, cold, and warm biomes respectively. | |||||||
| 26.0 Experiment | Preview 26.0.27 | 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image The model and textures of baby sheep have been changed. | |||||
| 👁 Image The model and textures of baby jeb sheep have also been changed. | |||||||
| 26.10 | Preview 26.10.20 | All features behind the "Drop 1 of 2026" experimental toggle are fully implemented. | |||||
| Preview 26.10.21 | Added golden dandelions, which can be used to prevent baby sheep from growing up. | ||||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image Added sheep. |
| 👁 Image Sheep can be sheared. | |||||||
| TU3 | Sheep now drop 2-4 wool when sheared. | ||||||
| Sheep no longer drop wool when hit. | |||||||
| Sheep now drop one wool block when killed while not sheared. | |||||||
| TU5 | Sheep now run away when attacked. | ||||||
| TU7 | 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image 👁 Image Added baby sheep. | ||||||
| Sheep can now be bred using wheat. | |||||||
| TU9 | Sheep now eat grass blocks and short grass in order to re-grow their wool. As a counterbalance, shearing a sheep yields 1-3 wool blocks instead of 2-4. | ||||||
| Spawn eggs are now available for sheep in Creative mode. | |||||||
| TU14 | 1.04 | Baby sheep can now be spawned by using 👁 Left trigger on that mob using its spawn egg. | |||||
| Baby sheep now have a mix of the parents' colors, if the parents' colors are 'compatible' (able to be crafted together as dyes). | |||||||
| TU24 | CU12 | 1.16 | 1.16 | 1.16 | 👁 Image 👁 Image Sheep named as 'jeb_' cycles now through all possible sheep colors in a fading rainbow effect. They still drop the color wool they were dyed last. | ||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Sheep now drop raw mutton. If killed with fire, they drop cooked mutton. | |
| Baby sheep's growth can now be accelerated using wheat. | |||||||
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Added evokers which automatically turn blue sheep into red sheep. |
| 1.90 | Sheep can now be sheared using dispensers. | ||||||
The color of a sheep was determined by the values in the table below. One in every 500 white sheep (0.2%) was instead pink, making pink the rarest of the six naturally spawning colors. 5% of all sheep (regardless of color) spawned as baby sheep.
| Color | Chance | Percentage | Adult | Baby |
|---|---|---|---|---|
| Total | - | 100% | 95% | 5% |
| 👁 EntitySprite white-sheep.png: Sprite image for white-sheep in Minecraft White |
82/100 × 499/500 | 81.836% | 77.7442% | 4.0918% |
| 👁 EntitySprite black-sheep.png: Sprite image for black-sheep in Minecraft Black |
5/100 | 5% | 4.75% | 0.25% |
| 👁 EntitySprite gray-sheep.png: Sprite image for gray-sheep in Minecraft Gray |
5/100 | 5% | 4.75% | 0.25% |
| 👁 EntitySprite light-gray-sheep.png: Sprite image for light-gray-sheep in Minecraft Light gray |
5/100 | 5% | 4.75% | 0.25% |
| 👁 EntitySprite brown-sheep.png: Sprite image for brown-sheep in Minecraft Brown |
3/100 | 3% | 2.85% | 0.15% |
| 👁 EntitySprite pink-sheep.png: Sprite image for pink-sheep in Minecraft Pink |
82/100 × 1/500 | 0.164% | 0.1558% | 0.0082% |
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.11 | 16w32a | The entity ID has been changed from Sheep to sheep. | |||||
| 1.13 | 17w47a | Numeric IDs for entities were presumably deprecated in this version.[more information needed] | |||||
| 1.21.2 | 24w35a | Sheep's default death loot table is no longer controlled by entities/sheep/<color> and is now controlled by entities/sheep. | |||||
Issues relating to "Sheep" are maintained on the bug tracker. Issues should be reported and viewed there.