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Anvil

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Anvil
Renewable Yes
Stackable Yes (64), same damage state only
Tool πŸ‘ Invicon Wooden Pickaxe.png: Sprite image for Wooden Pickaxe in Minecraft
Blast resistance 1,200
Hardness 5
Luminous No
Transparent JE: Yes
BE: Partial (diffuses sky light, -2 to light)
Waterloggable JE: No
BE: Yes
Flammable No
Catches fire
from lava
No
Map color
 6 METAL
Note block instrument Default (Harp)
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An anvil is a gravity-affected utility block used to rename items, combine enchantments and repair items without losing the enchantments. An anvil has limited durability, and as it is used or dropped too far, gradually becomes a chipped anvil, then a damaged anvil, then breaks and disappears, without dropping anything in return.

Obtaining

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Breaking

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The suitable tool to break an anvil is a pickaxe. Anvil needs to be broken using a pickaxe, otherwise the breaking time will increase and the block drops nothing.

  1. ↑ These durations ignore any other influential factors (e.g., Mining Fatigue) and are measured in seconds. For more information, see Breaking Β§ Speed.

Anvil drops itself when it's destroyed.

Natural generation

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A damaged anvil generates in the "Forge room" of the woodland mansion and in trail ruins.

Crafting

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A total of 31 iron ingots (including 27 for three blocks of iron) are required to craft an anvil.

Ingredients Crafting recipe
Block of Iron +
Iron Ingot
πŸ‘ Invicon Block of Iron.png: Inventory sprite for Block of Iron in Minecraft as shown in-game linking to Block of Iron with description: Block of Iron
πŸ‘ Invicon Block of Iron.png: Inventory sprite for Block of Iron in Minecraft as shown in-game linking to Block of Iron with description: Block of Iron
πŸ‘ Invicon Block of Iron.png: Inventory sprite for Block of Iron in Minecraft as shown in-game linking to Block of Iron with description: Block of Iron
πŸ‘ Invicon Iron Ingot.png: Inventory sprite for Iron Ingot in Minecraft as shown in-game linking to Iron Ingot with description: Iron Ingot
πŸ‘ Invicon Iron Ingot.png: Inventory sprite for Iron Ingot in Minecraft as shown in-game linking to Iron Ingot with description: Iron Ingot
πŸ‘ Invicon Iron Ingot.png: Inventory sprite for Iron Ingot in Minecraft as shown in-game linking to Iron Ingot with description: Iron Ingot
πŸ‘ Invicon Iron Ingot.png: Inventory sprite for Iron Ingot in Minecraft as shown in-game linking to Iron Ingot with description: Iron Ingot

πŸ‘ Invicon Anvil.png: Inventory sprite for Anvil in Minecraft as shown in-game with description: Anvil

Usage

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Repairing and renaming items

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πŸ‘ Image
The GUI of the anvil.
Main article: Anvil mechanics

Anvils have two modes to repair items that have a durability rating:

  • As with the grindstone, a player may repair items by combining two similar items. With the anvil, however, the target retains its enchantments and may gain new ones from the sacrificed items.
  • Alternatively, a player can use materials originally required in the crafting of the item (iron ingots for iron items with durability, diamonds for diamond items with durability) to repair a single item. One material can repair 25% of the target's maximum durability. This is a good deal in the case of a chestplate, for example; a full repair (four materials) would total only half of the item's original cost (eight materials). In the case of tools and weapons, however, this may be a significantly less economical option; combining two diamond shovels would cost two diamonds in total, while up to four diamonds could be required to directly repair one. Still, it may be worth making the more expensive upgrade if the enchantments are considered difficult to obtain.

If the items are unable to be combined, a red "X" appears over the arrow pointing to the slot of the resulting item. Also, if the target item is at full durability and the sacrifice does not have any enchantments, the anvil also refuses to combine the items, unless if renaming the item to a valid name.

In addition, the player can rename any item – not just items with durability – by using an anvil.

Repairing

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See also: Repair
πŸ‘ Image
Example showing a repair of two diamond pickaxes.

Repairing with materials works for the most part, but not with all items: in general, repairing works for items with their material in the default name. For example, an anvil can repair an iron pickaxe with materials (iron in this case) while an anvil cannot repair bows or shears except with other bows or shears. Special cases: chain armor can be repaired with iron ingots, turtle shells can be repaired with turtle scutes, maces can be repaired with breeze rods, and elytra can be repaired with phantom membranes. The repair does not need to be complete; one material repairs 1⁄4 of the item's maximum durability. Repair of an unenchanted item can cost more material than simply crafting a new item or combining damaged items. The exception is armor, which consumes less material at the cost of experience levels.

Repairing with a matching item works for any item with durability including bows, shears and so on. The items must be a matching tool and of a matching material. For example, a golden pickaxe cannot combine with a golden sword or iron pickaxe.

In both cases, the resulting durability is limited to the item's maximum, and there is no discount for "over-repair".

As a subset of repairing one item with another, the anvil can transfer enchantments from the sacrifice to the target. This can have a synergistic effect when both items share identical enchantments, or simply add to each other when they do not. Two Sharpness II swords can be combined to make a Sharpness III sword, for example, or a pickaxe with Efficiency can be combined with one that has Unbreaking. This can produce enchantments and combinations that are not possible with an enchanting table. But even so, some enchantments cannot be combined if they are similar, or contradicting, in terms of what they do. If the target is damaged, the player has to pay for the repair as well as the transfer.

Transferring high-level enchantments is more expensive, and renaming an item has an additional surcharge. The anvil has a limit of 39 levels; beyond that, repairs are refused. This limit is not present in Creative mode.

Every time armor or tools are repaired, the minimum experience cost doubles (e.g., 1 level, 2 levels, 4 levels, 8 levels, etc.).

Renaming

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Any item or stack of items can be renamed at a cost of one level plus any prior-work penalty. If the player is only renaming, the maximum total cost is 39 levels. The maximum length for renaming is 30 charactersβ€Œ[BE only] or 50 charactersβ€Œ[JE only]. Renamed items are italicized by default, but formatting codes beginning with Β§ are available in Bedrock Edition.

πŸ‘ Image
Example of an item being enchanted and renamed using an Anvil.

Some items have special effects when renamed:

Any name changes to items are applied to the item stack component {components:{"minecraft:custom_name":"<name>"}}.β€Œ[Java Edition only]

If the item name field is left blank, or is only whitespace or non-breaking spaces (or a combination of both), the default name for that item is used instead. Also, if the item name is unchanged from its current name (which can occur when renaming an item for the first time and using any of the aforementioned blank parameters), a red "X" appears on top of the arrow in the GUI.

Named items do not stack with unnamed or differently-named items of the same type.

Enchanted books

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Enchanted books can be used to enchant tools, armor and weapons. Enchanted books themselves can be combined to create higher-tiered books. This makes an anvil an alternative to the enchanting table.

Falling anvils

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Falling Anvil
Hitbox size Height: 0.98 Blocks
Width: 0.98 Blocks
{
 "title": "Falling Anvil",
 "rows": [
 {
 "field": "Height: 0.98 Blocks<br>Width: 0.98 Blocks",
 "label": "(link to Hitbox article, displayed as Hitbox size)"
 }
 ],
 "invimages": [],
 "images": []
}
Main article: Falling Block

When there is no supporting block below an anvil, the anvil falls in the same way sand, gravel, concrete powder, and dragon eggs fall. A placed anvil cannot be pushed or pulled by pistons,β€Œ[Java Edition only] but a falling anvil can be pushed (though cannot be pulled), as it is an entity. This is different in Bedrock Edition where anvils can be pushed and pulled by pistons. Anvils make a metallic clang sound when they land.

A falling anvil damages any player or mob that it falls on, with a mechanism distinct from suffocation damage caused by other falling blocks such as sand when landing. The damage amount depends on fall distance: 2HPπŸ‘ ❀️
per block fallen after the first (e.g., an anvil that falls 4 blocks deals 6HPπŸ‘ ❀️
πŸ‘ ❀️
πŸ‘ ❀️
damage). The damage is capped at 40HPπŸ‘ ❀️
Γ— 20
, no matter how far the anvil falls. Helmets take twice as much durability damage as other armor pieces and provide a 25% damage reduction to falling anvils.[2] When a player dies by an anvil falling on them, the death message "<player> was squashed by a falling anvil" appears. However, if a player is merely touched by a falling anvil entity, no damage is dealt unless the falling anvil becomes an anvil block in the same block where the player is located.

If an anvil falls onto a block with a solid top surface, but the same block it is in cannot be replaced (torch, slab, etc.), it breaks and drops as an item.

Like other falling block entities, an anvil drops as an item after falling for more than 600 ticks (30 seconds).

Main article: Map
This feature is exclusive to Bedrock Edition.
 

An anvil can be used instead of a crafting table to zoom a map out, to clone a map, or to place a player position marker on a map.

Name Ingredients usage Description
Map or Locator Map (zoomed out) Map or Locator Map +
Paper
β€Œ[Bedrock Edition only]

Supplying 8 sheets of paper results in a zoomed-out version of the input map.

Map or Locator Map (cloned) Map or Locator Map +
Empty Map
MapLocator MapMapLocator MapπŸ‘ Invicon Map BE.png: Inventory sprite for Map in Minecraft as shown in-game linking to Map with description: Map
πŸ‘ Invicon Map BE.png: Inventory sprite for Map in Minecraft as shown in-game linking to Map with description: Locator Map
πŸ‘ Invicon Map BE.png: Inventory sprite for Map in Minecraft as shown in-game linking to Map with description: Map
πŸ‘ Invicon Map BE.png: Inventory sprite for Map in Minecraft as shown in-game linking to Map with description: Locator Map
πŸ‘ Invicon Empty Map.png: Inventory sprite for Empty Map in Minecraft as shown in-game linking to Empty Map with description: Empty Map
πŸ‘ Invicon Empty Map.png: Inventory sprite for Empty Map in Minecraft as shown in-game linking to Empty Map with description: Empty Map
πŸ‘ Invicon Empty Locator Map.png: Inventory sprite for Empty Locator Map in Minecraft as shown in-game linking to Empty Locator Map with description: Empty Locator Map
πŸ‘ Invicon Empty Locator Map.png: Inventory sprite for Empty Locator Map in Minecraft as shown in-game linking to Empty Locator Map with description: Empty Locator Map
πŸ‘ Invicon Map BE.png: Inventory sprite for Map in Minecraft as shown in-game linking to Map with description: Map
2
πŸ‘ Invicon Map BE.png: Inventory sprite for Map in Minecraft as shown in-game linking to Map with description: Locator Map
2
πŸ‘ Invicon Map BE.png: Inventory sprite for Map in Minecraft as shown in-game linking to Map with description: Map
2
πŸ‘ Invicon Map BE.png: Inventory sprite for Map in Minecraft as shown in-game linking to Map with description: Locator Map
2
β€Œ[Bedrock Edition only]

Only one copy can be made at a time.

The non-empty input map must be a locator map for the output to be a locator map. An empty locator map is the same as an empty map for this recipe.

Locator Map Map +
Compass
β€Œ[Bedrock Edition only]

Maps crafted with only paper do not show the location marker; to add it, a compass must be added to the map.

Becoming damaged

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πŸ‘ Image
Damage stage of anvils depending on their usage
πŸ‘ Image
Plot showing the chance of an anvil breaking

With each use, an anvil has a 12% chance to become damaged – degrading one stage at a time, first becoming chipped, then damaged, then eventually destroyed. On average, an anvil survives for 25 uses, although it can also break much earlier or later (the standard deviation is approximately 13.5 anvil uses).

An anvil can also be damaged and destroyed from falling. If it falls from a height greater than one block, the chance of degrading by one stage is 5% Γ— the number of blocks fallen.

The damage state does not affect the anvil's function, but only anvils of the same damage state can stack in inventory.

When an anvil is destroyed, the player automatically leaves the anvil GUI and it disappears.

Creative mode

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In creative mode, the anvil functions a little differently than other game modes:

  • Any repair/enchant/rename operation may be done, regardless of the player's experience level. In Java Edition, incompatible enchantments are allowed as well.
    • The experience cost is not taken from the player.
  • The repair cost of tools does still increase.
    • It continues doubling with each repair, past the usual limit of 39 levels.
    • When it reaches the capacity of signed 32-bit integers, no repair cost is shown and the "product" item cannot be taken out of the anvil. Tools in this state also cannot be renamed or enchanted.
  • Anvils are not damaged on use.

Sounds

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Generic

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Despite being composed entirely of iron, anvils do not use iron sounds.[3]

Java Edition:

πŸ‘ BlockSprite anvil.png: Sprite image for anvil in Minecraft
anvil sound type
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Block brokenBlocksOnce the block has brokenblock.anvil.breaksubtitles.block.generic.break​0.650.816
​Block placedBlocksWhen the block is placedblock.anvil.placesubtitles.block.generic.place​0.650.816
​Block breakingBlocksWhile the block is in the process of being brokenblock.anvil.hitsubtitles.block.generic.hit​0.16250.516
​Something falls on a blockEntity-DependentFalling on the block with fall damageblock.anvil.fallsubtitles.block.generic.fall​0.150.7516
​FootstepsEntity-DependentWalking on the blockblock.anvil.stepsubtitles.block.generic.footsteps​0.0451.016

Bedrock Edition:

πŸ‘ BlockSprite anvil.png: Sprite image for anvil in Minecraft
anvil sound type
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​Block brokenBlocksOnce the block has brokendig.stonesubtitles.block.generic.break​1.00.8–1.0
​Anvil landedBlocksWhen the block is placedrandom.anvil_landsubtitles.block.anvil.land​0.50.8–1.0
​Block breakingBlocksWhile the block is in the process of being brokenhit.anvilsubtitles.block.generic.hit​0.350.5
​FootstepsPlayersFalling on the block with fall damagestep.stonesubtitles.block.generic.footsteps​0.41.0
​FootstepsPlayersWalking on the blockstep.stonesubtitles.block.generic.footsteps​0.61.0
​FootstepsPlayersJumping from the blockstep.stonesubtitles.block.generic.footsteps​0.121.0
​FootstepsPlayersFalling on the block without fall damagestep.stonesubtitles.block.generic.footsteps​0.221.0

Unique

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Java Edition

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Anvil destroyedBlocksWhen an anvil is destroyedblock.anvil.destroysubtitles.block.anvil.destroy​1.00.9–1.016
​Anvil landedBlocksWhen an anvil lands and survivesblock.anvil.landsubtitles.block.anvil.land​0.30.9–1.016
​Anvil usedBlocksWhen an anvil is usedblock.anvil.usesubtitles.block.anvil.use​1.00.9–1.016

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​Block brokenBlocksWhen an anvil is destroyedrandom.anvil_breaksubtitles.block.generic.break​1.01.0
​Anvil landedBlocksWhen an anvil lands and survivesrandom.anvil_landsubtitles.block.anvil.land​0.50.8–1.0
​Anvil usedBlocksWhen an anvil is used and survivesrandom.anvil_usesubtitles.block.anvil.use​0.61.0

Data values

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Java Edition:

NameIdentifierFormBlock tagsItem tags Translation key
πŸ‘ BlockSprite anvil.png: Sprite image for anvil in Minecraft
Anvil
anvilBlock & Itemanvilanvil block.minecraft.anvil
πŸ‘ BlockSprite chipped-anvil.png: Sprite image for chipped-anvil in Minecraft
Chipped Anvil
chipped_anvilBlock & Itemanvilanvil block.minecraft.chipped_anvil
πŸ‘ BlockSprite damaged-anvil.png: Sprite image for damaged-anvil in Minecraft
Damaged Anvil
damaged_anvilBlock & Itemanvilanvil block.minecraft.damaged_anvil

Bedrock Edition:

NameIdentifierAlias ID Numeric ID FormItem ID[i 1] Translation key
πŸ‘ BlockSprite anvil.png: Sprite image for anvil in Minecraft
Anvil
anvilanvil / 0145Block & Giveable Item[i 2]Identical[i 3]
tile.anvil.intact.name
πŸ‘ BlockSprite chipped-anvil.png: Sprite image for chipped-anvil in Minecraft
Chipped Anvil
chipped_anvilanvil / 41214Block & Giveable Item[i 2]Identical[i 3]
(Numeric: -959)
tile.anvil.slightlyDamaged.name
πŸ‘ BlockSprite damaged-anvil.png: Sprite image for damaged-anvil in Minecraft
Damaged Anvil
damaged_anvilanvil / 81215Block & Giveable Item[i 2]Identical[i 3]
(Numeric: -960)
tile.anvil.veryDamaged.name
πŸ‘ BlockSprite anvil.png: Sprite image for anvil in Minecraft
Anvil
deprecated_anvilanvil / 121216Block & Ungiveable Item[i 4]Identical[i 3]
(Numeric: -961)
tile.anvil.intact.name
  1. ↑ ID of block's direct item form, which is used in savegame files and addons.
  2. ↑ a b c Available with /give command.
  3. ↑ a b c d The block's direct item form has the same ID as the block.
  4. ↑ Unavailable with /give command

Block states

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See also: Block states

Java Edition:

Name Default value Allowed values Description
facingnortheast
north
south
west
An anvil pointing north or south is aligned with its long dimension pointing north–south.
An anvil pointing east or west is aligned with its long dimension pointing east–west.
This value is 90Β° clockwise from the direction a player faces while placing an anvil.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
minecraft:cardinal_directionNot Supportedsoutheast
north
south
west
UnsupportedAn anvil pointing north or south is aligned with its long dimension pointing north–south.
An anvil pointing east or west is aligned with its long dimension pointing east–west.
This value is 90Β° clockwise from the direction a player faces while placing an anvil.

Falling block entity

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Main article: Falling Block
  • [NBT Compound / JSON Object] Dynamic block entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • [NBT Compound / JSON Object] BlockState: The falling block represented by this entity.
    • [NBT Compound / JSON Object] TileEntityData: Optional. The tags of the block entity for this block.
    • [Byte] CancelDrop: 1 or 0 (true/false) - true if the block should be destroyed instead of placed after landing on a solid block. When true, the block is not dropped as an item, even if the DropItem tag is set to true. However, if the entity is deleted due to its Time value being too high, this tag is ignored and an item is dropped depending on the DropItem tag. CancelDrop defaults to 1 for falling suspicious sand and suspicious gravel, and 0 for the other vanilla falling blocks and any summoned falling block.
    • [Byte] DropItem: 1 or 0 (true/false) – true if the block should drop as an item when it breaks. Any block that does not have an item form with the same ID as the block does not drop even if this is set.
    • [Float] FallHurtAmount: Multiplied by the FallDistance to calculate the amount of damage to inflict. By default this value is 2HPπŸ‘ ❀️
      for anvils, and 6HPπŸ‘ ❀️
      πŸ‘ ❀️
      πŸ‘ ❀️
      for pointed dripstone.
    • [Int] FallHurtMax: The maximum hit points of damage to inflict on entities that intersect this falling block. For vanilla falling blocks, always 40HPπŸ‘ ❀️
      Γ— 20
      .
    • [Byte] HurtEntities: 1 or 0 (true/false) – true if the block should hurt entities it falls on. Defaults to 1 for and pointed dripstone and to 0 for the other vanilla falling blocks and any summoned falling block.
    • [Int] Time: The number of ticks the entity has existed. When Time goes above 600, or above 100 while the block is at Y=-64 or is outside building height, the entity is deleted.

Achievements

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IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
πŸ‘ Image
πŸ‘ Image
Organizational WizardName a Shulker Box with an β€”30Bronze

History

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Development

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February 5, 2010Anvils were mentioned by Notch.
October 6, 2012Dinnerbone tweets the first images of the anvil's interface.
October 10, 2012πŸ‘ Image
Dinnerbone tweets the first screenshot of the anvil.

Java Edition

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Java Edition
1.4.212w41aπŸ‘ Image
πŸ‘ Image
πŸ‘ Image
Added anvils. All anvil damage levels are available in the Creative inventory.
Anvils currently require one iron ingot and six blocks of iron:
Ingredients Crafting recipe
Block of Iron +
Iron Ingot
πŸ‘ Invicon Block of Iron.png: Inventory sprite for Block of Iron in Minecraft as shown in-game linking to Block of Iron with description: Block of Iron
πŸ‘ Invicon Block of Iron.png: Inventory sprite for Block of Iron in Minecraft as shown in-game linking to Block of Iron with description: Block of Iron
πŸ‘ Invicon Block of Iron.png: Inventory sprite for Block of Iron in Minecraft as shown in-game linking to Block of Iron with description: Block of Iron
πŸ‘ Invicon Iron Ingot.png: Inventory sprite for Iron Ingot in Minecraft as shown in-game linking to Iron Ingot with description: Iron Ingot
πŸ‘ Invicon Block of Iron.png: Inventory sprite for Block of Iron in Minecraft as shown in-game linking to Block of Iron with description: Block of Iron
πŸ‘ Invicon Block of Iron.png: Inventory sprite for Block of Iron in Minecraft as shown in-game linking to Block of Iron with description: Block of Iron
πŸ‘ Invicon Block of Iron.png: Inventory sprite for Block of Iron in Minecraft as shown in-game linking to Block of Iron with description: Block of Iron

πŸ‘ Invicon Anvil.png: Inventory sprite for Anvil in Minecraft as shown in-game with description: Anvil
12w42aThe bottom row of blocks of iron have been replaced with iron ingots, making the anvil much cheaper to craft:
Ingredients Crafting recipe
Block of Iron +
Iron Ingot
πŸ‘ Invicon Block of Iron.png: Inventory sprite for Block of Iron in Minecraft as shown in-game linking to Block of Iron with description: Block of Iron
πŸ‘ Invicon Block of Iron.png: Inventory sprite for Block of Iron in Minecraft as shown in-game linking to Block of Iron with description: Block of Iron
πŸ‘ Invicon Block of Iron.png: Inventory sprite for Block of Iron in Minecraft as shown in-game linking to Block of Iron with description: Block of Iron
πŸ‘ Invicon Iron Ingot.png: Inventory sprite for Iron Ingot in Minecraft as shown in-game linking to Iron Ingot with description: Iron Ingot
πŸ‘ Invicon Iron Ingot.png: Inventory sprite for Iron Ingot in Minecraft as shown in-game linking to Iron Ingot with description: Iron Ingot
πŸ‘ Invicon Iron Ingot.png: Inventory sprite for Iron Ingot in Minecraft as shown in-game linking to Iron Ingot with description: Iron Ingot
πŸ‘ Invicon Iron Ingot.png: Inventory sprite for Iron Ingot in Minecraft as shown in-game linking to Iron Ingot with description: Iron Ingot

πŸ‘ Invicon Anvil.png: Inventory sprite for Anvil in Minecraft as shown in-game with description: Anvil
It is now possible to repair tools using anvils, by using more of the material it is made of (such as adding diamonds to a nearly broken diamond pickaxe).
Items that are renamed now have item names that appear as italic text.
The # Levels information inside anvils has been renamed to Enchantment cost.
1.4Added new sounds for the anvil.
Anvils no longer enforce the level cap in creative mode.
1.4.612w49aEnchanted books have been added, which can be used only with the anvil.
12w50aEnchanting non-tools with enchanted books using the anvil now works only in creative mode.
Silk Touch can now be applied to shears by using the anvil, meaning cobwebs can now be harvested.
1.513w02aMobs spawned from renamed spawn eggs, from using the anvil, have the name of their spawn egg, and their names appear in the death message of them killing a player.
Mobs that are spawned from renamed spawn eggs, from using the anvil, can now display their custom name as nametag using an NBT tag.
Brewing stands, chests, dispensers, enchantment tables, furnaces and trapped chests that are renamed using anvils now display their new name in their GUI where the normal name used to appear.
13w04aMobs now show their custom name above their head when the player looks directly at them within hitting range.
1.6.11.6Giving a mob a custom name of "Dinnerbone" or "Grumm" now causes the mob to spawn upside down.
1.7.413w48bGiving a sheep a custom name of "jeb_" now causes the sheep to spawn with multicolored wool.
1.814w02aThe costs of using anvils have been reduced to balance out with the new enchanting system.
Renaming items using anvils now costs only 1 level.
Repairing costs using anvils have been reduced, 1 level per raw material or sacrifice regardless of durability restored.
Extra costs for repairing an enchanted tool using anvils have been eliminated. Costs for combining enchantments have been reduced.
Repairing costs while using anvils can no longer be kept down by renaming items.
14w04aPrior work cost increase while using anvils has been changed from linear (1 per repair) to exponential (times 2 plus 1 per repair).
Repairing with a "sacrifice" while using anvils now costs 2 levels rather than only 1.
14w10aπŸ‘ Image
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The models of anvils have been changed.
1.915w42aRenaming an item while using anvils no longer incurs a prior work penalty.
1.1016w20aFalling dust particles for unsupported anvils have been added.
1.1116w32aAnvils now give sounds when they break.
16w35aRenamed items from anvils now keep their name when picked back up.
16w39aDamaged anvils now generates in woodland mansions.
1.11.1releaseAnvils no longer allow enchanted books to apply to items, if no change in enchantments would take effect. This can occur if all enchantments on the book are incompatible with existing enchantments on the item – or if the enchanted book has no enchantments.
1.1217w13aClosing the anvil interface now returns the items from the input slots to the inventory, if space allows instead of dropping the items on the ground.
1.1317w47a"Slightly Damaged Anvil" and "Very Damaged Anvil" renamed to "Chipped Anvil" and "Damaged Anvil", respectively.
Anvil collision and interaction boxes now much more closely match its model.
Anvils no longer replace non-solid but irreplaceable blocks when landing.
1.1418w43aπŸ‘ Image
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The textures of anvils have been changed.
1.1721w19aThe maximum length of names in the anvil UI has been increased from 35 to 50.
1.18pre5The texture of GUI hammer has been changed.
1.2023w12aDamaged anvils now generates in trail ruins.
pre5Falling anvils no longer destroy item entities.[4]
1.21.1125w41aAnvil destroy, land, place and use sounds now play at a slightly lower volume.

Bedrock Edition

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Pocket Edition Alpha
v0.12.1build 1πŸ‘ Image
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Added anvils. All anvil damage levels are available in the Creative inventory.
v0.14.0build 1Anvils are now needed to add the markers onto maps by putting a map and a compass in.
v0.15.0build 1Anvils can now be moved by pistons.
Pocket Edition
?Renamed items using anvils now keep their name when picked back up.
1.1.0alpha 1.1.0.0Very damaged anvils now generate in woodland mansions.
Bedrock Edition
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Added an unused variant.
1.2.13beta 1.2.13.5πŸ‘ Image
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Changed models of anvils. The models of anvils now also use top texture on top face of the raised portion. Mirrored textures vertically on sides.
1.10.0beta 1.10.0.3πŸ‘ Image
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The textures of anvils have been changed.
1.19.80
Experiment
Next Major Update
Preview 1.19.80.22Very damaged anvils now generates in trail ruins.
1.21.30Preview 1.21.30.22Renamed "Slightly Damaged Anvil" and "Very Damaged Anvil" to "Chipped Anvil" and "Damaged Anvil", respectively, to match Java Edition.

Legacy Console Edition

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Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU14CU11.041.001.00Patch 11.0.1πŸ‘ Image
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Added anvils. Unlike other editions, only the undamaged anvil can be obtained inside the Creative inventory.
TU31CU191.221.221.22Patch 3Anvil repairing has been rebalanced as per Java 1.8 changes.
TU46CU361.381.381.38Patch 15Falling dust particles for unsupported anvils have been added.
TU54CU441.521.521.52Patch 241.0.4A damaged anvil now generates in woodland mansions.
Closing the anvil interface now returns the items from the input slots to the inventory, if space allows instead of dropping the items on the ground.
1.90 πŸ‘ Image
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The textures of anvils have been changed.

New Nintendo 3DS Edition

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New Nintendo 3DS Edition
0.1.0πŸ‘ Image
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Added anvils. All anvil damage levels are available in the Creative inventory.
1.9.19Anvils can now generate in woodland mansions.

Data history

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Java Edition

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Java Edition
1.1317w47aThe different anvil damage block states for the anvil ID have been split up into their own IDs.
Prior to The Flattening, this block's numeral ID was 145.

Bedrock Edition

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Bedrock Edition
1.20.30Preview 1.20.30.20Anvils now use the minecraft:cardinal_direction block state instead of direction.
1.21.20Preview 1.21.20.22The different damage block states for the anvil ID have been split up into their own IDs.

Issues

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Issues relating to "Anvil" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

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  • If placed on top of exploding TNT blocks, the explosion does not affect the surrounding area. This is because the anvil falls into the space the TNT entity is occupying, and since the TNT's explosion power is not high enough to destroy the anvil, no blocks are destroyed.
  • Before they were added to Minecraft, anvils were already present in Minicraft.
  • Within the files of Minecraft Dungeons (Game\UI\Materials\Merchant\slot), a render of an anvil made for this wiki can be found.

Gallery

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Renders

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Java Edition

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Bedrock Edition

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Screenshots

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Development images

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In other media

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See also

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References

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  1. ↑ MCPE-57604
  2. ↑ Per Talk:Damage/Archive 1#Falling_Block, helmets provide a 25% damage reduction to falling blocks.
  3. ↑ MC-279222 β€“ Anvils do not use minecraft:block.iron.* sounds despite being made of iron β€“ resolved as "Invalid".
  4. ↑ MC-120158 β€“ Anvils and other falling_blocks with HurtEntities set to true kill items and xp orbs β€“ resolved as "Fixed".

External links

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Navigation

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