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VOOZH | about |
| Renewable | Yes |
|---|---|
| Stackable | Yes (64) |
| Tool | Any tool |
| Blast resistance | 0 |
| Hardness | 0 |
| Luminous | No |
| Transparent | Partial |
| Waterloggable | Yes |
| Flammable | Yes (60) |
| Catches fire from lava |
Yes |
| Map color | 2 SAND |
| Note block instrument | Default (Harp) |
{
"title": "Scaffolding",
"rows": [
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
},
{
"field": "Any tool",
"label": "Tool"
},
{
"field": "0",
"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
},
{
"field": "0",
"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
},
{
"field": "No",
"label": "(link to Light article, displayed as Luminous)"
},
{
"field": "Partial",
"label": "(link to Opacity article, displayed as Transparent)"
},
{
"field": "Yes",
"label": "(link to Waterlogging article, displayed as Waterloggable)"
},
{
"field": "Yes (60)",
"label": "(link to Flammable article, displayed as Flammable)"
},
{
"field": "Yes",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: rgb(247, 233, 163); border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> 2 SAND</span>",
"label": "(link to Map color article, displayed as Map color)"
},
{
"field": "Default (Harp)",
"label": "(link to Note Block#Instruments article, displayed as Note block instrument)"
}
],
"invimages": [
"Scaffolding"
],
"images": [
"Standing Scaffolding.png",
"Standing Scaffolding BE.png",
"Floating Scaffolding.png",
"Floating Scaffolding BE.png"
]
}
Scaffolding is a climbable semi-solid block with a stable top platform and unique placement controls that simplify creating columns and bridges. Scaffolding pieces fall downward if placed too far away from a supporting block, which can naturally form into more supporting columns.
Scaffolding is broken instantly, and no tools are required. Scaffolding requires support and drops as an item if it loses this support.
| Block | π Image | |
|---|---|---|
| Hardness | 0 | |
| Breaking time (secs) | ||
| Default | 0.05 | |
Breaking scaffolding with almost any tool doesn't reduce its durability, except for shears.[1]
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition and Bedrock Edition | ||||
| π Image |
π Image Trial Chambers |
Corridor chest | 2β10 | 19.6%{ "item": "Scaffolding", "stacksize": "2β10", "chance": 0.19614132283617636, "structure": "Trial Chambers", "container": "Corridor chest" }
|
When the bottom block of scaffolding is destroyed, all scaffolding blocks above it break, similar to chorus plants and bamboo; this makes it easier for players to make temporary structures.
The placement of scaffolding is different from any other blocks in the game.
In Java Edition, when holding scaffolding, the hitbox of scaffolding in the world is a full block.
In Bedrock Edition, the hitbox of scaffolding in the world is not a full block even when holding a scaffolding, so the player can hit/interact with other blocks through the scaffolding. But when being hit, the scaffolding's interaction box is a full block.
The placing scaffolding may fall as a falling block if not adequately supported.
Scaffolding can be placed up to 6 blocks out from the base of support (i.e. scaffolding block on a solid block) that is targeted; any further scaffolding placed falls to the ground unless able to be supported by a different scaffolding block. Only one additional block can be placed after 6 blocks, even if more would be able to be placed.
Scaffolding has different collision detection. The player can climb up or down by jumping or sneaking respectively. in Java Edition, floating scaffolding has a solid bottom.
A scaffolding block can be moved by pistons, allowing them to be broken easily.
Scaffolding can be waterlogged.
In Bedrock Edition, scaffolding cannot be placed inside lava; if scaffolding is placed next to lava or fire, the scaffolding is destroyed. If it falls into lava or fire, it is destroyed immediately.
In Java Edition, scaffolding is not ignited by lava and can be placed inside. It will be destroyed by fire.
Mobs do not spawn on scaffolding. In Bedrock Edition, mobs can spawn inside of scaffolding if the block below the scaffolding is spawnable. In Java Edition, very small mobs such as chickens can spawn in the empty space inside of a scaffolding block if the block below is spawnable.
Scaffolding resets the fall distance of players that fall onto it while sneaking, and can be used to prevent fall damage. While in scaffolding, the speed of all mobs and players is decreased.
Scaffolding can be used as a fuel in furnaces, smelting 0.25 items per block.
π BlockSprite scaffolding.png: Sprite image for scaffolding in Minecraftscaffolding sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βBlock broken | Blocks | Once the block has broken | block.scaffolding.break | subtitles.block.generic.breakβ | 0.8 | 1.12 | 16 | |
| βBlock placed | Blocks | When the block is placed | block.scaffolding.place | subtitles.block.generic.placeβ | 0.9 | 0.8 | 16 | |
| βBlock breaking | Blocks | While the block is in the process of being broken | block.scaffolding.hit | subtitles.block.generic.hitβ | 0.25 | 0.5 | 16 | |
| βSomething falls on a block | Entity-Dependent | Falling on the block with fall damage | block.scaffolding.fall | subtitles.block.generic.fallβ | 0.5 | 0.75 | 16 | |
| βFootsteps | Entity-Dependent | Walking on the block | block.scaffolding.step | subtitles.block.generic.footstepsβ | 0.15 | 1.0 | 16 | |
π BlockSprite scaffolding.png: Sprite image for scaffolding in Minecraftscaffolding sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| β ? | Blocks | Once the block has broken | block.scaffolding.break | β ? | 0.8 | 1.12β1.4 | |
| β ? | Blocks | When the block is placed | block.scaffolding.place | β ? | 0.9 | 0.8β0.9 | |
| β ? | Blocks | While the block is in the process of being broken | block.scaffolding.hit | β ? | 0.25 | 0.5 | |
| β ? | Blocks | Falling on the block with fall damage | block.scaffolding.fall | β ? | 0.4 | 1.0 | |
| β ? | Blocks | Walking on the block | block.scaffolding.step | β ? | 0.3 | 1.0 | |
| β ? | Blocks | Jumping from the block | jump.wood | β ? | 0.15 | 1.0 | |
| β ? | Blocks | Falling on the block without fall damage | block.scaffolding.fall | β ? | 0.2 | 1.0 | |
Java Edition: None
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| β ? | Blocks | While a player is climbing scaffolding | block.scaffolding.climb | β ? | 1.0 | 1.0 | |
| Name | Identifier | Form | Block tags | Translation key |
|---|---|---|---|---|
| π BlockSprite scaffolding.png: Sprite image for scaffolding in Minecraft Scaffolding | scaffolding | Block & Item | climbable |
block.minecraft.scaffolding |
| Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|
| π BlockSprite scaffolding.png: Sprite image for scaffolding in Minecraft Scaffolding | scaffolding | 420 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -165) |
tile.scaffolding.name |
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| bottom | false | falsetrue | If this scaffolding is floating. |
| distance | 7 | 01234567 | The distance from a center scaffolding horizontally. If it is 7, it becomes a falling block entity. |
| waterlogged | false | falsetrue | Whether or not there's water in the same place as this scaffolding. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| stability | 0x20x40x8 | 7 | 01234567 | 01234567 | The distance from a center scaffolding horizontally. If it is 7, it becomes a falling block entity. |
| stability_check | 0x1 | false | falsetrue | 01 | If a scaffolding block has been checked for stability.β[more information needed] |
| Hitbox size | Height: 0.98 blocks Width: 0.98 blocks |
|---|
{
"title": "Falling Block",
"rows": [
{
"field": "Height: 0.98 blocks<br>Width: 0.98 blocks",
"label": "(link to Hitbox article, displayed as Hitbox size)"
}
],
"invimages": [],
"images": []
}
DropItem tag is set to true. However, if the entity is deleted due to its Time value being too high, this tag is ignored and an item is dropped depending on the DropItem tag. CancelDrop defaults to 1 for falling suspicious sand and suspicious gravel, and 0 for the other vanilla falling blocks and any summoned falling block.FallDistance to calculate the amount of damage to inflict. By default this value is 2HPπ β€οΈTime goes above 600, or above 100 while the block is at Y=-64 or is outside building height, the entity is deleted.| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| π Image | π Image | Top of the World | Place to the world limit. | Place a scaffolding at the world height limit. | 20 | Bronze | |
| September 29, 2018 | Scaffolding is announced at MINECON Earth 2018. | ||||||
|---|---|---|---|---|---|---|---|
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.14 | 18w45a | π Image π Image Added scaffolding. | |||||
| It can smelt 0.25 items. | |||||||
| 18w46a | Scaffolding can now be placed 6 blocks (was 4 blocks) out from its base of support without falling. | ||||||
| 19w03a | When built up from the bottom, blocks such as water and vines are now properly placed above scaffolding.[2][3] | ||||||
| π Image The floating scaffolding model has been changed. | |||||||
| Scaffolding can now be instantly broken. | |||||||
| Scaffolding now has a full block hitbox when holding scaffolding.[4] | |||||||
| Scaffolding can now also be stacked by placing scaffolding against the side of it when not sneaking in addition to trying to place scaffolding in the same space. | |||||||
| Placing scaffolding against the top of another scaffolding when not sneaking now adds a scaffolding to the horizontal side. | |||||||
| 19w12a | π Image π Image The textures of scaffolding have been changed slightly.[5] | ||||||
| 1.15 | pre1 | When used as a fuel, scaffolding now smelts 2 items instead of 0.25. | |||||
| 1.17 | 21w19a | Scaffolding is part of the mineable_axe block tag. | |||||
| 1.19 | 22w11a | Scaffolding now smelts 0.25 items again.[6] | |||||
| 1.19.3 | 22w42a | Mobs no longer spawn on scaffolding.[7] | |||||
| 22w45a | π Image π Image The textures of scaffolding have been changed to match 1.20 experimental bamboo blocks. | ||||||
| 1.20.3 Experiment | 23w45a | Scaffolding can now be found in trial chambers corridor barrels. | |||||
| 1.21.5 | 25w10a | Removed scaffolding from the block tag mineable_axe due to being already instantly breakable. | |||||
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.8.0 | beta 1.8.0.8 | π Image π Image Added scaffolding. | |||||
| beta 1.8.0.10 | π Image π Image Scaffolding blocks now have proper shading on the entire model and a 3D mesh.[8] | ||||||
| Sounds have been added for scaffolding. | |||||||
| A guide in the "How to Play" menu has been added for scaffolding. | |||||||
| Scaffolding now burns in lava. | |||||||
| beta 1.8.0.11 | The flight controls on touch devices after climbing scaffolding have been fixed. | ||||||
| 1.9.0 | beta 1.9.0.2 | π Image π Image Changed model and textures to be closer to Java Edition. | |||||
| 1.11.0 | beta 1.11.0.4 | Scaffolding can now be placed 6 blocks (was 4 blocks) out from its base of support without falling. | |||||
| 1.19.40 | Preview 1.19.40.22 | Scaffolding now smelts only 0.25 blocks, matching Java Edition.[9] | |||||
| 1.19.60 | Preview 1.19.60.20 | π Image π Image The textures of scaffolding have been changed to match 1.20 experimental bamboo blocks. | |||||
| 1.20.30 | Preview 1.20.20.21 | Decreased the hardness of scaffolding from 0.6 to 0. | |||||
| Decreased the blast resistance of scaffolding from 0.9 to 0. | |||||||
| 1.20.60 Experiment | Preview 1.20.60.20 | Scaffolding can now be found in trial chambers corridor barrels. | |||||
| 1.21.20 | Preview 1.21.10.20 | π Image π Image Scaffolding blocks no longer have a 3D mesh.[10] | |||||
| PlayStation 4 Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.83 | π Image π Image Added scaffolding. | ||||||
| 1.91 | Scaffolding can now be placed 6 blocks (was 4 blocks) out from its base of support without falling. | ||||||
Issues relating to "Scaffolding" are maintained on the bug tracker. Issues should be reported and viewed there.
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