![]() |
VOOZH | about |
| Renewable | Yes |
|---|---|
| Stackable | Yes (64), same damage state only |
| Tool | π Invicon Wooden Pickaxe.png: Sprite image for Wooden Pickaxe in Minecraft |
| Blast resistance | 1,200 |
| Hardness | 5 |
| Luminous | No |
| Transparent | JE: Yes BE: Partial (diffuses sky light, -2 to light) |
| Waterloggable | JE: No BE: Yes |
| Flammable | No |
| Catches fire from lava |
No |
| Map color | 6 METAL |
| Note block instrument | Default (Harp) |
{
"title": "Anvil",
"rows": [
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64), same damage state only",
"label": "Stackable"
},
{
"field": "<span class=\"sprite-file\" style=\"height:32px;width:32px;--vertical-align:middle\">(link to File:Invicon Wooden Pickaxe.png article, displayed as 32x32px|link=|alt=Invicon Wooden Pickaxe.png: Sprite image for Wooden Pickaxe in Minecraft|class=pixel-image|A wooden pickaxe or better is required to mine this block)</span>",
"label": "Tool"
},
{
"field": "1,200",
"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
},
{
"field": "5",
"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
},
{
"field": "No",
"label": "(link to Light article, displayed as Luminous)"
},
{
"field": "'''(link to JE article, displayed as JE)''': Yes<br>'''(link to BE article, displayed as BE)''': Partial <small>(diffuses sky light, -2 to light)</small>",
"label": "(link to Opacity article, displayed as Transparent)"
},
{
"field": "'''(link to Java Edition article, displayed as JE):''' No<br>'''(link to Bedrock Edition article, displayed as BE):''' Yes",
"label": "(link to Waterlogging article, displayed as Waterloggable)"
},
{
"field": "No",
"label": "(link to Flammable article, displayed as Flammable)"
},
{
"field": "No",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
},
{
"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: rgb(167, 167, 167); border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> 6 METAL</span>",
"label": "(link to Map color article, displayed as Map color)"
},
{
"field": "Default (Harp)",
"label": "(link to Note Block#Instruments article, displayed as Note block instrument)"
}
],
"invimages": [
"Anvil",
"Chipped Anvil",
"Damaged Anvil"
],
"images": [
"Anvil.png",
"Anvil BE.png",
"Chipped Anvil.png",
"Chipped Anvil (N) BE3.png",
"Damaged Anvil.png",
"Damaged Anvil (N) BE3.png"
]
}
An anvil is a gravity-affected utility block used to rename items, combine enchantments and repair items without losing the enchantments. An anvil has limited durability, and as it is used or dropped too far, gradually becomes a chipped anvil, then a damaged anvil, then breaks and disappears, without dropping anything in return.
The suitable tool to break an anvil is a pickaxe. Anvil needs to be broken using a pickaxe, otherwise the breaking time will increase and the block drops nothing.
Anvil drops itself when it's destroyed.
A damaged anvil generates in the "Forge room" of the woodland mansion and in trail ruins.
A total of 31 iron ingots (including 27 for three blocks of iron) are required to craft an anvil.
Anvils have two modes to repair items that have a durability rating:
If the items are unable to be combined, a red "X" appears over the arrow pointing to the slot of the resulting item. Also, if the target item is at full durability and the sacrifice does not have any enchantments, the anvil also refuses to combine the items, unless if renaming the item to a valid name.
In addition, the player can rename any item β not just items with durability β by using an anvil.
Repairing with materials works for the most part, but not with all items: in general, repairing works for items with their material in the default name. For example, an anvil can repair an iron pickaxe with materials (iron in this case) while an anvil cannot repair bows or shears except with other bows or shears. Special cases: chain armor can be repaired with iron ingots, turtle shells can be repaired with turtle scutes, maces can be repaired with breeze rods, and elytra can be repaired with phantom membranes. The repair does not need to be complete; one material repairs 1β4 of the item's maximum durability. Repair of an unenchanted item can cost more material than simply crafting a new item or combining damaged items. The exception is armor, which consumes less material at the cost of experience levels.
Repairing with a matching item works for any item with durability including bows, shears and so on. The items must be a matching tool and of a matching material. For example, a golden pickaxe cannot combine with a golden sword or iron pickaxe.
In both cases, the resulting durability is limited to the item's maximum, and there is no discount for "over-repair".
As a subset of repairing one item with another, the anvil can transfer enchantments from the sacrifice to the target. This can have a synergistic effect when both items share identical enchantments, or simply add to each other when they do not. Two Sharpness II swords can be combined to make a Sharpness III sword, for example, or a pickaxe with Efficiency can be combined with one that has Unbreaking. This can produce enchantments and combinations that are not possible with an enchanting table. But even so, some enchantments cannot be combined if they are similar, or contradicting, in terms of what they do. If the target is damaged, the player has to pay for the repair as well as the transfer.
Transferring high-level enchantments is more expensive, and renaming an item has an additional surcharge. The anvil has a limit of 39 levels; beyond that, repairs are refused. This limit is not present in Creative mode.
Every time armor or tools are repaired, the minimum experience cost doubles (e.g., 1 level, 2 levels, 4 levels, 8 levels, etc.).
Any item or stack of items can be renamed at a cost of one level plus any prior-work penalty. If the player is only renaming, the maximum total cost is 39 levels. The maximum length for renaming is 30 charactersβ[BE only] or 50 charactersβ[JE only]. Renamed items are italicized by default, but formatting codes beginning with Β§ are available in Bedrock Edition.
Some items have special effects when renamed:
[@]β[Java Edition only] or [!]β[Bedrock Edition only].Any name changes to items are applied to the item stack component {components:{"minecraft:custom_name":"<name>"}}.β[Java Edition only]
If the item name field is left blank, or is only whitespace or non-breaking spaces (or a combination of both), the default name for that item is used instead. Also, if the item name is unchanged from its current name (which can occur when renaming an item for the first time and using any of the aforementioned blank parameters), a red "X" appears on top of the arrow in the GUI.
Named items do not stack with unnamed or differently-named items of the same type.
Enchanted books can be used to enchant tools, armor and weapons. Enchanted books themselves can be combined to create higher-tiered books. This makes an anvil an alternative to the enchanting table.
| Hitbox size | Height: 0.98 Blocks Width: 0.98 Blocks |
|---|
{
"title": "Falling Anvil",
"rows": [
{
"field": "Height: 0.98 Blocks<br>Width: 0.98 Blocks",
"label": "(link to Hitbox article, displayed as Hitbox size)"
}
],
"invimages": [],
"images": []
}
When there is no supporting block below an anvil, the anvil falls in the same way sand, gravel, concrete powder, and dragon eggs fall. A placed anvil cannot be pushed or pulled by pistons,β[Java Edition only] but a falling anvil can be pushed (though cannot be pulled), as it is an entity. This is different in Bedrock Edition where anvils can be pushed and pulled by pistons. Anvils make a metallic clang sound when they land.
A falling anvil damages any player or mob that it falls on, with a mechanism distinct from suffocation damage caused by other falling blocks such as sand when landing. The damage amount depends on fall distance: 2HPπ β€οΈ
per block fallen after the first (e.g., an anvil that falls 4 blocks deals 6HPπ β€οΈ
π β€οΈ
π β€οΈ
damage). The damage is capped at 40HPπ β€οΈ
Γ 20, no matter how far the anvil falls. Helmets take twice as much durability damage as other armor pieces and provide a 25% damage reduction to falling anvils.[2] When a player dies by an anvil falling on them, the death message "<player> was squashed by a falling anvil" appears. However, if a player is merely touched by a falling anvil entity, no damage is dealt unless the falling anvil becomes an anvil block in the same block where the player is located.
If an anvil falls onto a block with a solid top surface, but the same block it is in cannot be replaced (torch, slab, etc.), it breaks and drops as an item.
Like other falling block entities, an anvil drops as an item after falling for more than 600 ticks (30 seconds).
An anvil can be used instead of a crafting table to zoom a map out, to clone a map, or to place a player position marker on a map.
With each use, an anvil has a 12% chance to become damaged β degrading one stage at a time, first becoming chipped, then damaged, then eventually destroyed. On average, an anvil survives for 25 uses, although it can also break much earlier or later (the standard deviation is approximately 13.5 anvil uses).
An anvil can also be damaged and destroyed from falling. If it falls from a height greater than one block, the chance of degrading by one stage is 5% Γ the number of blocks fallen.
The damage state does not affect the anvil's function, but only anvils of the same damage state can stack in inventory.
When an anvil is destroyed, the player automatically leaves the anvil GUI and it disappears.
In creative mode, the anvil functions a little differently than other game modes:
Despite being composed entirely of iron, anvils do not use iron sounds.[3]
π BlockSprite anvil.png: Sprite image for anvil in Minecraftanvil sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βBlock broken | Blocks | Once the block has broken | block.anvil.break | subtitles.block.generic.breakβ | 0.65 | 0.8 | 16 | |
| βBlock placed | Blocks | When the block is placed | block.anvil.place | subtitles.block.generic.placeβ | 0.65 | 0.8 | 16 | |
| βBlock breaking | Blocks | While the block is in the process of being broken | block.anvil.hit | subtitles.block.generic.hitβ | 0.1625 | 0.5 | 16 | |
| βSomething falls on a block | Entity-Dependent | Falling on the block with fall damage | block.anvil.fall | subtitles.block.generic.fallβ | 0.15 | 0.75 | 16 | |
| βFootsteps | Entity-Dependent | Walking on the block | block.anvil.step | subtitles.block.generic.footstepsβ | 0.045 | 1.0 | 16 | |
π BlockSprite anvil.png: Sprite image for anvil in Minecraftanvil sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| βBlock broken | Blocks | Once the block has broken | dig.stone | subtitles.block.generic.breakβ | 1.0 | 0.8β1.0 | |
| βAnvil landed | Blocks | When the block is placed | random.anvil_land | subtitles.block.anvil.landβ | 0.5 | 0.8β1.0 | |
| βBlock breaking | Blocks | While the block is in the process of being broken | hit.anvil | subtitles.block.generic.hitβ | 0.35 | 0.5 | |
| βFootsteps | Players | Falling on the block with fall damage | step.stone | subtitles.block.generic.footstepsβ | 0.4 | 1.0 | |
| βFootsteps | Players | Walking on the block | step.stone | subtitles.block.generic.footstepsβ | 0.6 | 1.0 | |
| βFootsteps | Players | Jumping from the block | step.stone | subtitles.block.generic.footstepsβ | 0.12 | 1.0 | |
| βFootsteps | Players | Falling on the block without fall damage | step.stone | subtitles.block.generic.footstepsβ | 0.22 | 1.0 | |
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| βAnvil destroyed | Blocks | When an anvil is destroyed | block.anvil.destroy | subtitles.block.anvil.destroyβ | 1.0 | 0.9β1.0 | 16 | |
| βAnvil landed | Blocks | When an anvil lands and survives | block.anvil.land | subtitles.block.anvil.landβ | 0.3 | 0.9β1.0 | 16 | |
| βAnvil used | Blocks | When an anvil is used | block.anvil.use | subtitles.block.anvil.useβ | 1.0 | 0.9β1.0 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| βBlock broken | Blocks | When an anvil is destroyed | random.anvil_break | subtitles.block.generic.breakβ | 1.0 | 1.0 | |
| βAnvil landed | Blocks | When an anvil lands and survives | random.anvil_land | subtitles.block.anvil.landβ | 0.5 | 0.8β1.0 | |
| βAnvil used | Blocks | When an anvil is used and survives | random.anvil_use | subtitles.block.anvil.useβ | 0.6 | 1.0 | |
| Name | Identifier | Form | Block tags | Item tags | Translation key |
|---|---|---|---|---|---|
| π BlockSprite anvil.png: Sprite image for anvil in Minecraft Anvil | anvil | Block & Item | anvil | anvil |
block.minecraft.anvil |
| π BlockSprite chipped-anvil.png: Sprite image for chipped-anvil in Minecraft Chipped Anvil | chipped_anvil | Block & Item | anvil | anvil |
block.minecraft.chipped_anvil |
| π BlockSprite damaged-anvil.png: Sprite image for damaged-anvil in Minecraft Damaged Anvil | damaged_anvil | Block & Item | anvil | anvil |
block.minecraft.damaged_anvil |
| Name | Identifier | Alias ID | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|---|
| π BlockSprite anvil.png: Sprite image for anvil in Minecraft Anvil | anvil | anvil / 0 | 145 | Block & Giveable Item[i 2] | Identical[i 3] |
tile.anvil.intact.name |
| π BlockSprite chipped-anvil.png: Sprite image for chipped-anvil in Minecraft Chipped Anvil | chipped_anvil | anvil / 4 | 1214 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -959) |
tile.anvil.slightlyDamaged.name |
| π BlockSprite damaged-anvil.png: Sprite image for damaged-anvil in Minecraft Damaged Anvil | damaged_anvil | anvil / 8 | 1215 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -960) |
tile.anvil.veryDamaged.name |
| π BlockSprite anvil.png: Sprite image for anvil in Minecraft Anvil | deprecated_anvil | anvil / 12 | 1216 | Block & Ungiveable Item[i 4] | Identical[i 3] (Numeric: -961) |
tile.anvil.intact.name |
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| facing | north | eastnorthsouthwest | An anvil pointing north or south is aligned with its long dimension pointing northβsouth. An anvil pointing east or west is aligned with its long dimension pointing eastβwest. This value is 90Β° clockwise from the direction a player faces while placing an anvil. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| minecraft:cardinal_direction | Not Supported | south | eastnorthsouthwest | Unsupported | An anvil pointing north or south is aligned with its long dimension pointing northβsouth. An anvil pointing east or west is aligned with its long dimension pointing eastβwest. This value is 90Β° clockwise from the direction a player faces while placing an anvil. |
DropItem tag is set to true. However, if the entity is deleted due to its Time value being too high, this tag is ignored and an item is dropped depending on the DropItem tag. CancelDrop defaults to 1 for falling suspicious sand and suspicious gravel, and 0 for the other vanilla falling blocks and any summoned falling block.FallDistance to calculate the amount of damage to inflict. By default this value is 2HPπ β€οΈTime goes above 600, or above 100 while the block is at Y=-64 or is outside building height, the entity is deleted.| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| π Image | π Image | Organizational Wizard | Name a Shulker Box with an | β | 30 | Bronze | |
| February 5, 2010 | Anvils were mentioned by Notch. | ||||||
|---|---|---|---|---|---|---|---|
| October 6, 2012 | Dinnerbone tweets the first images of the anvil's interface. | ||||||
| October 10, 2012 | π Image Dinnerbone tweets the first screenshot of the anvil. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.4.2 | 12w41a | π Image π Image π Image Added anvils. All anvil damage levels are available in the Creative inventory. | |||||
| Anvils currently require one iron ingot and six blocks of iron: | |||||||
| 12w42a | The bottom row of blocks of iron have been replaced with iron ingots, making the anvil much cheaper to craft: | ||||||
| It is now possible to repair tools using anvils, by using more of the material it is made of (such as adding diamonds to a nearly broken diamond pickaxe). | |||||||
| Items that are renamed now have item names that appear as italic text. | |||||||
| The # Levels information inside anvils has been renamed to Enchantment cost. | |||||||
| 1.4 | Added new sounds for the anvil. | ||||||
| Anvils no longer enforce the level cap in creative mode. | |||||||
| 1.4.6 | 12w49a | Enchanted books have been added, which can be used only with the anvil. | |||||
| 12w50a | Enchanting non-tools with enchanted books using the anvil now works only in creative mode. | ||||||
| Silk Touch can now be applied to shears by using the anvil, meaning cobwebs can now be harvested. | |||||||
| 1.5 | 13w02a | Mobs spawned from renamed spawn eggs, from using the anvil, have the name of their spawn egg, and their names appear in the death message of them killing a player. | |||||
| Mobs that are spawned from renamed spawn eggs, from using the anvil, can now display their custom name as nametag using an NBT tag. | |||||||
| Brewing stands, chests, dispensers, enchantment tables, furnaces and trapped chests that are renamed using anvils now display their new name in their GUI where the normal name used to appear. | |||||||
| 13w04a | Mobs now show their custom name above their head when the player looks directly at them within hitting range. | ||||||
| 1.6.1 | 1.6 | Giving a mob a custom name of "Dinnerbone" or "Grumm" now causes the mob to spawn upside down. | |||||
| 1.7.4 | 13w48b | Giving a sheep a custom name of "jeb_" now causes the sheep to spawn with multicolored wool. | |||||
| 1.8 | 14w02a | The costs of using anvils have been reduced to balance out with the new enchanting system. | |||||
| Renaming items using anvils now costs only 1 level. | |||||||
| Repairing costs using anvils have been reduced, 1 level per raw material or sacrifice regardless of durability restored. | |||||||
| Extra costs for repairing an enchanted tool using anvils have been eliminated. Costs for combining enchantments have been reduced. | |||||||
| Repairing costs while using anvils can no longer be kept down by renaming items. | |||||||
| 14w04a | Prior work cost increase while using anvils has been changed from linear (1 per repair) to exponential (times 2 plus 1 per repair). | ||||||
| Repairing with a "sacrifice" while using anvils now costs 2 levels rather than only 1. | |||||||
| 14w10a | π Image π Image π Image The models of anvils have been changed. | ||||||
| 1.9 | 15w42a | Renaming an item while using anvils no longer incurs a prior work penalty. | |||||
| 1.10 | 16w20a | Falling dust particles for unsupported anvils have been added. | |||||
| 1.11 | 16w32a | Anvils now give sounds when they break. | |||||
| 16w35a | Renamed items from anvils now keep their name when picked back up. | ||||||
| 16w39a | Damaged anvils now generates in woodland mansions. | ||||||
| 1.11.1 | release | Anvils no longer allow enchanted books to apply to items, if no change in enchantments would take effect. This can occur if all enchantments on the book are incompatible with existing enchantments on the item β or if the enchanted book has no enchantments. | |||||
| 1.12 | 17w13a | Closing the anvil interface now returns the items from the input slots to the inventory, if space allows instead of dropping the items on the ground. | |||||
| 1.13 | 17w47a | "Slightly Damaged Anvil" and "Very Damaged Anvil" renamed to "Chipped Anvil" and "Damaged Anvil", respectively. | |||||
| Anvil collision and interaction boxes now much more closely match its model. | |||||||
| Anvils no longer replace non-solid but irreplaceable blocks when landing. | |||||||
| 1.14 | 18w43a | π Image π Image π Image The textures of anvils have been changed. | |||||
| 1.17 | 21w19a | The maximum length of names in the anvil UI has been increased from 35 to 50. | |||||
| 1.18 | pre5 | The texture of GUI hammer has been changed. | |||||
| 1.20 | 23w12a | Damaged anvils now generates in trail ruins. | |||||
| pre5 | Falling anvils no longer destroy item entities.[4] | ||||||
| 1.21.11 | 25w41a | Anvil destroy, land, place and use sounds now play at a slightly lower volume. | |||||
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.12.1 | build 1 | π Image π Image π Image Added anvils. All anvil damage levels are available in the Creative inventory. | |||||
| v0.14.0 | build 1 | Anvils are now needed to add the markers onto maps by putting a map and a compass in. | |||||
| v0.15.0 | build 1 | Anvils can now be moved by pistons. | |||||
| Pocket Edition | |||||||
| ? | Renamed items using anvils now keep their name when picked back up. | ||||||
| 1.1.0 | alpha 1.1.0.0 | Very damaged anvils now generate in woodland mansions. | |||||
| Bedrock Edition | |||||||
| ? | π Image Added an unused variant. | ||||||
| 1.2.13 | beta 1.2.13.5 | π Image π Image π Image Changed models of anvils. The models of anvils now also use top texture on top face of the raised portion. Mirrored textures vertically on sides. | |||||
| 1.10.0 | beta 1.10.0.3 | π Image π Image π Image π Image The textures of anvils have been changed. | |||||
| 1.19.80 Experiment | Preview 1.19.80.22 | Very damaged anvils now generates in trail ruins. | |||||
| 1.21.30 | Preview 1.21.30.22 | Renamed "Slightly Damaged Anvil" and "Very Damaged Anvil" to "Chipped Anvil" and "Damaged Anvil", respectively, to match Java Edition. | |||||
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU14 | CU1 | 1.04 | 1.00 | 1.00 | Patch 1 | 1.0.1 | π Image π Image π Image Added anvils. Unlike other editions, only the undamaged anvil can be obtained inside the Creative inventory. |
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Anvil repairing has been rebalanced as per Java 1.8 changes. | |
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Falling dust particles for unsupported anvils have been added. | |
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | A damaged anvil now generates in woodland mansions. |
| Closing the anvil interface now returns the items from the input slots to the inventory, if space allows instead of dropping the items on the ground. | |||||||
| 1.90 | π Image π Image π Image The textures of anvils have been changed. | ||||||
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | π Image π Image π Image Added anvils. All anvil damage levels are available in the Creative inventory. | ||||||
| 1.9.19 | Anvils can now generate in woodland mansions. | ||||||
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | The different anvil damage block states for the anvil ID have been split up into their own IDs.
| |||||
| Prior to The Flattening, this block's numeral ID was 145. | |||||||
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.20.30 | Preview 1.20.30.20 | Anvils now use the minecraft:cardinal_direction block state instead of direction. | |||||
| 1.21.20 | Preview 1.21.20.22 | The different damage block states for the anvil ID have been split up into their own IDs. | |||||
Issues relating to "Anvil" are maintained on the bug tracker. Issues should be reported and viewed there.
Game\UI\Materials\Merchant\slot), a render of an anvil made for this wiki can be found.| Entities | |||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||