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User:Minecraftgood786

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Contents

My love of Minecraft

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I really love minecraft a lot because It definitely is so much creativity and fun and I can see so many new things in minecraft and i enjoy it, but i really wanted many new mobs to be there and I really loved minecraft so much and I am happy about it.

Favorite Mobs

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Chicken

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👁 Image
"Baby Chicken" redirects here. For the Minecraft Dungeons mob, see MCD:Baby Chicken.
👁 Image
"Duck" redirects here. For the Minecraft Dungeons mob, see MCD:Duck.
Chicken
Health points 4HP👁 ❤️
👁 ❤️
Behavior Passive
Mob type Animal
Hitbox size In Java Edition:

Adult:
Height: 0.7 blocks
Width: 0.4 blocks
Baby:
Height: 0.35 blocks
Width: 0.2 blocks
In Bedrock Edition:
Adult:
Height: 0.8 blocks
Width: 0.6 blocks
Baby:
Height: 0.4 blocks
Width: 0.3 blocks

Speed 0.25
Spawn 👁 Image
Overworld
(Solid surfaced blocks with a minimum of two block spaces above them)
A 18 chance from a thrown egg
👁 Image
The Nether
(Any 2 block high space in any light level in the Nether)‌[Java Edition only]:
👁 Image
Nether Wastes

👁 Image
Crimson Forest

👁 Image
Nether Fortress
Usable items
{
 "title": "Chicken",
 "rows": [
 {
 "field": "4<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"2 hearts\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❤️)(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❤️)</span></span>",
 "label": "(link to Health article, displayed as Health points)"
 },
 {
 "field": "Passive",
 "label": "Behavior"
 },
 {
 "field": "(link to Animal article, displayed as Animal)",
 "label": "(link to Mob type article, displayed as Mob type)"
 },
 {
 "field": "'''In (link to Java Edition article, displayed as ''Java Edition''):'''<br>\n'''Adult:'''<br>Height: 0.7 blocks<br>Width: 0.4 blocks<br>\n'''Baby:'''<br>Height: 0.35 blocks<br>Width: 0.2 blocks<br>\n'''In (link to Bedrock Edition article, displayed as ''Bedrock Edition''):'''<br>\n'''Adult:'''<br>Height: 0.8 blocks<br>Width: 0.6 blocks<br>\n'''Baby:'''<br>Height: 0.4 blocks<br>Width: 0.3 blocks",
 "label": "(link to Hitbox article, displayed as Hitbox size)"
 },
 {
 "field": "0.25",
 "label": "(link to Attribute#Movement_speed article, displayed as Speed)"
 },
 {
 "field": "(values exceeds 1000 characters...)",
 "label": "(link to Mob spawning article, displayed as Spawn)"
 },
 {
 "field": "(values exceeds 1000 characters...)",
 "label": "Usable items"
 }
 ],
 "invimages": [
 "Chicken Spawn Egg"
 ],
 "images": [
 "Chicken JE2 BE2.png",
 "Baby Chicken JE2 BE2.png",
 "Chicken Jockey.png"
 ]
}

A chicken is a passive mob found in grass biomes and the main source of raw chicken, feathers and eggs.

Spawning

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Chickens spawn naturally in the Overworld in groups of four on grass blocks with 2 blocks of free space above them at a light level of 9 or more. They do not spawn in deserts, snowy plains, ice spikes, snowy slopes, meadows, wooded badlands, jagged peaks, frozen peaks, and stony peaks.

In Java Edition, chickens are more common in sparse jungles.

After world generation, chickens spawn individually. 5% of chickens spawn as baby chickens.

In Bedrock Edition, chickens require a light level of 7 or more to spawn and are found in groups of two to four.

Chickens may be found in the Nether when a chicken jockey spawns.

Chicken jockey

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Java Edition
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Main article: Chicken Jockey

All baby zombie variants and baby zombified piglins have a 5% chance to spawn riding a chicken, forming a chicken jockey. Because a baby zombie occurs from 5% of zombie spawns, the chicken jockey spawns consist of 0.25% of all zombie spawns in a chicken-free environment; if chickens are present, the chance increases to 0.4875%. A chicken jockey can also be spawned by using the following command:

/summon minecraft:chicken ~ ~ ~ {IsChickenJockey:1b,Passengers:[{id:"minecraft:zombie",IsBaby:1b}]}

Chicken jockeys may spawn with items equipped. Baby zombified piglin versions of the chicken jockey always wield a golden sword. Harming or killing the chicken does not cause the zombified piglin to attack.

Bedrock Edition
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Baby zombie jockeys do not spawn riding chickens, but check for nearby adult chickens to mount prior to attacking a player, wandering trader, adult villager, snow golem, or iron golem.

Drops

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Adult chickens that were not part of chicken jockeys lay an 👁 Image
egg
every five to ten minutes.

Breeding

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1–7XP experience orbs upon a successful breeding.

On death

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Item Roll Chance Quantity (Roll Chance)
Default Looting I Looting II Looting III
👁 Invicon Feather.png: User:Minecraftgood786 drops Feather with quantity 0-2
Feather100%0–20–30–40–5
👁 Invicon Raw Chicken.png: User:Minecraftgood786 drops Raw Chicken with quantity 1-1
Raw Chicken[d 1]100%11–21–31–4
  1. Dropped as cooked chicken if on fire when killed.

1–3XP experience orbs are dropped when a chicken is killed by a player or tamed wolf or 10XP if it was part of a chicken jockey.

Killing a baby chicken yields no items or experience.

Behavior

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A chicken normally wanders aimlessly when idle. Sometimes, for some reason, they will locate a small area and remain there, even if it's just a 1 block space. They follow players holding various seeds within a 6×4×6 cubic area. Baby chickens follow adult chickens.

👁 Image
Chickens following a player holding wheat seeds.

Chickens avoid falling off cliffs (>3.5 blocks). They flap their wings when they are in midair and fall slowly, thus chickens are immune to fall damage.

Chickens can be attached to leads.

When harmed, chickens flee around for a few seconds.

Unlike other mobs, chickens attempt to jump up to climb stairs instead of climbing them normally.[1]

Ocelots, untamed cats[JE only], and foxes pursue and attack chickens.

While in a loaded chunk, an adult chicken lays an egg every five to ten minutes (6000–12000 ticks), unless it is, or was, a part of a chicken jockey. If the player is close enough to a chicken when it lays an egg, a pop sound is heard.

Chickens can stay underwater for 15 seconds or can swim, visibly flapping their wings and staying on the water surface. While swimming, a chicken needs only one block of air above its head.

Breeding

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Main article: Breeding

If two adult chickens are fed wheat seeds, beetroot seeds, melon seeds, pumpkin seeds, torchflower seeds, or pitcher pods, a baby chicken spawns. They cannot breed for 5 minutes afterward.

👁 Image
A baby chicken with its parents.

Baby chickens take 20 minutes to grow up, but the growth time can be accelerated by 10% each time it is fed seeds. A baby chicken fed a seed once per second grows up in approximately 48 seconds using 47 seeds.

Baby chickens are smaller than a half-block and can unwillingly pass through openings smaller than a full block, but do not walk through half-block-tall spaces. A baby chicken riding a minecart cannot be hit because it is completely inside the minecart's hitbox.

Chickens are the only Overworld mob that can repopulate without breeding. Adult chickens lay eggs at random and an egg thrown at the ground by a player or a dispenser has a 18 chance of spawning a baby chicken. If a baby chicken spawns from a thrown egg, there is a further 132 chance to spawn three extra baby chickens, or 1256 overall. It is theoretically possible for a stack of 16 eggs to yield 64 chickens if all spawn chances succeed for all eggs.

If the player throws an egg at a glass pane, the baby chicken can spawn on the far side of the pane.


Sounds

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Java Edition:
Chickens use the Friendly Creatures sound category for entity-dependent sound events.

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Chicken saysFriendly MobsRandomlyentity.chicken.ambientsubtitles.entity.chicken.ambient1.00.8–1.2
(Baby: 1.3–1.7)
16
​Chicken diesFriendly MobsWhen a chicken diesentity.chicken.deathsubtitles.entity.chicken.death1.00.8–1.2
(Baby: 1.3–1.7)
16
​Chicken hurtsFriendly MobsWhen a chicken is damagedentity.chicken.hurtsubtitles.entity.chicken.hurt1.00.8–1.2
(Baby: 1.3–1.7)
16
​Chicken plopsFriendly MobsWhen a chicken lays an eggentity.chicken.eggsubtitles.entity.chicken.egg1.00.8–1.216
​FootstepsFriendly MobsWhile a chicken is walkingentity.chicken.stepsubtitles.block.generic.footsteps0.151.016

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?Friendly MobsRandomlymob.chicken.say​ ?1.00.8–1.2 (Baby: 1.3–1.7)
​ ?Friendly MobsWhen a chicken diesmob.chicken.hurt​ ?1.00.8–1.2 (Baby: 1.3–1.7)
​ ?Friendly MobsWhen a chicken is damagedmob.chicken.hurt​ ?1.00.8–1.2 (Baby: 1.3–1.7)
​ ?Friendly MobsWhen a chicken lays an eggmob.chicken.plop​ ?1.00.8–1.2
​ ?Friendly MobsWhile a chicken is walkingmob.chicken.step​ ?0.251.0

Data values

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Java Edition:

NameIdentifierEntity tags Translation key
👁 EntitySprite chicken.png: Sprite image for chicken in Minecraft
Chicken
chickendismounts_underwater
fall_damage_immune
entity.minecraft.chicken

Bedrock Edition:

NameIdentifierNumeric ID Translation key
👁 EntitySprite chicken.png: Sprite image for chicken in Minecraft
Chicken
chicken10 entity.chicken.name

Entity data

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Chickens have entity data associated with them that contain various properties.

Java Edition:

Main article: Entity format

User:Minecraftgood786/ED

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

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IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
👁 Image
👁 Image
OverkillDeal nine hearts of damage in a single hit.Damage can be dealt to any mob, even those that do not have nine hearts of health overall.30Bronze
👁 Image
👁 Image
It SpreadsKill a mob next to a catalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement.10Bronze
👁 Image
👁 Image
Over-OverkillDeal 50 hearts of damage in a single hit using the MaceDamage can be dealt to any mob, even those that do not have 50 hearts of health overall.20Silver

Advancements

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IconAdvancementIn-game descriptionActual requirements (if different)
👁 Image
👁 Image
AdventureAdventure, exploration and combatKill any mob, or be killed by any living entity.
👁 Image
👁 Image
A Throwaway JokeThrow a Trident at something.
Note: Throwing away your only weapon is not a good idea.
Hit a mob with a thrown trident.
👁 Image
👁 Image
It SpreadsKill a mob near a Sculk CatalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this advancement.
👁 Image
👁 Image
Take AimShoot something with an ArrowUsing a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow.
👁 Image
👁 Image
ArbalisticKill five unique mobs with one crossbow shot👁 Image
Armor Stand
and 👁 Image
Mannequin
also count for this advancement.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
👁 Image
👁 Image
Over-OverkillDeal 50 hearts of damage in a single hit using the MaceDamage can be dealt to any mob, even those that do not have 50 hearts of health overall.
👁 Image
👁 Image
The Parrots and the BatsBreed two animals together A mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs are ignored for this advancement.
👁 Image
👁 Image
Two by TwoBreed all the animals! A trader llama does not count as a llama, and a mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs can be bred, but are ignored for this advancement.

Videos

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History

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Java Edition Alpha
v1.0.14👁 Image
Chickens were added.
Chickens fall more slowly than other mobs and have a flapping animation, but still take fall damage on landing.
v1.0.17Chickens are now immune to fall damage.
Java Edition Beta
1.0Eggs are now throwable, with a chance to spawn a chicken on impact.
1.8Pre-releaseChickens now drop raw chicken. Before this, chickens dropped only feathers upon death.
Chickens now run away when attacked.
Java Edition
1.0.0Beta 1.9 Prerelease 2Chickens can now be bred using wheat.
Beta 1.9 Prerelease 3👁 Image
Added baby chickens.
RC1Thrown eggs can now hatch baby chickens.
1.2.112w04aOcelots now attack chickens.
12w07aChickens now have new AI to avoid hazards.
1.4.212w36aChickens now use wheat seeds, melon seeds, pumpkin seeds and nether wart instead of wheat to breed.
12w38aAdded new step sounds for chickens.
1.7.413w49aAdded chicken jockeys — baby zombies spawned riding adult chickens.
Chickens can now spawn in The Nether, as zombie pigmen also have a jockey variation.
1.814w02aBaby chicken growth can now be accelerated using seeds.
14w33cBaby chickens can now swim.
14w34dChickens can no longer be bred using melon seeds, pumpkin seeds or nether wart.
1.915w31aChickens can now be led and bred using melon seeds, pumpkin seeds, and beetroot seeds, in addition to regular seeds.
15w43aChickens can now drop several raw/cooked chicken, if killed with a Looting-enchanted weapon.
1.1016w20aChickens no longer spawn in ice plains.
1.1116w32aThe entity ID has been changed from Chicken to chicken.
A texture has been added under the chicken's head, which changes the texture from 👁 Image
to 👁 Image
.[2]
1.1418w43a👁 Image
👁 Image
Changed texture.
19w07aAdded foxes, which pursue and kill chickens.
1.1519w37a5% of chickens now spawn as babies.
1.20
(Experimental)
1.19.4 Pre-release 1Chickens can now be fed using torchflower seeds.[3]
Pocket Edition Alpha
v0.3.0👁 Image
Added chickens.
👁 Image
Baby chickens have also been added, but they do not yet spawn naturally.
v0.6.0Baby chickens now spawn naturally.
v0.7.0Chickens now lay eggs and have a 1 in 8 chance to spawn a baby chicken and a 1 in 254 chance for an egg to hatch 4 chickens.
v0.8.0build 1Baby chickens can now be spawned by throwing eggs.
Chickens can now breed.
Chickens now follow the player if the player holds wheat seeds.
v0.9.0build 1Chickens now spawn in small groups.
v0.10.0build 4Chickens no longer have a black texture on their chin due to the texture being missing, which changes the texture from 👁 Image
to 👁 Image
.
v0.11.0build 1Added chicken jockeys — baby zombies or baby zombie pigmen spawn riding chickens.
v0.12.1build 1Added ocelots, which attack chickens.
Chickens can now drop several raw/cooked chicken, if killed with a Looting-enchanted weapon.
v0.14.0build 1Baby zombie jockeys no longer spawn riding chickens, but check for nearby adult chickens to mount prior to attacking a player, villager or golem.
v0.15.0build 1Baby husks can now mount adult chickens.
Bedrock Edition
1.10.0beta 1.10.0.3👁 Image
👁 Image
Changed texture.
1.13.0beta 1.13.0.1Added foxes, which attack chickens.
1.18.30Preview 1.18.20.28Chickens no longer spawn in snowy taigas.
ReleaseReverted the chicken spawning change made in Preview 1.18.20.28.
Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU1CU11.001.001.00Patch 11.0.1👁 Image
Added chickens.
TU5Chickens now run away when attacked.
TU7👁 Image
Added baby chickens.
Chickens can now be bred using seeds.
TU141.04Using a chicken spawn egg, baby chickens can now be spawned by using 👁 Left trigger
on a chicken.
TU31CU191.221.221.22Patch 3Added chicken jockeys — baby zombies spawned riding adult chickens.
Chickens can now spawn in The Nether, as zombie pigmen also have a jockey variation.
Baby chicken growth can now be accelerated using seeds.
TU54CU441.521.521.52Patch 241.0.4A texture has been added under the chicken's head, which changes the texture from 👁 Image
to 👁 Image
.
New Nintendo 3DS Edition
0.1.0👁 Image
👁 Image
Added chickens.

Issues

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Issues relating to "Minecraftgood786" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

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  • When a chicken is killed off a ledge, the corpse also falls more slowly than normal and the wings continue flapping.
  • Chickens can "hide" within hoppers due to their small size, which protects them from dangers like lava on top of the hopper.
  • A few weeks before the end of Java Edition Beta, Notch tweeted that he changed the chickens to ducks,[4] causing a turmoil on Twitter. A few days later, Jeb, still getting feedback on the idea, stated that it was just a joke.[5]

Gallery

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Renders

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Screenshots

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Mojang screenshots

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Textures

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In other media

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References

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  1. MC-95818
  2. MC-2153
  3. MC-260035 – resolved as "Fixed".
  4. "Also, the chicken is now a duck."@notch (Markus Persson) on X (formerly Twitter), October 28, 2011
  5. "@NationalStupid1 It was a joke"@jeb_ (Jens Bergensten) on X (formerly Twitter), November 2, 2011
  6. "Minecraft – Pocket Edition Now with Crafting!" (Archive) by Daniel Kaplan – Mojang.com, April 24, 2012.
  7. "Gender in Minecraft" – Notch, July 28, 2012, Tumblr
  8. "The T. rex Escapes the Paddock in 4K HDR | Jurassic Park" – Jurassic World on YouTube, May 1, 2021

External links

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Navigation

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Endersent

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This page describes content that is a part of the Echoing Void DLC.
 
Endersent
Health points Normal:3500
Eye of Ender:4000
Behavior Hostile
Classification Ender Powerful
Attack strength Deadly Escape:400
Teleport Smash:300
Basic Attack:140
{
 "title": "Endersent",
 "rows": [
 {
 "field": "'''Normal''':3500 <br> '''Eye of Ender''':4000",
 "label": "Health points"
 },
 {
 "field": "Hostile",
 "label": "Behavior"
 },
 {
 "field": "(link to MCD:Ender article, displayed as Ender) (link to MCD:Powerful article, displayed as Powerful)",
 "label": "Classification"
 },
 {
 "field": "'''Deadly Escape''':400 <br> '''Teleport Smash''':300 <br> '''Basic Attack''':140",
 "label": "Attack strength"
 }
 ],
 "invimages": [],
 "images": [
 "MCD Endersent (With Eye) Idle.gif",
 "MCD Endersent Idle.gif"
 ]
}

An endersent is a powerful ender mob that can be found within the various missions of Minecraft Dungeons. Six enchanted endersent can be found in the mainland guarding eyes of ender gating access to the End Wilds through The Stronghold.

The Vengeful Heart of Ender sent six enchanted endersent to the Overworld to guard six eyes of ender within void-torn areas across the mainland. These endersent are unique in that they each go by unique titles: the Savage Eye, the Ravenous Eye, the Blight Eye, the Reaping Eye, the Binding Eye, and the Spiked Eye.[1]

The following poem is associated with the enchanted endersent.[1]

Spawning

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Behavior

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Endersent can deal the highest of any powerful mob within the game, dealing more damage than redstone golems, endermen, tempest golems and even Rampart Captains. However, they do not have the largest health pool of all powerful mobs. As melee mobs, endersent are capable of picking up key golems. They have three behaviors.

Basic attack

Endersent attack with their arms, performing either a swing or a slam, dealing 140 damage.

Deadly escape

Endersent smash the ground with both hands, dealing 400 damage as it teleports away, leaving behind one to four watchlings. After the watchlings left behind during the escape are defeated or after a certain amount of time passes (whichever is sooner), the endersent will reappear.

Teleport smash

Endersent raise one arm at a target before teleporting away and reappearing behind said target, following up almost immediately by smashing the ground with both arms and dealing 300 damage, though less damage overall than its deadly escape attack. After reappearance, the endersent's slam will land after 0.45 seconds.

Health

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Endersent have 3500 HP in the code. Enchanted Endersent, with the exception of the Spiked Eye, have 4000 HP in the code. On Default I, all mobs have 9.6% health and 12% damage of what is set in the code.

Sounds

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Endersent use the enderman boss soundtrack.

Music

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Sounds
SoundDescriptionIdentifier
Endersent theme pre?
Endersent theme loop?
Endersent theme post?

Endersent

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Sounds
SoundDescriptionIdentifier
Attack?
Deadly escape?
Death?
Hurt?
Growl?
Idle smash?
Idle?
Step?
Stun[note 1]?
Teleport smash?

Enchanted endersent

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Enchanted endersent Arena
Savage Eye Old Town Hall Shelter
Ravenous Eye Wrecked Workshop
Blight Eye Sunken Watchtower
Reaping Eye Sinister Shrine
Binding Eye Undercroft Sub Arena
Spiked Eye Deepwood Brook

Each of the six eyes of ender are guarded by enchanted endersent. These special endersent cannot be refought once their eyes of ender have been collected. They spawn in the six endersent dungeons found in various mainland missions. Heroes must defeat them to obtain their eyes of ender in order to activate the end portal in The Stronghold.[1]

These enchanted endersent do not spawn again once the eyes are collected. Its place is taken by non-enchanted endersent with no eye of ender.

On each path leading to the enchanted endersent, one or two endermen may spawn in small ambushes. If the mission was already completed, raid captains may also spawn near the arenas.

Savage Eye

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👁 Image
The Savage Eye in its arena.

The Savage Eye is encountered in Old Town Hall Shelter, a part of the Old Town Hall endersent dungeon within Pumpkin Pastures. It possesses the following enchantments:

To find it, heroes must journey to the stone brick rampart where the rune chamber is. After sighting this structure, heroes may find the Savage Eye's arena. However, the arena can rarely spawn later on during the mission.

Ravenous Eye

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👁 Image
The Ravenous Eye in its arena.

The Ravenous Eye is encountered in Wrecked Workshop, a part of the Terrific Tunnel endersent dungeon within Highblock Halls. It possesses the following enchantments:

To find it, heroes must journey to the buffet rooms as there is a path that leads away from the buffet tables to what appears to be the Highblock Halls kitchen. At the end of this path, heroes may find the Ravenous Eye's arena.

Blight Eye

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👁 Image
The Blight Eye in its arena.

The Blight Eye is encountered in Sunken Watchtower, an endersent dungeon within Soggy Swamp. It possesses the following enchantments:

To find it, heroes must journey to the objective where they must destroy the witch brews. To the right of the witch brews, there is a path that leads to a dark ruin. At the bottom of this ruin, heroes may find the Blight Eye's arena. It is not necessary to destroy the witch brews in order to fight the Blight Eye.

Reaping Eye

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👁 Image
The Reaping Eye in its arena.

The Reaping Eye is encountered in Sinister Shrine, a part of the Dark Descent endersent dungeon within Desert Temple. It possesses the following enchantments:

To find it, heroes must journey to the room directly before reaching the Nameless One’s tomb. To the north of the room, a path leads away from the objective into a cave with many traps, including a unique spike trap. At the end of this cave, heroes may find the Reaping Eye's arena.

Binding Eye

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👁 Image
The Binding Eye in its arena.

The Binding Eye is encountered in Undercroft Sub Arena, a part of the Undercroft endersent dungeon within Cacti Canyon. It possesses the following enchantments:

To find it, heroes must journey just past the chest pond. To the left of the main path, a sidepath marked by stone bricks leads away from the objective and to an underground structure with traps. This path can spawn almost at any point between the chest pond and the fossil area. To pass through the traps, heroes must find and utilize key golems to open three locked gates. Once through, heroes may find the Binding Eye's arena.

Spiked Eye

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👁 Image
The Spiked Eye in its arena.

The Spiked Eye is encountered in Deepwood Brook, an endersent dungeon within Creeper Woods. It possesses the following enchantments:

To find it, heroes must journey to the first captive villager. To the right of the lone villager, there is a path that leads into a dark cave that is marked by a large enderman head made up of stone. Upon reaching the end of the cave, heroes may find the Spiked Eye's arena.

Data values

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  • In the game files, endersent are referred to internally by the name Endersent.
  • Collectively, the six enchanted endersent are internally referred to by the name Endersent2.
    • The Savage Eye is internally named endersent_voidstrike.
    • The Ravenous Eye is internally named endersent_deadeye.
    • The Blight Eye is internally named endersent_writherot.
    • The Reaping Eye is internally named endersent_surgefiend.
    • The Binding Eye is internally named endersent_everfire.
    • The Spiked Eye is internally named endersent_thornblight.

History

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Minecraft Dungeons
July 14, 2021The official name is revealed to be endersent, as well as footage of its attacks and behavior in-game. In the same video, it is revealed that the plural way of saying more than one endersent is just endersent.[1]
July 16, 2021The FAQs of the echoing void DLC was released along with some questions concerning the story of the DLC.[2]
1.10.2.0👁 Image
Added endersent.

Gallery

[edit | edit source]

Renders

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Enchanted endersent
[edit | edit source]

Animations

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Enchanted endersent
[edit | edit source]

Textures

[edit | edit source]

Screenshots

[edit | edit source]

Development images

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In other media

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Notes

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  1. These sounds are unused since endersent cannot be stunned.

References

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Navigation

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Jumbo Rabbit

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Template:MCE Discontinuation Notice

Jumbo Rabbit
Health points 3HP👁 ❤️
👁 💔
Behavior Passive
Mob type Animal
Attack
strength
None
Hitbox size Height: 1.2 Blocks (excluding ears)
Width: 0.7 Blocks
Spawn 👁 Image
Desert
Rarity Uncommon
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Who knew rabbits could be so big?

— Player Journal description

The jumbo rabbit was a larger and a brown-colored variant of the rabbit found in Minecraft Earth. The ground shakes when jumbo rabbits hop around.[1]

Behavior

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Main article: Rabbit § Behavior

Jumbo rabbits had the same AI behavior as normal rabbits. They wandered aimlessly, avoiding lava and cliffs high enough to cause fall damage. Attacking a rabbit without killing it caused it to flee. Its sounds made the Minecraft Earth game more difficult for players to play due to the squeaky sounds which causes attention to players.

Obtaining

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The Jumbo Rabbit was of uncommon rarity, and was obtainable as a reward in rare adventures. Jumbo rabbits were also found in grass and pond tappables, with it being harder to obtain in grass tappables with a 1.7% chance of obtaining it. It was also obtainable by purchasing "The Warren" buildplate.

Drops

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When killed, the Jumbo Rabbit dropped:

Sounds

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Sounds
SoundDescriptionIdentifier
HurtSFX_jumbo_rabbit_hurt
Deathmob.rabbit.death
IdleSFX_jumbo_rabbit_idle
Idle 2SFX_jumbo_rabbit_idle_vocal
HopSFX_jumbo_rabbit_hop
Big SquealSFX_jumbo_rabbit_cry

Data values

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NameIdentifierNumeric ID
👁 EntitySprite jumbo-rabbit.png: Sprite image for jumbo-rabbit in Minecraft
Jumbo Rabbit
jumbo_rabbit5004

Challenges

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Challenge Description Reward Rarity
Building a farmPlace 5 mobs on buildplates50XPCommon
Start a zooPlace 15 mobs on a buildplate150XPUncommon
Zoo keeperCollect 25 mobs150XPRare
On the farmCollect 1 mob
Hop skip jumpCollect 1 rabbit
Bunny buddiesCollect 1 rabbit
Adding lifePlace 1 mob on a buildplate
Hoppity hopCollect 1 rabbit
Home farmCollect 1 mob
Not so commonCollect 1 uncommon mob
Fluffy friendsCollect 1 uncommon rabbit
Mob boosterCollect 1 mob while xp boosted
Mob coasterPlace 1 mob in a minecart on a buildplate
Fire attackDefeat 1 mob in an adventure with fire
Molten doomDefeat 1 mob in an adventure with lava
Boom boxDefeat 1 mob with tnt
Hide and SeekCollect 1 uncommon mob

History

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Minecraft Earth
October 12, 2019A jumbo rabbit appears shadowed over in a Twitter teaser video.
November 1, 2019Jumbo rabbits are announced.
0.4.0👁 Image
Added jumbo rabbits.

Trivia

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  • The biome category of the journal revealed that jumbo rabbits spawned in the desert.
  • Jumbo rabbits were previously harder to obtain in pond tappables, and were harder to obtain in grass tappables.

Gallery

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References

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Navigation

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Llama

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Minecraftgood786
Health points 15HP👁 ❤️
× 7.5
to 30HP👁 ❤️
× 15
Behavior Neutral
Mob type Animal
Attack
strength
Easy and Normal: 1HP👁 💔

Hard: 1.5HP👁 ❤️
× 0.75
Hitbox size Adult:
Height: 1.87 blocks
Width: 0.9 blocks

Baby:
Height: 0.935 blocks
Width: 0.45 blocks

Speed 0.175
Spawn 👁 Image
Windswept Hills

👁 Image
Windswept Forest

👁 Image
Windswept Gravelly Hills

👁 Image
Savanna Plateau

👁 Image
Savanna
[BE only]
👁 Image
Windswept Savanna
[BE only]
Usable items
{
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 "label": "(link to Health article, displayed as Health points)"
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 "label": "Behavior"
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 "label": "(link to Mob type article, displayed as Mob type)"
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 "label": "Attack<br/>strength"
 },
 {
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 "label": "(link to Hitbox article, displayed as Hitbox size)"
 },
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 "label": "(link to Attribute#Movement_speed article, displayed as Speed)"
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 },
 {
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 "label": "Usable items"
 }
 ],
 "invimages": [
 "Llama Spawn Egg"
 ]
}

A llama is a tamable neutral mob used to transport large shipments of items.

Spawning

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A llama spawns at a light level 7‌[Bedrock Edition only] or 9‌[Java Edition only] above on grass blocks in savanna plateau, savanna[BE only][1] or windswept savanna[BE only] biomes in herds of 4 llamas, and in windswept hills, windswept forest, and windswept gravelly hills biomes in herds of 4 to 6 llamas, coming in four coat colors: brown, cream, white or gray.

10% of llamas spawn as baby llamas.

Drops

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Breeding

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1–7XP upon successful breeding.

On death

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Item Roll Chance Quantity (Roll Chance)
Default Looting I Looting II Looting III
👁 Invicon Leather.png: User:Minecraftgood786 drops Leather with quantity 0-2
Leather100%0–20–30–40–5

Like other baby animals, killing a baby llama yields no item or experience.

Behavior

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Llamas are neutral, but they retaliate when attacked by a player or mob. Sometimes their spit can miss their target and hit another llama, starting a fight within a group of llamas.

Llamas are hostile toward wolves and spit without provocation, but they don't attack tamed wolves unless provoked. Wolves are fearful of llamas of strength 4 or 5 and always run away.[2] Wolves flee from weaker llamas less often.

Llamas are completely passive in Peaceful difficulty.

Llamas float when in water deeper than two blocks.

Llamas can safely fall 6 blocks before they begin to accumulate fall damage, unlike most mobs, which can only safely fall 3 blocks. Llamas also take half of the normal fall damage (rounded up) that most other mobs take (0.5HP👁 ❤️
× 0.25
damage per block over the safe distance instead of 1HP👁 💔
). If an entity is riding a llama, they receive the same fall damage as the llama.

Spitting

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Main article: Llama spit

Llamas attack other mobs by spitting at them, dealing 1HP👁 💔
damage. Llama spit is not flammable.

Taming

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Llamas can be tamed by repetitively riding them until hearts are displayed, done by pressing use on the llama while holding nothing.

Taming success depends on the llama's Temper value. Temper is a positive trait, with higher values increasing the chance of successful taming. Llamas begin with a Temper value of 0 and a maximum of 30. When a player rides an untamed llama, a random number from 0 to 29 is chosen. The llama gets tamed successfully if this number is less than the Temper value, otherwise, the Temper is increased by 5 and the player is bucked off. Temper can also be increased by feeding the llama.

Tamed llamas do not spit at mobs that attack its owner, although it spits at any mob that attacks the llama. Tamed llamas can still retaliate at players should the player hit them.

Feeding a llama food can alter its behavior, increasing its temper value if untamed, restoring lost health or making a baby grow faster (babies ordinarily take around 20 minutes to mature to adults). The table below lists the effects of the 2 food items llamas accept.

A llama can be fed by holding a valid food item and pressing use while facing the llama. Llamas can be fed only when feeding would have an effect, similar to other animals. If the food is invalid, the player mounts the llama instead.

Food Heals Speeds growth by Increases temper by Notes
👁 Image
Wheat
2HP👁 ❤️
10 sec +3
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Hay Bale
10HP👁 ❤️
👁 ❤️
👁 ❤️
👁 ❤️
👁 ❤️
1:30 minutes +6 Activates love mode in tamed llamas.

Breeding

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Adult tamed llamas can be bred by being fed a hay bale. The baby llama takes on the coat color of one parent at random. Its strength is chosen as a random integer between 1 and the strength of the stronger parent, inclusive. 3% of the time the resulting strength is increased by 1, but it is capped at 5.

Stronger parent's strength

Offspring's strength
1 2 3 4 5
1 97% 3%
2 48.5% 50% 1.5%
3 32.33% 33.33% 33.33% 1%
4 24.25% 25% 25% 25% 0.75%
5 19.4% 20% 20% 20% 20.6%

Select a row based on the stronger parent. The column shows the probability of the resulting offspring having a given strength.

A llama's base health (15HP👁 ❤️
× 7.5
to 30HP👁 ❤️
× 15
) is calculated based on that of its parents, in the same way as a horse's.

Caravans

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Llamas form a caravan when one of them is leashed by a player.

Leashing a llama signals up to 9 nearby llamas that are not already in a caravan to follow each other, forming a caravan of up to ten llamas. When multiple llamas are leashed, each leashed llama can form a separate caravan of up to ten separate llamas. Each caravan cannot have two or more leashed llamas in it, and there is no limit to the number of caravans a player can lead.

Storage

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👁 Image
The GUI of a llama with strength 4 and with a chest.

A tamed llama can be equipped with a chest by pressing the use control on it while holding a chest. The chest gives the llama 3 to 15 slots of inventory space, depending on its strength (see table below). Once equipped, its contents can be accessed by pressing the use control on the llama while sneaking, or by opening the inventory while riding the llama. The chest itself cannot be retrieved without killing the llama.

Strength distribution in wild llamas
Strength Probability of spawning with that amount of strength Number of slots in inventory
1 32.8% 3
2 32.8% 6
3 32.8% 9
4 0.8% 12
5 0.8% 15

Carpets

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👁 Image
All llama carpet patterns.

A llama can be equipped with a wool carpet in its carpet slot. Each carpet color shows as a different patterned rug when on the llama's back. This can be useful for color-coding the llamas as storage containers, like dyed shulker boxes.

When given carpets, all types of llamas look the same, except for their fur colors. In Java Edition, a llama's carpet decoration, including the default blue rug of a trader llama, remains visible when the llama is under the effect of Invisibility;[3] in Bedrock Edition, it becomes invisible.

For the purposes of the /item command, a llama carries its carpet in the armor.body slot.

Sounds

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Java Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Llama bleatsFriendly MobsRandomlyentity.llama.ambientsubtitles.entity.llama.ambient0.80.8–1.2
(Baby: 1.3–1.7)
16
​Llama bleats angrilyFriendly MobsWhen a player is bucked off a llama or fails to interact with an untamed llamaentity.llama.angrysubtitles.entity.llama.angry0.80.8–1.2
(Baby: 1.3–1.7)
16
​Llama Chest equipsFriendly MobsWhen a llama equips a chestentity.llama.chestsubtitles.entity.llama.chest1.00.8–1.216
​Llama diesFriendly MobsWhen a llama diesentity.llama.deathsubtitles.entity.llama.death0.80.8–1.2
(Baby: 1.3–1.7)
16
​Llama eatsFriendly MobsWhen a llama eats an itementity.llama.eatsubtitles.entity.llama.eat1.00.8–1.216
​Llama hurtsFriendly MobsWhen a llama is damagedentity.llama.hurtsubtitles.entity.llama.hurt0.80.8–1.2
(Baby: 1.3–1.7)
16
​Llama spitsFriendly MobsWhen a llama spits at somethingentity.llama.spitsubtitles.entity.llama.spit1.00.8–1.216
​FootstepsFriendly MobsWhile a llama is walkingentity.llama.stepsubtitles.block.generic.footsteps0.151.016
​Llama is decoratedFriendly MobsWhen a llama equips a carpetentity.llama.swagsubtitles.entity.llama.swag0.51.016
​Carpet snips awayFriendly MobsWhen a carpet is removed with shearsitem.llama_carpet.unequipsubtitles.item.llama_carpet.unequip1.01.016

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?Friendly MobsRandomlymob.llama.idle​ ?0.80.8–1.2 (Baby: 1.3–1.7)
​ ?Friendly MobsWhen a player is bucked off a llamamob.llama.angry​ ?0.80.8–1.2 (Baby: 1.3–1.7)
​ ?Friendly MobsWhen a llama equips a chestmob.horse.armor​ ?1.00.8–1.2
​ ?Friendly MobsWhen a llama diesmob.llama.death​ ?0.80.8–1.2 (Baby: 1.3–1.7)
​ ?Friendly MobsWhen a llama eats an itemmob.llama.eat​ ?0.5–1.50.8–1.2
​ ?Friendly MobsWhen a llama is damagedmob.llama.hurt​ ?0.80.8–1.2 (Baby: 1.3–1.7)
​ ?Friendly MobsWhen a llama spits at somethingmob.llama.spit​ ?0.80.8–1.2 (Baby: 1.3–1.7)
​ ?Friendly MobsWhile a llama is walkingmob.llama.step​ ?0.151.0
​ ?Friendly MobsWhen a llama equips a carpetmob.llama.swag​ ?0.51.0
​ ?Friendly MobsWhen a carpet is removed with shearsmob.llama.carpet_unequip​ ?1.01.0

Data values

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Java Edition:

NameIdentifierEntity tags Translation key
👁 EntitySprite llama.png: Sprite image for llama in Minecraft
Llama
llamadismounts_underwater entity.minecraft.llama

Bedrock Edition:

NameIdentifierNumeric ID Translation key
👁 EntitySprite llama.png: Sprite image for llama in Minecraft
Llama
llama29 entity.llama.name

Entity data

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Java Edition:

Main article: Entity format

Llamas have entity data associated with them that contain various properties. User:Minecraftgood786/ED

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

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IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
👁 Image
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Cow TipperHarvest some leather.Pick up leather from the ground or via fishing.15Bronze
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So I Got That Going for MeLead a Caravan containing at least 5 Llamas20Bronze
👁 Image
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OverkillDeal nine hearts of damage in a single hit.Damage can be dealt to any mob, even those that do not have nine hearts of health overall.30Bronze
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It SpreadsKill a mob next to a catalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement.10Bronze
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Over-OverkillDeal 50 hearts of damage in a single hit using the MaceDamage can be dealt to any mob, even those that do not have 50 hearts of health overall.20Silver

Advancements

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IconAdvancementIn-game descriptionActual requirements (if different)
👁 Image
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Not Today, Thank YouDeflect a projectile with a ShieldBlock any projectile with a shield.
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AdventureAdventure, exploration and combatKill any mob, or be killed by any living entity.
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A Throwaway JokeThrow a Trident at something.
Note: Throwing away your only weapon is not a good idea.
Hit a mob with a thrown trident.
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It SpreadsKill a mob near a Sculk CatalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this advancement.
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Take AimShoot something with an ArrowUsing a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow.
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ArbalisticKill five unique mobs with one crossbow shot👁 Image
Armor Stand
and 👁 Image
Mannequin
also count for this advancement.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
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Over-OverkillDeal 50 hearts of damage in a single hit using the MaceDamage can be dealt to any mob, even those that do not have 50 hearts of health overall.
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The Parrots and the BatsBreed two animals together A mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs are ignored for this advancement.
👁 Image
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Best Friends ForeverTame an animalTame one of these 11 tameable animals: 👁 Image
Skeleton Horse
can be tamed in the same way as a regular horse to gain this advancement with the ride command.
👁 Image
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Two by TwoBreed all the animals! A trader llama does not count as a llama, and a mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs can be bred, but are ignored for this advancement.

History

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July 26, 2016Jeb hosts a poll on Twitter, with the choice of llamas or alpacas. The final results gave favor (58%) to llamas. Alpacas had a 42%.
Java Edition
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Added llamas.
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Added baby llamas.
16w39bThe drops of llamas are now affected by the Looting enchantment.
16w41aThe spawn rate of llamas has been drastically reduced.
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The textures of llamas have been changed.
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The textures of baby llamas have been changed.
1.1620w10aFirework damage now provokes llamas.[4]
20w15aDispensers can now put carpets and chests on tamed llamas.
1.1721w20aLlamas no longer spit at players in peaceful mode.
1.18experimental snapshot 6Llamas now follow players that are holding hay bales.
1.1922w17aChanged all variants' chest texture, to use the chest texture since the texture update.
1.19.423w07aThe health of a baby is now a variation of the average of the parents' attributes, rather than being biased toward the average possible value.
1.21.2pre1Carpets now show the enchantment glint on llamas when enchanted.
Pocket Edition
1.1.0alpha 1.1.0.0👁 Image
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Added llamas.
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Added baby llamas.
Bedrock Edition
1.2.13beta 1.2.13.5Feeding llamas is now able to heal them.
1.10.0beta 1.10.0.3👁 Image
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The textures of llamas have been changed.
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The textures of baby llamas have been changed.
1.20.10Preview 1.20.10.20Llamas now follow players that are holding hay bales.
Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU54CU441.521.521.52Patch 241.0.4👁 Image
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Added llamas.
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Added baby llamas.

Issues

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Issues relating to "Llama" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

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  • The So I Got That Going for Me achievement title refers to the 1980 comedy movie Caddyshack, where Bill Murray tells a story of how he once caddied for the Dalai Lama. In return, on his deathbed he expects to receive total consciousness, thus uttering the line "So I got that going for me, which is nice".
  • Some carpets on a llama's back represent certain mobs; a green carpet uses the face of the green creeper, while a purple carpet gains eyes like those of an enderman. A llama wearing a gray carpet has a mask, similar to that of a superhero or a bandit.
  • The llama was Agnes Larsson's first mob she designed for Minecraft.
  • The llama Agnes Larsson visited to research about llamas in real life was named Adrian.[5]

Gallery

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Renders

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Screenshots

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Development images

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Textures

[edit | edit source]

In other media

[edit | edit source]

Notes

[edit | edit source]


References

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  1. MC-159092 – Llamas do not spawn in regular savanna biome – resolved as "Works As Intended".
  2. MC-107643 – Wolf is indecisive around llamas while hostile toward the llama. – resolved as "Works As Intended".
  3. MC-110423 – Invisibility effect don't affect the second layer skins of stray and llama – resolved as "Works As Intended".
  4. MC-111498 – Fireworks and water bottles damage don't make neutral mobs angry or hostile – resolved as "Fixed".
  5. "Growth & Evolution - Part 3 | 15 Years of Minecraft @ 4:17" – Minecraft on YouTube, June 5, 2024
  6. "The first thing I worked on when I joined Mojang (except fixing bugs) was the llama. I found some old images and it made me so nostalgic! ☺️"@_LadyAgnes (Agnes Larsson) on X (formerly Twitter), March 22, 2022
  7. "Something is not right here... Thankfully, this is an old picture from the office😂"@CornerHardMC on X (formerly Twitter), January 25, 2023
  8. bark! They moo! They oink! Yet we love them all equally. Today is the day to show our appreciation for all the world's amazing animals. Treat them to some wheat or feed them a well-deserved carrot. But above all else, be nice to them! #minecraft #worldanimalday "minecraft" – @BohBQS5jWMQ on Instagram, October 4, 2018
  9. "Introducing New Default Skins!" – Minecraft on YouTube, November 29, 2022

External links

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Navigation

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Redstone Monstrosity

[edit | edit source]
  • Redstone Monstrosity Awaken Idle
  • Redstone Monstrosity Lava Attack #1
  • Redstone Monstrosity Lava Attack #2
  • Redstone Monstrosity Lava Attack #3
  • Redstone Monstrosity Lava Attack #4
  • Redstone Monstrosity Spit #1
  • Redstone Monstrosity Spit #2
  • Redstone Monstrosity Spit #3
  • Redstone Monstrosity Defeat Death Animation
This user page is a work in progress.
 
Please help expand and improve it. The talk page may contain suggestions.
Note:
  • Health
  • Animations
Redstone Monstrosity
Health points 12000
Immune lava damage
Redstone Core deals 15 times the damage to it
Behavior Hostile
Classification Golem Boss
Attack strength Strong attack anticipation:250
Strong attack (Summon):20
Serialized explosion damage:125
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}

REDSTONE MONSTROSITY – This enormous boss is a variant of the redstone golem. It possesses the same shockwave attack as the golem and can also summon redstone cubes to attack heroes. Fend off the cubes first, then turn your attention to the Monstrosity. Artifacts that increase your defense are useful, as are those that give you a chance to instantly revive - you might need to...

Guide to Minecraft Dungeons:
A Handbook for Heroes

The redstone monstrosity is a large golem that serves as the boss of the Fiery Forge mission of Minecraft Dungeons. It was molded by the Arch-Illager in the Fiery Forge with the assistance of the Orb of Dominance.

Story

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After the Arch-Illager realizes that heroes like Karl can destroy redstone golems quite easily, he decides to create something even stronger that no hero could destroy: the redstone monstrosity. After it is created, it assists Archie with many tasks such as by carrying him over long distances. When the illagers raid the Squid Coast, the redstone monstrosity is ordered to chase after Karl. It is unknown whether or not the redstone monstrosity defeats him. When the heroes arrive at the fiery forge, they quickly manage to overload all of the redstone cores to destroy the weapons factory. In an effort to stop the heroes, the Arch-Illager summoned the redstone monstrosity. Eventually, the heroes defeat the redstone monstrosity, taking its head to hang over the fireplace within the home at the camp.

Spawning

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Behavior

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The redstone monstrosity is immune to lava damage. Redstone cores deal fifteen times more damage against the redstone monstrosity. It has five behaviors, and one unused behavior.

Walk

The redstone monstrosity slowly walks toward its target when not attacking, making it is the second slowest mob after the jungle abomination.

Melee attack

Like squall golems, the redstone monstrosity directly attacks the player by hitting it's arms on the ground to the player, creating a large four-block shockwave that deals heavy damage (250) in code and knockback to any entities in its radius. This attack is used when there are targets at melee range.

Spit

The redstone monstrosity leans back and spits out eight small fireballs from its mouth. When a fireball touches the ground, it explodes in a small radius and deals massive damage to the hero. This attack is used mostly when there are no heroes in melee reach, and deals more total damage than the melee attack. Explosions can deal damage inside a totem of shielding's shields.

Redstone fissures

The redstone monstrosity leans forward and embeds both of its fists into the ground while activating the redstone in its body, dealing minor damage and knockback to heroes near it. After pulling its fists out, several redstone cubes will appear from fissures that emerge around the arena. This attack may sometimes not summon any redstone cubes.

Awaken sequence (unused)

The redstone monstrosity has an unused awaken sequence.

Drops

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Armor
Artifacts
Melee weapons
Ranged weapons

Sounds

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Music

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Sounds
SoundDescriptionIdentifier
Redstone Monstrosity Theme Loopbgm_mob_fifoBossLoop
Redstone Monstrosity Theme Endbgm_env_generic2DArenaEnd

Other Sounds

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Sounds
SoundDescriptionIdentifier
Redstone Monstrosity Arm?
Redstone Monstrosity Starting Heavy Attack?
Redstone Monstrosity Lava Attack?
Redstone Monstrosity Voice Charge/Bellow?
Redstone Monstrosity Heavy Attack?
Redstone Monstrosity Stun?
Redstone Monstrosity Step?
Redstone Monstrosity Step Light?
Redstone Monstrosity Hurt?
Redstone Monstrosity Growl/Laugh?
Redstone Monstrosity Idle?
Fireball emitted by Redstone Monstrosity Spit?
Redstone Monstrosity Death/Defeat?
Redstone Monstrosity Spitting Fireballs?
Redstone Monstrosity Summoning Redstone Cubes?
Redstone Monstrosity Awaken?
Redstone Monstrosity Light/Medium Roar?
Redstone Monstrosity Heavy Roar?

Trailer sounds

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This user page would benefit from the addition of more sounds.
 
Please remove this notice once you have added suitable sounds to the user page.
The specific instructions are: sounds without background noise; more sounds
Sounds
SoundDescriptionIdentifier
Gameplay Reveal Trailer Roar?
Sounds
SoundDescriptionIdentifier
Opening Cinematic Roar?

Achievements

[edit | edit source]
Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS)
👁 Image
Mine Is Cuter Than Yours!
Defeat the redstone monstrosity with any ministrosity pet equipped.10GBronze

History

[edit | edit source]
Minecraft Dungeons
1.1.1.0👁 Image
Added the redstone monstrosity.

Trivia

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  • The Arch-Illager is seen sitting on top of the redstone monstrosity's shoulder, in the official artwork for Minecraft Dungeons. However, the Arch-Illager is not part of the boss fight, nor is the redstone monstrosity a part of the Arch-Illager's boss fight.
  • The boss's HP increases by 33.33% (as well as increases damage by 17.53%) when online and another hero joins the game. This means that the boss's HP increases from 100% to 200% (and damage from 100% to 150%) when there are four heroes within multiplayer.[needs testing]
  • Before the release of Minecraft Dungeons, the trailer featured multiple redstone monstrosities seen in the Creeper Woods and Redstone Mines.
  • The redstone monstrosity always faces south when defeated.
  • The 1.6.0.0 update featured a video about the Arch-Illager spawning (or teleporting) the redstone monstrosity out of the arena, which is impossible to happen because there is no way to get the redstone monstrosity out of the arena within the actual game.

Gallery

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Renders

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Animations

[edit | edit source]

Textures

[edit | edit source]

Screenshots

[edit | edit source]

Concept art

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Cinematics
[edit | edit source]

In other media

[edit | edit source]

See also

[edit | edit source]

Navigation

[edit | edit source]

Squall Golem

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This page describes content that is a part of the Howling Peaks DLC.
 
Squall Golem
Health points 1050
Behavior Hostile
Classification Golem
Attack strength 170
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A squall golem is a hostile golem that can be found within the Howling Peaks DLC of Minecraft Dungeons. They are naturally deactivated, but spring to life when wind is directed toward a nearby resonance crystal.

Spawning

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Squall golems do not spawn during ancient hunts. They also cannot spawn with enchantments, although they can be enchanted by enchanters.

Squall golems are ancient and mysterious[1] semi-sentient beings made out of stone, gold, and jade that guard the Gale Sanctum. They are powered by vertical axis wind turbines on their back, which awaken them when a resonance crystal is powered by wind.[2]

Behavior

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The squall golems are not be stunned by normal attacks, except shock powder and any weapon with the stunning enchantment.

Squall golems are unable to pick up key golems.

Power off

Squall golems are not hostile at first; they start off unmoving on the ground. When inactive, they cannot be attacked.

Power on

Squall golems activate if a wind is directed toward one via a nearby resonance crystal.

Attack

Squall golems charge towards the hero with quick melee attacks, which causes a shockwave that knocks the hero back and deals heavy damage.

Drops

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Squall golems always drop a random consumable when defeated.

Health

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Squall golems has 1,050 HP in the code. On Default I, all mobs have 9.6% health and 12% damage of what is set in the code.

Sounds

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Squall golem

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Sounds
SoundDescriptionIdentifier
AttackDLC_sfx_mob_squallGolem_Attack
DeathDLC_sfx_mob_squallGolem_Death
HurtDLC_sfx_mob_squallGolem_Hurt
IdleDLC_sfx_mob_squallGolem_Idle
Power OffDLC_sfx_mob_squallGolem_PowerOff
Power OnDLC_sfx_mob_squallGolem_PowerOn
StunDLC_sfx_mob_squallGolem_Stun
Walk (Step Left)DLC_sfx_mob_squallGolem_Walk_StepLeft
Walk (Step Right)DLC_sfx_mob_squallGolem_Walk_StepRight
Wind (Fast)DLC_sfx_mob_squallGolem_WindFast
Wind (Filler)DLC_sfx_mob_squallGolem_WindFiller
Wind (Slow)DLC_sfx_mob_squallGolem_WindSlow
Wind (Start/Stop)DLC_sfx_mob_squallGolem_WindStartStop

Achievements

[edit | edit source]
Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS)
👁 Image
Giant Slayer
Defeat a ravager and a squall golem within 5 seconds of each other.20GBronze

Data values

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  • In the game files, resonance crystals are referred to internally by the name Resonance_Crystal.

History

[edit | edit source]
Minecraft Dungeons
October 3, 2020A squall golem is seen on the official poster for the howling peaks, but it was not mentioned by any of the developers and is currently unnamed.
October 19, 2020Information about resonance crystals and how they are connected to squall golems is revealed in an episode of Minecraft Dungeons Diaries
The official name of squall golems is revealed.
1.5.0.0Added textures and sound files for squall golems into the game, currently unused.
1.7.2.0👁 Image
👁 Image
Added squall golems and resonance crystals.

Trivia

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  • The small pedestals that a squall golem spawns on when inactive has the Tempest Golem's head visible on it. This can be seen when the squall golem activates and moves away from the pedestal.

Gallery

[edit | edit source]

Renders

[edit | edit source]

Animations

[edit | edit source]

Textures

[edit | edit source]

Screenshots

[edit | edit source]

Development images

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In other media

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References

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Navigation

[edit | edit source]
👁 Image
This user page is about the mob in Minecraft. For the mob in Minecraft Dungeons, see MCD:Wolf. For the mob variant in Minecraft Earth, see MCE:Skeleton Wolf. For the armor this mob can wear, see Wolf Armor. For for the A Minecraft Movie variant, see Movie:wolf.
👁 Image
"Dog" redirects here. For the music track, see Dog (song).
Wolf
Health points Wild: 8HP👁 ❤️
👁 ❤️
👁 ❤️
👁 ❤️

Tamed: 40HP👁 ❤️
× 20
Armor points See wolf armor
Behavior Neutral (wild, or if owned by a different player)
Passive (player is owner or active)
Mob type Animal
Attack
strength
Easy: 3HP👁 ❤️
👁 💔

Normal: 4HP👁 ❤️
👁 ❤️

Hard: 6HP👁 ❤️
👁 ❤️
👁 ❤️
Hitbox size In Java Edition:

Adult:
Height: 0.85 blocks
Width: 0.6 blocks
Baby:
Height: 0.425 blocks
Width: 0.3 blocks
In Bedrock Edition:
Adult:
Height: 0.8 blocks
Width: 0.6 blocks
Baby:
Height: 0.4 blocks
Width: 0.3 blocks

Speed 0.3
Spawn 👁 Image
Forest

👁 Image
Grove

👁 Image
Old Growth Pine Taiga

👁 Image
Old Growth Spruce Taiga

👁 Image
Savanna Plateau

👁 Image
Snowy Taiga

👁 Image
Sparse Jungle

👁 Image
Taiga

👁 Image
Wooded Badlands

Usable items
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 "title": "Wolf",
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 "Ashen_Wolf.png",
 "Ashen Baby Wolf JE1.png",
 "Black_Wolf.png",
 "Black Baby Wolf JE1.png",
 "Chestnut_Wolf.png",
 "Chestnut Baby Wolf JE1.png",
 "Rusty_Wolf.png",
 "Rusty Baby Wolf JE1.png",
 "Snowy_Wolf.png",
 "Snowy Baby Wolf JE1.png",
 "Spotted_Wolf.png",
 "Spotted Baby Wolf JE1.png",
 "Striped_Wolf.png",
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A wolf is a neutral mob that can be tamed using bones. Tamed wolves defend their owners against attackers and can assist them in combat.

Spawning

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Wild wolves spawn naturally in multiple biomes on grass blocks, dirt, coarse dirt, snow[Bedrock Edition only], snow blocks or podzol. They have a 10% chance of spawning naturally as a baby. Their appearance and the amount of wolves that attempt to spawn depend on the biome.

Wolves spawned through breeding are owned by the owner of the parents. If the parents have different owners, there is a 50%-50% chance (see § Breeding).

Variants

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Wolves have 9 color variants, each of which spawns in a different biome. Most variants spawn in packs, with some having larger or smaller packs.

Spawning patterns by variant
Variant Biome Pack size
👁 EntitySprite ashen-wolf.png: Sprite image for ashen-wolf in Minecraft
Ashen
👁 Image
Snowy Taiga
4
👁 EntitySprite black-wolf.png: Sprite image for black-wolf in Minecraft
Black
👁 Image
Old Growth Pine Taiga
2-4
👁 EntitySprite chestnut-wolf.png: Sprite image for chestnut-wolf in Minecraft
Chestnut
👁 Image
Old Growth Spruce Taiga
2-4
👁 EntitySprite wolf.png: Sprite image for wolf in Minecraft
Pale
👁 Image
Taiga
4
👁 EntitySprite rusty-wolf.png: Sprite image for rusty-wolf in Minecraft
Rusty
👁 Image
Sparse Jungle
2-4
👁 EntitySprite snowy-wolf.png: Sprite image for snowy-wolf in Minecraft
Snowy
👁 Image
Grove
1
👁 EntitySprite spotted-wolf.png: Sprite image for spotted-wolf in Minecraft
Spotted
👁 Image
Savanna Plateau
4-8
👁 EntitySprite striped-wolf.png: Sprite image for striped-wolf in Minecraft
Striped
👁 Image
Wooded Badlands
4-8
👁 EntitySprite woods-wolf.png: Sprite image for woods-wolf in Minecraft
Woods
👁 Image
Forest
4

When a wolf pack spawns near a biome border, individual wolves of the pack might take on a different appearance if their spawn location is in a bordering biome.[1]

Wolves spawned in jungles or bamboo jungles (using spawn eggs, monster spawners, commands, or due to a wolf pack bordering these biomes) spawn as rusty wolves; wolves in savannas or windswept savannas spawn as spotted wolves; wolves in badlands or eroded badlands spawn as striped wolves. Wolves in all other biomes spawn as the pale wolf variant.

For pictures of individual variants, see § Gallery.

Drops

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Adult wolves drop 1–3XP experience orbs when killed by a player or tamed wolf. In Bedrock Edition, a tamed wolf that is killed by its owner does not drop experience.

Wolves wearing wolf armor always drop their armor when they die, regardless of what kills them.

Upon successful breeding, 1–7XP are dropped.

Like other baby animals, baby wolves drop no experience when killed.

Behavior

[edit | edit source]
👁 Image
A tamed pale wolf "begging" the player for food or admiring bones if held by the player.
👁 Image
Three tamed pale wolves following the player around.

Wolves exhibit three different states depending on how the user interacts with them:

  • 👁 EntitySprite wolf.png: Sprite image for wolf in Minecraft
    Untamed wolves have a drooping tail and their eyes consist of a white pixel and a black pixel for the pupil (on each side). They are neutral toward the player. They are hostile toward sheep, rabbits, foxes, baby turtles, and skeletons and their variants, taking on their angry appearance while attacking these mobs, and changing back when the targeted mob dies or moves out of range. They chase bats despite being unable to reach them.[2] They avoid llamas, although wolves may attack a llama that spits on them. They do not despawn, even if they are in an unloaded chunk, or 32 blocks away from the player. They can be ridden by baby zombie variants.‌[BE only]
  • 👁 EntitySprite angry-wolf.png: Sprite image for angry-wolf in Minecraft
    Angry wolves are characterized by their constant growling and fearsome appearance. Wild wolves become hostile when they are either attacked by a player or mob, if not killed in one hit[3], or when they see a mob they want to eat. Their tail is held out straight, their eyes become blood red, their mouth is raised in a slight snarl, and they have angry eyebrows. Angry wolves are hostile only to the players or mobs that attacked them, or to the mobs they are hunting. They can see attackers even if they are under the invisibility effect, but they cannot track the attacker down if they get out of their render distance, or the attacker was able to unload the chunk where the wolves were. Notice that only the damage done to players gets scaled by difficulty, all other mobs will receive 4HP👁 ❤️
    👁 ❤️
    damage regardless of diffiiculty. Angry wolves cannot be leashed, but a wild wolf may become angry while it is still leashed without dropping the lead.
  • 👁 EntitySprite tamed-wolf.png: Sprite image for tamed-wolf in Minecraft
    Tamed wolves have friendlier-looking eyes. They have a default red collar around their neck, which can be dyed using any color of dye on the wolf by any player regardless of who owns the wolf. Pressing use on the wolf makes it sit and remain in place, and not follow the player. Tamed wolves that are not sitting attack players or mobs that their owner attacks, or those that injure their owner unless the target has the same owner or is on the same team, dealing them 4HP👁 ❤️
    👁 ❤️
    damage regardless of diffiiculty. They do not attack creepers or ghasts. Standing tamed wolves attack only skeletons and their variants without provocation. Kills by tamed wolves count as player kills: this means mobs killed by a tamed wolf can drop experience, rare drops or equipped items. Tamed wolves are always passive to the player, even if the player hits them or kills a tamed wolf on the same team.

A wolf becomes hostile to a player or other mob that attacks it unless the attacker is the wolf's owner, or is otherwise on the same team, or if killed in one hit. It also causes wild wolves and standing tamed wolves in a 33×21×33 cuboid centered on the attacked wolf to become hostile to the attacker, allowing coordination for attacks and team hunts (only in wild wolves).

In Java Edition, any tamed wolf attacked by a player/mob causes all standing wolves on that team to attack that player/mob who attacked the tamed wolf.

Skeletons and their variants, foxes, baby turtles and passive rabbits actively avoid both tamed and wild wolves. 👁 Image
Killer rabbit
s‌[JE only] attack wolves actively. Sheep ignore wolves, but flee when attacked by one. Sheep ignore tamed wolves but also do not flee from them.

When a player within 8 blocks holds meat or bones near a wolf, the wolf tilts its head as if to 'beg' for the food for 2 to 4 seconds.

The behavior of baby wolves is the same as adult tamed wolves. Baby wolves have large heads, similar to other baby animals.

Wolves are 0.85‌[JE only] or 0.8‌[BE only] blocks tall and baby wolves are 0.425‌[JE only] or 0.4‌[BE only] blocks tall.

The textures of the wolves are tinted dark gray once submerged in water.

In Peaceful difficulty, attacking a wild wolf aggravates the wolf and its group, but they deal no damage to the player.

Movement

[edit | edit source]
👁 Image
A tamed pale wolf shaking off water.

Standing tamed wolves wander randomly when near their owner, but follow if more than 10 blocks away and teleport to a nearby free block (if any) if more than 12 blocks away. Besides making travel easier, teleportation can be used to rescue them from lava, water or pits, as they immediately teleport to a safe area.

  • Wolves can be told to "sit" by pressing use on them and made to stand again with another press of use.
    • A wolf automatically sits when first tamed.‌[Java Edition only]
    • While sitting, they do not follow the player. However, if their owner fights a mob near them, they are still likely to join the fight. When the fight is over, they go back to sitting (if in water, they do not sit until they are on dry land, telling the wolf to sit makes it stand). They sit at their new location instead of returning to wherever they were previously.
    • Wolves stand up and follow the player if it is pushed into water or injured while sitting.
  • Wolves can either attack (within 16 blocks) or flee from (within 24 blocks) llamas. The wolves' speed is increased by 50% when they flee.
  • Wolves find paths to their targets if attacking within 16 blocks, even in difficult terrain. They also navigate along the edges of cliffs and occasionally fall far enough to take damage if they leap.
  • Wolves attack their targets running about at the player's walking speed and by leaping at them in exactly the same manner as spiders, but cause no damage while in midair. Tamed wolves attack any animal the player starts to attack. They also can navigate and turn around in 1×1 horizontal tunnels.
  • After emerging from water, a wolf shakes the water off their fur. This is represented by an animation and water particles.

Teleportation

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Tamed wolves teleport to their owner if they are more than 12 blocks away, with a few caveats.

  • Teleporting resets the focus of a tamed wolf, so if a wolf is attacking a mob and teleports beside a player, it resumes following the player, as its tracking has been reset.
  • It is possible for tamed wolves to teleport to an inaccessible location (e.g. under ice) and be injured or die of suffocation as a result. This happens when the wolf considers transparent blocks, such as glass, or half-blocks, to be open.
  • It cannot teleport when it is sitting.

An angry or untamed wolf does not teleport.

Tamed wolves do not teleport if:

  • The wolf has been ordered to sit.[4]
    • Exception: The wolf is likely to teleport if it is injured while sitting (it no longer sits after teleporting). An example is if a wolf that is sitting is hit by another player, it teleports to their owner.
    • Exception: If the wolf is in a loaded chunk, and the player gets damaged by a mob, there's a chance for the wolf to stop sitting, causing them to teleport if the player is far away, then attack the player's attacker and sit down afterward.
  • The wolf is chasing after a skeleton. This can lead to wolves standing and jumping in one place, such as over a cavern if a skeleton is near. The wolf teleports once the skeleton is killed.
  • The wolf is in a minecart or a boat.
  • The wolf has been attached to a fence post with a lead.
  • The wolf is in an unloaded chunk.
  • None of the blocks on the edge of a 5×1×5 region centered on the player are transparent blocks with a solid block below and another transparent block above.
  • The player is in another dimension; a wolf remains in its current dimension until the player returns. However, wolves can be transported to another dimension by pushing them into the portal first.
  • The owner is not directly touching the ground (e.g. using elytra, swimming, flying, in a boat).

Wolf teleportation is completely silent.[5]

Taming, health, and feeding

[edit | edit source]
👁 Image
Many tamed wolves sitting.
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A group of begging wolves.

A wolf can be tamed by feeding it bones. Once tamed, a wolf does not accept any more bones. Note that the number of bones required is random: Each bone has a 13 chance of taming the wolf.[6] If the wolf is tamed, it receives a red collar and, in Java Edition, sits if not swimming. There is no limit[7] to the number of wolves that a player can tame. A wolf cannot be tamed if it is hostile or already tamed. Wolves that are tamed by the same player can accidentally attack each other while attacking another mob, leading to a fight.

A tamed wolf's tail rises and lowers depending on its health. The exact health of an individual wolf can be determined by measuring the angle between its hind legs and tail. The angle indicates the percentage of health that the wolf has. Tamed wolves whine when they have low health (below 10HP👁 ❤️
👁 ❤️
👁 ❤️
👁 ❤️
👁 ❤️
). Untamed wolves have a maximum health of 8HP👁 ❤️
👁 ❤️
👁 ❤️
👁 ❤️
; the position of an untamed wolf's tail does not depend on its health. Tamed wolves and untamed wolves‌[Bedrock Edition only] can be healed by feeding them any sort of meat listed below, as well as fish and rabbit stew; this restores as much of the wolf's health as the same food would restore hunger points when eaten by the player. Untamed wolves can be fed meat while hostile.

Food Heals Notes
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Pufferfish
1HP👁 💔
Pufferfish can be fed to wolves without inflicting Hunger, Poison, or Nausea.
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Tropical Fish
[Bedrock Edition only]
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Raw Chicken
2HP👁 ❤️
Raw chicken can be fed to wolves without inflicting Hunger.
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Raw Mutton
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Raw Cod
2HP👁 ❤️
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Raw Salmon
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Raw Porkchop
3HP👁 ❤️
👁 💔
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Raw Beef
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Raw Rabbit
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Rotten Flesh
4HP👁 ❤️
👁 ❤️
Rotten flesh can be fed to wolves without inflicting Hunger.
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Cooked Rabbit
5HP👁 ❤️
👁 ❤️
👁 💔
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Cooked Cod
5HP👁 ❤️
👁 ❤️
👁 💔
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Cooked Mutton
6HP👁 ❤️
👁 ❤️
👁 ❤️
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Cooked Chicken
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Cooked Salmon
6HP👁 ❤️
👁 ❤️
👁 ❤️
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Cooked Porkchop
8HP👁 ❤️
👁 ❤️
👁 ❤️
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Steak
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Rabbit Stew
10HP👁 ❤️
👁 ❤️
👁 ❤️
👁 ❤️
👁 ❤️

Wolves do not get 👁 Image
food poisoning
, so they can freely eat rotten flesh, pufferfish, and raw chicken. Feeding any meat item to a tamed wolf that is already at full health starts the "love mode" animation.

A tamed wolf's necklace or collar color can be changed by using a dye on the wolf.

Wolf armor

[edit | edit source]
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A pale wolf wearing wolf armor.
Main article: Wolf Armor

Using wolf armor on a wolf that the player has tamed equips it onto the wolf.

Wolf armor absorbs all damage done to the wolf with some exceptions (see the list below), until its durability runs out. When the armor absorbs damage, the wolf does not produce a hurt noise.

Baby wolves cannot wear wolf armor.

Wolf armor does not absorb damage dealt by the following sources:

If the owner uses shears on a wolf that is wearing armor, the armor gets unequipped from the wolf.

If a wolf dies while equipped with wolf armor, the armor is dropped.

Breeding

[edit | edit source]
Main article: Breeding
👁 Image
A baby wolf sitting.

Tamed wolves at full health can be bred with any type of meat, including rotten flesh and raw chicken without causing the hunger status effect (See the list above). There is a 5-minute cooldown for breeding, during which the wolf does not accept meat.

The growth of baby wolves can be slowly accelerated using any type of meat. Each use takes 10% off the remaining time to grow up. Unlike healing in Bedrock Edition, rabbit stew or any type of fish cannot be used for breeding or speeding up growth.

Breeding two wolves that recognize someone else as an owner causes the baby to also be owned by the owner of the original two wolves. If two tamed wolves have different owners, the baby is randomly assigned to one of their two owners as its permanent owner.

If the player attacks an untamed wolf and then feeds it, hearts appear as when entering breeding mode, although the wolf does not breed and remains aggressive toward the player.

In Java Edition, baby wolves have a 50% chance of being the same variant as either of its parents. The color of a baby wolf's collar is a mix of the colors of the parents' collars, if it is possible to mix them; otherwise, one of the parents' collars is randomly chosen.

In Bedrock Edition, when breeding two wolves, the baby picks a variation from the parents randomly.[needs testing]

Sounds

[edit | edit source]

Java Edition:
Wolves use the Friendly Creatures sound category for entity-dependent sound events.

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Wolf barks[sound 1]Friendly MobsRandomlyentity.wolf.ambientsubtitles.entity.wolf.ambient0.40.8–1.2
(Baby: 1.3–1.7)
16
​Wolf pantsFriendly MobsRandomly while tamedentity.wolf.pantsubtitles.entity.wolf.ambient0.40.8–1.2
(Baby: 1.3–1.7)
16
​Wolf whines[sound 1]Friendly MobsRandomly while with 9HP👁 ❤️
👁 ❤️
👁 ❤️
👁 ❤️
👁 💔
health or less
entity.wolf.whinesubtitles.entity.wolf.ambient0.40.8–1.2
(Baby: 1.3–1.7)
16
​Wolf growlsFriendly MobsRandomly while angryentity.wolf.growlsubtitles.entity.wolf.growl0.40.8–1.2
(Baby: 1.3–1.7)
16
​Wolf diesFriendly MobsWhen a wolf diesentity.wolf.deathsubtitles.entity.wolf.death0.40.8–1.2
(Baby: 1.3–1.7)
16
​Wolf hurtsFriendly MobsWhen a wolf is damagedentity.wolf.hurtsubtitles.entity.wolf.hurt0.40.8–1.2
(Baby: 1.3–1.7)
16
​Wolf Armor takes damageFriendly MobsWhen a wolf with wolf armor absorbs damageitem.wolf_armor.damagesubtitles.item.wolf_armor.damage1.00.8–1.2 (Baby: 1.3–1.7)16
​Wolf shakesFriendly MobsWhen a wolf shakes off waterentity.wolf.shakesubtitles.entity.wolf.shake0.40.8–1.216
​FootstepsFriendly MobsWhile a wolf is walkingentity.wolf.stepsubtitles.block.generic.footsteps0.151.016
None[sound 2]?Unused sound evententity.wolf.howlNone[sound 2]NoneNoneNone
  1. a b MC-177522
  2. a b MC-177094

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?Friendly MobsRandomlymob.wolf.bark​ ?1.00.8–1.2 (Baby: 1.3–1.7)
​ ?Friendly MobsRandomlymob.wolf.panting​ ?1.00.8–1.2 (Baby: 1.3–1.7)
​ ?Friendly MobsRandomly while with 9HP👁 💔
👁 ❤️
👁 ❤️
👁 ❤️
👁 ❤️
health or less
mob.wolf.whine​ ?1.00.8–1.2 (Baby: 1.3–1.7)
​ ?Friendly MobsRandomly while angrymob.wolf.growl​ ?1.00.8–1.2 (Baby: 1.3–1.7)
​ ?PlayersWhen a wolf eats an itemrandom.eat​ ?0.5–1.10.8–1.2
​ ?Friendly MobsWhen a wolf diesmob.wolf.death​ ?1.00.8–1.2 (Baby: 1.3–1.7)
​ ?Friendly MobsWhen a wolf is damagedmob.wolf.hurt​ ?1.00.8–1.2 (Baby: 1.3–1.7)
​ ?Friendly MobsWhen a wolf with wolf armor absorbs damagearmor.damage_wolf​ ?1.00.8–1.2 (Baby: 1.3–1.7)
​ ?Friendly MobsWhen a wolf shakes off watermob.wolf.shake​ ?1.00.8–1.2
​ ?Friendly MobsWhile a wolf is walkingmob.wolf.step​ ?0.651.0

Data values

[edit | edit source]

Java Edition:

NameIdentifier Translation key
👁 EntitySprite wolf.png: Sprite image for wolf in Minecraft
Wolf
wolf entity.minecraft.wolf

Bedrock Edition:

NameIdentifierNumeric ID Translation key
👁 EntitySprite wolf.png: Sprite image for wolf in Minecraft
Wolf
wolf14 entity.wolf.name

Entity data

[edit | edit source]

Wolves have entity data associated with them that contain various properties.

Java Edition:

Main article: Entity format

User:Minecraftgood786/ED

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Wolf variants

[edit | edit source]

Java Edition:

Wolf variants can be configured using JSON files within a data pack in the path data/<namespace>/wolf_variant.

  • [NBT Compound / JSON Object]: The root object.
    • [String] angry_texture: The resource location of the texture to use when the wolf is angry.
    • [String] wild_texture: The resource location of the texture to use when the wolf is wild.
    • [String] tame_texture: The resource location of the texture to use when the wolf is tamed.
    • [String][NBT List / JSON Array] biomes: Any number of biome(s) (an [String] ID, or a [String] tag with #, or an [NBT List / JSON Array] array containing [String] IDs) — The biomes where spawned wolfs are of this variant. If multiple variants specify the same biome, only the first one will be used.

Achievements

[edit | edit source]
IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
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Leader of the PackBefriend five wolves.Note: This does not have to be in a single game, so multiple games or reloading old saves still counts toward this achievement.20Bronze
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OverkillDeal nine hearts of damage in a single hit.Damage can be dealt to any mob, even those that do not have nine hearts of health overall.30Bronze
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It SpreadsKill a mob next to a catalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement.10Bronze
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Over-OverkillDeal 50 hearts of damage in a single hit using the MaceDamage can be dealt to any mob, even those that do not have 50 hearts of health overall.20Silver

Advancements

[edit | edit source]
IconAdvancementIn-game descriptionActual requirements (if different)
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AdventureAdventure, exploration and combatKill any mob, or be killed by any living entity.
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A Throwaway JokeThrow a Trident at something.
Note: Throwing away your only weapon is not a good idea.
Hit a mob with a thrown trident.
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It SpreadsKill a mob near a Sculk CatalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this advancement.
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Take AimShoot something with an ArrowUsing a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow.
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ArbalisticKill five unique mobs with one crossbow shot👁 Image
Armor Stand
and 👁 Image
Mannequin
also count for this advancement.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
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Over-OverkillDeal 50 hearts of damage in a single hit using the MaceDamage can be dealt to any mob, even those that do not have 50 hearts of health overall.
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The Parrots and the BatsBreed two animals together A mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs are ignored for this advancement.
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Best Friends ForeverTame an animalTame one of these 11 tameable animals: 👁 Image
Skeleton Horse
can be tamed in the same way as a regular horse to gain this advancement with the ride command.
👁 Image
👁 Image
Two by TwoBreed all the animals! A trader llama does not count as a llama, and a mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs can be bred, but are ignored for this advancement.
👁 Image
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The Whole PackTame one of each Wolf variantTame each of these 9 wolf variants:
👁 Image
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Shear BrillianceRemove Wolf Armor from a Wolf using Shears

Videos

[edit | edit source]
Wolves when they were in development uploaded by Jeb as shown below.

History

[edit | edit source]
August 15, 2010Notch responded positively to the idea of adding wolves to the game. It was mentioned that they could be tamed, and they could also howl at the full moon at midnight.
March 2, 2011Notch confirmed the addition of wolves after having breakfast with an idol of his (likely Peter Molyneux).
March 15, 2011👁 Image
Jeb posted a first image of wolves.
March 16, 2011👁 Image
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Jeb posted a second image of wolves, with updated texture and model, showing one of them in a sitting pose.
March 18, 2011👁 Image
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Jeb posted a video of wolves in action with an updated texture and a unique texture for tamed wolves.
Java Edition Beta
1.4👁 Image
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Added wolves.
Wolves can be tamed. When wolves are hit by the player or the player's tamed wolves, they become angry. A glitch is encountered where if the player's wolf isn't sitting when the player logs off, it becomes wild and the player must tame it again. This problem was fixed a couple of updates after wolves were first introduced.[when?]
1.5Wolves no longer continuously make whimpering noises in multiplayer even when at full health. This originally happened because Jeb accidentally used client-side health instead of synced health.[8]
1.6Test Build 3Players hurting themselves with arrows no longer causes all of their tamed wolves to attack them.
1.8Pre-releaseJust like farm animals, wolves no longer despawn, and they now spawn rarely.
Most wolves now generate with the world.
Unknown
?Wolves now appear angry when attacking sheep.
Java Edition
1.0.0Beta 1.9 Prerelease 3👁 Image
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Added baby wolves. They can be spawned only through map editors and NBT editing.
1.1?Wolves now only despawn when they are untamed and angry.
1.2.112w03aWolves can now be bred using any type of meat: raw chicken, cooked chicken, raw porkchop, cooked porkchop, raw beef, steak, or rotten flesh. A tamed wolf can only be bred when it is at full health. Baby wolves can now be obtained through normal gameplay.
12w06aWolves no longer spin in circles on non-full-height blocks.
12w07aWolves no longer teleport huge distances when the player is hit.
1.4.212w34a👁 Image
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Tamed wolves can now have dye-able collars.[9]
1.4.4preUntamed baby wolves can now be spawned in Creative mode using a spawn egg.
1.6.113w18aWolves no longer become angry when attacked by a player in Creative mode.
1.6.1?Untamed wolves that are not angry now despawn after existing in loaded chunks for at least two minutes.
1.814w02aFeeding baby wolves now accelerates their growth.
14w05bTamed wolf collars are no longer visible when they have the Invisibility effect.
14w10aWolves (both wild and tamed) now chase and attack both regular skeletons and wither skeletons.
Tamed wolves named using a name tag now display death messages to the owner.
14w18aA tamed wolf's collar color now defaults to orange rather than red.[10]
14w26aDue to a bug, wild wolves now deal 4HP👁 ❤️
👁 ❤️
attack damage instead of 2HP👁 ❤️
.[11]
1.915w31aUntamed wolves no longer beg when a player holds bones nearby, while tamed wolves now do.
15w38aAll tamed wolves – even unnamed ones – now display death messages to their owner.
15w39aWolves are now slightly taller (0.85 blocks tall rather than 0.8, with babies 0.425 blocks tall rather than 0.4).
15w46aA tamed wolf's collar color now once again defaults to red.
1.1016w21aWild wolves no longer despawn.
1.1116w32aChanged the entity ID of wolves from Wolf to wolf.
1.1318w07aWild wolves now attack baby turtles.
1.1418w43a👁 Image
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Changed the textures of wolves and baby wolves.
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Changed the textures of tamed wolves.
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Changed the texture of tamed baby wolves.
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Changed the textures of angry wolves and angry baby wolves.
19w07aWild wolves now attack foxes.
19w11aTamed wolf kills now count as player kills, meaning mobs killed by tamed wolves have a chance to produce rare drops.
Previously, mobs killed by tamed wolves dropped only experience in addition to common drops.
1.1519w37aNow have a 5% chance to spawn as babies.
19w45aChanged the position of wolves' hind legs from 👁 Image
to 👁 Image
when sitting.[12]
1.1620w10aFirework damage now provokes wolves.[13]
1.16.2Pre-release 3Wolves are now properly rendered in dark places.
1.1821w44aWolves can now spawn on snow blocks.
1.20.523w51a👁 Image
Tamed wolves can now wear wolf armor.
24w03a👁 Image
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Changed the collar textures of tamed wolves.
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Changed the texture that wolf armor has when it is worn by a wolf.
24w06aIncreased the maximum health of tamed wolves from 20HP👁 ❤️
× 10
to 40HP👁 ❤️
× 20
. Preexisting tamed wolves need to be fed to reach the new maximum health.
Doubled the health restored by each item when it is fed to a tamed wolf.
Removed tamed wolves' hidden resistance to environmental damage.
Wolves are no longer damaged by snowballs from snow golems.[14]
1.20.5
Experiment
Update 1.21
24w07aWild wolves now attack bogged.
1.20.524w10a👁 Image
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Added eight new wolf variants.
Wolves can now spawn on coarse dirt and podzol.
Wolves can now spawn in Sparse Jungle, Savanna Plateau and Wooded Badlands biomes.
24w11aWhen summoned using spawn eggs or commands, the variant selection now follows the natural spawning biome rules with some extensions.
1.2124w21aWolves now only panic from cactus, freezing, fire and lightning bolt damage.
1.21.224w33aWolves can now be fed with all types of fish and rabbit stew.
pre1Wolf armor now shows the enchantment glint on wolves when enchanted.
1.21.424w45aBaby Wolves now get a collar with the color that is a mix between the parents' collar color if possible.
Pocket Edition Alpha
v0.9.0build 1👁 Image
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Added wolves and baby wolves.
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Wolves can be tamed and tamed wolves can be bred to make tamed baby wolves.
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When wolves and baby wolves are hit by the player or the player's tamed wolves, they become angry.
build 2Wolves now have sounds.
build 9Wolves now have interact buttons at the bottom of the screen to tame and sit them.
v0.9.5Wolves now damage the player in Peaceful difficulty.
v0.11.0build 1👁 Image
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Wolves' collars are now dyeable.
v0.12.1build 11Tamed wolves now attack targets when hit with a bow.
v0.13.0build 1Wolves now naturally attack skeletons and rabbits.
v0.14.0build 1Baby zombie jockeys now search for nearby adult untamed wolves to mount prior to attacking a player, villager, or golem.
v0.15.0build 1Baby husks can now mount wolves.
Wolves now attack strays.
Pocket Edition
1.1.0alpha 1.1.0.0Wolves now run away from llamas.
Bedrock Edition
?Moved the tails of sitting wolves up slightly higher on their model.
1.5.0beta 1.5.0.4Wild wolves now attack baby turtles.
1.10.0beta 1.10.0.3👁 Image
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Changed the textures of wolves and baby wolves.
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Changed the textures of tamed wolves.
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Changed the texture of tamed baby wolves.
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Changed the textures of angry wolves and angry baby wolves.
1.13.0beta 1.13.0.1Wild wolves now attack foxes.
1.16.0beta 1.15.0.51Wolves now spawn in forests, wooded hills and giant tree taigas.
1.18.20Preview 1.18.20.28Now deal 4HP👁 ❤️
👁 ❤️
damage instead of 3HP👁 ❤️
👁 💔
on normal mode.
1.20.60
Experiment
Armadillo and Wolf Armor
Preview 1.20.60.23👁 Image
Wolves can now wear wolf armor.
1.20.60Preview 1.20.60.25Wolves can now spawn on snow and top snow.
1.20.70Preview 1.20.70.20Increased the maximum health of tamed wolves from 20HP👁 ❤️
× 10
to 40HP👁 ❤️
× 20
. Preexisting tamed wolves need to be fed to reach the new maximum health.
Doubled the health restored by each item when it is fed to a tamed wolf.
1.20.70
Experiment
Armadillo and Wolf Armor
Preview 1.20.70.20👁 Image
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Changed the collar textures of tamed wolves.
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Changed the texture that wolf armor has when it is worn by a wolf.
1.20.70
Experiment
Update 1.21
Preview 1.20.70.24Wolves now attack bogged.
1.20.80Preview 1.20.80.20👁 Image
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Changed the collar texture of tamed wolves.
Wolf armor and the new wolf collar textures are no longer experimental.
Moved the tails of sitting wolves down slightly lower on their model.
Preview 1.20.80.21👁 Image
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Added eight new wolf variants.
Wolves can now spawn in savanna plateaus, sparse jungles, and wooded badlands.
Wolves now leap when attacking their targets.
Preview 1.20.80.23If spawned through non-natural means or due to a wolf pack spawning on a biome border, rusty wolves, spotted wolves, and striped wolves now spawn instead of pale wolves in all jungle, savanna, and badlands variants, respectively.
Upcoming Bedrock Edition
1.21.60Preview 1.21.60.21Breeding wolves now produce offspring with one the parents' collar colors or a mixture of the parents' collar colors if the colors are compatible.
Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU1CU11.001.001.00Patch 11.0.1👁 Image
Added wolves.
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Wolves can be tamed.
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When wolves are hit by the player or the player's tamed wolves, they become angry.
TU7👁 Image
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Added baby wolves.
Wolves can now be bred using any type of meat: raw chicken, cooked chicken, raw porkchop, cooked porkchop, raw beef, steak, or rotten flesh. A tamed wolf can only be bred when it is at full health.
Baby wolves spawn untamed.
TU8Baby wolves born from breeding are now tamed.
TU141.04👁 Image
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Tamed wolves can now have dyeable collars.
Baby wolves can now be spawned by using 👁 Left trigger
on that mob using its spawn egg.[verify]
TU31CU191.221.221.22Patch 3A tamed wolf's collar color now defaults to orange rather than red.
Feeding baby wolves now accelerates their growth.
Wolves (both wild and tamed) now chase and attack both regular skeletons and wither skeletons.
Tamed wolves named using a name tag now display death messages to the owner.
TU32CU201.231.231.23A tamed wolf's collar color now once again defaults to red rather than orange.
1.88 All tamed wolves – even unnamed ones – now display death messages to their owner.
New Nintendo 3DS Edition
0.1.0👁 Image
👁 Image
Added wolves and baby wolves.
👁 Image
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Wolves can be tamed and tamed wolves can be bred to make tamed baby wolves.
👁 Image
👁 Image
When wolves and baby wolves are hit by the player or the player's tamed wolves, they become angry.

Issues

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Issues relating to "Wolf", "Wolves", or "Dog" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

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  • If a tamed wolf is named with a name tag, its name is shown in the chat to the owner when killed.
  • In the game's files, there is an unused sound file of a wild wolf howling.
  • The new different wolf variants were initially made just for fun, until they were deemed the perfect addition to the armadillos and wolf armor.[15]
  • In the 22w13oneBlockAtATime April Fools' Snapshot, naming a wolf Mars gives it a unique texture.
  • A wild baby wolf's head grows significantly when it becomes angry.
  • In singleplayer, if the player punches a wild wolf and leaves its field of vision, it stares at the player and does not move at all. Going back into its range causes it to continue pursuing the player.
  • If the player attacks a wolf, but then moves a large distance away (e.g. 70 blocks), the wolf still appears hostile, but exhibits neutral behavior.‌[Java Edition only]
  • If a player uses the /effect command to give a tamed wolf Health Boost 255, Absorption 255 and Regeneration 255, the wolf’s tail may begin spinning all the way around constantly, or just point directly up.
  • With wild, tame, and angry states, baby and adult states, 9 variants, whether it is named "Dinnerbone"/"Grumm" or not, and specifically for tamed wolves sitting and standing states, 40 tail positions, 16 collar colors, whether it is wearing wolf armor and whether that armor is dyed or not, and 16,777,216 dyed wolf armor colors, there are 773,094,205,512 possible visually distinct wolves. Because dyeing is limited to about 3 million colors without the use of commands, about 138 billion of those are obtainable through normal means.
  • Despite being unused, the wolf howl sound can be heard in an official Mojang Youtube video.[16]

Gallery

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Renders

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Variants

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Screenshots

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Mojang screenshots

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Development images

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In other media

[edit | edit source]


References

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  1. MC-269144 – Wolf pack spawning on biome borders results in default wolves – resolved as "Works As Intended".
  2. MC-9925 – Wolf chasing bats- Works as intended or not? – resolved as "Works As Intended".
  3. MC-2432 – Pack of wild Wolves / Zombified piglins / Silverfish / Bees not becoming aggressive at one hit kill – resolved as "Works As Intended".
  4. " No, but they can teleport =)"@jeb_ (Jens Bergensten) on X (formerly Twitter), March 30, 2011
  5. MC-166291 – Certain forms of teleportation do not play the teleportation sound – resolved as "Invalid".
  6. "No it's random"@jeb_ (Jens Bergensten) on X (formerly Twitter), March 18, 2011
  7. "We haven't decided how to limit the amount of wolves yet, currently it's unlimited"@jeb_ (Jens Bergensten) on X (formerly Twitter), March 18, 2011
  8. "Wolves whimper in SMP because I accidentally used the client-side health value instead of the synched one"@jeb_ (Jens Bergensten) on X (formerly Twitter), April 1, 2011
  9. "Nope, but they have dyable collars instead!"@Dinnerbone (Nathan Adams) on X (formerly Twitter), August 17, 2012
  10. MC-54109
  11. MC-199350
  12. MC-117635
  13. MC-111498 – Fireworks and water bottles damage don't make neutral mobs angry or hostile – resolved as "Fixed".
  14. MC-72151 – Snow Golem's snowballs damage wolves instead of pushing them – resolved as "Fixed".
  15. "All About The Armored Paws Drop" – Minecraft on YouTube, April 21, 2024
  16. "POV: YOU'RE A WOLF" – Minecraft on YouTube, July 27, 2023
  17. "Ok don't laugh, I just tried to make it white to non-bear'ify it, didn't turn out well =)"@jeb_ (Jens Bergensten) on X (formerly Twitter), March 15, 2011
  18. "Wolf progress (yes it knows "SIT!")"@jeb_ (Jens Bergensten) on X (formerly Twitter), March 16, 2011
  19. "POV: YOU'RE A WOLF" – Minecraft on YouTube, July 27, 2023

External links

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Navigation

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Blaze

[edit | edit source]
👁 Image
This user page is about the mob in the base game. For the mob in Minecraft Dungeons, see Dungeons:Blaze. For the powder, see Blaze Powder. For the mob that attacks with wind, see Breeze.
👁 Image
There is a related tutorial page for this topic!
 
Blaze
Health points 20HP👁 ❤️
× 10
Behavior Hostile
Mob type Monster
Attack
strength
Small Fireball:
5HP👁 ❤️
👁 ❤️
👁 💔

Fire:
1HP👁 💔
per sec for 5 sec (HP👁 ❤️
👁 ❤️
)
Contact:
Easy: 4HP👁 ❤️
👁 ❤️

Normal: 6HP👁 ❤️
👁 ❤️
👁 ❤️

Hard: 9HP👁 ❤️
👁 ❤️
👁 ❤️
👁 ❤️
👁 💔
Hitbox size In Java Edition:

Height: 1.8 Blocks
Width: 0.6 Blocks
In Bedrock Edition:
Height: 1.8 Blocks
Width: 0.5 Blocks

Spawn
{
 "title": "Blaze",
 "rows": [
 {
 "field": "20<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=❤️)</span> × 10</span>",
 "label": "(link to Health article, displayed as Health points)"
 },
 {
 "field": "Hostile",
 "label": "Behavior"
 },
 {
 "field": "(link to Monster article, displayed as Monster)",
 "label": "(link to Mob type article, displayed as Mob type)"
 },
 {
 "field": "(values exceeds 1000 characters...)",
 "label": "Attack<br/>strength"
 },
 {
 "field": "'''In (link to Java Edition article, displayed as ''Java Edition''):'''<br>\nHeight: 1.8 Blocks<br>Width: 0.6 Blocks<br>\n'''In (link to Bedrock Edition article, displayed as ''Bedrock Edition''):'''<br>\nHeight: 1.8 Blocks<br>Width: 0.5 Blocks",
 "label": "(link to Hitbox article, displayed as Hitbox size)"
 },
 {
 "field": "\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite nether-fortress.png article, displayed as 16x16px|link=Nether Fortress|alt=|class=pixel-image|)</span>(link to Nether Fortress article, displayed as <span class=\"sprite-text\">Nether Fortress</span>)</span>: \n* Light level of 11 or less \n* From (link to monster spawner article, displayed as monster spawners).",
 "label": "(link to Mob spawning article, displayed as Spawn)"
 }
 ],
 "invimages": [
 "Blaze Spawn Egg"
 ],
 "images": [
 "Blaze.gif",
 "Blaze BE.gif"
 ]
}
👁 Image
There is a related tutorial page for this topic!
 

A blaze is a hostile mob found in nether fortresses, and the only source of blaze rods. A blaze attacks by floating upward and shooting fireballs at its target in volleys of three at a time. It can also attack its target in melee range with its spinning rods.

Spawning

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Blazes may spawn naturally in nether fortresses in groups of 2 or 3 at a light level of 11 or less. Blazes may also spawn from monster spawners in nether fortresses. The spawners are located on small platforms with a three-block staircase leading up to it.

Drops

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On death

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Item Roll Chance Quantity (Roll Chance)
Default Looting I Looting II Looting III
👁 Invicon Blaze Rod.png: User:Minecraftgood786 drops Blaze Rod with quantity 0-1
Blaze Rod100%[d 1]0–10–20–30–4
  1. Dropped only when kill credit is given to the player

10XP experience orbs are dropped if killed by a player or tamed wolf.

Behavior

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Blazes can fly and are immune to damage from fire and lava. When not attacking, they stay on the ground or sink down slowly through the air. Blazes attempt to swim upward in lava or water. Blazes fall through lava and water when idle. Despite taking damage from water, blazes make no attempt to protect themselves if pushed or dropped into water. Their pathfinding does not avoid fire or lava‌[Java Edition only] but does avoid water. They take 5HP👁 ❤️
👁 ❤️
👁 💔
freezing damage from powder snow. Blazes are also hurt by snowballs, taking 3HP👁 ❤️
👁 💔
damage per hit. They are also damaged by splash water bottles, taking 1HP👁 💔
damage per hit. Like endermen, blazes are also damaged by rain by 1HP👁 💔
every half second.

Attacking

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Blazes target players within 48 blocks. If a blaze is damaged by a player or other mob, it alerts other blazes within 48 blocks to target the attacker.‌[Java Edition only] A blaze flies when it acquires a target, slowly approaching while attempting to remain from 0.5 to 3.5 blocks above the target.

👁 Image

A blaze's normal attack is a trio of small fireballs, shot from up to 48 blocks‌[Java Edition only] or 16 blocks.‌[Bedrock Edition only] Unlike with the ghast or breeze, a blaze's fireballs cannot be deflected. A blaze shoots only when it has a clear line of sight to its target. If line of sight is broken in the middle of its volley, the blaze suspends the remainder of its volley until line of sight returns. When using this attack, the blaze burns with fire for 3 seconds, shoots 3 small fireballs over the course of 0.9 seconds, then extinguishes its flames and waits for 5 seconds before attacking again. A blaze shoots its small fireballs with roughly the same lack of accuracy as a dispenser; however, the blaze's shots maintain the same speed all the way to the target, unlike the dispenser's, which start slow and accelerate.

A blaze that touches its target performs a melee attack that does 6HP👁 ❤️
👁 ❤️
👁 ❤️
damage on normal difficulty, once per second. This attack is not considered fire damage and does not ignite the target. This cannot be prevented by the Fire Resistance status effect.

Sounds

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Java Edition:
Blazes use the Hostile Creatures sound category for entity-dependent sound events.

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Blaze breathesHostile MobsRandomlyentity.blaze.ambientsubtitles.entity.blaze.ambient1.00.8–1.216
​Blaze cracklesHostile MobsRandomlyentity.blaze.burnsubtitles.entity.blaze.burn1.0–2.00.3–1.016
​Blaze diesHostile MobsWhen a blaze diesentity.blaze.deathsubtitles.entity.blaze.death1.00.8–1.216
​Blaze hurtsHostile MobsWhen a blaze is damagedentity.blaze.hurtsubtitles.entity.blaze.hurt1.00.8–1.216
​Blaze shootsHostile MobsWhen a blaze shoots a fireballentity.blaze.shootsubtitles.entity.blaze.shoot2.00.8–1.216

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?Hostile MobsRandomlymob.blaze.breathe​ ?1.00.8–1.2
​ ?Hostile MobsWhen a blaze diesmob.blaze.death​ ?1.00.8–1.2
​ ?Hostile MobsWhen a blaze is damagedmob.blaze.hit​ ?1.00.8–1.2
​ ?Hostile MobsWhen a blaze shoots a fireballmob.blaze.shoot​ ?3.00.8–1.2

Data values

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Java Edition:

NameIdentifierEntity tags Translation key
👁 EntitySprite blaze.png: Sprite image for blaze in Minecraft
Blaze
blazefall_damage_immune
freeze_hurts_extra_types
entity.minecraft.blaze

Bedrock Edition:

NameIdentifierNumeric ID Translation key
👁 EntitySprite blaze.png: Sprite image for blaze in Minecraft
Blaze
blaze43 entity.blaze.name

Entity data

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Java Edition:

Main article: Entity format

Blazes have entity data associated with them that contains various properties.

User:Minecraftgood786/ED

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

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IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
👁 Image
👁 Image
Monster HunterAttack and destroy a monster. Other mobs may be killed, but are ignored for this achievement.15Bronze
👁 Image
👁 Image
OverkillDeal nine hearts of damage in a single hit.Damage can be dealt to any mob, even those that do not have nine hearts of health overall.30Bronze
👁 Image
👁 Image
It SpreadsKill a mob next to a catalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement.10Bronze
👁 Image
👁 Image
Over-OverkillDeal 50 hearts of damage in a single hit using the MaceDamage can be dealt to any mob, even those that do not have 50 hearts of health overall.20Silver
👁 Image
👁 Image
Into FireRelieve a Blaze of its rod.Pick up a blaze rod from the ground.20Bronze

Advancements

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IconAdvancementIn-game descriptionActual requirements (if different)
👁 Image
👁 Image
Not Today, Thank YouDeflect a projectile with a ShieldBlock any projectile with a shield.
👁 Image
👁 Image
Into FireRelieve a Blaze of its rodHave a blaze rod in the inventory.
👁 Image
👁 Image
AdventureAdventure, exploration and combatKill any mob, or be killed by any living entity.
👁 Image
👁 Image
Monster HunterKill any hostile monster Other mobs may be killed, but are ignored for this advancement.
👁 Image
👁 Image
A Throwaway JokeThrow a Trident at something.
Note: Throwing away your only weapon is not a good idea.
Hit a mob with a thrown trident.
👁 Image
👁 Image
It SpreadsKill a mob near a Sculk CatalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this advancement.
👁 Image
👁 Image
Take AimShoot something with an ArrowUsing a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow.
👁 Image
👁 Image
Monsters HuntedKill one of every hostile monster Other mobs may be killed, but are ignored for this advancement.
👁 Image
👁 Image
ArbalisticKill five unique mobs with one crossbow shot👁 Image
Armor Stand
and 👁 Image
Mannequin
also count for this advancement.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
👁 Image
👁 Image
Over-OverkillDeal 50 hearts of damage in a single hit using the MaceDamage can be dealt to any mob, even those that do not have 50 hearts of health overall.

History

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👁 Image
For information specifically pertaining to small fireballs, see Small Fireball § History.
Java Edition
1.0.0Beta 1.9 Prerelease👁 Image
Added blazes.
👁 Image
Blazes shoot small fireballs when attacking the player.
Beta 1.9 Prerelease 4Blazes now drop items only when they aren't on fire (about to attack); this has since been fixed, and they now have a chance to drop blaze rods any time they are killed.
Beta 1.9 Prerelease 5Blazes now drop a blaze rod only when killed by the player.
RC1Sounds specific to blazes have been added. They make "breath" sounds and make metallic clunks when hurt.
1.4.212w36aDue to the addition of wither skeletons, blazes now spawn less often in nether fortresses (the chance has been decreased from 43.5% to 35.7%).
1.7.21.7Blazes are no longer provoked when attacked by the player in Creative mode.
1.814w06aThe blaze's AI has been altered. Blazes now attempt to attack the player even if there are blocks between them.
A blaze now alerts other blazes in a staggering 50 block radius around itself of the player's presence upon being hit, causing all blazes within the wide radius to swarm the player, if they have a clear path.
Blazes now have a decreased firing distance: previously, blazes would shoot at the player from about 32 blocks away once angered, but they now shoot from only 16 blocks. When the player moves out of their radius, they slowly "walk" over to the player, flying over obstructions in the way. When within melee range, the blaze now actively rushes toward the player and attempts to hit the player out of melee range, and shoots small fireballs once the player is out.
Blazes no longer attempt to swim in water or lava, instead sinking to the bottom.
1.1116w35aBlazes are now dealt 1HP👁 💔
damage by splash water bottles.
1.1418w43a👁 Image
The texture of blazes has been changed.
1.14.3pre3Blazes now take knockback from damage from splash water bottles and lingering water bottles, which is applied away from the player.
Blazes now drop experience when killed by splash or lingering water bottles thrown by players.[1]
1.1620w06aBlazes no longer take damage from snowy weather.[2]
1.1721w13aBlazes now take extra damage when freezing.
1.19.31.19.4-pre2Blazes now have a weakness to freezing damage for the /damage command.
1.21.224w34aChanged the texture for the bottom face of a blaze's rods were changed from 👁 Image
to 👁 Image
.
Pocket Edition Alpha
v0.12.1build 1👁 Image
Added blazes.
build 12Blazes are now neutral in Creative mode.
Blazes now have sounds.
v0.13.0build 1Blazes are now passive in Creative mode.
v0.14.0build 1👁 Image
The blaze texture now glows.
Pocket Edition
1.0.0alpha 0.17.0.1Blazes are now dealt 1HP👁 💔
damage by splash water bottles.
Bedrock Edition
1.10.0beta 1.10.0.3👁 Image
The texture of blazes has been changed.
1.17.0beta 1.16.230.54Blazes now take extra damage from powder snow.
Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU7CU11.001.001.00Patch 11.0.1👁 Image
Added blazes.
TU8Blazes now drop 0–2 glowstone dust when killed.
TU46CU361.381.381.38Patch 15Blazes no longer drop 0-2 glowstone dust when killed.
TU48CU381.411.411.41Patch 17Blazes drop 0-2 glowstone dust when killed again.
TU54CU441.521.521.52Patch 241.0.4Blazes are now dealt 1HP👁 💔
damage by splash water bottles.
New Nintendo 3DS Edition
0.1.0👁 Image
Added blazes.

Data history

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Java Edition
1.1116w32aThe entity ID of the blaze has been changed from Blaze to blaze.
16w40aThe blaze's life tag is no longer used for anything, but still saved/read.
1.1317w47aNumeric IDs for entities were presumably deprecated in this version.​[more information needed]

Issues

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Issues relating to "Minecraftgood786" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

[edit | edit source]
  • When throwing a potion of Invisibility on a blaze, the smoke remains visible.
  • According to Jens Bergensten, blazes look the way they do because all mobs in Minecraft are cuboid-shape, so to make them flame-like and magical, he created them as a core surrounded by rotating rods.[3]
  • Blazes originally didn't have eyes when Jens Bergensten was first creating them and "just looked like a yellow rock". Eyes were added to "give it more personality".[4]
  • Despite not having visible feet, blazes are still capable of making footstep sounds.[5]
  • According to Minecraft's "Visit the Nether!" blazes are sentient beings made of pure lava. The article theorizes they were created by the original inhabitants of nether fortresses to serve as guards, but their creators lost control over the blazes and were subsequently destroyed by them.[6]
  • On the official T-shirt "Alchemy" by JINX, the blaze is in the form of the Vitruvian Man and the text uses the Standard Galactic Alphabet. The words on the outside of the ring translate to: "nigredo", "albedo", "citrinitas", and "rubedo",[note 1] which are all relating to magnum opus. The words on the ring translate to (starting from the top): "B * Crowmer", "poison * speed", "strenth * resist" [sic], "vision * heal", and "regeneration" relating to potions and probably the artist's name. On the connecting lines the words translate to: "potln of thickness" [sic], "potln of awkward" [sic], "weakness potion" and "mundane potion" relating to base potions.
  • As part of an official collaboration, blazes are included as monsters in a free add-on for the roleplaying game Dungeons & Dragons.[7] In the game, they are "Elementals" and have the alignment "Typically Neutral Evil".

Gallery

[edit | edit source]

Renders

[edit | edit source]

Screenshots

[edit | edit source]

Textures

[edit | edit source]

Other

[edit | edit source]

In other media

[edit | edit source]

Notes

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  1. There is a nether track titled Rubedo.

References

[edit | edit source]
  1. MC-110004
  2. MC-194697
  3. "Meet the Blaze" by Marsh Davies – Minecraft.net, December 20, 2016.
  4. "Ask Mojang Midsummer Special with Jeb" – Minecraft on YouTube, June 18, 2020
  5. "[MC-92623] Certain mobs play footstep sounds and subtitles when they shouldn't – Jira"Mojira, November 13, 2015.
  6. "Visit the Nether!" by Duncan Geere – Minecraft.net, November 10, 2019.
  7. "Minecraft x D&D" – D&D Beyond.
  8. "Minecraft Java Edition 1.20.3" by Java Team – Minecraft.net, December 5, 2023.

Navigation

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Redstone Golem

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This page describes content that is a part of the Howling Peaks DLC.
 
Redstone Golem
Behavior Hostile
Classification Golem
Boss
{
 "title": "Redstone Golem",
 "rows": [
 {
 "field": "Hostile",
 "label": "Behavior"
 },
 {
 "field": "(link to MCD:Golem article, displayed as Golem)<br>(link to MCD:Boss article, displayed as Boss)",
 "label": "Classification"
 }
 ],
 "invimages": [],
 "images": [
 "Tempest_Golem.png"
 ]
}

The redstone golem is a golem and the boss of the Howling Peaks DLC found in the Gale Sanctum mission of Minecraft Dungeons.

Spoiler warning! This section contains detailed information about Minecraft Dungeons that may spoil your enjoyment of it. Read at your own risk!

Upon the shattering of the Orb of Dominance, one of its shards landed atop the Howling Peaks. From there, it corrupted the mighty redstone golem within the Gale Sanctum. From this sanctum, it brought harsh storms and dark clouds across the summit, threatening to blow the entire world to rubble. Amidst the snow and wind, illagers and heroes began climbing the mountain, racing to its peak. These heroes repelled the illagers, stormed into the tempest chamber, and destroyed the Redstone golem, bringing a soothing breeze across the mountain.

Spawning

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Behavior

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The Redstone Golem never moves from where it spawned, always remaining immobile similar to the Corrupted Cauldron. It has 4 different attacks. Chilling, Satchel of the Elements, and other freezing abilities do not affect the Redstone Golem's attack speed as it blocks attacks with its Shielding arms (However, it does work on the other DLC bosses like the Vengeful Heart of Ender). The tidstone Redstone Golem is invulnerable to damage unless the two pillars nearby are deactivated, causing it to be stunned temporarily.

The redstone Golem's melee, shield, and lightning attacks can knock away other mobs, but not damage them.

Sword attack

If a hero goes to either side of the Redstone Golem, it smashes the ground with one of its sword arms, creating a small shockwave around it and deal some or a bit of damage to the hero.

Shield attack

If a hero goes in front of the Redstone Golem's body, it won't hesitate to block itself and it will bravely and quickly block attacks with it's arms, dealing slightly heavy damage and knocking them away. It then closes them shortly after.

Electric tornado

Occasionally, the Redstone Golem summons a lightning bolt to attack a hero. This is signified by a blue square on the ground which follows them for 3 seconds. After 3 seconds, lightning strikes down on that square, dealing heavy damage.

Squall golem activation

After the Redstone Golem is stunned and gets back up, or when it is initially activated, 2 squall golems from the back of the arena activate and attack the hero. There are 8 squall golems total in the back.

Health

[edit | edit source]
Power Min health Power level
1 768 Default 1
4 1305 Default 2
10 2073 Default 3
16 3148 Default 4
22 4224 Default 5
27 5683 Default 6
33 7603 Default 7 and Adventure 1
39 9830 Adventure 2
45 12595 Adventure 3
51 16204 Adventure 4
56 21964 Adventure 5
62 29798 Adventure 6
68 40243 Adventure 7 and Apocalypse 1
74 51686 Apocalypse 2
80 66355 Apocalypse 3
86 85171 Apocalypse 4
91 115968 Apocalypse 5
97 157363 Apocalypse 6
103 213196 Apocalypse 7

Drops

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Armor
Artifacts
Melee weapons
Ranged weapons

Sounds

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Music

[edit | edit source]
Sounds
SoundDescriptionIdentifier
Redstone golem theme?
Redstone golem theme end?

Redstone golem

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The Redstone golem is the only DLC boss to have 2 types of ambush sound effects. It is also the only boss that doesn't create the ambush sound effect on its own mission.

Sounds
SoundDescriptionIdentifier
Attack?
Deactivate arm?
Deactivate arm react?
Deactivate shield?
Deactivate shield react?
Death?
Hurt?
Idle?
Idle Separate?
Intro?
Ranged wind?
Reactivate arm?
Reactivate react?
Reactivate shield?
Shield attack?
Shield attack 2?
Stun?
Prespawn?
Ranged attack?
Ranged attack impact?
Sounds
SoundDescriptionIdentifier
Attack?
Deactivate arm?
Deactivate arm react?
Deactivate shield foley?
Deactivate shield vocal?
Deactivate shield both?
Hurt?
Death?
Idle?
Intro?
Jumpscare?
Electric Sparks?
Sparkle?
Hard Spark?
Reactivate arm?
Reactivate react?
Reactivate shield?
Shield (Blocking) attack?
Stun?
Prespawn?
Ranged attack?
Ranged attack impact?

Achievements

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Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS)
👁 Image
Herd Mentality
Defeat the tempest golem while four pets are active.20GBronze
Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS)
👁 Image
Taming the Storm
Complete Gale Sanctum on Adventure or Apocalypse difficulty.50GSilver

History

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Minecraft Dungeons
October 3, 2020Howling Peaks announced during Minecraft Live 2020, with the release date set to be in December 9 2020.
1.5.0.0Added model, textures and sound files for the Redstone golem into the game, currently unused. Also added model information for a "Redstone Crystal."
1.7.2.0👁 Image
Added the redstone golem.
1.14.1.0The Redstone Golem is now always invulnerable to damage unless the two pillars are deactivated.
Reduced time it takes for the electric tornado attack to activate from 5 seconds to 3 seconds.

Trivia

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  • In the poster art, The Redstone Golem has a slightly different appearance. It is lighter and shinier, and has smaller pink pupils, a more bluish body, and shorter eyebrows.
  • In the Howling Peaks gameplay section of Minecraft Live, in the ambush section, the Redstone Golem has a slightly different ambush roar than what it currently has.

Gallery

[edit | edit source]

Renders

[edit | edit source]

Animations

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This user page would benefit from the addition of isometric renders.
 
Please remove this notice once you have added suitable isometric renders to the user page.
The specific instructions are: Animations.

Textures

[edit | edit source]

Screenshots

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Development images

[edit | edit source]

References

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Spanish Name: Golem De Andesita Roja
British Name: Tidstone Redstone Golem
Hindi Name: टिडस्टोन रेडस्टोन गोलेम
French Name: Golem De Pierre Rouge De Tidstone
Chinese Name: 风暴傀儡

Navigation

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Ender Dragon

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👁 Image
"Dragon" redirects here. For the mentioned feature, see Red Dragon. For the rendering engine, see RenderDragon. For other uses, see Dragon (disambiguation).
Minecraftgood786
Health points 200HP👁 ❤️
× 100
Behavior Hostile
Mob type Monster
Attack
strength
Melee:

Peaceful: 0HP👁 🖤
(but still performs attack animation)
Easy: 6HP👁 ❤️
👁 ❤️
👁 ❤️

Normal: 10HP👁 ❤️
👁 ❤️
👁 ❤️
👁 ❤️
👁 ❤️

Hard: 15HP👁 ❤️
× 7.5

Wings:
Easy: 3HP👁 ❤️
👁 💔

Normal: 5HP👁 ❤️
👁 ❤️
👁 💔

Hard: 7HP👁 ❤️
👁 ❤️
👁 ❤️
👁 💔

Dragon's breath:
6HP👁 ❤️
👁 ❤️
👁 ❤️
per second
Dragon fireball:
12HP👁 ❤️
× 6
per second

Hitbox size Height: 8 blocks
Width: 16 blocks
Speed 0.7
Spawn 👁 Image
The End
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An ender dragon is a giant flying hostile boss mob found when first entering the End. It is the largest naturally spawning mob in the game. Defeating it activates the exit portal that allows return to the Overworld and spawns end gateways that provide entry to the outer end islands. Its attacks involve charging at the player and shooting fireballs that create damaging effect clouds.

Spawning

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Initial spawning

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The ender dragon spawns 20 game ticks (1 second) after an entity first arrives in the End, along with the bedrock frame for the exit portal.

Re-summoning

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👁 Image
This image shows how the player can arrange end crystals to respawn the ender dragon.

Players can re-summon the dragon by placing four end crystals on the edges of the exit portal, one on each side. If the exit portal is ever destroyed, end crystals can be placed on obsidian blocks at the precise location where the original exit portal once stood. In Bedrock Edition, the crystals can be placed one block further away. When it is re-summoned, the four end crystals point to the tops of each pillar, setting off a series of explosions that resets the obsidian pillars, iron bars, and end crystals. The top of each pillar explodes, destroying any player-placed blocks. Eventually, all of the end crystals point at the coordinates of (0.0, 128, 0.0) and the ender dragon spawns there. The four crystals placed around the exit portal then explode. If the player does not pick up the dragon egg and starts to re-summon the dragon, the dragon egg disappears.

If the dragon goes through an end gateway, another immediately spawns at (0, 128, 0) while the other dragon flies to (0, 128, 0).

Drops

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After the ender dragon is slain for the first time, the following events take place:

  • First, it moves to the highest dragon-immune block in the (0,0) column, which is typically the top of the exit portal. During this final move, the dragon can still damage other entities, despite being "dead".
  • When it reaches 0,0 it slowly ascends, its wings and body becoming more tattered until it disappears in beams of light erupting from its center. A loud sound, "Ender dragon death.ogg" is played. This takes 10 seconds.
  • After about 9 seconds of that, there is an explosion of 12000XP experience points (ten drops of 960 and one drop of 2400) — enough to bring a player from no experience all the way up to level 68. Some of the experience orbs can drop into the exit portal and can then be retrieved in the Overworld.
  • Shortly after, the bedrock structure fills in with an end portal interface to become the exit portal, enabling the player to transport back to the Overworld and respawn at their spawn point, or at world spawn if they didn't set a spawn point. If the exit portal doesn't exist at the expected location (for example, if it was destroyed in Creative Mode), a new one is created there.
  • At the same time, a dragon egg appears above the island's central bedrock structure. If a block exists right above the center of the central bedrock structure, then the dragon egg spawns 1 block above the highest block at (0,0). If the highest block is at the height limit, then the dragon egg does not spawn.
  • An end gateway portal is generated 96 blocks away from the exit portal always floating at y: 75.

When a re-summoned ender dragon is slain, the same events occur, except that only 500XP experience points are dropped‌[Java Edition only], and if there are already 20 end gateway portals, no more are generated. In Java Edition, the dragon egg appears only the first time the ender dragon is slain; in Bedrock Edition, it appears the first and second time (due to a bug).

Behavior

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During the battle with the ender dragon, unique music called "Boss" plays, the edges of the screen darken, black fog appears, and chunks around the exit portal are constantly loaded regardless of render distance. These happen as long as there is at least one player within a Euclidean distance of 192 blocks from (0.0, 128, 0.0).

The ender dragon has a light purple health bar that appears at the top of the player's screen. Its health is restored by nearby end crystals, indicated by a white beam connecting the dragon and the crystal. Destroying an end crystal that is actively healing the dragon causes 10HP👁 ❤️
👁 ❤️
👁 ❤️
👁 ❤️
👁 ❤️
damage to it.

The dragon can take damage only from explosions and player-based damage. In Java Edition it takes damage of (normal damage ÷ 4 + 1) when hit on any part that is not its head. In Bedrock Edition the dragon has similar armor, but is temporarily removed when a projectile hits its head. This damage reduction makes it the most resilient mob in the game despite it having less health than the wither. In Java Edition, although the particle is displayed, critical hits do not apply to the ender dragon, since it can be applied only to living entities. While the ender dragon is a living entity, the parts that are damaged are actually non-mob entities. Suffocation is completely non-applicable, as it either phases through or immediately destroys any block it touches.

The dragon is immune to all status effects, except for Instant Damage coming from the players (player-thrown splash or lingering potion of Harming).

👁 Image
The green hitboxes of the ender dragon.

By using the  +  shortcut, the dragon's bounding box appears.‌[Java Edition only] However, it cannot be damaged at just any spot in this large volume: eight green sub-hitboxes are also shown, which indicate the locations where the dragon can take damage: the tail, body, head, and wings.

The ender dragon is immune to fire, falling, drowning, freezing, poisoning, and even the void. Name tags also cannot be used on an ender dragon.

Movement

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The ender dragon is a flying mob and cannot stand on the ground. It flies around the End's main island.

The dragon can pass through all blocks and destroys most of them, but it can still be affected by flowing water, lava, and bubble columns. Blocks not destroyed are those that naturally generate on the central End island, such as end stone, and those that are intended to be indestructible, such as bedrock.

In Java Edition, these blocks are marked under the dragon_immune tag, with the exception of light blocks and fire, which are marked as dragon_transparent.

Destroyed blocks are not dropped, although containers other than shulker boxes drop their contents.

Attacking

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👁 Image
The dragon performing its toxic breath attack.

The dragon never targets any entity but the player, although other mobs may turn hostile to the dragon when hit, and the dragon may sometimes retaliate against other mobs if it takes damage to a projectile. Any entities hit by its wings are dealt 5HP👁 ❤️
👁 ❤️
👁 💔
damage (or 10HP👁 ❤️
👁 ❤️
👁 ❤️
👁 ❤️
👁 ❤️
damage if hit by its head), and in Java Edition, are thrown into the air, sometimes to fatal heights or off the island. Neither of these effects is applied for 12 second after the dragon takes damage.

The ender dragon has four main states of behavior:

Guarding
  • The dragon begins in this state, circling the ring of obsidian pillars on either the outside if there are still end crystals or the inside if the crystals are destroyed.
  • With each crystal's destruction, it takes damage and there is an increased chance of the dragon switching states.
Targeting
  • Whenever the dragon finds itself less than 10 blocks or more than 150 blocks from its current target, it attempts to choose a new target. When damaged it targets a point just behind itself, causing it to turn away and choose a new target.
Strafing
  • Upon the destruction of an end crystal, the dragon switches to strafing. As soon as it is within 64 blocks, it shoots a fireball at the player.
  • The dragon resumes circling after this state.
Diving
  • The dragon dives onto the target player's position, taken at the start of the dive. The dragon never seems to perform this attack mid-flight in game, it only seems to do it when exiting the portal.
  • The dragon resumes circling after this state, whether or not it actually hit the player.
Perching
  • While Guarding and the dragon has reached the end of the path, it has 1 in (3 + crystals alive) chance (~7.7% up to 33%) to go to the exit portal structure (approaching from the side opposite the player if possible) and lands on the highest block of the coordinates (X=0, Z=0), up to (Y=101).‌[Bedrock Edition only] The dragon circles above the exit structure while slowly descending in Java Edition, or dive from the obsidian pillars in Bedrock Edition. If there is no block in (X=0, Z=0) the dragon flies down to (Y=0) and "perches" there in Java Edition, or freezes right when it switches to perching in Bedrock Edition. The dragon is immune to arrows in this state; they all catch fire and bounce off. In Java Edition it is also immune to thrown tridents in this state.
Dragon's breath
  • After 1.25 seconds, if a player is within 20 blocks of the exit portal structure, the dragon roars and use its 3-second breath attack, damaging players similarly to a lingering potion of Harming. This does not happen on Peaceful difficulty in Java Edition. An area of visible particles in the shape of a horizontal disc one block tall and 5 to 6 blocks in diameter appears where the breath attack strikes, either on the ground or floating in the air, at whatever point the breath attack struck a block. The harming effect zone where the player takes damage is confined to a smaller area in the center this visible cloud, covering about 3 to 4 blocks.
  • The harming effect portion of the purple clouds emitted from the dragon's breath attack can be collected in a glass bottle to obtain dragon's breath. Each bottle of dragon's breath collected removes one block from the lingering damage zone of the breath attack. The visible clouds remain for 3 seconds whether the dragons breath is bottled or not. By rapidly collecting all of the harmful blocks, usually around three, even a direct hit from the breath attack can be mostly and even entirely negated before the player suffers any damage.
Charge
  • If the player is not near the portal within 5 seconds of the dragon's landing, it charges at players within 150 blocks.
Take-off
  • After four consecutive breath attacks, or if the dragon fails to locate a player within 150 blocks, it takes off from its perch. In Java Edition, it always takes off in Peaceful difficulty, making it difficult to land melee hits.
  • The dragon resumes circling after this state.
Escape
  • If cumulative damage taken while perched exceeds 50HP👁 ❤️
    × 25
    , the dragon takes off and resets the damage accumulator. The accumulator is not reset if it does not take enough damage.
  • The dragon resumes circling after this state.

In Java Edition, when the dragon takes a fatal blow, it flies toward the exit portal structure before dying, unless it cannot find it within 150 blocks, or it is inside blocks.

Dragon Fireball

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Dragon Fireball
Hitbox size Height: 1 block
Width: 1 block
{
 "title": "Dragon Fireball",
 "rows": [
 {
 "field": "Height: 1 block<br>Width: 1 block",
 "label": "(link to Hitbox article, displayed as Hitbox size)"
 }
 ],
 "invimages": [],
 "images": []
}

Dragon fireballs are special fireballs that the ender dragon fires while strafing. They cannot be deflected unlike ghast fireballs, and they do no impact damage. Instead, they deposit purple effect clouds across the ground that damage players the same way a lingering potion of Harming II does. This means that the ender dragon's fireballs deal magic damage, which ignores any damage reduction that comes from the player's unenchanted armor. However, its damage does get reduced by armor enchanted with the Protection enchantment. The purple effect cloud's hitbox slowly grows larger in diameter until it disappears.

As with its close-ranged breath attack, the purple clouds can be bottled to obtain the dragon's breath.

Unlike lingering potions of Harming, the effect cloud does not shrink when affecting mobs.

Sounds

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Java Edition:
Ender dragons use the Hostile Creatures sound category for entity-dependent sound events. Dragon fireballs use the Friendly Creatures sound category for entity-dependent sound events.

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Dragon roarsHostile MobsRandomlyentity.ender_dragon.ambientsubtitles.entity.ender_dragon.ambient5.00.8–1.216
​Dragon ScreechesHostile MobsWhile an ender dragon is on its perchentity.ender_dragon.growlsubtitles.entity.ender_dragon.growl2.50.8–1.116
​Dragon growlsHostile MobsWhile an ender dragon is being resummoned [sound 1]entity.ender_dragon.growlsubtitles.entity.ender_dragon.growl64.00.8–1.116
​Dragon diesHostile MobsWhen an ender dragon dies [sound 2]entity.ender_dragon.deathsubtitles.entity.ender_dragon.death5.01.016 (technical) / ∞ (effective)
​Dragon flapsHostile MobsPeriodically depending on the ender dragon's speedentity.ender_dragon.flapsubtitles.entity.ender_dragon.flap5.00.8–1.116
​Dragon hurtsHostile MobsWhen an ender dragon is damagedentity.ender_dragon.hurtsubtitles.entity.ender_dragon.hurt5.00.8–1.216
​Dragon shootsHostile MobsWhen an ender dragon shoots a fireballentity.ender_dragon.shootsubtitles.entity.ender_dragon.shoot10.00.8–1.216
​ExplosionHostile MobsWhen a dragon fireball impactsentity.dragon_fireball.explodesubtitles.entity.generic.explode1.00.9–1.016
  1. While the pillars are preparing to be resummoned, it occurs at 0 seconds, 2.5–2.6 seconds, and 4.75–5 seconds. When the ender dragon is about to be summoned, it occurs 5–4.75 seconds before and 2–0 seconds before.
  2. Does not trigger at all if the /gamerule globalSoundEvents is false

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?Hostile MobsRandomly and randomly while being resummoned, except while the pillars are being rechargedmob.enderdragon.growl​ ?640.00.8–1.2
​ ?Hostile MobsWhen an ender dragon diesmob.enderdragon.death​ ?640.00.8–1.2
​ ?Hostile MobsWhen an ender dragon is damagedmob.enderdragon.hit​ ?560.00.8–1.2
​ ?Friendly MobsPeriodically depending on if the ender dragon is perchingmob.enderdragon.flap​ ?400.00.8–1.2

Data values

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Java Edition:

NameIdentifierEntity tags Translation key
👁 EntitySprite ender-dragon.png: Sprite image for ender-dragon in Minecraft
Ender Dragon
ender_dragonNone entity.minecraft.ender_dragon
👁 EntitySprite dragon-fireball.png: Sprite image for dragon-fireball in Minecraft
Dragon Fireball
dragon_fireballimpact_projectiles entity.minecraft.dragon_fireball

Bedrock Edition:

NameIdentifierNumeric ID Translation key
👁 EntitySprite ender-dragon.png: Sprite image for ender-dragon in Minecraft
Ender Dragon
ender_dragon53 entity.ender_dragon.name
👁 EntitySprite dragon-fireball.png: Sprite image for dragon-fireball in Minecraft
Dragon Fireball
dragon_fireball79 entity.dragon_fireball.name

Entity data

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Ender dragons have entity data associated with them that contain various properties.

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Java Edition:

Main article: Entity format

User:Minecraftgood786/ED

Dragon fireballs have entity data associated with them that contain various properties.

User:Minecraftgood786/ED1

Command details

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👁 Image
A dragon fireball spawned by a command (left) and the damage and the explosion it caused (right).

In Java Edition, the /summon ender_dragon command, by default, summons a harmless ender dragon that hovers in place. Setting the DragonPhase tag (by issuing either the /summon ender_dragon ~ ~ ~ {DragonPhase:0} or the /data merge entity <selector> {DragonPhase:0} commands) starts the ender dragon's ordinary behavior, although the health bar does not appear because it is managed by the ender dragon fight status rather than by the dragon entity itself. If spawned away from the center of the map (x=0, z=0), it flies to the center then resumes normal behavior (see #Behavior).

Achievements

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IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
👁 Image
👁 Image
Monster HunterAttack and destroy a monster. Other mobs may be killed, but are ignored for this achievement.15Bronze
👁 Image
👁 Image
OverkillDeal nine hearts of damage in a single hit.Damage can be dealt to any mob, even those that do not have nine hearts of health overall.30Bronze
👁 Image
👁 Image
Over-OverkillDeal 50 hearts of damage in a single hit using the MaceDamage can be dealt to any mob, even those that do not have 50 hearts of health overall.20Silver
👁 Image
👁 Image
The EndKill the Ender DragonEnter the end exit portal.40Gold
👁 Image
👁 Image
You Need a MintCollect dragons [sic] breath in a glass bottleHave a dragon's breath bottle in your inventory.30Silver
👁 Image
👁 Image
The End... Again...Respawn the Ender Dragon30Silver

Advancements

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IconAdvancementIn-game descriptionActual requirements (if different)
👁 Image
👁 Image
Free the EndGood luckKill the ender dragon.
If multiple players are involved in the dragon fight, only the player that deals the final blow to the dragon receives the advancement.
👁 Image
👁 Image
The Next GenerationHold the Dragon EggHave a dragon egg in the inventory.
👁 Image
👁 Image
The End... Again...Respawn the Ender DragonBe within a 192-block radius from the coordinates (0.0, 128, 0.0) when an ender dragon is summoned using End crystals.
👁 Image
👁 Image
You Need a MintCollect Dragon's Breath in a Glass BottleHave a bottle of dragon's breath in the inventory.
👁 Image
👁 Image
AdventureAdventure, exploration and combatKill any mob, or be killed by any living entity.
👁 Image
👁 Image
Monster HunterKill any hostile monster Other mobs may be killed, but are ignored for this advancement.
👁 Image
👁 Image
A Throwaway JokeThrow a Trident at something.
Note: Throwing away your only weapon is not a good idea.
Hit a mob with a thrown trident.
👁 Image
👁 Image
Take AimShoot something with an ArrowUsing a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow.
👁 Image
👁 Image
Monsters HuntedKill one of every hostile monster Other mobs may be killed, but are ignored for this advancement.
👁 Image
👁 Image
ArbalisticKill five unique mobs with one crossbow shot👁 Image
Armor Stand
and 👁 Image
Mannequin
also count for this advancement.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
👁 Image
👁 Image
Is It a Plane?Look at the Ender Dragon through a Spyglass
👁 Image
👁 Image
Over-OverkillDeal 50 hearts of damage in a single hit using the MaceDamage can be dealt to any mob, even those that do not have 50 hearts of health overall.

Video

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History

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This section would benefit from the addition of more images.
 
Please remove this notice once you have added suitable images to the user page.
The specific instructions are: Ender dragon before 19w39a and 19w41a
June 14, 2009Notch believed that Survival mode should have some sort of goal, which he had not yet formulated: "While it could be fun to just see how long you can survive in survival mode, I believe there might be a need for some kind of goal. Make the most money in a month? Kill a big evil mob in the shortest time? I don’t know yet."
June 30, 2010In a video called "Minecraft Flight" posted by Notch on YouTube, he mentioned that dragon lairs may be an addition in the video description.
August 31, 2010Later in an interview on MinecraftCon 2010, Notch hinted at dragons as a possible planned mob. Then, for about one year, there was no more mention of it and dragons solely remained a potential work-in-progress.
June 18, 2011Notch has stated in the past that if dragons are added, they would not be mountable as it would put too much pressure on multiplayer servers.
September 1, 2011Notch stated that "dragons will be added eventually".
October 6, 2011The name "ender dragon" was first made known through a tweet by Notch reading "raqreqentba", which could be decoded using the ROT13 cipher, translating to "enderdragon".
October 7, 2011Notch reveals a screenshot of the "progress so far" on the ender dragon: the dragon flying through the skies of the End. He also shared an album of images of the ender dragon in flight through the Overworld, showcasing its animation.
October 9, 2011Notch tweets an example of a "texture packer tool" he wrote for the purpose of giving the ender dragon its skin. He shared his progress midway through designing the skin, later announced when the base texture was done, and posted when he had enlarged the wings.
October 10, 2011Notch released a video showing a small clip of the End that also shows the ender dragon fly into the top of the frame.
October 12, 2011In a Reddit post Notch also said, "They will be different dragons. The Ender Dragon will probably become larger, and the ones in the main world will be this size, won't go through terrain, and will be red because dragons are red."[1]
Notch stated in a Twitter post that "Dragons have 6 limbs", consisting of 2 wings, and 4 legs.[2]
Java Edition
1.0.0Beta 1.9 Prerelease 4👁 Image
Added the ender dragon.
The ender dragon currently exists in the code, mostly functional, however, the dragon has not been enabled in-game yet and players are unable to damage it. Certain mods can allow the spawning of the ender dragon, but again, no physical interactions are currently available.
Beta 1.9 Prerelease 5Added the ability for players to damage ender dragons. Ender dragons require mods or a mob spawner to be brought into the game, however.
The ender dragon's health has been changed to 1HP👁 💔
to test its new death animation.
Beta 1.9 Prerelease 6👁 Image
Ender dragons have been officially implemented into the game. This includes a single ender dragon as a boss battle, spawning naturally when the player first enters the End.
April 28, 2012Jeb mentioned that he wouldn't be adding any more boss mobs until he makes the ender dragon "more fun first".
1.3.112w24aThe bug in which the ender dragon would be unable to damage the player after the player was attacked once has been fixed.
The experience drop of ender dragons has been reduced from 20,000 to 12,000.
1.4.212w34b"Boss Health" now says "Ender Dragon".
1.4Before this update, ender dragons used the same damage sound as the player. Ender dragons now have their own sound.
The wither was added, despite jeb saying he would not add another boss until the ender dragon was revamped.
1.513w09cA bug where swords take no damage when used on the ender dragon has been fixed.
1.5.113w11aBefore this snapshot, the gamerule mobGriefing didn't prevent the ender dragons from destroying blocks when they fly through them. Now, mobGriefing from the /gamerule command prevents the ender dragon from destroying blocks at their sight.
2013 Music UpdateA music track now accompanies the ender dragon boss fight.
1.814w20aThe ender dragon no longer breaks barriers.
1.915w31aThe ender dragon boss fight has been revamped to be similar to the Legacy Console Edition.
The ender dragon can now be re-summoned by placing clay in a creeper face pattern in the End.
The ender dragon no longer destroys iron bars.
👁 Image
The ender dragon produces a fireball during its attack.
15w32aThe ender dragon's fireballs now give off ender acid particles upon exploding and no longer light ground on fire.
The ender dragon's charge/knockback attack has now returned.
The ender dragon's wings now damage the player, prevent side and back melee attacks when the dragon lands on the exit portal.
Dragon breath from the ender dragon now shoots out farther.
The ender dragon now immediately charges at the player after finishing the ender acid attack.
The ender dragon's ender acid attack now goes around the whole exit portal.
The ender dragon no longer stops attacking from single hits.
The ender dragon now flies back to portal before finishing the death animation.
The ender dragon no longer takes damage from snowballs, eggs, or other attacks that normally do no damage.
15w32bWhen fatally damaged, the ender dragon now flies to the exit portal and dies rather than resetting to 1HP👁 💔
and landing.
15w33aThe ender dragon's wings no longer deal damage while the ender dragon is landed.
The ender dragon is now immune to arrows while landed.
The ender dragon no longer destroys end portal blocks, end portal frame blocks, or end gateway blocks.
The ender dragon's breath attack now lasts longer.
The ender dragon's fireball attack is now more or less equivalent to a lingering potion of Harming II.
15w33cRespawned ender dragons now drop 500 experience.
Respawning the dragon also respawns the end spikes and end crystals.
15w44aRespawning ender dragons now require placing 4 end crystals near the exit portal.
The ender dragon can no longer be re-summoned using clay.
15w49aThe ender dragon no longer travels through portals.
The ender dragon no longer rides rideable entities such as minecarts or boats.
The ender dragon is no longer affected by status effects.
1.1116w35aHitboxes of the damageable portions of the ender dragon are now visible using  + .
16w43aThe ender dragon is now able to draw from its own loot table.
1.1419w08aTarget selectors for the ender dragon (@e[type=minecraft:ender_dragon]) now target a total of 9 entities per dragon.[3]
19w08bThe ender dragon no longer dives straight down to the fountain, instead it slowly descends.
The ender dragon's AI in general has been heavily altered due to a typo in the dragon's vertical velocity while flying[4]
19w12aDue to the rewriting of the sound system the ender dragon's death sound now always plays at full volume even if the player moves while it is playing.
1.1519w39aThe ender dragon no longer has a separate texture for the bottom of its wing anymore.
19w41aA black dot on transparent parts of wing texture has been removed from ender dragons.
A texture for part of wing bottom in the exploding ender dragon has been removed.
19w46a👁 Image
The texture of the dragon fireball has been changed.
1.1720w45aTarget selectors for the ender dragon target 1 entity per dragon once again.
1.19.322w44a👁 Image
Added spawn eggs for ender dragons, which can be obtained only with commands as to avoid potential destruction of Creative builds.[5]
1.21.224w34aDragon fireballs no longer go through the world border if hit.
Pocket Edition
1.0.0alpha 0.17.0.1👁 Image
Added the ender dragon.
👁 Image
The ender dragon produces a fireball during its attack.
alpha 1.0.0.2The ender dragon now goes to the nearest end crystal.
?Dragon fireballs no longer make a glass sound on impact.
1.1.0alpha 1.1.0.0The entity ID of the ender dragon has been changed from dragon to ender_dragon.
Bedrock Edition
1.10.0beta 1.10.0.3👁 Image
The texture of the dragon fireball has been changed.
1.19.20Preview 1.19.20.22Ender dragons can no longer destroy crying obsidian, respawn anchors, light blocks, allow and deny blocks, borders, and jigsaw blocks.
1.19.60Preview 1.19.60.20👁 Image
Added spawn eggs for ender dragons.
Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU9CU11.001.001.00Patch 11.0.1👁 Image
Added the ender dragon with new attacks (dragon's breath and ender charges).
👁 Image
The ender dragon produces a fireball during its attack.
TU10Before this update, ender dragons used the same damage sound as the player. Ender dragons now have their own sound.
TU141.04The title of the ender dragon's health bar has been changed from "Enderdragon" to "Ender Dragon".
TU19CU71.121.121.12Ender dragons now share their spawn limit category with the wither, meaning that the wither cannot be spawned in the end when the ender dragon is alive.
TU46CU361.381.381.38Patch 15The ender dragon no longer takes damage from snowballs, eggs, or other attacks that normally do no damage.[is this the correct version?]
Dragon fireballs now create dragon's breath on impact. Previously dragon's breath was only created by the ender dragon above the exit portal.
Dragon's breath now only deals damage every second instead of every half second.
Dragon's breath now deals knockback away from the ender dragon.
Dragon's breath can now be collected with a glass bottle.
TU54CU441.521.521.52Patch 241.0.4The spawn limit for boss mobs has been increased, meaning up to 4 withers can now be spawned in the end while the ender dragon is alive.
TU60CU511.641.641.64Patch 301.0.11👁 Image
The texture of the dragon fireball has been changed.
New Nintendo 3DS Edition
1.7.10👁 Image
Added the ender dragon.
👁 Image
The ender dragon produces a fireball during its attack.

Data history

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Java Edition
1.1116w32aThe entity ID of the ender dragon has been changed from EnderDragon to ender_dragon.
The fireball's entity ID has been changed from DragonFireball to dragon_fireball.
16w40aThe tags xTile, yTile, zTile, inTile and inGround have been removed from the dragon fireball entity data.
The life tag of ender dragons is no longer used for anything, but still saved/read.
1.1317w47aNumeric IDs for entities were presumably deprecated in this version.​[more information needed]

Issues

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Issues relating to "Minecraftgood786" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

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  • If low enough on health, the ender dragon emits beams of light without dying, as if cracked.
  • The ender dragon's hitbox, especially its wings, is larger than the ender dragon itself, causing players to be pushed away from it from farther away than usual.
  • If the player kills a summoned dragon in the Overworld or the Nether, it does not create the exit portal or a dragon egg.
  • In Spectator mode, the player cannot view the perspective of the ender dragon, unlike any other mob. However, it is possible through the use of commands (like /spectate). When this happens, the player's camera appears about 1 block over the dragon's body.
  • In Legacy Console Edition, the ender dragon's death sound is bass-boosted.[verify]
  • Using  + ‌[JE only] to show hitboxes reveals that the ender dragon's head rotation faces in the opposite direction to where its real head faces. This is also why the ender dragon faces the wrong way when set in a monster spawner.
  • When an ender dragon is spawned in the Overworld, it flies to coordinates X=0 and Z=0 and dives at the ground or does the same behavior as if in the End. If end crystals are placed in the Overworld, they heal the dragon as normal, but it does not perch anywhere and continues to fly around forever.
  • In Bedrock Edition, there is an unused texture file for a dragon fireball item.
  • In Super Smash Bros. Ultimate, one of the spirits that comes with the Steve/Alex DLC is the ender dragon. It appears as a Legend-class "spirit" that makes the user breathe fire for a long time at the start of each battle.
  • If commands or Creative mode are used to get end portal frames and eyes of ender, a player can skip to the end poem.
    • If a player destroys end crystals or even hurts the dragon and then uses a player-made portal, upon returning, the player retains their progress.‌[BE only]

Notch-related

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  • On Reddit, Notch suggested the ender dragon's name to be "Jean?" in the same manner he called the player "Steve?".[6]
    • Dinnerbone later stated that he thinks the name is officially "Jean?".[7]
    • Despite this, an article on Minecraft.net states that "uttering its true name would unleash a destructive force that would obliterate not only the End, but the Nether and the Overworld at the same time."[8]
  • Also on Reddit, Notch referred to the ender dragon as a she[citation needed], and the Xbox avatar item Ender Dragon Pet purporting to be her brother has the description "A cuter, friendlier version of his bigger, less playful Minecraft sister"; however, it has been later confirmed by Notch,[9] Brandon Pearce[10] and Jeb[11] that all mobs in Minecraft have no gender, which includes the ender dragon.
    • Despite this, the ender dragon continues to be referred with feminine pronouns in Bedrock Edition's in-game encyclopedia.
  • Before it was textured, Notch reported that he was afraid to texture the ender dragon as it was a complicated model.[12] In the end, the dragon model was so complex Notch stated that he gave up making the texture manually and wrote a texture packer tool to aid him in adding the texture to the model. Notch also uploaded the code for the tool so others could use the pack. (Link to the texture packer)[13]
    • Notch joked about how Minecraft was "going next-gen" when deadmau5 mentioned this.[14]
  • Notch has uploaded a video showing why ender dragons do not spawn in the main world, as they would destroy any block they touch.[15]
    • On Reddit, Notch explained that ender dragons destroy Overworld matter because "trying to make an AI to properly navigate arbitrary terrain before the code freeze next tuesday [sic] isn't feasible".[16]

Gallery

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Screenshots

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Mojang screenshots

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Textures

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Development images

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In other media

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Notes

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  1. Soul fire is destroyed only if the soul sand or soul soil is destroyed underneath it.

References

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  1. http://www.reddit.com/r/Minecraft/comments/l9m8m/why_ender_dragons_wont_spawn_in_main_world/c2qxhwh
  2. "Dragons have six limbs."@notch (Markus Persson) on X (formerly Twitter), October 12, 2011
  3. MC-146503 – Ender dragon consists of 9 entities in total – resolved as "Won't Fix".
  4. MC-272431 – Ender Dragon's incorrect velocity while flying causes erratic behavior
  5. MC-189872 – Certain mobs don't have spawn eggs – resolved as "Fixed".
  6. https://reddit.com/r/Minecraft/comments/l9m8m/why_ender_dragons_wont_spawn_in_main_world/c2qxl5z?context=1
  7. "Officially I think it's "Jean?" ;D"@Dinnerbone (Nathan Adams) on X (formerly Twitter), January 22, 2015
  8. "Taking Inventory: Name Tag" by Duncan Geere – Minecraft.net, March 15, 2019.
  9. https://web.archive.org/web/20120728170757/http://notch.tumblr.com/post/28188312756/gender-in-minecraft
  10. "All mobs in Minecraft are genderless :)"@kingbdogz on X (formerly Twitter), October 30, 2020
  11. "Ask Mojang: Holiday Special with Jeb and Lydia @3:26" – Minecraft on YouTube, December 24, 2020
  12. "I am a bit afraid of texturing the dragon. It's a very big model. I am going to need unhealthy food for this."@notch (Markus Persson) on X (formerly Twitter), October 8, 2011
  13. "Finally gave up on doing it manually and wrote a texture packer tool."@notch (Markus Persson) on X (formerly Twitter), October 9, 2011
  14. "Yeah, we're going next gen here!" - @notch on Twitter; October 9, 2011
  15. "Why Ender Dragons won't spawn in the main world" – mojnotch on YouTube, October 12, 2011
  16. https://reddit.com/r/Minecraft/comments/l9m8m/why_ender_dragons_wont_spawn_in_main_world/c2qx6qk?context=1

Navigation

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Stone Ministrosity

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Stone Ministrosity
Behavior Passive
Classification Golem, Pet
In-game description
The stone ministrosity is a chip off the old stone block.
{
 "title": "Stone Ministrosity",
 "images": [
 "MCD Stone Ministrosity Idle.gif"
 ],
 "rows": [
 {
 "field": "Passive",
 "label": "Behavior"
 },
 {
 "field": "(link to MCD:Golem article, displayed as Golem), (link to MCD:Pet (cosmetic) article, displayed as Pet)",
 "label": "Classification"
 }
 ],
 "invimages": [],
 "footer": "'''In-game description'''<br>The stone ministrosity is a chip off the old stone block."
}

The stone ministrosity is a pet ministrosity that can be unlocked as a reward in the Luminous Night seasonal adventure of Minecraft Dungeons.

Appearance

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The stone ministrosity appears to be a small stone golem with three eyes and a large mouth with two teeth.

Obtaining

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Behavior

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The stone ministrosity is a purely cosmetic mob and does not attack any mobs.

Sounds

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Sounds
SoundDescriptionIdentifier
EquipS2_sfx_MiniStoneMonstrosity_Equip
IdleS2_sfx_MiniStoneMonstrosity_Idle

Achievements

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Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS)
👁 Image
Herd Mentality
Defeat the tempest golem while four pets are active.20GBronze
👁 Image
So Last Season
Complete a mission with a full set of cosmetics (cape, pet, emote, flairs) from a previous season.Complete a mission while equipped with a cape, pet, emote, and flair that had been acquired from season 1.50GSilver
👁 Image
Mine Is Cuter Than Yours!
Defeat the redstone monstrosity with any ministrosity pet equipped.10GBronze

Data values

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  • In the game files, the stone ministrosity is referred to internally by the name BabyRedstoneGolem.

History

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Minecraft Dungeons
April 4, 2022The stone ministrosity is introduced as an upcoming pet to be added within the luminous night seasonal adventures.
1.14.1.0👁 Image
Added the stone ministrosity.

Gallery

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Renders

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Textures

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Others

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References

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Navigation

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